Robotics · Cross-listed from cs.CV
Papers
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Thursday 5 February
We introduce IndustryShapes, a new RGB-D benchmark dataset of industrial tools and components, designed for both instance-level and novel object 6D pose estimation approaches. The dataset provides a realistic and application-relevant testbed for benchmarking these methods in the context of industrial robotics bridging the gap between lab-based research and deployment in real-world manufacturing scenarios. Unlike many previous datasets that focus on household or consumer products or use synthetic, clean tabletop datasets, or objects captured solely in controlled lab environments, IndustryShapes introduces five new object types with challenging properties, also captured in realistic industrial assembly settings. The dataset has diverse complexity, from simple to more challenging scenes, with single and multiple objects, including scenes with multiple instances of the same object and it is organized in two parts: the classic set and the extended set. The classic set includes a total of 4,6k images and 6k annotated poses. The extended set introduces additional data modalities to support the evaluation of model-free and sequence-based approaches. To the best of our knowledge, IndustryShapes is the first dataset to offer RGB-D static onboarding sequences. We further evaluate the dataset on a representative set of state-of-the art methods for instance-based and novel object 6D pose estimation, including also object detection, segmentation, showing that there is room for improvement in this domain. The dataset page can be found in https://pose-lab.github.io/IndustryShapes.
Robotics
VLN-Pilot: Large Vision-Language Model as an Autonomous Indoor Drone Operator
This paper introduces VLN-Pilot, a novel framework in which a large Vision-and-Language Model (VLLM) assumes the role of a human pilot for indoor drone navigation. By leveraging the multimodal reasoning abilities of VLLMs, VLN-Pilot interprets free-form natural language instructions and grounds them in visual observations to plan and execute drone trajectories in GPS-denied indoor environments. Unlike traditional rule-based or geometric path-planning approaches, our framework integrates language-driven semantic understanding with visual perception, enabling context-aware, high-level flight behaviors with minimal task-specific engineering. VLN-Pilot supports fully autonomous instruction-following for drones by reasoning about spatial relationships, obstacle avoidance, and dynamic reactivity to unforeseen events. We validate our framework on a custom photorealistic indoor simulation benchmark and demonstrate the ability of the VLLM-driven agent to achieve high success rates on complex instruction-following tasks, including long-horizon navigation with multiple semantic targets. Experimental results highlight the promise of replacing remote drone pilots with a language-guided autonomous agent, opening avenues for scalable, human-friendly control of indoor UAVs in tasks such as inspection, search-and-rescue, and facility monitoring. Our results suggest that VLLM-based pilots may dramatically reduce operator workload while improving safety and mission flexibility in constrained indoor environments.
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Robotics
Virtual-Tube-Based Cooperative Transport Control for Multi-UAV Systems in Constrained Environments
This paper proposes a novel control framework for cooperative transportation of cable-suspended loads by multiple unmanned aerial vehicles (UAVs) operating in constrained environments. Leveraging virtual tube theory and principles from dissipative systems theory, the framework facilitates efficient multi-UAV collaboration for navigating obstacle-rich areas. The proposed framework offers several key advantages. (1) It achieves tension distribution and coordinated transportation within the UAV-cable-load system with low computational overhead, dynamically adapting UAV configurations based on obstacle layouts to facilitate efficient navigation. (2) By integrating dissipative systems theory, the framework ensures high stability and robustness, essential for complex multi-UAV operations. The effectiveness of the proposed approach is validated through extensive simulations, demonstrating its scalability for large-scale multi-UAV systems. Furthermore, the method is experimentally validated in outdoor scenarios, showcasing its practical feasibility and robustness under real-world conditions.
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Robotics
DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter
Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.
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Robotics
TaSA: Two-Phased Deep Predictive Learning of Tactile Sensory Attenuation for Improving In-Grasp Manipulation
Humans can achieve diverse in-hand manipulations, such as object pinching and tool use, which often involve simultaneous contact between the object and multiple fingers. This is still an open issue for robotic hands because such dexterous manipulation requires distinguishing between tactile sensations generated by their self-contact and those arising from external contact. Otherwise, object/robot breakage happens due to contacts/collisions. Indeed, most approaches ignore self-contact altogether, by constraining motion to avoid/ignore self-tactile information during contact. While this reduces complexity, it also limits generalization to real-world scenarios where self-contact is inevitable. Humans overcome this challenge through self-touch perception, using predictive mechanisms that anticipate the tactile consequences of their own motion, through a principle called sensory attenuation, where the nervous system differentiates predictable self-touch signals, allowing novel object stimuli to stand out as relevant. Deriving from this, we introduce TaSA, a two-phased deep predictive learning framework. In the first phase, TaSA explicitly learns self-touch dynamics, modeling how a robot's own actions generate tactile feedback. In the second phase, this learned model is incorporated into the motion learning phase, to emphasize object contact signals during manipulation. We evaluate TaSA on a set of insertion tasks, which demand fine tactile discrimination: inserting a pencil lead into a mechanical pencil, inserting coins into a slot, and fixing a paper clip onto a sheet of paper, with various orientations, positions, and sizes. Across all tasks, policies trained with TaSA achieve significantly higher success rates than baseline methods, demonstrating that structured tactile perception with self-touch based on sensory attenuation is critical for dexterous robotic manipulation.
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Robotics · Cross-listed from cs.CV
MerNav: A Highly Generalizable Memory-Execute-Review Framework for Zero-Shot Object Goal Navigation
Visual Language Navigation (VLN) is one of the fundamental capabilities for embodied intelligence and a critical challenge that urgently needs to be addressed. However, existing methods are still unsatisfactory in terms of both success rate (SR) and generalization: Supervised Fine-Tuning (SFT) approaches typically achieve higher SR, while Training-Free (TF) approaches often generalize better, but it is difficult to obtain both simultaneously. To this end, we propose a Memory-Execute-Review framework. It consists of three parts: a hierarchical memory module for providing information support, an execute module for routine decision-making and actions, and a review module for handling abnormal situations and correcting behavior. We validated the effectiveness of this framework on the Object Goal Navigation task. Across 4 datasets, our average SR achieved absolute improvements of 7% and 5% compared to all baseline methods under TF and Zero-Shot (ZS) settings, respectively. On the most commonly used HM3D_v0.1 and the more challenging open vocabulary dataset HM3D_OVON, the SR improved by 8% and 6%, under ZS settings. Furthermore, on the MP3D and HM3D_OVON datasets, our method not only outperformed all TF methods but also surpassed all SFT methods, achieving comprehensive leadership in both SR (5% and 2%) and generalization. Additionally, we deployed the MerNav model on the humanoid robot and conducted experiments in the real world. The project address is: https://qidekang.github.io/MerNav.github.io/
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Robotics
Ontology-Driven Robotic Specification Synthesis
This paper addresses robotic system engineering for safety- and mission-critical applications by bridging the gap between high-level objectives and formal, executable specifications. The proposed method, Robotic System Task to Model Transformation Methodology (RSTM2) is an ontology-driven, hierarchical approach using stochastic timed Petri nets with resources, enabling Monte Carlo simulations at mission, system, and subsystem levels. A hypothetical case study demonstrates how the RSTM2 method supports architectural trades, resource allocation, and performance analysis under uncertainty. Ontological concepts further enable explainable AI-based assistants, facilitating fully autonomous specification synthesis. The methodology offers particular benefits to complex multi-robot systems, such as the NASA CADRE mission, representing decentralized, resource-aware, and adaptive autonomous systems of the future.
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Robotics
Benchmarking Affordance Generalization with BusyBox
Vision-Language-Action (VLA) models have been attracting the attention of researchers and practitioners thanks to their promise of generalization. Although single-task policies still offer competitive performance, VLAs are increasingly able to handle commands and environments unseen in their training set. While generalization in vision and language space is undoubtedly important for robust versatile behaviors, a key meta-skill VLAs need to possess is affordance generalization – the ability to manipulate new objects with familiar physical features. In this work, we present BusyBox, a physical benchmark for systematic semi-automatic evaluation of VLAs' affordance generalization. BusyBox consists of 6 modules with switches, sliders, wires, buttons, a display, and a dial. The modules can be swapped and rotated to create a multitude of BusyBox variations with different visual appearances but the same set of affordances. We empirically demonstrate that generalization across BusyBox variants is highly challenging even for strong open-weights VLAs such as $\pi_{0.5}$ and GR00T-N1.6. To encourage the research community to evaluate their own VLAs on BusyBox and to propose new affordance generalization experiments, we have designed BusyBox to be easy to build in most robotics labs. We release the full set of CAD files for 3D-printing its parts as well as a bill of materials for (optionally) assembling its electronics. We also publish a dataset of language-annotated demonstrations that we collected using the common bimanual Mobile Aloha robot on the canonical BusyBox configuration. All of the released materials are available at https://microsoft.github.io/BusyBox.
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Robotics
RoboPaint: From Human Demonstration to Any Robot and Any View
Acquiring large-scale, high-fidelity robot demonstration data remains a critical bottleneck for scaling Vision-Language-Action (VLA) models in dexterous manipulation. We propose a Real-Sim-Real data collection and data editing pipeline that transforms human demonstrations into robot-executable, environment-specific training data without direct robot teleoperation. Standardized data collection rooms are built to capture multimodal human demonstrations (synchronized 3 RGB-D videos, 11 RGB videos, 29-DoF glove joint angles, and 14-channel tactile signals). Based on these human demonstrations, we introduce a tactile-aware retargeting method that maps human hand states to robot dex-hand states via geometry and force-guided optimization. Then the retargeted robot trajectories are rendered in a photorealistic Isaac Sim environment to build robot training data. Real world experiments have demonstrated: (1) The retargeted dex-hand trajectories achieve an 84% success rate across 10 diverse object manipulation tasks. (2) VLA policies (Pi0.5) trained exclusively on our generated data achieve 80% average success rate on three representative tasks, i.e., pick-and-place, pushing and pouring. To conclude, robot training data can be efficiently "painted" from human demonstrations using our real-sim-real data pipeline. We offer a scalable, cost-effective alternative to teleoperation with minimal performance loss for complex dexterous manipulation.
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Robotics · Cross-listed from cs.GT
A Data Driven Structural Decomposition of Dynamic Games via Best Response Maps
Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested optimization structures, and poor numerical conditioning. Existing game-theoretic solvers address these challenges by directly solving the joint game, typically requiring explicit modeling of all agents' objective functions and constraints, while learning-based approaches often decouple interaction through prediction or policy approximation, sacrificing equilibrium consistency. This paper introduces a conceptually novel formulation for dynamic games by restructuring the equilibrium computation. Rather than solving a fully coupled game or decoupling agents through prediction or policy approximation, a data-driven structural reduction of the game is proposed that removes nested optimization layers and derivative coupling by embedding an offline-compiled best-response map as a feasibility constraint. Under standard regularity conditions, when the best-response operator is exact, any converged solution of the reduced problem corresponds to a local open-loop Nash (GNE) equilibrium of the original game; with a learned surrogate, the solution is approximately equilibrium-consistent up to the best-response approximation error. The proposed formulation is supported by mathematical proofs, accompanying a large-scale Monte Carlo study in a two-player open-loop dynamic game motivated by the autonomous racing problem. Comparisons are made against state-of-the-art joint game solvers, and results are reported on solution quality, computational cost, and constraint satisfaction.
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Robotics · Cross-listed from cs.LG
Formal Synthesis of Certifiably Robust Neural Lyapunov-Barrier Certificates
Neural Lyapunov and barrier certificates have recently been used as powerful tools for verifying the safety and stability properties of deep reinforcement learning (RL) controllers. However, existing methods offer guarantees only under fixed ideal unperturbed dynamics, limiting their reliability in real-world applications where dynamics may deviate due to uncertainties. In this work, we study the problem of synthesizing robust neural Lyapunov barrier certificates that maintain their guarantees under perturbations in system dynamics. We formally define a robust Lyapunov barrier function and specify sufficient conditions based on Lipschitz continuity that ensure robustness against bounded perturbations. We propose practical training objectives that enforce these conditions via adversarial training, Lipschitz neighborhood bound, and global Lipschitz regularization. We validate our approach in two practically relevant environments, Inverted Pendulum and 2D Docking. The former is a widely studied benchmark, while the latter is a safety-critical task in autonomous systems. We show that our methods significantly improve both certified robustness bounds (up to $4.6$ times) and empirical success rates under strong perturbations (up to $2.4$ times) compared to the baseline. Our results demonstrate effectiveness of training robust neural certificates for safe RL under perturbations in dynamics.
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Robotics
Learning Soccer Skills for Humanoid Robots: A Progressive Perception-Action Framework
Soccer presents a significant challenge for humanoid robots, demanding tightly integrated perception-action capabilities for tasks like perception-guided kicking and whole-body balance control. Existing approaches suffer from inter-module instability in modular pipelines or conflicting training objectives in end-to-end frameworks. We propose Perception-Action integrated Decision-making (PAiD), a progressive architecture that decomposes soccer skill acquisition into three stages: motion-skill acquisition via human motion tracking, lightweight perception-action integration for positional generalization, and physics-aware sim-to-real transfer. This staged decomposition establishes stable foundational skills, avoids reward conflicts during perception integration, and minimizes sim-to-real gaps. Experiments on the Unitree G1 demonstrate high-fidelity human-like kicking with robust performance under diverse conditions-including static or rolling balls, various positions, and disturbances-while maintaining consistent execution across indoor and outdoor scenarios. Our divide-and-conquer strategy advances robust humanoid soccer capabilities and offers a scalable framework for complex embodied skill acquisition. The project page is available at https://soccer-humanoid.github.io/.
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Robotics
Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions
Enabling robots to explore and act in unfamiliar environments under ambiguous human instructions by interactively identifying task-relevant objects (e.g., cups or beverages for "I'm thirsty") remains challenging for existing vision-language model (VLM)-based methods, due to inefficient reasoning and limited environmental interaction. These factors hinder real-time task planning and execution. To address this, we propose Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions (AIDE), a human-inspired dual-stream framework that integrates interactive exploration with vision-language reasoning: mirroring the complementary deliberative and intuitive processes of human cognition, Multi-Stage Inference (MSI) serves as the decision-making stream and Accelerated Decision-Making (ADM) as the execution stream, enabling zero-shot affordance analysis and interpretation of ambiguous instructions. Experiments in simulation and real-world settings show that AIDE achieves over 80% task planning success rate and more than 95% closed-loop continuous execution accuracy at 10 Hz, surpassing existing VLM-based methods in diverse open scenarios.
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Robotics
Low-Cost Underwater In-Pipe Centering and Inspection Using a Minimal-Sensing Robot
Autonomous underwater inspection of submerged pipelines is challenging due to confined geometries, turbidity, and the scarcity of reliable localization cues. This paper presents a minimal-sensing strategy that enables a free-swimming underwater robot to center itself and traverse a flooded pipe of known radius using only an IMU, a pressure sensor, and two sonars: a downward-facing single-beam sonar and a rotating 360 degree sonar. We introduce a computationally efficient method for extracting range estimates from single-beam sonar intensity data, enabling reliable wall detection in noisy and reverberant conditions. A closed-form geometric model leverages the two sonar ranges to estimate the pipe center, and an adaptive, confidence-weighted proportional-derivative (PD) controller maintains alignment during traversal. The system requires no Doppler velocity log, external tracking, or complex multi-sensor arrays. Experiments in a submerged 46 cm-diameter pipe using a Blue Robotics BlueROV2 heavy remotely operated vehicle demonstrate stable centering and successful full-pipe traversal despite ambient flow and structural deformations. These results show that reliable in-pipe navigation and inspection can be achieved with a lightweight, computationally efficient sensing and processing architecture, advancing the practicality of autonomous underwater inspection in confined environments.
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Robotics · Cross-listed from cs.CV
RFM-Pose:Reinforcement-Guided Flow Matching for Fast Category-Level 6D Pose Estimation
Object pose estimation is a fundamental problem in computer vision and plays a critical role in virtual reality and embodied intelligence, where agents must understand and interact with objects in 3D space. Recently, score based generative models have to some extent solved the rotational symmetry ambiguity problem in category level pose estimation, but their efficiency remains limited by the high sampling cost of score-based diffusion. In this work, we propose a new framework, RFM-Pose, that accelerates category-level 6D object pose generation while actively evaluating sampled hypotheses. To improve sampling efficiency, we adopt a flow-matching generative model and generate pose candidates along an optimal transport path from a simple prior to the pose distribution. To further refine these candidates, we cast the flow-matching sampling process as a Markov decision process and apply proximal policy optimization to fine-tune the sampling policy. In particular, we interpret the flow field as a learnable policy and map an estimator to a value network, enabling joint optimization of pose generation and hypothesis scoring within a reinforcement learning framework. Experiments on the REAL275 benchmark demonstrate that RFM-Pose achieves favorable performance while significantly reducing computational cost. Moreover, similar to prior work, our approach can be readily adapted to object pose tracking and attains competitive results in this setting.
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Robotics
MobileManiBench: Simplifying Model Verification for Mobile Manipulation
Vision-language-action models have advanced robotic manipulation but remain constrained by reliance on the large, teleoperation-collected datasets dominated by the static, tabletop scenes. We propose a simulation-first framework to verify VLA architectures before real-world deployment and introduce MobileManiBench, a large-scale benchmark for mobile-based robotic manipulation. Built on NVIDIA Isaac Sim and powered by reinforcement learning, our pipeline autonomously generates diverse manipulation trajectories with rich annotations (language instructions, multi-view RGB-depth-segmentation images, synchronized object/robot states and actions). MobileManiBench features 2 mobile platforms (parallel-gripper and dexterous-hand robots), 2 synchronized cameras (head and right wrist), 630 objects in 20 categories, 5 skills (open, close, pull, push, pick) with over 100 tasks performed in 100 realistic scenes, yielding 300K trajectories. This design enables controlled, scalable studies of robot embodiments, sensing modalities, and policy architectures, accelerating research on data efficiency and generalization. We benchmark representative VLA models and report insights into perception, reasoning, and control in complex simulated environments, with all code, datasets, and models publicly released.
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Robotics
Informative Path Planning with Guaranteed Estimation Uncertainty
Environmental monitoring robots often need to estimate data fields (e.g., salinity, temperature, bathymetry) under tight resource constraints. Classical boustrophedon lawnmower surveys provide geometric coverage guarantees but can waste effort by oversampling predictable regions. In contrast, informative path planning (IPP) methods leverage spatial correlations to reduce oversampling, yet typically offer no guarantees on estimation quality. This paper bridges these approaches by addressing IPP with guaranteed estimation uncertainty in complex environments: computing the shortest path whose measurements ensure that the Gaussian process (GP) posterior variance – an intrinsic uncertainty measure that lower-bounds the mean-squared prediction error under the GP model – is upper bounded by a user-specified threshold over the monitoring region. We propose a three-stage approach for efficient environmental monitoring: (i) learning a GP model from prior information; (ii) transforming the GP kernel into binary coverage maps that identify locations where uncertainty can be reduced below a target threshold; and (iii) planning a near-shortest route to satisfy the global uncertainty constraint. Our approach incorporates non-stationary kernels to capture spatially varying correlations in heterogeneous phenomena and accommodates non-convex environments with obstacles. We provide near-optimal approximation guarantees for both sensing-location selection and the joint selection-and-routing problem under a travel budget. Experiments on real-world topographic data demonstrate that our planners achieve uncertainty targets with fewer sensing locations and shorter travel distances than representative baselines. Furthermore, field experiments with autonomous surface and underwater vehicles validate the real-world feasibility of the approach. Our code is available at: www.sgp-tools.com
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Robotics
PLATO Hand: Shaping Contact Behavior with Fingernails for Precise Manipulation
We present the PLATO Hand, a dexterous robotic hand with a hybrid fingertip that combines a rigid fingernail, embedded distal phalanx, and compliant pulp to shape contact behavior during manipulation. \rrev{By mechanically organizing how contact is initiated, supported, and transmitted at the fingertip, this structure creates stable and task-relevant contact conditions across diverse object geometries and grasp orientations.} We develop a strain-energy-based bending–indentation model to guide the fingertip design and to explain how material stiffness and contact geometry govern deformation partitioning within the fingertip. \rrev{Experiments show improved pinch stability, improved fingernail-mediated dorsal-contact force transmission and proprioceptive observability}, and successful execution of edge-sensitive manipulation tasks, including paper singulation, card picking, and orange peeling. These results show that coupling a mechanically structured contact interface with a force-motion-transparent finger mechanism provides a principled approach to precise manipulation. Our project page is at: https://platohand.github.io
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Wednesday 4 February
Robotics · Cross-listed from cs.LG
Optimal Multi-Debris Mission Planning in LEO: A Deep Reinforcement Learning Approach with Co-Elliptic Transfers and Refueling
This paper addresses the challenge of multi target active debris removal (ADR) in Low Earth Orbit (LEO) by introducing a unified coelliptic maneuver framework that combines Hohmann transfers, safety ellipse proximity operations, and explicit refueling logic. We benchmark three distinct planning algorithms Greedy heuristic, Monte Carlo Tree Search (MCTS), and deep reinforcement learning (RL) using Masked Proximal Policy Optimization (PPO) within a realistic orbital simulation environment featuring randomized debris fields, keep out zones, and delta V constraints. Experimental results over 100 test scenarios demonstrate that Masked PPO achieves superior mission efficiency and computational performance, visiting up to twice as many debris as Greedy and significantly outperforming MCTS in runtime. These findings underscore the promise of modern RL methods for scalable, safe, and resource efficient space mission planning, paving the way for future advancements in ADR autonomy.
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Robotics · Cross-listed from cs.CV
SOAR: Regression-based LiDAR Relocalization for UAVs
Regression-based LiDAR relocalization has recently emerged as a promising solution for high-precision positioning in GNSS-denied environments. However, these methods are primarily tailored to autonomous driving, exhibiting significantly degraded accuracy in unmanned aerial vehicle (UAV) scenarios due to arbitrary pose variations and irregular flight paths. In this paper, we propose SOAR, a regression-based LiDAR relocalization framework for UAVs. Specifically, we introduce a locality-preserving sliding window attention module with locally invariant positional encoding to capture discriminative geometric structures robust to viewpoint changes. A coordinate-independent feature initialization module is further designed to eliminate sensitivity to global transformations. Furthermore, most existing UAV datasets are limited to evaluate LiDAR relocalization in real-world, due to the lack of synchronized LiDAR scans, accurate 6-DoF poses, or multiple traversals. Thus, we construct a large-scale UAV LiDAR localization dataset with 4 scenes and 13 irregular paths exhibiting rotation and altitude variations, providing a more realistic benchmark for UAVs. Extensive experiments demonstrate that our method achieves state-of-the-art performance, improving the localization success rate by 40% and reducing mean error over 10m on UAVLoc. Our code and dataset will be released soon.
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Robotics · Cross-listed from physics.soc-ph
Modelling Pedestrian Behaviour in Autonomous Vehicle Encounters Using Naturalistic Dataset
Understanding how pedestrians adjust their movement when interacting with autonomous vehicles (AVs) is essential for improving safety in mixed traffic. This study examines micro-level pedestrian behaviour during midblock encounters in the NuScenes dataset using a hybrid discrete choice-machine learning framework based on the Residual Logit (ResLogit) model. The model incorporates temporal, spatial, kinematic, and perceptual indicators. These include relative speed, visual looming, remaining distance, and directional collision risk proximity (CRP) measures. Results suggest that some of these variables may meaningfully influence movement adjustments, although predictive performance remains moderate. Marginal effects and elasticities indicate strong directional asymmetries in risk perception, with frontal and rear CRP showing opposite influences. The remaining distance exhibits a possible mid-crossing threshold. Relative speed cues appear to have a comparatively less effect. These patterns may reflect multiple behavioural tendencies driven by both risk perception and movement efficiency.
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Robotics · Cross-listed from eess.SY
Trojan Attacks on Neural Network Controllers for Robotic Systems
Neural network controllers are increasingly deployed in robotic systems for tasks such as trajectory tracking and pose stabilization. However, their reliance on potentially untrusted training pipelines or supply chains introduces significant security vulnerabilities. This paper investigates backdoor (Trojan) attacks against neural controllers, using a differential-drive mobile robot platform as a case study. In particular, assuming that the robot's tracking controller is implemented as a neural network, we design a lightweight, parallel Trojan network that can be embedded within the controller. This malicious module remains dormant during normal operation but, upon detecting a highly specific trigger condition defined by the robot's pose and goal parameters, compromises the primary controller's wheel velocity commands, resulting in undesired and potentially unsafe robot behaviours. We provide a proof-of-concept implementation of the proposed Trojan network, which is validated through simulation under two different attack scenarios. The results confirm the effectiveness of the proposed attack and demonstrate that neural network-based robotic control systems are subject to potentially critical security threats.
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Robotics · Cross-listed from cs.AI
GAMMS: Graph based Adversarial Multiagent Modeling Simulator
As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while powerful, are often computationally expensive and ill-suited for rapid prototyping or large-scale agent deployments. We present GAMMS (Graph based Adversarial Multiagent Modeling Simulator), a lightweight yet extensible simulation framework designed to support fast development and evaluation of agent behavior in environments that can be represented as graphs. GAMMS emphasizes five core objectives: scalability, ease of use, integration-first architecture, fast visualization feedback, and real-world grounding. It enables efficient simulation of complex domains such as urban road networks and communication systems, supports integration with external tools (e.g., machine learning libraries, planning solvers), and provides built-in visualization with minimal configuration. GAMMS is agnostic to policy type, supporting heuristic, optimization-based, and learning-based agents, including those using large language models. By lowering the barrier to entry for researchers and enabling high-performance simulations on standard hardware, GAMMS facilitates experimentation and innovation in multi-agent systems, autonomous planning, and adversarial modeling. The framework is open-source and available at https://github.com/GAMMSim/GAMMS/
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Robotics
A Framework for Combining Optimization-Based and Analytic Inverse Kinematics
Analytic and optimization methods for solving inverse kinematics (IK) problems have been deeply studied throughout the history of robotics. The two strategies have complementary strengths and weaknesses, but developing a unified approach to take advantage of both methods has proved challenging. A key challenge faced by optimization approaches is the complicated nonlinear relationship between the joint angles and the end-effector pose. When this must be handled concurrently with additional nonconvex constraints like collision avoidance, optimization IK algorithms may suffer high failure rates. We present a new formulation for optimization IK that uses an analytic IK solution as a change of variables, and is fundamentally easier for optimizers to solve. We test our methodology on three popular solvers, representing three different paradigms for constrained nonlinear optimization. Extensive experimental comparisons demonstrate that our new formulation achieves higher success rates than the old formulation and baseline methods across various challenging IK problems, including collision avoidance, grasp selection, and humanoid stability.
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Robotics · Cross-listed from cs.AI
Evaluating Robustness and Adaptability in Learning-Based Mission Planning for Active Debris Removal
Autonomous mission planning for Active Debris Removal (ADR) must balance efficiency, adaptability, and strict feasibility constraints on fuel and mission duration. This work compares three planners for the constrained multi-debris rendezvous problem in Low Earth Orbit: a nominal Masked Proximal Policy Optimization (PPO) policy trained under fixed mission parameters, a domain-randomized Masked PPO policy trained across varying mission constraints for improved robustness, and a plain Monte Carlo Tree Search (MCTS) baseline. Evaluations are conducted in a high-fidelity orbital simulation with refueling, realistic transfer dynamics, and randomized debris fields across 300 test cases in nominal, reduced fuel, and reduced mission time scenarios. Results show that nominal PPO achieves top performance when conditions match training but degrades sharply under distributional shift, while domain-randomized PPO exhibits improved adaptability with only moderate loss in nominal performance. MCTS consistently handles constraint changes best due to online replanning but incurs orders-of-magnitude higher computation time. The findings underline a trade-off between the speed of learned policies and the adaptability of search-based methods, and suggest that combining training-time diversity with online planning could be a promising path for future resilient ADR mission planners.
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Robotics · Cross-listed from cs.CR
Beware Untrusted Simulators – Reward-Free Backdoor Attacks in Reinforcement Learning
Simulated environments are a key piece in the success of Reinforcement Learning (RL), allowing practitioners and researchers to train decision making agents without running expensive experiments on real hardware. Simulators remain a security blind spot, however, enabling adversarial developers to alter the dynamics of their released simulators for malicious purposes. Therefore, in this work we highlight a novel threat, demonstrating how simulator dynamics can be exploited to stealthily implant action-level backdoors into RL agents. The backdoor then allows an adversary to reliably activate targeted actions in an agent upon observing a predefined “trigger”, leading to potentially dangerous consequences. Traditional backdoor attacks are limited in their strong threat models, assuming the adversary has near full control over an agent's training pipeline, enabling them to both alter and observe agent's rewards. As these assumptions are infeasible to implement within a simulator, we propose a new attack “Daze” which is able to reliably and stealthily implant backdoors into RL agents trained for real world tasks without altering or even observing their rewards. We provide formal proof of Daze's effectiveness in guaranteeing attack success across general RL tasks along with extensive empirical evaluations on both discrete and continuous action space domains. We additionally provide the first example of RL backdoor attacks transferring to real, robotic hardware. These developments motivate further research into securing all components of the RL training pipeline to prevent malicious attacks.
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Robotics
Reinforcement Learning Enhancement Using Vector Semantic Representation and Symbolic Reasoning for Human-Centered Autonomous Emergency Braking
The problem with existing camera-based Deep Reinforcement Learning approaches is twofold: they rarely integrate high-level scene context into the feature representation, and they rely on rigid, fixed reward functions. To address these challenges, this paper proposes a novel pipeline that produces a neuro-symbolic feature representation that encompasses semantic, spatial, and shape information, as well as spatially boosted features of dynamic entities in the scene, with an emphasis on safety-critical road users. It also proposes a Soft First-Order Logic (SFOL) reward function that balances human values via a symbolic reasoning module. Here, semantic and spatial predicates are extracted from segmentation maps and applied to linguistic rules to obtain reward weights. Quantitative experiments in the CARLA simulation environment show that the proposed neuro-symbolic representation and SFOL reward function improved policy robustness and safety-related performance metrics compared to baseline representations and reward formulations across varying traffic densities and occlusion levels. The findings demonstrate that integrating holistic representations and soft reasoning into Reinforcement Learning can support more context-aware and value-aligned decision-making for autonomous driving.
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Robotics · Cross-listed from cs.AI
Optimizing Mission Planning for Multi-Debris Rendezvous Using Reinforcement Learning with Refueling and Adaptive Collision Avoidance
As the orbital environment around Earth becomes increasingly crowded with debris, active debris removal (ADR) missions face significant challenges in ensuring safe operations while minimizing the risk of in-orbit collisions. This study presents a reinforcement learning (RL) based framework to enhance adaptive collision avoidance in ADR missions, specifically for multi-debris removal using small satellites. Small satellites are increasingly adopted due to their flexibility, cost effectiveness, and maneuverability, making them well suited for dynamic missions such as ADR. Building on existing work in multi-debris rendezvous, the framework integrates refueling strategies, efficient mission planning, and adaptive collision avoidance to optimize spacecraft rendezvous operations. The proposed approach employs a masked Proximal Policy Optimization (PPO) algorithm, enabling the RL agent to dynamically adjust maneuvers in response to real-time orbital conditions. Key considerations include fuel efficiency, avoidance of active collision zones, and optimization of dynamic orbital parameters. The RL agent learns to determine efficient sequences for rendezvousing with multiple debris targets, optimizing fuel usage and mission time while incorporating necessary refueling stops. Simulated ADR scenarios derived from the Iridium 33 debris dataset are used for evaluation, covering diverse orbital configurations and debris distributions to demonstrate robustness and adaptability. Results show that the proposed RL framework reduces collision risk while improving mission efficiency compared to traditional heuristic approaches. This work provides a scalable solution for planning complex multi-debris ADR missions and is applicable to other multi-target rendezvous problems in autonomous space mission planning.
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Robotics · Cross-listed from cs.LG
ReFORM: Reflected Flows for On-support Offline RL via Noise Manipulation
Offline reinforcement learning (RL) aims to learn the optimal policy from a fixed dataset generated by behavior policies without additional environment interactions. One common challenge that arises in this setting is the out-of-distribution (OOD) error, which occurs when the policy leaves the training distribution. Prior methods penalize a statistical distance term to keep the policy close to the behavior policy, but this constrains policy improvement and may not completely prevent OOD actions. Another challenge is that the optimal policy distribution can be multimodal and difficult to represent. Recent works apply diffusion or flow policies to address this problem, but it is unclear how to avoid OOD errors while retaining policy expressiveness. We propose ReFORM, an offline RL method based on flow policies that enforces the less restrictive support constraint by construction. ReFORM learns a behavior cloning (BC) flow policy with a bounded source distribution to capture the support of the action distribution, then optimizes a reflected flow that generates bounded noise for the BC flow while keeping the support, to maximize the performance. Across 40 challenging tasks from the OGBench benchmark with datasets of varying quality and using a constant set of hyperparameters for all tasks, ReFORM dominates all baselines with hand-tuned hyperparameters on the performance profile curves.
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Robotics · Cross-listed from cs.CV
VISTA: Enhancing Visual Conditioning via Track-Following Preference Optimization in Vision-Language-Action Models
Vision-Language-Action (VLA) models have demonstrated strong performance across a wide range of robotic manipulation tasks. Despite the success, extending large pretrained Vision-Language Models (VLMs) to the action space can induce vision-action misalignment, where action predictions exhibit weak dependence on the current visual state, leading to unreliable action outputs. In this work, we study VLA models through the lens of visual conditioning and empirically show that successful rollouts consistently exhibit stronger visual dependence than failed ones. Motivated by this observation, we propose a training framework that explicitly strengthens visual conditioning in VLA models. Our approach first aligns action prediction with visual input via preference optimization on a track-following surrogate task, and then transfers the enhanced alignment to instruction-following task through latent-space distillation during supervised finetuning. Without introducing architectural modifications or additional data collection, our method improves both visual conditioning and task performance for discrete OpenVLA, and further yields consistent gains when extended to the continuous OpenVLA-OFT setting. Project website: https://vista-vla.github.io/ .