Robotics
Papers
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Friday 29 May
Soft robotics is increasingly explored in artistic contexts, where tactile interaction provides audiences with embodied engagement beyond visual or auditory signals. This work presents an interactive installation that maps semantic emotion analysis of narrative text into variable stiffness of soft pneumatic modules. A natural language model identifies two dominant emotions from a predefined set of six, driving the inflation of seven hexagonally arranged soft actuators. The central actuator represents the primary emotion, while the surrounding ones express the secondary. We develop and mechanically characterize silicone actuators, called soft modules, featuring a thin membrane layer, demonstrating how this morphological control expands the achievable stiffness range while preserving simplicity and low-cost fabrication. A user study with ten participants further evaluates how multisensory coupling of stiffness and LEDs intensity influences emotional perception. The results suggest that stiffness modulation accompanied by color change can support emotionally meaningful and engaging tactile interaction in soft robotic installations.
Robotics
SoFiE: Soft Finger Exoskeleton for Intelligent Grasping
Soft wearable robotic systems have emerged as a promising solution for assisting individuals with reduced hand function. This paper presents SoFiE, a modular soft finger exoskeleton designed to assist index-finger flexion during grasping tasks. The proposed system is primarily fabricated using 3D-printed flexible materials, enabling a lightweight, low-profile, and modular design. Actuation is achieved through a tendon-driven mechanism powered by a compact DC motor, while passive extension is provided by a compliant conductive spring. This element, termed StretchSense, also functions as a proprioceptive sensor by exhibiting resistance changes under deformation. Furthermore, a novel tactile sensing approach, MagSense, is introduced, using a magnet and magnetometer pair embedded in a soft fingertip structure to estimate contact force and object compliance. The system is fully untethered and controlled by an embedded microcontroller. In addition, actuator-level sensing through motor encoder feedback enables estimation of the system state, providing a foundation for safe and adaptive control strategies. Experimental validation demonstrates the capability of the system to provide reliable pose estimation, distinguish between materials with different stiffness, and generate distinct sensor signatures across different grasping tasks. This paper details the design, fabrication, and sensing concepts of the proposed exoskeleton as a proof of concept toward modular, soft, and assistive wearable robotics.
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Robotics
Behavior Cloning of MPC for 3-DOF Robotic Manipulators
While Model Predictive Control (MPC) provides strong stability and robustness, it imposes a significant computational burden on real-time systems. This paper investigates the application of Behavior Cloning to approximate MPC policies for the real-time control of a 3-degree-of-freedom robotic manipulator. We present a baseline controller combining Inverse Kinematics with MPC and evaluate neural network architectures, ranging from classical regression algorithms to deep learning models including Deep MLPs and RNNs, to derive computationally efficient surrogate policies. We analyze generalization capabilities, stability considerations, and the trade-offs inherent in different architectural choices. Our empirical study employs both online and offline evaluations to assess performance regarding accuracy, computational efficiency, and fidelity to the original MPC policy. Our results demonstrate that Behavior Cloning can effectively reduce the computational burden of MPC policies for 3-DOF robotic manipulators, achieving a 3x reduction in inference latency with a 84.98% success rate under relaxed tolerances. Notably, we find that static architectures outperform temporal variants, confirming the sufficiency of instantaneous state observations for this task. However, we observe a precision gap under strict tolerances, which suggest that while Behavior Cloning captures the global optimal trajectory, further research is needed to minimize terminal steady-state error.
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Robotics
Constrained Whole-Body Tracking for Humanoid Robots
Recent advances in reinforcement learning (RL) have demonstrated impressive whole-body agility for humanoid robots, yet ensuring safety and satisfying constraints – particularly those specified after training – remains a challenge. Towards this goal, we present ConstrainedMimic, a control framework that leverages whole-body kinematics and dynamics for real-time constraint enforcement within RL tracking policies. By integrating principles from operational space control and control barrier functions, we enable the satisfaction of arbitrary runtime constraints on both the kinematic reference motion and the underlying dynamics, with efficient computation at frequencies above 1 kHz. In whole-body motion-tracking experiments in simulation and hardware, we demonstrate collision avoidance (both with the robot body and external obstacles), joint limits, and center of mass stability constraints. By remaining consistent with the current contact mode and tracking objectives, we minimally restrict the capabilities of the policy when constraints are active. Project page: https://stanfordasl.github.io/constrainedmimic.
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Robotics
FAIR^2 Drones: An AI-Ready Standard for Cross-Domain Wildlife Drone Datasets
Animal ecology data collection using drones represents a substantial investment of time, expertise, and financial resources. Yet most existing datasets serve only a single research community, limiting interdisciplinary reuse. We propose a unified drone dataset standard, FAIR^2 Drones, that bridges ecology, robotics, and computer vision by building on existing FAIR and AI-ready data frameworks while adding essential platform metadata and annotation specifications. Our standard enables datasets to simultaneously support ecological analysis, robotics algorithm development, and computer vision benchmarking. We provide open-source validation tools, reference implementations, and multimodal extensions linking drone imagery with complementary sensors such as camera traps, GPS, and acoustics. By standardizing metadata across disciplines, this framework maximizes the scientific return on investment for costly field deployments and accelerates cross-domain collaboration in environmental monitoring.
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Robotics
Belief Consistency Between Foundation-Model Evidence and Geometric Perception in Persistent Robotic Maps
Persistent maps used by autonomous robots increasingly fuse a geometric perception stack whose assertions are well-characterized with a foundation-model channel that produces semantic claims without calibrated reliability about the same scene. Contemporary mapping systems integrate the two channels by treating the foundation-model channel as an additional voter into a per-element posterior, uncalibrated for its own per-class reliability and without machinery to flag when the two channels contradict each other at a given moment. We propose an update operator with two cooperating mechanisms: a per-class calibrated commit gate, and a per-event conflict-drop window that refuses to commit foundation-model claims contradicted by the geometric channel at the moment of the claim. We evaluate on KITTI-360 and ScanNet, with an oracle geometric channel (panoptic ground truth) and an off-the-shelf online semantic segmenter (Mask2Former) to demonstrate real-world performance. The operator produces substantially more accurate committed maps (KITTI is car commit precision 99.7% vs. 43.9% for the calibration-only operator; mean per-class IoU 0.522 vs. 0.180), retains more compositional true positives at higher precision than a monolithic compositional VLM prompt. The framework operates at deployment quality across both oracle and off-the-shelf-segmenter geometric channels, and is invariant under foundation-model substitution.
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Robotics
DRL-Based Pose Control for Double-Ackermann Robots Under Actuation Uncertainties
Robust deployment of deep reinforcement learning (DRL) policies on real robots remains challenging due to discrepancies between simulation and real-world dynamics. We address this issue in the context of maneuvering with double-Ackermann-steering mobile robots, which introduce additional constraints due to their non-holonomic nature. Building upon the DRL framework ManeuverNet, we extend its objective from position control to full pose control, resulting in a more challenging task. We further investigate the impact of actuation-related uncertainties on policy transfer. The use of simplified actuation models during training of the extended policy can lead to poor generalization, shown by a success rate drop from 100% in PyBullet to 25% in Gazebo under stricter evaluation conditions. To address this limitation, we adopt a sim-to-sim-to-real approach, where actuation effects observed in Gazebo are incorporated into the PyBullet training environment. Using multi-environment DRL with SAC and CrossQ, we learn policies that remain robust despite modeling inaccuracies. This approach can significantly reduce the performance gap across simulators, achieving up to 92% success rate in Gazebo and maintaining 69% under stricter thresholds, with successful transfer to a real robot without additional tuning.
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Robotics
ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM
Recent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we propose a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models). Code and dataset: https://github.com/ori-drs/ScaRF-SLAM
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Robotics · Cross-listed from eess.SY
Predicted-Flow Control Barrier Functions for Real-Time Safe Optimal Control
Control barrier functions (CBFs) provide real-time safety guarantees through pointwise conditions on the state. However, synthesizing a valid CBF is difficult and the resulting controllers are myopic. To address myopia, this article introduces predicted-flow control barrier functions (P-CBFs), which generalize the CBF from a function of the current state to a functional of a predicted flow under a parametrized control plan over a finite prediction horizon. For safety, a P-CBF can certify that the predicted flow is in a safe set over the entire prediction horizon. However, candidate P-CBFs suffer from the same challenge as candidate CBFs, namely, control constraints make it difficult to guarantee that the P-CBF is valid. This article resolves this challenge by introducing a terminal candidate P-CBF requiring that the predicted flow end in a backup safe set at the terminal time, and a planning-time shift that modulates the prediction horizon, providing an additional degree of freedom to ensure feasibility. The real-time control and the evolution of the control-plan parameter and planning-time shift are determined jointly by a single convex optimization that is guaranteed to be feasible and renders the associated safe set forward invariant. The resulting safe optimal flow control provides a safety certificate over the entire prediction horizon and unifies finite-horizon integral-cost optimization with safety certification. This optimization reduces to a quadratic program (QP) if the control constraints are a convex polytope. The QP implementation, termed FlowBarrier, is validated on a nonholonomic ground robot navigating a dense environment. FlowBarrier is compared to nonlinear model predictive control and two CBF-based safety filter methods across 100 trials, where FlowBarrier achieves the highest goal-reaching rate, zero safety violations, and the lowest computation time.
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Robotics · Cross-listed from cs.CV
StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement
Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://stressdream.github.io/.
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Robotics
Per-Group Error, Not Total MSE: Fine-Tuning Vision-Language-Action Models for 11-DoF Mobile Manipulation
Fine-tuning Vision-Language-Action (VLA) models for mobile manipulators with heterogeneous joint spaces can produce a counterintuitive result: the checkpoint with the lowest aggregate MSE is not the one that performs best on the real robot. We argue this is a predictable consequence of collapsing heterogeneous joint groups (arm, gripper, head, wheeled base) into a single metric, where easy-to-predict joints can mask joints that still fail. We fine-tune SmolVLA (450M, action-expert only) on the 11-DoF Toyota HSR and compare it against $\pi_{0.5}$ (3.3B), a stronger pretrained baseline. Per-group analysis exposes two patterns: in SmolVLA, the mobile base converges slowest and limits overall performance. In expert-only fine-tuning of $\pi_{0.5}$ (training only the action head, backbone frozen), total MSE drops below the baseline but arm accuracy degrades. On 60 real-robot trials (20 per model), $\pi_{0.5}$ 80k (4.0/4) significantly outperforms both fine-tuned variants (expert-only 3k: 3.75/4; HSR-SmolVLA: 3.5/4; Mann-Whitney $p \leq 0.010$), despite expert-only 3k having the lowest total MSE. This separation is most consistent with the offline arm-group error, not total MSE or base-group error. We conclude that per-group error is a more reliable signal than total MSE for checkpoint selection on robots with heterogeneous action spaces. Code: https://github.com/paumontagut/per-group-mse-vla
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Robotics
HOIST: Humanoid Optimization with Imitation and Sample-efficient Tuning for Manipulating Suspended Loads
Manipulating suspended payloads with humanoid robots is challenging because the robot can only influence an underactuated, oscillatory load through whole-body motion and intermittent contact. Imitation learning provides safe initial behavior but does not directly optimize final placement, while reinforcement learning from scratch is unsafe and sample-inefficient on real humanoids. We present HOIST-Humanoid Optimized with Imitation and Sample-efficient Tuning for manipulating suspended loads. HOIST first finetunes a high-level vision-language-action (VLA) policy from virtual-reality (VR) teleoperation demonstrations and executes its commands through a whole-body controller. It then uses VLA rollouts and iterative batched RL to improve placement accuracy and stopping behavior. Experiments in simulation and on a real humanoid show that HOIST improves over imitation-only and additional-demonstration baselines; compared with pure VLA rollouts, HOIST reduces translational placement error by 19.9 cm and raw angular error by 3.56 degrees, demonstrating the potential of humanoids for underactuated material-handling tasks.
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Robotics
Continuous Reasoning for Vision-Language-Action
Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over {\pi}0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.
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Robotics
Series-Parallel Integrated Nonlinear Elastic Actuator applied to the lean motion of a bicycle simulator
Designing robots for high-torque, high-fidelity haptic interaction is challenging. Parallel Elastic Actuators (PEAs) use elastic elements in parallel to smaller motors to complement torques, and Series Elastic Actuators (SEAs) use elastic elements in series to decouple motor impedance and improve force control. Recent work combines SEAs and PEAs to obtain both benefits but requires separate elastic elements or clutching. This paper presents the Series Parallel Integrated Nonlinear Elastic Actuator (SPINEA), which merges SEA and PEA such that a single elastic element takes on dual roles simultaneously, parallel and series. This is achieved by a nonlinear transmission in which the motor and load have misaligned rotation axes and are elastically connected. This geometry enables both high peak torque and precise torque tracking. We apply SPINEA to actuate lean of a haptic bicycle simulator, which requires high moments and precise rendering for safe and realistic rider interactions. We realized a prototype and performed experiments, both with an external excitation setup and with riders cycling. Our results confirm SPINEA's low impedance and precise torque tracking, up to 4.25 Hz with the bicycle frame fixed and up to 4 Hz with riders. The benefits may transfer to other applications requiring compact, high-performance actuation.
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Robotics
Cuttlebot: a platform demonstration for complex, autonomous, bio-inspired swimmers
Increasing interest in deep-sea operations and resources motivates the development of ecologically sensitive but environmentally durable robots. Dielectric elastomer actuator artificial muscles are good candidates for powering such systems due to their pressure and temperature tolerance and soft makeup, but they are difficult to integrate with robotic systems. This work presents an autonomous robotic platform: the CORE, capable of driving six artificial muscles while sensing visual and spatial information. To validate the platform, we developed the Cuttlebot - a cuttlefish-inspired robot that swims in three dimensions using undulatory fin locomotion. The Cuttlebot has four primary artificial muscles in its fins in addition to a tentacle-inspired soft gripper. The robot was evaluated in a series of tethered and untethered swimming tests, demonstrating a top speed of 2.5 centimeters per second translation and 10 degrees per second rotation. Furthermore, the CORE system was capable of driving specialized control signals into the artificial muscles to controllably output force and torque in six axes. This work provides a platform for developing complex, bio-inspired swimming robots for ocean exploration and monitoring, laying the foundation with our leading example: the Cuttlebot.
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Robotics
Safe2Drive: Evaluating Safe Driving Behaviors of E2E Autonomous Driving Models
Recent end-to-end (E2E) autonomous driving policies achieve high driving scores in closed-loop simulations. Yet it remains unclear whether these policies handle common safety-critical scenarios. We present Safe2Drive (S2D), a set of Bench2Drive-aligned scenario extensions focused on three frequent families of road hazards: work zones, pedestrian jaywalking, and occluded vulnerable road users (VRUs). Safe2Drive adds 100 common but challenging scenarios and introduces SafeDriving Score (SDS), a safety-centric metric that augments prior evaluators with pre-crash braking, work zone-object contact, lane centering, and smoothness checks. Evaluating two state-of-the-art policies (LEAD and SimLingo) on S2D, we find that their driving scores drop sharply relative to their reported Bench2Drive baselines (LEAD: from 94.70 DS on Bench2Drive to 39.95 DS on S2D; SimLingo: from 85.07 DS on Bench2Drive to 41.00 DS on S2D) and that SDS on S2D is low (11.85 for LEAD and 15.27 for Sim-Lingo). These results are consistent with brittle safe-driving behaviors such as poor work-zone understanding, red-light violations, and late or absent braking for pedestrians. This study highlights a lack of safe behavioral reasoning in E2E models even when tested on CARLA towns that are part of the training set. We plan to release the code and videos for all 100 S2D scenarios.
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Robotics
Modeling Robotics Dataset Construction as an Artifact-Based Build Process
Robotic systems generate large volumes of multimodal sensor data, but converting ROS bag recordings into machine learning datasets is often handled by ad hoc sequential scripts, creating engineering overhead and slow iteration cycles. We model dataset construction as an artifact-based build process over a dependency graph and implement this approach in Bagzel, an open-source Bazel extension for reproducible, incremental dataset generation (including nuScenes-format export). We compare Bagzel and Bagzel-xattr (server-side digest management) against a sequential rosbag2nuscenes baseline. Bagzel reduces runtime in all evaluated execution modes, with the largest gains in iterative workflows (up to 386.26x in warm builds and 7.21x in incremental builds on a 20.4 GB dataset). Across dataset sizes from 5.1 to 20.4 GB, Bagzel variants show markedly better scaling behavior than the baseline, especially in warm and incremental modes. Bagzel-xattr provides additional gains, with a mean runtime reduction of 5.9% compared to Bagzel in the input granularity study. Overall, modeling robotics dataset construction as an artifact-based build process substantially reduces dataset update latency while maintaining a deterministic build design that supports reproducibility.
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Robotics
Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration
Vision-language-action (VLA) agents can execute natural-language instructions, yet deployed systems still lack an operational interface: deciding when the instruction is complete. This gap is acute in short composites ("do A, then B"), where mistimed handoffs cascade into downstream failures. Completion is inherently closed-loop because switching is an intervention that changes the instruction context and thus future actions and observations. We study completion under a deployable low-calibration regime motivated by open-ended instruction spaces, enforcing no test-time relearning and a single globally calibrated switching rule selected once on development set and reused unchanged on test set. Under this constraint, collapsing asymmetric boundary evidence into a single scalar can be brittle under polarity shifts across tasks. We propose Completion at the Boundary (CaB), which predicts an event-local completion object in the form of Boundary-Phase Tokens (Before/Hit/After), retaining two-sided boundary evidence under this discipline. CaB-When converts this completion object into a minimal, auditable switching decision (when), while CaB-How reuses the same completion object to condition action generation for boundary-stable control through handoffs (how). Using an intervention-aware E1/E2 protocol, we show that CaB improves composite execution and handoff quality on a first-person Minecraft VLA benchmark under matched capacity and deployability constraints.
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Robotics
Learning Controlled Separation of Small Objects Between Two Fingers with a Tactile Skin
We introduce and solve the novel task of controlled separation of small objects with two fingers of a multi-purpose robotic hand: after grasping into a box of small objects, the task is to drop as many of them until a desired number remains between the fingers. The objects are small compared to the width of the fingers but also in absolute terms. In our case little pellets with a diameter of only 6mm are handled. We show that the task can be performed purely tactile (no vision) using a spatially-resolved tactile skin on a fingertip. The separation policy is trained in simulation via reinforcement learning using a straightforward sparse reward, which basically checks if the desired number of objects is reached. In simulation experiments, we provide an exhaustive analysis of the benefits of using spatially-resolved tactile feedback: while an ideal (high-resolution) tactile sensor allows solving the task almost perfectly, a sensor with lower spatial resolution (here 4x4 taxels) still leads to an improvement of up to 20% compared to using only the fingers' joint sensors. For this analysis, we further train an estimator alongside the policy that predicts the ground truth contact positions. Finally, we demonstrate the successful sim-to-real transfer for the DLR-Hand II equipped with a tactile skin.
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Robotics
Batched Differentiable Rigid Body Dynamics in PyTorch for GPU-Accelerated Robot Learning
As robot control shifts toward large-scale reinforcement learning with in-loop dynamics computation, the community's reliance on CPU-bound libraries such as Pinocchio creates a throughput bottleneck in GPU-based training pipelines. We present BARD (Batched Articulated Rigid-body Dynamics), a self-contained PyTorch implementation of Featherstone's rigid-body dynamics algorithms, optimized for batched GPU evaluation and automatic differentiation. Three design choices make this efficient: a tiered lazy-evaluation cache that avoids redundant tree traversals, matmul-free joint transforms via pre-computed Rodrigues constants, and level-parallel propagation that reduces sequential operations to tree-depth batched steps. On five robot models (7-23 DOFs), BARD matches Pinocchio numerically while reaching up to 64x higher throughput for Forward Kinematics and 63x for Jacobians at batch size 4096 on an NVIDIA H200. We validate differentiability through gradient-based system identification on a 7-DOF manipulator, recovering link masses to 1.24% mean error under 5% torque noise, and integrate BARD into an Isaac Lab AMP training pipeline for an 11-DOF spined quadruped with 4096 parallel environments, where it is 8.5x faster than Pinocchio and 2.0x faster than ADAM for in-loop dynamics. BARD is open-sourced at: https://github.com/YueWang996/bard-pytorch-dynamics.
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Robotics
IDOL: Inverse-Dynamics-Guided Future Prediction for End-to-End Autonomous Driving
End-to-end autonomous driving has emerged as a compelling paradigm for learning planning directly from sensor observations, while recent world-model-based approaches further enrich this paradigm by enabling explicit reasoning about how the scene may evolve in the future. Yet future prediction alone does not guarantee better planning unless the predicted evolution can be converted into planning-relevant trajectory updates. Many current methods still forecast future scene states without explicitly decoding the motion implications hidden in state transitions. As a result, future reasoning often remains descriptively useful but only weakly coupled to executable motion generation. To address this limitation, we propose IDOL, an inverse-dynamics-guided future prediction framework for world-model-based end-to-end planning in latent BEV space, where inverse dynamics serves as the key bridge between future prediction and trajectory optimization. IDOL first predicts multiple future latent scene states with a BEV world model, then applies an inverse dynamics model to adjacent latent futures to decode transition-aware trajectory features and recover planning-relevant motion deltas that explain how the latent world evolves over time. These transition features refine the candidate-specific planning queries through spatial cross-attention and global modulation. A lightweight closed-loop refinement module feeds the refined queries back into candidate-conditioned latent rollouts, enabling an additional round of future-informed query refinement before trajectory decoding. By introducing inverse dynamics into latent future reasoning, IDOL tightens the coupling between world modeling and planning. Extensive experiments on the NAVSIM v1 and NAVSIM v2 benchmarks show that IDOL achieves state-of-the-art performance among comparable methods.
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Robotics
On-Device Robotic Planning: Eliminating Inference Redundancy for Efficient Decision-Making
Reasoning-based robotic policies using large language and vision-language models achieve strong semantic planning capabilities but mostly suffer from a high inference latency that limits practical real-time deployment. In this work, we observe that robotic reasoning workloads contain substantial temporal redundancy, where consecutive observations frequently produce identical actions and subgoals. Based on this insight, we present REIS, a human cognition inspired robotic decision-making framework that minimizes unnecessary reasoning while preserving semantic adaptability. REIS combines lightweight scene gating, KV-steered affordance routing, and deliberative reasoning to accelerate robotic control under embodied constraints. Experiments on ALFRED, and real-world robotic tasks demonstrate that REIS significantly suppresses reasoning overhead while maintaining competitive task performance.
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Robotics
Actuator-Aware Inverse Kinematics with Joint-Limit Admissibility for Torque-Controlled Redundant Robots
This paper proposes actuator-aware inverse kinematics for torque-controlled redundant robots under joint-limit constraints. In the considered architecture, the inverse-kinematic output is not merely a purely kinematic joint-velocity command; it is the required joint velocity supplied to a downstream torque-level controller. Therefore, a small commanded task residual may not necessarily improve realized motion. The proposed method formulates a convex quadratic programming problem whose decision variable is the joint-level required velocity. Control barrier function style bounds impose reference-level joint-limit admissibility, while the task equation is handled through a penalized slack variable. Redundancy is resolved using a controller-compatibility objective that accounts for previous-command consistency and actuator torque-capacity weighting. The method is independent of the particular torque-level controller and can serve as an intermediate IK layer between an endpoint trajectory and a redundant robot controller. Experiments on a virtual-decomposition-controlled seven-degree-of-freedom upper-limb exoskeleton compare the method with standard inverse-kinematic baselines and a constrained task-preserving quadratic programming baseline. The results indicate lower limit-pushing commands, bounded admissible required velocities, and improved realized task behavior in the tested trajectory, without modifying the downstream controller.
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Robotics
Shaft-integrated Force Sensing with Transformer-based Dynamics Compensation for Telesurgery
Robot-Assisted Minimally Invasive Surgery (RAMIS) enhances surgeon dexterity, with newer platforms leveraging haptic feedback to further improve performance. Such force information has broader potential to inform performance assessment, tactile localization, and surgical autonomy. This motivates the need for accessible approaches to integrating force sensing into RAMIS tools. This work presents a method for integrating a six-axis commercial force sensor into the distal end of a standard cable-driven surgical instrument, enabling end-effector force measurement while preserving the original mechanical functionality of the device. The proposed design emphasizes reproducibility and accessibility for research applications, requiring no specialized manufacturing tools. A transformer neural network integrates force sensor measurements with robot state information to aid estimation of applied forces at the end-effector, compensating for internal cable forces arising from actuation. Our proposed approach achieved normalized errors below 6%, and generalized to unseen conditions better than purely proximal data-driven sensing approaches. High internal cable forces caused sensor saturation and reduced axial force observability, which can degrade performance along the tool's major axis and under higher load conditions. Given current levels of performance, the balance of system integrability and performance enables applications and research into timely topics of haptic feedback, skill assessment, and force-informed autonomy in RAMIS. Videos and code are available at https://enhanced-telerobotics.github.io/shaft_force_sensing/.
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Robotics · Cross-listed from cs.CV
Triangle Splatting SLAM
We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synthesis, triangles remain the standard primitive for traditional rendering hardware, game engines, and downstream tasks requiring explicit geometry such as simulation, collision, and editing. Recent offline methods have demonstrated that an unstructured 'triangle soup' can be optimised into a photorealistic mesh via Delaunay triangulation across a set of posed images. Building upon this insight, we present the first dense SLAM system to employ Triangle Splatting to perform both tracking and mapping through online differentiable rendering of a triangle soup. The map can be converted into a connected mesh on-the-fly via restricted Delaunay triangulation, enabling new online capabilities such as mesh deformation and collision checking. On Replica and TUM-RGBD, our system outperforms baselines on 3D geometry, matches the camera-tracking accuracy, and enables online mesh-based scene editing.
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Robotics
Adaptive Artificial Time-Delay Control with Barrier Lyapunov Constraints for Euler-Lagrange Robots
This paper addresses the challenge of simultaneously compensating for state-dependent uncertainties and enforcing time-varying state constraints in Euler-Lagrange systems, a common requirement in robotics that remains underserved by existing control designs. A novel adaptive control framework is developed that combines an artificial time-delay-based uncertainty estimation strategy, also known as time-delay estimation, with a barrier Lyapunov function to enforce constraint-aware control design. Specifically, a state-dependent upper bound on the time-delay estimation approximation error is analytically formulated, and an adaptive law is constructed to estimate its parameters online, enabling real-time state-dependent uncertainty compensation without relying on prior model knowledge. To ensure constraint compliance, the barrier Lyapunov function-based controller enforces time-varying bounds on both position and velocity. The resulting architecture is provably stable via Lyapunov analysis. Experimental results on a five-degree-of-freedom robotic manipulator validate the framework's capability, compared with the state of the art, in maintaining strict adherence to safety-critical constraints under dynamic uncertainties.
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Robotics · Cross-listed from cs.CL
Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only Barely
Robots operating in diverse environments rely on visual input to interpret objects and spatial layouts. In human-collaborative tasks, they are expected to communicate this understanding through language. Vision-language models (VLMs) support robotic tasks involving visual interpretation, question answering, and instruction following, but their capabilities in collaborative dialogue tasks requiring spatial reasoning remain underexplored. We study this gap through a collaborative structure-building task that combines visual interpretation, grounding, language-guided interaction, and action generation. We develop a framework in which VLMs use dialogue to reconstruct a target structure from visual and textual inputs. We evaluate open-weight and closed VLMs across interaction settings, input modalities, and image representations. Results show that spatial reasoning over visual representations remains difficult for the evaluated VLMs. Detailed text representations of the target yield higher reconstruction success across modality conditions, while decomposed image representations improve performance. These findings reveal limits in visual spatial grounding and grounded instruction generation for collaborative VLM agents.
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Robotics
LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting
Autonomous robots in unknown indoor environments require both reliable collision avoidance and object-level understanding. Classical representations such as TSDF support safe planning but lack semantics, while photorealistic methods like Gaussian Splatting (GS) provide rich appearance yet suffer from soft geometry, limiting precise obstacle avoidance. We present LiftNav, a hybrid navigation framework built on GSFusion's TSDF+GS dual map, augmented with a real-time pipeline of YOLO-based detection, TSDF-based 3D lifting, and B-spline trajectory optimization. This design enables flexible semantic navigation without dense 3D embeddings. We further introduce a hinge-loss-based collision penalty that improves trajectory smoothness and safety. We evaluate our approach in a simulation using the Replica dataset. Compared against a state-of-the-art radiance field baseline we show a 100% feasibility rate and shorter trajectories.
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Robotics
Haptic Sorter: A Unified Planning Framework for Online Shape Estimation and Real-Time Pose Inference
Robotics manipulation usually assumes that the shape and pose of the object are known to the robot prior to motion planning. However, precise geometric information is not always available in practice, and pose inference suffers from sensor uncertainties and view occlusion. In this work, we propose a unified model-based geometric framework integrating robotic haptic perception, modeling, and manipulation planning. Our novelties involve: i) Introducing Bayesian Optimization (BO) to guide the haptic exploration for object shape inference, where superellipses are used to approximate geometric boundary; ii) Adaptive formulation of manipulation potential encoding object geometry for quasi-static robot-object interaction; iii) Proposing an online Ordinary Differential Equation (ODE) for real-time pose inference based on model prediction and tactile feedback. We deploy our system on a 2D robotic sorting task, and vary object geometries to validate the robustness and generalizability of our framework in both simulation and a real-world multi-arm setup.
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Robotics
Learning Terrain-Aware Whole-Body Control for Perceptive Legged Loco-Manipulation
Legged manipulators integrate exceptional terrain adaptability along with mobile manipulation capabilities, which make them highly promising for deployment in human-centric environments. By coordinating the control of both legs and arms, a whole-body controller can significantly expand the operational workspace of legged manipulators. However, many existing whole-body controllers primarily depend on proprioception and do not incorporate the critical exteroception required for effective terrain topology perception. This limitation can hinder their ability to adapt to varying environmental conditions and navigate complex terrains effectively. In this paper, we introduce TA-WBC, a terrain-aware whole-body control framework for legged manipulators, which features a novel RL-based unified policy tailored to whole-body loco-manipulation tasks in various terrains. Specifically, we employ a \rev{hierarchical exteroceptive encoder} to extract terrain features, providing an essential basis for the robot to proactively adapt posture and footholds. Furthermore, to facilitate stable cross-terrain loco-manipulation, we propose a novel end-effector sampling method based on the foot contact plane, \rev{decoupling the manipulation target from base height, roll, and pitch variations}. Moreover, a dual-policy distillation module is introduced to integrate expansive whole-body motion with terrain adaptability without catastrophic forgetting. The simulation and real-world experiments validate the robustness of our proposed controller, which leads to a larger reachable space, less tracking error, and reduced unexpected stumbles. This unified policy highlights the promising capabilities of legged manipulators in performing loco-manipulation tasks across complex terrains.