Robotics
Papers
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Tuesday 14 October
Level set methods underpin modern safety techniques such as control barrier functions (CBFs), while also serving as implicit surface representations for geometric shapes via distance fields. Inspired by these two paradigms, we propose a unified framework where the implicit surface itself acts as a CBF. We leverage Gaussian process (GP) implicit surface (GPIS) to represent the safety boundaries, using safety samples which are derived from sensor measurements to condition the GP. The GP posterior mean defines the implicit safety surface (safety belief), while the posterior variance provides a robust safety margin. Although GPs have favorable properties such as uncertainty estimation and analytical tractability, they scale cubically with data. To alleviate this issue, we develop a sparse solution called sparse Gaussian CBFs. To the best of our knowledge, GPIS have not been explicitly used to synthesize CBFs. We validate the approach on collision avoidance tasks in two settings: a simulated 7-DOF manipulator operating around the Stanford bunny, and a quadrotor navigating in 3D around a physical chair. In both cases, Gaussian CBFs (with and without sparsity) enable safe interaction and collision-free execution of trajectories that would otherwise intersect the objects.
Robotics · Cross-listed from cs.CV
SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms
Rigorous testing of autonomous robots, such as self-driving vehicles, is essential to ensure their safety in real-world deployments. This requires building high-fidelity simulators to test scenarios beyond those that can be safely or exhaustively collected in the real-world. Existing neural rendering methods based on NeRF and 3DGS hold promise but suffer from low rendering speeds or can only render pinhole camera models, hindering their suitability to applications that commonly require high-distortion lenses and LiDAR data. Multi-sensor simulation poses additional challenges as existing methods handle cross-sensor inconsistencies by favoring the quality of one modality at the expense of others. To overcome these limitations, we propose SimULi, the first method capable of rendering arbitrary camera models and LiDAR data in real-time. Our method extends 3DGUT, which natively supports complex camera models, with LiDAR support, via an automated tiling strategy for arbitrary spinning LiDAR models and ray-based culling. To address cross-sensor inconsistencies, we design a factorized 3D Gaussian representation and anchoring strategy that reduces mean camera and depth error by up to 40% compared to existing methods. SimULi renders 10-20x faster than ray tracing approaches and 1.5-10x faster than prior rasterization-based work (and handles a wider range of camera models). When evaluated on two widely benchmarked autonomous driving datasets, SimULi matches or exceeds the fidelity of existing state-of-the-art methods across numerous camera and LiDAR metrics.
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Robotics
Learning to Grasp Anything by Playing with Random Toys
Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation. Demonstration videos, code, checkpoints and our dataset are available on our project page: https://lego-grasp.github.io/ .
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Robotics · Cross-listed from cs.CL
VLURes: Benchmarking VLM Visual and Linguistic Understanding in Low-Resource Languages
Vision Language Models (VLMs) are pivotal for advancing perception in intelligent agents. Yet, evaluation of VLMs remains limited to predominantly English-centric benchmarks in which the image-text pairs comprise short texts. To evaluate VLM fine-grained abilities, in four languages under long-text settings, we introduce a novel multilingual benchmark VLURes featuring eight vision-and-language tasks, and a pioneering unrelatedness task, to probe the fine-grained Visual and Linguistic Understanding capabilities of VLMs across English, Japanese, and low-resource languages, Swahili, and Urdu. Our datasets, curated from web resources in the target language, encompass ten diverse image categories and rich textual context, introducing valuable vision-language resources for Swahili and Urdu. By prompting VLMs to generate responses and rationales, evaluated automatically and by native speakers, we uncover performance disparities across languages and tasks critical to intelligent agents, such as object recognition, scene understanding, and relationship understanding. We conducted evaluations of ten VLMs with VLURes. The best performing model, GPT-4o, achieves an overall accuracy of 90.8% and lags human performance by 6.7%, though the gap is larger for open-source models. The gap highlights VLURes' critical role in developing intelligent agents to tackle multi-modal visual reasoning.
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Robotics
HYPE: Hybrid Planning with Ego Proposal-Conditioned Predictions
Safe and interpretable motion planning in complex urban environments needs to reason about bidirectional multi-agent interactions. This reasoning requires to estimate the costs of potential ego driving maneuvers. Many existing planners generate initial trajectories with sampling-based methods and refine them by optimizing on learned predictions of future environment states, which requires a cost function that encodes the desired vehicle behavior. Designing such a cost function can be very challenging, especially if a wide range of complex urban scenarios has to be considered. We propose HYPE: HYbrid Planning with Ego proposal-conditioned predictions, a planner that integrates multimodal trajectory proposals from a learned proposal model as heuristic priors into a Monte Carlo Tree Search (MCTS) refinement. To model bidirectional interactions, we introduce an ego-conditioned occupancy prediction model, enabling consistent, scene-aware reasoning. Our design significantly simplifies cost function design in refinement by considering proposal-driven guidance, requiring only minimalistic grid-based cost terms. Evaluations on large-scale real-world benchmarks nuPlan and DeepUrban show that HYPE effectively achieves state-of-the-art performance, especially in safety and adaptability.
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Robotics
T(R,O) Grasp: Efficient Graph Diffusion of Robot-Object Spatial Transformation for Cross-Embodiment Dexterous Grasping
Dexterous grasping remains a central challenge in robotics due to the complexity of its high-dimensional state and action space. We introduce T(R,O) Grasp, a diffusion-based framework that efficiently generates accurate and diverse grasps across multiple robotic hands. At its core is the T(R,O) Graph, a unified representation that models spatial transformations between robotic hands and objects while encoding their geometric properties. A graph diffusion model, coupled with an efficient inverse kinematics solver, supports both unconditioned and conditioned grasp synthesis. Extensive experiments on a diverse set of dexterous hands show that T(R,O) Grasp achieves average success rate of 94.83%, inference speed of 0.21s, and throughput of 41 grasps per second on an NVIDIA A100 40GB GPU, substantially outperforming existing baselines. In addition, our approach is robust and generalizable across embodiments while significantly reducing memory consumption. More importantly, the high inference speed enables closed-loop dexterous manipulation, underscoring the potential of T(R,O) Grasp to scale into a foundation model for dexterous grasping.
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Robotics
Residual MPC: Blending Reinforcement Learning with GPU-Parallelized Model Predictive Control
Model Predictive Control (MPC) provides interpretable, tunable locomotion controllers grounded in physical models, but its robustness depends on frequent replanning and is limited by model mismatch and real-time computational constraints. Reinforcement Learning (RL), by contrast, can produce highly robust behaviors through stochastic training but often lacks interpretability, suffers from out-of-distribution failures, and requires intensive reward engineering. This work presents a GPU-parallelized residual architecture that tightly integrates MPC and RL by blending their outputs at the torque-control level. We develop a kinodynamic whole-body MPC formulation evaluated across thousands of agents in parallel at 100 Hz for RL training. The residual policy learns to make targeted corrections to the MPC outputs, combining the interpretability and constraint handling of model-based control with the adaptability of RL. The model-based control prior acts as a strong bias, initializing and guiding the policy towards desirable behavior with a simple set of rewards. Compared to standalone MPC or end-to-end RL, our approach achieves higher sample efficiency, converges to greater asymptotic rewards, expands the range of trackable velocity commands, and enables zero-shot adaptation to unseen gaits and uneven terrain.
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Robotics
Reflection-Based Task Adaptation for Self-Improving VLA
Pre-trained Vision-Language-Action (VLA) models represent a major leap towards general-purpose robots, yet efficiently adapting them to novel, specific tasks in-situ remains a significant hurdle. While reinforcement learning (RL) is a promising avenue for such adaptation, the process often suffers from low efficiency, hindering rapid task mastery. We introduce Reflective Self-Adaptation, a framework for rapid, autonomous task adaptation without human intervention. Our framework establishes a self-improving loop where the agent learns from its own experience to enhance both strategy and execution. The core of our framework is a dual-pathway architecture that addresses the full adaptation lifecycle. First, a Failure-Driven Reflective RL pathway enables rapid learning by using the VLM's causal reasoning to automatically synthesize a targeted, dense reward function from failure analysis. This provides a focused learning signal that significantly accelerates policy exploration. However, optimizing such proxy rewards introduces a potential risk of "reward hacking," where the agent masters the reward function but fails the actual task. To counteract this, our second pathway, Success-Driven Quality-Guided SFT, grounds the policy in holistic success. It identifies and selectively imitates high-quality successful trajectories, ensuring the agent remains aligned with the ultimate task goal. This pathway is strengthened by a conditional curriculum mechanism to aid initial exploration. We conduct experiments in challenging manipulation tasks. The results demonstrate that our framework achieves faster convergence and higher final success rates compared to representative baselines. Our work presents a robust solution for creating self-improving agents that can efficiently and reliably adapt to new environments.
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Robotics · Cross-listed from cs.CV
EReLiFM: Evidential Reliability-Aware Residual Flow Meta-Learning for Open-Set Domain Generalization under Noisy Labels
Open-Set Domain Generalization (OSDG) aims to enable deep learning models to recognize unseen categories in new domains, which is crucial for real-world applications. Label noise hinders open-set domain generalization by corrupting source-domain knowledge, making it harder to recognize known classes and reject unseen ones. While existing methods address OSDG under Noisy Labels (OSDG-NL) using hyperbolic prototype-guided meta-learning, they struggle to bridge domain gaps, especially with limited clean labeled data. In this paper, we propose Evidential Reliability-Aware Residual Flow Meta-Learning (EReLiFM). We first introduce an unsupervised two-stage evidential loss clustering method to promote label reliability awareness. Then, we propose a residual flow matching mechanism that models structured domain- and category-conditioned residuals, enabling diverse and uncertainty-aware transfer paths beyond interpolation-based augmentation. During this meta-learning process, the model is optimized such that the update direction on the clean set maximizes the loss decrease on the noisy set, using pseudo labels derived from the most confident predicted class for supervision. Experimental results show that EReLiFM outperforms existing methods on OSDG-NL, achieving state-of-the-art performance. The source code is available at https://github.com/KPeng9510/ERELIFM.
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Robotics
Autonomous Legged Mobile Manipulation for Lunar Surface Operations via Constrained Reinforcement Learning
Robotics plays a pivotal role in planetary science and exploration, where autonomous and reliable systems are crucial due to the risks and challenges inherent to space environments. The establishment of permanent lunar bases demands robotic platforms capable of navigating and manipulating in the harsh lunar terrain. While wheeled rovers have been the mainstay for planetary exploration, their limitations in unstructured and steep terrains motivate the adoption of legged robots, which offer superior mobility and adaptability. This paper introduces a constrained reinforcement learning framework designed for autonomous quadrupedal mobile manipulators operating in lunar environments. The proposed framework integrates whole-body locomotion and manipulation capabilities while explicitly addressing critical safety constraints, including collision avoidance, dynamic stability, and power efficiency, in order to ensure robust performance under lunar-specific conditions, such as reduced gravity and irregular terrain. Experimental results demonstrate the framework's effectiveness in achieving precise 6D task-space end-effector pose tracking, achieving an average positional accuracy of 4 cm and orientation accuracy of 8.1 degrees. The system consistently respects both soft and hard constraints, exhibiting adaptive behaviors optimized for lunar gravity conditions. This work effectively bridges adaptive learning with essential mission-critical safety requirements, paving the way for advanced autonomous robotic explorers for future lunar missions.
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Robotics
Maximal Adaptation, Minimal Guidance: Permissive Reactive Robot Task Planning with Humans in the Loop
We present a novel framework for human-robot logical interaction that enables robots to reliably satisfy (infinite horizon) temporal logic tasks while effectively collaborating with humans who pursue independent and unknown tasks. The framework combines two key capabilities: (i) maximal adaptation enables the robot to adjust its strategy online to exploit human behavior for cooperation whenever possible, and (ii) minimal tunable feedback enables the robot to request cooperation by the human online only when necessary to guarantee progress. This balance minimizes human-robot interference, preserves human autonomy, and ensures persistent robot task satisfaction even under conflicting human goals. We validate the approach in a real-world block-manipulation task with a Franka Emika Panda robotic arm and in the Overcooked-AI benchmark, demonstrating that our method produces rich, emergent cooperative behaviors beyond the reach of existing approaches, while maintaining strong formal guarantees.
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Robotics
Designing Tools with Control Confidence
Prehistoric humans invented stone tools for specialized tasks by not just maximizing the tool's immediate goal-completion accuracy, but also increasing their confidence in the tool for later use under similar settings. This factor contributed to the increased robustness of the tool, i.e., the least performance deviations under environmental uncertainties. However, the current autonomous tool design frameworks solely rely on performance optimization, without considering the agent's confidence in tool use for repeated use. Here, we take a step towards filling this gap by i) defining an optimization framework for task-conditioned autonomous hand tool design for robots, where ii) we introduce a neuro-inspired control confidence term into the optimization routine that helps the agent to design tools with higher robustness. Through rigorous simulations using a robotic arm, we show that tools designed with control confidence as the objective function are more robust to environmental uncertainties during tool use than a pure accuracy-driven objective. We further show that adding control confidence to the objective function for tool design provides a balance between the robustness and goal accuracy of the designed tools under control perturbations. Finally, we show that our CMAES-based evolutionary optimization strategy for autonomous tool design outperforms other state-of-the-art optimizers by designing the optimal tool within the fewest iterations. Code: https://github.com/ajitham123/Tool_design_control_confidence.
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Robotics
Learning Robust Agile Flight Control with Stability Guarantees
In the evolving landscape of high-speed agile quadrotor flight, achieving precise trajectory tracking at the platform's operational limits is paramount. Controllers must handle actuator constraints, exhibit robustness to disturbances, and remain computationally efficient for safety-critical applications. In this work, we present a novel neural-augmented feedback controller for agile flight control. The controller addresses individual limitations of existing state-of-the-art control paradigms and unifies their strengths. We demonstrate the controller's capabilities, including the accurate tracking of highly aggressive trajectories that surpass the feasibility of the actuators. Notably, the controller provides universal stability guarantees, enhancing its robustness and tracking performance even in exceedingly disturbance-prone settings. Its nonlinear feedback structure is highly efficient enabling fast computation at high update rates. Moreover, the learning process in simulation is both fast and stable, and the controller's inherent robustness allows direct deployment to real-world platforms without the need for training augmentations or fine-tuning.
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Robotics · Cross-listed from cs.CV
CoIRL-AD: Collaborative-Competitive Imitation-Reinforcement Learning in Latent World Models for Autonomous Driving
End-to-end autonomous driving models trained with imitation learning (IL) often generalize poorly, particularly in long-tail scenarios where expert demonstrations are sparse. Reinforcement learning (RL) can provide complementary task-level supervision, but applying RL to real-world autonomous driving is challenging in offline settings without interactive simulators, where datasets are dominated by expert actions and provide limited behavioral diversity. We propose CoIRL-AD, a competitive dual-policy framework that integrates IL and RL under a unified offline training regime. CoIRL-AD decouples imitation and reward optimization into separate actors to alleviate objective conflicts, uses imagined future rollouts for long-horizon reward estimation, and introduces a competition mechanism that selectively transfers beneficial behaviors while keeping RL anchored to expert-like driving. Experiments on the nuScenes benchmark show that CoIRL-AD consistently improves robustness over strong IL-based baselines, with especially large gains in cross-city generalization and long-tail scenarios. Code is available at: https://github.com/SEU-zxj/CoIRL-AD.
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Robotics
Vision-Based Tactile Sensing for the Perception of the Object's Compliance and Hardness
Object compliance perception enables the identification of soft materials, supporting tasks such as fruit detection and assisted medical palpation. Compliance perception requires sensing an object's deformation and contact forces. Existing vision-based tactile sensing for compliance perception usually depends only on force or deformation. However, deformation-based approaches cannot reliably quantify object compliance, while force-based methods are overly sensitive to geometric variations. To address these limitations, this paper presents a framework that fuses temporal force sequences and deformation field information. Specifically, time-varying contact forces are inferred from tactile image sequences via a neural network, while deformation characteristics are encoded using depth maps. Crucially, the temporal force sequence is used as a dynamic force-response feature for compliance recognition. In standard experiments, the force prediction error reaches 0.06 N within a measurement range of 12 N. The proposed method achieves a 98.0% Shore-hardness classification accuracy for samples ranging from 10 HA to 80 HA. In practical scenarios, including abnormal fruit detection and soft matter, the overall accuracy exceeds 98.5%. This method improves the compliance perception ability of artificial tactile systems and facilitates their deployment in embodied perception applications.
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Robotics
Automated Behavior Planning for Fruit Tree Pruning via Redundant Robot Manipulators: Addressing the Behavior Planning Challenge
Pruning is an essential agricultural practice for orchards. Proper pruning can promote healthier growth and optimize fruit production throughout the orchard's lifespan. Robot manipulators have been developed as an automated solution for this repetitive task, which typically requires seasonal labor with specialized skills. While previous research has primarily focused on the challenges of perception, the complexities of manipulation are often overlooked. These challenges involve planning and control in both joint and Cartesian spaces to guide the end-effector through intricate, obstructive branches. Our work addresses the behavior planning challenge for a robotic pruning system, which entails a multi-level planning problem in environments with complex collisions. In this paper, we formulate the planning problem for a high-dimensional robotic arm in a pruning scenario, investigate the system's intrinsic redundancies, and propose a comprehensive pruning workflow that integrates perception, modeling, and holistic planning. In our experiments, we demonstrate that more comprehensive planning methods can significantly enhance the performance of the robotic manipulator. Finally, we implement the proposed workflow on a real-world robot. As a result, this work complements previous efforts on robotic pruning and motivates future research and development in planning for pruning applications.
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Robotics
Fast Visuomotor Policy for Robotic Manipulation
We present a fast and effective policy framework for robotic manipulation, named Energy Policy, designed for high-frequency robotic tasks and resource-constrained systems. Unlike existing robotic policies, Energy Policy natively predicts multimodal actions in a single forward pass, enabling high-precision manipulation at high speed. The framework is built upon two core components. First, we adopt the energy score as the learning objective to facilitate multimodal action modeling. Second, we introduce an energy MLP to implement the proposed objective while keeping the architecture simple and efficient. We conduct comprehensive experiments in both simulated environments and real-world robotic tasks to evaluate the effectiveness of Energy Policy. The results show that Energy Policy matches or surpasses the performance of state-of-the-art manipulation methods while significantly reducing computational overhead. Notably, on the MimicGen benchmark, Energy Policy achieves superior performance with at a faster inference compared to existing approaches.
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Robotics
A Task-Efficient Reinforcement Learning Task-Motion Planner for Safe Human-Robot Cooperation
In a Human-Robot Cooperation (HRC) environment, safety and efficiency are the two core properties to evaluate robot performance. However, safety mechanisms usually hinder task efficiency since human intervention will cause backup motions and goal failures of the robot. Frequent motion replanning will increase the computational load and the chance of failure. In this paper, we present a hybrid Reinforcement Learning (RL) planning framework which is comprised of an interactive motion planner and a RL task planner. The RL task planner attempts to choose statistically safe and efficient task sequences based on the feedback from the motion planner, while the motion planner keeps the task execution process collision-free by detecting human arm motions and deploying new paths when the previous path is not valid anymore. Intuitively, the RL agent will learn to avoid dangerous tasks, while the motion planner ensures that the chosen tasks are safe. The proposed framework is validated on the cobot in both simulation and the real world, we compare the planner with hard-coded task motion planning methods. The results show that our planning framework can 1) react to uncertain human motions at both joint and task levels; 2) reduce the times of repeating failed goal commands; 3) reduce the total number of replanning requests.
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Robotics
M3D-skin: Multi-material 3D-printed Tactile Sensor with Hierarchical Infill Structures for Pressure Sensing
Tactile sensors have a wide range of applications, from utilization in robotic grippers to human motion measurement. If tactile sensors could be fabricated and integrated more easily, their applicability would further expand. In this study, we propose a tactile sensor-M3D-skin-that can be easily fabricated with high versatility by leveraging the infill patterns of a multi-material fused deposition modeling (FDM) 3D printer as the sensing principle. This method employs conductive and non-conductive flexible filaments to create a hierarchical structure with a specific infill pattern. The flexible hierarchical structure deforms under pressure, leading to a change in electrical resistance, enabling the acquisition of tactile information. We measure the changes in characteristics of the proposed tactile sensor caused by modifications to the hierarchical structure. Additionally, we demonstrate the fabrication and use of a multi-tile sensor. Furthermore, as applications, we implement motion pattern measurement on the sole of a foot, integration with a robotic hand, and tactile-based robotic operations. Through these experiments, we validate the effectiveness of the proposed tactile sensor.
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Robotics
Robot Learning: A Tutorial
Robot learning is at an inflection point, driven by rapid advancements in machine learning and the growing availability of large-scale robotics data. This shift from classical, model-based methods to data-driven, learning-based paradigms is unlocking unprecedented capabilities in autonomous systems. This tutorial navigates the landscape of modern robot learning, charting a course from the foundational principles of Reinforcement Learning and Behavioral Cloning to generalist, language-conditioned models capable of operating across diverse tasks and even robot embodiments. This work is intended as a guide for researchers and practitioners, and our goal is to equip the reader with the conceptual understanding and practical tools necessary to contribute to developments in robot learning, with ready-to-use examples implemented in $\texttt{lerobot}$.
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Robotics
Improving Generative Behavior Cloning via Self-Guidance and Adaptive Chunking
Generative Behavior Cloning (GBC) is a simple yet effective framework for robot learning, particularly in multi-task settings. Recent GBC methods often employ diffusion policies with open-loop (OL) control, where actions are generated via a diffusion process and executed in multi-step chunks without replanning. While this approach has demonstrated strong success rates and generalization, its inherent stochasticity can result in erroneous action sampling, occasionally leading to unexpected task failures. Moreover, OL control suffers from delayed responses, which can degrade performance in noisy or dynamic environments. To address these limitations, we propose two novel techniques to enhance the consistency and reactivity of diffusion policies: (1) self-guidance, which improves action fidelity by leveraging past observations and implicitly promoting future-aware behavior; and (2) adaptive chunking, which selectively updates action sequences when the benefits of reactivity outweigh the need for temporal consistency. Extensive experiments show that our approach substantially improves GBC performance across a wide range of simulated and real-world robotic manipulation tasks. Our code is available at https://github.com/junhyukso/SGAC
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Robotics
Controlling Intent Expressiveness in Robot Motion with Diffusion Models
Legibility of robot motion is critical in human-robot interaction, as it allows humans to quickly infer a robot's intended goal. Although traditional trajectory generation methods typically prioritize efficiency, they often fail to make the robot's intentions clear to humans. Meanwhile, existing approaches to legible motion usually produce only a single "most legible" trajectory, overlooking the need to modulate intent expressiveness in different contexts. In this work, we propose a novel motion generation framework that enables controllable legibility across the full spectrum, from highly legible to highly ambiguous motions. We introduce a modeling approach based on an Information Potential Field to assign continuous legibility scores to trajectories, and build upon it with a two-stage diffusion framework that first generates paths at specified legibility levels and then translates them into executable robot actions. Experiments in both 2D and 3D reaching tasks demonstrate that our approach produces diverse and controllable motions with varying degrees of legibility, while achieving performance comparable to SOTA. Code and project page: https://legibility-modulator.github.io.
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Robotics
Pretraining in Actor-Critic Reinforcement Learning for Locomotion
The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years. However, in the domain of reinforcement learning (RL) for robot locomotion, individual skills are often learned from scratch despite the high likelihood that some generalizable knowledge is shared across all task-specific policies belonging to the same robot embodiment. This work aims to define a paradigm for pretraining neural network models that encapsulate such knowledge and can subsequently serve as a basis for warm-starting the RL process in classic actor-critic algorithms, such as Proximal Policy Optimization (PPO). We begin with a task-agnostic exploration-based data collection algorithm to gather diverse, dynamic transition data, which is then used to train a Proprioceptive Inverse Dynamics Model (PIDM) through supervised learning. The pretrained weights are then loaded into both the actor and critic networks to warm-start the policy optimization of actual tasks. We systematically validated our proposed method with 9 distinct robot locomotion RL environments comprising 3 different robot embodiments, showing significant benefits of this initialization strategy. Our proposed approach on average improves sample efficiency by 36.2% and task performance by 4.3% compared to random initialization. We further present key ablation studies and empirical analyses that shed light on the mechanisms behind the effectiveness of this method.
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Robotics · Cross-listed from eess.SY
A Unidirectionally Connected FAS Approach for 6-DOF Quadrotor Control
This paper proposes a unidirectionally connected fully actuated system (UC-FAS) approach for the sub-stabilization and tracking control of 6-DOF quadrotors, tackling limitations both in state-space and FAS framework to some extent. The framework systematically converts underactuated quadrotor dynamics into a UC-FAS model, unifying the existing different FAS transformation ways. By eliminating estimation of the high-order derivatives of control inputs, a drawback of current methods, the UC-FAS model simplifies controller design and enables direct eigenstructure assignment for closed-loop dynamics. Simulations demonstrate precise 6-DOF tracking performance. This work bridges theoretical FAS approach advancements with practical implementation needs, offering a standardized paradigm for nonlinear quadrotor control.
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Robotics
PolygMap: A Perceptive Locomotion Framework for Humanoid Robot Stair Climbing
Recently, biped robot walking technology has been significantly developed, mainly in the context of a bland walking scheme. To emulate human walking, robots need to step on the positions they see in unknown spaces accurately. In this paper, we present PolyMap, a perception-based locomotion planning framework for humanoid robots to climb stairs. Our core idea is to build a real-time polygonal staircase plane semantic map, followed by a footstep planar using these polygonal plane segments. These plane segmentation and visual odometry are done by multi-sensor fusion(LiDAR, RGB-D camera and IMUs). The proposed framework is deployed on a NVIDIA Orin, which performs 20-30 Hz whole-body motion planning output. Both indoor and outdoor real-scene experiments indicate that our method is efficient and robust for humanoid robot stair climbing.
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Robotics
Achieving Meaningful Collaboration: Worker-centered Design of a Physical Human-Robot Collaborative Blending Task
The use of robots in industrial settings continues to grow, driven by the need to address complex societal challenges such as labor shortages, aging populations, and ever-increasing production demands. In this abstract, we advocate for (and demonstrate) a transdisciplinary approach when considering robotics in the workplace. Transdisciplinarity emphasizes the integration of academic research with pragmatic expertise and embodied experiential knowledge, that prioritize values such as worker wellbeing and job attractiveness. In the following, we describe an ongoing multi-pronged effort to explore the potential of collaborative robots in the context of airplane engine repair and maintenance operations.
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Robotics
Shape-Aware Whole-Body Control for Continuum Robots with Application in Endoluminal Surgical Robotics
This paper presents a shape-aware whole-body control framework for tendon-driven continuum robots with direct application to endoluminal surgical navigation. Endoluminal procedures, such as bronchoscopy, demand precise and safe navigation through tortuous, patient-specific anatomy where conventional tip-only control often leads to wall contact, tissue trauma, or failure to reach distal targets. To address these challenges, our approach combines a physics-informed backbone model with residual learning through an Augmented Neural ODE, enabling accurate shape estimation and efficient Jacobian computation. A sampling-based Model Predictive Path Integral (MPPI) controller leverages this representation to jointly optimize tip tracking, backbone conformance, and obstacle avoidance under actuation constraints. A task manager further enhances adaptability by allowing real-time adjustment of objectives, such as wall clearance or direct advancement, during tele-operation. Extensive simulation studies demonstrate millimeter-level accuracy across diverse scenarios, including trajectory tracking, dynamic obstacle avoidance, and shape-constrained reaching. Real-robot experiments on a bronchoscopy phantom validate the framework, showing improved lumen-following accuracy, reduced wall contacts, and enhanced adaptability compared to joystick-only navigation and existing baselines. These results highlight the potential of the proposed framework to increase safety, reliability, and operator efficiency in minimally invasive endoluminal surgery, with broader applicability to other confined and safety-critical environments.
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Robotics
Spatial Forcing: Implicit Spatial Representation Alignment for Vision-language-action Model
Vision-language-action (VLA) models have recently shown strong potential in enabling robots to follow language instructions and execute precise actions. However, most VLAs are built upon vision-language models pretrained solely on 2D data, which lack accurate spatial awareness and hinder their ability to operate in the 3D physical world. Existing solutions attempt to incorporate explicit 3D sensor inputs such as depth maps or point clouds, but these approaches face challenges due to sensor noise, hardware heterogeneity, and incomplete depth coverage in existing datasets. Alternative methods that estimate 3D cues from 2D images also suffer from the limited performance of depth estimators. We propose Spatial Forcing (SF), a simple yet effective alignment strategy that implicitly forces VLA models to develop spatial comprehension capabilities without relying on explicit 3D inputs or depth estimators. SF aligns intermediate visual embeddings of VLAs with geometric representations produced by pretrained 3D foundation models. By enforcing alignment at intermediate layers, SF guides VLAs to encode richer spatial representations that enhance action precision. Extensive experiments in simulation and real-world environments demonstrate that SF achieves state-of-the-art results, surpassing both 2D- and 3D-based VLAs. SF further accelerates training by up to 3.8x and improves data efficiency across diverse robotic tasks. Project page is at https://spatial-forcing.github.io/
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Robotics
Learning Social Navigation from Positive and Negative Demonstrations and Rule-Based Specifications
Mobile robot navigation in dynamic human environments requires policies that balance adaptability to diverse behaviors with compliance to safety constraints. We hypothesize that integrating data-driven rewards with rule-based objectives enables navigation policies to achieve a more effective balance of adaptability and safety. To this end, we develop a framework that learns a density-based reward from positive and negative demonstrations and augments it with rule-based objectives for obstacle avoidance and goal reaching. A sampling-based lookahead controller produces supervisory actions that are both safe and adaptive, which are subsequently distilled into a compact student policy suitable for real-time operation with uncertainty estimates. Experiments in synthetic and elevator co-boarding simulations show consistent gains in success rate and time efficiency over baselines, and real-world demonstrations with human participants confirm the practicality of deployment. A video illustrating this work can be found on our project page https://chanwookim971024.github.io/PioneeR/.
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Robotics
Controllable Collision Scenario Generation via Collision Pattern Prediction
Evaluating the safety of autonomous vehicles (AVs) requires diverse, safety-critical scenarios, with collisions being especially important yet rare and unsafe to collect in the real world. Therefore, the community has been focusing on generating safety-critical scenarios in simulation. However, controlling attributes such as collision type and time-to-accident (TTA) remains challenging. We introduce a new task called controllable collision scenario generation, where the goal is to produce trajectories that realize a user-specified collision type and TTA, to investigate the feasibility of automatically generating desired collision scenarios. To support this task, we present COLLIDE, a large-scale collision scenario dataset constructed by transforming real-world driving logs into diverse collisions, balanced across five representative collision types and different TTA intervals. We propose a framework that predicts Collision Pattern, a compact and interpretable representation that captures the spatial configuration of the ego and the adversarial vehicles at impact, before rolling out full adversarial trajectories. Experiments show that our approach outperforms strong baselines in both collision rate and controllability. Furthermore, generated scenarios consistently induce higher planner failure rates, revealing limitations of existing planners. We demonstrate that these scenarios fine-tune planners for robustness improvements, contributing to safer AV deployment in different collision scenarios. Additional generated scenarios are available at our project page: https://plchen86157.github.io/conditional_scenario_generation/