Robotics
Papers
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Thursday 2 April
Grid mapping is a fundamental approach to modeling the environment of intelligent vehicles or robots. Compared with object-based environment modeling, grid maps offer the distinct advantage of representing the environment without requiring any assumptions about objects, such as type or shape. For grid-map-based approaches, the environment is divided into cells, each containing information about its respective area, such as occupancy. This representation of the entire environment is crucial for achieving higher levels of autonomy. However, it has the drawback that modeling the scene at the cell level results in inherently large data sizes. Patched grid maps tackle this issue to a certain extent by adapting cell sizes in specific areas. Nevertheless, the data sizes of patched grid maps are still too large for novel distributed processing setups or vehicle-to-everything (V2X) applications. Our work builds on a patch-based grid-map approach and investigates the size problem from a communication perspective. To address this, we propose a patch-based communication pipeline that leverages existing compression algorithms to transmit grid-map data efficiently. We provide a comprehensive analysis of this pipeline for both intra-vehicle and V2X-based communication. The analysis is verified for these use cases with two real-world experiment setups. Finally, we summarize recommended guidelines for the efficient transmission of grid-map data in intelligent transportation systems.
Robotics
Causal Scene Narration: Inference-Time Text Restructuring for Vision-Language-Action Driving
Vision-Language-Action (VLA) models for autonomous driving receive navigation commands and hazard notices as disconnected text fragments, forcing the model to discover on its own which environmental constraints are relevant to the current maneuver. We introduce Causal Scene Narration (CSN), which restructures VLA text inputs through intent-constraint alignment, quantitative grounding, and structured separation at inference time with zero GPU cost. To test CSN across different model states and safety layers, we evaluate it alongside training-time preference alignment (PL-DPO-NLL) and runtime supervision as experimental conditions. A multi-town CARLA evaluation (16 routes, 8 towns, N=5, 95% bootstrap CIs) shows that CSN yields relative improvements in CARLA Driving Score (DS, route completion weighted by infraction penalty) of +31.1% on original LMDrive and +24.5% on the PL-DPO-NLL variant. A controlled ablation separating information content from text organization reveals that information content carries most of CSN's gain across both model weights (+6.17 DS on original LMDrive; +6.88 DS on PL-DPO-NLL). While causal structure accounts for an estimated 39.1% (95% CI [6.6%, 71.4%]) of the gain on original LMDrive versus 13.5% on PL-DPO-NLL, the structural share on the aligned model and the cross-configuration asymmetry remain statistically inconclusive at N=5 due to wide bootstrap intervals. A perception noise ablation further confirms that CSN's benefit survives distance errors up to +/-5 m, speed noise up to +/-30%, and 20% actor miss rates. Finally, we report a negative result on combining CSN with runtime supervision: a naive direction-conflict monitor never fires on this benchmark and, when paired with CSN, degrades DS via passive control clamping that truncates CSN-guided evasive maneuvers. Code is available at https://github.com/LiYun0607/CausalSceneNarration.
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Robotics
Hi-LOAM: Hierarchical Implicit Neural Fields for LiDAR Odometry and Mapping
LiDAR Odometry and Mapping (LOAM) is a pivotal technique for embodied-AI applications such as autonomous driving and robot navigation. Most existing LOAM frameworks are either contingent on the supervision signal, or lack of the reconstruction fidelity, which are deficient in depicting details of large-scale complex scenes. To overcome these limitations, we propose a multi-scale implicit neural localization and mapping framework using LiDAR sensor, called Hi-LOAM. Hi-LOAM receives LiDAR point cloud as the input data modality, learns and stores hierarchical latent features in multiple levels of hash tables based on an octree structure, then these multi-scale latent features are decoded into signed distance value through shallow Multilayer Perceptrons (MLPs) in the mapping procedure. For pose estimation procedure, we rely on a correspondence-free, scan-to-implicit matching paradigm to estimate optimal pose and register current scan into the submap. The entire training process is conducted in a self-supervised manner, which waives the model pre-training and manifests its generalizability when applied to diverse environments. Extensive experiments on multiple real-world and synthetic datasets demonstrate the superior performance, in terms of the effectiveness and generalization capabilities, of our Hi-LOAM compared to existing state-of-the-art methods.
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Robotics
OpenGo: An OpenClaw-Based Robotic Dog with Real-Time Skill Switching
Adaptation to complex tasks and multiple scenarios remains a significant challenge for a single robot agent. The ability to acquire organize, and switch between a wide range of skills in real time, particularly in dynamic environments, has become a fundamental requirement for embodied intelligence. We introduce OpenGo, an OpenClaw-powered embodied robotic dog capable of switching skills in real time according to the scene and task instructions. Specifically, the agent is equipped with (1) a customizable skill library with easy skill import and autonomous skill validation, (2) a dispatcher that selects and invokes different skills according to task prompts or language instructions, and (3) a self-learning framework that fine-tunes skills based on task completion and human feedback. We deploy the agent in Unitree's Go2 robotic dog and validate its capabilities in self-checking and switching of skills autonomously. In addition, by integrating Feishu-platform communication, we enable natural-language guidance and human feedback, allowing inexperienced users to control the robotic dog through simple instructions.
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Robotics
3-D Relative Localization for Multi-Robot Systems with Angle and Self-Displacement Measurements
Realizing relative localization by leveraging inter-robot local measurements is a challenging problem, especially in the presence of measurement noise. Motivated by this challenge, in this paper we propose a novel and systematic 3-D relative localization framework based on inter-robot interior angle and self-displacement measurements. Initially, we propose a linear relative localization theory comprising a distributed linear relative localization algorithm and sufficient conditions for localizability. According to this theory, robots can determine their neighbors' relative positions and orientations in a purely linear manner. Subsequently, in order to deal with measurement noise, we present an advanced Maximum a Posterior (MAP) estimator by addressing three primary challenges existing in the MAP estimator. Firstly, it is common to formulate the MAP problem as an optimization problem, whose inherent non-convexity can result in local optima. To address this issue, we reformulate the linear computation process of the linear relative localization algorithm as a Weighted Total Least Squares (WTLS) optimization problem on manifolds. The optimal solution of the WTLS problem is more accurate, which can then be used as initial values when solving the optimization problem associated with the MAP problem, thereby reducing the risk of falling into local optima. The second challenge is the lack of knowledge of the prior probability density of the robots' relative positions and orientations at the initial time, which is required as an input for the MAP estimator. To deal with it, we combine the WTLS with a Neural Density Estimator (NDE). Thirdly, to prevent the increasing size of the relative positions and orientations to be estimated as the robots continuously move when solving the MAP problem, a marginalization mechanism is designed, which ensures that the computational cost remains constant.
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Robotics
A Graph Neural Network Approach for Solving the Ranked Assignment Problem in Multi-Object Tracking
Associating measurements with tracks is a crucial step in Multi-Object Tracking (MOT) to guarantee the safety of autonomous vehicles. To manage the exponentially growing number of track hypotheses, truncation becomes necessary. In the $\delta$-Generalized Labeled Multi-Bernoulli ($\delta$-GLMB) filter application, this truncation typically involves the ranked assignment problem, solved by Murty's algorithm or the Gibbs sampling approach, both with limitations in terms of complexity or accuracy, respectively. With the motivation to improve these limitations, this paper addresses the ranked assignment problem arising from data association tasks with an approach that employs Graph Neural Networks (GNNs). The proposed Ranked Assignment Prediction Graph Neural Network (RAPNet) uses bipartite graphs to model the problem, harnessing the computational capabilities of deep learning. The conclusive evaluation compares the RAPNet with Murty's algorithm and the Gibbs sampler, showing accuracy improvements compared to the Gibbs sampler.
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Robotics
Bridging Large-Model Reasoning and Real-Time Control via Agentic Fast-Slow Planning
Large foundation models enable powerful reasoning for autonomous systems, but mapping semantic intent to reliable real-time control remains challenging. Existing approaches either (i) let Large Language Models (LLMs) generate trajectories directly - brittle, hard to verify, and latency-prone - or (ii) adjust Model Predictive Control (MPC) objectives online - mixing slow deliberation with fast control and blurring interfaces. We propose Agentic Fast-Slow Planning, a hierarchical framework that decouples perception, reasoning, planning, and control across natural timescales. The framework contains two bridges. Perception2Decision compresses scenes into ego-centric topologies using an on-vehicle Vision-Language Model (VLM) detector, then maps them to symbolic driving directives in the cloud with an LLM decision maker - reducing bandwidth and delay while preserving interpretability. Decision2Trajectory converts directives into executable paths: Semantic-Guided A* embeds language-derived soft costs into classical search to bias solutions toward feasible trajectories, while an Agentic Refinement Module adapts planner hyperparameters using feedback and memory. Finally, MPC tracks the trajectories in real time, with optional cloud-guided references for difficult cases. Experiments in CARLA show that Agentic Fast-Slow Planning improves robustness under perturbations, reducing lateral deviation by up to 45% and completion time by over 12% compared to pure MPC and an A*-guided MPC baseline. Code is available at https://github.com/cjychenjiayi/icra2026_AFSP.
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Robotics
AURA: Multimodal Shared Autonomy for Real-World Urban Navigation
Long-horizon navigation in complex urban environments relies heavily on continuous human operation, which leads to fatigue, reduced efficiency, and safety concerns. Shared autonomy, where a Vision-Language AI agent and a human operator collaborate on maneuvering the mobile machine, presents a promising solution to address these issues. However, existing shared autonomy methods often require humans and AI to operate within the same action space, leading to high cognitive overhead. We present Assistive Urban Robot Autonomy (AURA), a new multi-modal framework that decomposes urban navigation into high-level human instruction and low-level AI control. AURA incorporates a Spatial-Aware Instruction Encoder to align various human instructions with visual and spatial context. To facilitate training, we construct MM-CoS, a large-scale dataset comprising teleoperation and vision-language descriptions. Experiments in simulation and the real world demonstrate that AURA effectively follows human instructions, reduces manual operation effort, and improves navigation stability, while enabling online adaptation. Moreover, under similar takeover conditions, our shared autonomy framework reduces the frequency of takeovers by more than 44%. Demo video and more detail are provided in the project page.
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Robotics
Smooth Feedback Motion Planning with Reduced Curvature
Feedback motion planning over cell decompositions provides a robust method for generating collision-free robot motion with formal guarantees. However, existing algorithms often produce paths with unnecessary bending, leading to slower motion and higher control effort. This paper presents a computationally efficient method to mitigate this issue for a given simplicial decomposition. A heuristic is introduced that systematically aligns and assigns local vector fields to produce more direct trajectories, complemented by a novel geometric algorithm that constructs a maximal star-shaped chain of simplexes around the goal. This creates a large “funnel” in which an optimal, direct-to-goal control law can be safely applied. Simulations demonstrate that our method generates measurably more direct paths, reducing total bending by an average of 91.40% and LQR control effort by an average of 45.47%. Furthermore, comparative analysis against sampling-based and optimization-based planners confirms the time efficacy and robustness of our approach. While the proposed algorithms work over any finite-dimensional simplicial complex embedded in the collision-free subset of the configuration space, the practical application focuses on low-dimensional ($d\le3$) configuration spaces, where simplicial decomposition is computationally tractable.
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Robotics · Cross-listed from cs.CV
F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling
We present F3DGS, a federated 3D Gaussian Splatting framework for decentralized multi-agent 3D reconstruction. Existing 3DGS pipelines assume centralized access to all observations, which limits their applicability in distributed robotic settings where agents operate independently, and centralized data aggregation may be restricted. Directly extending centralized training to multi-agent systems introduces communication overhead and geometric inconsistency. F3DGS first constructs a shared geometric scaffold by registering locally merged LiDAR point clouds from multiple clients to initialize a global 3DGS model. During federated optimization, Gaussian positions are fixed to preserve geometric alignment, while each client updates only appearance-related attributes, including covariance, opacity, and spherical harmonic coefficients. The server aggregates these updates using visibility-aware aggregation, weighting each client's contribution by how frequently it observed each Gaussian, resolving the partial-observability challenge inherent to multi-agent exploration. To evaluate decentralized reconstruction, we collect a multi-sequence indoor dataset with synchronized LiDAR, RGB, and IMU measurements. Experiments show that F3DGS achieves reconstruction quality comparable to centralized training while enabling distributed optimization across agents. The dataset, development kit, and source code will be publicly released.
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Robotics
Boosting Vision-Language-Action Finetuning with Feasible Action Neighborhood Prior
In real-world robotic manipulation, states typically admit a neighborhood of near-equivalent actions. That is, for each state, there exist a feasible action neighborhood (FAN) rather than a single correct action, within which motions yield indistinguishable progress. However, prevalent VLA training methodologies are directly inherited from linguistic settings and do not exploit the FAN property, thus leading to poor generalization and low sample efficiency. To address this limitation, we introduce a FAN-guided regularizer that shapes the model's output distribution to align with the geometry of FAN. Concretely, we introduce a Gaussian prior that promotes locally smooth and unimodal predictions around the preferred direction and magnitude. In extensive experiments across both reinforced finetuning (RFT) and supervised finetuning (SFT), our method achieves significant improvement in sample efficiency, and success rate in both in-distribution and out-of-distribution (OOD) scenarios. By aligning with the intrinsic action tolerance of physical manipulation, FAN-guided regularization provides a principled and practical method for sample-efficient, and generalizable VLA adaptation.
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Robotics
MobiGuide: Vocabulary-Guided Online Recovery for Mobile Manipulation
A central challenge in mobile manipulation is preserving multiple plausible action modes while remaining reactive during execution. For example, grasping a bottle in a cluttered scene can be achieved through multiple physically feasible base-arm motion plans. Deterministic VLA policies trained with $L_1$ regression are efficient, but they tend to average across valid modes and may produce physically invalid actions. Diffusion-based generative policies can better represent multimodal action distributions, yet their proposals may be weakly constrained when generated from pure noise, and iterative sampling can increase inference cost. Action chunking helps amortize inference, but it also introduces partially open-loop execution, allowing small mismatches to accumulate into drift. We present MobiGuide, a generative VLA model for efficient mobile manipulation, where action generation is guided by a structured trajectory vocabulary. Constructed from expert demonstrations, this vocabulary encodes plausible whole-body motion patterns and provides structured priors for feasible action generation. Given the current observation and instruction, MobiGuide locally refines these reference trajectories into context-compatible action proposals and selects the most suitable trajectory for execution. This preserves multimodal action candidates while keeping generation constrained around feasible expert-like motion modes. To mitigate chunk-induced drift, we further introduce a lightweight residual correction module that performs high-frequency, per-step adjustments during rollout. Across diverse mobile manipulation tasks, MobiGuide improves success and stability under execution disturbances while maintaining low-latency inference.
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Robotics
Robust Autonomous Control of a Magnetic Millirobot in In Vitro Cardiac Flow
Untethered magnetic millirobots offer significant potential for minimally invasive cardiac therapies; however, achieving reliable autonomous control in pulsatile cardiac flow remains challenging. This work presents a vision-guided control framework enabling precise autonomous navigation of a magnetic millirobot in an in vitro heart phantom under physiologically relevant flow conditions. The system integrates UNet-based localization, A* path planning, and a sliding mode controller with a disturbance observer (SMC-DOB) designed for multi-coil electromagnetic actuation. Although drag forces are estimated using steady-state CFD simulations, the controller compensates for transient pulsatile disturbances during closed-loop operation. In static fluid, the SMC-DOB achieved sub-millimeter accuracy (root-mean-square error, RMSE = 0.49 mm), outperforming PID and MPC baselines. Under moderate pulsatile flow (7 cm/s peak, 20 cP), it reduced RMSE by 37% and peak error by 2.4$\times$ compared to PID. It further maintained RMSE below 2 mm (0.27 body lengths) under elevated pulsatile flow (10 cm/s peak, 20 cP) and under low-viscosity conditions (4.3 cP, 7 cm/s peak), where baseline controllers exhibited unstable or failed tracking. These results demonstrate robust closed-loop magnetic control under time-varying cardiac flow disturbances and support the feasibility of autonomous millirobot navigation for targeted drug delivery.
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Robotics · Cross-listed from eess.SY
MorphoGuard: A Morphology-Based Whole-Body Interactive Motion Controller
Whole-body control (WBC) has demonstrated significant advantages in complex interactive movements of high-dimensional robotic systems. However, when a robot is required to handle dynamic multi-contact combinations along a single kinematic chain-such as pushing open a door with its elbow while grasping an object-it faces major obstacles in terms of complex contact representation and joint configuration coupling. To address this, we propose a new control approach that explicitly manages arbitrary contact combinations, aiming to endow robots with whole-body interactive capabilities. We develop a morphology-constrained WBC network (MorphoGuard)-which is trained on a self-constructed dual-arm physical and simulation platform. A series of model recommendation experiments are designed to systematically investigate the impact of backbone architecture, fusion strategy, and model scale on network performance. To evaluate the control performance, we adopt a multi-object interaction task as the benchmark, requiring the model to simultaneously manipulate multiple target objects to specified positions. Experimental results show that the proposed method achieves a contact point management error of approximately 1 cm, demonstrating its effectiveness in whole-body interactive control.
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Wednesday 1 April
Robotics
An Edge-Host-Cloud Architecture for Robot-Agnostic, Caregiver-in-the-Loop Personalized Cognitive Exercise: Multi-Site Deployment in Dementia Care
We present Speaking Memories, a distributed, stakeholder-in-the-loop robotic interaction platform for personalized cognitive exercise support. Rather than a single robot-centric system, Speaking Memories is designed as a generalizable robotics architecture that integrates caregiver-authored knowledge, local edge intelligence, and embodied robotic agents into a unified socio-technical loop. The platform fuses auditory, visual, and textual signals to enable emotion-aware, personalized dialogue, while decoupling multimodal perception and reasoning from robot-specific hardware through a local edge interaction server. This design achieves low-latency, privacy-preserving operation and supports scalable deployment across heterogeneous robotic embodiments. Caregivers and family members contribute structured biographical knowledge via a secure cloud portal, which conditions downstream dialogue policies and enables longitudinal personalization across interaction sessions. Beyond real-time interaction, the system incorporates an automated multimodal evaluation layer that continuously analyzes user responses, affective cues, and engagement patterns, producing structured interaction metrics at scale. These metrics support systematic assessment of interaction quality, enable data-driven model fine-tuning, and lay the foundation for future clinician- and caregiver-informed personalization and intervention planning. We evaluate the platform through real-world deployments, measuring end-to-end latency, dialogue coherence, interaction stability, and stakeholder-reported usability and engagement. Results demonstrate sub-6-second response latency, robust multimodal synchronization, and consistently positive feedback from both participants and caregivers. Furthermore, subsets of the dataset can be shared upon request, subject to participant consent and IRB constraints.
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Robotics
Distal-Stable Beam for Continuum Robots
Continuum robots are well suited for constrained environments but suffer from low distal stiffness, resulting in large posture errors under external loads. In this paper, we propose a novel structural primitive, the Distal-Stable Beam, which achieves a strong stiffness gradient through purely geometric design, maintaining compliance in the intermediate section while ensuring high distal rigidity. The structure consists of two parallel rods and one convergent rod constrained by guide disks, introducing geometric coupling that suppresses deformation modes and preserves distal posture. Experiments show that the distal stiffness is 12 times higher than at the center, corresponding to an approximately 100-fold improvement over a conventional cantilever beam. The proposed mechanism enables simultaneous compliance and distal stability without active stiffness modulation, providing a new design approach for continuum robots requiring both safety and precision.
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Robotics
Efficient Equivariant Transformer for Self-Driving Agent Modeling
Accurately modeling agent behaviors is an important task in self-driving. It is also a task with many symmetries, such as equivariance to the order of agents and objects in the scene or equivariance to arbitrary roto-translations of the entire scene as a whole; i.e., SE(2)-equivariance. The transformer architecture is a ubiquitous tool for modeling these symmetries. While standard self-attention is inherently permutation equivariant, explicit pairwise relative positional encodings have been the standard for introducing SE(2)-equivariance. However, this approach introduces an additional cost that is quadratic in the number of agents, limiting its scalability to larger scenes and batch sizes. In this work, we propose DriveGATr, a novel transformer-based architecture for agent modeling that achieves SE(2)-equivariance without the computational cost of existing methods. Inspired by recent advances in geometric deep learning, DriveGATr encodes scene elements as multivectors in the 2D projective geometric algebra $\mathbb{R}^*_{2,0,1}$ and processes them with a stack of equivariant transformer blocks. Crucially, DriveGATr models geometric relationships using standard attention between multivectors, eliminating the need for costly explicit pairwise relative positional encodings. Experiments on the Waymo Open Motion Dataset demonstrate that DriveGATr is comparable to the state-of-the-art in traffic simulation and establishes a superior Pareto front for performance vs computational cost.
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Robotics
Low-Burden LLM-Based Preference Learning: Personalizing Assistive Robots from Natural Language Feedback for Users with Paralysis
Physically Assistive Robots require personalized behaviors to ensure user safety and comfort. However, traditional preference learning methods, like exhaustive pairwise comparisons, cause substantial physical and cognitive fatigue for users with severe motor impairments. To solve this, we propose a low-burden, offline framework that translates unstructured natural language feedback directly into deterministic robotic control policies. To safely bridge the gap between ambiguous human speech and robotic code, our pipeline uses Large Language Models (LLMs) grounded in the Occupational Therapy Practice Framework. This clinical reasoning decodes subjective user reactions into explicit physical and psychological needs, which are then mapped into transparent decision trees. Before deployment, an automated "LLM-as-a-Judge" verifies the code's structural safety. We validated this system in a simulated meal preparation study with 10 adults with paralysis. Results show our natural language approach significantly reduces user workload compared to traditional baselines. Additionally, occupational therapists confirmed the generated policies are safe and accurately reflect user preferences.
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Robotics · Cross-listed from eess.SY
Neural Robust Control on Lie Groups Using Contraction Methods (Extended Version)
In this paper, we propose a learning framework for synthesizing a robust controller for dynamical systems evolving on a Lie group. A robust control contraction metric (RCCM) and a neural feedback controller are jointly trained to enforce contraction conditions on the Lie group manifold. Sufficient conditions are derived for the existence of such an RCCM and neural controller, ensuring that the geometric constraints imposed by the manifold structure are respected while establishing a disturbance-dependent tube that bounds the output trajectories. As a case study, a feedback controller for a quadrotor is designed using the proposed framework. Its performance is evaluated using numerical simulations and compared with a geometric controller.
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Robotics
Learning When to See and When to Feel: Adaptive Vision-Torque Fusion for Contact-Aware Manipulation
Vision-based policies have achieved a good performance in robotic manipulation due to the accessibility and richness of visual observations. However, purely visual sensing becomes insufficient in contact-rich and force-sensitive tasks where force/torque (F/T) signals provide critical information about contact dynamics, alignment, and interaction quality. Although various strategies have been proposed to integrate vision and F/T signals, including auxiliary prediction objectives, mixture-of-experts architectures, and contact-aware gating mechanisms, a comparison of these approaches remains lacking. In this work, we provide a controlled comparison of different F/T-vision integration strategies within diffusion-based manipulation policies. In addition, we propose an adaptive integration strategy that ignores F/T signals during non-contact phases while adaptively leveraging both vision and torque information during contact. Experimental results demonstrate that our method outperforms the strongest baseline by 14% in success rate, highlighting the importance of contact-aware multimodal fusion for robotic manipulation.
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Robotics
A soft and lightweight fabric-based pneumatic interface for multimodal fingertip tactile feedback
Wearable fingertip haptic devices are critical for realistic interaction in virtual reality, augmented reality, and teleoperation, yet existing approaches struggle to simultaneously achieve adequate tactile output, low mass, simple fabrication, and untethered portability. Here we show that fabric-based pneumatic actuation can address this gap. Our device comprises four pneumatic chambers fabricated from thermoplastic polyurethane-coated fabric via computer numerical control heat-sealing, yielding a soft, conformable interface weighing 2.1 g that operates untethered with a wrist-mounted control unit. Mechanical and dynamic characterization confirms that the fabric actuators produce sufficient force, displacement, and bandwidth for fingertip tactile rendering. A psychophysical study with 15 participants demonstrates classification accuracy exceeding 90% across three distinct tactile modes – contact configuration, directional sliding, and vibrotactile frequency. These findings establish fabric-based pneumatic actuation as a viable technology route for lightweight, low-cost, and multimodal fingertip haptic interfaces.
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Robotics · Cross-listed from cs.CV
AffordTissue: Dense Affordance Prediction for Tool-Action Specific Tissue Interaction
Surgical action automation has progressed rapidly toward achieving surgeon-like dexterous control, driven primarily by advances in learning from demonstration and vision-language-action models. While these have demonstrated success in table-top experiments, translating them to clinical deployment remains challenging: current methods offer limited predictability on where instruments will interact on tissue surfaces and lack explicit conditioning inputs to enforce tool-action-specific safe interaction regions. Addressing this gap, we introduce AffordTissue, a multimodal framework for predicting tool-action specific tissue affordance regions as dense heatmaps during cholecystectomy. Our approach combines a temporal vision encoder capturing tool motion and tissue dynamics across multiple viewpoints, language conditioning enabling generalization across diverse instrument-action pairs, and a DiT-style decoder for dense affordance prediction. We establish the first tissue affordance benchmark by curating and annotating 15,638 video clips across 103 cholecystectomy procedures, covering six unique tool-action pairs involving four instruments (hook, grasper, scissors, clipper) and their associated tasks: dissection, grasping, clipping, and cutting. Experiments demonstrate substantial improvement over vision-language model baselines (20.6 px ASSD vs. 60.2 px for Molmo-VLM), showing that our task-specific architecture outperforms large-scale foundation models for dense surgical affordance prediction. By predicting tool-action specific tissue affordance regions, AffordTissue provides explicit spatial reasoning for safe surgical automation, potentially unlocking explicit policy guidance toward appropriate tissue regions and early safe stop when instruments deviate outside predicted safe zones.
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Robotics
Open-loop POMDP Simplification and Safe Skipping of Replanning with Formal Performance Guarantees
Partially Observable Markov Decision Processes (POMDPs) provide a principled mathematical framework for decision-making under uncertainty. However, the exact solution to POMDPs is computationally intractable. In this paper, we address the computational intractability by introducing a novel framework for adaptive open-loop simplification with formal performance guarantees. Our method adaptively interleaves open-loop and closed-loop planning via a topology-based belief tree, enabling a significant reduction in planning complexity. The key contribution lies in the derivation of efficiently computable bounds which provide formal guarantees and can be used to ensure that our simplification can identify the immediate optimal action of the original POMDP problem. Our framework therefore provides computationally tractable performance guarantees for macro-actions within POMDPs. Furthermore, we propose a novel framework for safely skipping replanning during execution, supported by theoretical guarantees on multi-step open-loop action sequences. To the best of our knowledge, this framework is the first to address skipping replanning with formal performance guarantees. Practical online solvers for our proposed simplification are developed, including a sampling-based solver and an anytime solver. Empirical results demonstrate substantial computational speedups while maintaining provable performance guarantees, advancing the tractability and efficiency of POMDP planning.
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Robotics · Cross-listed from cs.CR
Safety, Security, and Cognitive Risks in World Models
World models - learned internal simulators of environment dynamics - are rapidly becoming foundational to autonomous decision-making in robotics, autonomous vehicles, and agentic AI. By predicting future states in compressed latent spaces, they enable sample-efficient planning and long-horizon imagination without direct environment interaction. Yet this predictive power introduces a distinctive set of safety, security, and cognitive risks. Adversaries can corrupt training data, poison latent representations, and exploit compounding rollout errors to cause significant degradation in safety-critical deployments. At the alignment layer, world model-equipped agents are more capable of goal misgeneralisation, deceptive alignment, and reward hacking. At the human layer, authoritative world model predictions foster automation bias, miscalibrated trust, and planning hallucination. This paper surveys the world model landscape; introduces formal definitions of trajectory persistence and representational risk; presents a five-profile attacker taxonomy; and develops a unified threat model drawing on MITRE ATLAS and the OWASP LLM Top 10. We provide an empirical proof-of-concept demonstrating trajectory-persistent adversarial attacks on a GRU-based RSSM ($\mathcal{A}_1 = 2.26\times$ amplification, $-59.5\%$ reward reduction under adversarial fine-tuning), validate architecture-dependence via a stochastic RSSM proxy ($\mathcal{A}_1 = 0.65\times$), and probe a real DreamerV3 checkpoint (non-zero action drift confirmed). We propose interdisciplinary mitigations spanning adversarial hardening, alignment engineering, NIST AI RMF and EU AI Act governance, and human-factors design, arguing that world models require the same rigour as flight-control software or medical devices.
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Robotics
Bench2Drive-VL: Benchmarks for Closed-Loop Autonomous Driving with Vision-Language Models
With the rise of vision-language models (VLM), their application for autonomous driving (VLM4AD) has gained significant attention. Meanwhile, in autonomous driving, closed-loop evaluation has become widely recognized as a more reliable validation method than open-loop evaluation, as it can evaluate the performance of the model under cumulative errors and out-of-distribution inputs. However, existing VLM4AD benchmarks evaluate the model`s scene understanding ability under open-loop, i.e., via static question-answer (QA) dataset. This kind of evaluation fails to assess the VLMs performance under out-of-distribution states rarely appeared in the human collected datasets.To this end, we present Bench2Drive-VL, an extension of Bench2Drive that brings closed-loop evaluation to VLM-based driving, which introduces: (1) DriveCommenter, a closed-loop generator that automatically generates diverse, behavior-grounded question-answer pairs for all driving situations in CARLA,including severe off-route and off-road deviations previously unassessable in simulation. (2) A unified protocol and interface that allows modern VLMs to be directly plugged into the Bench2Drive closed-loop environment to compare with traditional agents. (3) A flexible reasoning and control framework, supporting multi-format visual inputs and configurable graph-based chain-of-thought execution. (4) A complete development ecosystem. Together, these components form a comprehensive closed-loop benchmark for VLM4AD. All codes and annotated datasets are open sourced.
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Robotics
Simulating Realistic LiDAR Data Under Adverse Weather for Autonomous Vehicles: A Physics-Informed Learning Approach
Accurate LiDAR simulation is crucial for autonomous driving, especially under adverse weather conditions. Existing methods struggle to capture the complex interactions between LiDAR signals and atmospheric phenomena, leading to unrealistic representations. This paper presents a physics-informed learning framework (PICWGAN) for generating realistic LiDAR data under adverse weather conditions. By integrating physicsdriven constraints for modeling signal attenuation and geometryconsistent degradations into a physics-informed learning pipeline, the proposed method reduces the sim-to-real gap. Evaluations on real-world datasets (CADC for snow, Boreas for rain) and the VoxelScape dataset show that our approach closely mimics realworld intensity patterns. Quantitative metrics, including MSE, SSIM, KL divergence, and Wasserstein distance, demonstrate statistically consistent intensity distributions. Additionally, models trained on data enhanced by our framework outperform baselines in downstream 3D object detection, achieving performance comparable to models trained on real-world data. These results highlight the effectiveness of the proposed approach in improving the realism of LiDAR data and enabling robust perception under adverse weather conditions.
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Robotics
Functional Force-Aware Retargeting from Virtual Human Demos to Soft Robot Policies
We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations, including hand kinematics, object motion, dense contact patches, and detailed contact force information. Unlike conventional approaches that retarget human joint trajectories, SoftAct employs a two-stage, force-aware retargeting algorithm. The first stage attributes demonstrated contact forces to individual human fingers and allocates robot fingers proportionally, establishing a force-balanced mapping between human and robot hands. The second stage performs online retargeting by combining baseline end-effector pose tracking with geodesic-weighted contact refinements, using contact geometry and force magnitude to adjust robot fingertip targets in real time. This formulation enables soft robotic hands to reproduce the functional intent of human demonstrations while naturally accommodating extreme embodiment mismatch and nonlinear compliance. We evaluate SoftAct on a suite of contact-rich manipulation tasks using a custom non-anthropomorphic pneumatic soft robot hand. SoftAct's controller reduces fingertip trajectory tracking RMSE by up to 55 percent and reduces tracking variance by up to 69 percent compared to kinematic and learning-based baselines. At the policy level, SoftAct achieves consistently higher success in zero-shot real-world deployment and in simulation. These results demonstrate that explicitly modeling contact geometry and force distribution is essential for effective skill transfer to soft robotic hands, and cannot be recovered through kinematic imitation alone. Project videos and additional details are available at https://soft-act.github.io/.
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Robotics
Collaborative Task and Path Planning for Heterogeneous Robotic Teams using Multi-Agent PPO
Efficient robotic extraterrestrial exploration requires robots with diverse capabilities, ranging from scientific measurement tools to advanced locomotion. A robotic team enables the distribution of tasks over multiple specialized subsystems, each providing specific expertise to complete the mission. The central challenge lies in efficiently coordinating the team to maximize utilization and the extraction of scientific value. Classical planning algorithms scale poorly with problem size, leading to long planning cycles and high inference costs due to the combinatorial growth of possible robot-target allocations and possible trajectories. Learning-based methods are a viable alternative that move the scaling concern from runtime to training time, setting a critical step towards achieving real-time planning. In this work, we present a collaborative planning strategy based on Multi-Agent Proximal Policy Optimization (MAPPO) to coordinate a team of heterogeneous robots to solve a complex target allocation and scheduling problem. We benchmark our approach against single-objective optimal solutions obtained through exhaustive search and evaluate its ability to perform online replanning in the context of a planetary exploration scenario.
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Robotics
A ROS 2 Wrapper for Florence-2: Multi-Mode Local Vision-Language Inference for Robotic Systems
Foundation vision-language models are becoming increasingly relevant to robotics because they can provide richer semantic perception than narrow task-specific pipelines. However, their practical adoption in robot software stacks still depends on reproducible middleware integrations rather than on model quality alone. Florence-2 is especially attractive in this regard because it unifies captioning, optical character recognition, open-vocabulary detection, grounding and related vision-language tasks within a comparatively manageable model size. This article presents a ROS 2 wrapper for Florence-2 that exposes the model through three complementary interaction modes: continuous topic-driven processing, synchronous service calls and asynchronous actions. The wrapper is designed for local execution and supports both native installation and Docker container deployment. It also combines generic JSON outputs with standard ROS 2 message bindings for detection-oriented tasks. A functional validation is reported together with a throughput study on several GPUs, showing that local deployment is feasible with consumer grade hardware. The repository is publicly available here: https://github.com/JEDominguezVidal/florence2_ros2_wrapper
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Robotics
SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision
Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.