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Tuesday 18 August

Computer Vision

MS-MFAD : Multimodal large language models for Face Anti-spoofing Detection

Facial biometric recognition systems currently face compound threats intertwining generative AI and high-fidelity physical spoofing. Existing defenses suffer from systemic bottlenecks, including poor generalization, non-auditable reasoning, and reliance on massive, low-quality datasets. To address these challenges, we propose Multimodal Large Language Models (MFAD) for face anti-spoofing detection, an explainable reasoning system for Unified Face Anti-Spoofing Detection (UFAD), accompanied by a semantic-level annotation benchmark. Unlike methods relying on external tools or coarse alignment, MFAD activates the intrinsic reasoning capabilities of Multimodal Large Language Models (MLLMs) via a fine-grained pixel-semantic anchoring mechanism. This eliminates localization hallucinations and ensures auditable reasoning paths. We introduce a cross-attack semantic-level unified annotation paradigm: by annotating only 1,000 precise masks per attack category, we generate reasoning evidence chains strictly corresponding to spoofed regions. Supervised fine-tuning on the Qwen-VL foundation model demonstrates that, using limited high-quality samples, the system achieves a 40-50% relative reduction in in-domain ACER and restricts cross-domain performance degradation to within 11.62%/5.23%, significantly outperforming existing frameworks. Furthermore, under white-box adversarial attacks, detection accuracy drops by only 3.2%, validating the robustness of semantic anchoring compared to models trained on massive short-text data. Domain practitioners rated the evidence reliability of reasoning paths at 4.57/5, with inference latency satisfying real-time deployment requirements. These results confirm that a few-shot, high-quality semantic annotation paradigm is effective for building trustworthy, explainable, and cost-efficient UFAD systems.
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All authors Xiaoyong Yu, Rongzhen Li, Shuming Shi, Xinge You

Computer Vision

If, Then, Otherwise: Diagnosing Conditional Branching in Vision-Language Navigation

Vision-language navigation agents are often evaluated on their ability to follow route-like instructions toward a fixed goal. Yet, real navigation instructions often depend on observed states of the environment: if a condition holds, then follow one path, otherwise take another. Such instructions require an agent to evaluate scene evidence, select the correct logical branch, and execute the corresponding navigation behavior. Existing evaluations provide limited control over conditional branch execution, making it difficult to determine whether agents fail because of perception, grounding, navigation, or logical decision-making. We introduce CondVLN, a scene-graph-grounded benchmark for diagnosing conditional branching in vision-language navigation. CondVLN programmatically generates instructions whose branch conditions are grounded in verifiable 3D scene-graph predicates, with controlled variation in branch depth, dependency chain length, spatial composition, evidence observability, and instruction horizon. CondVLN contains over 11,500 generated conditional instructions across AI2-THOR, Matterport3D, Gibson, and ReplicaCAD, and evaluates agents using standard VLN metrics and branch-specific diagnostics: Branch Selection Accuracy and Conditional Success Rate. Evaluating four state-of-the-art VLN agents (VLN-Zero, NaVid, NaVILA, and Open-Nav) shows that conditional branching exposes failures that are not captured by standard success rate or path length alone: agents can navigate plausibly while committing to a branch inconsistent with the observed scene condition. We also present a lightweight neurosymbolic branch-selection model that separates condition grounding from navigation execution, improving performance by 2x. CondVLN provides a reusable testbed for measuring whether embodied agents can not only follow instructions, but follow the right instruction under the right condition.
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All authors Seoyoung Lee, Neel P. Bhatt, Pranay Samineni, Cong Liu, S P Sharan, Timothy Barclay, Gregory M. Wagner, Daniel Milan, Sandeep Chinchali, Ufuk Topcu, Atlas Wang

Computer Vision

Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videos

Animatable human avatars are routinely reconstructed from multi-view video under a silent assumption: that every pixel of a frame observes the same instant of the body's motion. Rolling-shutter (RS) sensors expose image rows sequentially, so within one frame the head and the feet of a moving person are separated by tens of milliseconds of articulated motion, and every scanline sees a different pose. Feeding such video to a state-of-the-art avatar bakes the distortion into the canonical representation, where it survives as shear and wobble under novel views and novel poses. Worse, every camera in a rig follows its own readout schedule, so the multi-view consistency that drives the reconstruction is violated even when the geometry is correct. We present RS-Avatar, which reconstructs a sharp, undistorted, animatable 3D Gaussian avatar directly from RS video. The formulation is minimal: a motion-aware avatar already renders the body at several sub-frame instants, and where a blur model averages those renderings, a rolling-shutter model composites them scanline by scanline. Changing that operator is the only modification required. On RS-ZJU, a benchmark we build from ZJU-MoCap, this improves novel-view synthesis over training as if the frames were instantaneous, on every subject. A motion-aware blur model built on the same sub-frame machinery does not transfer, and in fact falls below the shutter-oblivious baseline: the machinery is reusable, the operator is not.
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Computer Vision

Learning What Not to Learn: Adversarial Disentangled Prompt Tuning for Robust Vision-Language Models

While adversarial prompt tuning can enhance robustness of vision-language models efficiently, we find that existing methods aggravate robust generalization overfitting on seen classes, leading to a rapid degradation in performance against adversarial examples of unseen classes as training progresses. We empirically identify that this degradation stems from the tendency of the model to learn pseudo-robust features (i.e., non-generalizable shortcuts). To mitigate this, we propose ADAPT (Adversarial Disentangled Prompt Tuning), a robust prompt tuning framework following the philosophy of “Learning What Not to Learn”. Specifically, ADAPT uses a dual-prompt mechanism with a target prompt and a pool of decoy prompts. During training, the decoy prompts are guided to entrap diverse pseudo-robust features, while the target prompt is constrained to be orthogonal to the decoys in the embedding space to learn robust features. By disentangling the robust features from the pseudo-robust features, ADAPT effectively prevents robust generalization overfitting. We further provide an analysis showing that the orthogonal loss bounds the effect of shifts in pseudo-robust features on unseen classes, yielding a testing error guarantee. Empirically, extensive experiments demonstrate that ADAPT substantially improves the robustness of the target prompt on unseen classes. The code is available at https://github.com/cheny02/ADAPT-ACMMM2026.
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All authors Yang Chen, Zhan Zhuang, Yanbin Wei, Zebin Chen, Hua Liu, Yu Zhang

Computer Vision · Cross-listed from cs.GR

3D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation

3D Gaussian Splatting has made Gaussian primitives a highly efficient representation for real-time novel view synthesis, but its rasterisation-based formulation relies on screen-space approximations that limit accurate view-dependent ordering and the integration of secondary ray effects such as reflections, refractions, and shadows. Gaussian ray tracing addresses these limitations by evaluating explicit ray-primitive intersections, yet it remains costly to train. We observe that the main bottleneck is not ray traversal alone, but the pixel-centric backward propagation, where many threads concurrently accumulate gradients into the same primitive parameters, causing severe atomic contention and thread serialisation. We present 3DGART, a practical training framework for ray-traced Gaussian rendering. Our key idea is to reorganise backward propagation around primitives rather than pixels. Using conservative perspective-correct screen-space bounds, we build a compact intermediate buffer and a tile-primitive mapping that allows each thread to accumulate the contribution of one primitive over its covered pixels within a tile. This transforms gradient computation from a contention-heavy scatter operation into a structured gather-like process. On Mip-NeRF 360, 3DGART achieves an $\approx 3-3.5\times$ raw training speedup over per-pixel baseline and $\approx4 \times$ over 3DGRT on Mip-NeRF 360 while improving quality. More importantly, 3DGART makes fully ray-traced Gaussian training practical, reaching runtimes competitive with rasterisation-based pipelines while preserving benefits of ray tracing.
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Computer Vision

B-Spline Embedded Structure Learning for 3D Tooth Segmentation

Accurate 3D tooth segmentation forms the cornerstone of digital dentistry, yet it remains a formidable challenge due to the inherent intricacy of real-world dentitions, such as crowding, misaligned teeth and high morphological similarity between adjacent teeth. To resolve this, we present B-Spline Embedded Structure Learning, a novel framework that distills the inherent sequential arrangement of teeth into a continuous structural constraint to regularize representation space. Our approach parameterizes the global dental topology by fitting a parametric B-spline trajectory to tooth centers, assigning each point a continuous structural embedding that forces the shared backbone to capture global arch organization. To fully exploit these embedded priors, we introduce a Structure-Aware Dynamic Classifier (SADC) to substitute rigid static templates with adaptive, case-calibrated decision boundaries. SADC regularizes dynamic prototype pooling via a localized Gaussian proximity gate and contextually co-evolves them through an attention block modeling spatial relations and bilateral symmetries across teeth. Extensive evaluations on the 3DTeethSeg22 benchmark demonstrate that our method establishes a new state-of-the-art accuracy with exceptional structural robustness and efficiency in computational overhead, markedly enhancing the model's capacity to handle complex dental configurations.
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All authors Xianghan Wei, Jianwen Lou, Zhiguo Lu, Hairong Jin, Haihua Zhu

Computer Vision

UniQuery4R: Unified 4D Scene Reconstruction from a Single Query

Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-specific maps or independently process source-target pairs, leading to unnecessary computation for sparse queries and limited feature reuse across different frame pairs. We present UniQuery4R, a query-conditioned framework that encodes a multi-frame clip once and selects the source view, target view, and continuous source-image coordinate only at decoding time via source-to-target cross-attention. Each query jointly predicts target correspondence, target-time 3D position, and scene flow, along with source depth, while camera parameters are estimated per view. This design allows the encoded clip to be reused across arbitrary source-target selections and supports both sparse inference and dense reconstruction through batched queries, without learned temporal embeddings tied to a fixed clip length. We further introduce a direction-magnitude parameterization of scene flow with separate supervision for moving and static points. Among the evaluated methods, UniQuery4R achieves the best macro-average results on WorldTrack for both scene-flow estimation and dynamic-point reconstruction.
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All authors Tiancheng Chen, Sheng Tang, Wenhua Jin, Weiqi Zhang, Juntong Fang, Junsheng Zhou, Zesong Li

Computer Vision

Key-Frame Reasoning with SAM3: Third Place Solution for the MeViS-Text Track of the 8th LSVOS Challenge

This report presents a two-stage, training-free solution for the MeViS-Text track of the 8th LSVOS Challenge. The task requires a model to localize and segment the object specified by a natural-language expression throughout a video. Such expressions often depend on temporal cues, including actions, interactions, directions, and relative positions. Our first stage uses Gemini-3.1 Pro via API to decompose a video-level event into instance-level targets, select a key frame for each target, and generate a discriminative description aligned with that frame. In the second stage, SAM3-agent produces a pixel-level seed mask on the selected frame, and the SAM3 video tracker propagates the mask bidirectionally through the video. Valid instances are grounded and propagated independently before their frame-wise masks are merged. All local SAM3 processing runs on a single NVIDIA GeForce RTX 4090 without task-specific training or model ensembling. Our method ranked third on the challenge test set, obtaining J&F, J, F, N-acc., T-acc., and Final scores of 0.761, 0.7367, 0.7852, 0.8333, 0.9755, and 0.856593, respectively.
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All authors Ce Bian, Xusheng He, Jinrong Zhang, Canyang Wu, Xianjing Han, Jianlong Wu

Computer Vision

Learning Where and What to Lift for Bi-planar X-ray-to-CT Reconstruction

X-ray imaging can be approximately modeled as the projection of an underlying volumetric attenuation field, with each measurement recording the accumulated attenuation along a corresponding ray path. Reconstructing a CT volume from only a few X-ray views is therefore severely ill-posed, as the projections collapse depth information and leave 3D locations of anatomical regions and their corresponding intensity distributions highly entangled and ambiguous. We observe that once the spatial organization of anatomical regions is established, estimating their CT intensities becomes substantially more tractable. Motivated by this, we propose LiftXR, an interleaved, geometry-guided framework that explicitly incorporates spatial layout recovery into CT reconstruction. Specifically, a layout lifter first generates a 3D anatomical layout from bi-planar X-rays, providing spatial guidance for an intensity renderer to reconstruct a CT volume. An anatomical parser then performs volumetric perception on the reconstruction, exploiting its spatially resolved boundary and intensity cues to recover a refined anatomical layout. This transition from projection-conditioned layout generation to reconstruction-conditioned anatomical perception allows the parsed layout to provide feedback for region-specific intensity calibration. Extensive experiments on two public datasets demonstrate that LiftXR consistently outperforms recent X-ray-to-CT reconstruction methods, establishing a new state of the art. Moreover, the reconstructed CT achieves superior performance in external downstream segmentation, indicating improved anatomical fidelity. Code will be released.
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All authors Yifei Wu, Yicheng Wu, Qiang Ma, Qi Chen, Renyang Gu, Xinyu Liu, Yongsheng Pan, Yong Xia

Computer Vision

Heterogeneity-Aware Deep Learning for Tumour Classification from Multiparametric MRI

Intra-tumoural heterogeneity (ITH) reflects spatial variation in tumour biology and is an important determinant of tumour behaviour, prognosis, and treatment response. Radiomics and deep learning have shown promise for tumour classification from multiparametric MRI (mp-MRI), but radiomics relies on handcrafted features, while most deep learning methods use whole-tumour representations or manually defined sub-regions, limiting scalable modelling of tumour heterogeneity. We propose a Heterogeneity-Aware Deep Learning Classification (HA-DLC) framework that explicitly models imaging-derived tumour sub-regions for lesion-type diagnosis and molecular-status prediction. HA-DLC consists of: (1) a Heterogeneous Sub-region Generation (HSG) module that produces initial pseudo-labelled sub-regions via unsupervised clustering, followed by Cross-Patient Sub-region Alignment (CPSA), which maps cluster-derived regions to a shared label space using soft assignments; and (2) a Dual-Stream Feature Extraction (DSFE) module that integrates local heterogeneity-aware features with global tumour representations. Given the initial clustering masks, CPSA, segmentation, feature extraction, and classification are jointly optimized end-to-end using soft-target segmentation and classification objectives. We evaluate HA-DLC on the LLD-MMRI2023 liver lesion dataset and the RSNA-ASNR-MICCAI 2021 Radiogenomic Brain Tumour dataset. HA-DLC consistently outperforms state-of-the-art radiomics and deep learning baselines, demonstrating the value of cross-patient sub-region alignment and dual-stream heterogeneity modelling for tumour classification from mp-MRI.
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All authors Yue Xia, Euijoon Ahn, Tian Xia, Yuan Yuan, Michael Fulham, Jinman Kim

Computer Vision · Cross-listed from cs.LG

Co-RL: Unsupervised Reasoning Emerges from Diverse Cohort in Multi-agent RL

Reinforcement learning (RL) has emerged as a powerful approach for improving reasoning in language and vision-language models, yet its strongest successes still depend heavily on ground-truth supervision (e.g., verifiable reward). Such annotations are costly to obtain and become increasingly scarce as reasoning capabilities advance beyond what humans can reliably evaluate. Self-rewarding RL reduces this dependence by enabling models to derive reward signals from their own completions. However, training solely on self-generated feedback can reinforce existing biases and suboptimal behaviors, reduce response diversity, and ultimately lead to homogenized responses and training collapse. In this work, we show that unsupervised reasoning can emerge through cooperative multi-agent training. We introduce Co-RL, a framework in which multiple decoupled models, sharing no parameters, are simultaneously optimized through RL using rewards derived from their peers. We further show that increasing cohort diversity, through heterogeneous model families, sizes, and rephrased training samples, reduces the correlated errors that drive self-reinforcing feedback loops. This diversity consistently improves reasoning performance, maintains behavioral diversity, and mitigates training collapse. Across text-only and multimodal domains, Co-RL consistently outperforms the base models and prior label-free approaches, while matching or surpassing supervised methods, without access to any ground-truth labels. Concretely, Co-RL yields average gains of 3.0-8.6% across seven text-only benchmarks for LLMs and 2.3-7.2% across four multimodal benchmarks for VLMs. Code is available at https://github.com/DrStranded/Co-RL.
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All authors Yunhao Yang, Yuexin Bian, Yunjie Tian, Di Fu, Tianjin Huang, Yuanyuan Shi, Ziang Xiao, Nuno Vasconcelos, Yijiang Li

Computer Vision

Training-Free Agentic Computer Vision for Structural Component Detection in 2D Structural Framing Plans

Converting structural framing plans into editable finite-element model drafts is labor-intensive and susceptible to transcription errors. Existing building-component recognition systems generally depend on task-specific neural detectors, whereas language-model agents in structural engineering typically operate on text or model data rather than on drawings. To the authors' knowledge, this work is the first to apply an agentic vision-language layer to structural-component detection and model drafting from framing-plan PDFs without task-specific detector training or fine-tuning. A deterministic stage extracts geometric primitives, estimates scale by dimension-ratio consensus, recognizes five entity classes using an explicit drafting grammar, and assembles an editable layout. The agentic stage constrains typed corrections through deterministic candidates, operation-specific admission tests, change-level review, and fail-closed transactions. Evaluation used an author-generated benchmark of 100 plans, divided equally between a development half used for all rule revisions and a seed-disjoint held-out half generated after the rules were frozen and evaluated once. All scores are end-to-end results for the complete framework on the held-out half. Scale estimates were within 0.1% of the generator reference for every drawing. Recall and precision were 0.922/0.997 for columns, 0.886/0.990 for beams, 1.000/1.000 for walls, 1.000/1.000 for braces, and 1.000/0.964 for openings. A controlled study repeated two corruptions three times on three development drawings. Calibration passed all nine trials, whereas member repair satisfied every strict end-state criterion in five of nine trials. Because both benchmark halves share a generator, the evaluation does not address independently drafted plans, raster input, analytical connectivity, or solver validation.
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Computer Vision

Probing Association Instability with Track-State Perturbations for Clip-Level Active Learning in Query-Propagation Multi-Object Tracking

Training query-propagation end-to-end multi-object tracking (MOT) models requires dense bounding-box and identity annotations across video sequences, making dataset construction expensive. Clip-level active learning reduces this cost by selecting video clips for annotation, but prior acquisition criteria based on output-level temporal uncertainty may miss clips whose informativeness comes from association instability in propagated track states. We propose QPID (Query-Propagation Instability and Diversity), a clip acquisition method for query-propagation MOT that targets association instability in propagated track states. QPID estimates this instability by applying two-sided perturbations to internal track states and measuring prediction differences from a clean reference branch. The key idea is that, in stable clips, each propagated track should continue to follow the same target under small perturbations, whereas in ambiguous clips, small changes in the track state can alter which target the track follows, leading to changes in localization or confidence. QPID measures these perturbation-induced prediction differences with two metrics: Localization Drift and Entropy-Weighted Confidence Discrepancy. These metrics are aggregated into a clip-level association-instability score. To avoid redundant uncertainty-only selection, QPID selects a representative annotation batch from high-instability clips using Uncertainty-Weighted Visual Coverage with track-level visual prototypes. Experiments on DanceTrack and SportsMOT with MeMOTR and SambaMOTR show that QPID achieves strong performance compared with active learning baselines under the same annotation budget.
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All authors Riku Inoue, Shogo Sato, Kazuhiko Murasaki, Tomoyasu Shimada, Toshihiko Nishimura, Ryuichi Tanida

Monday 17 August

Computer Vision

DMM-Align: Closed-Loop Optimization for 2D-3D Registration with Dual-Role Diffusion

2D-3D registration remains brittle in challenging scenarios such as low overlap, occlusion, repetitive structures, and severe cross-modal ambiguity. A key reason is that existing methods improve representation learning, correspondence estimation, or pose computation in isolation, while the dominant failure mode is inherently cross-level, where errors propagate between features, correspondences, and pose. To address this limitation, we propose DMM-Align: Diffusion-based Matching Matrix Alignment, a closed-loop framework that couples correspondence refinement, pose estimation, and representation learning through a shared differentiable geometric state. Our method leverages diffusion in two coordinated roles: a geometry-aware diffusion process refines the soft matching matrix for robust correspondence estimation, while a geometry-conditioned diffusion teacher injects pose-induced supervision back into feature learning. These processes are connected via a differentiable geometric hinge that converts correspondences into a global pose and exposes geometric inconsistency to upstream modules. Extensive experiments on 7-Scenes and RGB-D Scenes V2 demonstrate that DMM-Align consistently outperforms strong baselines, especially under low-overlap and heavy-occlusion conditions, highlighting the effectiveness of closed-loop geometric feedback for robust 2D-3D registration.
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Computer Vision

DualStabSleepNet: A Dual-Domain Diffusion Stabilization Network for Robust Sleep Staging

Existing deep learning approaches for automatic sleep staging suffer from limited robustness under heterogeneous recording conditions, where non-stationary noise, inter-subject differences and cross-dataset distribution shifts cause unstable features and poor generalization. This work proposes DualStabSleepNet (DSSNet), a dual-domain diffusion stabilization network for robust sleep staging, which improves robustness in both data and feature domains. After preprocessing multi-channel polysomnography (PSG), a continuous-scale diffusion-based stabilization module suppresses noise while preserving physiological signal structures. Stabilized signals are converted to time-frequency representations and fed into a Vision Transformer backbone. A teacher-student guided diffusion feature stabilization module further mitigates feature drift and enforces multi-level feature consistency. Evaluated on four public PSG datasets SleepEDF-20, SleepEDF-78, SHHS and ISRUC-S3, DSSNet achieves state-of-the-art accuracy of 89.2%, 88.0%, 89.7%, 86.7% with improved macro-F1 and Cohen's kappa. It obtains notable improvements on hard transitional stages (e.g., 12.5% gain for N1 on SHHS) and boosts N2/REM recognition. Under cross-dataset settings, DSSNet is robust to distribution shift and performs on par with or superior to target-dataset trained baselines, demonstrating its practical potential for real-world sleep staging across heterogeneous cohorts.
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All authors Chongjian Wang, Chen Liu, Junjie Gao, Xiaofang Zhong, Shiyuan Han, Tong Zhang

Computer Vision

Visibility-Guided Structured Measure Flow for Class-Conditioned 3D Gaussian Generation

3D Gaussian Splatting (3DGS) has made real-time, high-fidelity 3D rendering practical, yet turning this explicit representation into a native generative space remains an open challenge. Directly generating 3DGS objects is difficult because Gaussian primitives are unordered, variable-sized, locally dense, and highly sensitive to rendering behavior. We present VISTA-GS, a visibility-guided structured measure flow framework for class-conditioned 3D Gaussian generation. Instead of treating a 3DGS object as a flat primitive sequence or a generic latent token grid, we formulate it as a structured Gaussian measure weighted by opacity, anisotropic covariance, and multi-view visibility. Based on this formulation, we introduce a visibility-aware measure VAE that learns permutation-invariant, variable-size-compatible, and rendering-aware latent representations of 3DGS objects. We further develop a renderer-consistent measure flow that transports class-conditioned priors toward the learned 3DGS measure distribution while aligning the decoded objects with their multi-view rendering distributions. To preserve object layout and local details, VISTA-GS incorporates structure-preserving patch transport that couples global class semantics, local Gaussian measure patches, and spatial anchors during flow prediction. On VISTA-Obj30, VISTA-GS improves over the strongest baseline by roughly 60–72% across geometry, appearance, view-consistency error, and generation speed. This design enables efficient generation of coherent, detailed, and view-consistent 3D Gaussian objects without relying on per-instance optimization, multi-view image synthesis, or reconstruction-based lifting pipelines. Project code and model checkpoints will be released.
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Computer Vision

AIGC Video Detection based on the fusion of spatial-frequency-optical flow multimodal features

The rapid evolution of generative AI (e.g., Sora, Hunyuan) makes it essential to develop effective detection strategies that can generalize across ever-evolving synthesis techniques. This study is motivated by the observation of a fundamental challenge in generative models: the inherent difficulty of maintaining cross-modal consistency between appearance and motion. To this end, we propose a multi-modal framework for AIGC video forgery detection tasks, named Cross-Attention based Video Forgery Detector (CrossAtt-VFD), based on joint multi-view analysis of content.Methodologically, we introduce a dual-branch architecture that simultaneously extracts spatial-frequency and optical-flow features.This approach enables the modeling of videos from complementary perceptual perspectives.The core of this process is a dedicated cross-attention mechanism, which governs the alignment of the two modalities and translates cross-modal inconsistencies into a potent diagnostic signal. This multi-modal strategy facilitates the detection of motion that is statistically inconsistent with the visual appearance of a scene. Comprehensive experimental results demonstrated that our model achieves an accuracy of 94.22%, a precision of 91.67 %,and a recall of 96.25 %, effectively verifying the advantages of the multi-modal fusion strategy.
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All authors S. Hong, X.Q. Wang, C. Zhang, J.C. Wang, P.X. Duan, Y.W. Wang

Computer Vision

Fidelity Preference, Not Demographic Preference: A Pixel-Level Attribute-Sensitivity Audit of Image Aesthetic/Preference Scorers

Text-to-image systems use learned aesthetic scorers to filter training data and guide generation, but whether these scores encode demographic attributes as objective quality is unclear. We audit four scorers (LAION-Aesthetics, PickScore, ImageReward, HPSv2) using pixel-level interventions on skin tone and body type in synthetic and real images. Our key finding is that along skin-lightness, the dominant effect is fidelity preference: unaltered images score highest, and perturbations in either direction are penalized (inverted-U). Placebo arms show this penalty is not an artifact of the skin operator, as applying the same CIELAB L* shift to non-skin regions yields similar penalty magnitudes. However, the penalty is operator-dependent and holds for all operators only for LAION-Aes. Critically, audits on synthetic images alone are misleading: LAION-Aes shows strong preference for darker skin on synthetic faces, but on 1470 real faces the preference reverses and becomes much smaller, and amplification becomes non-significant. Across scorers, synthetic results do not transfer – reversing for LAION-Aes and HPSv2, attenuating for PickScore. We contribute a reproducible benchmark with artifact control and synthetic/real cross-validation, and an auditability criterion for pixel-level causal isolation (valid for skin tone, not for body type due to deformation). Population-stratified analysis shows fidelity-penalty asymmetry is not robust across groups after FDR correction except for HPSv2. Our findings show naive synthetic audits misjudge bias direction and magnitude, and only within-image causal isolation on real data can distinguish true demographic bias from fidelity preference.
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Computer Vision

Boosting Knowledge-based Visual Question Answering with Structured Context Reasoning

Knowledge-based Visual Question Answering aims to answer questions about an image by integrating external knowledge with visual and textual information. Recent approaches often rely on in-context learning to prompt Large Language Models (LLMs) with multimodal context in a zero-shot or few-shot manner. However, we observe that directly concatenating heterogeneous visual descriptions and retrieved knowledge into long, unstructured prompts often degrades reasoning performance, due to both excessive irrelevant context and the lack of explicit relational structure. In this paper, we propose an LLM-based Structured Context Reasoning (SCoRe) framework that infers both explicit and implicit relationships for prediction. SCoRe consists of three stages: Context Acquisition, which generates diverse visual notes and retrieves explicit knowledge via an efficient two-stage multimodal retrieval strategy; Context Selection, which filters relevant visual, explicit, and implicit knowledge using LLM-guided selection; and Context Compression, which performs Relational Logic Distillation (RLD) to transform raw text into explicit entity-relation triplets. These relational triplets serve as a concise and structured prompt for final answer prediction. Extensive experiments on the OK-VQA and A-OKVQA benchmarks demonstrate that SCoRe consistently outperforms state-of-the-art methods.
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All authors Qiyou Liu, Yong Zhang, Jianjie Luo, Zhenguo Yang, Yi Yu

Computer Vision · Cross-listed from cs.AI

Evaluating Multimodal Narrative Understanding of Popular Hollywood Films

Multimodal language models increasingly show promise for enabling the large-scale computational analysis of film, opening up new avenues for learning about film history and the evolution of narrative techniques. But the creation of stable benchmarks built around Hollywood films is complicated by copyright protections. In this work, we address these concerns directly, by building a new collection of Hollywood films defined by two criteria: box office popularity (where we publish the first large-scale, open collection of weekly box office earnings reported by Variety magazine from 1922-1979); and likely public domain status (by researching copyright registrations and renewals in the US Catalog of Copyright Entries). We build a new multimodal MCQ benchmark on top of this collection that focuses on narrative elements that directly evaluate the abilities of models to inform meaningful research on film narrative; we find that many vision-language models struggle on this task (with many performing at near-chance levels of accuracy), while audio-visual models (including those that use audio in captioning scenes) reach a maximum accuracy of 61.1%, well below human-level performance.
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All authors David Bamman, Kent K. Chang, Allison Cooper, Juishan Hsu, Reina Kushihashi, Madison Mar, Arnav Podichetty, Rachael Samberg, Ipek Nil Sancak, Yuhan Shao

Computer Vision

Measuring Gender Representation in Animated Films

Animated films–often developed with an audience of children in mind–are an important vector for enculturation, and empirical work that has examined the representation of gender at scale in these films has largely focused on counting the gender composition of the cast rather than deploying a more fine-grained instrument (such as assessing the visibility of those characters in overall screentime). In this work, we develop a computational pipeline for recognizing animated characters in these films, and use it to test several hypotheses about gender representation in a corpus of 224 popular animated movies. We find that while the overall representation of female characters in animated films largely tracks with those of live-action films (over the period 1980-2025), we see stark differences between the representation of human characters (much greater representation among women and girls) and non-humans (largely male). Contrary to past work on Disney, we do not see female characters declining in antagonist roles in animated films, and characters who are women and girls are much more likely to share scenes together than their live action contemporaneous counterparts.
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All authors David Bamman, Allison Cooper, Ruby Alvarez Rubio, Reina Kushihashi, Madison Mar

Computer Vision · Cross-listed from cs.RO

Teach and Grow: An Agent-Centered Architecture for General Robot Learning

Vision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization. This recurring retraining burden slows the acquisition of new behavior. We present Teach-and-Grow Learning (TGL), a training-free architecture that turns a few successful demonstrations into reusable robot skills. Task acquisition requires no gradient updates, fine-tuning, or reinforcement learning: pretrained model weights remain fixed as the robot expands its explicit knowledge. Teaching is an accelerator, not a precondition, because the agent can also drive the robot directly, and demonstrations mainly improve reliability. Our implementation uses OpenAI GPT-6 Astra for multimodal reasoning and Codex to connect the agent to robot tools. The agent identifies subgoals shared across demonstrations, expresses them as closed-loop Skill Blocks, and grounds each block in the current scene. Physical feedback guides the next action and any recovery. Verified behaviors enter a persistent Skill Library; Experience Memory records the conditions and repairs that inform later decisions. TGL reaches 99.9% mean success on four LIBERO suites and 92.4% on seven LIBERO-Plus perturbation categories. Controlled studies show that taught blocks persist and improve related-task execution under the same model weights and executors. We further formulate a scaling hypothesis that relates effective reusable experience to falling future-task error and teaching demand. Code and demonstration videos: https://tgl.changnie.top
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Computer Vision · Cross-listed from cs.CL

Which Source Wins? Task-Dependent Reliance in Vision-Language Models

Vision-language models (VLMs) combine images and text, but when the two conflict and one becomes harder to read, it is unclear how a model shifts its reliance between them. We study this modality reallocation with a controlled setup: we degrade either the image or the text across four levels of legibility while keeping the other clean, and track how the model's preference changes. We build conflicts from GSM8K and SVAMP by pairing the rendered image of one arithmetic problem with the text of another, so the two sources support different answers. We also introduce ChartQA-Conflict, a manually reviewed benchmark of 229 chart-report conflicts with matched chart and table-image representations. We evaluate six open-weight VLMs using both generated answers and a length-normalized conditional log-likelihood margin. On GSM8K and SVAMP, five of six models shift more strongly away from degraded text than from degraded images. On ChartQA-Conflict, all six likelihood-scored models exhibit the opposite pattern, shifting more strongly away from the degraded visual source. This reversal persists after calibrating for unimodal accuracy loss and after replacing charts with plain table images. Two frontier API models, GPT-5.6-Luna and Gemini-3.5-Flash, behaviorally replicate the ChartQA-Conflict reversal, with GPT-5.6-Luna also matching the arithmetic direction. These results show that modality reliance in VLMs is not fixed, but varies across tasks, evidence structures, models, and evaluation settings. The source code is available at https://github.com/Ro-netizen004/multimodal-arbitration-artifact.
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Computer Vision · Cross-listed from cs.LG

How smoothing the affinity matrix affects neighborhood preservation in t-SNE

Dimensionality reduction methods are instrumental to visualize high-dimensional data, and t-SNE stands as one of the most widely used methods due to its emphasis on local neighborhood preservation. A central component of t-SNE is the affinity matrix, which expresses pairwise similarities in the form of symmetrized probabilities, over which the optimization problem of t-SNE is defined. We study how the sharpness of this probability distribution affects neighborhood preservation at different scales. We introduce a row-wise power transform controlled by a parameter gamma that can smooth or sharpen each row of the affinity matrix while preserving sparsity and rank order. We show that this transform is equivalent to rescaling the Gaussian bandwidth and thus to changing the perplexity. However, as the sharpness of the probability distribution varies per point, a fixed gamma leads to point-dependent effective perplexities, making it distinct from changing the global perplexity. Empirically, we find that sharpening improves preservation of the very nearest neighbors, while smoothing improves preservation of broader local neighborhoods, outperforming alternative affinity constructions including multiscale methods in the mid-local range.
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Computer Vision · Cross-listed from cs.GR

RADmesh: Remesh-Aware Mesh Deformation

We propose a remeshing-enhanced method for generatively deforming shapes with visual losses. It is intuitive that sufficiently drastic deformations of a mesh without changing its triangulation can easily compromise element quality, even if such large geometry changes may be semantically desired. Shape deformation methods could thus benefit from changing the triangulation; however, this is not done by most generative, text-based, visually-supervised mesh deformation methods. Remeshing is a discrete operation, proven to be especially challenging to couple with the notoriously noisy supervision signal provided by visual losses. We propose a vertex-based deformation optimization quantity capable of large deformations and robustness to such noise; we periodically remesh using an isotropic remesher that interpolates and carries forward the deformation optimization state. This enables continuous, geometry-informed progress in coarse-to-fine addition of resolution. The resulting shapes' triangulations fit their optimized geometry and have neat isotropic elements. Further, our method is localizable, able to grow new features on a base shape with expressive detail, leaving the rest unchanged. We showcase the effectiveness of our method on a variety of shapes and prompts, both local and global deformations, and demonstrate its superior visual quality and triangle efficiency. Our project page is at https://threedle.github.io/radmesh.
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All authors Nam Anh Dinh, Itai Lang, Oded Stein, Rana Hanocka

Computer Vision

Mask What Matters: Saliency-Guided Video Self-Supervised Learning for Autonomous Driving

Video self-supervised learning through masked spatiotemporal prediction has emerged as a promising paradigm for learning feature representations from unlabeled data. However, existing methods typically rely on random masking, which indiscriminately removes regions irrespective of their semantic or temporal relevance. In ego-centric driving videos, this can weaken the pretext signal since safety-critical cues such as pedestrians, vehicles, lane boundaries, and dynamic interactions often occupy only a small portion of the frame, yet are central to downstream perception. We introduce V-JEPA4A, a domain-specialized variant of V-JEPA for autonomous driving that is pre-trained on publicly available driving videos with a novel saliency-driven masking policy. It accounts for semantically and temporally relevant context. The proposed policy preserves and predicts context according to semantic importance and temporal relevance, yielding more informative representation learning while retaining the efficiency of masked prediction. We evaluate the resulting encoders on four driving benchmarks spanning tracking, semantic segmentation, and depth estimation. The results demonstrate that V-JEPA4A reduces identity switches on BDD100k MOT by 25% over V-JEPA with random masking, achieves 73.2 mIoU on Cityscapes, and 3.75 RMSE on KITTI-2015 depth, while incurring only ~14% additional pre-training iteration overhead.
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Computer Vision

Rapid Debris-Volume Estimation from Post-Hurricane Aerial Imagery

Hurricane debris removal is planned, contracted, and federally reimbursed on the basis of volume estimates, yet operational practice still relies on parametric forecasts with 41-90% documented over-estimation or on truck-load tallies that arrive only after hauling begins. We present DebrisHeightNet, a segmentation-conditioned monocular debris-height network that estimates spatially explicit debris volume from a single pass of post-event aerial RGB imagery, the kind of survey routinely flown within days of a hurricane landfall. We train only a lightweight 1.08 M-parameter head on top of two frozen vision foundation models. This head regresses height from a Depth Anything V2 backbone, conditioned on the debris segmentation of CLIPSeg-debris from our prior work. Because no post-hurricane debris-height ground truth exists, we synthesize the training target by confidence-weighted LiDAR-monocular fusion (CW-LMF), designed to suppress non-debris LiDAR returns. This fused target is a constructed supervision signal rather than ground truth, so we corroborate it against external references rather than claiming it as truth. A region-level power-law calibration, driven by each region's low-density debris fraction, converts model volume into an estimate of the reported hauled debris with quantified uncertainty. Across ten regions spanning five hurricanes and three states, the uncalibrated model agrees with an independent uncrewed-aerial-vehicle (UAV) survey of the training region at Spearman $\rho = 0.87$ and lands within 30% of the reported record where the Hazus and FEMA-hybrid parametric forecasts over-predict it by 2.7-4.8$\times$. Deployment requires no LiDAR, no ground access, and no second flight, so the method can produce spatially explicit volume estimates wherever single-pass post-event imagery is flown.
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Computer Vision

Lymphocyte Mimicry Correction via Region-Level Tissue Reasoning and Unbalanced Optimal Transport

Cell mimicry arises when different cell types appear morphologically similar. Human pathologists resolve this ambiguity using surrounding tissue context, whereas current vision models either lack contextual reasoning (cell foundation models) or cannot operate at the cell level (pathology MLLMs). We present Loki-OT, which propagates region-level tissue reasoning to individual cell predictions via Unbalanced Optimal Transport, using MLLM-derived density priors as soft guidance for ambiguous cell reassignment. Loki-OT is motivated by the observation that pretrained cell foundation model features already encode discriminative information, including tissue context, but standard cell-level supervision fails to use tissue context effectively. The resulting transport plan is distilled into a lightweight student MLP classifier that learns context-aware decision boundaries within the pretrained feature space. On the independent TCGA-BRCA cohort, Loki-OT achieved lower patient-level MAE than the fully supervised in-domain PanopTILs classifier and improved F1 in epithelium-rich mimicry tissues, using 278 weak region-level MLLM estimates built on a general-domain cell foundation model. Code: https://github.com/xiangli980/Lymphocyte_Mimicry_Correction_via_Loki_OT
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All authors Xiang Li, Yuqi Wang, Casey C. Heirman, Jihye Heo, Kyle J. Lafata

Computer Vision

MG-VQA: Manipulation Grounded Visual Question Answering with VLMs

Vision-language models (VLMs) have shown promising spatial reasoning capabilities from static visual inputs, where the evidence needed to answer a question is available in the provided views. However, in cluttered environments, answer-relevant evidence may be occluded rather than absent: an object may lie beneath a pile, be covered by another object, or have identifying information facing away from the camera. Answering such questions requires physical interaction to reveal the hidden evidence. We formalize this setting as Manipulation-Grounded Visual Question Answering (MG-VQA), where an agent answers a question about an initially cluttered scene by using manipulation as an intermediate evidence-gathering operation. We introduce MG-VQA-Bench, comprising 600 human-verified questions across four spatial reasoning tasks, and evaluate it in a cluttered tabletop interactive environment. Eight VLMs are evaluated under three levels of environment access: Direct (image only), Perception (pointing, segmentation, and scene graphs), and Manipulation (perception, grasping, and pushing). Across all models, Direct and Perception achieve average success rates of 36.2% and 37.6%, respectively, only slightly above an image-blind chance baseline of 32.7%. In contrast, Manipulation raises average success to 56.8% (40.8-83.0% across models). Stronger tool-calling VLMs, GPT~6~Astra (83.0%) and Gemini~3.8~Flash (69.3%), search persistently and re-ground after unsuccessful interactions, while weaker models often answer without gathering sufficient evidence or stop prematurely after failed actions. Our results highlight the need for VLM agents that use manipulation for persistent, physically grounded evidence gathering and recovery. Code and benchmark is available here: https://github.com/vineet2104/MG-VQA
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All authors Vineet Bhat, Mikaela Angelina Uy, Siyi Chen, Chan Hee Song, Alex Zook, Xuning Yang, Stan Birchfield, Valts Blukis, Jonathan Tremblay

Computer Vision

OV3D-Bench: A Diagnostic Benchmark for Open-Vocabulary Monocular 3D Detection

Open-vocabulary monocular 3D detectors report strong in-domain performance, but each evaluates under a different protocol, several rely on per-image category oracles unavailable at deployment, and all collapse geometry and semantics into a single AP metric. To address this, we introduce OV3D-Bench, a diagnostic benchmark that compares open-vocabulary monocular 3D detectors under deployment-realistic conditions across seven indoor and outdoor datasets. Our benchmark replaces the per-image class name oracle with test-time dataset-level class name prompts, and decouples detection accuracy along three axes: localization, semantic robustness, and cross-domain transfer. We evaluate seven representative detectors and find that (i) they localize objects well yet often mislabel a correctly localized box as a semantically adjacent category; (ii) accuracy is highly sensitive to prompt phrasing (e.g. WildDet3D's performance collapses from 18.6 to 5.4 AP when prompted with "a detailed high-resolution photo of a car" rather than "car"); and (iii) the widely adopted target-aware protocol hides these errors (e.g. inflating DetAny3D's AP by 1.9 $\times$ on ScanNet). Lastly, we demonstrate that simply remapping a frozen closed-vocabulary detector's predictions using a contrastive vision-language encoder such as SigLIPv2 performs competitively against recent purpose-built open-vocabulary methods. This indicates that geometric localization is more mature, while open-vocabulary semantics remains the primary bottleneck.
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All authors Mariia Gladkova, Neehar Peri, Ishan Khatri, Deva Ramanan, Daniel Cremers