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Computer Science Robotics

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Tuesday 17 March

Robotics · Cross-listed from cs.CV

MessyKitchens: Contact-rich object-level 3D scene reconstruction

Monocular 3D scene reconstruction has recently seen significant progress. Powered by the modern neural architectures and large-scale data, recent methods achieve high performance in depth estimation from a single image. Meanwhile, reconstructing and decomposing common scenes into individual 3D objects remains a hard challenge due to the large variety of objects, frequent occlusions and complex object relations. Notably, beyond shape and pose estimation of individual objects, applications in robotics and animation require physically-plausible scene reconstruction where objects obey physical principles of non-penetration and realistic contacts. In this work we advance object-level scene reconstruction along two directions. First, we introduceMessyKitchens, a new dataset with real-world scenes featuring cluttered environments and providing high-fidelity object-level ground truth in terms of 3D object shapes, poses and accurate object contacts. Second, we build on the recent SAM 3D approach for single-object reconstruction and extend it with Multi-Object Decoder (MOD) for joint object-level scene reconstruction. To validate our contributions, we demonstrate MessyKitchens to significantly improve previous datasets in registration accuracy and inter-object penetration. We also compare our multi-object reconstruction approach on three datasets and demonstrate consistent and significant improvements of MOD over the state of the art. Our new benchmark, code and pre-trained models will become publicly available on our project website: https://messykitchens.github.io/.
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All authors Junaid Ahmed Ansari, Ran Ding, Fabio Pizzati, Ivan Laptev

Robotics

ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.
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All authors Kaixuan Wang, Tianxing Chen, Jiawei Liu, Honghao Su, Shaolong Zhu, Minxuan Wang, Zixuan Li, Yue Chen, Huan-ang Gao, Yusen Qin, Jiawei Wang, Qixuan Zhang, Lan Xu, Jingyi Yu, Yao Mu, Ping Luo

Robotics

MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between simulated and physical environments. We challenge that assumption. With sufficiently large-scale and diverse simulated synthetic training data, we show that zero-shot transfer to the real world is not only possible, but effective for both static and mobile manipulation. We introduce MolmoBot-Engine, a fully open-source pipeline for procedural data generation across robots, tasks, and diverse simulated environments in MolmoSpaces. With it, we release MolmoBot-Data, a dataset of 1.8 million expert trajectories for articulated object manipulation and pick-and-place tasks. We train three policy classes: MolmoBot, a Molmo2-based multi-frame vision-language model with a flow-matching action head; MolmoBot-Pi0, which replicates the $\pi_0$ architecture to enable direct comparison; and MolmoBot-SPOC, a lightweight policy suitable for edge deployment and amenable to RL fine-tuning. We evaluate on two robotic platforms: the Franka FR3 for tabletop manipulation tasks and the Rainbow Robotics RB-Y1 mobile manipulator for door opening, drawer manipulation, cabinet interaction, and mobile pick-and-place. Without any real-world fine-tuning, our policies achieve zero-shot transfer to unseen objects and environments. On tabletop pick-and-place, MolmoBot achieves a success rate of 79.2% in real world evaluations across 4 settings, outperforming $\pi_{0.5}$ at 39.2%. Our results demonstrate that procedural environment generation combined with diverse articulated assets can produce robust manipulation policies that generalize broadly to the real world. Technical website: https://allenai.github.io/MolmoBot
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All authors Abhay Deshpande, Maya Guru, Rose Hendrix, Snehal Jauhri, Ainaz Eftekhar, Rohun Tripathi, Max Argus, Jordi Salvador, Haoquan Fang, Matthew Wallingford, Wilbert Pumacay, Yejin Kim, Quinn Pfeifer, Ying-Chun Lee, Piper Wolters, Omar Rayyan, Mingtong Zhang, Jiafei Duan, Karen Farley, Winson Han, Eli Vanderbilt, Dieter Fox, Ali Farhadi, Georgia Chalvatzaki, Dhruv Shah, Ranjay Krishna

Robotics

DreamPlan: Efficient Reinforcement Fine-Tuning of Vision-Language Planners via Video World Models

Robotic manipulation requires sophisticated commonsense reasoning, a capability naturally possessed by large-scale Vision-Language Models (VLMs). While VLMs show promise as zero-shot planners, their lack of grounded physical understanding often leads to compounding errors and low success rates when deployed in complex real-world environments, particularly for challenging tasks like deformable object manipulation. Although Reinforcement Learning (RL) can adapt these planners to specific task dynamics, directly fine-tuning VLMs via real-world interaction is prohibitively expensive, unsafe, and sample-inefficient. To overcome this bottleneck, we introduce DreamPlan, a novel framework for the reinforcement fine-tuning of VLM planners via video world models. Instead of relying on costly physical rollouts, DreamPlan first leverages the zero-shot VLM to collect exploratory interaction data. We demonstrate that this sub-optimal data is sufficient to train an action-conditioned video generation model, which implicitly captures complex real-world physics. Subsequently, the VLM planner is fine-tuned entirely within the "imagination" of this video world model using Odds Ratio Policy Optimization (ORPO). By utilizing these virtual rollouts, physical and task-specific knowledge is efficiently injected into the VLM. Our results indicate that DreamPlan bridges the gap between semantic reasoning and physical grounding, significantly improving manipulation success rates without the need for large-scale real-world data collection. Our project page is https://psi-lab.ai/DreamPlan/.
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All authors Emily Yue-Ting Jia, Weiduo Yuan, Tianheng Shi, Vitor Guizilini, Jiageng Mao, Yue Wang

Robotics

BrickSim: A Physics-Based Simulator for Manipulating Interlocking Brick Assemblies

Interlocking brick assemblies provide a standardized yet challenging testbed for contact-rich and long-horizon robotic manipulation, but existing rigid-body simulators do not faithfully capture snap-fit mechanics. We present BrickSim, the first real-time physics-based simulator for interlocking brick assemblies. BrickSim introduces a compact force-based mechanics model for snap-fit connections and solves the resulting internal force distribution using a structured convex quadratic program. Combined with a hybrid architecture that delegates rigid-body dynamics to the underlying physics engine while handling snap-fit mechanics separately, BrickSim enables real-time, high-fidelity simulation of assembly, disassembly, and structural collapse. On 150 real-world assemblies, BrickSim achieves 100% accuracy in static stability prediction with an average solve time of 5 ms. In dynamic drop tests, it also faithfully reproduces real-world structural collapse, precisely mirroring both the occurrence of breakage and the specific breakage locations. Built on Isaac Sim, BrickSim further supports seamless integration with a wide variety of robots and existing pipelines. We demonstrate robotic construction of brick assemblies using BrickSim, highlighting its potential as a foundation for research in dexterous, long-horizon robotic manipulation. BrickSim is open-source, and the code is available at https://github.com/intelligent-control-lab/BrickSim.
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All authors Haowei Wen, Ruixuan Liu, Weiyi Piao, Siyu Li, Changliu Liu

Robotics

Real-Time Decoding of Movement Onset and Offset for Brain-Controlled Rehabilitation Exoskeleton

Robot-assisted therapy can deliver high-dose, task-specific training after neurologic injury, but most systems act primarily at the limb level-engaging the impaired neural circuits only indirectly-which remains a key barrier to truly contingent, neuroplasticity-targeted rehabilitation. We address this gap by implementing online, dual-state motor imagery control of an upper-limb exoskeleton, enabling goal-directed reaches to be both initiated and terminated directly from non-invasive EEG. Eight participants used EEG to initiate assistance and then volitionally halt the robot mid-trajectory. Across two online sessions, group-mean hit rates were 61.5% for onset and 64.5% for offset, demonstrating reliable start-stop command delivery despite instrumental noise and passive arm motion. Methodologically, we reveal a systematic, class-driven bias induced by common task-based recentering using an asymmetric margin diagnostic, and we introduce a class-agnostic fixation-based recentering method that tracks drift without sampling command classes while preserving class geometry. This substantially improves threshold-free separability (AUC gains: onset +56%, p = 0.0117; offset +34%, p = 0.0251) and reduces bias within and across days. Together, these results help bridge offline decoding and practical, intention-driven start-stop control of a rehabilitation exoskeleton, enabling precisely timed, contingent assistance aligned with neuroplasticity goals while supporting future clinical translation.
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All authors Kanishka Mitra, Satyam Kumar, Frigyes Samuel Racz, Deland Liu, Ashish D. Deshpande, José del R. Millán

Robotics

CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded – comprising high-level action models and low-level control policies – which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.
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All authors Yishuai Cai, Xinglin Chen, Yunxin Mao, Kun Hu, Yaodong Yang, Yuanpei Chen, Wenjing Yang, Ji Wang, Minglong Li

Robotics

DexGrasp-Zero: A Morphology-Aligned Policy for Zero-Shot Cross-Embodiment Dexterous Grasping

To meet the demands of increasingly diverse dexterous hand hardware, it is crucial to develop a policy that enables zero-shot cross-embodiment grasping without redundant re-learning. Cross-embodiment alignment is challenging due to heterogeneous hand kinematics and physical constraints. Existing approaches typically predict intermediate motion targets and retarget them to each embodiment, which may introduce errors and violate embodiment-specific limits, hindering transfer across diverse hands. To overcome these limitations, we propose DexGrasp-Zero, a policy that learns universal grasping skills from diverse embodiments, enabling zero-shot transfer to unseen hands. We first introduce a morphology-aligned graph representation that maps each hand's kinematic keypoints to anatomically grounded nodes and equips each node with tri-axial orthogonal motion primitives, enabling structural and semantic alignment across different morphologies. Relying on this graph-based representation, we design a Morphology-Aligned Graph Convolutional Network (MAGCN) to encode the graph for policy learning. MAGCN incorporates a Physical Property Injection mechanism that fuses hand-specific physical constraints into the graph features, enabling adaptive compensation for varying link lengths and actuation limits for precise and stable grasping. Our extensive simulation evaluations on the YCB dataset demonstrate that our policy, jointly trained on four heterogeneous hands (Allegro, Shadow, Schunk, Ability), achieves an 85% zero-shot success rate on unseen hardware (LEAP, Inspire), outperforming the state-of-the-art method by 59.5%. Real-world experiments further evaluate our policy on three robot platforms (LEAP, Inspire, Revo2), achieving an 82% average success rate on unseen objects.
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All authors Yuliang Wu, Yanhan Lin, WengKit Lao, Yuhao Lin, Yi-Lin Wei, Wei-Shi Zheng, Ancong Wu

Robotics

Development of Low-Cost and Bidirectional Syringe Pumps for Soft Robotics Applications

Soft robotics leverages deformable materials to develop robots capable of navigating unstructured and dynamic environments. Silicone Voxel-Based Soft Robots (Silibots) are a type of pneumatically actuated soft robots that rely on the inflation and deflation of their voxels for shape-shifting behaviors. However, traditional pneumatic actuation methods (high pressure solenoids, medical diaphragm pumps, micro compressors, compressed fluid) pose significant challenges due to their limited efficacy, cost, complexity, or lack of precision. This work introduces a low cost and modular syringe pump system, constructed with off the shelf and 3D printed parts, designed to overcome these limitations. The syringe pump system also enhances actuation with the unique ability to pull a vacuum as well pump air into the soft robot. Furthermore, the syringe pump features modular hardware and customizable software, allowing for researchers to tailor the syringe pump to their requirements or operate multiple pumps simultaneously with unique pump parameters. This flexibility makes the syringe pump an accessible and scalable tool that paves the way for broader adoption of soft robotic technologies in research and education.
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All authors Krishamsu Subedi Chhetri, Aryan Mayor, Elise Corbin, Logan Walker, John Rieffel

Robotics

Beyond Cybathlon: On-demand Quadrupedal Assistance for People with Limited Mobility

Background: Assistance robots have the potential to increase the independence of people who need daily care due to limited mobility or being wheelchair-bound. Current solutions of attaching robotic arms to motorized wheelchairs offer limited additional mobility at the cost of increased size and reduced wheelchair maneuverability. Methods: We present an on-demand quadrupedal assistance robot system controlled via a shared autonomy approach, which combines semi-autonomous task execution with human teleoperation. Due to the mobile nature of the system it can assist the operator whenever needed and perform autonomous tasks independently, without otherwise restricting their mobility. We automate pick-and-place tasks, as well as robot movement through the environment with semantic, collision-aware navigation. For teleoperation, we present a mouth-level joystick interface that enables an operator with reduced mobility to control the robot's end effector for precision manipulation. Results: We showcase our system in the Cybathlon 2024 Assistance Robot Race, and validate it in an at-home experimental setup, where we measure task completion times and user satisfaction. We find our system capable of assisting in a broad variety of tasks, including those that require dexterous manipulation. The user study confirms the intuition that increased robot autonomy alleviates the operator's mental load. Conclusions: We present a flexible system that has the potential to help people in wheelchairs maintain independence in everyday life by enabling them to solve mobile manipulation problems without external support. We achieve results comparable to previous state-of-the-art on subjective metrics while allowing for more autonomy of the operator and greater agility for manipulation.
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All authors Carmen Scheidemann, Andrei Cramariuc, Changan Chen, Jia-Ruei Chiu, Marco Hutter

Robotics · Cross-listed from cs.HC

Thermopneumatic Pixels: Fast, Localized, Robust, Low-Voltage Touch Feedback

We present thermopneumatic pixels (TPPs) – low-profile pixels and arrays that generate dynamic tactile feedback. These devices are thin, fast, reconfigurable, and output localized transient displacements at each pixel. Their parsimonious design – a layered architecture without internal moving parts – and low-voltage ($\lesssim$10 V) operation may facilitate practical integration in a wide variety of interfaces. Each TPP converts brief electrical pulses into transient air pressure increases in an internal cavity, yielding out-of-plane forces and displacements for tactile feedback. We demonstrate TPPs that output displacements of 1 mm and forces exceeding 1 N, with millisecond response times, in packages that are less than 3 mm thick. Force and displacement increase with pixel surface area, facilitating tailorability. The pixels can also generate oscillating feedback at pulse rates up to 300 Hz range. We report designs for compact arrays of pixels at 4 mm spacing, and simple pulse driving architectures using miniature transistors driven by microcontrollers. We characterize the mechanical, dynamic, and thermal response of TPPs, and their robustness and consistency over tens of thousands of cycles. We report perceptual experiments on spatial localization and intensity as a function of driving power. Together, these results establish thermopneumatic pixels as a compact, adaptable tactile technology that blends performance and practicality.
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Robotics

vAccSOL: Efficient and Transparent AI Vision Offloading for Mobile Robots

Mobile robots are increasingly deployed for inspection, patrol, and search-and-rescue operations, relying on computer vision for perception, navigation, and autonomous decision-making. However, executing modern vision workloads onboard is challenging due to limited compute resources and strict energy constraints. While some platforms include embedded accelerators, these are typically tied to proprietary software stacks, leaving user-defined workloads to run on resource-constrained companion computers. We present vAccSOL, a framework for efficient and transparent execution of AI-based vision workloads across heterogeneous robotic and edge platforms. vAccSOL integrates two components: SOL, a neural network compiler that generates optimized inference libraries with minimal runtime dependencies, and vAccel, a lightweight execution framework that transparently dispatches inference locally on the robot or to nearby edge infrastructure. This combination enables hardware-optimized inference and flexible execution placement without requiring modifications to robot applications. We evaluate vAccSOL on a real-world testbed with a commercial quadruped robot and twelve deep learning models covering image classification, video classification, and semantic segmentation. Compared to a PyTorch compiler baseline, SOL achieves comparable or better inference performance. With edge offloading, vAccSOL reduces robot-side power consumption by up to 80% and edge-side power by up to 60% compared to PyTorch, while increasing vision pipeline frame rate by up to 24x, extending the operating lifetime of battery-powered robots.
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All authors Adam Zahir, Michele Gucciardom Falk Selker, Anastasios Nanos, Kostis Papazafeiropoulos, Carlos J. Bernardos, Nicolas Weber, Roberto Gonzalez

Robotics

Learning Whole-Body Control for a Salamander Robot

Amphibious legged robots inspired by salamanders are promising in applications in complex amphibious environments. However, despite the significant success of training controllers that achieve diverse locomotion behaviors in conventional quadrupedal robots, most salamander robots relied on central-pattern-generator (CPG)-based and model-based coordination strategies for locomotion control. Learning unified joint-level whole-body control that reliably transfers from simulation to highly articulated physical salamander robots remains relatively underexplored. In addition, few legged robots have tried learning-based controllers in amphibious environments. In this work, we employ Reinforcement Learning to map proprioceptive observations and commanded velocities to joint-level actions, allowing coordinated locomotor behaviors to emerge. To deploy these policies on hardware, we adopt a system-level real-to-sim matching and sim-to-real transfer strategy. The learned controller achieves stable and coordinated walking on both flat and uneven terrains in the real world. Beyond terrestrial locomotion, the framework enables transitions between walking and swimming in simulation, highlighting a phenomenon of interest for understanding locomotion across distinct physical modes.
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All authors Mengze Tian, Qiyuan Fu, Chuanfang Ning, Javier Jia Jie Pey, Auke Ijspeert

Robotics

When Should a Robot Think? Resource-Aware Reasoning via Reinforcement Learning for Embodied Robotic Decision-Making

Embodied robotic systems increasingly rely on large language model (LLM)-based agents to support high-level reasoning, planning, and decision-making during interactions with the environment. However, invoking LLM reasoning introduces substantial computational latency and resource overhead, which can interrupt action execution and reduce system reliability. Excessive reasoning may delay actions, while insufficient reasoning often leads to incorrect decisions and task failures. This raises a fundamental question for embodied agents: when should the agent reason, and when should it act? In this work, we propose RARRL (Resource-Aware Reasoning via Reinforcement Learning), a hierarchical framework for resource-aware orchestration of embodied agents. Rather than learning low-level control policies, RARRL learns a high-level orchestration policy that operates at the agent's decision-making layer. This policy enables the agent to adaptively determine whether to invoke reasoning, which reasoning role to employ, and how much computational budget to allocate based on current observations, execution history, and remaining resources. Extensive experiments, including evaluations with empirical latency profiles derived from the ALFRED benchmark, show that RARRL consistently improves task success rates while reducing execution latency and enhancing robustness compared with fixed or heuristic reasoning strategies. These results demonstrate that adaptive reasoning control is essential for building reliable and efficient embodied robotic agents.
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All authors Jun Liu, Pu Zhao, Zhenglun Kong, Xuan Shen, Peiyan Dong, Fan Yang, Lin Cui, Hao Tang, Geng Yuan, Wei Niu, Wenbin Zhang, Xue Lin, Gaowen Liu, Yanzhi Wang, Dong Huang

Robotics

Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation

Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they primarily operate in 2D space or are guided by static environmental cues, ignoring the fundamental reality that robot-world interactions are inherently 4D spatiotemporal events that require precise interactive modeling. To restore this 4D essence while ensuring the precise robot control, we introduce Kinema4D, a new action-conditioned 4D generative robotic simulator that disentangles the robot-world interaction into: i) Precise 4D representation of robot controls: we drive a URDF-based 3D robot via kinematics, producing a precise 4D robot control trajectory. ii) Generative 4D modeling of environmental reactions: we project the 4D robot trajectory into a pointmap as a spatiotemporal visual signal, controlling the generative model to synthesize complex environments' reactive dynamics into synchronized RGB/pointmap sequences. To facilitate training, we curated a large-scale dataset called Robo4D-200k, comprising 201,426 robot interaction episodes with high-quality 4D annotations. Extensive experiments demonstrate that our method effectively simulates physically-plausible, geometry-consistent, and embodiment-agnostic interactions that faithfully mirror diverse real-world dynamics. For the first time, it shows potential zero-shot transfer capability, providing a high-fidelity foundation for advancing next-generation embodied simulation.
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All authors Mutian Xu, Tianbao Zhang, Tianqi Liu, Zhaoxi Chen, Xiaoguang Han, Ziwei Liu

Robotics

Reconciling distributed compliance with high-performance control in continuum soft robotics

High-performance closed-loop control of truly soft continuum manipulators has remained elusive. Experimental demonstrations have largely relied on sufficiently stiff, piecewise architectures in which each actuated segment behaves as a distributed yet effectively rigid element, while deformation modes beyond simple bending are suppressed. This strategy simplifies modeling and control, but sidesteps the intrinsic complexity of a fully compliant body and makes the system behave as a serial kinematic chain, much like a conventional articulated robot. An implicit conclusion has consequently emerged within the community: distributed softness and dynamic precision are incompatible. Here we show this trade-off is not fundamental. We present a highly compliant, fully continuum robotic arm - without hardware discretization or stiffness-based mode suppression - that achieves fast, precise task-space convergence under dynamic conditions. The platform integrates direct-drive actuation, a tendon routing scheme enabling coupled bending and twisting, and a structured nonlinear control architecture grounded in reduced-order strain modeling of underactuated systems. Modeling, actuation, and control are co-designed to preserve essential mechanical complexity while enabling high-bandwidth loop closure. Experiments demonstrate accurate, repeatable execution of dynamic Cartesian tasks, including fast positioning and interaction. The proposed system achieves the fastest reported task-execution speed among soft robots. At millimetric precision, execution speed increases nearly fourfold compared with prior approaches, while operating on a fully compliant continuum body. These results show that distributed compliance and high-performance dynamic control can coexist, opening a path toward truly soft manipulators approaching the operational capabilities of rigid robots without sacrificing morphological richness.
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All authors Vito Daniele Perfetta, Daniel Feliu-Talegon, Ebrahim Shahabi, Cosimo Della Santina

Robotics

Routing and Control for Marine Oil-Spill Cleanup with a Boom-Towing Vessel Fleet

Marine oil spills damage ecosystems, contaminate coastlines, and disrupt food webs, while imposing substantial economic losses on fisheries and coastal communities. Prior work has demonstrated the feasibility of containing and cleaning individual spills using a duo of autonomous surface vehicles (ASVs) equipped with a towed boom and skimmers. However, existing algorithmic approaches primarily address isolated slicks and individual ASV duos, lacking scalable methods for coordinating large robotic fleets across multiple spills representative of realistic oil-spill incidents. In this work, we propose an integrated multi-robot framework for coordinated oil-spill confinement and cleanup using autonomous ASV duos. We formulate multi-spill response as a risk-weighted minimum-latency problem, where spill-specific risk factors and service times jointly determine cumulative environmental damage. To solve this problem, we develop a hybrid optimization approach combining mixed-integer linear programming, and a tailored warm-start heuristic, enabling near-optimal routing plans for scenarios with tens of spills within minutes on commodity hardware. For physical execution, we design and analyze two tracking controllers for boom-towing ASV duos: a feedback-linearization controller with proven asymptotic stability, and a baseline PID controller. Simulation results under coupled vessel-boom dynamics demonstrate accurate path tracking for both controllers. Together, these components provide a scalable, holistic framework for rapid, risk-aware multi-robot response to large-scale oil spill disasters.
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Robotics

Dexterous grasp data augmentation based on grasp synthesis with fingertip workspace cloud and contact-aware sampling

Robotic grasping is a fundamental yet crucial component of robotic applications, as effective grasping often serves as the starting point for various tasks. With the rapid advancement of neural networks, data-driven approaches for robotic grasping have become mainstream. However, efficiently generating grasp datasets for training remains a bottleneck. This is compounded by the diverse structures of robotic hands, making the design of generalizable grasp generation methods even more complex. In this work, we propose a teleoperation-based framework to collect a small set of grasp pose demonstrations, which are augmented using FSG–a Fingertip-contact-aware Sampling-based Grasp generator. Based on the demonstrated grasp poses, we propose AutoWS, which automatically generates structured workspace clouds of robotic fingertips, embedding the hand structure information directly into the clouds to eliminate the need for inverse kinematics calculations. Experiments on grasping the YCB objects show that our method significantly outperforms existing approaches in both speed and valid pose generation rate. Our framework enables real-time grasp generation for hands with arbitrary structures and produces human-like grasps when combined with demonstrations, providing an efficient and robust data augmentation tool for data-driven grasp training.
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All authors Liqi Wu, Haoyu Jia, Kento Kawaharazuka, Hirokazu Ishida, Kei Okada

Robotics

Scalable Inspection Planning via Flow-based Mixed Integer Linear Programming

Inspection planning is concerned with computing the shortest robot path to inspect a given set of points of interest (POIs) using the robot's sensors. This problem arises in a wide range of applications from manufacturing to medical robotics. To alleviate the problem's complexity, recent methods rely on sampling-based methods to obtain a more manageable (discrete) graph inspection planning (GIP) problem. Unfortunately, GIP still remains highly difficult to solve at scale as it requires simultaneously satisfying POI-coverage and path-connectivity constraints, giving rise to a challenging optimization problem, particularly at scales encountered in real-world scenarios. In this work, we present highly scalable Mixed Integer Linear Programming (MILP) solutions for GIP that significantly advance the state-of-the-art in both runtime and solution quality. Our key insight is a reformulation of the problem's core constraints as a network flow, which enables effective MILP models and a specialized Branch-and-Cut solver that exploits the combinatorial structure of flows. We evaluate our approach on medical and infrastructure benchmarks alongside large-scale synthetic instances. Across all scenarios, our method produces substantially tighter lower bounds than existing formulations, reducing optimality gaps by 30-50% on large instances. Furthermore, our solver demonstrates unprecedented scalability: it provides non-trivial solutions for problems with up to 15,000 vertices and thousands of POIs, where prior state-of-the-art methods typically exhaust memory or fail to provide any meaningful optimality guarantees.
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Robotics

ASCENT: Transformer-Based Aircraft Trajectory Prediction in Non-Towered Terminal Airspace

Accurate trajectory prediction can improve General Aviation safety in non-towered terminal airspace, where high traffic density increases accident risk. We present ASCENT, a lightweight transformer-based model for multi-modal 3D aircraft trajectory forecasting, which integrates domain-aware 3D coordinate normalization and parameterized predictions. ASCENT employs a transformer-based motion encoder and a query-based decoder, enabling the generation of diverse maneuver hypotheses with low latency. Experiments on the TrajAir and TartanAviation datasets demonstrate that our model outperforms prior baselines, as the encoder effectively captures motion dynamics and the decoder aligns with structured aircraft traffic patterns. Furthermore, ablation studies confirm the contributions of the decoder design, coordinate-frame modeling, and parameterized outputs. These results establish ASCENT as an effective approach for real-time aircraft trajectory prediction in non-towered terminal airspace.
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Robotics

A Pin-Array Structured Climbing Robot for Stable Locomotion on Steep Rocky Terrain

Climbing robots face significant challenges when navigating unstructured environments, where reliable attachment to irregular surfaces is critical. We present a novel mobile climbing robot equipped with compliant pin-array structured grippers that passively conform to surface irregularities, ensuring stable ground gripping without the need for complicated sensing or control. Each pin features a vertically split design, combining an elastic element with a metal spine to enable mechanical interlocking with microscale surface features. Statistical modeling and experimental validation indicate that variability in individual pin forces and contact numbers are the primary sources of grasping uncertainty. The robot demonstrated robust and stable locomotion in indoor tests on inclined walls (10-30 degrees) and in outdoor tests on natural rocky terrain. This work highlights that a design emphasizing passive compliance and mechanical redundancy provides a practical and robust solution for real-world climbing robots while minimizing control complexity.
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Robotics

Conservative Offline Robot Policy Learning via Posterior-Transition Reweighting

Offline post-training adapts a pretrained robot policy to a target dataset by supervised regression on recorded actions. In practice, robot datasets are heterogeneous: they mix embodiments, camera setups, and demonstrations of varying quality, so many trajectories reflect recovery behavior, inconsistent operator skill, or weakly informative supervision. Uniform post-training gives equal credit to all samples and can therefore average over conflicting or low-attribution data. We propose Posterior-Transition Reweighting (PTR), a reward-free and conservative post-training method that decides how much each training sample should influence the supervised update. For each sample, PTR encodes the observed post-action consequence as a latent target, inserts it into a candidate pool of mismatched targets, and uses a separate transition scorer to estimate a softmax identification posterior over target indices. The posterior-to-uniform ratio defines the PTR score, which is converted into a clipped-and-mixed weight and applied to the original action objective through self-normalized weighted regression. This construction requires no tractable policy likelihood and is compatible with both diffusion and flow-matching action heads. Rather than uniformly trusting all recorded supervision, PTR reallocates credit according to how attributable each sample's post-action consequence is under the current representation, improving conservative offline adaptation to heterogeneous robot data.
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All authors Wanpeng Zhang, Hao Luo, Sipeng Zheng, Yicheng Feng, Haiweng Xu, Ziheng Xi, Chaoyi Xu, Haoqi Yuan, Zongqing Lu

Robotics · Cross-listed from cs.AI

Designing for Disagreement: Front-End Guardrails for Assistance Allocation in LLM-Enabled Robots

LLM-enabled robots prioritizing scarce assistance in social settings face pluralistic values and LLM behavioral variability: reasonable people can disagree about who is helped first, while LLM-mediated interaction policies vary across prompts, contexts, and groups in ways that are difficult to anticipate or verify at contact point. Yet user-facing guardrails for real-time, multi-user assistance allocation remain under-specified. We propose bounded calibration with contestability, a procedural front-end pattern that (i) constrains prioritization to a governance-approved menu of admissible modes, (ii) keeps the active mode legible in interaction-relevant terms at the point of deferral, and (iii) provides an outcome-specific contest pathway without renegotiating the global rule. Treating pluralism and LLM uncertainty as standing conditions, the pattern avoids both silent defaults that hide implicit value skews and wide-open user-configurable "value settings" that shift burden under time pressure. We illustrate the pattern with a public-concourse robot vignette and outline an evaluation agenda centered on legibility, procedural legitimacy, and actionability, including risks of automation bias and uneven usability of contest channels.
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Robotics

Kamino: GPU-based Simulation of Rigid Multi-Body Physics with Kinematic Loops

We present Kamino, a GPU-based physics solver for massively parallel simulations of heterogeneous highly-coupled mechanical systems. Implemented in Python using NVIDIA Warp and integrated into the Newton framework, it enables the application of data-driven methods, such as large-scale reinforcement learning, to complex robotic systems that exhibit strongly coupled kinematic and dynamic constraints such as kinematic loops. The latter are often circumvented by approximating the system's topology as a kinematic tree, and incorporating explicit loop-closure constraints or so-called mimic joints. Kamino aims at alleviating this burden by natively supporting these types of couplings. Moreover, Kamino supports heterogeneous worlds, allowing for batched simulation of structurally diverse robots on a single GPU. At its core lies a state-of-the-art constrained optimization algorithm based on ADMM, which computes constraint forces by solving the constrained rigid multi-body forward dynamics transcribed as a nonlinear complementarity problem. This leads to high-fidelity simulations that resolve contact dynamics without resorting to approximate models that simplify or convexify the problem. We demonstrate RL policy training on a biped with six nested kinematic loops, generating a feasible walking policy while simulating $4{,}096$ parallel environments on a single GPU.
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All authors Vassilios Tsounis, Guirec Maloisel, Christian Schumacher, Ruben Grandia, Agon Serifi, David Müller, Chris Amevor, Tobias Widmer, Moritz Bächer

Robotics

LIMBERO: A Limbed Climbing Exploration Robot Toward Traveling on Rocky Cliffs

In lunar and planetary exploration, legged robots have attracted significant attention as an alternative to conventional wheeled robots, which struggle to traverse rough and uneven terrain. To enable locomotion over highly irregular and steeply inclined surfaces, limbed climbing robots equipped with grippers on their feet have emerged as a promising solution. In this paper, we present LIMBERO, a 10 kg-class quadrupedal climbing robot that employs spine-type grippers for stable locomotion and climbing on rugged and steep terrain. We first introduce a novel gripper design featuring coupled finger-closing and spine-hooking motions, tightly actuated by a single motor, which achieves exceptional grasping performance (>150 N) despite its lightweight design (525 g). Furthermore, we develop an efficient algorithm to visualize a geometry-based graspability index on continuous rough terrain. Finally, we integrate these components into LIMBERO and demonstrate its ability to ascend steep rocky surfaces under a 1 G gravity condition, a performance not previously achieved yet for limbed climbing robots of this scale.
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All authors Kentaro Uno, Masazumi Imai, Kazuki Takada, Teruhiro Kataonami, Yudai Matsuura, Antonin Ringeval-Meusnier, Keita Nagaoka, Mikio Eguchi, Ryo Nishibe, Kazuya Yoshida

Robotics

When Rolling Gets Weird: A Curved-Link Tensegrity Robot for Non-Intuitive Behavior

Conventional mobile tensegrity robots constructed with straight links offer mobility at the cost of locomotion speed. While spherical robots provide highly effective rolling behavior, they often lack the stability required for navigating unstructured terrain common in many space exploration environments. This research presents a solution with a semi-circular, curved-link tensegrity robot that strikes a balance between efficient rolling locomotion and controlled stability, enabled by discontinuities present at the arc endpoints. Building upon an existing geometric static modeling framework [1], this work presents the system design of an improved Tensegrity eXploratory Robot 2 (TeXploR2). Internal shifting masses instantaneously roll along each curved-link, dynamically altering the two points of contact with the ground plane. Simulations of quasistatic, piecewise continuous locomotion sequences reveal new insights into the positional displacement between inertial and body frames. Non-intuitive rolling behaviors are identified and experimentally validated using a tetherless prototype, demonstrating successful dynamic locomotion. A preliminary impact test highlights the tensegrity structure's inherent shock absorption capabilities and conformability. Future work will focus on finalizing a dynamic model that is experimentally validated with extended testing in real-world environments as well as further refinement of the prototype to incorporate additional curved-links and subsequent ground contact points for increased controllability.
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Robotics

Coverage First Next Best View for Inspection of Cluttered Pipe Networks Using Mobile Manipulators

Robotic inspection of radioactive areas enables operators to be removed from hazardous environments; however, planning and operating in confined, cluttered environments remain challenging. These systems must autonomously reconstruct the unknown environment and cover its surfaces, whilst estimating and avoiding collisions with objects in the environment. In this paper, we propose a new planning approach based on next-best-view that enables simultaneous exploration and exploitation of the environment by reformulating the coverage path planning problem in terms of information gain. To handle obstacle avoidance under uncertainty, we extend the vector-field-inequalities framework to explicitly account for stochastic measurements of geometric primitives in the environment via chance constraints in a constrained optimal control law. The stochastic constraints were evaluated experimentally alongside the planner on a mobile manipulator in a confined environment to inspect a pipe network. These experiments demonstrate that the system can autonomously plan and execute inspection and coverage paths to reconstruct and fully cover the simplified pipe network. Moreover, the system successfully estimated geometric primitives online and avoided collisions during motion between viewpoints.
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All authors Joshua Raymond Bettles, Jiaxu Wu, Bruno Vilhena Adorno, Joaquin Carrasco, Atsushi Yamashita

Robotics

Early-Terminable Energy-Safe Iterative Coupling for Parallel Simulation of Partitioned Port-Hamiltonian Systems

Parallel simulation of robotic systems requires partitioning the dynamics into coupled subsystems. Finite-iteration coupling across the partition boundary can inject spurious energy, even when each subsystem is passive. We propose an early-terminable, energy-safe coupling interface for port-Hamiltonian subsystems based on Douglas–Rachford splitting in wave (scattering) coordinates. The wave-domain formulation reduces passivity to norm inequalities and coupling to orthogonality. Within this setting, the deep correspondence between monotone operator theory and discrete passivity can be exploited to construct a Douglas–Rachford inner iteration whose Fejér monotonicity provides algorithmic dissipation. Under passivity of the subsystem integrators and an impedance-tuning condition, the proposed method guarantees discrete passivity of the augmented storage for any finite inner-iteration budget and converges to the monolithic discretization as the budget increases. Experiments on a linear–Duffing coupled-oscillator benchmark support the finite-iteration energy inequality at numerical roundoff (1e-14 in double precision), with state-error metrics decreasing over the tested inner-iteration budgets.
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All authors Qi Wei, Jianfeng Tao, Hongyu Nie, Wangtao Tan

Robotics

Sampling-Based MuJoCo MPC for Double-Pendulum Sway Suppression on a Shipboard Crane

Transferring heavy payloads in maritime settings relies on efficient crane operation, limited by hazardous double-pendulum payload sway. This sway motion is further exacerbated in offshore environments by external perturbations from wind and ocean waves. Manual suppression of these oscillations on an underactuated crane system by human operators is challenging. Existing control methods struggle in such settings, often relying on simplified analytical models, while deep reinforcement learning (RL) approaches tend to generalise poorly to unseen conditions. Deploying a predictive controller onto compute-constrained, highly non-linear physical systems without relying on extensive offline training or complex analytical models remains a significant challenge. Here we show a complete real-time control pipeline centered on the MuJoCo MPC framework that leverages a cross-entropy method planner to evaluate candidate action sequences directly within a physics simulator. By using simulated rollouts, this sampling-based approach successfully reconciles the conflicting objectives of dynamic target tracking and sway damping without relying on complex analytical models. We demonstrate that the controller can run effectively on a resource-constrained embedded hardware, while outperforming traditional PID and RL baselines in counteracting external base perturbations. Furthermore, our system demonstrates robustness even when subjected to unmodeled physical discrepancies like the introduction of a second payload.
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All authors Oscar Pang, Lisa Coiffard, Paul Templier, Luke Beddow, Kamil Dreczkowski, Antoine Cully

Robotics

Controlling Fish Schools via Reinforcement Learning of Virtual Fish Movement

This study investigates a method to guide and control fish schools using virtual fish trained with reinforcement learning. We utilize 2D virtual fish displayed on a screen to overcome technical challenges such as durability and movement constraints inherent in physical robotic agents. To address the lack of detailed behavioral models for real fish, we adopt a model-free reinforcement learning approach. First, simulation results show that reinforcement learning can acquire effective movement policies even when simulated real fish frequently ignore the virtual stimulus. Second, real-world experiments with live fish confirm that the learned policy successfully guides fish schools toward specified target directions. Statistical analysis reveals that the proposed method significantly outperforms baseline conditions, including the absence of stimulus and a heuristic "stay-at-edge" strategy. This study provides an early demonstration of how reinforcement learning can be used to influence collective animal behavior through artificial agents.
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