Robotics
Papers
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Saturday 23 May
Flow-matching robot policies commonly use action-chunking inference for efficient closed-loop control, but chunk boundaries can introduce discontinuous action transitions. Existing RTC guidance improves continuity by injecting correction signals during denoising, yet its weight schedule is weak at intermediate timesteps and its unconstrained correction direction may introduce transverse perturbations. We propose POTR, a **p**rior-corrected **o**rthogonal **t**rust-**r**egion guidance method. First, we incorporate a data-prior scale $\sigma_d$ into the RTC guidance weight, yielding stronger intermediate-time correction. Second, we decompose the guidance vector into components parallel and perpendicular to the denoising velocity, and constrain the perpendicular component within a trust region. On LIBERO with $\pi_{0.5}$, POTR improves success rate and consistently reduces chunk-boundary discontinuity, acceleration, and jerk compared with RTC. Ablations show that the prior-corrected weight provides the main correction gain, while the orthogonal trust region further improves stability.
Robotics
RoboHitch: Learning Visual Affordance from Disordered Keypoints for Hitch Knots Tying
Robotic manipulation of deformable linear objects (DLOs) presents significant challenges due to complex dynamics and frequent self-occlusions. Existing robotic knot tying methods typically rely on precise topological state tracking with ordered keypoints and explicit edge connectivity. This reliance makes them prone to failures due to tracking drift and topology mismatch caused by repeated bending and crossings during knot formation.To address these limitations, we introduce RoboHitch, a novel framework that learns to perform hitch knot tying from human demonstrations using only disordered 3D keypoints and RGB images. This eliminates the need for explicit topological order, allowing for more flexible manipulation. Our method employs a dynamic Graph Autoencoder to extract geometric features from untracked keypoints, complemented by a Convolutional Autoencoder that captures essential visual context. A bidirectional cross-attention mechanism then fuses these modalities to jointly predict pick and place affordances, facilitating implicit reasoning about the rope's state and enabling knot tying under occlusion.Real-world experiments demonstrate the effectiveness and generalizability of our approach, successfully completing hitch knots in scenarios with self-occlusions.
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Robotics
PACT: Proactive Asking for Continual Task Assistance in Human-Robot Collaboration
Robotic assistants in long-term human-robot collaboration need to assist users under partial observations while leveraging cross-day interaction history. However, human traits and routines are often unknown at the beginning of collaboration, making passive infer-then-act assistance ineffective and inefficient. To address this challenge, we study a cross-day proactive asking setting for continual task assistance and propose PACT (Proactive Asking for Continual Task Assistance), an ask-or-act framework that determines whether clarification should be sought before taking action. PACT leverages current observations together with accumulated interaction history to evaluate contextual sufficiency, enabling the robot to provide more reliable assistance and progressively adapt to the user over time. We implement its primary learned instantiation using reinforcement learning and evaluate alternative instantiations under the same framework. To assess such behavior, we further introduce a clarification utility metric that quantifies the trade-off between assistance accuracy and the frequency of clarification requests. Experiments in multi-day embodied collaboration scenarios demonstrate that, compared with passive inference baselines, PACT consistently improves both assistance accuracy and clarification utility, highlighting the importance of proactive asking in continual human-robot collaboration.
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Robotics
IsaacIPC: Coupling High-Fidelity Simulation and Realistic Rendering for Contact-Rich Robotic Systems
We present IsaacIPC, a robotic simulation framework that couples GPU accelerated incremental potential contact (IPC) with IsaacSim/Lab. IsaacIPC maps simulated deformation between simulation and visual meshes, enabling real-time realistic rendering with applications to data collection and policy evaluation. For tactile sensing, we introduce the geometric mortar contact potential (GMCP), which defines a barrier potential over contact samples on tactile surfaces to better resolve contact-pressure distributions. We evaluate GMCP on contact benchmarks and demonstrate IsaacIPC on rigid-deformable robotic simulations including a quadruped robot, a dexterous hand, and a universal manipulation interface (UMI) gripper.
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Robotics
Terrain-Adaptive Grouser Wheel for Optimal Planetary Exploration: Design and Experimental Investigation
Planetary rovers operating in extraterrestrial environments often encounter significant mobility challenges due to varying terrain features such as gradients and granularity. While recent works in multimodal wheel design have explored adjustments in stiffness, compliance, and diameter as a means to improve terrain adaptability, full wheel grouser-adjustable designs remain largely unexplored. Grousers are a compelling feature to actuate, as granular terrains tend to require increased grouser height for improved wheel performance. As a result, we introduce [Anonymized Robot Name], a multimodal wheel capable of continuously adjusting its grouser height for terrain adaptation. The platform was evaluated across four representative surfaces, including vinyl flooring, coarse rock, pea gravel, and sand under two packing states, spanning a range of granular conditions. Results from 750 experimental trials demonstrate that adaptive deployment reduces slip by 30.0–58.0% and improves travel time and energy consumption by up to 77.4% in granular regimes relative to fixed configurations. Using the terrain trial data, a simplified scaling analysis was developed and validated, suggesting a relationship between terrain granularity and optimal grouser height for the tested configuration. No single grouser height minimized slip across all terrains, underscoring the limitations of fixed-wheel systems commonly used for planetary exploration. This observation reinforces the potential of grouser-adaptive morphology, such as [Anonymized Robot Name], as an effective solution for enhancing rover mobility across diverse and mobility-challenging extraterrestrial environments.
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Robotics
AcroRL: Learning Aggressive Quadrotor Inversion using Bidirectional Thrust
Bidirectional thrust grants quadrotors a second equilibrium condition and increased control authority, expanding the envelope of possible aggressive maneuvers and enabling inverted flight, perching, and sensing. Prior geometric control approaches extend differential flatness through Hopf fibration-based attitude representations to support bidirectional thrust, but struggle with actuator saturation and motor reversal delay during inversions, requiring heuristic thrust posture scheduling and waypoint tuning. We propose a learning-based framework that modulates a constant reference trajectory to perform compact, position-constrained quadrotor inversions while remaining compatible with traditional trajectory generation and tracking across flight regimes. Separate policies are trained via reinforcement learning for nominal-to-inverted and inverted-to-nominal transitions. In JAX-based simulation, the proposed method achieves the lowest position deviation and settling time across all evaluated baselines, reducing position root mean square error (RMSE) by 32% and settling time by 57% relative to the strongest optimization-based baseline. Hardware experiments demonstrate successful inversion across multiple yaw configurations with position RMSE below 0.35m, and compatibility with downstream trajectory generation and control through circular flight in both regimes. Additionally, we provide an open-source implementation of the proposed framework.
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Friday 22 May
Robotics
Balancing Accuracy and Efficiency: Adaptive Dynamics Orchestration for Model Predictive Control
Model Predictive Control (MPC) for autonomous navigation faces a fundamental trade-off between model accuracy and real-time efficiency. High-fidelity dynamics models can accurately predict complex vehicle-terrain interactions during trajectory rollouts, but incur significant computational cost, increasing inference latency and reducing control frequency. Conversely, lightweight models enable fast updates and dense sampling, yet may produce erroneous predictions under safety-critical conditions, potentially leading to catastrophic failures such as vehicle rollover. To address this trade-off, we propose Adaptive Dynamics Orchestration (ADO), a framework that dynamically selects the most appropriate dynamics model for the current navigation context. ADO maintains a library of models spanning diverse accuracy-efficiency profiles and continuously refines terrain-conditioned performance estimates using residual errors from online counterfactual rollouts, where executed control actions are replayed across the model library to assess predictive discrepancy. These estimates guide model selection in real time, balancing computational efficiency and predictive accuracy. Real-world experiments on an off-road ground robot demonstrate that ADO significantly reduces modeling error compared to a fixed low-latency baseline, while approaching the accuracy of the highest-fidelity model without incurring its computational cost, resulting in more reliable and effective navigation in challenging terrain.
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Robotics · Cross-listed from cs.LG
From Demonstrations to Rewards: Test-Time Prompt Optimization for VLM Reward Models
Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics. Recent work has explored the zero-shot reasoning capabilities of pre-trained Vision-Language Models (VLMs) as reward models. However, without careful prompt engineering, these approaches tend to produce suboptimal rewards, where false positive predictions can severely degrade downstream policy learning. In robotics, limited datasets comprising expert demonstrations are often collected to bootstrap policy learning. This scenario provides an opportunity to optimize a reward model prior policy training. We propose Demo2Reward a test-time adaptation technique to optimize the language instruction of a reward model based on a few demonstrations (3-10 trajectories) to reduce false positives while preserving true positives. Crucially, this requires no additional model training or computation resources during policy learning. We show that Demo2Reward consistently outperforms existing zero- and few-shot VLM reward models across a range of simulated robotic tasks and policy backbones. Finally, we demonstrate that Demo2Reward effectively transfers to a real-world robotic learning scenario, enabling policy learning without manually engineering a reward function.
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Robotics
ECo-MoE: Embodiment-Conditioned Mixture of Experts Increases the Evolvability of Robots
In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of each decoded design (phenotype). This provides a scalable alternative to co-design algorithms that either train an individual policy for every robot, which is inefficient, or a monolithic universal controller for all robots, which results in overly conservative structures and behaviors. Our approach lies somewhere between these two extremes, preserving ancestral knowledge in a unified yet modular framework in which different body plans activate and deactivate different combinations of learned sensorimotor circuits for goal-directed behavior. This allows one part of the controller to be overhauled to better suit new species of designs as they emerge without disrupting the hard-earned knowledge contained within other expert modules. It also allows pretrained expert policies to be directly plugged into the mixture, which can steer evolution into otherwise unexplored areas of latent space containing desired morphological traits. We refer to this process as "evo by demo" and explore how it may be used to guide freeform evolution toward canonical structures defined by the pretrained model. Videos and code can be found at: https://eco-moe.github.io.
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Robotics
Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance
Vision-language-action (VLA) models have shown strong potential for generalist robot manipulation, yet they remain limited by insufficient spatial reasoning, particularly in determining where to interact in complex visual scenes. While recent efforts introduce various forms of visual planning to address this issue, existing approaches either rely on global geometric cues, symbolic intermediate representations, or externally generated visual signals, which are often weakly coupled with downstream action prediction. In this work, we revisit visual planning in VLA systems and argue that effective planning should be local, visually grounded, internally generated, and directly aligned with action. Based on this insight, we propose Afford-VLA, a unified framework that internalizes task-conditioned affordance as an explicit visual planning interface within VLA models. Concretely, we introduce learnable <AFF> tokens to query task-relevant interaction regions, decode affordance masks from multimodal features, and convert them into compact embeddings that directly condition action generation. This design enables affordance to be both generated and utilized within the VLA, forming a tightly coupled perception-action pathway. To further support this integration, we adopt a training strategy that allows the affordance pathway to be jointly optimized with action prediction, improving its effectiveness for downstream control. We evaluate our method on multiple simulation benchmarks, including LIBERO, LIBERO-Plus, and SimplerEnv, achieving consistent state-of-the-art performance, along with strong real-world results. These findings demonstrate that internalizing affordance as action-aligned visual planning provides a powerful paradigm for improving VLA systems.
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Robotics
Investigating the Effect of a Series Elastic Actuation Retrofit to Black-Box Actuators
In robotic applications, actuators are typically designed to be stiff with minimal backlash to ensure precision and repeatability. However, this limits compliance, leading to potential damage and poor force control in uncertain environments. Series Elastic Actuation (SEA) introduces compliance to enhance disturbance rejection and enable force measurement via Hooke's Law but reduces system bandwidth. A custom Series Elastic (SE) element was retrofitted to a black-box actuator to mitigate non-linearities like backlash and static friction. Integrating the SE element enabled high-fidelity force measurements, improving force control bandwidth and performance. A torsional SE element was designed through Finite Element (FE) analysis, yielding a stiffness of 2155.4 Nm/rad. Open-loop force control bandwidth was measured for the original motor and the SEA-integrated configuration, while closed-loop bandwidth was assessed using feedback from the SEA and a commercial force sensor. The SEA module increased bandwidth from 10.32 Hz to 30.32 Hz, a 2.93X improvement. Additionally, it outperformed the commercial sensor by 7.63% despite costing 25 GBP, a fraction of the price.
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Robotics
Anisotropic Diffusion-Driven Ergodic Coverage in Multi-Robot Systems
We consider the problem of combining potential field and ergodic search on multi-robot systems. Traditional ergodic search algorithms use metrics for ergodicity that account for the desired distribution at different scales. Recently, a heat equation-driven ergodic approach was proposed, which adds flexibility to the smoothing of the ergodic metric. However, such an approach, as it is an isotropic diffusion, propagates the error uniformly in all directions, regardless of changes in the desired distribution. We introduce a general class of anisotropic diffusion formulation of the ergodicity problem, which generates a potential field for the ergodic search. We demonstrate that this approach generalizes previous results, which consider radial basis functions and the solution of the heat equation to represent the difference between the goal density distribution and the covered trajectories. In our solution, the agent movement is directed using the gradient of the solution of the Perona-Malik diffusion, and our formulation includes the heat equation as a special case. We demonstrate the methodology with a series of simulations in different scenarios.
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Robotics
MASt3R-Nav: WayPixel Navigation in Relative 3D Maps
Visual navigation ability is strongly tied to its underlying representation of the world. Unlike classical 3D maps that require globally-consistent geometry, image- or object-relative topological graphs almost entirely do away with geometric understanding. But, this comes at the cost of navigation capability, often limiting it to merely teach-and-repeat. In this work, we propose a novel map representation in the form of pixel-relative connectivity, which is geometrically accurate but does not require global geometric consistency. Inspired by recent progress in 3D grounded image matching, we construct a map from an image sequence through inter-image connectivity based on pixel correspondences in the relative 3D coordinate systems of individual image pairs. We then use this pixel-level graph to perform global path planning by approximating and sparsifying intra-image pixel connectivity. Through this, we derive a ”WayPixel Costmap” representation and train a controller conditioned on it to predict a trajectory rollout. We show that this dense pixel-level costmap based on relative geometry is a more accurate conditioning variable for control prediction than its image- and object-level counterparts. This enables a highly capable navigation system, as validated on four types of navigation tasks in the simulator and through real world demonstrations.
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Robotics · Cross-listed from cs.CV
WideDepth: Millimeter-Accurate Benchmark for Fisheye Depth Estimation
Fisheye cameras are increasingly adopted in robotics for near-field manipulation, navigation, and immersive perception, yet indoor depth benchmarks with accurate ground truth are still missing. To address this, we introduce WideDepth - the first indoor dataset for fisheye depth estimation, featuring 101 scenes containing 5K high-resolution stereo pairs labeled with millimeter-level ground truth depth and disparity. Our dataset also includes paired pinhole and fisheye samples across varying fields of view and baselines in both horizontal and vertical stereo setups. We further propose a method to adapt pinhole-trained stereo models to fisheye images and introduce a novel stereo fisheye image generation pipeline based on high-resolution LiDAR scans. Leveraging these methods, we thoroughly evaluate state-of-the-art monocular depth, stereo matching, and depth completion models on our benchmark. Additionally, we provide 18K LiDAR-derived sparse depth training samples, achieving up to a 62% performance boost on fisheye data when fine-tuning pinhole-based stereo models. In summary, the high precision and versatility of our benchmark set a strong foundation for advancing research in fisheye depth estimation and robotics perception. Project page: https://ilyaind.github.io/WideDepth
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Robotics · Cross-listed from cs.CV
Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers
Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we show that layer-aware sparsification is necessary, with the selection process guided by the entropy of the global attention pattern. Our approach offers a superior speed-accuracy trade-off compared to existing solutions. Extensive experiments show that it accelerates visual geometry transformers by over 85% for scenes with 500 images while maintaining, or even improving, baseline performance, which hints that how our token selection strategy can play a crucial role in future applications of visual geometry transformers. Our project website is available at https://zsh2000.github.io/good-token-hunting.github.io.
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Robotics
Robotic Strawberry Harvesting with Robust Vision and Deep Reinforcement Learning based Sim-to-Real Control
This study presents a closed-loop robotic strawberry harvesting system that combines a robust vision module, simulation-trained deep reinforcement learning (DRL) control, and ROS-based realrobot execution. For perception, we propose HRAttnEdge-YOLO26-seg, a modified YOLO26-seg architecture that incorporates a high-resolution P2 branch, segmentation-path attention, and edgesupervised prototype learning to improve instance segmentation in cluttered scenes. For control, we train a target-conditioned Proximal Policy Optimization (PPO) policy in Isaac Lab to produce smooth joint-position commands for a UR10e manipulator and deploy it on a UR10e robot for targetfruit reaching and harvesting. This simulation-based approach reduces hardware dependency, lowers development cost, and allows scalable policy training without exhaustive physical trials before real deployment. The proposed vision model demonstrated the highest overall performance among the evaluated methods. On both self-collected and public datasets, the model showed a 10 to 14% improvement in segmentation performance. In controlled in-house tests, the PPO controller produced stable and dynamically smoother motion than a inverse kinematics (IK)-based MoveIt baseline. In greenhouse trials, the proposed integrated system harvested 281 strawberries, achieving 96.6% reaching success, 91.3% grasp-and-pull success, and 84.3% overall harvesting success. These results illustrate that task-specific perception combined with simulation-trained PPO can serve as a practical and resource-efficient alternative to conventional planner-dependent reaching in manipulation, enabling reliable closed-loop robotic harvesting in complex agricultural environments.
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Robotics
Point Tracking Improves World Action Models
Robot policy learning benefits from world-action models that capture environment dynamics, but pixel-level prediction entangles dynamics with nuisance factors such as lighting and texture, making learned representations vulnerable to task-irrelevant visual variation. We propose JOPAT, a JOint Pixel-And-Track World-Action Model that predicts latent visual observations, 2D point tracks with visibility, and actions in a single denoising diffusion transformer. The key insight is that tracks provide an explicit representation of motion that captures long-horizon dynamics and remains robust under occlusion or partial out-of-frame motion, offering greater utility than modeling pixel appearance alone. On LIBERO and real-world LeRobot tasks, JOPAT improves over pixel-based baselines, with the largest gains on long-horizon tasks involving occlusion, object interaction, and off-screen motion.
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Robotics
Instrumentation for Imitation Learning: Enhancing Training Datasets for Clothes Hanger Insertion
Large behaviour models have transformed the field of robotic manipulation, but prohibitive data requirements have thus far prevented a revolution similar to vision language models. We believe that instrumentation, i.e. sensor integration in objects, can provide invaluable state information and enable efficient learning for robotic manipulation. In this paper, we present instrumented imitation learning of clothes hanger insertion. Using 180 teleoperated demonstrations, we train diffusion policies with and without access to instrumentation data. Results show that policies leveraging instrumentation outperform vision-only counterparts by 14-25 %pt and exhibit greater task awareness. Crucially, a black-box imitation learning policy learns to prioritise instrumentation signals without explicit guidance. In addition, enhancing the teleoperation dataset with rollouts from an instrumented expert policy, enables a vision-only student policy to achieve performance comparable to the instrumented expert, thereby surpassing the original vision-only policy. These findings establish instrumentation as a promising strategy to enhance imitation learning for robotic manipulation. Datasets are available on Zenodo.
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Robotics
SFG-ROS: A Resource-Aware Framework for Dense Multi-Agent Perception
Deploying heterogeneous multi-agent robot fleets for collaborative perception requires robust data exchange and scalable software architectures. However, standard ROS 2 implementations often suffer from network saturation, namespace collisions, and severe computational overhead when distributing dense sensor streams across devices. To address these bottlenecks, we present SFG-ROS, a resource-aware multi-agent software framework designed for dynamic fleet deployments. SFG-ROS addresses these challenges through three primary contributions. First, schema-driven traffic routing isolates high-frequency intra-agent traffic from the global network using a programmatic fully qualified name schema and targeted Fast DDS routing. Second, an on-demand centralized decoding pipeline automatically offloads high-bandwidth sensor data decompression, eliminating redundant processing across local consumer nodes. Finally, a hardware-agnostic container pipeline dynamically adapts to heterogeneous accelerators, seamlessly bridging development environments with zero-touch, field-ready execution. We evaluate the framework using a fleet of wheeled and legged robots equipped with LiDAR and stereo depth cameras. Experimental results show SFG-ROS bounds network traffic to $\mathcal{O}(1)$ and, by replacing redundant decompression with lightweight IPC, reduces the per-subscriber CPU scaling penalty by 72.3% versus standard ROS 2, all while maintaining low latency. Finally, we publish SFG-ROS under a permissive license, available via \href{https://iis-esslingen.github.io/sfg-ros}{iis-esslingen.github.io/sfg-ros}.
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Robotics
Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos
Imitation Learning from monocular video demonstrations provides a scalable approach for teaching complex skills to humanoid robots. However, translating human motion to humanoids requires overcoming significant morphological mismatches. Standard approaches rely on Geometric Retargeting or Indirect Dynamic Retargeting pipelines. We identify that these intermediate kinematic projections introduce a geometric bias, restricting the search space and yielding suboptimal dynamic behaviors. In this paper, we propose Direct Dynamic Retargeting (DDR), a novel single-stage framework that generates high-fidelity, dynamically feasible trajectories directly from expert videos. By formulating the problem in the task space and leveraging a sampling-based Model Predictive Control solver within a physics simulator, DDR natively optimizes over complex contact sequences while mitigating input drift. Our experiments demonstrate that bypassing the geometric bias allows DDR to outperform state-of-the-art baselines in demonstration tracking accuracy. Furthermore, we establish that providing such physically viable references to RL agents accelerates training convergence and enhances the final execution of agile and balancing behaviors. Source code will be made publicly available.
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Robotics
Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity. Training such models from scratch requires large-scale data and computation, making rapid deployment on new humanoid platforms costly. This raises a natural question: Can pretrained WBT models transfer across embodiments with minimal adaptation? To answer this question, we propose Any2Any, a paradigm that efficiently transfers an existing WBT specialist to a new humanoid embodiment with only a small amount of data and compute. Any2Any first performs kinematic alignment between source and target humanoids, aligning their input and output spaces so that the pretrained source policy can be meaningfully reused on the target embodiment.Any2Any then performs dynamics adaptation by applying lightweight parameter-efficient fine-tuning (PEFT) components to selected dynamics-sensitive modules, preserving useful behavioral priors while enabling targeted adaptation to the target robot. Extensive experiments on multiple humanoid platforms and pretrained backbones show that Any2Any substantially accelerates convergence and reduces training cost compared with training from scratch, while achieving competitive or superior tracking performance. Notably, using only 1% of the compute and data required for full training, Any2Any successfully transfers Sonic models pre-trained on Unitree G1 to LimX Oli and LimX Luna. These results suggest that pretrained WBT specialists can be efficiently reused across embodiments, providing a scalable path toward deploying humanoid whole-body control on new robots. More results and videos are available on our project page: https://any2any.top/.
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Robotics
Vision-Based Agile Landing on Turbulent Waters
Autonomous landing of Unmanned Aerial Vehicles on maritime vessels is challenging due to the coupled motion of the vehicle and landing platform in open-sea conditions. This paper presents a reinforcement-learning-based approach for autonomous multirotor landing on moving maritime platforms without requiring explicit platform-state observations or estimation during deployment. The proposed method uses multirotor state measurements together with local visual features, consisting of keypoints and associated descriptors extracted from the landing surface, to predict attitude and thrust commands. These commands are tracked by a conventional low-level controller. The policy is trained in simulation using synthetic keypoints with randomly generated normalized descriptors, enabling zero-shot deployment with different local feature extractors onboard the UAV. We evaluate the method in a realistic simulator and show that it outperforms a state-of-the-art Model Predictive Control baseline under platform motions corresponding to ”Very Rough” sea conditions. Finally, we perform extensive real-world experiments, demonstrating autonomous onboard landing using two different local feature extractors. To the best of our knowledge, this is the first approach for agile multirotor landing on maritime platforms in turbulent waters that does not rely on an explicit platform-state during deployment.
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Robotics
How Many Training Samples Are Needed for the Inverse Kinematics Solutions by Artificial Neural Networks
Inverse Kinematics (IK) plays a critical role in robotic motion planning and control. The IK solutions of a robot manipulator could be done by conventional ways such as geometric, algebraic, or Jacobian methods, which have drawbacks. The Artificial Neural Networks (ANNs) have become a promising alternative for approximating IK solutions due to their generalization ability and computational efficiency. This approach basically trains only a few samples of the end effector that are recorded for the solution of the IK problem. However, a fundamental question remains: how many training samples are sufficient to achieve reliable and accurate IK predictions? This study investigates the mathematical framework of relating the size of training datasets and the accuracy of ANN-based IK solvers. Using an articulated robotic manipulator, we generate varying amounts of joint-position pairs to train feedforward neural networks and assess their accuracy, convergence, and generalization capability. The results reveal more training samples than 125 did not contribute to the improvement of the model efficiency that the comparable measure dealing with the approximation accuracy over the sampling size, offering valuable insight into data efficiency. This work provides practical guidance for optimizing the data sizing of ANN solutions, balancing computational cost and model accuracy for real-world robotic applications.
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Robotics
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall. Existing approaches struggle to achieve such force-sensitive manipulation tasks. We propose a noise-statistics-based calibration-driven reflex control paradigm with vision-based tactile sensing: by analyzing the sensor's intrinsic noise characteristics (via a brief static-hold-and-unload protocol), we directly derive all controller thresholds, eliminating external force calibration, trial-and-error manual tuning, or material-specific physical models. Instantiating this paradigm, we present TactileReflex, a three-channel closed-loop controller that extracts three image-level proxies, shear intensity ($S_y$), contact intensity ($F_n$), and center of pressure ($C$), from dual visuo-tactile sensors and drives prioritized reflex channels at ~12 Hz for slip suppression, weight-adaptive release, and force protection. Each channel closes the loop directly on its proxy via noise-derived thresholds. Ablation demonstrates that only the full three-channel system is able to prevent irreversible container deformation (5/5 success vs. at most 1/5 for partial configurations). In a dynamic pouring task, fixed-effort baselines fail in all 10 attempts due to pose drift, while TactileReflex achieves 9/10 success across two water volumes. As a self-contained and interpretable controller, TactileReflex can serve as a plug-and-play safety layer beneath high-level manipulation pipelines, including haptic-free VR teleoperation and vision-language-action (VLA) policies.
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Robotics
Semantically Structured Mixture-of-Experts for Compositional Robotic Manipulation
Diffusion-based policies have established a new standard for precise robotic manipulation but face a critical scalability bottleneck: high-performance models are computationally expensive, while lightweight alternatives often fail to generalize across diverse multi-task environments. Mixture-of-Experts (MoE) architectures offer a promising path to efficiency by activating only a subset of parameters. However, existing MoE routing mechanisms typically rely on low-level noise or latent statistics, ignoring the compositional nature of manipulation tasks. This can fragment reusable behaviors across experts, limiting interpretability and transferability. We introduce Semantically Structured Mixture-of-Experts Diffusion Policy (SMoDP) for compositional robotic manipulation, a framework that grounds expert specialization in semantic task structure. SMoDP leverages a lightweight, inference-time skill predictor, supervised by offline annotations from Vision-Language Models (VLMs), to route action chunks to experts specialized for specific behavioral phases. To ensure robust assignment, we propose a dual contrastive alignment strategy that grounds multi-modal observations in language-defined skill semantics (Inter-modal) while enforcing routing consistency across visually distinct but functionally related behaviors (Intra-modal). Our approach outperforms representative diffusion and MoE-based baselines on multi-task benchmarks with significantly improved parameter efficiency and demonstrates effective compositional transfer to novel tasks through parameter-efficient fine-tuning. Project website: https://deng-cy20.github.io/SMoDP/
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Robotics
Droneulator: A Portable UAV Simulator for Agricultural Workflows with RotorPy and Godot 4
Agricultural UAV research requires simulators that integrate realistic 3D scenes, high-fidelity vehicle dynamics, and robotics middleware, while remaining practical to deploy across heterogeneous development machines. We present Droneulator, a portable UAV simulator architecture that combines RotorPy for multirotor dynamics with Godot 4 for rendering and sensor generation. Droneulator exposes both PX4-based control and a lightweight WebSocket command path, and publishes synchronised visual and state streams through a Zenoh-based ROS~2-compatible pipeline. This integration enables a single stack to support inspection-oriented data capture, ROS~2/PX4 local planning, and reinforcement learning experiments without modifying the simulator infrastructure. We present quantified validation of the current system across three agricultural UAV workflows: tree-scale image collection for 3D reconstruction with COLMAP, local planning around canopy obstacles using EGO-Planner, and closed-loop reinforcement learning through a custom Gymnasium environment. In the reported setup, the results show that the simulator can sustain low-latency sensing, support reconstruction-oriented data collection under varying capture density, execute collision-free local planning around canopy obstacles, and support stable depth-sensing-based policy training for obstacle-aware navigation. Together, these results show the potential of Droneulator for agricultural UAV inspection, planning, and learning within one deployable stack.
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Robotics
Multi-Floor Exploration for Ground Robots via an Incremental Reachable Graph and Structural Priors
Autonomous exploration of multi-floor buildings remains challenging for ground robots because conventional 2D and 2.5D maps cannot represent overlapping traversable surfaces such as stairs, ramps, and multiple reachable elevations. This letter presents a multi-floor exploration framework based on an incremental reachable graph. Built as a sparse graph over reachable support surfaces, the graph preserves potentially valid connectivity through tentative graph elements under sparse observations and enables stable, physically reachable frontier detection. To guide exploration beyond the currently mapped floor, we project task-zone priors from an explored floor to initialize a hypothetical graph on the target floor and reconcile it incrementally with incoming observations. A hierarchical planner then jointly reasons over confirmed and hypothetical structures for global guidance. In simulation, the proposed method demonstrates improved exploration efficiency and mapping completeness compared to evaluated baselines. Furthermore, onboard real-world experiments validate its practical feasibility and real-time performance.
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Robotics
Sparse Compositional Flow Matching by geometric assembly from motion primitives
Embodied trajectories, such as the executable motion sequences of robotic manipulators, underwater vehicles, and mobile robots, are a fundamental output of embodied AI. Modern generative models often treat them as a dense, monolithic signal generated point by point, fitting an intricate high-dimensional posterior while leaving the data's latent structure unmodeled, the same sample inefficiency long identified by the structured generative model literature. We argue that a compositional latent structure is a natural choice: many embodied tasks share recurring motion fragments that can be made explicit as a finite repertoire of reusable motion primitives, and compositional units naturally align with subtask boundaries to support task decomposition. Existing compositional generators, however, compose in a latent space and rely on post-hoc decoding to relate sampled units to actual trajectory segments. We instead compose directly in the physical trajectory space through a flow-matching framework with two coupled designs. Motion-Primitive Dictionary Learning equips each atom with a learnable length mask and binary starting indicators so the atom itself is the primitive, reused verbatim wherever it is placed. Structural Sparse Flow Matching with Geometric Constraints then generates a binary placement matrix using duration-aware tokenization and a differentiable geometric loss that enforces spatial continuity and temporal contiguity where adjacent primitives meet. On Open X-Embodiment and 3DMoTraj, the framework attains state-of-the-art accuracy and reduces the FDE/ADE ratio from 1.8 to 1.07, improving ADE by 19.2% and FDE by 21.0% over the strongest baseline.
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Robotics · Cross-listed from cs.CV
ChainFlow-VLA: Causal Flow Planning with Vision-Language Models
Current end-to-end autonomous driving systems are fundamentally limited by a mismatch between temporal causal reasoning and global trajectory consistency. Autoregressive (AR) models capture interaction-aware temporal dependencies via causal factorization, but their step-wise decoding leads to error accumulation and suboptimal global structure. In contrast, diffusion models optimize trajectories globally but lack explicit causal constraints, making them unreliable in interactive and safety-critical scenarios. This dichotomy reveals a deeper issue: existing methods treat causal modeling and global optimization as separate paradigms, without a principled way to unify them within a single trajectory distribution. To address this, we propose ChainFlow-VLA, which unifies causal generation and global refinement within a unified probabilistic framework. We formulate planning as a mixture over AR-induced modes and learn Vision-Language Model (VLM)-conditioned residual distributions over these modes. An autoregressive generator (Chain) produces a discrete set of causal trajectory modes, followed by a diffusion-based refiner (Flow) that leverages VLM hidden states as semantic priors to perform mode-conditioned correction in residual space while preserving causal structure. This straightforward conditioning seamlessly injects high-level scene understanding into fine-grained trajectory adjustments. Experiments demonstrate that ChainFlow-VLA achieves robust planning in ambiguous and long-tail scenarios, achieving a state-of-the-art score of 94.85 on the NAVSIM v1 leaderboard, matching human-level performance (94.8). Code will be available at https://github.com/AFARI-Research/ChainFlow-VLA.
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Robotics
6G Communication Networks Enabling Embodied Agents: Architecture and Prototype
Embodied agents, which couple intelligent decision-making with physical actuation in the real world, impose far more stringent and heterogeneous communication requirements than purely software-based agents. While 6G promises sub-millisecond latency, ultra-high reliability, native intelligence, and integrated sensing, systematic studies on how to exploit these capabilities for embodied agent communication remain limited. This article investigates 6G-enabled communication systems for embodied agents from both conceptual and engineering perspectives. First, we review the concept, embodiment value of embodied agents, and clarify their distinctions from disembodied agents. Then, we analyse the symbiotic relationship between embodied agents and 6G networks. We highlight how key 6G enablers can support the stringent requirements of human-robot interaction. Furthermore, we demonstrate the proactive role of embodied agents in bolstering communication networks through coverage extension, environmental sensing, and physical world understanding. Building on these insights, we propose a hierarchical communication architecture for human-robot remote interaction, comprising a human-intent perception layer, an open radio access network (O-RAN)-based transport layer, an intelligent intermediary layer, and an embodiment layer. To validate its feasibility, we implement an end-to-end prototype that integrates a haptic device, an industrial robotic arm, an intermediary platform, and a 5G O-RAN testbed. Experimental results demonstrate millisecond-level latency and stable closed-loop operation, confirming the practicality of the proposed architecture and providing a reference for future 6G-embodied agent research and industrial deployments.