Robotics
Papers
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Tuesday 7 October
Planetary exploration missions require robust locomotion systems capable of operating in extreme environments over extended periods. This paper presents the DISTANT (Distant Transmission and Steering Systems) design, a novel approach for relocating rover traction and steering actuators from wheel-mounted positions to a thermally protected warm box within the rover body. The design addresses critical challenges in long-distance traversal missions by protecting sensitive components from thermal cycling, dust contamination, and mechanical wear. A double wishbone suspension configuration with cardan joints and capstan drive steering has been selected as the optimal architecture following comprehensive trade-off analysis. The system enables independent wheel traction, steering control, and suspension management whilst maintaining all motorisation within the protected environment. The design meets a 50 km traverse requirement without performance degradation, with integrated dust protection mechanisms and thermal management solutions. Testing and validation activities are planned for Q1 2026 following breadboard manufacturing at 1:3 scale.
Robotics
Learning to Crawl: Latent Model-Based Reinforcement Learning for Soft Robotic Adaptive Locomotion
Soft robotic crawlers are mobile robots that utilize soft body deformability and compliance to achieve locomotion through surface contact. Designing control strategies for such systems is challenging due to model inaccuracies, sensor noise, and the need to discover locomotor gaits. In this work, we present a model-based reinforcement learning (MB-RL) framework in which latent dynamics inferred from onboard sensors serve as a predictive model that guides an actor-critic algorithm to optimize locomotor policies. We evaluate the framework on a minimal crawler model in simulation using inertial measurement units and time-of-flight sensors as observations. The learned latent dynamics enable short-horizon motion prediction while the actor-critic discovers effective locomotor policies. This approach highlights the potential of latent-dynamics MB-RL for enabling embodied soft robotic adaptive locomotion based solely on noisy sensor feedback.
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Robotics
A Co-Design Framework for Energy-Aware Monoped Jumping with Detailed Actuator Modeling
A monoped's jump height and energy consumption depend on both, its mechanical design and control strategy. Existing co-design frameworks typically optimize for either maximum height or minimum energy, neglecting their trade-off. They also often omit gearbox parameter optimization and use oversimplified actuator mass models, producing designs difficult to replicate in practice. In this work, we introduce a novel three-stage co-design optimization framework that jointly maximizes jump height while minimizing mechanical energy consumption of a monoped. The proposed method explicitly incorporates realistic actuator mass models and optimizes mechanical design (including gearbox) and control parameters within a unified framework. The resulting design outputs are then used to automatically generate a parameterized CAD model suitable for direct fabrication, significantly reducing manual design iterations. Our experimental evaluations demonstrate a 50 percent reduction in mechanical energy consumption compared to the baseline design, while achieving a jump height of 0.8m. Video presentation is available at http://y2u.be/XW8IFRCcPgM
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Robotics · Cross-listed from cs.AI
The Safety Challenge of World Models for Embodied AI Agents: A Review
The rapid progress in embodied artificial intelligence has highlighted the necessity for more advanced and integrated models that can perceive, interpret, and predict environmental dynamics. In this context, World Models (WMs) have been introduced to provide embodied agents with the abilities to anticipate future environmental states and fill in knowledge gaps, thereby enhancing agents' ability to plan and execute actions. However, when dealing with embodied agents it is fundamental to ensure that predictions are safe for both the agent and the environment. In this article, we conduct a comprehensive literature review of World Models in the domains of autonomous driving and robotics, with a specific focus on the safety implications of scene and control generation tasks. Our review is complemented by an empirical analysis, wherein we collect and examine predictions from state-of-the-art models, identify and categorize common faults (herein referred to as pathologies), and provide a quantitative evaluation of the results.
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Robotics
VCoT-Grasp: Grasp Foundation Models with Visual Chain-of-Thought Reasoning for Language-driven Grasp Generation
Robotic grasping is one of the most fundamental tasks in robotic manipulation, and grasp detection/generation has long been the subject of extensive research. Recently, language-driven grasp generation has emerged as a promising direction due to its practical interaction capabilities. However, most existing approaches either lack sufficient reasoning and generalization capabilities or depend on complex modular pipelines. Moreover, current grasp foundation models tend to overemphasize dialog and object semantics, resulting in inferior performance and restriction to single-object grasping. To maintain strong reasoning ability and generalization in cluttered environments, we propose VCoT-Grasp, an end-to-end grasp foundation model that incorporates visual chain-of-thought reasoning to enhance visual understanding for grasp generation. VCoT-Grasp adopts a multi-turn processing paradigm that dynamically focuses on visual inputs while providing interpretable reasoning traces. For training, we refine and introduce a large-scale dataset, VCoT-GraspSet, comprising 167K synthetic images with over 1.36M grasps, as well as 400+ real-world images with more than 1.2K grasps, annotated with intermediate bounding boxes. Extensive experiments on both VCoT-GraspSet and real robot demonstrate that our method significantly improves grasp success rates and generalizes effectively to unseen objects, backgrounds, and distractors. More details can be found at https://zhanghr2001.github.io/VCoT-Grasp.github.io.
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Robotics
Human-in-the-loop Optimisation in Robot-assisted Gait Training
Wearable robots offer a promising solution for quantitatively monitoring gait and providing systematic, adaptive assistance to promote patient independence and improve gait. However, due to significant interpersonal and intrapersonal variability in walking patterns, it is important to design robot controllers that can adapt to the unique characteristics of each individual. This paper investigates the potential of human-in-the-loop optimisation (HILO) to deliver personalised assistance in gait training. The Covariance Matrix Adaptation Evolution Strategy (CMA-ES) was employed to continuously optimise an assist-as-needed controller of a lower-limb exoskeleton. Six healthy individuals participated over a two-day experiment. Our results suggest that while the CMA-ES appears to converge to a unique set of stiffnesses for each individual, no measurable impact on the subjects' performance was observed during the validation trials. These findings highlight the impact of human-robot co-adaptation and human behaviour variability, whose effect may be greater than potential benefits of personalising rule-based assistive controllers. Our work contributes to understanding the limitations of current personalisation approaches in exoskeleton-assisted gait rehabilitation and identifies key challenges for effective implementation of human-in-the-loop optimisation in this domain.
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Robotics
Precise and Efficient Collision Prediction under Uncertainty in Autonomous Driving
This research introduces two efficient methods to estimate the collision risk of planned trajectories in autonomous driving under uncertain driving conditions. Deterministic collision checks of planned trajectories are often inaccurate or overly conservative, as noisy perception, localization errors, and uncertain predictions of other traffic participants introduce significant uncertainty into the planning process. This paper presents two semi-analytic methods to compute the collision probability of planned trajectories with arbitrary convex obstacles. The first approach evaluates the probability of spatial overlap between an autonomous vehicle and surrounding obstacles, while the second estimates the collision probability based on stochastic boundary crossings. Both formulations incorporate full state uncertainties, including position, orientation, and velocity, and achieve high accuracy at computational costs suitable for real-time planning. Simulation studies verify that the proposed methods closely match Monte Carlo results while providing significant runtime advantages, enabling their use in risk-aware trajectory planning. The collision estimation methods are available as open-source software: https://github.com/TUM-AVS/Collision-Probability-Estimation
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Robotics
Federated Split Learning for Resource-Constrained Robots in Industrial IoT: Framework Comparison, Optimization Strategies, and Future Directions
Federated split learning (FedSL) has emerged as a promising paradigm for enabling collaborative intelligence in industrial Internet of Things (IoT) systems, particularly in smart factories where data privacy, communication efficiency, and device heterogeneity are critical concerns. In this article, we present a comprehensive study of FedSL frameworks tailored for resource-constrained robots in industrial scenarios. We compare synchronous, asynchronous, hierarchical, and heterogeneous FedSL frameworks in terms of workflow, scalability, adaptability, and limitations under dynamic industrial conditions. Furthermore, we systematically categorize token fusion strategies into three paradigms: input-level (pre-fusion), intermediate-level (intra-fusion), and output-level (post-fusion), and summarize their respective strengths in industrial applications. We also provide adaptive optimization techniques to enhance the efficiency and feasibility of FedSL implementation, including model compression, split layer selection, computing frequency allocation, and wireless resource management. Simulation results validate the performance of these frameworks under industrial detection scenarios. Finally, we outline open issues and research directions of FedSL in future smart manufacturing systems.
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Robotics
Stable Robot Motions on Manifolds: Learning Lyapunov-Constrained Neural Manifold ODEs
Learning stable dynamical systems from data is crucial for safe and reliable robot motion planning and control. However, extending stability guarantees to trajectories defined on Riemannian manifolds poses significant challenges due to the manifold's geometric constraints. To address this, we propose a general framework for learning stable dynamical systems on Riemannian manifolds using neural ordinary differential equations. Our method guarantees stability by projecting the neural vector field evolving on the manifold so that it strictly satisfies the Lyapunov stability criterion, ensuring stability at every system state. By leveraging a flexible neural parameterisation for both the base vector field and the Lyapunov function, our framework can accurately represent complex trajectories while respecting manifold constraints by evolving solutions directly on the manifold. We provide an efficient training strategy for applying our framework and demonstrate its utility by solving Riemannian LASA datasets on the unit quaternion (S^3) and symmetric positive-definite matrix manifolds, as well as robotic motions evolving on \mathbb{R}^3 \times S^3. We demonstrate the performance, scalability, and practical applicability of our approach through extensive simulations and by learning robot motions in a real-world experiment.
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Robotics
Oracle-Guided Masked Contrastive Reinforcement Learning for Visuomotor Policies
A prevailing approach for learning visuomotor policies is to employ reinforcement learning to map high-dimensional visual observations directly to action commands. However, the combination of high-dimensional visual inputs and agile maneuver outputs leads to long-standing challenges, including low sample efficiency and significant sim-to-real gaps. To address these issues, we propose Oracle-Guided Masked Contrastive Reinforcement Learning (OMC-RL), a novel framework designed to improve the sample efficiency and asymptotic performance of visuomotor policy learning. OMC-RL explicitly decouples the learning process into two stages: an upstream representation learning stage and a downstream policy learning stage. In the upstream stage, a masked Transformer module is trained with temporal modeling and contrastive learning to extract temporally-aware and task-relevant representations from sequential visual inputs. After training, the learned encoder is frozen and used to extract visual representations from consecutive frames, while the Transformer module is discarded. In the downstream stage, an oracle teacher policy with privileged access to global state information supervises the agent during early training to provide informative guidance and accelerate early policy learning. This guidance is gradually reduced to allow independent exploration as training progresses. Extensive experiments in simulated and real-world environments demonstrate that OMC-RL achieves superior sample efficiency and asymptotic policy performance, while also improving generalization across diverse and perceptually complex scenarios.
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Robotics · Cross-listed from cs.AI
D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI
Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments – particularly gaming – offer a compelling alternative: they provide rich sensorimotor interactions at scale while maintaining the structured observation-action coupling essential for embodied learning. We present D2E (Desktop to Embodied AI), a framework that demonstrates desktop interactions can serve as an effective pretraining substrate for robotics embodied AI tasks. Unlike prior work that remained domain-specific (e.g., VPT for Minecraft) or kept data proprietary (e.g., SIMA), D2E establishes a complete pipeline from scalable desktop data collection to verified transfer in embodied domains. Our framework comprises three components: (1) the OWA Toolkit that unifies diverse desktop interactions into a standardized format with 152x compression, (2) the Generalist-IDM that achieves strong zero-shot generalization across unseen games through timestamp-based event prediction, enabling internet-scale pseudo-labeling, and (3) VAPT that transfers desktop-pretrained representations to physical manipulation and navigation. Using 1.3K+ hours of data (259 hours of human demonstrations and 1K+ hours of pseudo-labeled gameplay), our 1B-parameter model achieves 96.6% success on LIBERO manipulation and 83.3% on CANVAS navigation, matching or surpassing models up to 7x larger, such as \pi_{0} (3.3B) and OpenVLA (7B). These results demonstrate that sensorimotor primitives learned from digital interactions transfer effectively to real-world physical tasks, establishing desktop pretraining as a practical paradigm for embodied AI. All resources are publicly available at https://worv-ai.github.io/d2e.
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Robotics
Verifier-free Test-Time Sampling for Vision-Language-Action Models
Vision-Language-Action models (VLAs) have demonstrated remarkable performance in robot control. However, they remain fundamentally limited in tasks that require high precision due to their single-inference paradigm. While test-time scaling approaches using external verifiers have shown promise, they require additional training and fail to generalize to unseen conditions. We propose Masking Distribution Guided Selection (MG-Select), a novel test-time scaling framework for VLAs that leverages the model's internal properties without requiring additional training or external modules. Our approach utilizes KL divergence from a reference action token distribution as a confidence metric for selecting the optimal action from multiple candidates. We introduce a reference distribution generated by the same VLA but with randomly masked states and language conditions as inputs, providing action uncertainty while remaining aligned with the target task distribution. Additionally, we propose a joint training strategy that enables the model to learn both conditional and unconditional distributions by applying dropout to state and language conditions, thereby further improving the quality of the reference distribution. Our experiments demonstrate that MG-Select provides a reliable reference for action selection through task-relevant condition masking and consistently improves base models across diverse simulation and real-world benchmarks.
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Robotics
DeLTa: Demonstration and Language-Guided Novel Transparent Object Manipulation
Despite the prevalence of transparent object interactions in human everyday life, transparent robotic manipulation research remains limited to short-horizon tasks and basic grasping capabilities. Although some methods have partially addressed these issues, most of them have limitations in generalization to novel objects and are insufficient for precise long-horizon robot manipulation. To address this limitation, we propose DeLTa (Demonstration and Language-Guided Novel Transparent Object Manipulation), a novel framework that integrates depth estimation, 6D pose estimation, and vision-language planning for precise long-horizon manipulation of transparent objects guided by natural language task instructions. A key advantage of our method is its single-demonstration approach, which generalizes 6D trajectories to novel transparent objects without requiring category-level priors or additional training. Additionally, we present a task planner that refines the VLM-generated plan to account for the constraints of a single-arm, eye-in-hand robot for long-horizon object manipulation tasks. Through comprehensive evaluation, we demonstrate that our method significantly outperforms existing transparent object manipulation approaches, particularly in long-horizon scenarios requiring precise manipulation capabilities. Project page: https://sites.google.com/view/DeLTa25/
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Robotics · Cross-listed from cs.AI
MetaVLA: Unified Meta Co-training For Efficient Embodied Adaption
Vision-Language-Action (VLA) models show promise in embodied reasoning, yet remain far from true generalists-they often require task-specific fine-tuning, incur high compute costs, and generalize poorly to unseen tasks. We propose MetaVLA, a unified, backbone-agnostic post-training framework for efficient and scalable alignment. MetaVLA introduces Context-Aware Meta Co-Training, which consolidates diverse target tasks into a single fine-tuning stage while leveraging structurally diverse auxiliary tasks to improve in-domain generalization. Unlike naive multi-task SFT, MetaVLA integrates a lightweight meta-learning mechanism-derived from Attentive Neural Processes-to enable rapid adaptation from diverse contexts with minimal architectural change or inference overhead. On the LIBERO benchmark, MetaVLA with six auxiliary tasks outperforms OpenVLA by up to 8.0% on long-horizon tasks, reduces training steps from 240K to 75K, and cuts GPU time by ~76%. These results show that scalable, low-resource post-training is achievable-paving the way toward general-purpose embodied agents. Code will be available.
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Robotics
GO-Flock: Goal-Oriented Flocking in 3D Unknown Environments with Depth Maps
Artificial Potential Field (APF) methods are widely used for reactive flocking control, but they often suffer from challenges such as deadlocks and local minima, especially in the presence of obstacles. Existing solutions to address these issues are typically passive, leading to slow and inefficient collective navigation. As a result, many APF approaches have only been validated in obstacle-free environments or simplified, pseudo 3D simulations. This paper presents GO-Flock, a hybrid flocking framework that integrates planning with reactive APF-based control. GO-Flock consists of an upstream Perception Module, which processes depth maps to extract waypoints and virtual agents for obstacle avoidance, and a downstream Collective Navigation Module, which applies a novel APF strategy to achieve effective flocking behavior in cluttered environments. We evaluate GO-Flock against passive APF-based approaches to demonstrate their respective merits, such as their flocking behavior and the ability to overcome local minima. Finally, we validate GO-Flock through obstacle-filled environment and also hardware-in-the-loop experiments where we successfully flocked a team of nine drones, six physical and three virtual, in a forest environment.
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Robotics
ARRC: Advanced Reasoning Robot Control - Knowledge-Driven Autonomous Manipulation Using Retrieval-Augmented Generation
We present ARRC (Advanced Reasoning Robot Control), a practical system that connects natural-language instructions to safe local robotic control by combining Retrieval-Augmented Generation (RAG) with RGB-D perception and guarded execution on an affordable robot arm. The system indexes curated robot knowledge (movement patterns, task templates, and safety heuristics) in a vector database, retrieves task-relevant context for each instruction, and conditions a large language model (LLM) to produce JSON-structured action plans. Plans are executed on a UFactory xArm 850 fitted with a Dynamixel-driven parallel gripper and an Intel RealSense D435 camera. Perception uses AprilTag detections fused with depth to produce object-centric metric poses. Execution is enforced via software safety gates: workspace bounds, speed and force caps, timeouts, and bounded retries. We describe the architecture, knowledge design, integration choices, and a reproducible evaluation protocol for tabletop scan, approach, and pick-place tasks. Experimental results demonstrate the efficacy of the proposed approach. Our design shows that RAG-based planning can substantially improve plan validity and adaptability while keeping perception and low-level control local to the robot.
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Robotics
Correlation-Aware Dual-View Pose and Velocity Estimation for Dynamic Robotic Manipulation
Accurate pose and velocity estimation is essential for effective spatial task planning in robotic manipulators. While centralized sensor fusion has traditionally been used to improve pose estimation accuracy, this paper presents a novel decentralized fusion approach to estimate both pose and velocity. We use dual-view measurements from an eye-in-hand and an eye-to-hand vision sensor configuration mounted on a manipulator to track a target object whose motion is modeled as random walk (stochastic acceleration model). The robot runs two independent adaptive extended Kalman filters formulated on a matrix Lie group, developed as part of this work. These filters predict poses and velocities on the manifold $\mathbb{SE}(3) \times \mathbb{R}^3 \times \mathbb{R}^3$ and update the state on the manifold $\mathbb{SE}(3)$. The final fused state comprising the fused pose and velocities of the target is obtained using a correlation-aware fusion rule on Lie groups. The proposed method is evaluated on a UFactory xArm 850 equipped with Intel RealSense cameras, tracking a moving target. Experimental results validate the effectiveness and robustness of the proposed decentralized dual-view estimation framework, showing consistent improvements over state-of-the-art methods.
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Monday 6 October
Robotics
DREAMer-VXS: A Latent World Model for Sample-Efficient AGV Exploration in Stochastic, Unobserved Environments
The paradigm of learning-based robotics holds immense promise, yet its translation to real-world applications is critically hindered by the sample inefficiency and brittleness of conventional model-free reinforcement learning algorithms. In this work, we address these challenges by introducing DREAMer-VXS, a model-based framework for Autonomous Ground Vehicle (AGV) exploration that learns to plan from imagined latent trajectories. Our approach centers on learning a comprehensive world model from partial and high-dimensional LiDAR observations. This world model is composed of a Convolutional Variational Autoencoder (VAE), which learns a compact representation of the environment's structure, and a Recurrent State-Space Model (RSSM), which models complex temporal dynamics. By leveraging this learned model as a high-speed simulator, the agent can train its navigation policy almost entirely in imagination. This methodology decouples policy learning from real-world interaction, culminating in a 90% reduction in required environmental interactions to achieve expert-level performance when compared to state-of-the-art model-free SAC baselines. The agent's behavior is guided by an actor-critic policy optimized with a composite reward function that balances task objectives with an intrinsic curiosity bonus, promoting systematic exploration of unknown spaces. We demonstrate through extensive simulated experiments that DREAMer-VXS not only learns orders of magnitude faster but also develops more generalizable and robust policies, achieving a 45% increase in exploration efficiency in unseen environments and superior resilience to dynamic obstacles.
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Robotics
AD-NODE: Adaptive Dynamics Learning with Neural ODEs for Mobile Robots Control
Mobile robots, such as ground vehicles and quadrotors, are becoming increasingly important in various fields, from logistics to agriculture, where they automate processes in environments that are difficult to access for humans. However, to perform effectively in uncertain environments using model-based controllers, these systems require dynamics models capable of responding to environmental variations, especially when direct access to environmental information is limited. To enable such adaptivity and facilitate integration with model predictive control, we propose an adaptive dynamics model which bypasses the need for direct environmental knowledge by inferring operational environments from state-action history. The dynamics model is based on neural ordinary equations, and a two-phase training procedure is used to learn latent environment representations. We demonstrate the effectiveness of our approach through goal-reaching and path-tracking tasks on three robotic platforms of increasing complexity: a 2D differential wheeled robot with changing wheel contact conditions, a 3D quadrotor in variational wind fields, and the Sphero BOLT robot under two contact conditions for real-world deployment. Empirical results corroborate that our method can handle temporally and spatially varying environmental changes in both simulation and real-world systems.
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Robotics · Cross-listed from eess.SY
Safety-Critical Control with Bounded Inputs: A Closed-Form Solution for Backup Control Barrier Functions
Verifying the safety of controllers is critical for many applications, but is especially challenging for systems with bounded inputs. Backup control barrier functions (bCBFs) offer a structured approach to synthesizing safe controllers that are guaranteed to satisfy input bounds by leveraging the knowledge of a backup controller. While powerful, bCBFs require solving a high-dimensional quadratic program at run-time, which may be too costly for computationally-constrained systems such as aerospace vehicles. We propose an approach that optimally interpolates between a nominal controller and the backup controller, and we derive the solution to this optimization problem in closed form. We prove that this closed-form controller is guaranteed to be safe while obeying input bounds. We demonstrate the effectiveness of the approach on a double integrator and a nonlinear fixed-wing aircraft example.
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Robotics
Active Semantic Perception
We develop an approach for active semantic perception, which refers to using the semantics of the scene for tasks such as exploration. We build a compact, multi-layer scene graph that can represent large, complex indoor environments at various levels of abstraction, e.g., nodes corresponding to rooms, objects, walls, windows etc., as well as fine-grained details of their geometry. We develop a procedure based on large language models (LLMs) to sample new plausible scene graphs of unobserved regions that are consistent with partial observations of the scene. We develop a procedure to compute the information gain of a potential waypoint upon this scene graph to enable sophisticated spatial reasoning: for example, of the two doors that lead out of the living room, one probably leads to the kitchen and the other to the bedroom. We evaluate our approach in realistic 3D indoor apartments in simulation and also on a Unitree Go 2 robot in the real world. Qualitative and quantitative analysis shows that our approach can pin down high-level and low-level semantic information in the environment quickly and more accurately than existing approaches.
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Robotics
Towards Online Robot Interaction Adaptation to Human Upper-limb Mobility Impairments in Return-to-Work Scenarios
Work environments are often inadequate and lack inclusivity for individuals with upper-body disabilities. This paper presents a novel online framework for adaptive human-robot interaction (HRI) that accommodates users' arm mobility impairments, ultimately aiming to promote active work participation. Unlike traditional human-robot collaboration approaches that assume able-bodied users, our method integrates a mobility model for specific joint limitations into a hierarchical optimal controller. This allows the robot to generate reactive, mobility-aware behaviour online and guides the user's impaired limb to exploit residual functional mobility. The framework was tested in handover tasks involving different upper-limb mobility impairments (i.e., emulated elbow and shoulder arthritis, and wrist blockage), under both standing and seated configurations with task constraints using a mobile manipulator, and complemented by quantitative and qualitative comparisons with state-of-the-art ergonomic HRI approaches. Preliminary results indicated that the framework can personalise the interaction to fit within the user's impaired range of motion and encourage joint usage based on the severity of their functional limitations.
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Robotics
A multi-modal tactile fingertip design for robotic hands to enhance dexterous manipulation
Tactile sensing is critical for enhancing manipulation precision and versatility, but its adoption in robotic hands remains limited due to high sensor costs, manufacturing and integration challenges, and difficulties in extracting expressive and reliable contact information. In this work, we present a low-cost, easy-to-make, adaptable, and compact fingertip design for robotic hands that integrates multi-modal tactile sensors. We use strain gauge sensors to capture static forces and a contact microphone sensor to measure high-frequency vibrations during contact. These tactile sensors are integrated into a compact design with a minimal sensor footprint. From sensor characterization, we show that strain gauge sensors provide repeatable 3D force measurements in the 0-5~N range and the contact microphone sensor can captures distinct vibrotactile signatures associated with different material types. We evaluate our design with three types of manipulation tasks, including slip-aware closed-loop grasping to handle a wide range of objects, cup counting and unstacking with precise contact localization, and box selection and opening with hidden material identification. Given the expressiveness and reliability of tactile sensor readings, we show that different tactile sensing modalities can be used flexibly in manipulation, solely or together to achieve improved task performance. The design will be open-sourced on the project website: https://sites.google.com/view/tactilefingertip.
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Robotics
Adaptive Dynamics Planning for Robot Navigation
Autonomous robot navigation systems often rely on hierarchical planning, where global planners compute collision-free paths without considering dynamics, and local planners enforce dynamics constraints to produce executable commands. This discontinuity in dynamics often leads to trajectory tracking failure in highly constrained environments. Recent approaches integrate dynamics within the entire planning process by gradually decreasing its fidelity, e.g., increasing integration steps and reducing collision checking resolution, for real-time planning efficiency. However, they assume that the fidelity of the dynamics should decrease according to a manually designed scheme. Such static settings fail to adapt to environmental complexity variations, resulting in computational overhead in simple environments or insufficient dynamics consideration in obstacle-rich scenarios. To overcome this limitation, we propose Adaptive Dynamics Planning (ADP), a learning-augmented paradigm that uses reinforcement learning to dynamically adjust robot dynamics properties, enabling planners to adapt across diverse environments. We integrate ADP into three different planners and further design a standalone ADP-based navigation system, benchmarking them against other baselines. Experiments in both simulation and real-world tests show that ADP consistently improves navigation success, safety, and efficiency.
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Robotics
VER: Vision Expert Transformer for Robot Learning via Foundation Distillation and Dynamic Routing
Pretrained vision foundation models (VFMs) advance robotic learning via rich visual representations, yet individual VFMs typically excel only in specific domains, limiting generality across tasks. Distilling multiple VFMs into a unified representation for policy can mitigate this limitation but often yields inflexible task-specific feature selection and requires costly full re-training to incorporate robot-domain knowledge. We propose VER, a Vision Expert transformer for Robot learning. During pretraining, VER distills multiple VFMs into a vision expert library. It then fine-tunes only a lightweight routing network (fewer than 0.4% of parameters) to dynamically select task-relevant experts from the pretrained library for downstream robot tasks. We further introduce Patchwise Expert Routing with Curriculum Top-K Annealing to improve both flexibility and precision of dynamic expert selection. Moreover, VER supports parameter-efficient finetuning for scalable expert utilization and adaptive robot-domain knowledge integration. Across 17 diverse robotic tasks and multiple policy heads, VER achieves state-of-the-art performance. We find that VER reduces large-norm outliers in task-irrelevant regions (e.g., background) and concentrates on task-critical regions. Visualizations and codes can be found in https://yixiaowang7.github.io/ver_page/.
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Robotics
ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning
Humanoid whole-body loco-manipulation promises transformative capabilities for daily service and warehouse tasks. While recent advances in general motion tracking (GMT) have enabled humanoids to reproduce diverse human motions, these policies lack the precision and object awareness required for loco-manipulation. To this end, we introduce ResMimic, a two-stage residual learning framework for precise and expressive humanoid control from human motion data. First, a GMT policy, trained on large-scale human-only motion, serves as a task-agnostic base for generating human-like whole-body movements. An efficient but precise residual policy is then learned to refine the GMT outputs to improve locomotion and incorporate object interaction. To further facilitate efficient training, we design (i) a point-cloud-based object tracking reward for smoother optimization, (ii) a contact reward that encourages accurate humanoid body-object interactions, and (iii) a curriculum-based virtual object controller to stabilize early training. We evaluate ResMimic in both simulation and on a real Unitree G1 humanoid. Results show substantial gains in task success, training efficiency, and robustness over strong baselines. Videos are available at https://resmimic.github.io/ .
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Robotics
Automaton Constrained Q-Learning
Real-world robotic tasks often require agents to achieve sequences of goals while respecting time-varying safety constraints. However, standard Reinforcement Learning (RL) paradigms are fundamentally limited in these settings. A natural approach to these problems is to combine RL with Linear-time Temporal Logic (LTL), a formal language for specifying complex, temporally extended tasks and safety constraints. Yet, existing RL methods for LTL objectives exhibit poor empirical performance in complex and continuous environments. As a result, no scalable methods support both temporally ordered goals and safety simultaneously, making them ill-suited for realistic robotics scenarios. We propose Automaton Constrained Q-Learning (ACQL), an algorithm that addresses this gap by combining goal-conditioned value learning with automaton-guided reinforcement. ACQL supports most LTL task specifications and leverages their automaton representation to explicitly encode stage-wise goal progression and both stationary and non-stationary safety constraints. We show that ACQL outperforms existing methods across a range of continuous control tasks, including cases where prior methods fail to satisfy either goal-reaching or safety constraints. We further validate its real-world applicability by deploying ACQL on a 6-DOF robotic arm performing a goal-reaching task in a cluttered, cabinet-like space with safety constraints. Our results demonstrate that ACQL is a robust and scalable solution for learning robotic behaviors according to rich temporal specifications.
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Robotics
StaMo: Unsupervised Learning of Generalizable Robot Motion from Compact State Representation
A fundamental challenge in embodied intelligence is developing expressive and compact state representations for efficient world modeling and decision making. However, existing methods often fail to achieve this balance, yielding representations that are either overly redundant or lacking in task-critical information. We propose an unsupervised approach that learns a highly compressed two-token state representation using a lightweight encoder and a pre-trained Diffusion Transformer (DiT) decoder, capitalizing on its strong generative prior. Our representation is efficient, interpretable, and integrates seamlessly into existing VLA-based models, improving performance by 14.3% on LIBERO and 30% in real-world task success with minimal inference overhead. More importantly, we find that the difference between these tokens, obtained via latent interpolation, naturally serves as a highly effective latent action, which can be further decoded into executable robot actions. This emergent capability reveals that our representation captures structured dynamics without explicit supervision. We name our method StaMo for its ability to learn generalizable robotic Motion from compact State representation, which is encoded from static images, challenging the prevalent dependence to learning latent action on complex architectures and video data. The resulting latent actions also enhance policy co-training, outperforming prior methods by 10.4% with improved interpretability. Moreover, our approach scales effectively across diverse data sources, including real-world robot data, simulation, and human egocentric video.
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Robotics
Walking, Rolling, and Beyond: First-Principles and RL Locomotion on a TARS-Inspired Robot
Robotic locomotion research typically draws from biologically inspired leg designs, yet many human-engineered settings can benefit from non-anthropomorphic forms. TARS3D translates the block-shaped 'TARS' robot from Interstellar into a 0.25 m, 0.99 kg research platform with seven actuated degrees of freedom. The film shows two primary gaits: a bipedal-like walk and a high-speed rolling mode. For TARS3D, we build reduced-order models for each, derive closed-form limit-cycle conditions, and validate the predictions on hardware. Experiments confirm that the robot respects its +/-150 degree hip limits, alternates left-right contacts without interference, and maintains an eight-step hybrid limit cycle in rolling mode. Because each telescopic leg provides four contact corners, the rolling gait is modeled as an eight-spoke double rimless wheel. The robot's telescopic leg redundancy implies a far richer gait repertoire than the two limit cycles treated analytically. So, we used deep reinforcement learning (DRL) in simulation to search the unexplored space. We observed that the learned policy can recover the analytic gaits under the right priors and discover novel behaviors as well. Our findings show that TARS3D's fiction-inspired bio-transcending morphology can realize multiple previously unexplored locomotion modes and that further learning-driven search is likely to reveal more. This combination of analytic synthesis and reinforcement learning opens a promising pathway for multimodal robotics.
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Robotics
Efficient Navigation in Unknown Indoor Environments with Vision-Language Models
We present a novel high-level planning framework that leverages vision-language models (VLMs) to improve autonomous navigation in unknown indoor environments with many dead ends. Traditional exploration methods often take inefficient routes due to limited global reasoning and reliance on local heuristics. In contrast, our approach enables a VLM to reason directly about occupancy maps in a zero-shot manner, selecting subgoals that are likely to yield more efficient paths. At each planning step, we convert a 3D occupancy grid into a partial 2D map of the environment, and generate candidate subgoals. Each subgoal is then evaluated and ranked against other candidates by the model. We integrate this planning scheme into DYNUS \cite{kondo2025dynus}, a state-of-the-art trajectory planner, and demonstrate improved navigation efficiency in simulation. The VLM infers structural patterns (e.g., rooms, corridors) from incomplete maps and balances the need to make progress toward a goal against the risk of entering unknown space. This reduces common greedy failures (e.g., detouring into small rooms) and achieves about 10% shorter paths on average.