Computer Vision
Papers
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Thursday 28 May
Reconstructing visual stimuli from brain recordings has been a meaningful and challenging task in brain decoding. Especially, the achievement of precise and controllable image reconstruction bears great significance in propelling the progress and utilization of brain-computer interfaces. Recent methods, leveraging advances in the power of text-to-image generation models, have reconstructed images that closely approximate complex natural stimuli in terms of semantics (e.g., concepts and objects). However, they struggle to maintain consistency with the original stimuli in fine-grained structural information (e.g., position, orientation and size), which undermines both the controllability and interpretability of the models. To address the aforementioned issues, we propose a two-stage image reconstruction framework, termed MindDiffuser. In Stage 1, Contrastive Language-Image Pretraining (CLIP) text embeddings decoded from brain responses are input into Stable Diffusion, generating a preliminary image containing semantic information. In Stage 2, we use decoded shallow CLIP visual features as supervisory signals, iteratively refining the feature vectors from Stage 1 via backpropagation to align structural information. We conducted extensive experiments on brain response datasets across three modalities (fMRI, EEG, MEG) elicited by visual stimuli, demonstrating that our framework significantly enhances the performance of previous state-of-the-art models, highlighting the effectiveness and versatility of our approach. Spatial and temporal visualization results further support the neurobiological plausibility of our framework, providing guidance for future neural decoding efforts across different brain signal modalities.
Computer Vision
PInVerify: An Offline Embodied Benchmark for Active Instance Verification
Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale ($\leq$8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
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Computer Vision
Controllable Lung Nodule Synthesis via Histogram-Regularized Latent Diffusion Models
While automated diagnosis systems have achieved remarkable success in computed tomography (CT)-based lung cancer screening, their development remains limited by the scarcity of diverse, annotated pulmonary nodule datasets. Diffusion-based generative models offer a promising strategy for data synthesis; however, many existing conditional approaches primarily optimize spatial reconstruction losses, which encourage voxel-wise similarity but may inadequately constrain lesion-level intensity distributions. As a result, these methods may produce over-smoothed texture profiles and underrepresent the distinct attenuation characteristics of different nodule subtypes, including solid, part-solid, and ground-glass nodules. To address this challenge, we propose a controllable latent diffusion model that synthesizes pulmonary nodules within full 3D CT volumes while accurately modeling nodule-specific intensity distributions. Specifically, rather than relying solely on spatial losses, we introduce a histogram-based regularization term that constrains voxel intensity distributions during the generative process. The model combines subtype, spatial mask, and Hounsfield unit (HU) histogram conditioning with the differentiable feature-space histogram regularization term to better align lesion-level intensity distributions, improving the visual plausibility and subtype consistency of synthesized nodules. Extensive experiments on lung CT data demonstrate that our framework achieves strong visual realism, validated through both quantitative metrics and a visual Turing test. Furthermore, when used for data augmentation, the generated nodules improve performance in downstream clinical tasks, particularly for underrepresented nodule subtypes, and show a potential benefit for subtype-informed malignancy classification.
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Computer Vision
Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs
Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.
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Computer Vision
ReGuLaR: Relation-Grounded Latent Reasoning for Large Vision-Language Models
Chain-of-thought (CoT) reasoning has significantly improved the reasoning ability of large vision-language models (LVLMs) by verbalizing intermediate reasoning steps in natural language. However, such discrete textual rationales are often insufficient for encoding continuous visual evidence. Recent work addresses this limitation by moving reasoning into continuous latent space. Despite promising progress, existing methods leave latent reasoning insufficiently connected to the compositional and relational structure of visual evidence. To address this gap, we introduce ReGuLaR, a relationgrounded latent reasoning framework that explicitly grounds latent states in this critical yet overlooked visual evidence. ReGuLaR uses a training-time ReGFormer to focus latent reasoning on question-relevant objects and interobject relations, while at inference time the model reasons and generates answers without invoking the ReGFormer. To support training ReGuLaR, we construct RGROUNDING-351K, a vision-language dataset annotated with key object bounding boxes and inter-object relations. Extensive experiments across diverse benchmarks show that ReGuLaR consistently outperforms existing approaches and achieves state-of-the-art performance.
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Computer Vision
Prior Availability in Industrial Visual Sim-to-Real: A Review of CAD-Guided and CAD-Unavailable Regimes
Industrial visual sim-to-real is often described as transferring from synthetic images to real images, but industrial deployment usually involves a broader mismatch between available evidence and required decisions. A system may be built from CAD renderings, simulated RGB-D observations, normal reference images, synthetic defects, pretrained feature spaces, or language prompts, yet deployed under different sensors, lighting, materials, fixtures, calibration, production variation, and rare defect modes. This review reframes industrial visual sim-to-real as a domain-gap problem organized by prior availability. We distinguish CAD-available settings, where explicit object geometry can support rendering, calibration, pose estimation, segmentation, and test-time geometric verification; CAD-unavailable settings, where geometry is replaced by normal-reference appearance, feature distributions, teacher-student residuals, synthetic anomaly assumptions, foundation features, or vision-language priors; and boundary-prior settings, where approximate models, templates, reference views, or semantic correspondences preserve only part of the CAD role. This framing connects CAD-based detection and 6D pose-estimation literature with industrial anomaly and surface-inspection literature that is usually reviewed separately. To make the taxonomy concrete, we use empirical anchors on T-LESS/BOP, MVTec AD, and VisA. The anchors show that CAD render count alone does not close transfer; source-distribution design, detector capacity, and small real calibration can matter more. They also show that CAD at test time creates a distinct verification channel through mask, pose, and depth consistency, whereas CAD-unavailable inspection relies on calibrated normality and feature deviation. The review therefore argues against a single cross-task leaderboard and instead asks what prior grounds the deployment decision.
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Computer Vision · Cross-listed from cs.CR
AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustness
Adversarial patches are physical patterns attached to real objects to mislead AI vision systems. Their real-world risk is not determined by a single successful prediction, but by whether they remain effective after deployment under changing viewpoints, distances, and scene conditions. We refer to this property as scene robustness, the effectiveness of a deployed patch across conditions in a real environment. Yet existing evaluations do not measure scene robustness well: real image benchmarks are realistic but fixed, while simulators are controllable but not grounded in a specific real scene. We present AdvScene, a scene-grounded framework for measuring the scene robustness of adversarial patches in reconstructed real environments. AdvScene reframes evaluation as operational measurement: given a fixed deployed patch, it characterizes the patch's operational envelope - where and when the attack succeeds - as a function of viewpoint, distance, and scene context. A key challenge is that the attack is typically defined only in a single anchor view, while evaluation requires a representation that remains faithful under viewpoint changes. We formalize this as a constrained lifting problem and introduce Adversarial Patch-to-Scene Embedding (APSE), which resolves cross-view ambiguity while preserving attack-critical appearance and enforcing locality, target-surface attachment, and cross-view consistency. We validate AdvScene using real-world physical data and conduct a comprehensive evaluation of existing adversarial patches. Our results show that AdvScene reveals substantial scene-dependent variation in attack effectiveness that is not captured by existing image-centric or simulator-based evaluations.
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Computer Vision
VLM3: Vision Language Models Are Native 3D Learners
Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.
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Computer Vision
Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?
Spatial reasoning benchmarks typically evaluate whether vision-language models can derive the correct answer from a visual observation. Yet in real 3D environments, the observation itself may be unreliable: occlusion can remove task-relevant evidence, while perspective can make visible geometry misleading. Reliable spatial reasoning therefore requires more than answering a question correctly. A model must also assess whether its current observation provides sufficient and trustworthy evidence for that answer. We introduce SPATIALUNCERTAIN, a controlled evaluation framework for studying viewpoint-dependent observational uncertainty. We study two complementary failure modes: missing evidence caused by occlusion and misleading evidence caused by perspective. We further evaluate whether models can recognize when the current view is unreliable and identify a more informative observation. Across eight open- and closed-source vision-language models, we find that model behavior does not track the reliability of visual evidence. Models do not reliably become more cautious as evidence disappears, and under perspective conflict, their judgments increasingly follow projected appearance rather than the unchanged physical 3D relation. Internal analysis suggests a corresponding representational asymmetry: projected 2D relations are readily available, whereas the underlying physical 3D relation is barely decodable. Moreover, models that can identify an informative viewpoint when explicitly asked often fail to recognize when such an additional view is needed. These failures are not fully resolved by prompting or fine-tuning, and providing a better viewpoint is substantially more effective than adding depth information to the same misleading observation. Our results identify assessing the reliability of visual observations as a distinct and missing component of current spatial reasoning evaluation.
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Computer Vision
On-Device Generative AI for GDPR-Compliant Visual Monitoring: Natural Language Alerts from Local Object Detection
Visual monitoring systems that rely on cloud-based AI inference expose raw image data to external services, creating fundamental tensions with the data-minimisation principle of the General Data Protection Regulation (GDPR). This paper presents a proof-of-concept privacy-by-design pipeline that resolves this tension by confining all inference entirely to the edge device. A YOLOv5n-seg model compiled for a Hailo-8L AI accelerator delivers real-time object detection on a Raspberry Pi 5, from which raw pixel buffers are immediately discarded after inference. A stateful trigger engine forwards minimal JSON event payloads to a locally hosted instance of Phi-3 Mini (3.8B parameters, Q4_0 quantisation), which synthesises one-to-two sentence natural-language alerts for a human operator. No image data crosses the network boundary at any point; only the generated text alert is transmitted. We describe the full system architecture and implementation, report measured inference latency and resource utilisation on the target hardware, and present representative generated alerts. The results demonstrate that combining a dedicated neural-network accelerator with an on-device large language model on a single-board computer is not only feasible but produces practically deployable, human-readable monitoring output while aligning with GDPR Art. 5(1)(c) by design.
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Computer Vision
OmniMem: Scalable and Adaptive Memory Retrieval for Long Video Generation
Autoregressive (AR) video generation extends videos by producing latent chunks sequentially, but scaling to long videos requires repeated access to a growing historical KV cache. Existing methods reduce this cost by truncating the KV cache or compressing it into implicit memory, but both lose explicit access to query-relevant historical details. We propose OmniMem, an explicit full-range memory retrieval framework that performs sparse KV retrieval over the historical cache. To make this practical for chunk-based AR video generation, OmniMem addresses two issues: (i) local bias in sparse KV selection and (ii) Union Explosion in memory access. Adaptive Window Exclusion removes local-window blocks from the selection candidates when sufficient long-range history is available, preserving the sparse budget for informative long-range retrieval. Query-Shared KV Selection reduces cross-query diversity, while Per-Head Scattered KV Access avoids expanding head-specific selections into a large selected KV buffer. This allows each attention head to retrieve non-contiguous KV blocks according to its own selection pattern. Experiments on long-video generation show that OmniMem improves Dynamic Degree by 52.3% and preserves strong consistency over strong baselines, while maintaining comparable memory usage.
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Computer Vision · Cross-listed from cs.AI
PhyDrawGen: Physically Grounded Diagram Generation from Natural Language
Generating physics diagrams from text requires strict adherence to physical laws. While current generative models produce visually plausible outputs, they systematically hallucinate force vectors, ignore conservation laws, and violate geometric constraints. We present PhyDrawGen, a neuro-symbolic pipeline that decouples semantic scene understanding from physical constraint satisfaction. First, a large language model extracts a typed scene graph from the problem text. A deterministic solver then converts this graph into a Planar Straight-Line Graph (PSLG), encoding force balance, optical paths, and field topologies as exact geometric primitives. Finally, a fine-tuned Qwen-VL model implements a visually grounded propose-verify loop to iteratively correct any constraint violations. Evaluated on a benchmark of 1,449 problems spanning mechanics, optics, and electromagnetism, PhyDrawGen significantly outperforms GPT-5-image, Gemini 2.5 Flash, and Gemini 3 Pro, demonstrating robust physical accuracy even on unusual-object problems.
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Computer Vision
A Novel Global Context-aware Deep Neural Network for Enhanced Brain Tumor Segmentation using Magnetic Resonance Images
Brain cancer's severity necessitates precise brain tumor segmentation, which is crucial for effective brain tumor diagnosis. Manual identification, burdened by high costs, labor, and error risks, highlights the need for automated methods. In this study, we introduce the Global Context-aware Squeeze and Excite Residual UNet (GCSER-UNet), which facilitates a fusion of spatial and channel-wise attention and thus enhances the model's capacity to capture intricate spatial dependencies and contextual information. GCSER-UNet efficiently extracts tumor segments from multimodal MRI slices, delivering exceptional performance. Evaluations on benchmark databases exhibit its superiority, achieving a notable 94 percent dice score on the TCGA LGG dataset, surpassing the state-of-the-art dice score of 91.8 percent. In the BraTS 2020 dataset, the proposed GCSER-UNet ensemble approach yielded dice scores of 95 percent, 92 percent, and 90 percent for the tumor regions - Whole Tumor (W), Tumor Core (T), and Enhancing Tumor (E), respectively. The current state-of-the-art dice scores were 94 percent, 93 percent, and 88 percent. These compelling outcomes highlight the efficacy of GCSER-UNet in precise brain tumor segmentation and thus can aid neurologists in effective brain cancer management and treatment planning.
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Computer Vision · Cross-listed from cs.RO
VLM-GLoc: Vision-Language Model Enhanced Monte Carlo Localization for Robust Semantic Global Localization in Cluttered Quasi-Static Environments
Global localization in geometrically aliased, quasi-static environments such as grocery stores, offices, schools, and hospitals poses a significant challenge for mobile robots. Grocery stores with parallel aisles and a long tailed distribution of products, as well as offices and labs with repetitive furniture such as chairs, desks, monitors, and doors, exemplify common indoor environments that present geometric and even semantic ambiguity. Traditional approaches rely either on distinct geometric features or on domain-specific vision pipelines that struggle with long-tail semantic distributions and transient visual clutter. We present VLM-GLoc, a method for hierarchical semantic Monte Carlo Localization (MCL) that leverages open-vocabulary Vision-Language Models (VLMs) as a unified semantic observation front-end. We hypothesize a three-fold benefit from VLMs: (1) extracting highly discriminative rich text features, (2) implicit quality filtering of blurry or dynamic objects, and (3) permanence reasoning for targeted data augmentation. We introduce an inverse semantic proposal mechanism that seeds particles via text-to-map retrieval. Evaluated across two real-world environments with different characteristics and two different platforms: a 3,500 sq. ft. grocery store with a cellphone and a 3,700 sq. ft. lab space with a quadruped, VLM-GLoc achieves 70% and 74% global localization success respectively, substantially outperforming traditional geometry-only and domain-specific baselines.
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Computer Vision · Cross-listed from cs.SD
3DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark
3D audio and novel-view acoustic synthesis models are usually evaluated with global metrics.However, global metrics often hide where and why binaural prediction fails. We propose a full-reference diagnostic framework that uses time-frequency audio error maps for magnitude, ILD, IPD, temporal alignment, loudness, and high-frequency failures, forming a 3D Audio Error Map (3DAE Map) for visual inspection. We frame these diagnostics into a model-agnostic benchmark, Spatial Audio Error Bench (3DAE Bench), which takes arbitrary ground-truth and predicted binaural pairs and reports the prediction quality of audio novel-view synthesis models. Experiments on ViGAS outputs over Replay-NVAS and SoundSpaces show different dominant failure modes: temporal misalignment on Replay-NVAS and ILD mismatch on SoundSpaces. Overall, the framework provides interpretable failure-mode summaries and intuitive visual maps for audio Novel-view-synthesis model development optimization.
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Computer Vision
Clustering Guided Domain-Specific Pretrained Foundation Model for Very High-Resolution Arctic Remote Sensing
This study introduces a novel Arctic-focused remote sensing foundation model (RSFM) by combining diversity-aware regional-scale image curation with masked autoencoder (MAE) self-supervised pretraining of a Vision Transformer (ViT) encoder for very-high-spatial-resolution (VHSR) satellite image analysis. Spectral and acquisition-metadata descriptors were used in a scalable affinity-propagation clustering workflow to select approximately 3 million chips from 267 TB of Vantor VHSR imagery This curation strategy was designed to reduce oversampling of visually repetitive or low-information areas while preserving broad scene diversity across the study domain. We pretrained a ViT-Large encoder on the curated corpus using a domain-adapted MAE reconstruction objective, producing Arctic-specific transformer weights for downstream feature mapping. The pretrained encoder was integrated into an existing location-aware detection and segmentation framework and evaluated across four hand-labeled Arctic datasets. Compared to ImageNet-initialized ViT-Large baseline, Arctic MAE pretraining produced consistent improvements in foreground mean F1 scores of 0.87, 0.72, 0.93, and 0.87, for infrastructure, IWP, RTS, and TCNs, with approximately 5-8 percentage increase. The proposed model also outperformed Prithvi-EO-2.0 in all downstream comparisons, with the smallest gain corresponding to at least a 15 percentage improvement mean F1, suggesting that domain-specific self-supervised pretraining on curated Arctic VHSR imagery provides more transferable representations for fine-scale Arctic mapping than a general-purpose Earth observation foundation model. These results demonstrate that optimizing the pretraining data distribution at regional scale, while keeping the architecture and MAE objective fixed, can produce a reusable Arctic-domain encoder for multiple VHSR remote sensing applications.
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Computer Vision
Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation
Recent advances in 4D Human-Object Interaction (HOI) generation have enabled increasingly realistic motion synthesis, particularly for single-object manipulation. Yet current research overlooks an inherent property of human behavior: people naturally coordinate both hands and manipulate multiple objects simultaneously. To address this gap, we present Dex2HOI, a unified diffusion model for single- and two-object HOI synthesis from text. At its core, Dex2HOI employs a Dual-Stream Diffusion approach, where each object is processed in a dedicated interaction stream and coordinated through bidirectional cross-attention. To synthesize the final motion, we introduce a Motion Fusion Network integrated with novel hand-relative object representations and contact-aware conditioning applied across the whole sequence. By sampling the diffusion process autoregressively over prefix-conditioned windows, Dex2HOI generates arbitrarily long sequences at real-time speed omitting redundant test-time optimization, achieving up to x540 inference speed-up over prior state-of-the-art methods. Extensive evaluation on both single- and two-object benchmarks demonstrates state-of-the-art quantitative results, marking a step beyond conventional single-object HOI generation and toward expressive multi-object manipulation. Project: https://cpratikaki.github.io/dex2hoi/
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Computer Vision
Mitigating Content Shift and Hallucination in GenAI Image Editing via Structural Refinement
Generative AI (GenAI) image editors, such as Nano Banana, produce visually compelling results for retouching tasks, enabling non-experts to edit images through text prompts alone. However, the generative nature of these models often introduces spatial misalignment, texture distortion, and content hallucination, all of which are detrimental to downstream workflows that require pixel-level fidelity. We identify a problem setting we call "structure-preserving GenAI fusion" for black-box GenAI image retouching: retain the perceptual enhancements of a GenAI output while enforcing structural faithfulness to the original input image. To address this problem, we propose a post-processing framework that fuses an input image with its GenAI-enhanced counterpart by first establishing coarse spatial and photometric correspondences, then performing a fusion stage that transfers desired enhancements while suppressing hallucinated content. In the absence of direct prior work in this setting, we evaluate our framework against representative methods from photorealistic style transfer and image fusion. Our experiments demonstrate that our method better preserves aesthetic quality while maintaining pixel-level structural consistency and the input resolution.
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Computer Vision
DTG-Restore: Training-Free Diffusion Refinement for Generative Video Super-Resolution
Recent progress in video diffusion models has enabled remarkable generative fidelity, yet leveraging these priors for restoration remains limited by the strong coupling between conditional and unconditional branches in standard classifier-free guidance. We introduce a training-free framework that enhances distorted and low-resolution videos by decoupling these signals in time. Our proposed Decoupled Time Guidance (DTG) evaluates the unconditional branch at a cleaner diffusion timestep, providing a lookahead prior that preserves geometry while suppressing replication of warped content. This temporal bias is annealed throughout sampling, allowing the model to transition from structure correction to detail refinement without retraining. Combined with any off-the-shelf restoration module in a plug-and-play manner, our approach improves perceptual coherence and restores plausible structure in AIgenerated and real-world videos alike. To facilitate evaluation, we curate GenWarp480, a benchmark of 4,400 distorted 480p videos synthesized from diverse text-to-video models. GenWarp480 focuses on characteristic generative degradations such as warped faces, body misalignments, and spatial artifacts, providing a purpose-built testbed for assessing robustness to generative errors. Extensive experiments demonstrate that our method achieves significant improvements in structural fidelity and temporal stability without any model training.
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Computer Vision
SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer
Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.
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Computer Vision · Cross-listed from cs.LG
Functional MRI Time Series Generation via Wavelet-Based Image Transform and Spectral Flow Matching for Brain Disorder Identification
Functional Magnetic Resonance Imaging (fMRI) provides non-invasive access to dynamic brain activity by measuring blood oxygen level-dependent (BOLD) signals over time. However, the resource-intensive nature of fMRI acquisition limits the availability of high-fidelity samples required for data-driven brain analysis models. While modern generative models can synthesize fMRI data, they often remain challenging in replicating their inherent non-stationarity, intricate spatiotemporal dynamics, and physiological variations of raw BOLD signals. To address these challenges, we propose Dual-Spectral Flow Matching (DSFM), a novel fMRI generative framework that cascades dual frequency representation of BOLD signals with spectral flow matching. Specifically, our framework first converts BOLD signals into a wavelet decomposition map via a discrete wavelet transform (DWT) to capture globalized transient and multi-scale variations, and projects into the discrete cosine transform (DCT) space across brain regions and time to exploit localized energy compaction of low-frequency dominant BOLD coefficients. Subsequently, a spectral flow matching model is trained to generate class-conditioned cosine-frequency representation. The generated samples are reconstructed through inverse DCT and inverse DWT operations to recover physiologically plausible time-domain BOLD signals. This dual-transform approach imposes structured frequency priors and preserves key physiological brain dynamics. Ultimately, we demonstrate the efficacy of our approach through improved downstream fMRI-based brain network classification. The code is available at https://github.com/htew0001/DSFM.git .
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Computer Vision
GMOS: Grounding Moving Object Segmentation in 3D Space and Time
Moving Object Segmentation (MOS) aims to discover, segment, and track objects that move independently of the camera. Current MOS methods, however, exhibit two fundamental limitations: they rely on pre-computed 2D auxiliary modalities such as optical flow or point trajectories that lack 3D geometric information, and they treat motion as a sequence-level attribute, overlooking the instantaneous motion state of each object. We address both by grounding MOS in 3D space and time, and propose GMOS, a framework that operates directly on RGB video to produce 3D-aware, temporally fine-grained segmentation of multiple moving objects, alongside a foreground–background variant GMOS-S for faster deployment. To support training and evaluation in this regime, we curate GMOS-2K, a dataset of 2,210 real-world videos with per-object temporal motion annotations drawn from five established Video Object Segmentation (VOS) benchmarks, and formalise MOS-I ("I" for instantaneous), a temporally fine-grained evaluation protocol with three complementary metrics. GMOS achieves state-of-the-art results across MOS, MOS-I, and Unsupervised VOS benchmarks, while running significantly faster than prior multi-object MOS methods and supporting online inference for streaming deployment.
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Computer Vision
VideoMLA: Low-Rank Latent KV Cache for Minute-Scale Autoregressive Video Diffusion
Long-rollout causal video diffusion has converged on a fixed-size sliding-window KV cache, with recent progress innovating within this layout by changing which tokens occupy the window or how their positions are encoded. The per-head KV layout itself, a dominant contributor to streaming memory and latency, has been mostly left unchanged. In this paper, we present the first study of Multi-Head Latent Attention (MLA) in video diffusion. VideoMLA replaces per-head keys and values with a shared low-rank content latent and a shared decoupled 3D-RoPE positional key, reducing per-token KV memory by 92.7% at every cached layer. We further investigate why MLA succeeds in video diffusion even though the spectral assumption often used to motivate it in language models does not hold: pretrained video attention is not low-rank, with 99%-energy effective rank far above any practical latent dimension. VideoMLA retains quality at compression ratios where direct spectral approximation would predict large reconstruction error. We show that the MLA bottleneck, rather than the pretrained spectrum, determines the effective rank: both spectral and random initialization occupy nearly the full rank budget from initialization, and training preserves this budget while adapting within it. On VBench, VideoMLA matches short-horizon streaming video diffusion baselines, achieves the best overall score at long horizons among evaluated methods, and improves throughput by 1.23x on a single B200.
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Computer Vision
AdaState: Self-Evolving Anchors for Streaming Video Generation
Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.
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Computer Vision
NeuROK: Generative 4D Neural Object Kinematics
Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics – realistic temporal deformations of static objects under various physical conditions – remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok
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Computer Vision
YoCausal: How Far is Video Generation from World Model? A Causality Perspective
As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition. Project page: https://www.youzhexie.me/papers/YoCausal/
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Computer Vision
Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field
We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predictions from the 3DGS. To address this, we introduce a principled and efficient method for quantifying the visibility field in 3DGS, defined as the anisotropic visibility of each particle with respect to the training views, and represented using spherical harmonics. The resulting visibility field is integrated into a Bayesian Network-based uncertainty-aware 3DGS rasterizer, enabling real-time (200 FPS) uncertainty quantification for synthesized views. Active mapping is further performed within a maximum information gain framework building on this formulation. Extensive experiments across diverse environments demonstrate that GAVIS consistently and significantly outperforms prior approaches in both accuracy and efficiency. Moreover, beyond standalone use, our method can be applied post-hoc to improve the performance of existing approaches.
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Computer Vision
GPIC: A Giant Permissive Image Corpus for Visual Generation
Studying scalable methods for visual generative modeling requires large, accessible, and stable datasets. We introduce GPIC, a Giant Permissive Image Corpus of approximately 28 trillion pixels. GPIC comprises diverse internet images captioned by a state-of-the-art vision-language model, including 100M training, 200K validation, and 1M test examples. Moreover, all GPIC images are permissively licensed for both research and commercial use. GPIC is safety-filtered, deduplicated, and centrally hosted on Hugging Face. We provide a benchmarking protocol for generative modeling on GPIC. Finally, we provide a reference baseline for pixel-space flow matching on GPIC. Our dataset, benchmark, and models are available at https://huggingface.co/datasets/stanford-vision-lab/gpic. Evaluation toolkit and code are available at https://gpic.stanford.edu
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Computer Vision
Benchmarking Single-Factor Physical Video-to-Audio Generation
Generative video-to-audio (V2A) models produce highly plausible soundtracks, but it remains unclear whether they capture the underlying physical processes. Existing evaluations emphasize perceptual realism and overlook physical correctness under controlled interventions. In this paper, we introduce FlatSounds, a benchmark that audits the physical reasoning of V2A models through: 1) controlled counterfactual pairs in which a single physical factor is varied, and 2) single-video pattern tests that probe internal consistency and directional trends. These settings test whether the generated audio correctly reflects specific physical properties and timings. Our evaluation of state-of-the-art models reveals a consistent trade-off: models rely more on text captions than the visual stream to infer physics and semantics. Captions generally improve physical and semantic accuracy, but paradoxically degrade temporal alignment. Our results highlight the need to move beyond audio quality toward learning physical processes directly from pixels. Finally, we find that our physics-based metrics correlate strongly with human preference tests on our own data. Project webpage: https://research.nvidia.com/labs/cosmos-lab/flatsounds/
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Computer Vision
REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image
Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing single-image reconstruction methods fall short in capturing the physical structure of a scene. As a result, they often produce geometrically plausible but physically inconsistent results, including object floating and penetration, which lead to unstable behavior in physics simulations. Image-conditioned scene generation methods improve physical plausibility but often rely on strong scene priors, yielding plausible yet inaccurate object arrangements that fail to match the input image. We propose REST3D, a single-image reconstruction framework that can reconstruct physically stable 3D scenes by integrating physical scene understanding with physics-constrained refinement. We first introduce an agentic physical scene understanding technique that constructs a scene-tree representation capturing object physical states and inter-object relationships from a gravity-support perspective, providing a structural prior for reconstruction. Leveraging this structure, we initialize the scene using image-to-3D models, followed by scene-tree-guided alignment and physics-constrained optimization to resolve physical violations while preserving visual consistency with the input image. Experiments show that our method significantly reduces physical errors and improves simulation stability on both synthetic and real-world datasets while maintaining strong reconstruction quality. We further demonstrate the reconstructed scenes in VR-based human-object interaction, showing their potential for immersive applications.