Robotics · Cross-listed from cs.CV
Papers
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Tuesday 4 November
We introduce Cycle-Sync, a robust and global framework for estimating camera poses (both rotations and locations). Our core innovation is a location solver that adapts message-passing least squares (MPLS) – originally developed for group synchronization – to camera location estimation. We modify MPLS to emphasize cycle-consistent information, redefine cycle consistencies using estimated distances from previous iterations, and incorporate a Welsch-type robust loss. We establish the strongest known deterministic exact-recovery guarantee for camera location estimation, showing that cycle consistency alone – without access to inter-camera distances – suffices to achieve the lowest sample complexity currently known. To further enhance robustness, we introduce a plug-and-play outlier rejection module inspired by robust subspace recovery, and we fully integrate cycle consistency into MPLS for rotation synchronization. Our global approach avoids the need for bundle adjustment. Experiments on synthetic and real datasets show that Cycle-Sync consistently outperforms leading pose estimators, including full structure-from-motion pipelines with bundle adjustment.
Robotics
ZJUNlict Extended Team Description Paper 2025
This paper presents the ZJUNlict team's work over the past year, covering both hardware and software advancements. In the hardware domain, the integration of an IMU into the v2023 robot was completed to enhance posture accuracy and angular velocity planning. On the software side, key modules were optimized, including the strategy and CUDA modules, with significant improvements in decision making efficiency, ball pursuit prediction, and ball possession prediction to adapt to high-tempo game dynamics.
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Robotics
SuckTac: Camera-based Tactile Sucker for Unstructured Surface Perception and Interaction
Suckers are significant for robots in picking, transferring, manipulation and locomotion on diverse surfaces. However, most of the existing suckers lack high-fidelity perceptual and tactile sensing, which impedes them from resolving the fine-grained geometric features and interaction status of the target surface. This limits their robust performance with irregular objects and in complex, unstructured environments. Inspired by the adaptive structure and high-performance sensory capabilities of cephalopod suckers, in this paper, we propose a novel, intelligent sucker, named SuckTac, that integrates a camera-based tactile sensor directly within its optimized structure to provide high-density perception and robust suction. Specifically, through joint structure design and optimization and based on a multi-material integrated casting technique, a camera and light source are embedded into the sucker, which enables in-situ, high-density perception of fine details like surface shape, texture and roughness. To further enhance robustness and adaptability, the sucker's mechanical design is also optimized by refining its profile, adding a compliant lip, and incorporating surface microstructure. Extensive experiments, including challenging tasks such as robotic cloth manipulation and soft mobile robot inspection, demonstrate the superior performance and broad applicability of the proposed system.
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Robotics
LACY: A Vision-Language Model-based Language-Action Cycle for Self-Improving Robotic Manipulation
Learning generalizable policies for robotic manipulation increasingly relies on large-scale models that map language instructions to actions (L2A). However, this one-way paradigm often produces policies that execute tasks without deeper contextual understanding, limiting their ability to generalize or explain their behavior. We argue that the complementary skill of mapping actions back to language (A2L) is essential for developing more holistic grounding. An agent capable of both acting and explaining its actions can form richer internal representations and unlock new paradigms for self-supervised learning. We introduce LACY (Language-Action Cycle), a unified framework that learns such bidirectional mappings within a single vision-language model. LACY is jointly trained on three synergistic tasks: generating parameterized actions from language (L2A), explaining observed actions in language (A2L), and verifying semantic consistency between two language descriptions (L2C). This enables a self-improving cycle that autonomously generates and filters new training data through an active augmentation strategy targeting low-confidence cases, thereby improving the model without additional human labels. Experiments on pick-and-place tasks in both simulation and the real world show that LACY improves task success rates by 56.46% on average and yields more robust language-action grounding for robotic manipulation. Project page: https://vla2026.github.io/LACY/
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Robotics
A Quantitative Comparison of Centralised and Distributed Reinforcement Learning-Based Control for Soft Robotic Arms
This paper presents a quantitative comparison between centralised and distributed multi-agent reinforcement learning (MARL) architectures for controlling a soft robotic arm modelled as a Cosserat rod in simulation. Using PyElastica and the OpenAI Gym interface, we train both a global Proximal Policy Optimisation (PPO) controller and a Multi-Agent PPO (MAPPO) under identical budgets. Both approaches are based on the arm having $n$ number of controlled sections. The study systematically varies $n$ and evaluates the performance of the arm to reach a fixed target in three scenarios: default baseline condition, recovery from external disturbance, and adaptation to actuator failure. Quantitative metrics used for the evaluation are mean action magnitude, mean final distance, mean episode length, and success rate. The results show that there are no significant benefits of the distributed policy when the number of controlled sections $n\le4$. In very simple systems, when $n\le2$, the centralised policy outperforms the distributed one. When $n$ increases to $4< n\le 12$, the distributed policy shows a high sample efficiency. In these systems, distributed policy promotes a stronger success rate, resilience, and robustness under local observability and yields faster convergence given the same sample size. However, centralised policies achieve much higher time efficiency during training as it takes much less time to train the same size of samples. These findings highlight the trade-offs between centralised and distributed policy in reinforcement learning-based control for soft robotic systems and provide actionable design guidance for future sim-to-real transfer in soft rod-like manipulators.
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Robotics
Kinematic and Ergonomic Design of a Robotic Arm for Precision Laparoscopic Surgery
Robotic assistance in minimally invasive surgery can greatly enhance surgical precision and reduce surgeon fatigue. This paper presents a focused investigation on the kinematic and ergonomic design principles for a laparoscopic surgical robotic arm aimed at high-precision tasks. We propose a 7-degree-of-freedom (7-DOF) robotic arm system that incorporates a remote center of motion (RCM) at the instrument insertion point and ergonomic considerations to improve surgeon interaction. The design is implemented on a general-purpose robotic platform, and a series of simulated surgical tasks were performed to evaluate targeting accuracy, task efficiency, and surgeon comfort compared to conventional manual laparoscopy. Experimental results demonstrate that the optimized robotic design achieves significantly improved targeting accuracy (error reduced by over 50%) and shorter task completion times, while substantially lowering operator muscle strain and discomfort. These findings validate the importance of kinematic optimization (such as added articulations and tremor filtering) and human-centered ergonomic design in enhancing the performance of robot-assisted surgery. The insights from this work can guide the development of next-generation surgical robots that improve surgical outcomes and ergonomics for the operating team.
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Robotics
Text to Robotic Assembly of Multi Component Objects using 3D Generative AI and Vision Language Models
Advances in 3D generative AI have enabled the creation of physical objects from text prompts, but challenges remain in creating objects involving multiple component types. We present a pipeline that integrates 3D generative AI with vision-language models (VLMs) to enable the robotic assembly of multi-component objects from natural language. Our method leverages VLMs for zero-shot, multi-modal reasoning about geometry and functionality to decompose AI-generated meshes into multi-component 3D models using predefined structural and panel components. We demonstrate that a VLM is capable of determining which mesh regions need panel components in addition to structural components, based on the object's geometry and functionality. Evaluation across test objects shows that users preferred the VLM-generated assignments 90.6% of the time, compared to 59.4% for rule-based and 2.5% for random assignment. Lastly, the system allows users to refine component assignments through conversational feedback, enabling greater human control and agency in making physical objects with generative AI and robotics.
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Robotics
Census-Based Population Autonomy For Distributed Robotic Teaming
Collaborating teams of robots show promise due to their ability to complete missions more efficiently and with improved robustness, attributes that are particularly useful for systems operating in marine environments. A key issue is how to model, analyze, and design these multi-robot systems to realize the full benefits of collaboration, a challenging task since the domain of multi-robot autonomy encompasses both collective and individual behaviors. This paper introduces a layered model of multi-robot autonomy that uses the principle of census, or a weighted count of the inputs from neighbors, for collective decision-making about teaming, coupled with multi-objective behavior optimization for individual decision-making about actions. The census component is expressed as a nonlinear opinion dynamics model and the multi-objective behavior optimization is accomplished using interval programming. This model can be reduced to recover foundational algorithms in distributed optimization and control, while the full model enables new types of collective behaviors that are useful in real-world scenarios. To illustrate these points, a new method for distributed optimization of subgroup allocation is introduced where robots use a gradient descent algorithm to minimize portions of the cost functions that are locally known, while being influenced by the opinion states from neighbors to account for the unobserved costs. With this method the group can collectively use the information contained in the Hessian matrix of the total global cost. The utility of this model is experimentally validated in three categorically different experiments with fleets of autonomous surface vehicles: an adaptive sampling scenario, a high value unit protection scenario, and a competitive game of capture the flag.
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Monday 3 November
Robotics
Learning from Watching: Scalable Extraction of Manipulation Trajectories from Human Videos
Collecting high-quality data for training large-scale robotic models typically relies on real robot platforms, which is labor-intensive and costly, whether via teleoperation or scripted demonstrations. To scale data collection, many researchers have turned to leveraging human manipulation videos available online. However, current methods predominantly focus on hand detection or object pose estimation, failing to fully exploit the rich interaction cues embedded in these videos. In this work, we propose a novel approach that combines large foundation models for video understanding with point tracking techniques to extract dense trajectories of all task-relevant keypoints during manipulation. This enables more comprehensive utilization of Internet-scale human demonstration videos. Experimental results demonstrate that our method can accurately track keypoints throughout the entire manipulation process, paving the way for more scalable and data-efficient robot learning.
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Robotics
TACO: Trajectory-Aware Controller Optimization for Quadrotors
Controller performance in quadrotor trajectory tracking depends heavily on parameter tuning, yet standard approaches often rely on fixed, manually tuned parameters that sacrifice task-specific performance. We present Trajectory-Aware Controller Optimization (TACO), a framework that adapts controller parameters online based on the upcoming reference trajectory and current quadrotor state. TACO employs a learned predictive model and a lightweight optimization scheme to optimize controller gains in real time with respect to a broad class of trajectories, and can also be used to adapt trajectories to improve dynamic feasibility while respecting smoothness constraints. To enable large-scale training, we also introduce a parallelized quadrotor simulator supporting fast data collection on diverse trajectories. Experiments on a variety of trajectory types show that TACO outperforms conventional, static parameter tuning while operating orders of magnitude faster than black-box optimization baselines, enabling practical real-time deployment on a physical quadrotor. Furthermore, we show that adapting trajectories using TACO significantly reduces the tracking error obtained by the quadrotor.
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Robotics
TurboMap: GPU-Accelerated Local Mapping for Visual SLAM
In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.
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Robotics · Cross-listed from cs.LG
Path-Coordinated Continual Learning with Neural Tangent Kernel-Justified Plasticity: A Theoretical Framework with Near State-of-the-Art Performance
Catastrophic forgetting is one of the fundamental issues of continual learning because neural networks forget the tasks learned previously when trained on new tasks. The proposed framework is a new path-coordinated framework of continual learning that unites the Neural Tangent Kernel (NTK) theory of principled plasticity bounds, statistical validation by Wilson confidence intervals, and evaluation of path quality by the use of multiple metrics. Experimental evaluation shows an average accuracy of 66.7% at the cost of 23.4% catastrophic forgetting on Split-CIFAR10, a huge improvement over the baseline and competitive performance achieved, which is very close to state-of-the-art results. Further, it is found out that NTK condition numbers are predictive indicators of learning capacity limits, showing the existence of a critical threshold at condition number $>10^{11}$. It is interesting to note that the proposed strategy shows a tendency of lowering forgetting as the sequence of tasks progresses (27% to 18%), which is a system stabilization. The framework validates 80% of discovered paths with a rigorous statistical guarantee and maintains 90-97% retention on intermediate tasks. The core capacity limits of the continual learning environment are determined in the analysis, and actionable insights to enhance the adaptive regularization are offered.
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Robotics
Stein-based Optimization of Sampling Distributions in Model Predictive Path Integral Control
This paper introduces a method for Model Predictive Path Integral (MPPI) control that optimizes sample generation towards an optimal trajectory through Stein Variational Gradient Descent (SVGD). MPPI relies upon predictive rollout of trajectories sampled from a distribution of possible actions. Traditionally, these action distributions are assumed to be unimodal and represented as Gaussian. This assumption can lead to suboptimal rollout predictions due to sample deprivation and, in the case of differentiable simulation, sensitivity to noise in the cost gradients. By introducing SVGD updates in between MPPI environment steps, we present Stein-Optimized Predictive Path-Integral Inference (SOPPI), an MPPI/SVGD algorithm that can dynamically update noise distributions during rollouts to better capture action sampling distributions without an excessive increase in computational requirements. We demonstrate the efficacy of SOPPI through experiments on a planar cart-pole, 7-DOF robot arm, a planar bipedal walker, and a Unitree G1 29-DOF Robot. Results indicate improved inference of an underlying multi-modal action distribution compared to other Stein-based MPPI algorithms, with improved system performance and similar or improved efficiency across a range of hyper-parameters.
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Robotics
TRACE: Textual Reasoning for Affordance Coordinate Extraction
Vision-Language Models (VLMs) struggle to translate high-level instructions into the precise spatial affordances required for robotic manipulation. While visual Chain-of-Thought (CoT) methods exist, they are often computationally intensive. In this work, we introduce TRACE (Textual Reasoning for Affordance Coordinate Extraction), a novel methodology that integrates a textual Chain of Reasoning (CoR) into the affordance prediction process. We use this methodology to create the TRACE dataset, a large-scale collection created via an autonomous pipeline that pairs instructions with explicit textual rationales. By fine-tuning a VLM on this data, our model learns to externalize its spatial reasoning before acting. Our experiments show that our TRACE-tuned model achieves state-of-the-art performance, reaching 48.1% accuracy on the primary Where2Place (W2P) benchmark (a 9.6% relative improvement) and 55.0% on the more challenging W2P(h) subset. Crucially, an ablation study demonstrates that performance scales directly with the amount of reasoning data used, confirming the CoR's effectiveness. Furthermore, analysis of the model's attention maps reveals an interpretable reasoning process where focus shifts dynamically across reasoning steps. This work shows that training VLMs to generate a textual CoR is an effective and robust strategy for enhancing the precision, reliability, and interpretability of VLM-based robot control. Our dataset and code are available at https://github.com/jink-ucla/TRACE
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Robotics
Hybrid Neural Network-Based Indoor Localisation System for Mobile Robots Using CSI Data in a Robotics Simulator
We present a hybrid neural network model for inferring the position of mobile robots using Channel State Information (CSI) data from a Massive MIMO system. By leveraging an existing CSI dataset, our approach integrates a Convolutional Neural Network (CNN) with a Multilayer Perceptron (MLP) to form a Hybrid Neural Network (HyNN) that estimates 2D robot positions. CSI readings are converted into synthetic images using the TINTO tool. The localisation solution is integrated with a robotics simulator, and the Robot Operating System (ROS), which facilitates its evaluation through heterogeneous test cases, and the adoption of state estimators like Kalman filters. Our contributions illustrate the potential of our HyNN model in achieving precise indoor localisation and navigation for mobile robots in complex environments. The study follows, and proposes, a generalisable procedure applicable beyond the specific use case studied, making it adaptable to different scenarios and datasets.
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Robotics · Cross-listed from cs.LG
Fractional Diffusion Bridge Models
We present Fractional Diffusion Bridge Models (FDBM), a novel generative diffusion bridge framework driven by an approximation of the rich and non-Markovian fractional Brownian motion (fBM). Real stochastic processes exhibit a degree of memory effects (correlations in time), long-range dependencies, roughness and anomalous diffusion phenomena that are not captured in standard diffusion or bridge modeling due to the use of Brownian motion (BM). As a remedy, leveraging a recent Markovian approximation of fBM (MA-fBM), we construct FDBM that enable tractable inference while preserving the non-Markovian nature of fBM. We prove the existence of a coupling-preserving generative diffusion bridge and leverage it for future state prediction from paired training data. We then extend our formulation to the Schrödinger bridge problem and derive a principled loss function to learn the unpaired data translation. We evaluate FDBM on both tasks: predicting future protein conformations from aligned data, and unpaired image translation. In both settings, FDBM achieves superior performance compared to the Brownian baselines, yielding lower root mean squared deviation (RMSD) of C$_\alpha$ atomic positions in protein structure prediction and lower Fréchet Inception Distance (FID) in unpaired image translation.
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Robotics
GenDexHand: Generative Simulation for Dexterous Hands
Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which demands more specialized environment design. Meanwhile, dexterous manipulation tasks are inherently more difficult due to their higher degrees of freedom. Massively generating feasible and trainable dexterous hand tasks remains an open challenge. To this end, we present GenDexHand, a generative simulation pipeline that autonomously produces diverse robotic tasks and environments for dexterous manipulation. GenDexHand introduces a closed-loop refinement process that adjusts object placements and scales based on vision-language model (VLM) feedback, substantially improving the average quality of generated environments. Each task is further decomposed into sub-tasks to enable sequential reinforcement learning, reducing training time and increasing success rates. Our work provides a viable path toward scalable training of diverse dexterous hand behaviors in embodied intelligence by offering a simulation-based solution to synthetic data generation. Our website: https://winniechen2002.github.io/GenDexHand/.
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Robotics
MOBIUS: A Multi-Modal Bipedal Robot that can Walk, Crawl, Climb, and Roll
This paper presents the MOBIUS platform, a bipedal robot capable of walking, crawling, climbing, and rolling. MOBIUS features four limbs, two 6-DoF arms with two-finger grippers for manipulation and climbing, and two 4-DoF legs for locomotion–enabling smooth transitions across diverse terrains without reconfiguration. A hybrid control architecture combines reinforcement learning for locomotion and force control for compliant contact interactions during manipulation. A high-level MIQCP planner autonomously selects locomotion modes to balance stability and energy efficiency. Hardware experiments demonstrate robust gait transitions, dynamic climbing, and full-body load support via pinch grasp. Overall, MOBIUS demonstrates the importance of tight integration between morphology, high-level planning, and control to enable mobile loco-manipulation and grasping, substantially expanding its interaction capabilities, workspace, and traversability.
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Robotics
Lightweight Learning from Actuation-Space Demonstrations via Flow Matching for Whole-Body Soft Robotic Grasping
Robotic grasping under uncertainty remains a fundamental challenge due to its uncertain and contact-rich nature. Traditional rigid robotic hands, with limited degrees of freedom and compliance, rely on complex model-based and heavy feedback controllers to manage such interactions. Soft robots, by contrast, exhibit embodied mechanical intelligence: their underactuated structures and passive flexibility of their whole body, naturally accommodate uncertain contacts and enable adaptive behaviors. To harness this capability, we propose a lightweight actuation-space learning framework that infers distributional control representations for whole-body soft robotic grasping, directly from deterministic demonstrations using a flow matching model (Rectified Flow),without requiring dense sensing or heavy control loops. Using only 30 demonstrations (less than 8% of the reachable workspace), the learned policy achieves a 97.5% grasp success rate across the whole workspace, generalizes to grasped-object size variations of +-33%, and maintains stable performance when the robot's dynamic response is directly adjusted by scaling the execution time from 20% to 200%. These results demonstrate that actuation-space learning, by leveraging its passive redundant DOFs and flexibility, converts the body's mechanics into functional control intelligence and substantially reduces the burden on central controllers for this uncertain-rich task.
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Robotics · Cross-listed from cs.CV
3EED: Ground Everything Everywhere in 3D
Visual grounding in 3D is the key for embodied agents to localize language-referred objects in open-world environments. However, existing benchmarks are limited to indoor focus, single-platform constraints, and small scale. We introduce 3EED, a multi-platform, multi-modal 3D grounding benchmark featuring RGB and LiDAR data from vehicle, drone, and quadruped platforms. We provide over 128,000 objects and 22,000 validated referring expressions across diverse outdoor scenes – 10x larger than existing datasets. We develop a scalable annotation pipeline combining vision-language model prompting with human verification to ensure high-quality spatial grounding. To support cross-platform learning, we propose platform-aware normalization and cross-modal alignment techniques, and establish benchmark protocols for in-domain and cross-platform evaluations. Our findings reveal significant performance gaps, highlighting the challenges and opportunities of generalizable 3D grounding. The 3EED dataset and benchmark toolkit are released to advance future research in language-driven 3D embodied perception.
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Robotics
Unified Diffusion VLA: Vision-Language-Action Model via Joint Discrete Denoising Diffusion Process
Vision-language-action (VLA) models aim to understand natural language instructions and visual observations and to execute corresponding actions as an embodied agent. Recent work integrates future images into the understanding-acting loop, yielding unified VLAs that jointly understand, generate, and act – reading text and images and producing future images and actions. However, these models either rely on external experts for modality unification or treat image generation and action prediction as separate processes, limiting the benefits of direct synergy between these tasks. Our core philosophy is to optimize generation and action jointly through a synchronous denoising process, where the iterative refinement enables actions to evolve from initialization, under constant and sufficient visual guidance. We ground this philosophy in our proposed Unified Diffusion VLA and Joint Discrete Denoising Diffusion Process (JD3P), which is a joint diffusion process that integrates multiple modalities into a single denoising trajectory to serve as the key mechanism enabling understanding, generation, and acting to be intrinsically synergistic. Our model and theory are built on a unified tokenized space of all modalities and a hybrid attention mechanism. We further propose a two-stage training pipeline and several inference-time techniques that optimize performance and efficiency. Our approach achieves state-of-the-art performance on benchmarks such as CALVIN, LIBERO, and SimplerEnv with 4$\times$ faster inference than autoregressive methods, and we demonstrate its effectiveness through in-depth analysis and real-world evaluations. Our project page is available at https://irpn-eai.github.io/UD-VLA.github.io/.
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Robotics
MARS: Multi-Agent Robotic System with Multimodal Large Language Models for Assistive Intelligence
Multimodal large language models (MLLMs) have shown remarkable capabilities in cross-modal understanding and reasoning, offering new opportunities for intelligent assistive systems, yet existing systems still struggle with risk-aware planning, user personalization, and grounding language plans into executable skills in cluttered homes. We introduce MARS - a Multi-Agent Robotic System powered by MLLMs for assistive intelligence and designed for smart home robots supporting people with disabilities. The system integrates four agents: a visual perception agent for extracting semantic and spatial features from environment images, a risk assessment agent for identifying and prioritizing hazards, a planning agent for generating executable action sequences, and an evaluation agent for iterative optimization. By combining multimodal perception with hierarchical multi-agent decision-making, the framework enables adaptive, risk-aware, and personalized assistance in dynamic indoor environments. Experiments on multiple datasets demonstrate the superior overall performance of the proposed system in risk-aware planning and coordinated multi-agent execution compared with state-of-the-art multimodal models. The proposed approach also highlights the potential of collaborative AI for practical assistive scenarios and provides a generalizable methodology for deploying MLLM-enabled multi-agent systems in real-world environments.
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Robotics · Cross-listed from cs.CV
PixelVLA: Advancing Pixel-level Understanding in Vision-Language-Action Model
Vision-Language-Action models (VLAs) are emerging as powerful tools for learning generalizable visuomotor control policies. However, current VLAs are mostly trained on large-scale image-text-action data and remain limited in two key ways: (i) they struggle with pixel-level scene understanding, and (ii) they rely heavily on textual prompts, which reduces their flexibility in real-world settings. To address these challenges, we introduce PixelVLA, the first VLA model designed to support both pixel-level reasoning and multimodal prompting with text and visual inputs. Our approach is built on a new visuomotor instruction tuning framework that integrates a multiscale pixel-aware encoder with a visual promptaware encoder. To train PixelVLA effectively, we further propose a two-stage automated annotation pipeline that generates Pixel-160K, a large-scale dataset with pixel-level annotations derived from existing robot data. Experiments on three standard VLA benchmarks and two VLA model variants show that PixelVLA improves manipulation success rates by 10.1%-28.7% over OpenVLA, while requiring only 1.5% of its pretraining cost. These results demonstrate that PixelVLA can be integrated into existing VLAs to enable more accurate, efficient, and versatile robot control in complex environments.
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Robotics
Phy-Tac: Toward Human-Like Grasping via Physics-Conditioned Tactile Goals
Humans naturally grasp objects with minimal level required force for stability, whereas robots often rely on rigid, over-squeezing control. To narrow this gap, we propose a human-inspired physics-conditioned tactile method (Phy-Tac) for force-optimal stable grasping (FOSG) that unifies pose selection, tactile prediction, and force regulation. A physics-based pose selector first identifies feasible contact regions with optimal force distribution based on surface geometry. Then, a physics-conditioned latent diffusion model (Phy-LDM) predicts the tactile imprint under FOSG target. Last, a latent-space LQR controller drives the gripper toward this tactile imprint with minimal actuation, preventing unnecessary compression. Trained on a physics-conditioned tactile dataset covering diverse objects and contact conditions, the proposed Phy-LDM achieves superior tactile prediction accuracy, while the Phy-Tac outperforms fixed-force and GraspNet-based baselines in grasp stability and force efficiency. Experiments on classical robotic platforms demonstrate force-efficient and adaptive manipulation that bridges the gap between robotic and human grasping.
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Robotics · Cross-listed from cs.CV
Discriminately Treating Motion Components Evolves Joint Depth and Ego-Motion Learning
Unsupervised learning of depth and ego-motion, two fundamental 3D perception tasks, has made significant strides in recent years. However, most methods treat ego-motion as an auxiliary task, either mixing all motion types or excluding depth-independent rotational motions in supervision. Such designs limit the incorporation of strong geometric constraints, reducing reliability and robustness under diverse conditions. This study introduces a discriminative treatment of motion components, leveraging the geometric regularities of their respective rigid flows to benefit both depth and ego-motion estimation. Given consecutive video frames, network outputs first align the optical axes and imaging planes of the source and target cameras. Optical flows between frames are transformed through these alignments, and deviations are quantified to impose geometric constraints individually on each ego-motion component, enabling more targeted refinement. These alignments further reformulate the joint learning process into coaxial and coplanar forms, where depth and each translation component can be mutually derived through closed-form geometric relationships, introducing complementary constraints that improve depth robustness. DiMoDE, a general depth and ego-motion joint learning framework incorporating these designs, achieves state-of-the-art performance on multiple public datasets and a newly collected diverse real-world dataset, particularly under challenging conditions. Our source code will be publicly available at mias.group/DiMoDE upon publication.
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Robotics · Cross-listed from cs.CV
SE(3)-PoseFlow: Estimating 6D Pose Distributions for Uncertainty-Aware Robotic Manipulation
Object pose estimation is a fundamental problem in robotics and computer vision, yet it remains challenging due to partial observability, occlusions, and object symmetries, which inevitably lead to pose ambiguity and multiple hypotheses consistent with the same observation. While deterministic deep networks achieve impressive performance under well-constrained conditions, they are often overconfident and fail to capture the multi-modality of the underlying pose distribution. To address these challenges, we propose a novel probabilistic framework that leverages flow matching on the SE(3) manifold for estimating 6D object pose distributions. Unlike existing methods that regress a single deterministic output, our approach models the full pose distribution with a sample-based estimate and enables reasoning about uncertainty in ambiguous cases such as symmetric objects or severe occlusions. We achieve state-of-the-art results on Real275, YCB-V, and LM-O, and demonstrate how our sample-based pose estimates can be leveraged in downstream robotic manipulation tasks such as active perception for disambiguating uncertain viewpoints or guiding grasp synthesis in an uncertainty-aware manner.
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Robotics
Floor Plan-Guided Visual Navigation Incorporating Depth and Directional Cues
Current visual navigation strategies mainly follow an exploration-first and then goal-directed navigation paradigm. This exploratory phase inevitably compromises the overall efficiency of navigation. Recent studies propose leveraging floor plans alongside RGB inputs to guide agents, aiming for rapid navigation without prior exploration or mapping. Key issues persist despite early successes. The modal gap and content misalignment between floor plans and RGB images necessitate an efficient approach to extract the most salient and complementary features from both for reliable navigation. Here, we propose GlocDiff, a novel framework that employs a diffusion-based policy to continuously predict future waypoints. This policy is conditioned on two complementary information streams: (1) local depth cues derived from the current RGB observation, and (2) global directional guidance extracted from the floor plan. The former handles immediate navigation safety by capturing surrounding geometry, while the latter ensures goal-directed efficiency by offering definitive directional cues. Extensive evaluations on the FloNa benchmark demonstrate that GlocDiff achieves superior efficiency and effectiveness. Furthermore, its successful deployment in real-world scenarios underscores its strong potential for broad practical application.
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Robotics
MO-SeGMan: Rearrangement Planning Framework for Multi Objective Sequential and Guided Manipulation in Constrained Environments
In this work, we introduce MO-SeGMan, a Multi-Objective Sequential and Guided Manipulation planner for highly constrained rearrangement problems. MO-SeGMan generates object placement sequences that minimize both replanning per object and robot travel distance while preserving critical dependency structures with a lazy evaluation method. To address highly cluttered, non-monotone scenarios, we propose a Selective Guided Forward Search (SGFS) that efficiently relocates only critical obstacles and to feasible relocation points. Furthermore, we adopt a refinement method for adaptive subgoal selection to eliminate unnecessary pick-and-place actions, thereby improving overall solution quality. Extensive evaluations on nine benchmark rearrangement tasks demonstrate that MO-SeGMan generates feasible motion plans in all cases, consistently achieving faster solution times and superior solution quality compared to the baselines. These results highlight the robustness and scalability of the proposed framework for complex rearrangement planning problems.
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Robotics
AERMANI-VLM: Structured Prompting and Reasoning for Aerial Manipulation with Vision Language Models
The rapid progress of vision–language models (VLMs) has sparked growing interest in robotic control, where natural language can express the operation goals while visual feedback links perception to action. However, directly deploying VLM-driven policies on aerial manipulators remains unsafe and unreliable since the generated actions are often inconsistent, hallucination-prone, and dynamically infeasible for flight. In this work, we present AERMANI-VLM, the first framework to adapt pretrained VLMs for aerial manipulation by separating high-level reasoning from low-level control, without any task-specific fine-tuning. Our framework encodes natural language instructions, task context, and safety constraints into a structured prompt that guides the model to generate a step-by-step reasoning trace in natural language. This reasoning output is used to select from a predefined library of discrete, flight-safe skills, ensuring interpretable and temporally consistent execution. By decoupling symbolic reasoning from physical action, AERMANI-VLM mitigates hallucinated commands and prevents unsafe behavior, enabling robust task completion. We validate the framework in both simulation and hardware on diverse multi-step pick-and-place tasks, demonstrating strong generalization to previously unseen commands, objects, and environments.
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Robotics
Designing for Distributed Heterogeneous Modularity: On Software Architecture and Deployment of MoonBots
This paper presents the software architecture and deployment strategy behind the MoonBot platform: a modular space robotic system composed of heterogeneous components distributed across multiple computers, networks and ultimately celestial bodies. We introduce a principled approach to distributed, heterogeneous modularity, extending modular robotics beyond physical reconfiguration to software, communication and orchestration. We detail the architecture of our system that integrates component-based design, a data-oriented communication model using ROS2 and Zenoh, and a deployment orchestrator capable of managing complex multi-module assemblies. These abstractions enable dynamic reconfiguration, decentralized control, and seamless collaboration between numerous operators and modules. At the heart of this system lies our open-source Motion Stack software, validated by months of field deployment with self-assembling robots, inter-robot cooperation, and remote operation. Our architecture tackles the significant hurdles of modular robotics by significantly reducing integration and maintenance overhead, while remaining scalable and robust. Although tested with space in mind, we propose generalizable patterns for designing robotic systems that must scale across time, hardware, teams and operational environments.