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Computer Science Robotics

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Monday 26 January

Robotics

TC-IDM: Grounding Video Generation for Executable Zero-shot Robot Motion

The vision-language-action (VLA) paradigm has enabled powerful robotic control by leveraging vision-language models, but its reliance on large-scale, high-quality robot data limits its generalization. Generative world models offer a promising alternative for general-purpose embodied AI, yet a critical gap remains between their pixel-level plans and physically executable actions. To this end, we propose the Tool-Centric Inverse Dynamics Model (TC-IDM). By focusing on the tool's imagined trajectory as synthesized by the world model, TC-IDM establishes a robust intermediate representation that bridges the gap between visual planning and physical control. TC-IDM extracts the tool's point cloud trajectories via segmentation and 3D motion estimation from generated videos. Considering diverse tool attributes, our architecture employs decoupled action heads to project these planned trajectories into 6-DoF end-effector motions and corresponding control signals. This plan-and-translate paradigm not only supports a wide range of end-effectors but also significantly improves viewpoint invariance. Furthermore, it exhibits strong generalization capabilities across long-horizon and out-of-distribution tasks, including interacting with deformable objects. In real-world evaluations, the world model with TC-IDM achieves an average success rate of 61.11 percent, with 77.7 percent on simple tasks and 38.46 percent on zero-shot deformable object tasks. It substantially outperforms end-to-end VLA-style baselines and other inverse dynamics models.
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All authors Weishi Mi, Yong Bao, Xiaowei Chi, Xiaozhu Ju, Zhiyuan Qin, Kuangzhi Ge, Kai Tang, Peidong Jia, Shanghang Zhang, Jian Tang

Robotics

Quest2ROS2: A ROS 2 Framework for Bi-manual VR Teleoperation

Quest2ROS2 is an open-source ROS2 framework for bi-manual teleoperation designed to scale robot data collection. Extending Quest2ROS, it overcomes workspace limitations via relative motion-based control, calculating robot movement from VR controller pose changes to enable intuitive, pose-independent operation. The framework integrates essential usability and safety features, including real-time RViz visualization, streamlined gripper control, and a pause-and-reset function for smooth transitions. We detail a modular architecture that supports "Side-by-Side" and "Mirror" control modes to optimize operator experience across diverse platforms. Code is available at: https://github.com/Taokt/Quest2ROS2.
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All authors Jialong Li, Zhenguo Wang, Tianci Wang, Maj Stenmark, Volker Krueger

Robotics

Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimization

Dexterous hand manipulation increasingly relies on large-scale motion datasets with precise hand-object trajectory data. However, existing resources such as DexYCB and HO3D are primarily optimized for visual alignment but often yield physically implausible interactions when replayed in physics simulators, including penetration, missed contact, and unstable grasps. We propose a simulation-in-the-loop refinement framework that converts these visually aligned trajectories into physically executable ones. Our core contribution is to formulate this as a tractable black-box optimization problem. We parameterize the hand's motion using a low-dimensional, spline-based representation built on sparse temporal keyframes. This allows us to use a powerful gradient-free optimizer, CMA-ES, to treat the high-fidelity physics engine as a black-box objective function. Our method finds motions that simultaneously maximize physical success (e.g., stable grasp and lift) while minimizing deviation from the original human demonstration. Compared to MANIPTRANS-recent transfer pipelines, our approach achieves lower hand and object pose errors during replay and more accurately recovers hand-object physical interactions. Our approach provides a general and scalable method for converting visual demonstrations into physically valid trajectories, enabling the generation of high-fidelity data crucial for robust policy learning.
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Robotics · Cross-listed from cs.LG

Beyond Static Datasets: Robust Offline Policy Optimization via Vetted Synthetic Transitions

Offline Reinforcement Learning (ORL) holds immense promise for safety-critical domains like industrial robotics, where real-time environmental interaction is often prohibitive. A primary obstacle in ORL remains the distributional shift between the static dataset and the learned policy, which typically mandates high degrees of conservatism that can restrain potential policy improvements. We present MoReBRAC, a model-based framework that addresses this limitation through Uncertainty-Aware latent synthesis. Instead of relying solely on the fixed data, MoReBRAC utilizes a dual-recurrent world model to synthesize high-fidelity transitions that augment the training manifold. To ensure the reliability of this synthetic data, we implement a hierarchical uncertainty pipeline integrating Variational Autoencoder (VAE) manifold detection, model sensitivity analysis, and Monte Carlo (MC) dropout. This multi-layered filtering process guarantees that only transitions residing within high-confidence regions of the learned dynamics are utilized. Our results on D4RL Gym-MuJoCo benchmarks reveal significant performance gains, particularly in “random” and “suboptimal” data regimes. We further provide insights into the role of the VAE as a geometric anchor and discuss the distributional trade-offs encountered when learning from near-optimal datasets.
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Sunday 25 January

Robotics · Cross-listed from eess.SY

Energy-Aware Reinforcement Learning for Robotic Manipulation of Articulated Components in Infrastructure Operation and Maintenance

With the growth of intelligent civil infrastructure and smart cities, operation and maintenance (O&M) increasingly requires safe, efficient, and energy-conscious robotic manipulation of articulated components, including access doors, service drawers, and pipeline valves. However, existing robotic approaches either focus primarily on grasping or target object-specific articulated manipulation, and they rarely incorporate explicit actuation energy into multi-objective optimisation, which limits their scalability and suitability for long-term deployment in real O&M settings. Therefore, this paper proposes an articulation-agnostic and energy-aware reinforcement learning framework for robotic manipulation in intelligent infrastructure O&M. The method combines part-guided 3D perception, weighted point sampling, and PointNet-based encoding to obtain a compact geometric representation that generalises across heterogeneous articulated objects. Manipulation is formulated as a Constrained Markov Decision Process (CMDP), in which actuation energy is explicitly modelled and regulated via a Lagrangian-based constrained Soft Actor-Critic scheme. The policy is trained end-to-end under this CMDP formulation, enabling effective articulated-object operation while satisfying a long-horizon energy budget. Experiments on representative O&M tasks demonstrate 16%-30% reductions in energy consumption, 16%-32% fewer steps to success, and consistently high success rates, indicating a scalable and sustainable solution for infrastructure O&M manipulation.
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All authors Xiaowen Tao, Yinuo Wang, Haitao Ding, Yuanyang Qi, Ziyu Song

Robotics

Prosthetic Hand Manipulation System Based on EMG and Eye Tracking Powered by the Neuromorphic Processor AltAi

This paper presents a novel neuromorphic control architecture for upper-limb prostheses that combines surface electromyography (sEMG) with gaze-guided computer vision. The system uses a spiking neural network deployed on the neuromorphic processor AltAi to classify EMG patterns in real time while an eye-tracking headset and scene camera identify the object within the user's focus. In our prototype, the same EMG recognition model that was originally developed for a conventional GPU is deployed as a spiking network on AltAi, achieving comparable accuracy while operating in a sub-watt power regime, which enables a lightweight, wearable implementation. For six distinct functional gestures recorded from upper-limb amputees, the system achieves robust recognition performance comparable to state-of-the-art myoelectric interfaces. When the vision pipeline restricts the decision space to three context-appropriate gestures for the currently viewed object, recognition accuracy increases to roughly 95% while excluding unsafe, object-inappropriate grasps. These results indicate that the proposed neuromorphic, context-aware controller can provide energy-efficient and reliable prosthesis control and has the potential to improve safety and usability in everyday activities for people with upper-limb amputation.
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All authors Roman Akinshin, Elizaveta Lopatina, Kirill Bogatikov, Nikolai Kiz, Anna V. Makarova, Mikhail Lebedev, Miguel Altamirano Cabrera, Dzmitry Tsetserukou, Valerii Kangler

Robotics · Cross-listed from cs.CV

Masked Depth Modeling for Spatial Perception

Spatial visual perception is a fundamental requirement in physical-world applications like autonomous driving and robotic manipulation, driven by the need to interact with 3D environments. Capturing pixel-aligned metric depth using RGB-D cameras would be the most viable way, yet it usually faces obstacles posed by hardware limitations and challenging imaging conditions, especially in the presence of specular or texture-less surfaces. In this work, we argue that the inaccuracies from depth sensors can be viewed as "masked" signals that inherently reflect underlying geometric ambiguities. Building on this motivation, we present LingBot-Depth, a depth completion model which leverages visual context to refine depth maps through masked depth modeling and incorporates an automated data curation pipeline for scalable training. It is encouraging to see that our model outperforms top-tier RGB-D cameras in terms of both depth precision and pixel coverage. Experimental results on a range of downstream tasks further suggest that LingBot-Depth offers an aligned latent representation across RGB and depth modalities. We release the code, checkpoint, and 3M RGB-depth pairs (including 2M real data and 1M simulated data) to the community of spatial perception.
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All authors Bin Tan, Changjiang Sun, Xiage Qin, Hanat Adai, Zelin Fu, Tianxiang Zhou, Han Zhang, Yinghao Xu, Xing Zhu, Yujun Shen, Nan Xue

Robotics · Cross-listed from cs.CV

PEAfowl: Perception-Enhanced Multi-View Vision-Language-Action for Bimanual Manipulation

Bimanual manipulation in cluttered scenes requires policies that remain stable under occlusions, viewpoint changes and scene variations. Existing vision-language-action models often lack such robustness because (i) multi-view features are fused via view-agnostic token concatenation, yielding limited cross-view spatial representations, and (ii) language is injected as global conditioning, resulting in coarse instruction grounding. In this paper, we introduce PEAfowl, a perception-enhanced multi-view VLA policy for bimanual manipulation. For spatial perception, PEAfowl predicts per-token depth distributions, performs differentiable 3D lifting, and aggregates local cross-view neighbors to form geometrically grounded, cross-view aligned representations. For language utilization, we propose to replace global conditioning with a Perceiver-style text-aware readout over frozen CLIP visual features, enabling iterative evidence accumulation. To better exploit commodity RGB-D sensing despite noisy and incomplete depth, PEAfowl's depth-distribution lifting naturally supports training-only depth distillation, where a pretrained depth teacher supervises the depth-distribution head to inject refined geometric priors without adding inference overhead. On RoboTwin 2.0 under domain-randomized setting, PEAfowl improves the strongest baseline by 23.0 pp in success rate, and physical experiments further demonstrate improved performance on the evaluated real-robot tasks. Project website: https://peafowlvla.github.io/.
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All authors Qingyu Fan, Zhaoxiang Li, Jinrui Hu, Yi Lu, Wang Chen, Qiu Shen, Xiao-xiao Long, Yinghao Cai, Tao Lu, Shuo Wang, Xun Cao

Robotics

Less Is More: Scalable Visual Navigation from Limited Data

Imitation learning provides a powerful framework for goal-conditioned visual navigation in mobile robots, enabling obstacle avoidance while respecting human preferences and social norms. However, its effectiveness depends critically on the quality and diversity of training data. In this work, we show how classical geometric planners can be leveraged to generate synthetic trajectories that complement costly human demonstrations. We train Less is More (LiMo), a transformer-based visual navigation policy that predicts goal-conditioned SE(2) trajectories from a single RGB observation, and find that augmenting limited expert demonstrations with planner-generated supervision yields substantial performance gains. Through ablations and complementary qualitative and quantitative analyses, we characterize how dataset scale and diversity affect planning performance. We demonstrate real-robot deployment and argue that robust visual navigation is enabled not by simply collecting more demonstrations, but by strategically curating diverse, high-quality datasets. Our results suggest that scalable, embodiment-specific geometric supervision is a practical path toward data-efficient visual navigation.
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All authors Yves Inglin, Jonas Frey, Changan Chen, Marco Hutter

Robotics

Delay-Compensated Stiffness Estimation for Robot-Mediated Dyadic Interaction

Robot-mediated human-human (dyadic) interactions enable therapists to provide physical therapy remotely, yet an accurate perception of patient stiffness remains challenging due to network-induced haptic delays. Conventional stiffness estimation methods, which neglect delay, suffer from temporal misalignment between force and position signals, leading to significant estimation errors as delays increase. To address this, we propose a robust, delay-compensated stiffness estimation framework by deriving an algebraic estimator based on quasi-static equilibrium that explicitly accounts for temporally aligning the expert's input with the novice's response. A Normalised Weighted Least Squares (NWLS) implementation is then introduced to robustly filter dynamic bias resulting from the algebraic derivation. Experiments using commercial rehabilitation robots (H-MAN) as the platform demonstrate that the proposed method significantly outperforms the standard estimator, maintaining consistent tracking accuracy under multiple introduced delays. These findings offer a promising solution for achieving high-fidelity haptic perception in remote dyadic interaction, potentially facilitating reliable stiffness assessment in therapeutic settings across networks.
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All authors Mingtian Du, Suhas Raghavendra Kulkarni, Bernardo Noronha, Domenico Campolo

Saturday 24 January

Robotics · Cross-listed from cs.LG

Quantum-Inspired Episode Selection for Monte Carlo Reinforcement Learning via QUBO Optimization

Monte Carlo (MC) reinforcement learning suffers from high sample complexity, especially in environments with sparse rewards, large state spaces, and correlated trajectories. We address these limitations by reformulating episode selection as a Quadratic Unconstrained Binary Optimization (QUBO) problem and solving it with quantum-inspired samplers. Our method, MC+QUBO, integrates a combinatorial filtering step into standard MC policy evaluation: from each batch of trajectories, we select a subset that maximizes cumulative reward while promoting state-space coverage. This selection is encoded as a QUBO, where linear terms favor high-reward episodes and quadratic terms penalize redundancy. We explore both Simulated Quantum Annealing (SQA) and Simulated Bifurcation (SB) as black-box solvers within this framework. Experiments in a finite-horizon GridWorld demonstrate that MC+QUBO outperforms vanilla MC in convergence speed and final policy quality, highlighting the potential of quantum-inspired optimization as a decision-making subroutine in reinforcement learning.
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All authors Hadi Salloum, Ali Jnadi, Yaroslav Kholodov, Alexander Gasnikov

Robotics

Correct-by-Construction Vision-based Pose Estimation using Geometric Generative Models

We consider the problem of vision-based pose estimation for autonomous systems. While deep neural networks have been successfully used for vision-based tasks, they inherently lack provable guarantees on the correctness of their output, which is crucial for safety-critical applications. We present a framework for designing certifiable neural networks (NNs) for perception-based pose estimation that integrates physics-driven modeling with learning-based estimation. The proposed framework begins by leveraging the known geometry of planar objects commonly found in the environment, such as traffic signs and runway markings, referred to as target objects. At its core, it introduces a geometric generative model (GGM), a neural-network-like model whose parameters are derived from the image formation process of a target object observed by a camera. Once designed, the GGM can be used to train NN-based pose estimators with certified guarantees in terms of their estimation errors. We first demonstrate this framework in uncluttered environments, where the target object is the only object present in the camera's field of view. We extend this using ideas from NN reachability analysis to design certified object NN that can detect the presence of the target object in cluttered environments. Subsequently, the framework consolidates the certified object detector with the certified pose estimator to design a multi-stage perception pipeline that generalizes the proposed approach to cluttered environments, while maintaining its certified guarantees. We evaluate the proposed framework using both synthetic and real images of various planar objects commonly encountered by autonomous vehicles. Using images captured by an event-based camera, we show that the trained encoder can effectively estimate the camera pose relative to a traffic sign in accordance with the certified bound provided by the framework.
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Robotics

AsterNav: Autonomous Aerial Robot Navigation In Darkness Using Passive Computation

Autonomous aerial navigation in absolute darkness is crucial for post-disaster search and rescue operations, which often occur from disaster-zone power outages. Yet, due to resource constraints, tiny aerial robots, perfectly suited for these operations, are unable to navigate in the darkness to find survivors safely. In this paper, we present an autonomous aerial robot for navigation in the dark by combining an Infra-Red (IR) monocular camera with a large-aperture coded lens and structured light without external infrastructure like GPS or motion-capture. Our approach obtains depth-dependent defocus cues (each structured light point appears as a pattern that is depth dependent), which acts as a strong prior for our AsterNet deep depth estimation model. The model is trained in simulation by generating data using a simple optical model and transfers directly to the real world without any fine-tuning or retraining. AsterNet runs onboard the robot at 20 Hz on an NVIDIA Jetson Orin$^\text{TM}$ Nano. Furthermore, our network is robust to changes in the structured light pattern and relative placement of the pattern emitter and IR camera, leading to simplified and cost-effective construction. We successfully evaluate and demonstrate our proposed depth navigation approach AsterNav using depth from AsterNet in many real-world experiments using only onboard sensing and computation, including dark matte obstacles and thin ropes (diameter 6.25mm), achieving an overall success rate of 95.5% with unknown object shapes, locations and materials. To the best of our knowledge, this is the first work on monocular, structured-light-based quadrotor navigation in absolute darkness.
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Robotics

MetaWorld: Skill Transfer and Composition in a Hierarchical World Model for Grounding High-Level Instructions

Humanoid robot loco-manipulation remains constrained by the semantic-physical gap. Current methods face three limitations: Low sample efficiency in reinforcement learning, poor generalization in imitation learning, and physical inconsistency in VLMs. We propose MetaWorld, a hierarchical world model that integrates semantic planning and physical control via expert policy transfer. The framework decouples tasks into a VLM-driven semantic layer and a latent dynamics model operating in a compact state space. Our dynamic expert selection and motion prior fusion mechanism leverages a pre-trained multi-expert policy library as transferable knowledge, enabling efficient online adaptation via a two-stage framework. VLMs serve as semantic interfaces, mapping instructions to executable skills and bypassing symbol grounding. Experiments on Humanoid-Bench show MetaWorld outperforms world model-based RL in task completion and motion coherence. Our code will be found at https://anonymous.4open.science/r/metaworld-2BF4/
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All authors Yutong Shen, Hangxu Liu, Kailin Pei, Ruizhe Xia, Tongtong Feng

Robotics

EquiForm: Noise-Robust SE(3)-Equivariant Policy Learning from 3D Point Clouds

Visual imitation learning with 3D point clouds has advanced robotic manipulation by providing geometry-aware, appearance-invariant observations. However, point cloud-based policies remain highly sensitive to sensor noise, pose perturbations, and occlusion-induced artifacts, which distort geometric structure and break the equivariance assumptions required for robust generalization. Existing equivariant approaches primarily encode symmetry constraints into neural architectures, but do not explicitly correct noise-induced geometric deviations or enforce equivariant consistency in learned representations. We introduce EquiForm, a noise-robust SE(3)-equivariant policy learning framework for point cloud-based manipulation. EquiForm formalizes how noise-induced geometric distortions lead to equivariance deviations in observation-to-action mappings, and introduces a geometric denoising module to restore consistent 3D structure under noisy or incomplete observations. In addition, we propose a contrastive equivariant alignment objective that enforces representation consistency under both rigid transformations and noise perturbations. Built upon these components, EquiForm forms a flexible policy learning pipeline that integrates noise-robust geometric reasoning with modern generative models. We evaluate EquiForm on 16 simulated tasks and 4 real-world manipulation tasks across diverse objects and scene layouts. Compared to state-of-the-art point cloud imitation learning methods, EquiForm achieves an average improvement of 17.2% in simulation and 28.1% in real-world experiments, demonstrating strong noise robustness and spatial generalization.
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Robotics

PILOT: A Perceptive Integrated Low-level Controller for Loco-manipulation over Unstructured Scenes

Humanoid robots hold great potential for diverse interactions and daily service tasks within human-centered environments, necessitating controllers that seamlessly integrate precise locomotion with dexterous manipulation. However, most existing whole-body controllers lack exteroceptive awareness of the surrounding environment, rendering them insufficient for stable task execution in complex, unstructured scenarios.To address this challenge, we propose PILOT, a unified single-stage reinforcement learning (RL) framework tailored for perceptive loco-manipulation, which synergizes perceptive locomotion and expansive whole-body control within a single policy. To enhance terrain awareness and ensure precise foot placement, we design a cross-modal context encoder that fuses prediction-based proprioceptive features with attention-based perceptive representations. Furthermore, we introduce a Mixture-of-Experts (MoE) policy architecture to coordinate diverse motor skills, facilitating better specialization across distinct motion patterns. Extensive experiments in both simulation and on the physical Unitree G1 humanoid robot validate the efficacy of our framework. PILOT demonstrates superior stability, command tracking precision, and terrain traversability compared to existing baselines. These results highlight its potential to serve as a robust, foundational low-level controller for loco-manipulation in unstructured scenes.
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All authors Xinru Cui, Linxi Feng, Yixuan Zhou, Haoqi Han, Zhe Liu, Hesheng Wang

Robotics

Scaling Rough Terrain Locomotion with Automatic Curriculum Reinforcement Learning

Curriculum learning has demonstrated substantial effectiveness in robot learning. However, it still faces limitations when scaling to complex, wide-ranging task spaces. Such task spaces often lack a well-defined difficulty structure, making the difficulty ordering required by previous methods challenging to define. We propose a Learning Progress-based Automatic Curriculum Reinforcement Learning (LP-ACRL) framework, which estimates the agent's learning progress online and adaptively adjusts the task-sampling distribution, thereby enabling automatic curriculum generation without prior knowledge of the difficulty distribution over the task space. Policies trained with LP-ACRL enable the ANYmal D quadruped to achieve and maintain stable, high-speed locomotion at 2.5 m/s linear velocity and 3.0 rad/s angular velocity across diverse terrains, including stairs, slopes, gravel, and low-friction flat surfaces–whereas previous methods have generally been limited to high speeds on flat terrain or low speeds on complex terrain. Experimental results demonstrate that LP-ACRL exhibits strong scalability and real-world applicability, providing a robust baseline for future research on curriculum generation in complex, wide-ranging robotic learning task spaces.
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Robotics

DiffusionCinema: Text-to-Aerial Cinematography

We propose a novel Unmanned Aerial Vehicles (UAV) assisted creative capture system that leverages diffusion models to interpret high-level natural language prompts and automatically generate optimal flight trajectories for cinematic video recording. Instead of manually piloting the drone, the user simply describes the desired shot (e.g., "orbit around me slowly from the right and reveal the background waterfall"). Our system encodes the prompt along with an initial visual snapshot from the onboard camera, and a diffusion model samples plausible spatio-temporal motion plans that satisfy both the scene geometry and shot semantics. The generated flight trajectory is then executed autonomously by the UAV to record smooth, repeatable video clips that match the prompt. User evaluation using NASA-TLX showed a significantly lower overall workload with our interface (M = 21.6) compared to a traditional remote controller (M = 58.1), demonstrating a substantial reduction in perceived effort. Mental demand (M = 11.5 vs. 60.5) and frustration (M = 14.0 vs. 54.5) were also markedly lower for our system, confirming clear usability advantages in autonomous text-driven flight control. This project demonstrates a new interaction paradigm: text-to-cinema flight, where diffusion models act as the "creative operator" converting story intentions directly into aerial motion.
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All authors Valerii Serpiva, Artem Lykov, Jeffrin Sam, Aleksey Fedoseev, Dzmitry Tsetserukou

Robotics

Eye-Tracking-Driven Control in Daily Task Assistance for Assistive Robotic Arms

Shared control improves Human-Robot Interaction by reducing the user's workload and increasing the robot's autonomy. It allows robots to perform tasks under the user's supervision. Current eye-tracking-driven approaches face several challenges. These include accuracy issues in 3D gaze estimation and difficulty interpreting gaze when differentiating between multiple tasks. We present an eye-tracking-driven control framework, aimed at enabling individuals with severe physical disabilities to perform daily tasks independently. Our system uses task pictograms as fiducial markers combined with a feature matching approach that transmits data of the selected object to accomplish necessary task related measurements with an eye-in-hand configuration. This eye-tracking control does not require knowledge of the user's position in relation to the object. The framework correctly interpreted object and task selection in up to 97.9% of measurements. Issues were found in the evaluation, that were improved and shared as lessons learned. The open-source framework can be adapted to new tasks and objects due to the integration of state-of-the-art object detection models.
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Robotics

Real-Time Synchronized Interaction Framework for Emotion-Aware Humanoid Robots

As humanoid robots increasingly introduced into social scene, achieving emotionally synchronized multimodal interaction remains a significant challenges. To facilitate the further adoption and integration of humanoid robots into service roles, we present a real-time framework for NAO robots that synchronizes speech prosody with full-body gestures through three key innovations: (1) A dual-channel emotion engine where large language model (LLM) simultaneously generates context-aware text responses and biomechanically feasible motion descriptors, constrained by a structured joint movement library; (2) Duration-aware dynamic time warping for precise temporal alignment of speech output and kinematic motion keyframes; (3) Closed-loop feasibility verification ensuring gestures adhere to NAO's physical joint limits through real-time adaptation. Evaluations show 21% higher emotional alignment compared to rule-based systems, achieved by coordinating vocal pitch (arousal-driven) with upper-limb kinematics while maintaining lower-body stability. By enabling seamless sensorimotor coordination, this framework advances the deployment of context-aware social robots in dynamic applications such as personalized healthcare, interactive education, and responsive customer service platforms.
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Robotics

EMPM: Embodied MPM for Modeling and Simulation of Deformable Objects

Modeling deformable objects - especially continuum materials - in a way that is physically plausible, generalizable, and data-efficient remains challenging across 3D vision, graphics, and robotic manipulation. Many existing methods oversimplify the rich dynamics of deformable objects or require large training sets, which often limits generalization. We introduce embodied MPM (EMPM), a deformable object modeling and simulation framework built on a differentiable Material Point Method (MPM) simulator that captures the dynamics of challenging materials. From multi-view RGB-D videos, our approach reconstructs geometry and appearance, then uses an MPM physics engine to simulate object behavior by minimizing the mismatch between predicted and observed visual data. We further optimize MPM parameters online using sensory feedback, enabling adaptive, robust, and physics-aware object representations that open new possibilities for robotic manipulation of complex deformables. Experiments show that EMPM outperforms spring-mass baseline models. Project website: https://embodied-mpm.github.io.
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All authors Yunuo Chen, Yafei Hu, Lingfeng Sun, Tushar Kusnur, Laura Herlant, Chenfanfu Jiang

Robotics

Quantifying Ergonomics in the Elevate Soft Robotic Suit

Soft robotic suits have the potential to rehabilitate, assist, and augment the human body. The low weight, cost, and minimal form-factor of these devices make them ideal for daily use by both healthy and impaired individuals. However, challenges associated with data-driven, user-specific, and comfort-first design of human-robot interfaces using soft materials limit their widespread translation and adoption. In this work, we present the quantitative evaluation of ergonomics and comfort of the Elevate suit - a cable driven soft robotic suit that assists shoulder elevation. Using a motion-capture system and force sensors, we measured the suit's ergonomics during assisted shoulder elevation up to 70 degrees. Two 4-hour sessions were conducted with one subject, involving transmitting cable tensions of up to 200N with no discomfort reported. We estimated that the pressure applied to the shoulder during assisted movements was within the range seen in a human grasp (approximately 69.1-85.1kPa), and estimated volumetric compression of <3% and <8% across the torso and upper arm, respectively. These results provide early validation of Elevate's ergonomic design in preparation for future studies with patient groups.
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Friday 23 January

Robotics

Real-Time, Energy-Efficient, Sampling-Based Optimal Control via FPGA Acceleration

Autonomous mobile robots (AMRs), used for search-and-rescue and remote exploration, require fast and robust planning and control schemes. Sampling-based approaches for Model Predictive Control, especially approaches based on the Model Predictive Path Integral Control (MPPI) algorithm, have recently proven both to be highly effective for such applications and to map naturally to GPUs for hardware acceleration. However, both GPU and CPU implementations of such algorithms can struggle to meet tight energy and latency budgets on battery-constrained AMR platforms that leverage embedded compute. To address this issue, we present an FPGA-optimized MPPI design that exposes fine-grained parallelism and eliminates synchronization bottlenecks via deep pipelining and parallelism across algorithmic stages. This results in an average 3.1x to 7.5x speedup over optimized implementations on an embedded GPU and CPU, respectively, while simultaneously achieving a 2.5x to 5.4x reduction in energy usage. These results demonstrate that FPGA architectures are a promising direction for energy-efficient and high-performance edge robotics.
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Robotics

Hierarchical Informative Path Planning via Graph Guidance and Trajectory Optimization

We study informative path planning (IPP) with travel budgets in cluttered environments, where an agent collects measurements of a latent field modeled as a Gaussian process (GP) to reduce uncertainty at target locations. Graph-based solvers provide global guarantees but assume pre-selected measurement locations, while continuous trajectory optimization supports path-based sensing but is computationally intensive and sensitive to initialization in obstacle-dense settings. We propose a hierarchical framework with three stages: (i) graph-based global planning, (ii) segment-wise budget allocation using geometric and kernel bounds, and (iii) spline-based refinement of each segment with hard constraints and obstacle pruning. By combining global guidance with local refinement, our method achieves lower posterior uncertainty than graph-only and continuous baselines, while running faster than continuous-space solvers (up to 9x faster than gradient-based methods and 20x faster than black-box optimizers) across synthetic cluttered environments and Arctic datasets.
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All authors Avraiem Iskandar, Shamak Dutta, Kevin Murrant, Yash Vardhan Pant, Stephen L. Smith

Robotics

Advancing Improvisation in Human-Robot Construction Collaboration: Taxonomy and Research Roadmap

The construction industry faces productivity stagnation, skilled labor shortages, and safety concerns. While robotic automation offers solutions, construction robots struggle to adapt to unstructured, dynamic sites. Central to this is improvisation, adapting to unexpected situations through creative problem-solving, which remains predominantly human. In construction's unpredictable environments, collaborative human-robot improvisation is essential for workflow continuity. This research develops a six-level taxonomy classifying human-robot collaboration (HRC) based on improvisation capabilities. Through systematic review of 214 articles (2010-2025), we categorize construction robotics across: Manual Work (Level 0), Human-Controlled Execution (Level 1), Adaptive Manipulation (Level 2), Imitation Learning (Level 3), Human-in-Loop BIM Workflow (Level 4), Cloud-Based Knowledge Integration (Level 5), and True Collaborative Improvisation (Level 6). Analysis reveals current research concentrates at lower levels, with critical gaps in experiential learning and limited progression toward collaborative improvisation. A five-dimensional radar framework illustrates progressive evolution of Planning, Cognitive Role, Physical Execution, Learning Capability, and Improvisation, demonstrating how complementary human-robot capabilities create team performance exceeding individual contributions. The research identifies three fundamental barriers: technical limitations in grounding and dialogic reasoning, conceptual gaps between human improvisation and robotics research, and methodological challenges. We recommend future research emphasizing improved human-robot communication via Augmented/Virtual Reality interfaces, large language model integration, and cloud-based knowledge systems to advance toward true collaborative improvisation.
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Robotics · Cross-listed from eess.SY

Autonomous Mars Rover Module for Soil Sampling and Life Component Analysis

The search for extraterrestrial life has long been a primary focus of scientific exploration, driven by rapid advancements in technology and our understanding of the universe. The discovery of water on Mars has sparked significant interest, raising the question of whether life could exist on the planet. This study proposes a novel approach to simulate and illustrate the detection of life using a proof-of-life module integrated into a Mars rover. The module is an autonomous system capable of traveling to designated regions, excavating soil, collecting samples, and performing biochemical testing onboard the rover itself. The project is inherently multidisciplinary, integrating mechanical systems such as a drill mechanism and a vacuum system, alongside biochemical analysis for soil testing. The module is capable of successfully detecting the presence or absence of living components of life from the collected soil particles. This proof-of-life module serves as a proof-of-concept for autonomous life detection in extraterrestrial environments and lays the foundation for future exploration missions.
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All authors Bibek Adhikari, Rishab Rijal, Rakesh Yadav, Nikchey Khatri, Sandesh Dhakal

Robotics · Cross-listed from cs.LG

ConceptACT: Episode-Level Concepts for Sample-Efficient Robotic Imitation Learning

Imitation learning enables robots to acquire complex manipulation skills from human demonstrations, but current methods rely solely on low-level sensorimotor data while ignoring the rich semantic knowledge humans naturally possess about tasks. We present ConceptACT, an extension of Action Chunking with Transformers that leverages episode-level semantic concept annotations during training to improve learning efficiency. Unlike language-conditioned approaches that require semantic input at deployment, ConceptACT uses human-provided concepts (object properties, spatial relationships, task constraints) exclusively during demonstration collection, adding minimal annotation burden. We integrate concepts using a modified transformer architecture in which the final encoder layer implements concept-aware cross-attention, supervised to align with human annotations. Through experiments on two robotic manipulation tasks with logical constraints, we demonstrate that ConceptACT converges faster and achieves superior sample efficiency compared to standard ACT. Crucially, we show that architectural integration through attention mechanisms significantly outperforms naive auxiliary prediction losses or language-conditioned models. These results demonstrate that properly integrated semantic supervision provides powerful inductive biases for more efficient robot learning.
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Robotics · Cross-listed from cs.HC

Acoustic Field Video for Multimodal Scene Understanding

We introduce and explore a new multimodal input representation for vision-language models: acoustic field video. Unlike conventional video (RGB with stereo/mono audio), our video stream provides a spatially grounded visualization of sound intensity across a scene, offering a new and powerful dimension of perceptual understanding. Our real-time pipeline uses low-cost beamforming microphone arrays that are already common in smart speakers and increasingly present in robotics and XR headsets, yet this sensing capability remains unutilized for scene understanding. To assess the value of spatial acoustic information, we constructed an evaluation set of 402 question-answer scenes, comparing a state-of-the-art VLM given conventional video with and without paired acoustic field video. Results show a clear and consistent improvement when incorporating spatial acoustic data; the VLM we test improves from 38.3% correct to 67.4%. Our findings highlight that many everyday scene understanding tasks remain underconstrained when relying solely on visual and audio input, and that acoustic field data provides a promising and practical direction for multimodal reasoning. A video demo is available at https://daehwakim.com/seeingsound
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Robotics · Cross-listed from cs.CV

AnyView: Synthesizing Any Novel View in Dynamic Scenes

Modern generative video models excel at producing convincing, high-quality outputs, but struggle to maintain multi-view and spatiotemporal consistency in highly dynamic real-world environments. In this work, we introduce $\textbf{AnyView}$, a diffusion-based video generation framework for $\textit{dynamic view synthesis}$ with minimal inductive biases or geometric assumptions. We leverage multiple data sources with various levels of supervision, including monocular (2D), multi-view static (3D) and multi-view dynamic (4D) datasets, to train a generalist spatiotemporal implicit representation capable of producing zero-shot novel videos from arbitrary camera locations and trajectories. We evaluate AnyView on standard benchmarks, showing competitive results with the current state of the art, and propose $\textbf{AnyViewBench}$, a challenging new benchmark tailored towards $\textit{extreme}$ dynamic view synthesis in diverse real-world scenarios. In this more dramatic setting, we find that most baselines drastically degrade in performance, as they require significant overlap between viewpoints, while AnyView maintains the ability to produce realistic, plausible, and spatiotemporally consistent videos when prompted from $\textit{any}$ viewpoint. Results, data, code, and models can be viewed at: https://tri-ml.github.io/AnyView/
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All authors Basile Van Hoorick, Dian Chen, Shun Iwase, Pavel Tokmakov, Muhammad Zubair Irshad, Igor Vasiljevic, Swati Gupta, Fangzhou Cheng, Sergey Zakharov, Vitor Campagnolo Guizilini

Robotics · Cross-listed from cs.CV

GPA-VGGT:Adapting VGGT to Large Scale Localization by Self-Supervised Learning with Geometry and Physics Aware Loss

Transformer-based general visual geometry frameworks have shown promising performance in camera pose estimation and 3D scene understanding. Recent advancements in Visual Geometry Grounded Transformer (VGGT) models have shown great promise in camera pose estimation and 3D reconstruction. However, these models typically rely on ground truth labels for training, posing challenges when adapting to unlabeled and unseen scenes. In this paper, we propose a self-supervised framework to train VGGT with unlabeled data, thereby enhancing its localization capability in large-scale environments. To achieve this, we extend conventional pair-wise relations to sequence-wise geometric constraints for self-supervised learning. Specifically, in each sequence, we sample multiple source frames and geometrically project them onto different target frames, which improves temporal feature consistency. We formulate physical photometric consistency and geometric constraints as a joint optimization loss to circumvent the requirement for hard labels. By training the model with this proposed method, not only the local and global cross-view attention layers but also the camera and depth heads can effectively capture the underlying multi-view geometry. Experiments demonstrate that the model converges within hundreds of iterations and achieves significant improvements in large-scale localization. Our code will be released at https://github.com/X-yangfan/GPA-VGGT.
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All authors Yangfan Xu, Lilian Zhang, Xiaofeng He, Pengdong Wu, Wenqi Wu, Jun Mao