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Computer Science Robotics

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Friday 13 March

Robotics

Easy-IIL: Reducing Human Operational Burden in Interactive Imitation Learning via an Assistant Expert

Interactive Imitation Learning (IIL) typically relies on extensive human involvement for both offline demonstration and online interaction. Prior work primarily focuses on reducing human effort in passive monitoring rather than active operation. Notably, structured model-based imitation approaches achieve comparable performance with significantly fewer demonstrations than end-to-end imitation learning policies in the low-data regime. However, these methods are typically surpassed by end-to-end policies as the data increases. Leveraging this insight, we propose Easy-IIL, a framework that utilizes off-the-shelf model-based imitation methods as an assistant expert to replace active human operation for the majority of data collection. The human expert only provides a single demonstration to initialize the assistant expert and intervenes in critical states where the task is approaching failure. Furthermore, Easy-IIL can maintain IIL performance by preserving both offline and online data quality. Extensive simulation and real-world experiments demonstrate that Easy-IIL significantly reduces human operational burden while maintaining performance comparable to mainstream IIL baselines. User studies further confirm that Easy-IIL reduces subjective workload on the human expert.
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All authors Chengjie Zhang, Chao Tang, Wenlong Dong, Dehao Huang, Aoxiang Gu, Hong Zhang

Robotics · Cross-listed from cs.CV

Show, Don't Tell: Detecting Novel Objects by Watching Human Videos

How can a robot quickly identify and recognize new objects shown to it during a human demonstration? Existing closed-set object detectors frequently fail at this because the objects are out-of-distribution. While open-set detectors (e.g., VLMs) sometimes succeed, they often require expensive and tedious human-in-the-loop prompt engineering to uniquely recognize novel object instances. In this paper, we present a self-supervised system that eliminates the need for tedious language descriptions and expensive prompt engineering by training a bespoke object detector on an automatically created dataset, supervised by the human demonstration itself. In our approach, "Show, Don't Tell," we show the detector the specific objects of interest during the demonstration, rather than telling the detector about these objects via complex language descriptions. By bypassing language altogether, this paradigm enables us to quickly train bespoke detectors tailored to the relevant objects observed in human task demonstrations. We develop an integrated on-robot system to deploy our "Show, Don't Tell" paradigm of automatic dataset creation and novel object-detection on a real-world robot. Empirical results demonstrate that our pipeline significantly outperforms state-of-the-art detection and recognition methods for manipulated objects, leading to improved task completion for the robot.
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All authors James Akl, Jose Nicolas Avendano Arbelaez, James Barabas, Jennifer L. Barry, Kalie Ching, Noam Eshed, Jiahui Fu, Michel Hidalgo, Andrew Hoelscher, Tushar Kusnur, Andrew Messing, Zachary Nagler, Brian Okorn, Mauro Passerino, Tim J. Perkins, Eric Rosen, Ankit Shah, Tanmay Shankar, Scott Shaw

Robotics

Conflict Mitigation in Shared Environments using Flow-Aware Multi-Agent Path Finding

Deploying multi-robot systems in environments shared with dynamic and uncontrollable agents presents significant challenges, especially for large robot fleets. In such environments, individual robot operations can be delayed due to unforeseen conflicts with uncontrollable agents. While existing research primarily focuses on preserving the completeness of Multi-Agent Path Finding (MAPF) solutions considering delays, there is limited emphasis on utilizing additional environmental information to enhance solution quality in the presence of other dynamic agents. To this end, we propose Flow-Aware Multi-Agent Path Finding (FA-MAPF), a novel framework that integrates learned motion patterns of uncontrollable agents into centralized MAPF algorithms. Our evaluation, conducted on a diverse set of benchmark maps with simulated uncontrollable agents and on a real-world map with recorded human trajectories, demonstrates the effectiveness of FA-MAPF compared to state-of-the-art baselines. The experimental results show that FA-MAPF can consistently reduce conflicts with uncontrollable agents, up to 55%, without compromising task efficiency.
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All authors Lukas Heuer, Yufei Zhu, Luigi Palmieri, Andrey Rudenko, Anna Mannucci, Sven Koenig, Martin Magnusson

Robotics

AnchorVLA4D: an Anchor-Based Spatial-Temporal Vision-Language-Action Model for Robotic Manipulation

Since current Vision-Language-Action (VLA) systems suffer from limited spatial perception and the absence of memory throughout manipulation, we investigate visual anchors as a means to enhance spatial and temporal reasoning within VLA policies for robotic manipulation. Conventional VLAs generate actions by conditioning on a single current frame together with a language instruction. However, since the frame is encoded as a 2D image, it does not contain detailed spatial information, and the VLA similarly lacks any means to incorporate past context. As a result, it frequently forgets objects under occlusion and becomes spatially disoriented during the manipulation process. Thus, we propose AnchorVLA4D, a simple spatial-temporal VLA that augments the visual input with an anchor image to preserve the initial scene context throughout execution, and adds a lightweight spatial encoder that jointly processes the anchor and current frames to expose geometric relationships within an episode. Built on a Qwen2.5-VL backbone with a diffusion-based action head, AnchorVLA4D requires no additional sensing modalities (e.g., depth or point clouds) and introduces negligible inference overhead. Combining anchoring with a frozen pretrained spatial encoder yields further gains, realizing a 13.6% improvement on the Simpler WidowX benchmark and confirming the approach on real-world tasks, where it achieved an average success rate of 80%.
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All authors Juan Zhu, Zhanying Shao, Xiaoqi Li, Ethan Morgan, Jiadong Xu, Hongwei Fan, Hao Dong

Robotics

Altered Thoughts, Altered Actions: Reasoning Chain as Control Surface for a Vision-Language-Action Policy

Vision-language-action policies map camera images and natural-language instructions to a robot's motor actions. Some of these policies are designed to reason in text before acting, generating a reasoning chain and decoding actions conditioned on that chain. The works introducing this design offer the reasoning chain as an oversight interface: text a person can read and edit to correct the policy. What an edited reasoning chain does to the policy's motor actions, whether it repairs them or corrupts them, has so far been measured only in part. We measure both directions, repair and corruption, with our deterministic entity swap applied to the instruction the policy receives and to the reasoning chain it generates. A forty-task observed backdrop across all four LIBERO simulation suites reveals that the cost of corrupting the reasoning chain concentrates where language alone determines the goal. There, on LIBERO-Goal, we run the counterfactual intervention with DeepThinkVLA, chosen because its reasoning chain is exposed as plain text. The policy receives a corrupted instruction, but its reasoning chain is replaced by the one it generates when that instruction is clean. This counterfactually correct reasoning chain recovers 47.8 pp of the lost success, our pre-registered confirmatory test. Had the chain merely restated what the camera image already determines, the replacement could have changed nothing. Instead, all 10 tasks move in the predicted direction, though success falls short of the clean runs by 38.0 pp, a gap we had predicted at 5-15 pp. The reasoning chain is therefore a working control surface: text written into it moves the robot, repairing behaviour when the text is right and corrupting it when the text is wrong. Whether to expose such a control surface is a deployment tradeoff, and part of it can now be measured.
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All authors Tuan Duong Trinh, Basim Azam, Mohammed Ishaq Ansari, Mohammed Yaqoob Ansari, Naveed Akhtar

Robotics

HaltNav: Reactive Visual Halting over Lightweight Topological Priors for Robust Vision-Language Navigation

Vision-and-Language Navigation (VLN) is shifting from rigid, step-by-step instruction following toward open-vocabulary, goal-oriented autonomy. Achieving this transition without exhaustive routing prompts requires agents to leverage structural priors. While prior work often assumes computationally heavy 2D/3D metric maps, we instead exploit a lightweight, text-based osmAG (OpenStreetMap Area Graph), a floorplan-level topological representation that is easy to obtain and maintain. However, global planning over a prior map alone is brittle in real-world deployments, where local connectivity can change (e.g., closed doors or crowded passages), leading to execution-time failures. To address this gap, we propose a hierarchical navigation framework HaltNav that couples the robust global planning of osmAG with the local exploration and instruction-grounding capability of VLN. Our approach features an MLLM-based brain module, which is capable of high-level task grounding and obstruction awareness. Conditioned on osmAG, the brain converts the global route into a sequence of localized execution snippets, providing the VLN executor with prior-grounded, goal-centric sub-instructions. Meanwhile, it detects local anomalies via a mechanism we term Reactive Visual Halting (RVH), which interrupts the local control loop, updates osmAG by invalidating the corresponding topology, and triggers replanning to orchestrate a viable detour. To train this halting capability efficiently, we introduce a data synthesis pipeline that leverages generative models to inject realistic obstacles into otherwise navigable scenes, substantially enriching hard negative samples. Extensive experiments demonstrate that our hierarchical framework outperforms several baseline methods without tedious language instructions, and significantly improves robustness for long-horizon vision-language navigation under environmental changes.
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All authors Zihui Yu, Pingcong Li, Bichi Zhang, Sören Schwertfeger

Robotics

Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data

Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors on humanoid robots is difficult, partially due to the lack of perfect humanoid action data or human kinematic motion data in tennis scenarios as reference. In this work, we propose LATENT, a system that Learns Athletic humanoid TEnnis skills from imperfect human motioN daTa. The imperfect human motion data consist only of motion fragments that capture the primitive skills used when playing tennis rather than precise and complete human-tennis motion sequences from real-world tennis matches, thereby significantly reducing the difficulty of data collection. Our key insight is that, despite being imperfect, such quasi-realistic data still provide priors about human primitive skills in tennis scenarios. With further correction and composition, we learn a humanoid policy that can consistently strike incoming balls under a wide range of conditions and return them to target locations, while preserving natural motion styles. We also propose a series of designs for robust sim-to-real transfer and deploy our policy on the Unitree G1 humanoid robot. Our method achieves surprising results in the real world and can stably sustain multi-shot rallies with human players. Project page: https://zzk273.github.io/LATENT/
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All authors Zhikai Zhang, Haofei Lu, Yunrui Lian, Ziqing Chen, Yun Liu, Chenghuai Lin, Han Xue, Zicheng Zeng, Zekun Qi, Shaolin Zheng, Qing Luan, Jingbo Wang, Junliang Xing, He Wang, Li Yi

Robotics

TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation

Vision-Language-Action (VLA) models have demonstrated significant advantages in robotic manipulation. However, their reliance on vision and language often leads to suboptimal performance in tasks involving visual occlusion, fine-grained manipulation, and physical contact. To address these challenges, we propose TacVLA, a fine-tuned VLA model by incorporating tactile modalities into the transformer-based policy to enhance fine-grained manipulation capabilities. Specifically, we introduce a contact-aware gating mechanism that selectively activates tactile tokens only when contact is detected, enabling adaptive multimodal fusion while avoiding irrelevant tactile interference. The fused visual, language, and tactile tokens are jointly processed within the transformer architecture to strengthen cross-modal grounding during contact-rich interaction. Extensive experiments on constraint-locked disassembly, in-box picking and robustness evaluations demonstrate that TacVLA outperforms baselines, %including existing VLA models and diffusion policies, improving the performance by averaging 20% success rate in disassembly and 60% in in-box picking, achieving a 2.1$\times$ improvement under visual occlusion, and showing recovery behavior under human disturbance. Videos are available at https://sites.google.com/view/tacvla.
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All authors Kaidi Zhang, Heng Zhang, Zhengtong Xu, Zhiyuan Zhang, Md Rakibul Islam Prince, Xiang Li, Xiaojing Han, Yuhao Zhou, Arash Ajoudani, Yu She

Robotics · Cross-listed from cs.CV

Learning Geometric and Photometric Features from Panoramic LiDAR Scans for Outdoor Place Categorization

Semantic place categorization, which is one of the essential tasks for autonomous robots and vehicles, allows them to have capabilities of self-decision and navigation in unfamiliar environments. In particular, outdoor places are more difficult targets than indoor ones due to perceptual variations, such as dynamic illuminance over twenty-four hours and occlusions by cars and pedestrians. This paper presents a novel method of categorizing outdoor places using convolutional neural networks (CNNs), which take omnidirectional depth/reflectance images obtained by 3D LiDARs as the inputs. First, we construct a large-scale outdoor place dataset named Multi-modal Panoramic 3D Outdoor (MPO) comprising two types of point clouds captured by two different LiDARs. They are labeled with six outdoor place categories: coast, forest, indoor/outdoor parking, residential area, and urban area. Second, we provide CNNs for LiDAR-based outdoor place categorization and evaluate our approach with the MPO dataset. Our results on the MPO dataset outperform traditional approaches and show the effectiveness in which we use both depth and reflectance modalities. To analyze our trained deep networks we visualize the learned features.
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All authors Kazuto Nakashima, Hojung Jung, Yuki Oto, Yumi Iwashita, Ryo Kurazume, Oscar Martinez Mozos

Robotics

Autonomous Integration and Improvement of Robotic Assembly using Skill Graph Representations

Robotic assembly systems traditionally require substantial manual engineering effort to integrate new tasks, adapt to new environments, and improve performance over time. This paper presents a framework for autonomous integration and continuous improvement of robotic assembly systems based on Skill Graph representations. A Skill Graph organizes robot capabilities as verb-based skills, explicitly linking semantic descriptions (verbs and nouns) with executable policies, pre-conditions, post-conditions, and evaluators. We show how Skill Graphs enable rapid system integration by supporting semantic-level planning over skills, while simultaneously grounding execution through well-defined interfaces to robot controllers and perception modules. After initial deployment, the same Skill Graph structure supports systematic data collection and closed-loop performance improvement, enabling iterative refinement of skills and their composition. We demonstrate how this approach unifies system configuration, execution, evaluation, and learning within a single representation, providing a scalable pathway toward adaptive and reusable robotic assembly systems. The code is at https://github.com/intelligent-control-lab/AIDF.
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All authors Peiqi Yu, Philip Huang, Chaitanya Chawla, Guanya Shi, Jiaoyang Li, Changliu Liu

Robotics

CarPLAN: Context-Adaptive and Robust Planning with Dynamic Scene Awareness for Autonomous Driving

Imitation learning (IL) is widely used for motion planning in autonomous driving due to its data efficiency and access to real-world driving data. For safe and robust real-world driving, IL-based planning requires capturing the complex driving contexts inherent in real-world data and enabling context-adaptive decision-making, rather than relying solely on expert trajectory imitation. In this paper, we propose CarPLAN, a novel IL-based motion planning framework that explicitly enhances driving context understanding and enables adaptive planning across diverse traffic scenarios. Our contributions are twofold: We introduce Displacement-Aware Predictive Encoding (DPE) to improve the model's spatial awareness by predicting future displacement vectors between the Autonomous Vehicle (AV) and surrounding scene elements. This allows the planner to account for relational spacing when generating trajectories. In addition to the standard imitation loss, we incorporate an augmented loss term that captures displacement prediction errors, ensuring planning decisions consider relative distances from other agents. To improve the model's ability to handle diverse driving contexts, we propose Context-Adaptive Multi-Expert Decoder (CMD), which leverages the Mixture of Experts (MoE) framework. CMD dynamically selects the most suitable expert decoders based on scene structure at each Transformer layer, enabling adaptive and context-aware planning in dynamic environments. We evaluate CarPLAN on the nuPlan benchmark and demonstrate state-of-the-art performance across all closed-loop simulation metrics. In particular, CarPLAN exhibits robust performance on challenging scenarios such as Test14-Hard, validating its effectiveness in complex driving conditions. Additional experiments on the Waymax benchmark further demonstrate its generalization capability across different benchmark settings.
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All authors Junyong Yun, Jungho Kim, ByungHyun Lee, Dongyoung Lee, Sehwan Choi, Seunghyeop Nam, Kichun Jo, Jun Won Choi

Robotics · Cross-listed from cs.DS

Early Pruning for Public Transport Routing

Routing algorithms for public transport, particularly the widely used RAPTOR and its variants, often face performance bottlenecks during the transfer relaxation phase, especially on dense transfer graphs, when supporting unlimited transfers. This inefficiency arises from iterating over many potential inter-stop connections (walks, bikes, e-scooters, etc.). To maintain acceptable performance, practitioners often limit transfer distances or exclude certain transfer options, which can reduce path optimality and restrict the multimodal options presented to travellers. This paper introduces Early Pruning, a low-overhead technique that accelerates routing algorithms without compromising optimality. By pre-sorting transfer connections by duration and applying a pruning rule within the transfer loop, the method discards longer transfers at a stop once they cannot yield an earlier arrival than the current best solution. Early Pruning can be integrated with minimal changes to existing codebases and requires only a one-time preprocessing step. The technique preserves Pareto-optimality in extended-criteria settings whenever the additional optimization criteria are monotonically non-decreasing in transfer duration. Across multiple state-of-the-art RAPTOR-based solutions, including RAPTOR, ULTRA-RAPTOR, McRAPTOR, BM-RAPTOR, ULTRA-McRAPTOR, and UBM-RAPTOR and tested on the Switzerland and London transit networks, we achieved query time reductions of up to 57%. This approach provides a generalizable improvement to the efficiency of transit pathfinding algorithms.
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Robotics

Skill-informed Data-driven Haptic Nudges for High-dimensional Human Motor Learning

In this work, we propose a data-driven framework to design optimal haptic nudge feedback leveraging the learner's estimated skill to address the challenge of learning a novel motor task in a high-dimensional, redundant motor space. A nudge is a series of vibrotactile feedback delivered to the learner to encourage motor movements that aid in task completion. We first model the stochastic dynamics of human motor learning under haptic nudges using an Input-Output Hidden Markov Model (IOHMM), which explicitly decouples latent skill evolution from observable performance measures. Leveraging this predictive model, we formulate the haptic nudge feedback design problem as a Partially Observable Markov Decision Process (POMDP). This allows us to derive an optimal nudging policy that minimizes long-term performance cost and implicitly guides the learner toward superior skill states. We validate our approach through a human participant study (N=30) involving a high-dimensional motor task rendered through a hand exoskeleton. Results demonstrate that participants trained with the POMDP-derived policy exhibit significantly accelerated movement efficiency and endpoint accuracy compared to groups receiving heuristic-based feedback or no feedback. Furthermore, synergy analysis reveals that the POMDP group discovers efficient low-dimensional motor representations more rapidly.
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All authors Ankur Kamboj, Rajiv Ranganathan, Xiaobo Tan, Vaibhav Srivastava

Robotics

From Woofs to Words: Towards Intelligent Robotic Guide Dogs with Verbal Communication

Assistive robotics is an important subarea of robotics that focuses on the well-being of people with disabilities. A robotic guide dog is an assistive quadruped robot that helps visually impaired people in obstacle avoidance and navigation. Enabling language capabilities for robotic guide dogs goes beyond naively adding an existing dialog system onto a mobile robot. The novel challenges include grounding language in the dynamically changing environment and improving spatial awareness for the human handler. To address those challenges, we develop a novel dialog system for robotic guide dogs that uses LLMs to verbalize both navigational plans and scenes. The goal is to enable verbal communication for collaborative decision-making within the handler-robot team. In experiments, we conducted a human study to evaluate different verbalization strategies and a simulation study to assess the efficiency and accuracy in navigation tasks.
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All authors Yohei Hayamizu, David DeFazio, Hrudayangam Mehta, Zainab Altaweel, Jacqueline Choe, Chao Lin, Jake Juettner, Furui Xiao, Jeremy Blackburn, Shiqi Zhang

Robotics

Beyond Dense Futures: World Models as Structured Planners for Robotic Manipulation

Recent world-model-based Vision-Language-Action (VLA) architectures have improved robotic manipulation through predictive visual foresight. However, dense future prediction introduces visual redundancy and accumulates errors, causing long-horizon plan drift. Meanwhile, recent sparse methods typically represent visual foresight using high-level semantic subtasks or implicit latent states. These representations often lack explicit kinematic grounding, weakening the alignment between planning and low-level execution. To address this, we propose StructVLA, which reformulates a generative world model into an explicit structured planner for reliable control. Instead of dense rollouts or semantic goals, StructVLA predicts sparse, physically meaningful structured frames. Derived from intrinsic kinematic cues (e.g., gripper transitions and kinematic turning points), these frames capture spatiotemporal milestones closely aligned with task progress. We implement this approach through a two-stage training paradigm with a unified discrete token vocabulary: the world model is first trained to predict structured frames and subsequently optimized to map the structured foresight into low-level actions. This approach provides clear physical guidance and bridges visual planning and motion control. In our experiments, StructVLA achieves strong average success rates of 75.0% on SimplerEnv-WidowX and 94.8% on LIBERO. Real-world deployments further demonstrate reliable task completion and robust generalization across both basic pick-and-place and complex long-horizon tasks.
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All authors Minghao Jin, Mozheng Liao, Mingfei Han, Zhihui Li, Xiaojun Chang

Thursday 12 March

Robotics

BrainMem: Brain-Inspired Evolving Memory for Embodied Agent Task Planning

Embodied task planning requires agents to execute long-horizon, goal-directed actions in complex 3D environments, where success depends on both immediate perception and accumulated experience across tasks. However, most existing LLM-based planners are stateless and reactive, operating without persistent memory and therefore repeating errors and struggling with spatial or temporal dependencies. We propose BrainMem(Brain-Inspired Evolving Memory), a training-free hierarchical memory system that equips embodied agents with working, episodic, and semantic memory inspired by human cognition. BrainMem continuously transforms interaction histories into structured knowledge graphs and distilled symbolic guidelines, enabling planners to retrieve, reason over, and adapt behaviors from past experience without any model fine-tuning or additional training. This plug-and-play design integrates seamlessly with arbitrary multi-modal LLMs and greatly reduces reliance on task-specific prompt engineering. Extensive experiments on four representative benchmarks, including EB-ALFRED, EB-Navigation, EB-Manipulation, and EB-Habitat, demonstrate that BrainMem significantly enhances task success rates across diverse models and difficulty subsets, with the largest gains observed on long-horizon and spatially complex tasks. These results highlight evolving memory as a promising and scalable mechanism for generalizable embodied intelligence.
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All authors Xiaoyu Ma, Lianyu Hu, Wenbing Tang, Zixuan Hu, Zeqin Liao, Zhizhen Wu, Yang Liu

Robotics

Bridging the Awareness Gap: Socially Mediated State Externalization for Transparent Distributed Home Robots

Distributed multi-robot systems for the home often require robots to operate out of the user's sight, creating a state awareness gap that can diminish trust and perceived transparency and control. This paper investigates whether real-time, socially mediated state externalization can bridge this gap without compromising task performance. We developed a system where a co-located social mediator robot (Pepper) externalizes the hidden execution states of an out-of-sight mobile manipulator (Stretch~3) for voice-driven object retrieval and delivery, where task-level states are synchronized and externalized through verbal updates and visual progress display. In a counterbalanced within-subject study (N=30), we compared a baseline of Autonomous Hidden Execution against Socially Mediated State Externalization. Our results show that externalization significantly increases user task-focused attention (from 15.8% to 84.6%, p<.001) and substantially improves perceived perspicuity, dependability, stimulation, and attractiveness (all p<.001). Furthermore, 83% of participants preferred the externalized condition, and this improvement in user experience was achieved without a statistically significant increase in end-to-end task completion time (p=.271). The results suggest that socially mediated state externalization is an effective architectural mechanism for designing more transparent and trustworthy distributed robot systems, ultimately enhancing user experience without sacrificing performance in distributed home robot deployments.
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Robotics

Contextual Graph Representations for Task-Driven 3D Perception and Planning

Recent advances in computer vision facilitate fully automatic extraction of object-centric relational representations from visual-inertial data. These state representations, dubbed 3D scene graphs, are a hierarchical decomposition of real-world scenes with a dense multiplex graph structure. While 3D scene graphs claim to promote efficient task planning for robot systems, they contain numerous objects and relations when only small subsets are required for a given task. This magnifies the state space that task planners must operate over and prohibits deployment in resource constrained settings. This thesis tests the suitability of existing embodied AI environments for research at the intersection of robot task planning and 3D scene graphs and constructs a benchmark for empirical comparison of state-of-the-art classical planners. Furthermore, we explore the use of graph neural networks to harness invariances in the relational structure of planning domains and learn representations that afford faster planning.
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Robotics

Red-Teaming Vision-Language-Action Models via Quality Diversity Prompt Generation for Robust Robot Policies

Vision-Language-Action (VLA) models have significant potential to enable general-purpose robotic systems for a range of vision-language tasks. However, the performance of VLA-based robots is highly sensitive to the precise wording of language instructions, and it remains difficult to predict when such robots will fail. We propose Quality Diversity (QD) optimization as a natural framework for red-teaming embodied models, and present Q-DIG (Quality Diversity for Diverse Instruction Generation), which performs red-teaming by scalably identifying diverse, natural language task descriptions that induce failures while remaining task-relevant. Q-DIG integrates QD techniques with Vision-Language Models (VLMs) to generate a broad spectrum of adversarial instructions that expose meaningful vulnerabilities in VLA behavior. Our results across multiple simulation benchmarks show that Q-DIG finds more diverse and meaningful failure modes compared to baseline methods, and that fine-tuning VLAs on the generated instructions improves task success rates. Furthermore, results from a user study highlight that Q-DIG generates prompts judged to be more natural and human-like than those from baselines. Finally, real-world evaluations of Q-DIG prompts show results consistent with simulation, and fine-tuning VLAs on the generated prompts further success rates on unseen instructions. Together, these findings suggest that Q-DIG is a promising approach for identifying vulnerabilities and improving the robustness of VLA-based robots. Our anonymous project website is at qdigvla.github.io.
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All authors Siddharth Srikanth, Freddie Liang, Ya-Chuan Hsu, Varun Bhatt, Shihan Zhao, Henry Chen, Bryon Tjanaka, Minjune Hwang, Akanksha Saran, Daniel Seita, Aaquib Tabrez, Stefanos Nikolaidis

Robotics

Robots that redesign themselves through kinematic self-destruction

Every robot built to date was predesigned by an external process, prior to deployment. Here we show a robot that actively participates in its own design during its lifetime. Starting from a randomly assembled body, and using only proprioceptive feedback, the robot dynamically “sculpts” itself into a new design through kinematic self-destruction: identifying redundant links within its body that inhibit its locomotion, and then thrashing those links against the surface until they break at the joint and fall off the body. It does so using a single autoregressive sequence model, a universal controller that learns in simulation when and how to simplify a robot's body through self-destruction and then adaptively controls the reduced morphology. The optimized policy successfully transfers to reality and generalizes to previously unseen kinematic trees, generating forward locomotion that is more effective than otherwise equivalent policies that randomly remove links or cannot remove any. This suggests that self-designing robots may be more successful than predesigned robots in some cases, and that kinematic self-destruction, though reductive and irreversible, could provide a general adaptive strategy for a wide range of robots.
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Robotics

CoAd: Constant-Time Planning for Continuous Goal Manipulation with Compressed Library and Online Adaptation

In many robotic manipulation tasks, the robot repeatedly solves motion-planning problems that differ mainly in the location of the goal object and its associated obstacle, while the surrounding workspace remains fixed. Prior works have shown that leveraging experience and offline computation can accelerate repeated planning queries, but they lack guarantees of covering the continuous task space and require storing large libraries of solutions. In this work, we present COAD, a framework that provides constant-time planning over a continuous goal-parameterized task space. COAD discretizes the continuous task space into finitely many Task Coverage Regions. Instead of planning and storing solutions for every region offline, it constructs a compressed library by only solving representative root problems. Other problems are handled through fast adaptation from these root solutions. At query time, the system retrieves a root motion in constant time and adapts it to the desired goal using lightweight adaptation modules such as linear interpolation, Dynamic Movement Primitives, or simple trajectory optimization. We evaluate the framework on various manipulators and environments in simulation and the real world, showing that COAD achieves substantial compression of the motion library while maintaining high success rates and sub-millisecond-level queries, outperforming baseline methods in both efficiency and path quality. The source code is available at https://github.com/elpis-lab/CoAd.
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Robotics

One-Step Flow Policy: Self-Distillation for Fast Visuomotor Policies

Generative flow and diffusion models provide the continuous, multimodal action distributions needed for high-precision robotic policies. However, their reliance on iterative sampling introduces severe inference latency, degrading control frequency and harming performance in time-sensitive manipulation. To address this problem, we propose the One-Step Flow Policy (OFP), a from-scratch self-distillation framework for high-fidelity, single-step action generation without a pre-trained teacher. OFP unifies a self-consistency loss to enforce coherent transport across time intervals, and a self-guided regularization to sharpen predictions toward high-density expert modes. In addition, a warm-start mechanism leverages temporal action correlations to minimize the generative transport distance. Evaluations across 56 diverse simulated manipulation tasks demonstrate that a one-step OFP achieves state-of-the-art results, outperforming 100-step diffusion and flow policies while accelerating action generation by over $100\times$. We further integrate OFP into the $\pi_{0.5}$ model on RoboTwin 2.0, where one-step OFP surpasses the original 10-step policy. These results establish OFP as a practical, scalable solution for highly accurate and low-latency robot control.
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Robotics

Predictive and adaptive maps for long-term visual navigation in changing environments

In this paper, we compare different map management techniques for long-term visual navigation in changing environments. In this scenario, the navigation system needs to continuously update and refine its feature map in order to adapt to the environment appearance change. To achieve reliable long-term navigation, the map management techniques have to (i) select features useful for the current navigation task, (ii) remove features that are obsolete, (iii) and add new features from the current camera view to the map. We propose several map management strategies and evaluate their performance with regard to the robot localisation accuracy in long-term teach-and-repeat navigation. Our experiments, performed over three months, indicate that strategies which model cyclic changes of the environment appearance and predict which features are going to be visible at a particular time and location, outperform strategies which do not explicitly model the temporal evolution of the changes.
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All authors Lucie Halodova, Eliska Dvorakova, Filip Majer, Tomas Vintr, Oscar Martinez Mozos, Feras Dayoub, Tomas Krajnik

Robotics

Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kinetics

Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear. In this study, we examined whether motion imitation alone can estimate reasonable biological joint moments. We compare motion-only IL (MOIL) against a kinetics-aware IL (KAIL) framework that incorporates ground reaction forces (GRF) and center of pressure (CoP) in imitation rewards, with an ablation study to examine the contribution of each kinetic term. Experiments were conducted using walking data from a non-disabled participant at three speeds (0.9, 1.2, and 1.5 m/s). While both MOIL and KAIL achieved comparable kinematic tracking accuracy, MOIL exhibited substantially larger errors in GRF, CoP, and joint moment estimates relative to inverse dynamics references. In contrast, KAIL produced kinetics more consistent with biomechanical values. These findings highlight a fundamental limitation of MOIL approaches, which may lead to erroneous interpretations of gait biomechanics and downstream applications by failing to estimate consistent human-like gait kinetics.
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All authors Xinyi Liu, Jangwhan Ahn, Edgar Lobaton, Jennie Si, He Huang

Robotics

Push, Press, Slide: Mode-Aware Planar Contact Manipulation via Reduced-Order Models

Non-prehensile planar manipulation, including pushing and press-and-slide, is critical for diverse robotic tasks, but notoriously challenging due to hybrid contact mechanics, under-actuation, and asymmetric friction limits that traditionally necessitate computationally expensive iterative control. In this paper, we propose a mode-aware framework for planar manipulation with one or two robotic arms based on contact topology selection and reduced-order kinematic modeling. Our core insight is that complex wrench-twist limit surface mechanics can be abstracted into a discrete library of physically intuitive models. We systematically map various single-arm and bimanual contact topologies to simple non-holonomic formulations, e.g. unicycle for simplified press-and-slide motion. By anchoring trajectory generation to these reduced-order models, our framework computes the required object wrench and distributes feasible, friction-bounded contact forces via a direct algebraic allocator. We incorporate manipulator kinematics to ensure long-horizon feasibility and demonstrate our fast, optimization-free approach in simulation across diverse single-arm and bimanual manipulation tasks. Supplementary videos and additional information are available at: https://sites.google.com/view/pushpressslide
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Robotics

GNN-DIP: Neural Corridor Selection for Decomposition-Based Motion Planning

Motion planning through narrow passages remains a core challenge: sampling-based planners rarely place samples inside these narrow but critical regions, and even when samples land inside a passage, the straight-line connections between them run close to obstacle boundaries and are frequently rejected by collision checking. Decomposition-based planners resolve both issues by partitioning free space into convex cells – every passage is captured exactly as a cell boundary, and any path within a cell is collision-free by construction. However, the number of candidate corridors through the cell graph grows combinatorially with environment complexity, creating a bottleneck in corridor selection. We present GNN-DIP, a framework that addresses this by integrating a Graph Neural Network (GNN) with a two-phase Decomposition-Informed Planner (DIP). The GNN predicts portal scores on the cell adjacency graph to bias corridor search toward near-optimal regions while preserving completeness. In 2D, Constrained Delaunay Triangulation (CDT) with the Funnel algorithm yields exact shortest paths within corridors; in 3D, Slab convex decomposition with portal-face sampling provides near-optimal path evaluation. Benchmarks on 2D narrow-passage scenarios, 3D bottleneck environments with up to 246 obstacles, and dynamic 2D settings show that GNN-DIP achieves 99–100% success rates with 2–280 times speedup over sampling-based baselines.
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All authors Peng Xie, Yanliang Huang, Wenyuan Wu, Amr Alanwar

Robotics

A Learning-Based Approach for Contact Detection, Localization, and Force Estimation of Continuum Manipulators With Integrated OFDR Optical Fiber

Continuum manipulators (CMs) are widely used in minimally invasive procedures due to their compliant structure and ability to navigate deep and confined anatomical environments. However, their distributed deformation makes force sensing, contact detection, localization, and force estimation challenging, particularly when interactions occur at unknown arc-length locations along the robot. To address this problem, we propose a cascade learning-based framework (CLF) for CMs instrumented with a single distributed Optical Frequency Domain Reflectometry (OFDR) fiber embedded along one side of the robot. The OFDR sensor provides dense strain measurements along the manipulator backbone, capturing strain perturbations caused by external interactions. The proposed CLF first detects contact using a Gradient Boosting classifier and then estimates contact location and interaction force magnitude using a CNN–FiLM model that predicts a spatial force distribution along the manipulator. Experimental validation on a sensorized tendon-driven CM in an obstructed environment demonstrates that a single distributed OFDR fiber provides sufficient information to jointly infer contact occurrence, location, and force in continuum manipulators.
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All authors Mobina Tavangarifard, Jonathan S. Kacines, Qiyu Li, Farshid Alambeigi

Robotics

$\Psi_0$: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation

We introduce $\Psi_0$ (Psi-Zero), an open foundation model to address challenging humanoid loco-manipulation tasks. While existing approaches often attempt to address this fundamental problem by co-training on large and diverse human and humanoid data, we argue that this strategy is suboptimal due to the fundamental kinematic and motion disparities between humans and humanoid robots. Therefore, data efficiency and model performance remain unsatisfactory despite the considerable data volume. To address this challenge, \ours\;decouples the learning process to maximize the utility of heterogeneous data sources. Specifically, we propose a staged training paradigm with different learning objectives: First, we autoregressively pre-train a VLM backbone on large-scale egocentric human videos to acquire generalizable visual-action representations. Then, we post-train a flow-based action expert on high-quality humanoid robot data to learn precise robot joint control. Our research further identifies a critical yet often overlooked data recipe: in contrast to approaches that scale with noisy Internet clips or heterogeneous cross-embodiment robot datasets, we demonstrate that pre-training on high-quality egocentric human manipulation data followed by post-training on domain-specific real-world humanoid trajectories yields superior performance. Extensive real-world experiments demonstrate that \ours\ achieves the best performance using only about 800 hours of human video data and 30 hours of real-world robot data, outperforming baselines pre-trained on more than 10$\times$ as much data by over 40% in overall success rate across multiple tasks. We will open-source the entire ecosystem to the community, including a data processing and training pipeline, a humanoid foundation model, and a real-time action inference engine.
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All authors Songlin Wei, Hongyi Jing, Boqian Li, Zhenyu Zhao, Jiageng Mao, Zhenhao Ni, Sicheng He, Jie Liu, Xiawei Liu, Kaidi Kang, Sheng Zang, Weiduo Yuan, Marco Pavone, Di Huang, Yue Wang

Robotics

HumDex: Humanoid Dexterous Manipulation Made Easy

This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability, occlusion, or insufficient precision, which hinders their applicability to complex whole-body tasks. To address these challenges, we introduce HumDex, a portable teleoperation system designed for humanoid whole-body dexterous manipulation. Our system leverages IMU-based motion tracking to address the portability-precision trade-off, enabling accurate full-body tracking while remaining easy to deploy. For dexterous hand control, we further introduce a learning-based retargeting method that generates smooth and natural hand motions without manual parameter tuning. Beyond teleoperation, HumDex enables efficient collection of human motion data. Building on this capability, we propose a two-stage imitation learning framework that first pre-trains on diverse human motion data to learn generalizable priors, and then fine-tunes on robot data to bridge the embodiment gap for precise execution. We demonstrate that this approach significantly improves generalization to new configurations, objects, and backgrounds with minimal data acquisition costs. The entire system is fully reproducible and open-sourced at https://github.com/physical-superintelligence-lab/humdex.
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All authors Liang Heng, Yihe Tang, Jiajun Xu, Henghui Bao, Di Huang, Yue Wang

Robotics

HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies

Mastering dexterous manipulation with multi-fingered hands has been a grand challenge in robotics for decades. Despite its potential, the difficulty of collecting high-quality data remains a primary bottleneck for high-precision tasks. While reinforcement learning and simulation-to-real-world transfer offer a promising alternative, the transferred policies often fail for tasks demanding millimeter-scale precision, such as bimanual piano playing. In this work, we introduce HandelBot, a framework that combines a simulation policy and rapid adaptation through a two-stage pipeline. Starting from a simulation-trained policy, we first apply a structured refinement stage to correct spatial alignments by adjusting lateral finger joints based on physical rollouts. Next, we use residual reinforcement learning to autonomously learn fine-grained corrective actions. Through extensive hardware experiments across five recognized songs, we demonstrate that HandelBot can successfully perform precise bimanual piano playing. Our system outperforms direct simulation deployment by a factor of 1.8x and requires only 30 minutes of physical interaction data.
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