Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Monday 1 June
We propose FlipItRight, a framework for stable planar pose-targeted throw-flip with a high-DoF manipulator. The task is decomposed into an object-level planner, which generates candidate release states satisfying the desired landing pose, and a robot-level planner, which evaluates executability and constructs a feasible swing motion. Treating the release state as an explicit intermediate representation enables principled candidate filtering, adaptive selection of release and pre-swing configurations, and structured near-release motion design – in particular, approximately constant end-effector velocities during the final swing phase to improve robustness to release-timing uncertainty. We validate on a real platform across objects of varying shape, size, and mass, achieving a 90% success rate across 120 trials. Ablation studies confirm that each design choice contributes to throwing performance, and the framework requires no prior data or learned model, enabling direct deployment on new objects and targets without environment-specific calibration or data collection.
Robotics · Cross-listed from cs.CV
Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.
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Robotics
Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control
We propose an online monocular perception-to-control framework that embeds semantic risk into the distance field used by Control Barrier Function (CBF)-based safe navigation and teleoperation. Many perception-based safety filters assign the same distance-based safety margin to all mapped obstacles or use semantics only as a downstream controller adjustment, rather than encoding semantic risk in the spatial representation. Our framework instead reasons online about obstacle geometry and class-dependent risk by embedding semantic information directly into the Euclidean Signed Distance Field (ESDF). This design encodes semantic risk before control optimization, so high-risk objects exert a larger spatial influence in the safety field while retaining efficient ESDF queries at runtime. Specifically, a foundation-model-based SLAM front end reconstructs dense 3-D geometry from monocular RGB video, while per-frame semantic segmentation provides pixel-level class labels that are fused into the reconstructed geometry. The resulting geometric-semantic representation is then converted into an ESDF, where semantic labels identify safety-relevant regions and impose class-dependent inflation before field computation. The semantic-aware ESDF provides the local distance values and spatial derivatives required by the CBF controller, while class-dependent gains further regulate the controller response. Extensive simulation and hardware experiments demonstrate online operation at 10–20 Hz and semantic-aware safe behavior in both teleoperation and autonomous navigation.
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Robotics · Cross-listed from cs.CV
RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation
Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image pairs and a six-dimensional evaluation protocol with 13 fine-grained criteria. Evaluating seven representative video world models with human and MLLM assessment, we find that current models often generate visually coherent videos, but struggle with constraint reasoning, counterfactual grounding, physical interaction, and unsafe-instruction suppression. These results show that visual quality and surface-level instruction following are insufficient for trustworthy robotic video world modeling.
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Robotics
Physics-Informed Modeling and Control of Emergent Behaviors in Robot Swarms
Robot swarms can exhibit coherent collective behaviors through local perception, limited communication and decentralized decision-making, yet modeling and controlling such emergence remains challenging when behaviors unfold over multiple phases. Here we introduce PhySwarm, a physics-informed micro–macro framework that represents multi-stage swarm emergence as physically constrained density-field evolution coupled to executable robot motion. At the macroscopic level, a multi-phase advection–diffusion–reaction model (Macro-ADR) describes phase-dependent swarm-density evolution through directed transport, diffusion-based spatial regulation and behavioral phase transitions. At the microscopic level, an equivalent deterministic motion model (Micro-EDM) realizes these mechanisms through potential-field advection, density-gradient compensation and rate- or event-gated phase switching. A neural-physics controller (NPC) maps local observations and temporal memory to bounded physical parameters, and is trained with a reinforcement learning–PINN objective that combines task rewards with macro-scale density residuals and micro-scale motion-consistency constraints. In several proof-of-concept swarm missions – including trail-guided foraging, formation-reconfigurable navigation and role-adaptive search and rescue – we demonstrate that PhySwarm can generate distinct multi-stage emergent behaviors within a unified physics-informed modeling framework. The learned density fields and physical parameters provide interpretable evidence of how advection, diffusion and reaction jointly regulate multi-stage swarm organization. These results establish a physics-informed route for learning, interpreting and controlling emergent behaviors in robot swarms.
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Robotics
Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation
Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces. Existing approaches often falter in long-horizon tasks due to limited scene understanding, inefficient planning, and lack of robust decision-making frameworks. We introduce the Hierarchical Semantic-Augmented Navigation (HSAN) framework, a groundbreaking approach that redefines VLN-CE through three synergistic innovations. First, HSAN constructs a dynamic hierarchical semantic scene graph, leveraging vision-language models to capture multi-level environmental representations, from objects to regions to zones, enabling nuanced spatial reasoning. Second, it employs an optimal transport-based topological planner, grounded in Kantorovich's duality, to select long-term goals by balancing semantic relevance and spatial accessibility with theoretical guarantees of optimality. Third, a graph-aware reinforcement learning policy ensures precise low-level control, navigating subgoals while robustly avoiding obstacles. By integrating spectral graph theory, optimal transport, and advanced multi-modal learning, HSAN addresses the shortcomings of static maps and heuristic planners prevalent in prior work. Extensive experiments on multiple challenging VLN-CE datasets demonstrate that HSAN achieves state-of-the-art performance, with significant improvements in navigation success and generalization to unseen environments.
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Robotics
Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics
Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
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Robotics
Spatio-Temporal Reconnection for Multi-Robot Networks using Adaptive Prescribed-Time CBFs
In multi-robot systems, maintaining persistent communication graph connectivity is often overly restrictive, especially when robots have limited communication ranges but operate in large environments. Instead, allowing robots to temporarily disconnect and later reconnect is often more desirable for efficient task execution while still ensuring timely information sharing across the team. In this paper, we propose an adaptive prescribed-time control barrier function (adaptive PT-CBF) framework that enables robots to temporarily disconnect and re-enter the communication range within an adjustable and feasible prescribed time. Moreover, we introduce a reconnection triggering mechanism that jointly considers task execution and reconnection urgency, thereby providing a principled way to decide when reconnection should occur. Theoretical analysis justifies convergence to the satisfying reconnection within a prescribed finite time. Experimental results validate the performance of our proposed adaptive PT-CBF with improved task efficiency and satisfying reconnections.
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Sunday 31 May
Robotics
CARVE: Certified Affordable Repair of Vetoed Maneuvers via Envelopes for Interactive Driving
Interactive driving exposes a failure mode that is easy to miss in rule-aware autonomous-driving stacks: a hard-rule margin can be negative for an ego candidate even though a small lawful accommodation by a non-priority agent would restore feasibility. Existing rulebooks, shields, and reachability filters are strong at vetoing unsafe actions, while prediction-based planners model likely responses. Neither returns a runtime proof object that states which bounded multi-agent edit repairs the maneuver, who owns the edit, whether the request is right-of-way affordable, and what ego fallback remains if the request is not observed. We formulate this missing object as *interactive repair certification* and introduce *CARVE*, a prediction-free certificate layer over a finite lattice of ego-owned and agent-owned tactical operators. Agent-owned requests are admissible only inside \(B_j(s) = \beta(\pi_j)\alpha_j^{\max}(s)\), a cooperation envelope that separates kinematic reachability from normative priority. The resulting certificate records the binding rule, repair category, repair set, responsibility-weighted cost split, and fallback. On 589 Lanelet2-geometry-grounded INTERACTION replay episodes, CARVE-Greedy accepts 98.64% of initially vetoed maneuvers and recovers 370/378 human-resolved false vetoes, while preserving 589/589 right-of-way respect, zero priority-agent false positives, and 400/400 negative-stress vetoes. We prove certificate soundness, structural right-of-way respect, exact finite-lattice minimality, fallback contingency, and blame-consistency conditions. CARVE does not predict or require another driver's compliance; it certifies whether a proposed interaction is bounded, attributable, and normatively admissible under declared assumptions.
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Robotics · Cross-listed from math.OC
Global Convergence of a Line-Search Filter Differential Dynamic Programming Method
In this article, we establish the global convergence properties of the FilterDDP algorithm, which extends the discrete-time differential dynamic programming (DDP) algorithm of Mayne and Jacobson [International Journal of Control, 3, (1966), pp. 85-95] to handle nonlinear constraints over states and controls, in addition to the dynamics. FilterDDP adopts a line-search filter procedure for step acceptance. However, instead of a damped Newton step applied in the general nonlinear programming setting, the computation of a trial point involves applying a backward recursion and a forward simulation. We establish the global convergence of FilterDDP by showing that for a subset of constrained optimal control problems, the this backward-forward procedure satisfies the same properties as a Newton step for the purpose of establishing global convergence of a line-search filter method, following the analysis of Wächter and Biegler [SIAM Journal on Optimization, 16 (2005), pp. 1-31].
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Robotics
Crazyflow: An Accurate, GPU-Accelerated, Differentiable Drone Simulator in JAX
High-quality, large-scale synthetic data from simulations is becoming a cornerstone for pushing the capabilities of robot algorithms. While aerial robotics simulators have evolved to support specialized needs such as fidelity, differentiability, and swarms independently, a unified platform that can synthesize data across all these domains is missing. In this work, we propose Crazyflow, a simulator designed to push the limits of aerial-robotics algorithm development, from model-based to data-driven methods, gradient-based to sampling-based approaches, and single-agent to multi-agent systems. Compared to existing state-of-the-art drone simulators, it achieves speeds more than an order of magnitude faster for a single drone and can simulate thousands of swarms of 4000 drones each. Real-world experiments show Crazyflow supports both analytical-gradient-based policy learning, achieving sub-centimeter trajectory tracking accuracy without domain randomization, and sampling-based obstacle avoidance at speeds exceeding half a billion steps per second. Breaking the traditional train-then-deploy paradigm, we show that its unprecedented speed even enables in-flight reinforcement learning; we demonstrate this by throwing a physical drone into the air and training a recovery policy from scratch in 0.38 seconds, successfully stabilizing the drone. Crazyflow supports multiple levels of simulation abstraction, is directly compatible with all open-source Crazyflie models, and enables rapid reconfiguration across custom drone platforms and applications by providing a light-weight system identification pipeline. By pushing accuracy, speed, and differentiability simultaneously, Crazyflow serves as an open-source resource for synthetic data generation, with emerging capabilities for large-scale parallelization for online, in-execution learning and optimization, opening the door to novel algorithm development.
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Robotics
LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have so far transferred poorly to humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a two-stage color calibration that aligns renders to the deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones ($\psi_0$, $\pi_{0.5}$, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only baseline trained on the same motions without the calibrated 3DGS frontend. Because motion is recorded independently of appearance, the same demonstrations can be re-rendered for a target scene and objects at over 15x lower cost than teleoperation. When both the objects and the scene change, a policy trained on LEGS-AUG data re-rendered for that target maintains task success, while the teleop baseline fails entirely. Code and videos are available at https://hojjunekim.github.io/legs/.
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Robotics
A Sonar-Visual Dataset for Cross-Modal Underwater Robot Perception
Underwater robots typically use both cameras and sonar for perception to leverage the rich semantic details of vision and the robust range measurements of acoustics. However, learning to map between these modalities via cross-modal prediction remains underexplored due to limited sonar-visual paired datasets. We present SOVIS, a sonar-visual dataset for cross-modal underwater perception. SOVIS comprises over 76,000 paired frames collected across 17 dives at six sites in the Trondheimfjord, supported by an end-to-end pipeline that cleans and synchronizes the cross-modal sensor data. We also introduce an interactive annotation tool designed to accelerate the labeling process for this paired data. Finally, we demonstrate a proof-of-concept cross-modal fish detection task using a small subset of labeled data, achieving a 7x improvement in mAP@0.10 over a monocular camera baseline. SOVIS serves as the first step toward advancing cross-modal underwater perception research, enabling research directions such as dense sonar prediction from monocular images.
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Robotics
Autopilot-Preserving Residual Q-Learning with HJB-Inspired Finite-Action Risk Filtering for Fixed-Wing UAV Command Supervision
A fixed-wing UAV must hold airspeed, altitude, and heading references under wind, gusts, and turbulence, channels coupled so that correcting one can degrade another. Classical autopilots stabilize the airframe well but adapt poorly when a hard crosswind meets an aggressive turn, while reinforcement-learning (RL) policies acting directly on the surfaces concentrate exploration risk at the actuator interface. We place a learned supervisor above an unchanged autopilot rather than inside it: it selects a residual from a finite, bounded action set on the commanded airspeed, altitude, and heading; the modified reference is projected into an admissible command envelope before reaching the autopilot, which stays the only actuator-facing controller. What is new is how the residual is chosen. HJB residual scores candidates with a semi-discrete value-iteration critic in the spirit of the Hamilton-Jacobi-Bellman (HJB) equation, ranks them by a no-op-relative Hamiltonian advantage, and filters them through a control-Lyapunov- and control-barrier-inspired finite-action shield that always keeps a no-op fallback. On a shared 12-state runtime holding the plant, autopilot, and actuator model fixed, so the comparison is at the package level, HJB residual lowers mean RMS path-tracking error to 44.809 m, against 338.617 m for the baseline autopilot and 88.809 m for a tabular-Q residual, an 86.77% reduction over the baseline and 49.54% over Q-learning. The gain concentrates where the baseline fails worst and comes with a measured rise in airspeed error, so no method dominates every metric. We present this autopilot-preserving residual command-supervision design and benchmark with its trade-offs reported intact.
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Robotics
ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo
Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition. Unlike passive methods, active reconstruction requires real-time construction of high-confidence occupancy maps for collision-free navigation. Existing approaches rely on depth sensors for occupancy map updates, increasing platform cost and weight. To advance spatial intelligence, we aim for a vision-only monocular solution. However, current monocular scene reconstruction methods operate offline and fail to deliver globally consistent dense depth at the frame rates required for robots/UAVs navigation. To bridge this gap, we introduce ActMVS, the first framework for monocular active reconstruction. Our framework integrates a view factor graph construction for informed Multi-View Stereo depth prediction, along with a global depth optimization, to enable the online generation of high-quality, globally consistent dense depth maps. This enables monocular robots/UAVs to maintain reliable occupancy maps for safe trajectory planning during reconstruction. Experiments on Replica datasets demonstrate performance competitive with RGB-D methods. Our code and data are available at https://github.com/TrickyGo/ActMVS.
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Robotics
S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot
We study the problem of scaling dynamic loco-manipulation from a single free-rolling sphere to multiple spheres transported simultaneously on the back of a wheel-legged quadruped, without fences, grippers, or mechanical stops. Multiple identical free-rolling spheres form an unordered set with no persistent identity: their ordering may change independently at each history frame, creating a per-frame permutation symmetry that standard history-concatenation set encoders do not explicitly enforce – these encoders impose only a shared, diagonal permutation symmetry over the full history. We show that this symmetry mismatch leads to a concrete failure mode in curriculum-based reinforcement learning. Within the same PPO training budget, flat MLPs and branch-wise encoders plateau at or below the two-sphere stage, while a history-concatenation Deep Sets baseline (\HCDS) fails to progress past the two-sphere stage in our runs unless ball-to-slot assignments are randomised during training, suggesting that it exploits slot indices as a curriculum shortcut rather than learning identity-free multi-sphere dynamics. We propose Per-Frame Deep Sets (\PFDS), which performs permutation-invariant pooling within each history frame before temporal readout; we prove that \PFDS is $\Gframe$-invariant and universally approximates continuous $\Gframe$-invariant policies. A $2{\times}2$ ablation over encoder architecture and slot randomisation separates the architectural and data-augmentation pathways, and \PFDS reaches the five-sphere stage with 100% no-drop transport in simulation across all five random seeds. We further distill the \PFDS teacher into \TactSet via DAgger, replacing privileged sphere-state observations with a $16{\times}16$ Boolean union contact map, yielding a compact and naturally $\Gframe$-invariant tactile representation.
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Robotics
PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making
Open-vocabulary navigation requires embodied agents to manage significant perception uncertainty stemming from semantic ambiguity and model errors. However, most existing works settle for local optimal deterministic approaches, depriving complex navigation decision-making over multiple composite possibilities that are critical for globally better solutions. In this paper, we propose Probabilistic Scene Graph Navigation (PSG-Nav), which constructs a 3D Probabilistic Scene Graph that uses full semantic categorical distributions to account for perception uncertainty. To efficiently use the local distributions to compose and reason about the optimal navigation landmarks, we propose Multiverse Decision to sample multiple most likely world settings from the joint distribution, and evaluate navigation landmarks based on the compatibility between landmarks and multiverses. To mitigate false positives due to epistemic uncertainty in open-vocabulary navigation, we introduce the Evidential Experience Calibrator, which enables online lifelong adaptation by cross-validating detections against memories of past successes and failures. Extensive experiments on widely-used benchmarks MP3D, HM3D, and HSSD demonstrate that PSG-Nav establishes new state-of-the-art results, achieving Success Rates of 66.1%, 44.8%, and 67.9%, respectively. Code is available at: https://psg-nav.github.io/
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Robotics
DeepIPCv3: Event-Aware Multi-Modal Sensor Fusion for Sudden Pedestrian Crossing Avoidance
Current end-to-end autonomous driving systems predominantly rely on frame-based sensors, which suffer from inherent perception latency and motion blur during highly dynamic encounters, specifically sudden pedestrian crossings. To address this critical safety vulnerability, we propose DeepIPCv3, a novel multi-modal autonomous navigation framework that synergizes the dense 3D spatial geometry of LiDAR point clouds with the microsecond-level asynchronous event streams of a Dynamic Vision Sensor (DVS). We introduce a Transformer-inspired cross-modal attention mechanism to dynamically correlate these distinct modalities, allowing the network to instantaneously prioritize high-speed dynamic updates without sacrificing structural scene awareness. The fused latent representations are then mapped to safe local waypoints and executable control commands via a hybrid policy network that blends heuristic trajectory tracking with direct neural predictions. Due to the severe physical risks associated with live testing of these sudden crossing scenarios, the framework is rigorously evaluated offline using a custom multi-modal dataset collected across both well-illuminated noon and challenging evening conditions. Extensive comparative and ablation studies demonstrate that DeepIPCv3 achieves state-of-the-art predictive performance. By effectively eliminating exposure failures and motion blur, the proposed LiDAR and DVS fusion yields the lowest trajectory and control command errors, enabling highly reactive, mathematically bounded evasive maneuvers regardless of ambient illumination. To support future research, we will release the codes to our GitHub repo at https://github.com/oskarnatan/DeepIPCv3.
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Robotics
OneVLA: A Unified Framework for Embodied Tasks
Navigation and manipulation are fundamental capabilities of embodied intelligence, enabling robots to interpret natural language commands and interact physically with their surroundings. However, current Vision-Language-Action (VLA) models remain constrained by task-specific architectures, specializing in either navigation or manipulation, which hinders the development of general-purpose robotic agents. To bridge this gap, we introduce OneVLA, a unified architecture that integrates these distinct tasks into a single, cohesive framework. Specifically, we design a unified action head capable of generating both navigation and manipulation actions without requiring task-specific variants. Furthermore, we propose a multi stage progressive training strategy-incorporating curated data construction and Chain-of-Thought (CoT) fine-tuning that facilitates strong positive transfer and mutual reinforcement between the two domains. Extensive experiments in both simulated and real-world environments demonstrate that OneVLA achieves state-of-the-art performance, significantly outperforming both specialized single-task and existing cross-task models. By unifying these core capabilities, OneVLA paves the way for truly general-purpose robotic systems. The model and source code will be publicly released.
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Robotics
Training-Free Imitation Learning with Closed-Form Diffusion Policies
While diffusion-based policies have impressive performance and expressivity, their long offline training slows down the data collection and policy deployment loop. We introduce Closed-Form Diffusion Policies, a class of training-free diffusion-based policies for imitation learning using the closed-form score derived from the demonstration dataset. We deploy CFDP with real-time inference with a mobile CPU in hardware experiments, showing it can successfully perform imitation directly from the dataset in milliseconds and with faster inference than neural diffusion policies. In experiments on imitation learning benchmarks, we show that CFDP is competitive against neural baselines that require hours of training, providing a favorable tradeoff between training time and performance. Finally, we show how closed-form diffusion policies act as a composable primitive that enables data-driven inference-time editing of pre-trained neural diffusion policies, including policy guidance and novel demonstration augmentation.
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Robotics
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Vision-language navigation (VLN) for UAVs demands grounding free-form instructions into 6-DoF flight under partial observability. While Vision-Language-Action (VLA) models excel at semantic reasoning, they suffer from brittleness due to geometric inconsistency and dynamics mismatch. To address this, we propose ImagineUAV, an imagination-driven framework leveraging cascaded world-action modeling. Instead of direct regression, ImagineUAV employs a latent video diffusion model to generate instruction-conditioned future observations, explicitly imagining environmental evolution, from which 6-DoF motions are inferred via an action extractor. A kinodynamic planner then refines these estimates into collision-free trajectories. Additionally, a step-distilled inference pipeline ensures real-time execution. With only 1.3B parameters, ImagineUAV outperforms prior VLN and VLA baselines on benchmarks and real-world flights, validating the practicality of imagination-driven aerial navigation.
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Robotics · Cross-listed from cs.MA
Coordinating Task Switching in a Robotics Multi-Agent System Using Behavior Trees
The application of multi-agent systems in robotics is a very challenging field. Several competitions involving such systems are proposed to foster research and development of strategies and mechanisms using games as the underlying domain. Among them are the ones from the IEEE Very Small Soccer (VSSS) category, which is the case study described in this paper. In VSSS, two teams of three robots each compete in a very dynamic environment of a soccer game. Thus, coordination of robots' behavior during the game is crucial to win it. In this paper, we present a Behavior-Tree-based approach to support multi-robot coordination within the VSSS team of the ThundeRatz robotics team from the Universidade de S$\tilde{a}$o Paulo. Moreover, a comparison between the proposed approach and the previous one, which was based on a Finite State Machine (FSM), was conducted using the FIRASim simulator. Besides that, the performance of this new strategy was further evaluated in an academic robotics competition.
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Robotics · Cross-listed from math.OC
Time-Optimal Collision Avoidance Via a Greedy Polynomial Backward Sweep
Spacecraft collision avoidance for low-thrust satellites often requires determining not only how to maneuver, but also how late a maneuver can begin while still ensuring safety. This paper presents a greedy time-optimal (GTO) backward-sweep method to find the latest maneuver initiation time. The method starts from the nominal time of closest approach and iteratively propagates the maneuver backward in time, selecting at each step the thrust direction that locally minimizes the chosen danger metric. Differential algebra is used to efficiently propagate state sensitivities and update the time of closest approach online. The method is tested on a large dataset of conjunctions, using both miss distance and probability of collision as safety metrics. The approach achieves accurate results and only a small loss of optimality relative to an optimal-control benchmark, while retaining runtimes suitable for on-board implementation.
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Robotics
Tether-Aware Dynamic Collision Avoidance for USV-HROV Systems
Heterogeneous marine robotic systems composed of an unmanned surface vehicle (USV) and a hybrid remotely operated vehicle (HROV) have shown great potential for subsea cable inspection. In such missions, the USV tracks the HROV at the surface while supplying power and communication through an umbilical tether. However, dynamic collision avoidance for the USV during HROV tracking is challenging because the submerged tether may scrape against passing vessels, while evasive maneuvers can enlarge the USV–HROV separation, thereby increasing the likelihood of tether tautness and compromising HROV operations. To address these challenges, this work proposes a tether-aware dynamic collision avoidance method for a USV tracking an HROV. First, a tether safety-aware planar domain is introduced to represent the three-dimensional collision risk between the tether and obstacle vessels without an explicit tether shape model. Second, a tether tautness-aware velocity obstacle method is developed to achieve safe avoidance while reducing the likelihood of tether tautness. Finally, the method is integrated with line-of-sight guidance to coordinate HROV tracking and collision avoidance. Gazebo-based simulations show that the proposed method avoids dynamic obstacle vessels while maintaining tether safety and reducing the likelihood of tether tautness during USV evasive maneuvers.
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Robotics
Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry
Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.
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Robotics
Beyond Task Success: Behavioral and Representational Diagnostics for WAM and VLA
Vision-language-action (VLA) policies and World-Action Models (WAM) represent two increasingly important paradigms for robotic manipulation. However, it remains unclear whether future prediction in WAMs leads to behaviorally meaningful improvements beyond final task success. In this paper, we ask whether WAMs merely add future prediction, or whether they change robot behavior and internal representations in ways that are actionable for control. We introduce a model-agnostic diagnostic framework that compares WAMs and VLAs through two complementary lenses: behavioral rollout analysis and sparse-autoencoder-based feature analysis. The behavioral protocol measures action dynamics consistency, target-object progress, distractor disturbance, and runtime cost. The feature-space protocol characterizes internal representations as memorized, reactive, or predictive, revealing whether models encode future-oriented structure. Across LIBERO and RoboTwin2.0, we evaluate 7 policies spanning direct VLAs and joint, sequential, and auxiliary WAMs. Our results show that success alone hides key differences: WAMs often improve object-level behavior and target selectivity, but their gains depend on architecture and incur higher inference cost. Sequential WAMs show the clearest predictive structure, while auxiliary and joint WAMs respectively compress or entangle future information. These findings suggest future directions for WAMs design to preserve behaviorally actionable future representations for efficient manipulation.
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Robotics
Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.
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Robotics
Learning Multi-Modal Trajectory Policies for Data-Efficient Robotic Manipulation
Robotic manipulation requires the effective integration of heterogeneous inputs, including visual observations, language instructions, and trajectory representations, to generate accurate actions. Existing transformer-based policies typically process these heterogeneous modalities within a shared parameter space, which often leads to modality interference and inefficient representation learning, especially in data-scarce scenarios. While Mixture-of-Experts (MoE) offers a scalable solution through expert specialization, conventional routing mechanisms are often sensitive to such cross-modal representation discrepancies, resulting in unstable expert assignment and expert collapse. In this work, we propose MATE (Multi-ModAl TrajEctory Policies), a novel trajectory prediction framework built upon MoE. Specifically, we introduce a Multi-Modal MoE architecture to achieve fine-grained sub-token feature decoupling, and design a cross-modal cosine router for stable and scale-invariant expert assignment across heterogeneous modalities. We further employ temperature-controlled routing and stochastic noise injection to improve expert balance and prevent premature routing collapse under scarce demonstrations. Experiments on the LIBERO benchmark show that our MATE consistently outperforms prior work under data scarcity. It achieves a 4.75% improvement in average success rate over the trajectory-guided counterpart. Real-world experiments on robotic ping-pong also suggest that the predicted trajectories can provide useful guidance for downstream robotic execution, further indicating the practical feasibility of our algorithm.
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Robotics
Robust Integrated Planning and Control for Quadrotors in Dynamic Environments via NMPC with CBF Penalties
This paper presents a new robust integrated planning and control (IPC) strategy for multirotor uncrewed aerial vehicles. We propose a nonlinear model predictive control (NMPC) formulation that embeds control barrier functions (CBFs) as exponential penalties, improving feasibility while ensuring smooth obstacle avoidance under tight input bounds. The penalty weights provide a practical tuning knob to trade off tracking accuracy against avoidance aggressiveness. We enhance the system robustness by employing a high-gain disturbance observer (HGDO) to estimate and compensate for external disturbances. We also incorporate a Kalman filter (KF) for computationally efficient, real-time prediction of obstacle motion, enabling avoidance of moving obstacles. Comparative studies against both conventional NMPC and NMPC with hard CBF constraints, validated in Gazebo and hardware experiments, demonstrate superior feasibility, safety, and robustness. To the best of our knowledge, this is the first hardware-validated NMPC-CBF IPC framework, offering a practical step toward safe quadrotor deployment in dynamic environments.
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Robotics
Position: Good Embodied Reward Models Need Bad Behavior Data
This position paper argues that to obtain reliable embodied reward models, the community must invest in “bad” robot data: failed, suboptimal, error-prone, and even hazardous behaviors. While reward models are central to any foundation model's lifecycle, today's embodied reward models are trained primarily on successful behaviors. We analyze three state-of-the-art embodied reward models and find that they systematically over-reward behaviors that real human evaluators would penalize, including unsafe interactions, poor execution, and shortcut strategies that only superficially satisfy tasks. We attribute these failures to a key data gap: the scarcity of negative embodied data which is costly to collect and often filtered out or withheld in existing robotics datasets. Furthermore, we show that even modest exposure to real bad behavior data can improve alignment with human preferences and reduce costly false positives. We therefore call on the embodied AI community to curate and release their bad robot data, build synthetic bad data generation engines, develop more decentralized physical evaluation systems, and design benchmarks for fine-grained embodied reward model evaluations.