Robotics
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Sunday 9 November
Vision-Language-Action (VLA) models like OpenVLA demonstrate impressive zero-shot generalization across robotic manipulation tasks but struggle to adapt to specific deployment environments where consistent high performance on a limited set of tasks is more valuable than broad generalization. We present EXPierence replayed, REtrieval augmented, Specialized VLA (ExpReS-VLA), a method that enables rapid on-device adaptation of pre-trained VLAs to target domains while preventing catastrophic forgetting through compressed experience replay and retrieval-augmented generation. Our approach maintains a memory-efficient buffer by storing extracted embeddings from OpenVLA's frozen vision backbone, reducing storage requirements by 97% compared to raw image-action pairs. During deployment, ExpReS-VLA retrieves the $k$ most similar past experiences using cosine similarity to augment training batches, while a prioritized experience replay buffer preserves recently successful trajectories. To leverage failed attempts, we introduce Thresholded Hybrid Contrastive Loss (THCL), enabling the model to learn from both successful and unsuccessful demonstrations. Experiments on the LIBERO benchmark show improvements from 82.6% to 93.1% on spatial reasoning and 61% to 72.3% on long-horizon tasks over base OpenVLA, with gains across architectures including $\pi_0$ (+3.2 points) and OpenVLA-OFT (+1.7 points). Physical robot experiments across five tasks demonstrate 98% success on both in-distribution and out-of-distribution conditions, improving from 84.7% and 32% respectively for naive fine-tuning. Adaptation completes in 31 seconds using 12 demonstrations on a single RTX 5090.
Robotics
OpenVLN: Open-world Aerial Vision-Language Navigation
Vision-language models (VLMs) have been widely-applied in ground-based vision-language navigation (VLN). However, the vast complexity of outdoor aerial environments compounds data acquisition challenges and imposes long-horizon trajectory planning requirements on Unmanned Aerial Vehicles (UAVs), introducing novel complexities for aerial VLN. To address these challenges, we propose a data-efficient Open-world aerial Vision-Language Navigation (i.e., OpenVLN) framework, which could execute language-guided flight with limited data constraints and enhance long-horizon trajectory planning capabilities in complex aerial environments. Specifically, we reconfigure a reinforcement learning framework to optimize the VLM for UAV navigation tasks, which can efficiently fine-tune VLM by using rule-based policies under limited training data. Concurrently, we introduce a long-horizon planner for trajectory synthesis that dynamically generates precise UAV actions via value-based rewards. To the end, we conduct sufficient navigation experiments on the TravelUAV benchmark with dataset scaling across diverse reward settings. Our method demonstrates consistent performance gains of up to 4.34% in Success Rate, 6.19% in Oracle Success Rate, and 4.07% in Success weighted by Path Length over baseline methods, validating its deployment efficacy for long-horizon UAV navigation in complex aerial environments.
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Saturday 8 November
Robotics
Perturbation-mitigated USV Navigation with Distributionally Robust Reinforcement Learning
The robustness of Unmanned Surface Vehicles (USV) is crucial when facing unknown and complex marine environments, especially when heteroscedastic observational noise poses significant challenges to sensor-based navigation tasks. Recently, Distributional Reinforcement Learning (DistRL) has shown promising results in some challenging autonomous navigation tasks without prior environmental information. However, these methods overlook situations where noise patterns vary across different environmental conditions, hindering safe navigation and disrupting the learning of value functions. To address the problem, we propose DRIQN to integrate Distributionally Robust Optimization (DRO) with implicit quantile networks to optimize worst-case performance under natural environmental conditions. Leveraging explicit subgroup modeling in the replay buffer, DRIQN incorporates heterogeneous noise sources and target robustness-critical scenarios. Experimental results based on the risk-sensitive environment demonstrate that DRIQN significantly outperforms state-of-the-art methods, achieving +13.51% success rate, -12.28% collision rate and +35.46% for time saving, +27.99% for energy saving, compared with the runner-up.
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Robotics
Tactile Data Recording System for Clothing with Motion-Controlled Robotic Sliding
The tactile sensation of clothing is critical to wearer comfort. To reveal physical properties that make clothing comfortable, systematic collection of tactile data during sliding motion is required. We propose a robotic arm-based system for collecting tactile data from intact garments. The system performs stroking measurements with a simulated fingertip while precisely controlling speed and direction, enabling creation of motion-labeled, multimodal tactile databases. Machine learning evaluation showed that including motion-related parameters improved identification accuracy for audio and acceleration data, demonstrating the efficacy of motion-related labels for characterizing clothing tactile sensation. This system provides a scalable, non-destructive method for capturing tactile data of clothing, contributing to future studies on fabric perception and reproduction.
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Robotics
PlaCo: a QP-based robot planning and control framework
This article introduces PlaCo, a software framework designed to simplify the formulation and solution of Quadratic Programming (QP)-based planning and control problems for robotic systems. PlaCo provides a high-level interface that abstracts away the low-level mathematical formulation of QP problems, allowing users to specify tasks and constraints in a modular and intuitive manner. The framework supports both Python bindings for rapid prototyping and a C++ implementation for real-time performance.
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Robotics
Development and testing of novel soft sleeve actuators
Aging populations and the rising prevalence of neurological and musculoskeletal disorders increase the demand for wearable mobility assistive devices that are effective, comfortable, and anatomically compatible. Many existing systems use rigid mechanisms and bulky interfaces that impede force transmission and reduce wearability. This study introduces a soft sleeve actuation architecture that conforms to the limb while transmitting forces and moments efficiently. We develop three soft sleeve actuators that produce linear, bending, and twisting motion, and an omnidirectional design that combines these motions in one device. Actuators are fabricated from thermoplastic elastomers using a customized fused filament fabrication process that produces airtight and compliant structures and resolves leakage observed with conventional methods. A dedicated experimental platform quantifies kinematic outputs such as displacement, angle, and twist, and kinetic outputs such as force and torque under low pneumatic pressures. A parametric study varies geometric features and material properties to determine their influence on performance. Results show reproducible multi axis motion with improved transfer of force to the limb and reduced need for complex attachment hardware. The work establishes a unified and manufacturable framework for soft sleeve actuation that enables compact and user centered assistive technologies with enhanced kinematic and kinetic performance.
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Robotics · Cross-listed from eess.SY
Model-free Adaptive Output Feedback Vibration Suppression in a Cantilever Beam
This paper presents a model-free adaptive control approach to suppress vibrations in a cantilevered beam excited by an unknown disturbance. The cantilevered beam under harmonic excitation is modeled using a lumped parameter approach. Based on retrospective cost optimization, a sampled-data adaptive controller is developed to suppress vibrations caused by external disturbances. Both displacement and acceleration measurements are considered for feedback. Since acceleration measurements are more sensitive to spillover, which excites higher frequency modes, a filter is developed to extract key displacement information from the acceleration data and enhance suppression performance. The vibration suppression performance is compared using both displacement and acceleration measurements.
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Robotics · Cross-listed from eess.SP
Towards Human-AI-Robot Collaboration and AI-Agent based Digital Twins for Parkinson's Disease Management: Review and Outlook
The current body of research on Parkinson's disease (PD) screening, monitoring, and management has evolved along two largely independent trajectories. The first research community focuses on multimodal sensing of PD-related biomarkers using noninvasive technologies such as inertial measurement units (IMUs), force/pressure insoles, electromyography (EMG), electroencephalography (EEG), speech and acoustic analysis, and RGB/RGB-D motion capture systems. These studies emphasize data acquisition, feature extraction, and machine learning-based classification for PD screening, diagnosis, and disease progression modeling. In parallel, a second research community has concentrated on robotic intervention and rehabilitation, employing socially assistive robots (SARs), robot-assisted rehabilitation (RAR) systems, and virtual reality (VR)-integrated robotic platforms for improving motor and cognitive function, enhancing social engagement, and supporting caregivers. Despite the complementary goals of these two domains, their methodological and technological integration remains limited, with minimal data-level or decision-level coupling between the two. With the advent of advanced artificial intelligence (AI), including large language models (LLMs), agentic AI systems, a unique opportunity now exists to unify these research streams. We envision a closed-loop sensor-AI-robot framework in which multimodal sensing continuously guides the interaction between the patient, caregiver, humanoid robot (and physician) through AI agents that are powered by a multitude of AI models such as robotic and wearables foundation models, LLM-based reasoning, reinforcement learning, and continual learning. Such closed-loop system enables personalized, explainable, and context-aware intervention, forming the basis for digital twin of the PD patient that can adapt over time to deliver intelligent, patient-centered PD care.
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Robotics
Robustness study of the bio-inspired musculoskeletal arm robot based on the data-driven iterative learning algorithm
The human arm exhibits remarkable capabilities, including both explosive power and precision, which demonstrate dexterity, compliance, and robustness in unstructured environments. Developing robotic systems that emulate human-like operational characteristics through musculoskeletal structures has long been a research focus. In this study, we designed a novel lightweight tendon-driven musculoskeletal arm (LTDM-Arm), featuring a seven degree-of-freedom (DOF) skeletal joint system and a modularized artificial muscular system (MAMS) with 15 actuators. Additionally, we employed a Hilly-type muscle model and data-driven iterative learning control (DDILC) to learn and refine activation signals for repetitive tasks within a finite time frame. We validated the anti-interference capabilities of the musculoskeletal system through both simulations and experiments. The results show that the LTDM-Arm system can effectively achieve desired trajectory tracking tasks, even under load disturbances of 20 % in simulation and 15 % in experiments. This research lays the foundation for developing advanced robotic systems with human-like operational performance.
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Robotics · Cross-listed from cs.CV
Runtime Safety Monitoring of Deep Neural Networks for Perception: A Survey
Deep neural networks (DNNs) are widely used in perception systems for safety-critical applications, such as autonomous driving and robotics. However, DNNs remain vulnerable to various safety concerns, including generalization errors, out-of-distribution (OOD) inputs, and adversarial attacks, which can lead to hazardous failures. This survey provides a comprehensive overview of runtime safety monitoring approaches, which operate in parallel to DNNs during inference to detect these safety concerns without modifying the DNN itself. We categorize existing methods into three main groups: Monitoring inputs, internal representations, and outputs. We analyze the state-of-the-art for each category, identify strengths and limitations, and map methods to the safety concerns they address. In addition, we highlight open challenges and future research directions.
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Robotics
10 Open Challenges Steering the Future of Vision-Language-Action Models
Due to their ability of follow natural language instructions, vision-language-action (VLA) models are increasingly prevalent in the embodied AI arena, following the widespread success of their precursors – LLMs and VLMs. In this paper, we discuss 10 principal milestones in the ongoing development of VLA models – multimodality, reasoning, data, evaluation, cross-robot action generalization, efficiency, whole-body coordination, safety, agents, and coordination with humans. Furthermore, we discuss the emerging trends of using spatial understanding, modeling world dynamics, post training, and data synthesis – all aiming to reach these milestones. Through these discussions, we hope to bring attention to the research avenues that may accelerate the development of VLA models into wider acceptability.
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Robotics · Cross-listed from eess.SY
Disentangled Control of Multi-Agent Systems
This paper develops a general framework with convergence guarantees for multi-agent control synthesis, which applies to a wide range of problems, including those with time-varying objective functions. The proposed framework achieves decentralization without inducing entangled dynamics among agents, and it naturally supports multi-objective robotics and real-time implementation. To demonstrate its generality and effectiveness, the framework is applied to three representative problems, namely time-varying leader-follower formation control, decentralized coverage control for time-varying density functions, which is a long-standing open problem, and safe formation navigation in a dense environment.
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Robotics
From Words to Safety: Language-Conditioned Safety Filtering for Robot Navigation
As robots become increasingly integrated into open-world, human-centered environments, their ability to interpret natural language instructions and adhere to safety constraints is critical for effective and trustworthy interaction. Existing approaches often focus on mapping language to reward functions instead of safety specifications or address only narrow constraint classes (e.g., obstacle avoidance), limiting their robustness and applicability. We propose a modular framework for language-conditioned safety in robot navigation. Our framework is composed of three core components: (1) a large language model (LLM)-based module that translates free-form instructions into structured safety specifications, (2) a perception module that grounds these specifications by maintaining object-level 3D representations of the environment, and (3) a model predictive control (MPC)-based safety filter that enforces both semantic and geometric constraints in real time. We evaluate the effectiveness of the proposed framework through both simulation studies and hardware experiments, demonstrating that it robustly interprets and enforces diverse language-specified constraints across a wide range of environments and scenarios.
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Robotics
Fair and Safe: A Real-Time Hierarchical Control Framework for Intersections
Ensuring fairness in the coordination of connected and automated vehicles at intersections is essential for equitable access, social acceptance, and long-term system efficiency, yet it remains underexplored in safety-critical, real-time traffic control. This paper proposes a fairness-aware hierarchical control framework that explicitly integrates inequity aversion into intersection management. At the top layer, a centralized allocation module assigns control authority (i.e., selects a single vehicle to execute its trajectory) by maximizing a utility that accounts for waiting time, urgency, control history, and velocity deviation. At the bottom layer, the authorized vehicle executes a precomputed trajectory using a Linear Quadratic Regulator (LQR) and applies a high-order Control Barrier Function (HOCBF)-based safety filter for real-time collision avoidance. Simulation results across varying traffic demands and demand distributions demonstrate that the proposed framework achieves near-perfect fairness, eliminates collisions, reduces average delay, and maintains real-time feasibility. These results highlight that fairness can be systematically incorporated without sacrificing safety or performance, enabling scalable and equitable coordination for future autonomous traffic systems.
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Robotics · Cross-listed from eess.IV
EndoIR: Degradation-Agnostic All-in-One Endoscopic Image Restoration via Noise-Aware Routing Diffusion
Endoscopic images often suffer from diverse and co-occurring degradations such as low lighting, smoke, and bleeding, which obscure critical clinical details. Existing restoration methods are typically task-specific and often require prior knowledge of the degradation type, limiting their robustness in real-world clinical use. We propose EndoIR, an all-in-one, degradation-agnostic diffusion-based framework that restores multiple degradation types using a single model. EndoIR introduces a Dual-Domain Prompter that extracts joint spatial-frequency features, coupled with an adaptive embedding that encodes both shared and task-specific cues as conditioning for denoising. To mitigate feature confusion in conventional concatenation-based conditioning, we design a Dual-Stream Diffusion architecture that processes clean and degraded inputs separately, with a Rectified Fusion Block integrating them in a structured, degradation-aware manner. Furthermore, Noise-Aware Routing Block improves efficiency by dynamically selecting only noise-relevant features during denoising. Experiments on SegSTRONG-C and CEC datasets demonstrate that EndoIR achieves state-of-the-art performance across multiple degradation scenarios while using fewer parameters than strong baselines, and downstream segmentation experiments confirm its clinical utility.
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Robotics
ViTaMIn-B: A Reliable and Efficient Visuo-Tactile Bimanual Manipulation Interface
Handheld devices have opened up unprecedented opportunities to collect large-scale, high-quality demonstrations efficiently. However, existing systems often lack robust tactile sensing or reliable pose tracking to handle complex interaction scenarios, especially for bimanual and contact-rich tasks. In this work, we propose ViTaMIn-B, a more capable and efficient handheld data collection system for such tasks. We first design DuoTact, a novel compliant visuo-tactile sensor built with a flexible frame to withstand large contact forces during manipulation while capturing high-resolution contact geometry. To enhance the cross-sensor generalizability, we propose reconstructing the sensor's global deformation as a 3D point cloud and using it as the policy input. We further develop a robust, unified 6-DoF bimanual pose acquisition process using Meta Quest controllers, which eliminates the trajectory drift issue in common SLAM-based methods. Comprehensive user studies confirm the efficiency and high usability of ViTaMIn-B among novice and expert operators. Furthermore, experiments on four bimanual manipulation tasks demonstrate its superior task performance relative to existing systems. Project page: https://chuanyune.github.io/ViTaMIn-B_page/
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Robotics
Gentle Manipulation Policy Learning via Demonstrations from VLM Planned Atomic Skills
Autonomous execution of long-horizon, contact-rich manipulation tasks traditionally requires extensive real-world data and expert engineering, posing significant cost and scalability challenges. This paper proposes a novel framework integrating hierarchical semantic decomposition, reinforcement learning (RL), visual language models (VLMs), and knowledge distillation to overcome these limitations. Complex tasks are decomposed into atomic skills, with RL-trained policies for each primitive exclusively in simulation. Crucially, our RL formulation incorporates explicit force constraints to prevent object damage during delicate interactions. VLMs perform high-level task decomposition and skill planning, generating diverse expert demonstrations. These are distilled into a unified policy via Visual-Tactile Diffusion Policy for end-to-end execution. We conduct comprehensive ablation studies exploring different VLM-based task planners to identify optimal demonstration generation pipelines, and systematically compare imitation learning algorithms for skill distillation. Extensive simulation experiments and physical deployment validate that our approach achieves policy learning for long-horizon manipulation without costly human demonstrations, while the VLM-guided atomic skill framework enables scalable generalization to diverse tasks.
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Robotics
3D Mapping Using a Lightweight and Low-Power Monocular Camera Embedded inside a Gripper of Limbed Climbing Robots
Limbed climbing robots are designed to explore challenging vertical walls, such as the skylights of the Moon and Mars. In such robots, the primary role of a hand-eye camera is to accurately estimate 3D positions of graspable points (i.e., convex terrain surfaces) thanks to its close-up views. While conventional climbing robots often employ RGB-D cameras as hand-eye cameras to facilitate straightforward 3D terrain mapping and graspable point detection, RGB-D cameras are large and consume considerable power. This work presents a 3D terrain mapping system designed for space exploration using limbed climbing robots equipped with a monocular hand-eye camera. Compared to RGB-D cameras, monocular cameras are more lightweight, compact structures, and have lower power consumption. Although monocular SLAM can be used to construct 3D maps, it suffers from scale ambiguity. To address this limitation, we propose a SLAM method that fuses monocular visual constraints with limb forward kinematics. The proposed method jointly estimates time-series gripper poses and the global metric scale of the 3D map based on factor graph optimization. We validate the proposed framework through both physics-based simulations and real-world experiments. The results demonstrate that our framework constructs a metrically scaled 3D terrain map in real-time and enables autonomous grasping of convex terrain surfaces using a monocular hand-eye camera, without relying on RGB-D cameras. Our method contributes to scalable and energy-efficient perception for future space missions involving limbed climbing robots. See the video summary here: https://youtu.be/fMBrrVNKJfc
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Robotics · Cross-listed from cs.MA
Evader-Agnostic Team-Based Pursuit Strategies in Partially-Observable Environments
We consider a scenario where a team of two unmanned aerial vehicles (UAVs) pursue an evader UAV within an urban environment. Each agent has a limited view of their environment where buildings can occlude their field-of-view. Additionally, the pursuer team is agnostic about the evader in terms of its initial and final location, and the behavior of the evader. Consequently, the team needs to gather information by searching the environment and then track it to eventually intercept. To solve this multi-player, partially-observable, pursuit-evasion game, we develop a two-phase neuro-symbolic algorithm centered around the principle of bounded rationality. First, we devise an offline approach using deep reinforcement learning to progressively train adversarial policies for the pursuer team against fictitious evaders. This creates $k$-levels of rationality for each agent in preparation for the online phase. Then, we employ an online classification algorithm to determine a "best guess" of our current opponent from the set of iteratively-trained strategic agents and apply the best player response. Using this schema, we improved average performance when facing a random evader in our environment.
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Robotics
Adversarial Game-Theoretic Algorithm for Dexterous Grasp Synthesis
For many complex tasks, multi-finger robot hands are poised to revolutionize how we interact with the world, but reliably grasping objects remains a significant challenge. We focus on the problem of synthesizing grasps for multi-finger robot hands that, given a target object's geometry and pose, computes a hand configuration. Existing approaches often struggle to produce reliable grasps that sufficiently constrain object motion, leading to instability under disturbances and failed grasps. A key reason is that during grasp generation, they typically focus on resisting a single wrench, while ignoring the object's potential for adversarial movements, such as escaping. We propose a new grasp-synthesis approach that explicitly captures and leverages the adversarial object motion in grasp generation by formulating the problem as a two-player game. One player controls the robot to generate feasible grasp configurations, while the other adversarially controls the object to seek motions that attempt to escape from the grasp. Simulation experiments on various robot platforms and target objects show that our approach achieves a success rate of 75.78%, up to 19.61% higher than the state-of-the-art baseline. The two-player game mechanism improves the grasping success rate by 27.40% over the method without the game formulation. Our approach requires only 0.28-1.04 seconds on average to generate a grasp configuration, depending on the robot platform, making it suitable for real-world deployment. In real-world experiments, our approach achieves an average success rate of 85.0% on ShadowHand and 87.5% on LeapHand, which confirms its feasibility and effectiveness in real robot setups.
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Robotics
An Open-Source, Reproducible Tensegrity Robot that can Navigate Among Obstacles
Tensegrity robots, composed of rigid struts and elastic tendons, provide impact resistance, low mass, and adaptability to unstructured terrain. Their compliance and complex, coupled dynamics, however, present modeling and control challenges, hindering path planning and obstacle avoidance. This paper presents a complete, open-source, and reproducible system that enables navigation for a 3-bar tensegrity robot. The system comprises: (i) an inexpensive, open-source hardware design, and (ii) an integrated, open-source software stack for physics-based modeling, system identification, state estimation, path planning, and control. All hardware and software are publicly available at https://sites.google.com/view/tensegrity-navigation/. The proposed system tracks the robot's pose and executes collision-free paths to a specified goal among known obstacle locations. System robustness is demonstrated through experiments involving unmodeled environmental challenges, including a vertical drop, an incline, and granular media, culminating in an outdoor field demonstration. To validate reproducibility, experiments were conducted using robot instances at two different laboratories. This work provides the robotics community with a complete navigation system for a compliant, impact-resistant, and shape-morphing robot. This system is intended to serve as a springboard for advancing the navigation capabilities of other unconventional robotic platforms.
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Robotics
VLAD-Grasp: Zero-shot Grasp Detection via Vision-Language Models
Robotic grasping is a fundamental capability for enabling autonomous manipulation, with usually infinite solutions. State-of-the-art approaches for grasping rely on learning from large-scale datasets comprising expert annotations of feasible grasps. Curating such datasets is challenging, and hence, learning-based methods are limited by the solution coverage of the dataset, and require retraining to handle novel objects. Towards this, we present VLAD-Grasp, a Vision-Language model Assisted zero-shot approach for Detecting Grasps. Our method (1) prompts a large vision-language model to generate a goal image where a virtual cylindrical proxy intersects the object's geometry, explicitly encoding an antipodal grasp axis in image space, then (2) predicts depth and segmentation to lift this generated image into 3D, and (3) aligns generated and observed object point clouds via principal components and correspondence-free optimization to recover an executable grasp pose. Unlike prior work, our approach is training-free and does not require curated grasp datasets, while achieving performance competitive with the state-of-the-art methods on the Cornell and Jacquard datasets. Furthermore, we demonstrate zero-shot generalization to real-world objects on a Franka Research 3 robot, highlighting vision-language models as powerful priors for robotic manipulation.
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Robotics
A Unified Stochastic Mechanism Underlying Collective Behavior in Ants, Physical Systems, and Robotic Swarms
Biological swarms, such as ant colonies, achieve collective goals through decentralized and stochastic individual behaviors. Similarly, physical systems composed of gases, liquids, and solids exhibit random particle motion governed by entropy maximization, yet do not achieve collective objectives. Despite this analogy, no unified framework exists to explain the stochastic behavior in both biological and physical systems. Here, we present empirical evidence from Formica polyctena ants that reveals a shared statistical mechanism underlying both systems: maximization under different energy function constraints. We further demonstrate that robotic swarms governed by this principle can exhibit scalable, decentralized cooperation, mimicking physical phase-like behaviors with minimal individual computation. These findings established a unified stochastic model linking biological, physical, and robotic swarms, offering a scalable principle for designing robust and intelligent swarm robotics.
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Friday 7 November
Robotics
AUTOSAR AP and ROS 2 Collaboration Framework
The field of autonomous vehicle research is advancing rapidly, necessitating platforms that meet real-time performance, safety, and security requirements for practical deployment. AUTOSAR Adaptive Platform (AUTOSAR AP) is widely adopted in development to meet these criteria; however, licensing constraints and tool implementation challenges limit its use in research. Conversely, Robot Operating System 2 (ROS 2) is predominantly used in research within the autonomous driving domain, leading to a disparity between research and development platforms that hinders swift commercialization. This paper proposes a collaboration framework that enables AUTOSAR AP and ROS 2 to communicate with each other using a Data Distribution Service for Real-Time Systems (DDS). In contrast, AUTOSAR AP uses Scalable service-Oriented Middleware over IP (SOME/IP) for communication. The proposed framework bridges these protocol differences, ensuring seamless interaction between the two platforms. We validate the functionality and performance of our bridge converter through empirical analysis, demonstrating its efficiency in conversion time and ease of integration with ROS 2 tools. Furthermore, the availability of the proposed collaboration framework is improved by automatically generating a configuration file for the proposed bridge converter.
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Robotics
TumorMap: A Laser-based Surgical Platform for 3D Tumor Mapping and Fully-Automated Tumor Resection
Surgical resection of malignant solid tumors is critically dependent on the surgeon's ability to accurately identify pathological tissue and remove the tumor while preserving surrounding healthy structures. However, building an intraoperative 3D tumor model for subsequent removal faces major challenges due to the lack of high-fidelity tumor reconstruction, difficulties in developing generalized tissue models to handle the inherent complexities of tumor diagnosis, and the natural physical limitations of bimanual operation, physiologic tremor, and fatigue creep during surgery. To overcome these challenges, we introduce "TumorMap", a surgical robotic platform to formulate intraoperative 3D tumor boundaries and achieve autonomous tissue resection using a set of multifunctional lasers. TumorMap integrates a three-laser mechanism (optical coherence tomography, laser-induced endogenous fluorescence, and cutting laser scalpel) combined with deep learning models to achieve fully-automated and noncontact tumor resection. We validated TumorMap in murine osteoscarcoma and soft-tissue sarcoma tumor models, and established a novel histopathological workflow to estimate sensor performance. With submillimeter laser resection accuracy, we demonstrated multimodal sensor-guided autonomous tumor surgery without any human intervention.
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Robotics · Cross-listed from cs.HC
Exploring Immersive Social-Physical Interaction with Virtual Characters through Coordinated Robotic Encountered-Type Contact
This work presents novel robot-mediated immersive experiences enabled by an encountered-type haptic display (ETHD) that introduces direct physical contact in virtual environments. We focus on social-physical interactions, a class of interaction associated with meaningful human outcomes in prior human-robot interaction (HRI) research. We explore the implementation of this interaction paradigm in immersive virtual environments through an object handover, fist bump, and high five with a virtual character. Extending this HRI paradigm into immersive environments enables the study of how physically grounded robotic contact and virtual augmentation jointly shape these novel social-physical interaction experiences. To support this investigation, we introduce ETHOS (Encountered-Type Haptics for On-demand Social interaction), an experimental platform integrating a torque-controlled manipulator and interchangeable props with a headset-mediated virtual experience. ETHOS enables co-located physical interaction through marker-based physical-virtual registration while concealing the robot behind the virtual environment, decoupling contact from visible robot embodiment. Both technical characterization, through spatial alignment and interaction latency tests, and experiential evaluation, through a 55 participant user study, were completed. Overall, the findings demonstrate the feasibility and experiential value of robot-mediated social-physical interaction in VR and motivate further development of dynamic encountered-type approaches for immersive HRI.
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Robotics
VLM-driven Skill Selection for Robotic Assembly Tasks
This paper presents a robotic assembly framework that combines Vision-Language Models (VLMs) with imitation learning for assembly manipulation tasks. Our system employs a gripper-equipped robot that moves in 3D space to perform assembly operations. The framework integrates visual perception, natural language understanding, and learned primitive skills to enable flexible and adaptive robotic manipulation. Experimental results demonstrate the effectiveness of our approach in assembly scenarios, achieving high success rates while maintaining interpretability through the structured primitive skill decomposition.
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Robotics
Lite VLA: Efficient Vision-Language-Action Control on CPU-Bound Edge Robots
The deployment of artificial intelligence models at the edge is increasingly critical for autonomous robots operating in GPS-denied environments where local, resource-efficient reasoning is essential. This work demonstrates the feasibility of deploying small Vision-Language Models (VLMs) on mobile robots to achieve real-time scene understanding and reasoning under strict computational constraints. Unlike prior approaches that separate perception from mobility, the proposed framework enables simultaneous movement and reasoning in dynamic environments using only on-board hardware. The system integrates a compact VLM with multimodal perception to perform contextual interpretation directly on embedded hardware, eliminating reliance on cloud connectivity. Experimental validation highlights the balance between computational efficiency, task accuracy, and system responsiveness. Implementation on a mobile robot confirms one of the first successful deployments of small VLMs for concurrent reasoning and mobility at the edge. This work establishes a foundation for scalable, assured autonomy in applications such as service robotics, disaster response, and defense operations.
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Robotics
Bioinspired Soft Quadrotors Jointly Unlock Agility, Squeezability, and Collision Resilience
Natural flyers use soft wings to seamlessly enable a wide range of flight behaviours, including agile manoeuvres, squeezing through narrow passageways, and withstanding collisions. In contrast, conventional quadrotor designs rely on rigid frames that support agile flight but inherently limit collision resilience and squeezability, thereby constraining flight capabilities in cluttered environments. Inspired by the anisotropic stiffness and distributed mass-energy structures observed in biological organisms, we introduce FlexiQuad, a soft-frame quadrotor design approach that limits this trade-off. We demonstrate a 405-gram FlexiQuad prototype, three orders of magnitude more compliant than conventional quadrotors, yet capable of acrobatic manoeuvres with peak speeds above 80 km/h and linear and angular accelerations exceeding 3 g and 300 rad/s$^2$, respectively. Analysis demonstrates it can replicate accelerations of rigid counterparts up to a thrust-to-weight ratio of 8. Simultaneously, FlexiQuad exhibits fourfold higher collision resilience, surviving frontal impacts at 5 m/s without damage and reducing destabilising forces in glancing collisions by a factor of 39. Its frame can fully compress, enabling flight through gaps as narrow as 70% of its nominal width. Our analysis identifies an optimal structural softness range, from 0.006 to 0.77 N/mm, comparable to that of natural flyers' wings, whereby agility, squeezability, and collision resilience are jointly achieved for FlexiQuad models from 20 to 3000 grams. FlexiQuad expands hovering drone capabilities in complex environments, enabling robust physical interactions without compromising flight performance.
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Robotics
Stable and Robust SLIP Model Control via Energy Conservation-Based Feedback Cancellation for Quadrupedal Applications
In this paper, we present an energy-conservation based control architecture for stable dynamic motion in quadruped robots. We model the robot as a Spring-loaded Inverted Pendulum (SLIP), a model well-suited to represent the bouncing motion characteristic of running gaits observed in various biological quadrupeds and bio-inspired robotic systems. The model permits leg-orientation control during flight and leg-length control during stance, a design choice inspired by natural quadruped behaviors and prevalent in robotic quadruped systems. Our control algorithm uses the reduced-order SLIP dynamics of the quadruped to track a stable parabolic spline during stance, which is calculated using the principle of energy conservation. Through simulations based on the design specifications of an actual quadruped robot, Ghost Robotics Minitaur, we demonstrate that our control algorithm generates stable bouncing gaits. Additionally, we illustrate the robustness of our controller by showcasing its ability to maintain stable bouncing even when faced with up to a 10% error in sensor measurements.