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Computer Science Robotics

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Sunday 19 April

Robotics · Cross-listed from cs.CV

Infrastructure-Centric World Models: Bridging Temporal Depth and Spatial Breadth for Roadside Perception

World models, generative AI systems that simulate how environments evolve, are transforming autonomous driving, yet all existing approaches adopt an ego-vehicle perspective, leaving the infrastructure viewpoint unexplored. We argue that infrastructure-centric world models offer a fundamentally complementary capability: the bird's-eye, multi-sensor, persistent viewpoint that roadside systems uniquely possess. Central to our thesis is a spatio-temporal complementarity: fixed roadside sensors excel at temporal depth, accumulating long-term behavioral distributions including rare safety-critical events, while vehicle-borne sensors excel at spatial breadth, sampling diverse scenes across large road networks. This paper presents a vision for Infrastructure-centric World Models (I-WM) in three phases: (I) generative scene understanding with quality-aware uncertainty propagation, (II) physics-informed predictive dynamics with multi-agent counterfactual reasoning, and (III) collaborative world models for V2X communication via latent space alignment. We propose a dual-layer architecture, annotation-free perception as a multi-modal data engine feeding end-to-end generative world models, with a phased sensor strategy from LiDAR through 4D radar and signal phase data to event cameras. We establish a taxonomy of driving world model paradigms, position I-WM relative to LeCun's JEPA, Li Fei-Fei's spatial intelligence, and VLA architectures, and introduce Infrastructure VLA (I-VLA) as a novel unification of roadside perception, language commands, and traffic control actions. Our vision builds upon existing multi-LiDAR pipelines and identifies open-source foundations for each phase, providing a path toward infrastructure that understands and anticipates traffic.
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Robotics

Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence of contact holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining gradients and Hessians that are actually useful for numerical optimization, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that aims to address the collision detection part of the puzzle, via a novel pipeline designed from scratch with smooth (i.e. twice) differentiability and massive vectorizability on GPUs as the main priorities. This is in contrast to standard collision detection routines that are instead optimized for runtime on CPUs and minimal memory footprint, but do employ logic and control flow that hinder differentiability and vectorization. The proposed pipeline consists of the following contributions: i) highly expressive and compute efficient SDF representations, ii) differentiable broad-phase and narrow-phase routines that use these representations to generate vertex-SDF and edge-SDF contacts, iii) a differentiable routine for convex decomposition based contact blending.
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All authors Onur Beker, Andreas René Geist, Anselm Paulus, Georg Martius

Robotics

Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles

Safe and agile trajectory planning is essential for autonomous systems, especially during complex aerobatic maneuvers. Motivated by the recent success of diffusion models in generative tasks, this paper introduces AeroTrajGen, a novel framework for diffusion-based trajectory generation that incorporates control barrier function (CBF)-guided sampling during inference, specifically designed for unmanned aerial vehicles (UAVs). The proposed CBF-guided sampling addresses two critical challenges: (1) mitigating the inherent unpredictability and potential safety violations of diffusion models, and (2) reducing reliance on extensively safety-verified training data. During the reverse diffusion process, CBF-based guidance ensures collision-free trajectories by seamlessly integrating safety constraint gradients with the diffusion model's score function. The model features an obstacle-aware diffusion transformer architecture with multi-modal conditioning, including trajectory history, obstacles, maneuver styles, and goal, enabling the generation of smooth, highly agile trajectories across 14 distinct aerobatic maneuvers. Trained on a dataset of 2,000 expert demonstrations, AeroTrajGen is rigorously evaluated in simulation under multi-obstacle environments. Simulation results demonstrate that CBF-guided sampling reduces collision rates by 94.7% compared to unguided diffusion baselines, while preserving trajectory agility and diversity. Our code is open-sourced at https://github.com/RoboticsPolyu/CBF-DMP.
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All authors Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu

Robotics

FLASH: Fast Learning via GPU-Accelerated Simulation for High-Fidelity Deformable Manipulation in Minutes

Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.
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All authors Siyuan Luo, Bingyang Zhou, Chong Zhang, Xin Liu, Zhenhao Huang, Gang Yang, Zhengtao Han, Xiaotian Hu, Eric Yang, Rymon Yu, Ziqiu Zeng, Fan Shi

Robotics

Think before Go: Hierarchical Reasoning for Image-goal Navigation

Image-goal navigation steers an agent to a target location specified by an image in unseen environments. Existing methods primarily handle this task by learning an end-to-end navigation policy, which compares the similarities of target and observation images and directly predicts the actions. However, when the target is distant or lies in another room, such methods fail to extract informative visual cues, leading the agent to wander around. Motivated by the human cognitive principle that deliberate, high-level reasoning guides fast, reactive execution in complex tasks, we propose Hierarchical Reasoning Navigation (HRNav), a framework that decomposes image-goal navigation into high-level planning and low-level execution. In high-level planning, a vision-language model is trained on a self-collected dataset to generate a short-horizon plan, such as whether the agent should walk through the door or down the hallway. This downgrades the difficulty of the long-horizon task, making it more amenable to the execution part. In low-level execution, an online reinforcement learning policy is utilized to decide actions conditioned on the short-horizon plan. We also devise a novel Wandering Suppression Penalty (WSP) to further reduce the wandering problem. Together, these components form a hierarchical framework for Image-Goal Navigation. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method.
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All authors Pengna Li, Kangyi Wu, Shaoqing Xu, Fang Li, Lin Zhao, Long Chen, Zhi-Xin Yang, Nanning Zheng

Robotics

Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with reward shaping to humanoid locomotion often leads to lower-body-dominated behaviors, whereas imitation-based RL can learn more coordinated whole-body skills but is typically limited to replaying reference motions without a mechanism to adapt them online from perception for terrain-aware locomotion. To address this gap, we propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation. We first train a diffusion model on retargeted human motions for real-time prediction of terrain-aware reference motions. Concurrently, we train a whole-body reference tracker with RL using this motion data. To improve robustness under imperfectly generated references, we further fine-tune the tracker with a frozen motion generator in a closed-loop setting. The resulting system supports directional goal-reaching control with terrain-aware whole-body adaptation, and can be deployed on a Unitree G1 humanoid robot with onboard perception and computation. The hardware experiments demonstrate successful traversal over boxes, hurdles, stairs, and mixed terrain combinations. Quantitative results further show the benefits of incorporating online motion generation and fine-tuning the motion tracker for improved generalization and robustness.
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All authors Zewei Zhang, Kehan Wen, Michael Xu, Junzhe He, Chenhao Li, Takahiro Miki, Clemens Schwarke, Chong Zhang, Xue Bin Peng, Marco Hutter

Robotics

A Rapid Deployment Pipeline for Autonomous Humanoid Grasping Based on Foundation Models

Deploying a humanoid robot to manipulate a new object has traditionally required one to two days of effort: data collection, manual annotation, 3D model acquisition, and model training. This paper presents an end-to-end rapid deployment pipeline that integrates three foundation-model components to shorten the onboarding cycle for a new object to approximately 30 minutes: (i) Roboflow-based automatic annotation to assist in training a YOLOv8 object detector; (ii) 3D reconstruction based on Meta SAM 3D, which eliminates the need for a dedicated laser scanner; and (iii) zero-shot 6-DoF pose tracking based on FoundationPose, using the SAM~3D-generated mesh directly as the template. The estimated pose drives a Unity-based inverse kinematics planner, whose joint commands are streamed via UDP to a Unitree~G1 humanoid and executed through the Unitree SDK. We demonstrate detection accuracy of mAP@0.5 = 0.995, pose tracking precision of $\sigma < 1.05$ mm, and successful grasping on a real robot at five positions within the workspace. We further verify the generality of the pipeline on an automobile-window glue-application task. The results show that combining foundation models for perception with everyday imaging devices (e.g., smartphones) can substantially lower the deployment barrier for humanoid manipulation tasks.
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Robotics · Cross-listed from cs.CL

Seeing Isn't Believing: Mitigating Belief Inertia via Active Intervention in Embodied Agents

Recent advancements in large language models (LLMs) have enabled agents to tackle complex embodied tasks through environmental interaction. However, these agents still make suboptimal decisions and perform ineffective actions, as they often overlook critical environmental feedback that differs from their internal beliefs. Through a formal probing analysis, we characterize this as belief inertia, a phenomenon where agents stubbornly adhere to prior beliefs despite explicit observations. To address this, we advocate active belief intervention, moving from passive understanding to active management. We introduce the Estimate-Verify-Update (EVU) mechanism, which empowers agents to predict expected outcomes, verify them against observations through explicit reasoning, and actively update prior beliefs based on the verification evidence. EVU is designed as a unified intervention mechanism that generates textual belief states explicitly, and can be integrated into both prompting-based and training-based agent reasoning methods. Extensive experiments across three embodied benchmarks demonstrate that EVU consistently yields substantial gains in task success rates. Further analyses validate that our approach effectively mitigates belief inertia, advancing the development of more robust embodied agents. Our code is available at https://github.com/WangHanLinHenry/EVU.
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All authors Hanlin Wang, Chak Tou Leong, Jian Wang, Wenjie Li

Robotics

MM-Hand: A 21-DOF Multi-modal Modular Dexterous Robotic Hand with Remote Actuation

High-DOF dexterous hands require compact actuation, rich sensing, and reliable thermal behavior, but conventional designs often occupy valuable in-hand space, increase end-effector mass, and suffer from heat accumulation near the hand. Remote tendon-driven actuation offers an alternative by relocating motors to the robot base or an external motor hub, thereby freeing the fingers and palm for additional degrees of freedom, sensing modules, and maintainable mechanical structures. This paper presents MM-Hand, a 21-DOF Multimodal Modular dexterous hand based on remote tendon-driven actuation. The hand integrates spring-return tendon-driven fingers, modular 3D-printed finger and palm structures, quick tendon connectors for maintenance, and a multimodal sensing system including joint angle sensors, tactile sensors, motor-side feedback, and in-palm stereo vision. We further analyze tendon-sheath length variation and friction loss to guide the design of the routing, motor hub, and closed-loop joint control. Experiments validate the transmission, output force, sensing, and control capability of the system. The fingertip force reaches 25N under a 1m remote sheath transmission, demonstrating practical load capacity despite long-distance tendon routing. Closed-loop joint-level experiments further evaluate command tracking with a static arm and during arm motion. These results show that MM-Hand provides a lightweight, sensor-rich, and maintainable hardware platform for dexterous manipulation research. To support the community, all hardware designs and software frameworks are made fully open-source at https://mmlab.hk/research/MM-Hand.
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All authors Zhuoheng Li, Qingquan Lin, Checheng Yu, Qiangyu Chen, Zhiqian Lan, Lutong Zhang, Hongyang Li, Ping Luo

Robotics

GaLa: Hypergraph-Guided Visual Language Models for Procedural Planning

Implicit spatial relations and deep semantic structures encoded in object attributes are crucial for procedural planning in embodied AI systems. However, existing approaches often over rely on the reasoning capabilities of vision language models (VLMs) themselves, while overlooking the rich structured semantic information that can be mined from multimodal inputs. As a result, models struggle to effectively understand functional spatial relationships in complex scenes. To fully exploit implicit spatial relations and deep semantic structures in multimodal data, we propose GaLa, a vision language framework for multimodal procedural planning. GaLa introduces a hypergraph-based representation, where object instances in the image are modeled as nodes, and region-level hyperedges are constructed by aggregating objects according to their attributes and functional semantics. This design explicitly captures implicit semantic relations among objects as well as the hierarchical organization of functional regions. Furthermore, we design a TriView HyperGraph Encoder that enforces semantic consistency across the node view, area view, and node area association view via contrastive learning, enabling hypergraph semantics to be more effectively injected into downstream VLM reasoning. Extensive experiments on the ActPlan1K and ALFRED benchmarks demonstrate that GaLa significantly outperforms existing methods in terms of execution success rate, LCS, and planning correctness.
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All authors Kun Wang, Yiming Li, Mingcheng Qu, Aqiang Zhang, Guang Yang, Tonghua Su

Robotics · Cross-listed from cs.CV

Fringe Projection Based Vision Pipeline for Autonomous Hard Drive Disassembly

Unrecovered e-waste represents a significant economic loss. Hard disk drives (HDDs) comprise a valuable e-waste stream necessitating robotic disassembly. Automating the disassembly of HDDs requires holistic 3D sensing, scene understanding, and fastener localization, however current methods are fragmented, lack robust 3D sensing, and lack fastener localization. We propose an autonomous vision pipeline which performs 3D sensing using a Fringe Projection Profilometry (FPP) module, with selective triggering of a depth completion module where FPP fails, and integrates this module with a lightweight, real-time instance segmentation network for scene understanding and critical component localization. By utilizing the same FPP camera-projector system for both our depth sensing and component localization modules, our depth maps and derived 3D geometry are inherently pixel-wise aligned with the segmentation masks without registration, providing an advantage over RGB-D perception systems common in industrial sensing. We optimize both our trained depth completion and instance segmentation networks for deployment-oriented inference. The proposed system achieves a box mAP@50 of 0.960 and mask mAP@50 of 0.957 for instance segmentation, while the selected depth completion configuration with the Depth Anything V2 Base backbone achieves an RMSE of 2.317 mm and MAE of 1.836 mm; the Platter Facing learned inference stack achieved a combined latency of 12.86 ms and a throughput of 77.7 Frames Per Second (FPS) on the evaluation workstation. Finally, we adopt a sim-to-real transfer learning approach to augment our physical dataset. The proposed perception pipeline provides both high-fidelity semantic and spatial data which can be valuable for downstream robotic disassembly. The synthetic dataset developed for HDD instance segmentation will be made publicly available.
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All authors Badrinath Balasubramaniam, Vignesh Suresh, Benjamin Metcalf, Beiwen Li

Robotics

Planning Smooth and Safe Control Laws for a Unicycle Robot Among Obstacles

This paper presents a framework for safe navigation of a unicycle point robot to a goal position in an environment populated with obstacles from almost any admissible state, considering input limits. We introduce a novel QP formulation to create a Cinfinity-smooth vector field with reduced total bending and total turning. Then we design an analytic, non-linear feedback controller that inherently satisfies the conditions of Nagumo's theorem, ensuring forward invariance of the safe set without requiring any online optimization. We have demonstrated that our controller, even under hard input limits, safely converges to the goal position. Simulations confirm the effectiveness of the proposed framework, resulting in a twice faster arrival time with over 50% lower angular control effort compared to the baseline.
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Robotics

Modeling, Control and Self-sensing of Dielectric Elastomer Soft Actuators: A Review

Dielectric elastomer actuators (DEAs) have garnered extensive attention especially in soft robotic applications over the past few decades owing to the advantages of lightweight, large strain, fast response and high energy density. However, because the DEAs suffer from nonlinear elasticity, inherent viscoelastic creep, hysteresis and vibrational dynamics, the modeling, control and self-sensing of DEAs are challenging, thereby hindering the practical applications of DEAs. In order to address these challenges, numerous studies have been conducted. In this review, various physics-based modeling methods and phenomenological modeling methods for predicting the electromechanical response of DEAs are presented and discussed. Different control methods for DEAs are reviewed, which are classified into open-loop feedforward control, feedback control, feedforward-feedback control and adaptive feedforward control. Physics-based self-sensing methods and data-driven self-sensing methods for reconstructing the DEA displacement without the need for additional sensors are discussed. Finally, the existing problems and new opportunities for the further studies are summarized.
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Robotics

Shepherding UAV Swarm with Action Prediction Based on Movement Constraints

In this study, we propose a new sheepdog-inspired control method for a swarm of small unmanned aerial vehicles (UAVs), which predicts the swarm behavior while explicitly accounting for the motion constraints of real robots. Sheepdog-inspired guidance control refers to a framework in which a small number of navigator agents (sheepdog agents) indirectly drive a large number of autonomous agents (a flock of sheep agents) so as to steer the group toward a target position. In conventional studies on sheepdog-inspired guidance, both types of agents have typically been modeled as point masses, and the guidance law for the navigator agents has been designed using simple interaction vectors based on the instantaneous relative positions between the agents. However, when implementing such methods on real robots such as drones, it is necessary to consider each agent's motion constraints, including upper bounds on velocity and acceleration. Moreover, we argue that guidance can be made more efficient by predicting the future behavior of the autonomous swarm that is observable to the navigator agents. To this end, we propose a three-dimensional guidance control law based on behavior prediction of autonomous agents under motion constraints, inspired by the Dynamic Window Approach (DWA). At each control cycle, the navigator agent generates a set of feasible motion candidates that satisfy its motion constraints, and predicts the short-horizon swarm evolution using an internal model of the autonomous agents maintained within the navigator agent. The motion candidates are then evaluated according to criteria such as the progress velocity toward the target, the positioning strategy with respect to the swarm, and safety margins, and the optimal motion is selected to achieve safe and efficient guidance. Numerical simulation results demonstrate the effectiveness of the proposed guidance control law.
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Saturday 18 April

Robotics · Cross-listed from cs.CV

Vision-Based Human Awareness Estimation for Enhanced Safety and Efficiency of AMRs in Industrial Warehouses

Ensuring human safety is of paramount importance in warehouse environments that feature mixed traffic of human workers and autonomous mobile robots (AMRs). Current approaches often treat humans as generic dynamic obstacles, leading to conservative AMR behaviors like slowing down or detouring, even when workers are fully aware and capable of safely sharing space. This paper presents a real-time vision-based method to estimate human awareness of an AMR using a single RGB camera. We integrate state-of-the-art 3D human pose lifting with head orientation estimation to ascertain a human's position relative to the AMR and their viewing cone, thereby determining if the human is aware of the AMR. The entire pipeline is validated using synthetically generated data within NVIDIA Isaac Sim, a robust physics-accurate robotics simulation environment. Experimental results confirm that our system reliably detects human positions and their attention in real time, enabling AMRs to safely adapt their motion based on human awareness. This enhancement is crucial for improving both safety and operational efficiency in industrial and factory automation settings.
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All authors Maximilian Haug, Christian Stippel, Lukas Pscherer, Benjamin Schwendinger, Ralph Hoch, Angel Gaydarov, Sebastian Schlund, Thilo Sauter

Robotics · Cross-listed from cs.CV

ScenarioControl: Vision-Language Controllable Vectorized Latent Scenario Generation

We introduce ScenarioControl, the first vision-language control mechanism for learned driving scenario generation. Given a text prompt or an input image, Scenario-Control synthesizes diverse, realistic 3D scenario rollouts - including map, 3D boxes of reactive actors over time, pedestrians, driving infrastructure, and ego camera observations. The method generates scenes in a vectorized latent space that represents road structure and dynamic agents jointly. To connect multimodal control with sparse vectorized scene elements, we propose a cross-global control mechanism that integrates crossattention with a lightweight global-context branch, enabling fine-grained control over road layout and traffic conditions while preserving realism. The method produces temporally consistent scenario rollouts from the perspectives different actors in the scene, supporting long-horizon continuation of driving scenarios. To facilitate training and evaluation, we release a dataset with text annotations aligned to vectorized map structures. Extensive experiments validate that the control adherence and fidelity of ScenarioControl compare favorable to all tested methods across all experiments. Project webpage: https://light.princeton.edu/ScenarioControl
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All authors Lili Gao, Yanbo Xu, William Koch, Samuele Ruffino, Luke Rowe, Behdad Chalaki, Dmitriy Rivkin, Julian Ost, Roger Girgis, Mario Bijelic, Felix Heide

Robotics · Cross-listed from cs.LG

BOIL: Learning Environment Personalized Information

Navigating complex environments poses challenges for multi-agent systems, requiring efficient extraction of insights from limited information. In this paper, we introduce the Blackbox Oracle Information Learning (BOIL) process, a scalable solution for extracting valuable insights from the environment structure. Leveraging the Pagerank algorithm and common information maximization, BOIL facilitates the extraction of information to guide long-term agent behavior applicable to problems such as coverage, patrolling, and stochastic reachability. Through experiments, we demonstrate the efficacy of BOIL in generating strategy distributions conducive to improved performance over extended time horizons, surpassing heuristic approaches in complex environments.
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Robotics

Web-Gewu: A Browser-Based Interactive Playground for Robot Reinforcement Learning

With the rapid development of embodied intelligence, robotics education faces a dual challenge: high computational barriers and cumbersome environment configuration. Existing centralized cloud simulation solutions incur substantial GPU and bandwidth costs that preclude large-scale deployment, while pure local computing is severely constrained by learners' hardware limitations. To address these issues, we propose \href{http://47.76.242.88:8080/receiver/index.html}{Web-Gewu}, an interactive robotics education platform built on a WebRTC cloud-edge-client collaborative architecture. The system offloads all physics simulation and reinforcement learning (RL) training to the edge node, while the cloud server acts exclusively as a lightweight signaling relay, enabling extremely low-cost browser-based peer-to-peer (P2P) real-time streaming. Learners can interact with multi-form robots at low end-to-end latency directly in a web browser without any local installation, and simultaneously observe real-time visualization of multi-dimensional monitoring data, including reinforcement learning reward curves. Combined with a predefined robust command communication protocol, Web-Gewu provides a highly scalable, out-of-the-box, and barrier-free teaching infrastructure for embodied intelligence, significantly lowering the barrier to entry for cutting-edge robotics technology.
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Robotics

Neural Network-Based Adaptive Event-Triggered Control for Dual-Arm Unmanned Aerial Manipulator Systems

This paper investigates the control problem of dual-arm unmanned aerial manipulator systems (DAUAMs). Strong coupling between the dual-arm and the multirotor platform, together with unmodeled dynamics and external disturbances, poses significant challenges to stable and accurate operation. An adaptive event-triggered control scheme with neural network-based approximation is proposed to address these issues while explicitly considering communication constraints. First, a dynamic model of the DAUAM system is derived, and a command-filter-based backstepping framework with error compensation is constructed. Then, a neural network is employed to approximate external frictions, and an event-triggered mechanism is designed to reduce the transmission frequency of control updates, thereby alleviating communication and energy burdens. Lyapunov-based analysis shows that all closed-loop signals remain bounded and that the tracking error converges to a neighborhood of the desired trajectory within a fixed time. Finally, experiments on a self-built DAUAM platform demonstrate that the proposed approach achieves accurate trajectory tracking.
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All authors Yang Wang, Hai Yu, Wei He, Jianda Han, Yongchun Fang, Xiao Liang

Robotics · Cross-listed from cs.AI

Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification

As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
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All authors Jiawen Wen, Penglei Sun, Wenjie Zhang, Suixuan Qiu, Weisheng Xu, Xiaofei Yang, Xiaowen Chu

Robotics

NaviFormer: A Deep Reinforcement Learning Transformer-like Model to Holistically Solve the Navigation Problem

Path planning is usually solved by addressing either the (high-level) route planning problem (waypoint sequencing to achieve the final goal) or the (low-level) path planning problem (trajectory prediction between two waypoints avoiding collisions). However, real-world problems usually require simultaneous solutions to the route and path planning subproblems with a holistic and efficient approach. In this paper, we introduce NaviFormer, a deep reinforcement learning model based on a Transformer architecture that solves the global navigation problem by predicting both high-level routes and low-level trajectories. To evaluate NaviFormer, several experiments have been conducted, including comparisons with other algorithms. Results show competitive accuracy from NaviFormer since it can understand the constraints and difficulties of each subproblem and act consequently to improve performance. Moreover, its superior computation speed proves its suitability for real-time missions.
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All authors Daniel Fuertes, Andrea Cavallaro, Carlos R. del-Blanco, Fernando Jaureguizar, Narciso García

Robotics

Multi-stage Planning for Multi-target Surveillance using Aircrafts Equipped with Synthetic Aperture Radars Aware of Target Visibility

Generating trajectories for synthetic aperture radar (SAR)-equipped aircraft poses significant challenges due to terrain constraints, and the need for straight-flight segments to ensure high-quality imaging. Related works usually focus on trajectory optimization for predefined straight-flight segments that do not adapt to the target visibility, which depends on the 3D terrain and aircraft orientation. In addition, this assumption does not scale well for the multi-target problem, where multiple straight-flight segments that maximize target visibility must be defined for real-time operations. For this purpose, this paper presents a multi-stage planning system. First, the waypoint sequencing to visit all the targets is estimated. Second, straight-flight segments maximizing target visibility according to the 3D terrain are predicted using a novel neural network trained with deep reinforcement learning. Finally, the segments are connected to create a trajectory via optimization that imposes 3D Dubins curves. Evaluations demonstrate the robustness of the system for SAR missions since it ensures high-quality multi-target SAR image acquisition aware of 3D terrain and target visibility, and real-time performance.
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All authors Daniel Fuertes, Carlos R. del-Blanco, Fernando Jaureguizar, Juan José Navarro-Corcuera, Narciso García

Robotics · Cross-listed from cs.CV

LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning

Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS prioritizes maximizing reconstruction quality over communication throughput, existing low-altitude resource allocation schemes become inefficient. This inefficiency stems from their failure to account for image diversity introduced by varying viewpoints. To fill this gap, we propose a groupwise heterogeneous graph neural network (GW-HGNN) for LAGS resource allocation. GW-HGNN explicitly models the non-uniform contribution of different image groups to the reconstruction process, thus automatically balancing data fidelity and transmission cost. The key insight of GW-HGNN is to transform LAGS losses and communication constraints into graph learning costs for dual-level message passing. Experiments on real-world LAGS datasets demonstrate that GW-HGNN significantly outperforms state-of-the-art benchmarks across key rendering metrics, including PSNR, SSIM, and LPIPS. Furthermore, GW-HGNN reduces computational latency by approximately 100x compared to the widely-used MOSEK solver, achieving millisecond-level inference suitable for real-time deployment.
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All authors Yikun Wang, Yujie Wan, Wei Zuo, Shuai Wang, Yik-Chung Wu, Chengzhong Xu, Huseyin Arslan

Robotics

Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks

Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.
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Robotics

Time-Division Multiplexing Actuation in Tendon-Driven Arms: Lightweight Design and Fault Tolerance

Robotic manipulators for aerospace applications require a delicate balance between lightweight construction and fault-tolerant operation to satisfy strict weight limitations and ensure reliability in remote, hazardous environments. This paper presents Time-Division Multiplexing Actuation (TDMA), a practical approach for tendon-driven robots that significantly reduces actuator count while preserving high torque output and intrinsic fault tolerance. The key hardware employs a vertically-stacked rotational selection structure that integrates self-rotating TDM motors for rapid configuration, electromagnetic clutches enabling sub-0.1 second engagement, a worm gear reducer for enhanced load capacity and self-locking capability, and a dual-encoder system for precise, long-term positioning. Leveraging TDMA, the proposed MuxArm achieves a self-weight of 2.17 kg, supports an actuator driving capacity of 10 kg, and maintains end-effector accuracy up to 1% of its length, even under partial servo failure. Additionally, an actuation space trajectory planning algorithm is developed, enabling fault-tolerant control and reducing tendon load by up to 50% compared to conventional methods. Comprehensive experiments demonstrate MuxArm's robust performance in diverse settings, including free-space, cluttered, and confined environments.
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All authors Shoujie Li, Changqing Guo, Jianle Xu, Hong Luo, Xueqian Wang, Wenbo Ding, Bin Liang

Robotics

Chain Of Interaction Benchmark (COIN): When Reasoning meets Embodied Interaction

Generalist embodied agents must perform interactive, causally-dependent reasoning, continually interacting with the environment, acquiring information, and updating plans to solve long-horizon tasks before they could be adopted in real-life scenarios. For instance, retrieving an apple from a cabinet may require opening multiple doors and drawers before the apple becomes visible and reachable, demanding sequential interaction under partial observability. However, existing benchmarks fail to systematically evaluate this essential capability. We introduce COIN, a benchmark designed to assess interactive reasoning in realistic robotic manipulation through three key contributions. First, we construct COIN-50: 50 interactive tasks in daily scenarios, and create COIN-Primitive required by causally-dependent tasks, and COIN-Composition with mid-term complexity for skill learning and generalization evaluation. Second, we develop a low-cost mobile AR teleoperation system and collect the COIN-Primitive Dataset with 50 demonstrations per primitive task (1,000 in total). Third, we develop systematic evaluation metrics about execution stability and generalization robustness to evaluate CodeAsPolicy, VLA, and language-conditioned H-VLA approaches. Our comprehensive evaluation reveals critical limitations in current methods: models struggle with interactive reasoning tasks due to significant gaps between visual understanding and motor execution. We provide fine-grained analysis of these limitations.
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All authors Xianhao Wang, Xiaojian Ma, Haozhe Hu, Rongpeng Su, Yutian Cheng, Zhou Ziheng, Hangxin Liu, Lei Liu, Bin Li, Qing Li

Robotics

Greedy Kalman-Swarm: Improving State Estimation in Robot Swarms in Harsh Environments

State estimation is a fundamental requirement in robotics, where the accurate determination of a robot's state is essential for stable operation despite inherent process disturbances and sensor noise. Traditionally, this is achieved through Kalman filtering, providing a statistically optimal estimate by balancing predictive models with noisy measurements. In the context of robotic swarms, the challenge shifts from individual accuracy to collective coordination, where the integration of global dynamics can significantly enhance the precision of the entire group. Existing estimation techniques rely on centralized processing or heavy communication protocols to reach a global consensus, which are frequently impractical in real-world deployments. Here we show that a localized, "greedy" approach to distributed state estimation (termed "Greedy Kalman-Swarm") allows individual robots to leverage relative inter-robot sensing for improved accuracy without requiring full data availability or global communication. Simulations in communication-constrained environments show robots can effectively integrate all currently available neighbor data at each iteration to refine their internal states, yet remain robust and functional even when data is missing. This results in a performance profile that strikes a balance between the low overhead of independent estimation and the high accuracy of centralized systems, specifically under harsh or dynamic environmental conditions. Our results demonstrate that global state awareness can be emergent rather than enforced, providing a scalable framework for maintaining swarm cohesion in unpredictable terrains. We anticipate that this decentralized methodology will serve as a foundation for more resilient autonomous systems, particularly in search-and-rescue or space exploration missions where reliable, high-bandwidth communication cannot be guaranteed.
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Robotics

Refinement of Accelerated Demonstrations via Incremental Iterative Reference Learning Control for Fast Contact-Rich Imitation Learning

Fast execution of contact-rich manipulation is critical for practical deployment, yet providing fast demonstrations for imitation learning (IL) remains challenging: humans cannot demonstrate at high speed, and naively accelerating demonstrations alters contact dynamics and induces large tracking errors. We present a method to autonomously refine time-accelerated demonstrations by repurposing Iterative Reference Learning Control (IRLC) to iteratively update the reference trajectory from observed tracking errors. However, applying IRLC directly at high speed tends to produce larger early-iteration errors and less stable transients. To address this issue, we propose Incremental Iterative Reference Learning Control (I2RLC), which gradually increases the speed while updating the reference, yielding high-fidelity trajectories. We validate on real-robot whiteboard erasing and peg-in-hole tasks using a teleoperation setup with a compliance-controlled follower and a 3D-printed haptic leader. Both IRLC and I2RLC achieve up to 10x faster demonstrations with reduced tracking error; moreover, I2RLC improves spatial similarity to the original trajectories by 22.5% on average over IRLC across three tasks and multiple speeds (3x-10x). We then use the refined trajectories to train IL policies; the resulting policies execute faster than the demonstrations and achieve 100% success rates in the peg-in-hole task at both seen and unseen positions, with I2RLC-trained policies exhibiting lower contact forces than those trained on IRLC-refined demonstrations. These results indicate that gradual speed scheduling coupled with reference adaptation provides a practical path to fast, contact-rich IL.
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All authors Koki Yamane, Cristian C. Beltran-Hernandez, Steven Oh, Masashi Hamaya, Sho Sakaino

Robotics

LongBench: Evaluating Robotic Manipulation Policies on Real-World Long-Horizon Tasks

Robotic manipulation policies often degrade over extended horizons, yet existing benchmarks provide limited insight into why such failures occur. Most prior benchmarks are either simulation-based or report aggregate success, making it difficult to disentangle the distinct sources of temporal difficulty in real-world execution. We introduce LongBench, a real-world benchmark for evaluating long-horizon manipulation. LongBench consists of over 1,000 real-world episodes, covering two complementary regimes: Context-Independent (fully observable) and Context-Dependent (ambiguity-driven). By organizing tasks into capability- and ambiguity-specific subsets, LongBench enables mechanism-aware evaluation of execution robustness, temporal consistency, and context-dependent reasoning. Evaluating six state-of-the-art policies reveals that long-horizon performance is not governed by a single factor. We observe that performance in fully observable settings is more strongly associated with execution robustness, while contextual difficulty varies across tasks and is not consistently improved by memory-based methods. We hope that LongBench serves as a useful benchmark for studying long-horizon manipulation and for developing policies with stronger robustness across both execution and contextual challenges.
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All authors Xueyao Chen, Jingkai Jia, Tong Yang, Yibo Fu, Wei Li, Wenqiang Zhang

Friday 17 April

Robotics · Cross-listed from cs.CY

Consent Chain Degradation in Embodied Multi-Agent Systems: Bridging the Gap Between AI Agent Governance and Robot Ethics

Robotic systems are moving from isolated platforms to interconnected multi-agent ecosystems that operate in human environments. This shift raises a governance problem that existing frameworks do not address: how does consent propagate, degrade, and break down across chains of delegation between embodied autonomous agents? The AI ethics community has begun to study consent for digital software agents, and the HRI community has examined consent in dyadic human-robot encounters. Neither body of work covers what happens when physical robots delegate tasks to other robots in ways that affect humans. This paper introduces consent chain degradation (CCD), a conceptual framework for analyzing how the specificity, validity, and scope of human consent erodes as authority passes through multi-robot delegation chains. We propose a three-layer governance architecture, the Consent Runtime Verification Framework for Embodied Agents (CoRVE), which integrates consent scope modeling, delegation chain tracking, and physical irreversibility assessment. Three scenarios in healthcare, domestic, and industrial robotics show how CCD arises in practice, including a worked numerical example. A regulatory gap analysis covering the EU AI Act, the GDPR, the Machinery Regulation, and the Revised Product Liability Directive shows that all four instruments leave core CCD dimensions unaddressed.
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