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Thursday 24 September

Computer Vision

AlphaEarth distinguishes cities but compresses urban variation

Cities differ in built form, land cover and development history, complicating comparison across places and time. Satellite foundation models map Earth's surface onto common numerical representations. Yet the tasks and targets used to shape them typically do not focus on cities: globally consistent labels for urban function do not exist, and many datasets - especially land cover and land use classifications - collapse the built environment into few classes. Here we audit the representation, focusing on AlphaEarth but with broader applicability to other Earth embeddings, by probing the geometry and geography of embeddings for 1,000 urban areas in 162 countries. We find that cities occupy a shifted but overlapping region on the hypersphere, 62.7{\deg} from the global mean direction, and continent and climate predict 24.3% of variation among the mean directions of urban centres in excluded countries. Inside cities, degrees of urbanisation carry 8.9% of the variation, and what they leave holds shared directions whose local orientation varies, not one universal axis of urbanisation. Retained variation is itself unequal: dispersion within urban centres is 14.1% greater per standard deviation of national development, even after adjusting for population, land area and continent. Further controls suggest cities in developing countries present less contrast in vegetation and texture, and dispersion follows that contrast: full adjustment for it leaves at most 6.4% of the gradient. Annually, a city's representation moves nearly eight times more than redrawing its own pixels explains, and contracts where the 2022 loss of Sentinel-1B removed a pass direction. AlphaEarth's representations therefore support comparison across regions, while the differences between its annual layers are not yet validated for comparison over time.
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Computer Vision · Cross-listed from cs.RO

RAPID: Robot Agentic Programming from Demonstrations

Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitives as trajectory-optimization programs that realize object-level motion effects, while composing them through relational constraints that capture scene-specific geometry at run time. We evaluated RAPID in simulation on eight challenging contact-rich nonprehensile manipulation tasks as well as general prehensile manipulation tasks in the LIBERO-Pro benchmark. We also successfully deployed it on a real Franka arm and evaluated on all eight nonprehensile tasks. In all experiments, RAPID demonstrated strong performance, with generalization over object pose, shape, material, and environment. Website: https://yuyaoliu.me/projects/rapid.
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All authors Yuyao Liu, Jiayuan Mao, David Hsu, Leslie Pack Kaelbling, Tomás Lozano-Pérez

Computer Vision · Cross-listed from cs.RO

Rolling-WAM: World Action Models with Rolling Imagination

World Action Models (WAMs) couple action generation with future visual prediction for robotic manipulation. However, completing the joint video-action denoising process at each replanning cycle incurs substantial latency, delaying action updates and limiting closed-loop responsiveness. We present Rolling-WAM, a formulation that distributes joint denoising across successive replanning cycles. Our method maintains a sliding window of video-action chunks at staggered noise levels. At each step, a rolling noise schedule fully denoises the imminent action chunk for execution, while partially refining farther-future chunks. As the window advances with new camera observations, the retained future chunks continue their denoising process. This distributes the computational cost over time while carrying an evolving visual-action context across chunk boundaries. Evaluations on LIBERO, RoboTwin, and a real-world Unitree G1 humanoid show that Rolling-WAM achieves competitive manipulation performance. By removing the need to denoise the entire prediction horizon from scratch, it delivers a 4.5x steady-state replanning speedup over standard joint WAMs.
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All authors Yinghua Zhou, Junjie Ye, Yiqi Zhao, Hao Dong, Celina Shiyu Wang, Ruohai Ge, Tingyi Yang, Basile Van Hoorick, Gaurav Sukhatme, Vitor Guizilini, Yue Wang

Computer Vision

Towards Practical Compression of 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) enables high-quality novel-view synthesis but requires substantial storage. Existing compression methods often rely on spatial context modeling over irregular 3D representations, increasing the complexity of training and coding. Meanwhile, floating-point context inference can introduce numerical inconsistencies across platforms, causing entropy-decoding failures. To address these practical challenges, we propose COSA-GS, which constructs context without spatial aggregation through anchor-wise causal factorization. Specifically, we use geometry context derived from each anchor's coordinates to model a compact learnable anchor latent. The anchor latent is then fused with the geometry context to form an anchor context for attribute coding. The resulting context model features a simple architecture composed solely of linear transformations and activations. We train COSA-GS using rate–distortion optimization with adaptive Gaussian pruning. Further, we develop quantization-aware training and integer inference for the context model to achieve bit-exact consistency of entropy-decoded symbols across platforms. Experiments demonstrate that COSA-GS achieves state-of-the-art compression performance while retaining fast and consistent cross-platform decoding, providing a simple yet effective framework for practical 3DGS compression. Code is available at https://github.com/pengpeng-yu/COSA-GS.
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All authors Pengpeng Yu, Yueru Chen, Fei Song, Tai Qin, Qi Zhang, Jing Wang, Yulan Guo

Computer Vision · Cross-listed from cs.CL

SemMSA: Latent Semantic-Aided Robust Multimodal Sentiment Analysis with Incomplete Data

Recent research on Multimodal Sentiment Analysis (MSA) has focused on learning from language, visual, and acoustic modalities with incomplete data to infer human sentiment. Most studies typically compensate for missing information by reconstructing modality features or designing complicated fusion mechanisms. However, these methods still suffer from spurious generation and noisy guidance due to the lack of high-level semantic grounding in partially observed multimodal evidence. To address these issues, we propose SemMSA, a latent semantic-aided framework that constructs rich sentiment-relevant semantics with LLMs, fully integrating with all modalities via anchor-free spectral alignment. It mainly consists of Cross-modal Semantic Refinement (CSR) and Cross-modal Spectral Alignment (CSA). Specifically, CSR first adaptively extracts visual and acoustic representations by corresponding adapters to form a unified multimodal prefix with language in the frozen LLM embedding space. It then iteratively produces continuous discriminative semantic states through a token-efficient latent refinement process without decoding explicit text. Next, CSA simultaneously aligns the refined semantics with all modalities by enhancing the dominant spectral component of their kernel Gram matrix. This captures global nonlinear dependencies among all representations without relying on a predefined anchor modality. In addition, an instance-level spectral separation constraint preserves cross-sample discriminability and mitigates representation collapse. Extensive experiments on SIMS, MOSI, and MOSEI benchmarks demonstrate that SemMSA achieves state-of-the-art performance.
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All authors Wenhao Li, Zhibin Wu, Chong Xiao, Qiangchang Wang

Computer Vision

OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction

Automated generation of production-ready 3D garment assets from a single image is a central challenge in digital content creation. While recent generative models have significantly advanced 3D geometry reconstruction, synthesizing high-quality textures remains a bottleneck. Existing methods often bake environmental illumination and shadows directly into the texture map, or they fail to maintain global structural coherence, making the resulting assets unusable for physical simulation and relighting. In this work, we introduce OmniFabric, a novel approach that synthesizes globally coherent texture maps directly within the 2D sewing pattern space. Given a single reference image, our pipeline utilizes an estimated 3D mesh and generative priors of powerful Vision-Language Models (VLM) to establish a complete but coarse texture initialization across the unwrapped sewing patterns. We then leverage a specialized diffusion transformer, trained via an automated synthetic data engine and conditioned on 3D positional features, to refine this initialization directly in the canonical UV domain. This effectively removes distortion and baked-in artifacts to extract a clean and normalized texture map that preserves the original garment design. Extensive experiments demonstrate that OmniFabric significantly outperforms state-of-the-art baselines, yielding photorealistic 3D garments with high-quality textures.
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All authors Ding-Jiun Huang, Yuanhao Wang, Cheng Zhang, Hugo Bertiche, Alexandru-Eugen Ichim, Thabo Beeler, Fernando De la Torre

Computer Vision · Cross-listed from cs.LG

PoEM: Predicting RL Outcomes from Existing Policies

Foundation models are post-trained with reinforcement learning (RL) to maximize specific rewards, such as human alignment, correctness, or instruction following. This post-training process is computationally intensive, sometimes unstable, and has to be run from scratch every time the reward model changes or when we want to combine multiple rewards. We hence ask: given a new reward function, is it possible to predict the RL outcomes without actually running RL on it? We answer this in the affirmative by introducing PoEM, a framework to predict the outputs of RL on a new reward function using a set of models already post-trained on other rewards. First, we show that if the new reward function can be written as a linear combination of existing ones, then the new policy in log-space can be written as a linear combination of the existing log-policies. Surprisingly, even in cases where the rewards are not linearly connected, we observe that often log-policies from RL training span an approximately low-rank subspace across rewards. To our benefit, the weighting coefficients for this combination can be estimated using only the reward or basis policy outputs on the samples. We turn these observations into an algorithm that takes post-trained models and a new reward function, and approximates the target RL policy without actually running any additional RL training. We experimentally validate our approach across synthetic and real rewards, spanning both text and image modalities.
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Computer Vision

BiCC: Bidirectional Connected-Component Loss for Instance-Aware Segmentation

Common segmentation losses aggregate errors voxel-wise, so lesions influence the objective in proportion to their volume, giving small but clinically critical lesions disproportionately little weight. Instance-aware losses aim to address this mismatch by assigning each lesion its own term. However, blob loss and CC-DiceCE derive their regions solely from annotations, so false-positive components receive no instance-level term. This matters in computer-assisted review, where each false-positive component may require separate inspection, making precision and false-positive burden important alongside recall. We introduce the bidirectional connected-component loss (BiCC), which pairs annotation- and prediction-derived partitions to score predicted components on their own scale. By deriving instances from the predictions, this branch directly penalizes false-positive components regardless of their size. The balance parameter $\alpha$ allows control over the lesion-wise precision-recall trade-off. Across five datasets with five-fold cross-validation using nnU-Net, BiCC outperforms CC-DiceCE in lesion-wise F1 on four datasets and blob loss on all five. It significantly improves over DiceCE on three datasets and matches it on two; CC-DiceCE instead loses up to 0.363 precision by favoring recall. Code is available at https://github.com/TIO-IKIM/BiCC-Loss.
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All authors Luc Bouteille, Frederic Jonske, Jens Kleesiek, Alexander Jaus

Computer Vision

TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead. Our approach introduces three key innovations. First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating. Second, we decompose tracking into an endpoint refiner that predicts each point's destination and static-versus-dynamic classification, followed by a lightweight trajectory refiner that decodes dense trajectories exclusively for dynamic points. Third, we propose 3D WAFT, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud. To the best of our knowledge, TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory. On TAPVid-3D, TrackEverything outperforms all open-source all-frame dense 3D trackers by more than 20% APD on short clips, while remaining competitive with state-of-the-art sparse trackers on long sequences, despite tracking far more points.
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All authors Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley

Computer Vision

WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation

Video generation begins in text space by authoring a cinematic screenplay, then materializes into pixels. As contemporary video generators scale to 30 seconds and faithfully follow complex conditions, the textual prompt largely directs the production, planning how actions, camera trajectories, lighting, and sound unfold across multi-shot sequences. In this paper, we present WanPE, a 397B-parameter prompt enhancement model trained on 1.05M real-world videos to master director-level cinematic planning. WanPE formulates shot-level cinematic plans via video-grounded reverse construction and employs Semantic-Consistency GRPO (SC-GRPO) to faithfully preserve user requirements across shots and over time. To benchmark this capability, we curate WanPEval, a human-annotated testbed covering durations from 5 to 30 seconds across varying intent granularities, supported by approximately 11K blind pairwise assessments. When powering Wan3.0's video generator, WanPE-397B boosts human preference over raw user prompts by 10.66-18.84 points at 5-15 seconds and by a dramatic 50.86 points in the 30-second arena. Ablation studies show that reverse construction demonstrates clear superiority over forward rewriting, while SC-GRPO robustly preserves semantic fidelity across model scales. Ultimately, WanPE leads all evaluated commercial offerings at 5-15 seconds and remains competitive with Seedance 2.5 at 30 seconds.
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All authors Yubo Zhu, Yawen Shao, Ziyun Dai, Zixun Fang, Kai Zhu, Siyang Sun, Haolan Xue, Chuxin Wang, Tingyu Weng, Jingming Luo, Chen Shi, Lianghua Huang, Yufeng Ai, Yuzheng Wang, Wenyuan Zhang, Yu Shang, Yuxiang Bao, Zoubin Bi, Jie Xiao, Jinbo Xing, Jiaxing Zhao, Chongyang Zhong, Hengjian Chen, Chenwei Xie, Akide Liu, Zhehan Kan, Yu Liu, Wei Zhai, Sheng Zhong, Wei Tong

Computer Vision

The Alignment Illusion in Multimodal Large Language Models

Layer-wise visual-text similarity in Multimodal Large Language Models (MLLMs) is widely interpreted as evidence that the language model progressively integrates visual content into a shared representation space. This reading rests on the assumption that scalar alignment scores reflect content-level cross-modal interaction. To test this assumption, we apply controlled interventions to the visual stream. Across 13 MLLMs from five families spanning 0.5B to 72B parameters, replacing projector-output visual tokens with Gaussian noise sharply reduces task accuracy, yet four standard scalar measures (CKA, SVCCA, MIR, and the leading principal-angle cosine) fail to consistently separate the corrupted stream from the original. We call this failure the alignment illusion and trace it to the shared language-model pathway: anisotropic MLP down-projections pull visual and text tokens toward common output directions, producing weight-induced alignment. Because this component is essentially one-dimensional, we introduce the principal-angle gap (PA gap), defined as the difference between the top two principal-angle cosines, which separates weight-induced similarity from multi-directional visual structure. Under graded visual corruption, the PA gap tracks task accuracy more consistently than the scalar scores we consider; under a structured but irrelevant image, it further exposes regimes in which internal geometry and task accuracy come apart. Internal visual-text alignment in MLLMs is therefore best read as a geometric diagnostic of the visual stream inside the language model rather than a direct proxy for content-level cross-modal interaction, and is most informative when calibrated by controlled task evidence.
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Computer Vision

Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures

Ego-Exo4D is a large-scale dataset providing synchronized egocentric and multi-view exocentric video, a rich resource for skill learning and assessment, procedural activity understanding, and embodied AI. However, the dataset ships with only sparse 3D human pose annotations, and reconstructing dense human motion from its multi-view captures is nontrivial. To this end, we present Ego-Exo4D-HM, a large-scale dataset of 4D human motion reconstructions for Ego-Exo4D's captures, and release the accompanying reconstruction pipeline. The code, dataset, and documentation can be found at https://abhiram824.github.io/egoexo4d_human_meshes.
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Computer Vision

Multimodal Thinking with Renderable Programs

Current vision-language models (VLMs) excel at visual content understanding and text-based reasoning, yet their structure limits the advancement of incorporating images into the reasoning chain. Though Omnimodal models have made efforts in unifying text and image generation, they focus on visual tasks in the open-domain, lacking tractability due to rasterized or latent representations of images. We introduce SVGLM, a framework that uses scalable vector graphics (SVG) primitives to connect text and image in reasoning tasks. We exploit the duality of SVG as both image description and text instructions, yielding a more compact, interpretable solution to equip general VLMs with the capability of generating images within the reasoning process. We provide a large curated dataset of SVG-based image editing dataset, as well as the paradigm to tune open-source VLMs. Experiments on a mathematical reasoning benchmark demonstrate that SVGLM achieves strong SVG generation power as well as think-with-image intelligence. Our results highlight SVG as a suitable medium for building more robust digital domain agents, bridging the gap between text-based thinking and pixel-based images.
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All authors Sunli Chen, Ding Zhong, Ziqiao Ma, Jiaxin Liu, Zeyuan Yang, Hao Zhang, Lie Lu, Joyce Chai, Chuang Gan

Computer Vision · Cross-listed from cs.CL

What, When, and How: Audio Description as Constrained Global Optimization

Audio Description (AD) makes movies accessible to blind and visually impaired audiences by narrating visual information in gaps between dialogue. Existing automatic AD systems largely treat generation as a local video-to-text problem, assuming that the content to describe and its temporal location are already provided. Realistic AD instead requires coupled decisions about what visual information is narratively important, when it can be spoken without interfering with dialogue, and how it should be formulated to fit within the available time. We formalize AD generation as a constrained optimization problem over these three decisions. Our hybrid system uses large language models to propose and ground visual elements, estimate their salience to the narrative, and generate compressed realizations. A mixed-integer linear program then jointly selects and schedules descriptions across a scene subject to temporal constraints. When evaluated on REFRAMED, a benchmark for realistic AD of movies, our approach makes better decisions than prompted LLMs about what to describe and when to describe it, establishing a new SOTA on narrative QA and temporally grounded metrics. Ablations show that explicit temporal constraints drive gains in placement, while salience estimation controls how much narratively useful content is retained. Improvements are concentrated on temporal and narrative measures rather than n-gram overlap, although a significant gap to professional describers remains.
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All authors Igor Sterner, Mirella Lapata, Alex Lascarides, Frank Keller

Computer Vision

Smartphone-Based Method for Automated Speed Enforcement

Smartphone cameras and computer vision (CV) hold significant promise in assisting public agencies with enforcing traffic laws and enhancing road safety. This work designs and tests a smartphone-based method for automated speed estimation and vehicle identification (license plate, make/model, and color recognition) via an automated pipeline to assist enforcement agencies in reliably identifying speeders. The CV code accurately recognizes nearly half (46%) of the license plates' text on 1,800 images from a Brazil open-source dataset, called UFPR-ALPR. Code tests on daytime recordings from hand-held smartphone videos (n = 73) and roadside cameras (n = 42) in Austin, Texas yield 60.8% accuracy for color detection (among all possible RGB color categories), 48.6% on vehicle make/manufacturer identification, and 16.89% on vehicle make and model identification. Prediction accuracy for speed estimation (within a 20% range), vehicle make (within the top 3 predictions), and license plate recognition (within the top 10 predictions) are 16.3%, 16.9%, and 29.7%, respectively. This paper also illuminates the legal, technological, and practical aspects of using smartphones for enforcement, including the potential use of recordings for enforcement purposes, emphasizing the need to transform the potential of smartphone-based CV technologies into practical tools for vital information on traffic violations.
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All authors Keya Li, Jahnavi Malagavalli, Lamha Goel, Tong Wang, Kara M. Kockelman

Computer Vision

Accelerating Video Diffusion via Training-Free Trajectory Routing

Video diffusion is computationally expensive, as it requires executing a large model across many denoising steps. Even with step-distillation, inference remains expensive because every distilled step still requires a costly model evaluation. We present TRACK: TRajectory-Aware Capacity routing via top-K selection, a heterogeneous denoising strategy that switches between compatible large and small models at selected steps, reducing the average cost per denoising evaluation. The switching steps are determined using a calibration process. TRACK first rolls out a reference trajectory with the large model. Then at each step, the small model's prediction is also collected and compared against the large model's prediction to obtain a relative disagreement score. Both models receive the same latent, timestep, conditioning, and guidance inputs. Aggregating this signal over a calibration set produces a disagreement score map across diffusion steps, which determines a switching policy for an efficient inference process: quality-sensitive steps keep using the large model, while steps with low disagreement scores are routed to the small model. Inference executes only the selected model at each step, requiring no retraining, architecture or scheduler changes, or online dual-model evaluation. Across Wan 2.1, Cosmos 3, TurboDiffusion, and FastVideo, TRACK yields $1.95\times$, $2.04\times$-$2.73\times$, $2.69\times$, and $2.17\times$ speedups, respectively, with comparable aggregate quality and high diversity retention. TRACK thereby establishes automated, training-free model switching as a practical acceleration paradigm for video diffusion.
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All authors Mustafa Munir, Huy Vu, Shreyas Misra, Rohit Jena, Sajad Norouzi, Ali Taghibakhshi, Anis Ahmad, Anjul Patney, Pavlo Molchanov, Nima Tajbakhsh

Computer Vision · Cross-listed from cs.RO

Self-Adaptive VLA for Robust Robot Deployment

While Vision-Language-Action (VLA) models demonstrate impressive capabilities in robotic manipulation, their memoryless nature renders them brittle to test-time environment shifts, particularly hardware shifts caused by wear or imperfect calibration. Enabling these models to self-adapt during deployment without requiring continuous on-site recalibration remains a critical bottleneck for real-world scalability. In this work, we introduce Self-Adaptive VLA, a novel post-training recipe that enables the policy to iteratively adapt to deployment-time hardware shifts leveraging its own rollouts as context. To do so, we first collect policy rollouts under deliberately injected hardware shifts. We then transform the base policy's training data into shift-conditioned expert demonstrations by pre-compensating the expert actions for these known shifts. Next, we introduce a lightweight, plug-in context encoder that compresses the context, including visual observation, proprioception, and actions in the shifted environment, into a latent context token. This token modulates the policy through adaptive layer normalization (AdaLN). Furthermore, we find that context tokens can be ensembled, allowing the policy to iteratively self-correct and mitigate failures step by step. Extensive experiments across four precision-critical bi-manual and dexterous manipulation tasks show that Self-Adaptive VLA recovers over 80% of the base policy's performance under hardware shifts, such as actuation bias and joint encoder offsets. Moreover, Self-Adaptive VLA enables more robust deployment to new workstations compared to the base policy. Our approach provides a pathway for robust large-scale real-world robot deployments and easier maintenance. See videos at https://icefoxzhx.github.io/self-adaptive-vla.
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All authors Hongxin Zhang, Chunru Lin, Tsun-Hsuan Wang, Zhenjia Xu, Chuang Gan

Computer Vision

Can Frozen Hyperspherical Features Guide the Selection of Pseudo Masks?

Foundation segmenters such as SAM return several plausible masks for an unlabeled image, and a student trained on the wrong one inherits its errors. Choosing among them means querying a second large model or fitting a quality head to annotated masks. We show that a candidate can be judged by what it does to a frozen self-supervised backbone's features. Normalized DINOv2 patch features lie on a hypersphere, and a candidate mask splits that sphere in two. Based on this reading, we introduce SphereTrust, which scores each candidate by three properties of the split, the angular contrast between the two sides, the coverage of the foreground's appearance modes, and contact with the image frame, one for each of three common ways a mask fails, and ranks a pool in 0.55 s per image from the frozen features alone. On eight SAM and SAM3 candidate pools spanning camouflaged, salient, and dichotomous segmentation and camouflage under low light, SphereTrust exceeds the strongest evaluated external baseline on six pools by 1.7 to 9.3 percentage points in mean selected Dice. These comparisons include published selection rules and explicitly labeled adaptations of DSS and UCOD-MKD. On the two prompted camouflage pools, its mean selected Dice is within 0.1 percentage points of the candidate-derived DSS adaptation, with a lower catastrophic-error rate. Which cue carries the signal depends on the candidate pool. The same sphere also supports training. The leading candidates enter as a candidate set with their scores as priors, prototypes reorder them, and a cross-fitted second round completes the labels, raising weighted F by 4.5, 2.3, and 5.5 points over fixed-label training on the three MLLM anchor pools, with students competitive with published unsupervised methods on nineteen test sets.
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All authors Xinge Guo, Fengyang Xiao, Dingming Zhang, Yuhan Chen, Rihan Zhang, Xingjian Li, Tianyang Wang, Chunming He, Sina Farsiu

Computer Vision · Cross-listed from cs.RO

M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera–LiDAR Novel View Synthesis

Robotic novel view synthesis (NVS) must recover both visual appearance and metric 3D structure, yet most generative NVS methods rely only on images, overlooking LiDAR, a complementary sensor common on robotic platforms. We present M3GD, a Camera–LiDAR multimodal representation for generative NVS that composes independently pretrained 2D image and 3D point-cloud foundation models without separately pretraining a cross-modal translator. We show that, after camera projection, frozen LiDAR and image features exhibit substantial shared spatial structure, providing a natural cross-modal representation. M3GD conditions generation on LiDAR through this structure: it combines explicit geometry statistics with learned point-cloud descriptors into view-aligned packets on the image-latent grid, injected through a lightweight residual adapter into a multi-view flow-matching generator whose latent space, decoders, and training objective remain intact. On the GrandTour dataset, M3GD improves target-view RGB and depth synthesis over an image-only version of the same backbone. Ablations show that the gains come from pixel-aligned LiDAR content and that target-view LiDAR acts as a geometric query linking the requested view to source observations. Deployment on a ground robot demonstrates practical real-world operation, with a configurable quality–cost trade-off controlled by the number of Euler integration steps.
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All authors Yang Zhou, Jiuhong Xiao, Shizhao Ye, Long Quang, Carlos Nieto-Granda, Giuseppe Loianno

Computer Vision

ConPro: Contrast Projection Pretraining for Label-Efficient Vessel Segmentation in DSA Sequences

Dense vessel annotation in digital subtraction angiography (DSA) is labor-intensive, yet every unlabeled sequence records how contrast passes through the vessels. Semi-supervised methods take their targets from the current model, and generic self-supervised pretexts reconstruct static appearance, so this signal goes unused. We propose ConPro, a self-supervised pretraining scheme whose target is a contrast projection, the normalized drop of every pixel below its temporal median over the sequence. On DIAS and DSCA, with 10%, 20% and 50% of the training cases labeled, ConPro improves on training from scratch at every label fraction and is the best of the compared methods on DSCA at 20% and 50% labels. Controlled comparisons show that the gain comes from the target. A temporal-median target with the same input, loss and budget stays at scratch level, and using the projection directly instead of learning it, as an input channel or a pseudo-label, helps little or hurts. ConPro provides pretrained weights without changing the segmentation architecture, so it combines with semi-supervised training, and UniMatch, the strongest baseline, gains 0.5 to 2.0 Dice and 0.9 to 2.3 clDice at every label fraction when started from ConPro weights, reaching 75.4 Dice on DIAS and 81.3 on DSCA.
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All authors Xinge Guo, Yuanhao Wang, Liqi Shu, Yang Liu, Min Xu

Computer Vision

AERIAL: Adversarial Evaluation of Robustness in Accuracy-Preserving Low-Precision EEG Decoders

Deployment-oriented compression is attractive for resource-constrained brain–computer interfaces (BCIs), but whether it changes adversarial vulnerability remains unclear. On BCI Competition IV-2a, we compare 32-bit floating-point (FP32) EEGNet and ShallowConvNet models with global magnitude pruning and simulated INT8 post training quantization (PTQ) and quantization-aware training (QAT) across nine subjects and three seeds. Simulation provides differentiable quantize–dequantize models for white-box attacks and gradient analysis, while native TensorRT deployment is used for validation. Accuracy-preserving compression does not improve direct robustness: at $\epsilon=0.005$, EEGNet PGD accuracy remains 22–24% across FP32, 50% pruning (P50), PTQ, and QAT. However, P50 reduces bidirectional transfer efficiency to 0.963/0.928 (FP32$\rightarrow$P50/P50$\rightarrow$FP32), versus 0.994/0.997 for PTQ; the same trend holds for ShallowConvNet. Gradient alignment shows a corresponding separation, while native PTQ agrees with simulated clean/adversarial predictions in 95–98% of cases. These results show that direct robustness, adversarial transfer, and deployment efficiency are distinct properties of compressed EEG decoders.
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Computer Vision

Training-Free Hold-Usage Detection in Sport Climbing with Foundation Pose Models

Detecting which holds a climber uses, and when, underpins automated scoring, movement analysis, and assistive systems for sport climbing. Existing approaches train task-specific models or repurpose 2D pose estimators whose hand keypoint sits at the wrist and foot keypoint at the ankle i.e. offset from the fingertips and toes that actually contact the holds, and whose hands are occluded in roughly half of all frames. We show that a frozen, off-the-shelf pose foundation model is sufficient: using the fingertip and toe keypoints of Sapiens, a per-frame proximity test against the annotated holds, per-limb mutual exclusion, and a short temporal-persistence rule, we detect hold usage without any climbing-specific training. On the The Way Up dataset (22 videos, 10 athletes, two routes), our method reaches an event F_1 of 90.2% on a held-out split (89.8% under leave-one-participant-out cross-validation) and 79.9% over all 22 videos at any temporal overlap, and performs best on footholds (F_1,89.8% overall, 96.6% held-out). Under an identical protocol it exceeds our reproductions of the YOLOv8-pose and ViTPose pipelines at every temporal threshold, with the margin widening under strict timing. An ablation shows that two intuitively helpful additions—dense foundation-feature change gating and body-part segmentation—both hurt, arguing that a minimal, keypoint-only design is the right one for this task. Finally, standard coaching statistics computed from our automatic predictions track ground truth closely (Pearson r=1.00 for climb time, 0.94 for pace), turning ordinary single-camera video into reliable performance metrics with no instrumentation.
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Computer Vision

GHOST-Q: Towards Studying Grounding Hallucinations Overlooked Under Same-score TradeOffs in Quantized VLMS

Post-training quantization of vision–language models (VLMs) is typically assessed through aggregate task accuracy and memory savings, but preserving a headline score does not guarantee preservation of visual grounding behavior. We present GHOST-Q, a cross-precision controlled evaluation of three 8B VLM families under FP16, INT8, and NF4 across utility and hallucination-sensitive benchmarks. Rather than comparing only aggregate accuracy, we pair FP16 and quantized predictions item by-item to quantify how compression redistributes grounding successes and failures. Five of six quantized variants preserve MMStar accuracy within $\pm2$ percentage points, yet 10 of 36 paired effects remain significant after false-discovery-rate correction, nine on hallucination-sensitive conditions. Same-device A100 profiling further demonstrates that substantial memory reduction does not necessarily mean lower inference latency. Finally, an open-ended AMBER audit reveals strong generation budget censoring whose severity varies by architecture and precision. These results show that quantized VLMs should be evaluated jointly for aggregate utility, grounding reliability, generation behavior, and realized deployment efficiency.
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Computer Vision

OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning

Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light attenuation, scattering, and limited capture coverage. While 3D Gaussian Splatting (3DGS) enables high-quality real-time rendering, its application to large underwater scenes is constrained by high memory consumption and inefficient optimization over extensive areas. We propose OceanXL, a fast and scalable 3DGS-based framework for large-scale underwater reconstruction. OceanXL adopts a divide-and-conquer strategy, partitioning scenes into spatially coherent blocks to enable efficient optimization while preserving global geometric consistency. We further introduce an adaptive pruning scheme tailored to underwater conditions that removes redundant primitives, producing compact representations without sacrificing visual fidelity. Together, these components improve training efficiency and rendering performance for large scenes. We also introduce a large-scale underwater dataset covering diverse marine environments. Experiments on five large-scale scenes demonstrate favorable scalability, compactness, and efficiency–quality trade-offs over large-scene baselines. Controlled comparisons on the small-scale SeaThru-NeRF dataset further show competitive reconstruction quality with substantially smaller model sizes than underwater-specific methods.
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All authors Haoran Wang, Shaoyu Cai, Adrian Azzarelli, Zhuodong Jiang, Guoxi Huang, Eng Tat Khoo, Brett Seymour, Fan Zhang, David Bull, Nantheera Anantrasirichai

Computer Vision

ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting

Textured Gaussians improve local appearance capacity, but assigning the same texture resolution to every primitive wastes storage on low-detail or weakly visible regions. We introduce AdaTex4D, an adaptive texture-capacity module for deformation-based 4D Gaussian Splatting. Each Gaussian carries packed RGBA triplanes whose two axes grow independently according to visibility normalized screen-space gradients and deformed local scales. Experiments on N3DV and PanopticSports show that AdaTex4D reduces texture storage by more than half while preserving reconstruction quality. Under fixed memory budgets, adaptive allocation also improves quality over uniform texture assignment and reduces overall model and peak memory. These results show that dynamic, anisotropic texture allocation provides a more efficient way to distribute local appearance capacity in 4D Gaussian representations.
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All authors De Jiang, Peiqiang Wang, Kehong Yuan, Shaohua Ma

Computer Vision

Not All Confusion Is Equal: A Source-Aware Uncertainty Diagnosis for Fine-Grained Aircraft Detection

Fine-grained object detectors are commonly evaluated with confusion matrices, which show where the model is confused but not why, nor whether the confusion can be reduced. We argue that confusion can be attributed to distinct, separable sources, each quantitatively measurable, turning a passive measurement into actionable guidance. We present $A^2E^2$, a diagnostic tool that decomposes the sources of confusion along two axes, $\{$aleatoric, epistemic$\} \times \{$within-class, between-class$\}$, giving a $2\times2$ taxonomy that enumerates the source types. Each quadrant is measured by its own quantity, computed in one of three places (input geometry, output-space disagreement, and the bias-parameter posterior), so the two epistemic sources are separated by construction rather than by an empirical correlation. On fine-grained aircraft detection, the four quadrants become four named sources with their own remedy verdict: affinity (geometric similarity, irreducible from size alone), heterogeneity (geometrically heterogeneous sub-variants, pointing to re-labeling rather than more data), contested (an insufficiently trained but learnable boundary, improvable), and collapsed (a class starved of data, reducible). After attributing the confusion to a specific reducible source, we apply a targeted intervention and verify experimentally that it reduces the diagnosed source specifically while leaving the irreducible sources unchanged. $A^2E^2$ thus turns confusion measurement into a concrete, validatable and actionable "diagnosis" in which the same off-diagonal mass can carry opposite causes and opposite remedies. We also state this framework's limits, including which sources are only partially identifiable on this specific dataset and why.
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Computer Vision

Mind What Matters for Reasoning: Aligning Cross-Modal Attention via Selective Probability Mass Concentration

Multimodal large language models (MLLMs) achieve strong performance on visual reasoning tasks, yet remain prone to hallucinations and over-reliance on language priors, often generating answers without adequately using task-relevant visual evidence. Existing approaches primarily improve reasoning through reasoning-oriented supervision or inference-time strategies. In this work, we study a complementary question: can multimodal reasoning be improved by strengthening implicit visual grounding without directly supervising the reasoning process? Motivated by the functional specialization of attention heads, we investigate whether reasoning can be improved by guiding only the heads most responsive to visual evidence grounding. We propose Selective Probability Mass Concentration (sPMC), a training framework that identifies grounding-responsive heads and selectively regularizes their text-to-image attention. sPMC treats normalized attention over visual tokens as a spatial probability distribution and encourages the probability mass to be assigned to semantically relevant regions using segmentation-derived spatial priors. Adaptive Head Selection restricts this guidance to visually responsive heads while leaving the remaining heads unconstrained to preserve their complementary functions. Across 6 multimodal benchmark suites, sPMC achieves an average zero-shot improvement of 3% and gains of up to 11.3% across multiple MLLMs while regularizing only 3%-15% of their attention heads. These results demonstrate that targeted guidance of sparse and implicit visual evidence pathways can directly improve multimodal reasoning.
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All authors Jiaqi Deng, Zonghan Wu, Zhan Heng, Xiaoshui Huang, Huan Huo, Guandong Xu

Computer Vision

Beyond Spatial Benchmarks: From Spatial Reasoning to Navigation

Does progress on spatial reasoning benchmarks translate into better navigation? Existing benchmarks test isolated inferences from images or videos, with little connection to downstream navigation. Our analysis reveals a gap between benchmark-oriented spatial specialization and navigation performance, and shows how aligning spatial supervision with navigation goals, phases, and decision learning improves navigation. Guided by these findings, we build Spatial-Nav-100K and fine-tune in two stages, i.e. first learning a shared spatial-navigation foundation, and then specializing each phase with the abilities it relies on. We further introduce Spatial-NPD, where a teacher conditioned on spatial priors produces grounded action preferences and distills them into a student policy, so no explicit spatial reasoning is needed at inference. With 45 A100 GPU-hours of policy training, our 8B model reaches SR/SPL of 77.4/35.4 on HM3D-v0.2, 60.2/30.5 on HM3D-v0.1, and 47.9/20.6 on train-unseen MP3D. It outperforms several systems that rely on closed-source models or thousands of GPU-hours of training, at 148 ms per action step. All code and datasets will be publicly available at https://github.com/ylwhxht/Spatial-Nav.
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All authors Xun Huang, Shijia Zhao, Rongsheng Qu, Jiayuan Li, Xin Lu, Weixin Li, Chenglu Wen, Cheng Wang

Computer Vision · Cross-listed from cs.CL

An Empirical Study of VLM Pipelines for Long-Document QA

Vision-Language Models (VLMs) are increasingly used for long-document processing, where the inputs combine text with charts, tables, figures, and complex layouts. Deploying them means choosing how to feed the document to the model, which retriever to use when only a subset of pages is sent, and whether to run the model agentically or as a static pipeline. We study these choices on two long-document QA benchmarks with both frontier API and open-weight VLMs. First, on MMLongBench-Doc our six-tool agent with page, table, figure, and search calls pays off only once the answering VLM is large enough: with Qwen3.5-4B and 9B it trails static page input, with Qwen3.5-27B it draws level, and with Sonnet 4.5 it leads. On LongDocURL it is level with or ahead of static input at every reader. Its lead over the strongest static pipeline is clearest with the frontier reader on MMLongBench-Doc and narrows to within noise on LongDocURL. Second, retrieval modality matters more than the specific retriever: the strongest image retriever leads the strongest text pipeline, and on the text side a single off-the-shelf cross-encoder rerank essentially matches a much heavier multi-stage LLM pipeline. Top-k image retrieval is also the most token-efficient input at every reader we paired it with, at roughly a seventh to a quarter of the tokens of sending every page. Third, cutting across all three choices, three of our strongest pipelines succeed on different questions, and an oracle that picks the best pipeline per question gains roughly thirteen points over the best single pipeline, though evidence-type routing recovers almost none of it.
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All authors Kenan E. Ak, Jay Mohta, Gwang Gook Lee, Yan Xu, Dimitrios Dimitriadis

Computer Vision · Cross-listed from cs.CG

It's the Geometry, Not the Model: Effective Rank and Subspace Alignment in Functional Connectivity Classification

Resting-state functional connectivity (FC) is widely used to classify brain phenotypes and disorders. Most pipelines use the full connectome and seek gains through model design. We instead examine how FC geometry constrains classification and cross-site transfer. Across-subject FC variation concentrates in a small effective subspace, suggesting substantial redundancy in nominal dimensions. Across cohorts, these subspaces may differ in orientation even when their effective ranks are comparable, potentially limiting transfer. Across 2,330 subjects from HCP, ABIDE, and ADHD-200, effective-rank analysis reveals strong spectral concentration. Projection onto leading components at the effective-rank scale recovers most of the full-FC classification performance. In ABIDE, site-specific effective subspaces are weakly aligned, and their principal-angle overlap predicts pairwise transfer after covariate adjustment despite comparable per-site effective ranks. Controlled rotations that alter subspace orientation while preserving the mean and covariance spectrum drive transfer toward chance, whereas displacement-matched label-orthogonal rotations do not. These results identify subspace orientation as a key factor in transfer degradation under controlled perturbations. This study offers a geometric diagnostic of FC generalization and suggests evaluating cross-site harmonization by its ability to align effective subspaces alongside classification accuracy.
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All authors Xiao Fan, Jingyuan Li, Yubo Han, Hongbin Guo, Guanya Li, Yang Hu, Wenchao Zhang, Weibin Ji, Yi Zhang