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Computer Science Robotics

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Thursday 29 January

Robotics

Supervised Mixture-of-Experts for Surgical Grasping and Retraction

Imitation learning has achieved remarkable success in robotic manipulation, yet its application to surgical robotics remains challenging due to data scarcity, constrained workspaces, and the need for an exceptional level of safety and predictability. We present a supervised Mixture-of-Experts (MoE) architecture designed for phase-structured surgical manipulation tasks, which can be added on top of any autonomous policy. Unlike prior surgical robot learning approaches that rely on multi-camera setups or thousands of demonstrations, we show that a lightweight action decoder policy like Action Chunking Transformer (ACT) can learn complex, long-horizon manipulation from less than 150 demonstrations using solely stereo endoscopic images, when equipped with our architecture. We evaluate our approach on the collaborative surgical task of bowel grasping and retraction, where a robot assistant interprets visual cues from a human surgeon, executes targeted grasping on deformable tissue, and performs sustained retraction. Our results show that generalist Vision Language Action models fail to acquire the task entirely, even under standard in-distribution conditions. Furthermore, while standard ACT achieves moderate success in-distribution, adopting a supervised MoE architecture significantly boosts its performance, yielding higher success rates in-distribution and demonstrating superior robustness in out-of-distribution scenarios, including novel grasp locations, reduced illumination, and partial occlusions. Notably, it generalizes to unseen testing viewpoints and also transfers zero-shot to ex vivo porcine tissue without additional training, offering a promising pathway toward in vivo deployment. To support this statement, we present qualitative preliminary results of policy roll-outs during in vivo porcine surgery.
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All authors Lorenzo Mazza, Ariel Rodriguez, Rayan Younis, Martin Lelis, Ortrun Hellig, Chenpan Li, Sebastian Bodenstedt, Martin Wagner, Stefanie Speidel

Robotics

Information Filtering via Variational Regularization for Robot Manipulation

Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.
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All authors Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei

Robotics

Scalable Surface-Based Manipulation Through Modularity and Inter-Module Object Transfer

Robotic Manipulation Surfaces (RMS) manipulate objects by deforming the surface on which they rest, offering safe, parallel handling of diverse and fragile items. However, existing designs face a fundamental tradeoff: achieving fine control typically demands dense actuator arrays that limit scalability. Modular architectures can extend the workspace, but transferring objects reliably across module boundaries on soft, continuously deformable surfaces remains an open challenge. We present a multi-modular soft manipulation platform that achieves coordinated inter-module object transfer and precise positioning across interconnected fabric-based modules. A hierarchical control framework, combining conflict-free Manhattan-based path planning with directional object passing and a geometric PID controller, achieves sub-centimeter positioning and consistent transfer of heterogeneous objects including fragile items. The platform employs shared-boundary actuation, where adjacent modules share edge actuators, reducing the required count from $4n^2$ to $(n + 1)^2$ for an $n \times n$ grid; a $2\times 2$ prototype covers $1\times 1$ m with only 9 actuators. This scaling comes at a cost: shared actuators mechanically couple neighbouring modules, creating interference during simultaneous manipulation. We systematically characterise this coupling across spatial configurations and propose compensation strategies that reduce passive-object displacement by 59–78%. Together, these contributions establish a scalable foundation for soft manipulation surfaces in applications such as food processing and logistics.
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All authors Pratik Ingle, Jørn Lambertsen, Kasper Støy, Andres Faina

Robotics

LLM-Driven Scenario-Aware Planning for Autonomous Driving

Hybrid planner switching framework (HPSF) for autonomous driving needs to reconcile high-speed driving efficiency with safe maneuvering in dense traffic. Existing HPSF methods often fail to make reliable mode transitions or sustain efficient driving in congested environments, owing to heuristic scene recognition and low-frequency control updates. To address the limitation, this paper proposes LAP, a large language model (LLM) driven, adaptive planning method, which switches between high-speed driving in low-complexity scenes and precise driving in high-complexity scenes, enabling high qualities of trajectory generation through confined gaps. This is achieved by leveraging LLM for scene understanding and integrating its inference into the joint optimization of mode configuration and motion planning. The joint optimization is solved using tree-search model predictive control and alternating minimization. We implement LAP by Python in Robot Operating System (ROS). High-fidelity simulation results show that the proposed LAP outperforms other benchmarks in terms of both driving time and success rate.
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All authors He Li, Zhaowei Chen, Rui Gao, Guoliang Li, Qi Hao, Shuai Wang, Chengzhong Xu

Robotics

GAZELOAD A Multimodal Eye-Tracking Dataset for Mental Workload in Industrial Human-Robot Collaboration

This article describes GAZELOAD, a multimodal dataset for mental workload estimation in industrial human-robot collaboration. The data were collected in a laboratory assembly testbed where 26 participants interacted with two collaborative robots (UR5 and Franka Emika Panda) while wearing Meta ARIA smart glasses. The dataset time-synchronizes eye-tracking signals (pupil diameter, fixations, saccades, eye gaze, gaze transition entropy, fixation dispersion index) with environmental real-time and continuous measurements (illuminance) and task and robot context (bench, task block, induced faults), under controlled manipulations of task difficulty and ambient conditions. For each participant and workload-graded task block, we provide CSV files with ocular metrics aggregated into 250 ms windows, environmental logs, and self-reported mental workload ratings on a 1-10 Likert scale, organized in participant-specific folders alongside documentation. These data can be used to develop and benchmark algorithms for mental workload estimation, feature extraction, and temporal modeling in realistic industrial HRC scenarios, and to investigate the influence of environmental factors such as lighting on eye-based workload markers.
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Robotics

Flocking behavior for dynamic and complex swarm structures

Maintaining the formation of complex structures with multiple UAVs and achieving complex trajectories remains a major challenge. This work presents an algorithm for implementing the flocking behavior of UAVs based on the concept of Virtual Centroid to easily develop a structure for the flock. The approach builds on the classical virtual-based behavior, providing a theoretical framework for incorporating enhancements to dynamically control both the number of agents and the formation of the structure. Simulation tests and real-world experiments were conducted, demonstrating its simplicity even with complex formations and complex trajectories.
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All authors Carmen D. R. Pita-Romero, Pedro Arias-Perez, Miguel Fernandez-Cortizas, Rafael Perez-Segui, Pascual Campoy

Robotics

Disentangling perception and reasoning for improving data efficiency in learning cloth manipulation without demonstrations

Cloth manipulation is a ubiquitous task in everyday life, but it remains an open challenge for robotics. The difficulties in developing cloth manipulation policies are attributed to the high-dimensional state space, complex dynamics, and high propensity to self-occlusion exhibited by fabrics. As analytical methods have not been able to provide robust and general manipulation policies, reinforcement learning (RL) is considered a promising approach to these problems. However, to address the large state space and complex dynamics, data-based methods usually rely on large models and long training times. The resulting computational cost significantly hampers the development and adoption of these methods. Additionally, due to the challenge of robust state estimation, garment manipulation policies often adopt an end-to-end learning approach with workspace images as input. While this approach enables a conceptually straightforward sim-to-real transfer via real-world fine-tuning, it also incurs a significant computational cost by training agents on a highly lossy representation of the environment state. This paper questions this common design choice by exploring an efficient and modular approach to RL for cloth manipulation. We show that, through careful design choices, model size and training time can be significantly reduced when learning in simulation. Furthermore, we demonstrate how the resulting simulation-trained model can be transferred to the real world. We evaluate our approach on the SoftGym benchmark and achieve significant performance improvements over available baselines on our task, while using a substantially smaller model.
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Robotics

CoFreeVLA: Short-Horizon Collision-Free Dual-Arm Manipulation via Vision-Language-Action Model and Risk Estimation

Vision Language Action (VLA) models enable instruction-following manipulation, yet their deployment on coordinated dual-arm platforms remains severely constrained by under-modeled self-collisions between manipulators and grasped objects. To address this critical safety gap, we propose CoFreeVLA, a novel framework that augments end-to-end VLA policies with a lightweight, short-horizon self-collision risk estimator. The estimator predicts collision likelihoods directly from proprioceptive states, visual embeddings, and candidate action sequences. Deeply integrated into the closed-loop control system, this estimator proactively gates risky commands, autonomously synthesizes recovery trajectories to safe states via risk-guided adjustments, and biases policy refinement for safer rollouts. To ensure robust calibration, the estimator utilizes a two-stage training pipeline, pre-training with model-based synthetic collision labels, followed by post-training on real-robot rollouts. Across five bimanual tasks, six VLA backbones, and 30 trials per variant, the task-averaged collision rate decreases from 0.54 to 0.23, while the task-averaged success rate increases from 0.45 to 0.61. Compared to representative baselines, CoFreeVLA substantially reduces self-collision frequencies and improves overall task success rates, providing a crucial step toward the safe deployment of foundational models in multi-arm continuous control.
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Robotics

From Instruction to Event: Sound-Triggered Mobile Manipulation

Current mobile manipulation research predominantly follows an instruction-driven paradigm, where robots rely on predefined textual commands to execute tasks. However, this setting confines robots to a passive role, limiting robotic autonomy and the ability to react to dynamic environmental events. To address these limitations, we introduce Sound-Triggered Mobile Manipulation (STMM), where robots must actively perceive and interact with sound-emitting objects without explicit action instructions. To support STMM, we develop Habitat-Echo, a simulation platform that integrates sound rendering with physical interaction. We further propose a hierarchical baseline that translates high-level planning into low-level executions, where a task planner predicts a skill chain for policy models to execute sequentially. Experiments indicate the feasibility of perceiving auditory events and executing corresponding physical interactions without explicit instructions. Notably, in challenging multi-event scenarios, the robot successfully isolates the primary sources from overlapping acoustic interference to execute the first interactions, and subsequently proceeds to manipulate the secondary objects. These new challenges of planning-to-execution position STMM as a measurable research direction.The code and datasets will be released upon acceptance.
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All authors Hao Ju, Shaofei Huang, Hongyu Li, Zihan Ding, Si Liu, Meng Wang, Zhedong Zheng

Robotics

AIR-VLA: Vision-Language-Action Systems for Aerial Manipulation

While Vision-Language-Action (VLA) models have achieved remarkable success in ground-based embodied intelligence, their application to Aerial Manipulation Systems (AMS) remains a largely unexplored frontier. The inherent characteristics of AMS, including floating-base dynamics, strong coupling between the UAV and the manipulator, and the multi-step, long-horizon nature of operational tasks, pose severe challenges to existing VLA paradigms designed for static or 2D mobile bases. To bridge this gap, we propose AIR-VLA, the first VLA benchmark specifically tailored for aerial manipulation. We construct a physics-based simulation environment and release a high-quality multimodal dataset comprising 3000 manually teleoperated demonstrations, covering base manipulation, object & spatial understanding, semantic reasoning, and long-horizon planning. Leveraging this platform, we systematically evaluate mainstream VLA models and state-of-the-art VLM models. Our experiments not only validate the feasibility of transferring VLA paradigms to aerial systems but also, through multi-dimensional metrics tailored to aerial tasks, reveal the capabilities and boundaries of current models regarding UAV mobility, manipulator control, and high-level planning. AIR-VLA establishes a standardized testbed and data foundation for future research in general-purpose aerial robotics. The resource of AIR-VLA will be available at https://github.com/SpencerSon2001/AIR-VLA.
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All authors Jianli Sun, Bin Tian, Qiyao Zhang, Chengxiang Li, Zihan Song, Zhiyong Cui, Yisheng Lv, Yonglin Tian

Robotics · Cross-listed from cs.AI

From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence

The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a reliance on labor-intensive manual oversight from intricate reward shaping to hyperparameter tuning across heterogeneous backends. Inspired by LLMs' success in software automation and science discovery, we introduce EmboCoach-Bench, a benchmark evaluating the capacity of LLM agents to autonomously engineer embodied policies. Spanning 32 expert-curated RL and IL tasks, our framework posits executable code as the universal interface. We move beyond static generation to assess a dynamic closed-loop workflow, where agents leverage environment feedback to iteratively draft, debug, and optimize solutions, spanning improvements from physics-informed reward design to policy architectures such as diffusion policies. Extensive evaluations yield three critical insights: (1) autonomous agents can qualitatively surpass human-engineered baselines by 26.5% in average success rate; (2) agentic workflow with environment feedback effectively strengthens policy development and substantially narrows the performance gap between open-source and proprietary models; and (3) agents exhibit self-correction capabilities for pathological engineering cases, successfully resurrecting task performance from near-total failures through iterative simulation-in-the-loop debugging. Ultimately, this work establishes a foundation for self-evolving embodied intelligence, accelerating the paradigm shift from labor-intensive manual tuning to scalable, autonomous engineering in embodied AI field.
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All authors Zixing Lei, Genjia Liu, Yuanshuo Zhang, Qipeng Liu, Yuzhu Cai, Sixiang Chen, Jixian Wu, Yunhong Wang, Weixin Li, Chuan Wen, Bo Zhao, Shanghang Zhang, Wenzhao Lian, Siheng Chen

Robotics

Training slow silicon neurons to control extremely fast robots with spiking reinforcement learning

Air hockey demands split-second decisions at high puck velocities, a challenge we address with a compact network of spiking neurons running on a mixed-signal analog/digital neuromorphic processor. By co-designing hardware and learning algorithms, we train the system to achieve successful puck interactions through reinforcement learning in a remarkably small number of trials. The network leverages fixed random connectivity to capture the task's temporal structure and adopts a local e-prop learning rule in the readout layer to exploit event-driven activity for fast and efficient learning. The result is real-time learning with a setup comprising a computer and the neuromorphic chip in-the-loop, enabling practical training of spiking neural networks for robotic autonomous systems. This work bridges neuroscience-inspired hardware with real-world robotic control, showing that brain-inspired approaches can tackle fast-paced interaction tasks while supporting always-on learning in intelligent machines.
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All authors Irene Ambrosini, Ingo Blakowski, Dmitrii Zendrikov, Cristiano Capone, Luna Gava, Giacomo Indiveri, Chiara De Luca, Chiara Bartolozzi

Robotics

IROS: A Dual-Process Architecture for Real-Time VLM-Based Indoor Navigation

Indoor mobile robot navigation requires fast responsiveness and robust semantic understanding, yet existing methods struggle to provide both. Classical geometric approaches such as SLAM offer reliable localization but depend on detailed maps and cannot interpret human-targeted cues (e.g., signs, room numbers) essential for indoor reasoning. Vision-Language-Action (VLA) models introduce semantic grounding but remain strictly reactive, basing decisions only on visible frames and failing to anticipate unseen intersections or reason about distant textual cues. Vision-Language Models (VLMs) provide richer contextual inference but suffer from high computational latency, making them unsuitable for real-time operation on embedded platforms. In this work, we present IROS, a real-time navigation framework that combines VLM-level contextual reasoning with the efficiency of lightweight perceptual modules on low-cost, on-device hardware. Inspired by Dual Process Theory, IROS separates fast reflexive decisions (System One) from slow deliberative reasoning (System Two), invoking the VLM only when necessary. Furthermore, by augmenting compact VLMs with spatial and textual cues, IROS delivers robust, human-like navigation with minimal latency. Across five real-world buildings, IROS improves decision accuracy and reduces latency by 66% compared to continuous VLM-based navigation.
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Robotics

Don't double it: Efficient Agent Prediction in Occlusions

Occluded traffic agents pose a significant challenge for autonomous vehicles, as hidden pedestrians or vehicles can appear unexpectedly, yet this problem remains understudied. Existing learning-based methods, while capable of inferring the presence of hidden agents, often produce redundant occupancy predictions where a single agent is identified multiple times. This issue complicates downstream planning and increases computational load. To address this, we introduce MatchInformer, a novel transformer-based approach that builds on the state-of-the-art SceneInformer architecture. Our method improves upon prior work by integrating Hungarian Matching, a state-of-the-art object matching algorithm from object detection, into the training process to enforce a one-to-one correspondence between predictions and ground truth, thereby reducing redundancy. We further refine trajectory forecasts by decoupling an agent's heading from its motion, a strategy that improves the accuracy and interpretability of predicted paths. To better handle class imbalances, we propose using the Matthews Correlation Coefficient (MCC) to evaluate occupancy predictions. By considering all entries in the confusion matrix, MCC provides a robust measure even in sparse or imbalanced scenarios. Experiments on the Waymo Open Motion Dataset demonstrate that our approach improves reasoning about occluded regions and produces more accurate trajectory forecasts than prior methods.
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All authors Anna Rothenhäusler, Markus Mazzola, Andreas Look, Raghu Rajan, Joschka Bödecker

Robotics

DexTac: Learning Contact-aware Visuotactile Policies via Hand-by-hand Teaching

For contact-intensive tasks, the ability to generate policies that produce comprehensive tactile-aware motions is essential. However, existing data collection and skill learning systems for dexterous manipulation often suffer from low-dimensional tactile information. To address this limitation, we propose DexTac, a visuo-tactile manipulation learning framework based on kinesthetic teaching. DexTac captures multi-dimensional tactile data-including contact force distributions and spatial contact regions-directly from human demonstrations. By integrating these rich tactile modalities into a policy network, the resulting contact-aware agent enables a dexterous hand to autonomously select and maintain optimal contact regions during complex interactions. We evaluate our framework on a challenging unimanual injection task. Experimental results demonstrate that DexTac achieves a 91.67% success rate. Notably, in high-precision scenarios involving small-scale syringes, our approach outperforms force-only baselines by 31.67%. These results underscore that learning multi-dimensional tactile priors from human demonstrations is critical for achieving robust, human-like dexterous manipulation in contact-rich environments.
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All authors Xingyu Zhang, Chaofan Zhang, Boyue Zhang, Zhinan Peng, Shaowei Cui, Shuo Wang

Robotics

4D-CAAL: 4D Radar-Camera Calibration and Auto-Labeling for Autonomous Driving

4D radar has emerged as a critical sensor for autonomous driving, primarily due to its enhanced capabilities in elevation measurement and higher resolution compared to traditional 3D radar. Effective integration of 4D radar with cameras requires accurate extrinsic calibration, and the development of radar-based perception algorithms demands large-scale annotated datasets. However, existing calibration methods often employ separate targets optimized for either visual or radar modalities, complicating correspondence establishment. Furthermore, manually labeling sparse radar data is labor-intensive and unreliable. To address these challenges, we propose 4D-CAAL, a unified framework for 4D radar-camera calibration and auto-labeling. Our approach introduces a novel dual-purpose calibration target design, integrating a checkerboard pattern on the front surface for camera detection and a corner reflector at the center of the back surface for radar detection. We develop a robust correspondence matching algorithm that aligns the checkerboard center with the strongest radar reflection point, enabling accurate extrinsic calibration. Subsequently, we present an auto-labeling pipeline that leverages the calibrated sensor relationship to transfer annotations from camera-based segmentations to radar point clouds through geometric projection and multi-feature optimization. Extensive experiments demonstrate that our method achieves high calibration accuracy while significantly reducing manual annotation effort, thereby accelerating the development of robust multi-modal perception systems for autonomous driving.
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All authors Shanliang Yao, Zhuoxiao Li, Runwei Guan, Kebin Cao, Meng Xia, Fuping Hu, Sen Xu, Yong Yue, Xiaohui Zhu, Weiping Ding, Ryan Wen Liu

Robotics

Nimbus: A Unified Embodied Synthetic Data Generation Framework

Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, existing pipelines remain fragmented and task-specific. This isolation leads to significant engineering inefficiency and system instability, failing to support the sustained, high-throughput data generation required for foundation model training. To address these challenges, we present Nimbus, a unified synthetic data generation framework designed to integrate heterogeneous navigation and manipulation pipelines. Nimbus introduces a modular four-layer architecture featuring a decoupled execution model that separates trajectory planning, rendering, and storage into asynchronous stages. By implementing dynamic pipeline scheduling, global load balancing, distributed fault tolerance, and backend-specific rendering optimizations, the system maximizes resource utilization across CPU, GPU, and I/O resources. Our evaluation demonstrates that Nimbus achieves a 2-3X improvement in end-to-end throughput compared to unoptimized baselines and ensuring robust, long-term operation in large-scale distributed environments. This framework serves as the production backbone for the InternData suite, enabling seamless cross-domain data synthesis.
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All authors Zeyu He, Yuchang Zhang, Yuanzhen Zhou, Miao Tao, Hengjie Li, Hui Wang, Yang Tian, Jia Zeng, Tai Wang, Wenzhe Cai, Yilun Chen, Ning Gao, Jiangmiao Pang

Robotics

Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation

The generalization capabilities of robotic manipulation policies are heavily influenced by the choice of visual representations. Existing approaches typically rely on representations extracted from pre-trained encoders, using two dominant types of features: global features, which summarize an entire image via a single pooled vector, and dense features, which preserve a patch-wise embedding from the final encoder layer. While widely used, both feature types mix task-relevant and irrelevant information, leading to poor generalization under distribution shifts, such as changes in lighting, textures, or the presence of distractors. In this work, we explore an intermediate structured alternative: Slot-Based Object-Centric Representations (SBOCR), which group dense features into a finite set of object-like entities. This representation permits to naturally reduce the noise provided to the robotic manipulation policy while keeping enough information to efficiently perform the task. We benchmark a range of global and dense representations against intermediate slot-based representations, across a suite of simulated and real-world manipulation tasks ranging from simple to complex. We evaluate their generalization under diverse visual conditions, including changes in lighting, texture, and the presence of distractors. Our findings reveal that SBOCR-based policies outperform dense and global representation-based policies in generalization settings, even without task-specific pretraining. These insights suggest that SBOCR is a promising direction for designing visual systems that generalize effectively in dynamic, real-world robotic environments.
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All authors Alexandre Chapin, Bruno Machado, Emmanuel Dellandréa, Liming Chen

Robotics

Singularity-Free Lie Group Integration and Geometrically Consistent Evaluation of Multibody System Models Described in Terms of Standard Absolute Coordinates

A classical approach to the multibody systems (MBS) modeling is to use absolute coordinates, i.e., a set of (possibly redundant) coordinates that describe the absolute position and orientation of the individual bodies with respect to an inertial frame (IFR). A well-known problem for the time integration of the equations of motion (EOM) is the lack of a singularity-free parameterization of spatial motions, which is usually tackled by using unit quaternions. Lie group integration methods were proposed as an alternative approach to the singularity-free time integration. At the same time, Lie group formulations of EOM naturally respect the geometry of spatial motions during integration. Lie group integration methods, operating directly on the configuration space Lie group, are incompatible with standard formulations of the EOM, and cannot be implemented in existing MBS simulation codes without a major restructuring. The contribution of this paper is twofold: (1) A framework for interfacing Lie group integrators to standard EOM formulations is presented. It allows describing MBS in terms of various absolute coordinates and at the same using Lie group integration schemes. (2) A method for consistently incorporating the geometry of rigid body motions into the evaluation of EOM in absolute coordinates integrated with standard vector space integration schemes. The direct product group and the semidirect product group SO(3)xR3 and the semidirect product group SE(3) are used for representing rigid body motions. The key element is the local-global transitions (LGT) transition map, which facilitates the update of (global) absolute coordinates in terms of the (local) coordinates on the Lie group. This LGT map is specific to the absolute coordinates, the local coordinates on the Lie group, and the Lie group used to represent rigid body configurations.
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Robotics

DSCD-Nav: Dual-Stance Cooperative Debate for Object Navigation

Adaptive navigation in unfamiliar indoor environments is crucial for household service robots. Despite advances in zero-shot perception and reasoning from vision-language models, existing navigation systems still rely on single-pass scoring at the decision layer, leading to overconfident long-horizon errors and redundant exploration. To tackle these problems, we propose Dual-Stance Cooperative Debate Navigation (DSCD-Nav), a decision mechanism that replaces one-shot scoring with stance-based cross-checking and evidence-aware arbitration to improve action reliability under partial observability. Specifically, given the same observation and candidate action set, we explicitly construct two stances by conditioning the evaluation on diverse and complementary objectives: a Task-Scene Understanding (TSU) stance that prioritizes goal progress from scene-layout cues, and a Safety-Information Balancing (SIB) stance that emphasizes risk and information value. The stances conduct a cooperative debate and make policy by cross-checking their top candidates with cue-grounded arguments. Then, a Navigation Consensus Arbitration (NCA) agent is employed to consolidate both sides' reasons and evidence, optionally triggering lightweight micro-probing to verify uncertain choices, preserving NCA's primary intent while disambiguating. Experiments on HM3Dv1, HM3Dv2, and MP3D demonstrate consistent improvements in success and path efficiency while reducing exploration redundancy.
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All authors Weitao An, Qi Liu, Chenghao Xu, Jiayi Chai, Xu Yang, Kun Wei, Cheng Deng

Robotics

Towards Space-Based Environmentally-Adaptive Grasping

Robotic manipulation in unstructured environments requires reliable execution under diverse conditions, yet many state-of-the-art systems still struggle with high-dimensional action spaces, sparse rewards, and slow generalization beyond carefully curated training scenarios. We study these limitations through the example of grasping in space environments. We learn control policies directly in a learned latent manifold that fuses (grammarizes) multiple modalities into a structured representation for policy decision-making. Building on GPU-accelerated physics simulation, we instantiate a set of single-shot manipulation tasks and achieve over 95% task success with Soft Actor-Critic (SAC)-based reinforcement learning in less than 1M environment steps, under continuously varying grasping conditions from step 1. This empirically shows faster convergence than representative state-of-the-art visual baselines under the same open-loop single-shot conditions. Our analysis indicates that explicitly reasoning in latent space yields more sample-efficient learning and improved robustness to novel object and gripper geometries, environmental clutter, and sensor configurations compared to standard baselines. We identify remaining limitations and outline directions toward fully adaptive and generalizable grasping in the extreme conditions of space.
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Robotics

Towards Bridging the Gap between Large-Scale Pretraining and Efficient Finetuning for Humanoid Control

Reinforcement learning (RL) is widely used for humanoid control, with on-policy methods such as Proximal Policy Optimization (PPO) enabling robust training via large-scale parallel simulation and, in some cases, zero-shot deployment to real robots. However, the low sample efficiency of on-policy algorithms limits safe adaptation to new environments. Although off-policy RL and model-based RL have shown improved sample efficiency, the gap between large-scale pretraining and efficient finetuning on humanoids still exists. In this paper, we find that off-policy Soft Actor-Critic (SAC), with large-batch update and a high Update-To-Data (UTD) ratio, reliably supports large-scale pretraining of humanoid locomotion policies, achieving zero-shot deployment on real robots. For adaptation, we demonstrate that these SAC-pretrained policies can be finetuned in new environments and out-of-distribution tasks using model-based methods. Data collection in the new environment executes a deterministic policy while stochastic exploration is instead confined to a physics-informed world model. This separation mitigates the risks of random exploration during adaptation while preserving exploratory coverage for improvement. Overall, the approach couples the wall-clock efficiency of large-scale simulation during pretraining with the sample efficiency of model-based learning during fine-tuning. For code and videos, see https://lift-humanoid.github.io
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All authors Weidong Huang, Zhehan Li, Hangxin Liu, Biao Hou, Yao Su, Jingwen Zhang

Robotics

HPTune: Hierarchical Proactive Tuning for Collision-Free Model Predictive Control

Parameter tuning is a powerful approach to enhance adaptability in model predictive control (MPC) motion planners. However, existing methods typically operate in a myopic fashion that only evaluates executed actions, leading to inefficient parameter updates due to the sparsity of failure events (e.g., obstacle nearness or collision). To cope with this issue, we propose to extend evaluation from executed to non-executed actions, yielding a hierarchical proactive tuning (HPTune) framework that combines both a fast-level tuning and a slow-level tuning. The fast one adopts risk indicators of predictive closing speed and predictive proximity distance, and the slow one leverages an extended evaluation loss for closed-loop backpropagation. Additionally, we integrate HPTune with the Doppler LiDAR that provides obstacle velocities apart from position-only measurements for enhanced motion predictions, thus facilitating the implementation of HPTune. Extensive experiments on high-fidelity simulator demonstrate that HPTune achieves efficient MPC tuning and outperforms various baseline schemes in complex environments. It is found that HPTune enables situation-tailored motion planning by formulating a safe, agile collision avoidance strategy.
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All authors Wei Zuo, Chengyang Li, Yikun Wang, Bingyang Cheng, Zeyi Ren, Shuai Wang, Derrick Wing Kwan Ng, Yik-Chung Wu

Robotics

Deep QP Safety Filter: Model-free Learning for Reachability-based Safety Filter

We introduce Deep QP Safety Filter, a fully data-driven safety layer for black-box dynamical systems. Our method learns a Quadratic-Program (QP) safety filter without model knowledge by combining Hamilton-Jacobi (HJ) reachability with model-free learning. We construct contraction-based losses for both the safety value and its derivatives, and train two neural networks accordingly. In the exact setting, the learned critic converges to the viscosity solution (and its derivative), even for non-smooth values. Across diverse dynamical systems – even including a hybrid system – and multiple RL tasks, Deep QP Safety Filter substantially reduces pre-convergence failures while accelerating learning toward higher returns than strong baselines, offering a principled and practical route to safe, model-free control.
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Robotics

Abstracting Robot Manipulation Skills via Mixture-of-Experts Diffusion Policies

Diffusion-based policies have recently shown strong results in robot manipulation, but their extension to multi-task scenarios is hindered by the high cost of scaling model size and demonstrations. We introduce Skill Mixture-of-Experts Policy (SMP), a diffusion-based mixture-of-experts policy that learns a compact orthogonal skill basis and uses sticky routing to compose actions from a small, task-relevant subset of experts at each step. A variational training objective supports this design, and adaptive expert activation at inference yields fast sampling without oversized backbones. We validate SMP in simulation and on a real dual-arm platform with multi-task learning and transfer learning tasks, where SMP achieves higher success rates and markedly lower inference cost than large diffusion baselines. These results indicate a practical path toward scalable, transferable multi-task manipulation: learn reusable skills once, activate only what is needed, and adapt quickly when tasks change.
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All authors Ce Hao, Xuanran Zhai, Yaohua Liu, Harold Soh

Robotics

Disturbance-Aware Flight Control of Robotic Gliding Blimp via Moving Mass Actuation

Robotic blimps, as lighter-than-air (LTA) aerial systems, offer long endurance and inherently safe operation but remain highly susceptible to wind disturbances. Building on recent advances in moving mass actuation, this paper addresses the lack of disturbance-aware control frameworks for LTA platforms by explicitly modeling and compensating for wind-induced effects. A moving horizon estimator (MHE) infers real-time wind perturbations and provides these estimates to a model predictive controller (MPC), enabling robust trajectory and heading regulation under varying wind conditions. The proposed approach leverages a two-degree-of-freedom (2-DoF) moving-mass mechanism to generate both inertial and aerodynamic moments for attitude and heading control, thereby enhancing flight stability in disturbance-prone environments. Extensive flight experiments under headwind and crosswind conditions show that the integrated MHE-MPC framework significantly outperforms baseline PID control, demonstrating its effectiveness for disturbance-aware LTA flight.
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Robotics

Multimodal Benchmark for Safety Assessment in Industrial Inspection Scenarios

With the rapid development of industrial intelligence and unmanned inspection, reliable perception and safety assessment for AI systems in complex and dynamic industrial sites has become a key bottleneck for deploying predictive maintenance and autonomous inspection. Most public datasets remain limited by simulated data sources, single-modality sensing, or the absence of fine-grained object-level annotations, which prevents robust scene understanding and multimodal safety reasoning for industrial foundation models. To address these limitations, InspecSafe-V1 is released as the first multimodal benchmark dataset for industrial inspection safety assessment that is collected from routine operations of real inspection robots in real-world environments. InspecSafe-V1 covers five representative industrial scenarios, including tunnels, power facilities, sintering equipment, oil and gas petrochemical plants, and coal conveyor trestles. The dataset is constructed from 41 wheeled and rail-mounted inspection robots operating at 2,239 valid inspection sites, yielding 5,013 inspection instances. For each instance, pixel-level segmentation annotations are provided for key objects in visible-spectrum images. In addition, a semantic scene description and a corresponding safety level label are provided according to practical inspection tasks. Seven synchronized sensing modalities are further included, including infrared video, audio, depth point clouds, radar point clouds, gas measurements, temperature, and humidity, to support multimodal anomaly recognition, cross-modal fusion, and comprehensive safety assessment in industrial environments.
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All authors Zeyi Liu, Shuang Liu, Jihai Min, Zhaoheng Zhang, Jun Cen, Pengyu Han, Songqiao Hu, Zihan Meng, Xiao He, Donghua Zhou

Robotics

WheelArm-Sim: A Manipulation and Navigation Combined Multimodal Synthetic Data Generation Simulator for Unified Control in Assistive Robotics

Wheelchairs and robotic arms enhance independent living by assisting individuals with upper-body and mobility limitations in their activities of daily living (ADLs). Although recent advancements in assistive robotics have focused on Wheelchair-Mounted Robotic Arms (WMRAs) and wheelchairs separately, integrated and unified control of the combination using machine learning models remains largely underexplored. To fill this gap, we introduce the concept of WheelArm, an integrated cyber-physical system (CPS) that combines wheelchair and robotic arm controls. Data collection is the first step toward developing WheelArm models. In this paper, we present WheelArm-Sim, a simulation framework developed in Isaac Sim for synthetic data collection. We evaluate its capability by collecting a manipulation and navigation combined multimodal dataset, comprising 13 tasks, 232 trajectories, and 67,783 samples. To demonstrate the potential of the WheelArm dataset, we implement a baseline model for action prediction in the mustard-picking task. The results illustrate that data collected from WheelArm-Sim is feasible for a data-driven machine learning model for integrated control.
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All authors Guangping Liu, Tipu Sultan, Vittorio Di Giorgio, Nick Hawkins, Flavio Esposito, Madi Babaiasl

Wednesday 28 January

Robotics · Cross-listed from cs.LG

Reducing Text Bias in Synthetically Generated MCQAs for VLMs in Autonomous Driving

Multiple Choice Question Answering (MCQA) benchmarks are an established standard for measuring Vision Language Model (VLM) performance in driving tasks. However, we observe the known phenomenon that synthetically generated MCQAs are highly susceptible to hidden textual cues that allow models to exploit linguistic patterns rather than visual context. Our results show that a VLM fine-tuned on such data can achieve accuracy comparable to human-validated benchmarks even without visual input. Our proposed method reduces blind accuracy from +66.9% above random to +2.9%, eliminating the vast majority of exploitable textual shortcuts. By decoupling the correct answer from linguistic artifacts and employing a curriculum learning strategy, we force the model to rely on visual grounding, ensuring that performance accurately reflects perceptual understanding.
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All authors Sutej Kulgod, Sean Ye, Sanchit Tanwar, Christoffer Heckman

Robotics

MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models

Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning. While Vision-Language Models (VLMs) offer a promising path to reward design, naive VLM rewards often misalign with task progress, struggle with spatial grounding, and show limited understanding of task semantics. To address these issues, we propose MARVL-Multi-stAge guidance for Robotic manipulation via Vision-Language models. MARVL fine-tunes a VLM for spatial and semantic consistency and decomposes tasks into multi-stage subtasks with task direction projection for trajectory sensitivity. Empirically, MARVL significantly outperforms existing VLM-reward methods on the Meta-World benchmark, demonstrating superior sample efficiency and robustness on sparse-reward manipulation tasks.
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All authors Xunlan Zhou, Xuanlin Chen, Shaowei Zhang, ShengHua Wan, Xiaohai Hu, Lei Yuan, De-chuan Zhan