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Computer Science Robotics

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Monday 3 August

Robotics

Adaptive Human-Robot Collaborative Painting Combining Preference-Based Optimization and Dynamic Motion Primitives

This work presents a human-centered collaborative framework that integrates Preference-Based Optimization (PBO) and Dynamic Movement Primitives (DMPs) to optimize robot-assisted tasks such as painting. The system allows the operator to perform the process while the robot adapts its behavior in real-time, dynamically adjusting the orientation of the piece in order to match the orientation of the operator's hand. The PBO framework leverages the GLISp algorithm to iteratively refine control parameters such as execution time, robot responsiveness, and rotation amplification through human feedback. Moreover, DMPs have been modified to enhance the reactive behavior of the robot and its adaptability to ergonomic requirements. The method was validated with a heterogeneous group of participants executing \rev{painting tasks}. The results show that our strategy effectively reduces operator effort while optimizing process outcomes.
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All authors C. Cella, M. Ristic, M. Faroni, A. M. Zanchettin, P. Rocco

Robotics

Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis

Existing indoor layout generators produce globally plausible layouts yet may retain local violations such as collisions, out-of-bounds placements, obstructed openings, and blocked circulation. Most prior work focuses on full-scene synthesis or scene-level optimization, with limited support for identifying responsible objects and locally repairing affected regions. We present Roomer, a reflective repair framework that casts these violations as sparse, object-grounded repair problems. Roomer encodes layouts as “RoState” and uses “RoReview” to bind measured violations to implicated objects. A geometry-conditioned vision-language model planner proposes a structured local edit, while a deterministic solver validates it and generates a finite set of candidate edits when needed. Each candidate is committed only if full-scene verification confirms that it resolves the target violation without new hard violations or broken protected constraints. We train the planner on Roomer-CC, a controlled-corruption dataset that pairs faulty layouts with object-grounded violation evidence and known-feasible inverse StatePatches. Since existing benchmarks rarely assess whether physically valid layouts are usable, we introduce Roomer-Eval to assess distributional quality, physical validity, and practical usability. Experiments show that Roomer repairs residual violations while preserving valid regions, improves physical validity and usability, and transfers across external generators.
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All authors Lingwei Dang, Ziyan Qiu, Jiajia Cheng, Shishuo Shang, Zhenhao Zhang, Yufei Zhu, Qingxin Xiao, Pan Liu, Shenghui Huang, Yun Hao, Juntong Li, Qingyao Wu

Robotics

FRA-NBV: A Fast and Reflectivity-Aware Next-Best-View Strategy

Autonomous 3D reconstruction with depth sensors is strongly affected by reflective surfaces, which cause missing or unreliable measurements and reduce the effectiveness of conventional Next-Best-View (NBV) strategies. This limitation is particularly critical in industrial applications involving reflective components and low-cost, low-resolution depth sensing, where robustness to sensing failures is essential. This paper proposes a Fast Reflectivity-Aware Next-Best-View (FRA-NBV) strategy that explicitly addresses reflection-induced depth loss without relying on prior object models or assumptions on material reflectance, making it suitable for a wide range of industrial configurations. Reflective regions are identified from the spatial distribution of missing depth measurements and localized in three-dimensional space using an online ellipsoid-based representation of the object estimate. A recovery strategy then selects additional poses that modify the sensor's angle of incidence to improve the likelihood of reconstructing the affected regions. Experiments on objects with different geometric and reflective complexity demonstrate that the approach significantly improves reconstruction coverage under realistic industrial conditions.
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All authors G. F. Preziosa, E. Setti, M. Faroni, A. M. Zanchettin, P. Rocco

Robotics

World Action Models in Real Time: An Empirical Study of Smooth Execution via Asynchronous Deployment

World Action Models generate fixed-horizon action chunks through iterative denoising, creating substantial inference latency that can cause pauses, stale actions, and discontinuities during robotic execution. We present an empirical study of asynchronous deployment strategies that overlap model inference with action execution to enable responsive and smooth control. We compare six strategies, including synchronous execution, pure asynchronous switching, post-hoc action blending, denoising-time blending, inference-time velocity guidance, and prefix-conditioned generation, on a 10 Hz bimanual robot. Evaluation combines offline trajectory analysis with online experiments across dynamic manipulation, precision-critical placement, and long-horizon tasks. Our results identify accurate temporal alignment between observations, predictions, and executed commands as a fundamental requirement. Alignment errors produce persistent chunk-boundary discontinuities that cannot be corrected through blending alone. With proper alignment, direct action weighting provides a simple and smooth baseline but sacrifices accuracy in precision-critical tasks. Inference-time velocity guidance fails to reliably constrain committed actions on our platform. In contrast, prefix-conditioned generation achieves the best overall balance between task performance, execution speed, and trajectory smoothness by learning consistent action continuations during training. These findings clarify the practical trade-offs among asynchronous deployment strategies and provide guidance for deploying high-latency World Action Models in real-time robotic systems.
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Robotics

RADAR Perception for Dynamic Obstacle Avoidance onboard small-scale Quadrotor UAVs

Fast dynamic obstacle avoidance (DOA) on uncrewed aerial vehicles (UAVs) demands not only low-latency control and actuation but also reliable perception with sufficient sensing range for accurate obstacle detection and speed estimation. This letter presents, to the best of our knowledge, the first mmWave RADAR-based perception-and-control system for fast onboard DOA. We derive and analyze latency and spatial bounds that relate sensing range, relative speed, and control delay, yielding sufficient conditions for successful avoidance. Our system adopts a lightweight tracker based on interacting multiple models and a controller based on control-barrier functions that directly outputs evasive accelerations. It achieves position errors of less than 0.15 m, 0.93 m, and 0.87 m in x, y, and z directions for 300 experiments with three different object sizes and varying visibility (light and dark), and a similar spread for 90 experiments in smoke. An onboard implementation on a Raspberry Pi 4B demonstrates real-time feasibility with an end-to-end sensing-to-command latency of approximately 14 ms. Code and the full dataset of 390 throws are available (https://tinyurl.com/radardoagit).
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Robotics

Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills

Robot learning is splitting into two bets: policies that bake competence into frozen weights (vision-language-action, or VLA, models), and agents that write and refine their own executable skills as code. This survey organises the field around that axis of weights versus skills. Its central analytical contribution is a deep-dive that arranges code-as-policy methods by their degree of self-improvement, from zero-shot program synthesis, through closed-loop self-repair and persistent skill memory, to the sparsely populated cell in which execution feedback, skill memory, and evolutionary search combine into one open-ended loop; only a few very recent systems (for example ASPIRE, ENPIRE, and RoboClaw) occupy that cell. We map the complementary "skills" pole, from unsupervised reinforcement-learning skill discovery to large-language-model skill libraries, and show that the word "skill" is used in at least five distinct senses, of which only the code sense self-improves without gradient updates. We then connect the taxonomy to the emerging skill economy: commercial robot-skill marketplaces now distribute one-tap skills across robots but ship only static playback, which surfaces open problems of adaptation, cross-embodiment portability, provenance, safety verification, composition, and standardisation. This is a deliberately focused survey. Rather than cataloguing the field exhaustively, it examines 77 representative systems across six technique families through one taxonomy and a set of contrast tables, and it supplies operational definitions of the self-improvement mechanisms together with a statement of what each family cannot do.
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All authors Gaytri Jena, Kapil Wanaskar, Vinija Jain, Aman Chadha, Vasu Sharma, Amitava Das

Robotics

Teleopit: A Full-Embodiment Humanoid Teleoperation System

Humanoid teleoperation for demonstration collection requires coordinated whole-body motion, continuous dexterous hand control, and viewpoint control. Existing systems either simplify hand commands or depend on dedicated wearable sensors for fine-grained hand motion. We introduce Teleopit, a full-embodiment teleoperation system that maps body, hand, and head signals from VR to a humanoid body, configurable dexterous hands, and a 2-DoF active vision module. A history encoder and failure-aware rewind sampling improve the motion tracker on both motion-capture and live VR references. An optimization-based hand retargeter combines normalized finger directions, fingertip closure, and thumb-frame alignment to map human hand motion to different dexterous hands without tuning hand-specific objective or solver hyperparameters. Component experiments evaluate tracking success rate and retargeting behavior, while real-robot teleoperation demonstrates coordinated locomotion, manipulation, and viewpoint control. ACT and GR00T N1.7 policies trained on 96 successful demonstrations collected with Teleopit achieve task success rates of 90.0% and 95.0%, respectively, when deployed on the humanoid. The project page is available at https://botrunner64.github.io/teleopit-page.
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All authors Bingqian Wu, Zicheng Xu, Xianghui Fan, Dayu Li, Xiangru Huang

Robotics

Multi-View Unified Camera Fields: Geometry-Shaped Action-Facing Representations for RGB-Only Multi-Camera VLA Policies

Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion. Existing multi-camera VLAs usually concatenate view tokens, leaving action representations weak in metric depth and inconsistent across cameras. We introduce Multi-View Unified Camera Fields (MVUCF), a training-only framework that forms a shared action-facing latent field across views. A coordinate-query depth objective makes metric depth recoverable, while a preprocessing-aware correspondence objective aligns tokens observing the same physical point from different cameras. Both directly shape the hidden states consumed by the action module. After geometry injection, depth, camera calibration, and auxiliary heads are removed, so deployment uses the original RGB-only graph with no extra inference FLOPs. Held-out probes confirm stronger depth recovery and cross-view matching. Under matched GR00T-N1.6 settings, MVUCF reaches 98.9% on LIBERO, improves LIBERO-Plus by 22.4 points, and raises success by 23.3 points across six RoboTwin tasks spanning three action families: touch, move-and-place, and contact interaction. Real-world humanoid experiments further provide evidence of its practical effectiveness under RGB-only deployment.
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All authors Jiarui Yang, Yehao Lu, Yuning Su, Yufeng Xie, Yu Zhong, Haiyu Lan, Tianjing Hao, Kaixiang Lu, Peiwen Lin, Chuang Wang, Enyu Li, Junwei Liang

Robotics

ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction

Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand–UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
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All authors Shiqi Zhang, Xin Zhang, Yedong Shen, Yao Li, Yuxuan Gao, Sha Zhang, Yuan Zhang, Kaixue Long, Jiajia Wu, Jia Pan, Jiajun Deng, Yanyong Zhang

Robotics · Cross-listed from cs.AI

CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning

Target-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol. In this task, an unmanned aerial vehicle (UAV) needs to locate targets given only a concise description of their appearance and surroundings. This requires global exploration and grounding as well as collision-free close-range approach, two interleaved processes difficult to reconcile within a single agent. Most existing methods transfer the ground VLN paradigm to a low-altitude UAV and compensate for its inefficient exploration with external assistance. A recent attempt deploys two UAVs at complementary altitudes yet still relies on privileged information and trains its two agents independently, precluding any mutual adaptation essential for cooperation. Here we propose CoNav-UAV, which explicitly models the task as a Stackelberg game between a high-altitude leader and a low-altitude follower, with the system operating on onboard visual and linguistic inputs alone. To solve this game, we introduce Iterative Stackelberg Learning. The leader's high-level vision-language reasoning is refined via memory-based in-context learning, while the follower's precise motion control is updated via DAgger-style expert distillation. The alternation drives both agents toward a Stackelberg equilibrium. CoNav-UAV consistently outperforms single- and dual-agent baselines across three high-fidelity urban scenes from the AerialVLN benchmark. Success rate improves by up to 30.8 points on the learning scene, and 9.0 points under cross-scene transfer while using about 3x less adaptation data. Further analyses validate the complementary gains of the leader and follower updates and reveal robust gains yet distinct learning dynamics across VLM backbones.
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All authors Junru Song, Wenhao Zhang, Yang Yang, Xuekai Qiu, Feifei Wang, Weien Zhou, Tingsong Jiang, Ying Wen, Yang Li, Wen Yao

Robotics

Hybrid Impedance-Admittance Control with Multi-Link Aerial Robot for Contact-Rich Surface Sliding Task

Multi-link aerial robots can actively deform their articulated structures during flight, giving them strong potential for aerial manipulation. However, they still face substantial challenges in contact-rich aerial manipulation tasks such as surface sliding, which requires both disturbance robustness and compliance to uncertain surface geometry. Force-control strategies such as impedance and admittance control are commonly employed to address these requirements. Although impedance control can provide disturbance-resistant interaction and admittance control can offer compliant adaptation, their opposite force–motion causalities prevent their simultaneous implementation when applied through the same actuation source, such as the rotor thrusts used by conventional aerial robots. To overcome this limitation, we propose a hybrid impedance–admittance control strategy for a multi-link aerial robot. The articulated morphology enables a functional separation of force and motion regulation across joint and rotor actuation sources. In this framework, admittance behavior is generated through joint angle regulation to enhance adaptive interaction, while impedance behavior is achieved by modulating rotor thrust to regulate the sliding motion. This structural coordination allows the robot to leverage the complementary strengths of both control paradigms. As a result, the multi-link aerial robot achieves resilient and adaptive surface sliding. Experimental results demonstrate robust and compliant sliding performance on unknown surfaces.
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All authors Zicheng Luo, Maolin Lei, Jinjie Li, Yicheng Chen, Zicen Xiong, Moju Zhao

Robotics

A Tilt-Rotor UAV with a Gripper for Stable Contact-Based Tasks via Environmental Anchoring

Maintaining a stable pose during physical interaction is a significant challenge for aerial robots, often limiting their use in contact-based tasks. This paper presents a novel uncrewed aerial vehicle (UAV) platform designed to transition from unconstrained flight to a stable, constrained work platform via environmental anchoring. Our system comprises: 1) a multirotor with a tilt-rotor mechanism that decouples pitch from forward motion, enabling stable hover at non-zero pitch angles, and 2) a novel underactuated, cable-driven, prismatic gripper featuring compliance to adapt to irregular geometries, designed to stabilize the UAV by anchoring it to its environment. We present the design and prototyping of the complete system and validate its performance through a series of real-robot flight tests. Results demonstrate that anchoring significantly improves stability for interaction tasks, reducing positional drift RMSE by over 95% compared to a free-flight baseline, even under windy conditions. The anchored system can withstand longitudinal reaction forces up to 75N while maintaining a stable pose. Furthermore, across a range of target geometries and orientations, the system demonstrated consistent stability with a positional drift RMSE that never exceeded 3mm. These results establish the viability of our approach for complex physical interaction tasks, such as sampling tree health by drilling or sensor installation in hard-to-reach locations. Watch our UAV at: https://youtu.be/HDQ8S4ZW3Ls
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All authors Joshua Taylor, Nursultan Imanberdiyev, Wei-Yun Yau, Guillaume Sartoretti, Efe Camci

2608.01736 · 3 Aug · o̧pyright} 20XX IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works

Robotics

TWINS: A Tactile Wearable Isomorphic Arm Networked System for Contact-Rich Manipulation Learning

Recent advances in robot learning for manipulation have increased the importance of collecting real-world demonstration data. However, existing robotic systems primarily focus on end-effector manipulation, making it difficult to teach and execute manipulation tasks involving body-surface contact with the arms and chest. This paper presents TWINS (Tactile Wearable Isomorphic Arm Networked System), a robotic system for manipulation involving body-surface contact. TWINS consists of a Wearable Dual-Arm Device, which is worn by the operator, and an Isomorphic Robot with the same joint configuration and external dimensions. Distributed tactile sensors embedded in the chest and arms enable the measurement of body-surface contact synchronized with joint motion. Using the Wearable Dual-Arm Device, we collected demonstrations for four manipulation tasks involving body-surface contact. We then trained imitation learning policies using the collected demonstrations and deployed them on the Isomorphic Robot, enabling manipulation guided by body-surface tactile observations. Experimental results demonstrate that TWINS provides a unified robotic system for demonstration, learning, and execution of manipulation involving body-surface contact. https://mmurooka.github.io/twins-project-page/
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All authors Takahide Kitamura, Masaki Murooka, Natsuki Yamanobe, Yukiyasu Domae

Robotics

Bridging the Sim-to-Real Gap in Parallel-Link Leg Mechanisms via Simulator-Side Dynamics Normalization

This paper addresses the sim-to-real gap in dynamics arising when a parallel-link mechanism is represented by a serial-tree surrogate in simulation. Conventional Jacobian-based state and torque mappings preserve consistency with the kinematic and virtual-work relations but do not account for the coordinate-induced redistribution of actuator inertia and damping and the linkage inertia omitted during serial-tree reduction. To address this gap, Simulator-Side System Normalization (S3N) is proposed to normalize the serial-tree simulator's effective dynamics while preserving its tree topology. S3N-Act incorporates actuator inertia and damping into the serial-coordinate dynamics through coordinate transformation, whereas S3N-Full restores residual linkage inertia by separately identifying actuator- and leg-level frequency responses. In the 2-DoF validation, S3N-Full reduced the joint-position and torque RMSEs by 80.9% and 82.1%, respectively, relative to the Jacobian-mapping baseline. During pitch-in-place motion, S3N-Act and S3N-Full reduced the RMSE of the ground reaction force norm by 65.1% and 62.4%, respectively. During circular locomotion, S3N-Full reduced the phase-averaged, command-normalized sim-to-real gap from 17.3% to 9.9%. These results show that simulator-side normalization improves motion- and force-level sim-to-real consistency. It enables policy training in a serial-tree framework with hardware-consistent dynamics that better represent the physical parallel-link mechanism.
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All authors Jinsong Hong, Jangho Kim, Jihwan Lee, Donghyun Kim, Sehoon Oh

Robotics

ProtoAct: Turning Wet-Lab Protocols into Embodied Robotic Actions

Biological wet-lab protocols are written for trained researchers and often leave routine operations, state-dependent conditions, and contextual parameters implicit, making them difficult to translate into robot-executable actions. We present ProtoAct, a structured protocol-grounding framework that converts free-form biological procedures into state-aware, embodiment-ready action sequences. ProtoAct uses ProtoRAG to retrieve manually annotated examples for context-sensitive parsing, employs RefineChecker to detect and revise missing or inconsistent steps, and applies ActSchema to map the refined procedure into constrained JSON function sequences. We further introduce BioP2E, for which we manually annotate 22 cell-culture protocols into 258 monitoring conditions, 910 executable subtasks, and 962 grounded action calls. Evaluation across seven large language models demonstrates that ProtoAct can be effectively instantiated with different backbones. Ablations confirm that retrieval, posterior checking, and schema constraints make complementary contributions. The parsed subtasks further support demonstration collection and VLA model training, enabling successful execution in both simulation and real-robot settings. ProtoAct thus provides a practical interface between biological protocol understanding and embodied robotic execution.
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All authors Zhe Liu, Jiaming Gu, Zhaohui Du, Zhe Wang, Huanbo Jin, Quan Lu, Qi Wang, Ting Xiao, Minting Pan, Dongzhan Zhou

Robotics

SyncPlan: Long-Horizon LLM Coordination with Explicit Synchronization and Adaptive Correction

LLM-based multi-agent coordination faces a fundamental trade-off between efficiency and adaptivity in dynamic environments. Existing approaches typically rely on repeated LLM invocations or multi-round communication to adapt decisions during execution, introducing substantial latency and making coordination vulnerable to asynchronous progress and environmental changes. Conversely, one-shot planning reduces coordination overhead but produces open-loop plans that can quickly become stale or fail when actions depend on other agents and the environment. We introduce SyncPlan, a plan-execute-correct framework for long-horizon coordination through explicit synchronization and adaptive correction. Given the state and team-level task, a centralized LLM coordinator generates per-agent action chains in a single planning call. During execution, explicit wait primitives and deadlock detection enforce inter-agent and agent-environment dependencies, while a lightweight Plan Staleness Detector continuously assesses the remaining plan and triggers replanning when environmental changes invalidate its assumptions. We further optimize the coordinator through SFT and planning-oriented RL with dense task progress and outcome-level execution feedback. Experiments on the public Overcooked benchmark and the complex Honor of Kings environment show that SyncPlan achieves state-of-the-art task success rates while using less than 0.05% of the wall-clock runtime compared with existing LLM-based coordinators. Code and datasets will be made publicly available.
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All authors Shen You, Xiaoming Zhu, Weining Weng, Hefei Mei, Weixuan Wang, Zhongshen Li, Zeji LI, Ye-Wen Wang, Zijun Liao, Juchao Zhuo, Yang Wei, Fuhao Qiu, Siqin Li, Zhenjie Lian, Danei Gong, Junkai Ji, Xiangtao Li, Qiuzhen Lin, Liang Wang, Ka-Chun Wong

Robotics

A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning

This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling. While dynamic game theory provides a principled framework for such problems, existing approaches typically assume fully rational agents with known objectives or rely on fixed regularization, limiting their ability to capture bounded rationality and spatially varying interaction intensity in safety-critical settings. To this end, we propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors. To infer unknown cost parameters from demonstrated behaviors, we develop a context-aware inverse game module based on maximum-entropy inverse reinforcement learning with physics-informed regularization, ensuring structural consistency with the forward game. We establish per-iteration well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates. Numerical simulations and multi-robot experiments on cooperative navigation and merging scenarios validate the effectiveness of the proposed framework.
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All authors Tianle Liu, Youcheng Niu, Jing Zeng, Shuo Li, Jinming Xu

Robotics

AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation

Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.
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All authors Gaoyuan Wu, Ziyu Shan, Haoyang Du, Yuyao Jiang, Ziwei Wang

Robotics

Perception-and-action system for humanoid robot task execution in construction

Humanoid robots, with their human-like shape and multi-tasking capabilities, are well-aligned with human-dominated workplaces, like those in civil and construction engineering, where they could collaborate with human workers or autonomously perform physically demanding and hazardous tasks. Despite this promise, limited research has explored how to endow these robots with the practical capabilities needed to perform construction tasks. To this end, this study proposes a novel perception-and-action system that enables humanoid robots to learn and perform construction tasks from worker demonstrations. This system contains two deep networks: Humanoid-PoseNet, which extracts human postures and translates them into mechanically feasible poses for a humanoid robot; and Humanoid-ActionNet, which learns robot-executable actions based on these translated poses. Experimental results demonstrate that the humanoid robot reliably executed eight construction-related actions, achieving an average motion-tracking error of 82.45 mm MPJPE (Mean Per Joint Position Error). This work provides an early step toward deploying humanoid collaborators in construction.
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Robotics

Uncovering and Mitigating Positional Blind Spots in Vision-Language-Action Models

Recent Vision-Language-Action (VLA) models achieve promising performance in robotic manipulation, typically measured by success rates aggregated over predefined object configurations, an evaluation that implicitly assumes spatially uniform competence across the workspace. However, this assumption does not hold: even with the instruction and every other scene factor held fixed, merely relocating a task-irrelevant distractor can sharply raise the failure probability within localized, spatially coherent regions, which we term Positional Blind Spots (PBS). In this paper, we propose a two-stage black-box framework to uncover and mitigate PBS. During the uncovering stage, we grid the workspace and apply a one-sided log-likelihood-ratio test to localize PBS cells with significantly elevated risk. During the mitigation stage, we fine-tune the policy via LoRA on demonstrations collected from these PBS regions, improving competence there while largely preserving performance across the rest of the workspace. We evaluate our framework on five state-of-the-art VLA policies across two benchmarks, and find that PBS are pervasive and spatially concentrated in all of them, with failure rates up to 0.58. Our search strategy achieves an average F1-score of 0.678, outperforming random search and adaptive sampling baselines by 0.268 and 0.178, respectively. Guided by the discovered regions, targeted fine-tuning reduces the overall failure rate by 40.00%–85.19%.
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All authors Dongdong An, Pengjie Zhao, Yihao Huang, Wenbing Tang, Ziming He, Jiayi Zhu, Jifeng Ning, Qin Zhao

Robotics

Learning Smooth SE(3) Trajectories under Left-Invariant Riemannian Metrics

Optimal trajectory generation for rigid-body motions on Lie groups can be formulated as a variational problem that minimizes energy functionals defined by Riemannian metrics. While closed-form solutions exist for special cases such as product metrics and rest-to-rest boundary conditions, solving the general problem with arbitrary boundary states and coupled rotational-translational metrics often requires computationally expensive numerical boundary value solvers. These limitations restrict the use of geometrically consistent trajectory generation in real-time robotic planning and control. This paper presents a learning-based framework for approximating higher-order smooth trajectories on SE(3) under general left-invariant Riemannian metrics. The method parameterizes body-twist trajectories using high-order polynomials and relies on a neural network to learn a subset of the polynomial coefficients and the trajectory duration. The remaining coefficients are analytically determined to enforce the boundary conditions. The training of the network is guided by losses derived from Euler-Lagrange optimality conditions, metric-weighted smoothness objectives, and feasibility constraints. The metric-conditioned framework enables generalization across diverse metric structures and motion conditions. Extensive numerical experiments demonstrate that the proposed approach generates smooth trajectories that closely approximate solutions from numerical optimization while achieving millisecond-level inference times. We demonstrate two practical applications of the proposed framework: real-time generation of diverse motion primitives with waypoint traversal, and refinement for quadrotor flight under dynamic conditions. These results suggest that learning-based motions with geometric structure can provide an efficient alternative to conventional optimization-based methods for trajectory generation on SE(3).
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Sunday 2 August

Robotics

Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning

Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.
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All authors Shilin Shan, Chuhao Zhou, Ruize Wang, Xinyan Chen, Xiangyu Chen, Xinyu Zhou, Boyu Ma, Iris Yuxuan Hu, Jingliang Li, Celeste Yuxuan Hu, Geng Li, Guohao Chen, Tianrui Zhu, Zhe Li, Yanjie Ze, Haoran Geng, Zhiyang Dou, Jianxin Bi, Yuejiang Liu, Jianshu Zhou, Jiachen Li, Paul Liang, Tatsuya Harada, Robert Katzschmann, Harold Soh, Na Li, Edward Johns, Danica Kragic, Jan Peters, Wojciech Matusik, Masayoshi Tomizuka, Jitendra Malik, Jianfei Yang

Robotics

AeroDPO: Unleashing Lightweight UAV Navigation with High-Fidelity Perception and Automated Preference Optimization

Vision-Language Navigation for Unmanned Aerial Vehicles (UAV-VLN) requires rapid and reactive control in complex 3D environments. Recent minimalist end-to-end paradigms show great promise but typically rely on massive language models containing billions of parameters, incurring prohibitive latency for real-world edge deployment. In this paper, we challenge this parameter-heavy reliance. Comprehensive cross-scale evaluations reveal the critical insight that perception quality fundamentally outweighs language reasoning capacity. We demonstrate that a lightweight 2B model equipped with high-fidelity visual inputs completely matches the overall success rates of massive 7B baselines. However, this minimalist policy exposes a fundamental robustness flaw inherent to pure Behavior Cloning (BC). Lacking explicit negative feedback, the agent fails to internalize robust spatial constraints and exhibits alarming collision rates in out-of-distribution (OOD) scenarios. To overcome this vulnerability without relying on unscalable human annotations, we propose AeroDPO, a zero-cost automated Direct Preference Optimization pipeline driven by deterministic physical simulation state rollback. Upon detecting collisions, the system autonomously rewinds the environment to extract causal reasoning errors as rejected actions, applies decoupled privileged interventions to synthesize collision-avoidance preferred maneuvers, and leverages an offline vision language inspector to filter visual ambiguities. By equipping our 2B model with this automated data flywheel, AeroDPO boosts success rates to 49.16% on unmapped scenarios while drastically suppressing collision rates, establishing a new SOTA for autonomous aerial agents.
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Robotics

You Don't Need To Stay in The Loop: An Agentic Robotics Loop for Robot-Policy Improvement

Coding agents such as Claude Code and Codex close the software loop: a main agent manages the loop, subagents analyze and execute, tools do the work. We port this architecture to robot-policy improvement, where one difference dominates the design: robotic tools—trained policies, training pipelines, data collection—fail routinely, so a tool's quality must be measured, recorded at every call, and expired when the artifact behind it changes. AgenticRobotics is a backend-independent control plane in which an LLM controller drives disposable workers through durable train–evaluate–improve transactions: an immutable objective, controller-owned measurement, commit-keyed crash recovery, an evidence-graded skill library, and a tool registry with a standardized, recorded call surface. The title is an operational claim, not a selection claim: the operator can leave because promotion is evidence-gated, state is recoverable, and capability quality is derived from records—not because the loop picks better checkpoints than a human; on the one lineage we measured, it does not. The gates measurably buy false-promotion control (0.001 per run hardened versus 0.005–0.021 shipped), anytime-valid decisions under optional stopping, zero lost or duplicate effects under kill injection, and six of six artifact-tampering classes caught by a signed verifier.
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Robotics · Cross-listed from cs.CV

STAR-VLM: Spatiotemporal Grounding Vision-Language Models for Motion and Velocity Estimation via Automotive Radar Supervision

Vision-language models (VLMs) are emerging as a key component of embodied intelligence, with growing applications in auto-labeling and end-to-end autonomous driving. However, existing approaches for improving spatiotemporal reasoning in VLMs often rely on complex preprocessing pipelines, expensive human annotations, or synthetic data, which limit scalability and introduce potential sim-to-real gaps. Moreover, although these methods have improved spatiotemporal understanding, they still lack strong metric reasoning capabilities for dynamic scenes, such as estimating object motion in real-world units. Prior work has explored LiDAR-based metric depth supervision to enhance spatial perception, but it does not directly address temporal reasoning. We introduce STAR-VLM, an automotive radar-supervised framework that enhances spatiotemporal VLMs with motion reasoning and metric velocity estimation for autonomous driving. Automotive radar is a low-cost and widely deployed sensor that provides complementary spatiotemporal supervision through range and Doppler measurements. By leveraging these measurements as label-free ground truth during training, STAR-VLM improves the metric spatiotemporal reasoning ability of VLMs. Through experiments on driving scenarios, we show that STAR-VLM achieves state-of-the-art performance on both motion classification and metric velocity estimation, outperforming even task-specific methods designed for each task. These results highlight automotive radar as a scalable and cost-effective source of supervision for building metric-aware spatiotemporal VLMs for real-world autonomous driving.
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All authors Pou-Chun Kung, Aryaman Rao, Utkrisht Sahai, Hemanth Murali, Yi Liu, Rui-Yu Lin, Katherine A. Skinner

Robotics

Rapid Embodiment Adaptation for Quadrupedal Locomotion

Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift. We introduce an online embodiment adaptation framework for quadrupedal locomotion that infers embodiment parameters from short interaction histories and conditions control on the inferred hardware state. Our method pairs a generalist policy trained under embodiment randomization with a lightweight adaptation module that identifies physical changes within half a second. We evaluate two representative forms of embodiment variation: joint-range constraints and trunk-mass changes, corresponding to joint-level kinematic degradation and body-level dynamic variation. In simulation, the module accurately estimates these changes and enables closed-loop control that substantially outperforms policies conditioned directly on interaction history. On a real Unitree Go2 robot, our system maintains stable locomotion under severe instances of the evaluated changes, including a fully locked leg and a 5 kg payload, where non-adaptive methods fail. These results demonstrate the practicality of explicit online embodiment identification for rapid adaptation to joint-limit and payload-mass changes, and provide a step toward handling broader forms of uncertain, degraded, or changing robot hardware.
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All authors Dichen Li, Bo Ai, Nico Bohlinger, Jan Peters, Hao Su, Henrik I. Christensen

Robotics

DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration

Dynamic manipulation is a critical capability for robots operating in complex and dynamic environments, where robots must interact with objects that are moving or require rapid adjustments. However, learning models for dynamic manipulation tasks face two major challenges: (1) the combinatorial complexity of dynamic scenarios leads to substantial data requirements, and (2) rapid variations in dynamics require real-time and accurate policy execution. In this paper, we propose DynamicManip to address these challenges through an efficient data augmentation pipeline and a low-latency imitation policy. We first propose a static-to-dynamic augmentation pipeline that synthesizes diverse dynamic manipulation demonstrations from a single static demonstration. Second, we introduce a dynamic-aware adaptive policy that adjusts its inference frequency according to task dynamics, enabling responsive and effective dynamic manipulation. Third, we build a dynamic manipulation benchmark, which includes diverse dynamic tasks with an automatic evaluation system for scalable and consistent assessment. Extensive experiments in both simulation and the real world demonstrate that DynamicManip not only provides significant improvements in data efficiency but also achieves better performance in dynamic manipulation tasks, with a mean success rate 18.4 percentage points higher and policy-query latency 32.9% lower.
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All authors Haoran Liao, Pengyue Wang, Shuoyu Chen, Kehan Cheng, Xuhang Chen, Yuhao Lin, Mu Lin, Zhizhao Liang, Xiaoyi Fan, Chengyi Xing, Dan Niu, Yi-Lin Wei, Wei-Shi Zheng

Robotics

When Replanning Becomes the Bottleneck: Budgeted Replanning for Embodied Agents

Embodied agents replan frequently to recover from execution drift, partial observability, and coordination hazards, but each LLM-based replanning call can consume an accumulated textual context that grows over time and across agents. Once this context becomes large, replanning latency develops heavy tails and can miss real-time deadlines even when task success remains high, a failure mode that is hard to detect from average latency or success alone. We present BRACE, a controller that formulates replanning as a budgeted control loop by deciding whether to replan, selecting a replanning mode, and allocating an explicit token budget and latency service-level objective (SLO) while accounting for optional efficiency modules. As a reusable component, we introduce E-RECAP, a cost-aware progressive token pruning method that predicts token utility and prunes replanning contexts across transformer layers while preserving critical head and tail tokens. Across Meta Habitat, RoboFactory, and AirSim, BRACE with E-RECAP reduces replanning-call token counts by 62-92% and SLO violation rates from 85.5-100.0% to 4.7-50.0% in settings where task success is already saturated. In a harder RoboFactory setting where open-loop, frozen-plan, and No BRACE all fail, BRACE + E-RECAP reaches 80.0% success with 4.6% SLO violations, demonstrating that tail-aware per-call budgeting is effective across embodied platforms.
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All authors Shuaijun Liu, Feiyang You, Xingwei Chen, Ningxin Su

Robotics

GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking

General-purpose humanoid trackers can execute diverse references, but their zero-shot coverage depends on large embodied corpora that are costly to extend. Text-to-motion generators offer scalable supervision, yet models trained on human motion or retargeted data inherit a gap between kinematic plausibility and robot executability. Existing one-way pipelines fix either the generated corpus or the reward tracker. We introduce GenTrack, an online generator–tracker framework that alternates execution-grounded, group-relative generator alignment with tracker training on newly generated references; anchoring and rehearsal constrain drift. On Unitree G1, we evaluate GenTrack with ProtoMotions and SONIC backbones across three zero-shot tracking splits including public AMASS and LAFAN benchmarks, and a private out-of-distribution test set of 1,024 prompt-motion pairs in the wild. The online co-training strategy consistently produces generators that output more robot-executable motions with strong semantic alignment, and trackers with markedly broader zero-shot coverage and improved tracking accuracy, especially on out-of-distribution references. These results demonstrate that joint online post-training effectively narrows the executability gap between retargeted references and robot-native motion, advancing zero-shot humanoid control without additional data collection and beyond the limitations of a static reference pool.
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All authors Zeyu Ling, Xinyao Yu, Renye Yan, Jikang Cheng, Zhanke Wang, Qing Shuai, Changqing Zou

Robotics

Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them

We address the problem of understanding when and why Vision-Language-Action models struggle with contact-rich manipulation tasks that require precise physical interaction. Prior work has primarily focused on addressing contact failures through force-augmented architectures and training-time regularizers, yet the factors contributing to these failures remain underexplored. We identify two distinct failure modes underlying this gap. Precision failures occur when policies struggle to produce the small, accurate corrective actions required during contact and force failures occur when policies fail to respond to contact forces. To address these failures, we propose FACT. During post-training, FACT increases low noise sampling to improve fine action prediction and incorporates structured force conditioning to guide action generation using contact state and force history. FACT achieves an average success rate of 66% across five contact-rich tasks against 41% for the best prior baseline, in an evaluation spanning almost 2,500 real-world rollouts.
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All authors Carlota Parés-Morlans, Nils Kuhn, Y. Isabel Liu, Alberta Longhini, Jeannette Bohg