Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Thursday 2 April
Vision-language models (VLMs) have achieved impressive performance across a wide range of multimodal tasks. However, they often fail on tasks that require fine-grained visual perception, even when the required information is still present in their internal representations. Prior work has attributed this “hidden-in-plain-sight” gap to the language model, but the cause remains unexplained. In this work, we demonstrate that this gap arises from the language model's lack of semantic labels for fine-grained visual details: when visual entities can be mapped to known concepts, VLMs bypass visual comparison and reason through language; when they cannot, VLMs resort to brittle and hallucinated descriptions. We verify this across semantic correspondence, synthetic shape matching, and face matching, and find that VLMs perform much better when the relevant entities are nameable than when they are unnamable. Mechanistically, Logit Lens analysis confirms that VLMs explicitly recover semantic labels for nameable entities and surface more unique tokens compared to unnameable entities. Furthermore, we show that this limitation can be addressed: teaching completely arbitrary names for unknown entities improves performance. More importantly, task-specific finetuning yields even stronger generalization without relying on language priors, i.e., through real visual perception. Our findings suggest that current VLM failures on visual tasks reflect a learned shortcut rather than a fundamental limitation of multimodal reasoning. Code and datasets are available at https://github.com/Patchwork53/VLMs-Need-Words-COLM2026.
Computer Vision
Generating Satellite Imagery Data for Wildfire Detection through Mask-Conditioned Generative AI
The scarcity of labeled satellite imagery remains a fundamental bottleneck for deep-learning (DL)-based wildfire monitoring systems. This paper investigates whether a diffusion-based foundation model for Earth Observation (EO), EarthSynth, can synthesize realistic post-wildfire Sentinel-2 RGB imagery conditioned on existing burn masks, without task-specific retraining. Using burn masks derived from the CalFireSeg-50 dataset (Martin et al., 2025), we design and evaluate six controlled experimental configurations that systematically vary: (i) pipeline architecture (mask-only full generation vs. inpainting with pre-fire context), (ii) prompt engineering strategy (three hand-crafted prompts and a VLM-generated prompt via Qwen2-VL), and (iii) a region-wise color-matching post-processing step. Quantitative assessment on 10 stratified test samples uses four complementary metrics: Burn IoU, burn-region color distance ({\Delta}C_burn), Darkness Contrast, and Spectral Plausibility. Results show that inpainting-based pipelines consistently outperform full-tile generation across all metrics, with the structured inpainting prompt achieving the best spatial alignment (Burn IoU = 0.456) and burn saliency (Darkness Contrast = 20.44), while color matching produces the lowest color distance ({\Delta}C_burn = 63.22) at the cost of reduced burn saliency. VLM-assisted inpainting is competitive with hand-crafted prompts. These findings provide a foundation for incorporating generative data augmentation into wildfire detection pipelines. Code and experiments are available at: https://www.kaggle.com/code/valeriamartinh/genai-all-runned
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Computer Vision
Guideline2Graph: Profile-Aware Multimodal Parsing for Executable Clinical Decision Graphs
Clinical practice guidelines are long, multimodal documents whose branching recommendations are difficult to convert into executable clinical decision support (CDS), and one-shot parsing often breaks cross-page continuity. Recent LLM/VLM extractors are mostly local or text-centric, under-specifying section interfaces and failing to consolidate cross-page control flow across full documents into one coherent decision graph. We present a decomposition-first pipeline that converts full-guideline evidence into an executable clinical decision graph through topology-aware chunking, interface-constrained chunk graph generation, and provenance-preserving global aggregation. Rather than relying on single-pass generation, the pipeline uses explicit entry/terminal interfaces and semantic deduplication to preserve cross-page continuity while keeping the induced control flow auditable and structurally consistent. We evaluate on an adjudicated prostate-guideline benchmark with matched inputs and the same underlying VLM backbone across compared methods. On the complete merged graph, our approach improves edge and triplet precision/recall from $19.6\%/16.1\%$ in existing models to $69.0\%/87.5\%$, while node recall rises from $78.1\%$ to $93.8\%$. These results support decomposition-first, auditable guideline-to-CDS conversion on this benchmark, while current evidence remains limited to one adjudicated prostate guideline and motivates broader multi-guideline validation.
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Computer Vision
Hierarchical, Interpretable, Label-Free Concept Bottleneck Model
Concept Bottleneck Models (CBMs) introduce interpretability to black-box deep learning models by predicting labels through human-understandable concepts. However, unlike humans, who identify objects at different levels of abstraction using both general and specific features, existing CBMs operate at a single semantic level in both concept and label space. We propose HIL-CBM, a Hierarchical Interpretable Label-Free Concept Bottleneck Model that extends CBMs into a hierarchical framework to enhance interpretability by more closely mirroring the human cognitive process. HIL-CBM enables classification and explanation across multiple semantic levels without requiring relational concept annotations. HIL-CBM aligns the abstraction level of concept-based explanations with that of model predictions, progressing from abstract to concrete. This is achieved by (i) introducing a gradient-based visual consistency loss that encourages abstraction layers to focus on similar spatial regions, and (ii) training dual classification heads, each operating on feature concepts at different abstraction levels. Experiments on benchmark datasets demonstrate that HIL-CBM outperforms state-of-the-art sparse CBMs in classification accuracy. Human evaluations further show that HIL-CBM provides more interpretable and accurate explanations, while maintaining a hierarchical and label-free approach to feature concepts.
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Computer Vision
VERTIGO: Visual Preference Optimization for Cinematic Camera Trajectory Generation
Cinematic camera control relies on a tight feedback loop between director and cinematographer, where camera motion and framing are continuously reviewed and refined. Recent generative camera systems can produce diverse, text-conditioned trajectories, but they lack this "director in the loop" and have no explicit supervision of whether a shot is visually desirable. This results in in-distribution camera motion but poor framing, off-screen characters, and undesirable visual aesthetics. In this paper, we introduce VERTIGO, the first framework for visual preference optimization of camera trajectory generators. Our framework leverages a real-time graphics engine (Unity) to render 2D visual previews from generated camera motion. A cinematically fine-tuned vision-language model then scores these previews using our proposed cyclic semantic similarity mechanism, which aligns renders with text prompts. This process provides the visual preference signals for Direct Preference Optimization (DPO) post-training. Both quantitative evaluations and user studies on Unity renders and diffusion-based Camera-to-Video pipelines show consistent gains in condition adherence, framing quality, and perceptual realism. Notably, VERTIGO reduces the character off-screen rate from 38% to nearly 0% while preserving the geometric fidelity of camera motion. User study participants further prefer VERTIGO over baselines across composition, consistency, prompt adherence, and aesthetic quality, confirming the perceptual benefits of our visual preference post-training.
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Computer Vision
Street-Legal Physical-World Adversarial Rim for License Plates
Automatic license plate reader (ALPR) systems are widely deployed to identify and track vehicles. While prior work has demonstrated vulnerabilities in ALPR systems, far less attention has been paid to their legality and physical-world practicality. We investigate whether low-resourced threat actors can engineer a successful adversarial attack against a modern open-source ALPR system. We introduce the Street-legal Physical Adversarial Rim (SPAR), a physically realizable white-box attack against the popular ALPR system fast-alpr. SPAR requires no access to ALPR infrastructure during attack deployment and does not alter or obscure the attacker's license plate. Based on prior legislation and case law, we argue that SPAR is street-legal in the state of Texas. Under optimal conditions, SPAR reduces ALPR accuracy by 60% and achieves an 18% targeted impersonation rate. SPAR can be produced for under $100, and it was implemented entirely by commercial agentic coding assistants. These results highlight practical vulnerabilities in modern ALPR systems under realistic physical-world conditions and suggest new directions for both attack and defense.
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Computer Vision · Cross-listed from eess.IV
Managing Diabetic Retinopathy with Deep Learning: A Data Centric Overview
Diabetic Retinopathy (DR) is a serious microvascular complication of diabetes, and one of the leading causes of vision loss worldwide. Although automated detection and grading, with Deep Learning (DL), can reduce the burden on ophthalmologists, it is constrained by the limited availability of high-quality datasets. Existing repositories often remain geographically narrow, contain limited samples, and exhibit inconsistent annotations or variable image quality; thereby, restricting their clinical reliability. This paper presents a comprehensive review and comparative analysis of fundus image datasets used in the management of DR. The study evaluates their usability across key tasks, including binary classification, severity grading, lesion localization, and multi-disease screening. It also categorizes the datasets by size, accessibility, and annotation type (such as image-level, lesion-level, and multi-disease). Finally, a recently published dataset is presented as a case study to illustrate broader challenges in dataset curation and usage. The review consolidates current knowledge while highlighting persistent gaps such as the lack of standardized lesion-level annotations and longitudinal data. It also outlines recommendations for future dataset development to support clinically reliable and explainable solutions in DR screening.
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Computer Vision
PlayGen-MoG: Framework for Diverse Multi-Agent Play Generation via Mixture-of-Gaussians Trajectory Prediction
Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational Autoencoders (CVAE) and diffusion models struggle with this task, exhibiting posterior collapse or convergence to the dataset mean. Moreover, most trajectory prediction methods operate in a forecasting regime that requires multiple frames of observed history, limiting their use for play design where only the initial formation is available. We present PlayGen-MoG, an extensible framework for formation-conditioned play generation that addresses these challenges through three design choices: 1/ a Mixture-of-Gaussians (MoG) output head with shared mixture weights across all agents, where a single set of weights selects a play scenario that couples all players' trajectories, 2/ relative spatial attention that encodes pairwise player positions and distances as learned attention biases, and 3/ non-autoregressive prediction of absolute displacements from the initial formation, eliminating cumulative error drift and removing the dependence on observed trajectory history, enabling realistic play generation from a single static formation alone. On American football tracking data, PlayGen-MoG achieves 1.68 yard ADE and 3.98 yard FDE while maintaining full utilization of all 8 mixture components with entropy of 2.06 out of 2.08, and qualitatively confirming diverse generation without mode collapse.
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Computer Vision
From Elevation Maps To Contour Lines: SVM and Decision Trees to Detect Violin Width Reduction
We explore the automatic detection of violin width reduction using 3D photogrammetric meshes. We compare SVM and Decision Trees applied to a geometry-based raw representation built from elevation maps with a more targeted, feature-engineered approach relying on parametric contour lines fitting. Although elevation maps occasionally achieve strong results, their performance does not surpass that of the contour-based inputs.
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Computer Vision
LumiVideo: An Intelligent Agentic System for Video Color Grading
Video color grading is a critical post-production process that transforms flat, log-encoded raw footage into emotionally resonant cinematic visuals. Existing automated methods act as static, black-box executors that directly output edited pixels, lacking both interpretability and the iterative control required by professionals. We introduce LumiVideo, an agentic system that mimics the cognitive workflow of professional colorists through four stages: Perception, Reasoning, Execution, and Reflection. Given only raw log video, LumiVideo autonomously produces a cinematic base grade by analyzing the scene's physical lighting and semantic content. Its Reasoning engine synergizes an LLM's internalized cinematic knowledge with a Retrieval-Augmented Generation (RAG) framework via a Tree of Thoughts (ToT) search to navigate the non-linear color parameter space. Rather than generating pixels, the system compiles the deduced parameters into industry-standard ASC-CDL configurations and a globally consistent 3D LUT, analytically guaranteeing temporal consistency. An optional Reflection loop then allows creators to refine the result via natural language feedback. We further introduce LumiGrade, the first log-encoded video benchmark for evaluating automated grading. Experiments show that LumiVideo approaches human expert quality in fully automatic mode while enabling precise iterative control when directed.
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Computer Vision
Variational Encoder–Multi-Decoder (VE-MD) for Privacy-by-functional-design (Group) Emotion Recognition
Group Emotion Recognition (GER) aims to infer collective affect in social environments such as classrooms, crowds, and public events. Many existing approaches rely on explicit individual-level processing, including cropped faces, person tracking, or per-person feature extraction, which makes the analysis pipeline person-centric and raises privacy concerns in deployment scenarios where only group-level understanding is needed. This research proposes VE-MD, a Variational Encoder-Multi-Decoder framework for group emotion recognition under a privacy-aware functional design. Rather than providing formal anonymization or cryptographic privacy guarantees, VE-MD is designed to avoid explicit individual monitoring by constraining the model to predict only aggregate group-level affect, without identity recognition or per-person emotion outputs. VE-MD learns a shared latent representation jointly optimized for emotion classification and internal prediction of body and facial structural representations. Two structural decoding strategies are investigated: a transformer-based PersonQuery decoder and a dense Heatmap decoder that naturally accommodates variable group sizes. Experiments on six in-the-wild datasets, including two GER and four Individual Emotion Recognition (IER) benchmarks, show that structural supervision consistently improves representation learning. More importantly, the results reveal a clear distinction between GER and IER: optimizing the latent space alone is often insufficient for GER because it tends to attenuate interaction-related cues, whereas preserving explicit structural outputs improves collective affect inference. In contrast, projected structural representations seem to act as an effective denoising bottleneck for IER. VE-MD achieves state-of-the-art performance on GAF-3.0 (up to 90.06%) and VGAF (82.25% with multimodal fusion with audio). These results show that preserving interaction-related structural information is particularly beneficial for group-level affect modeling without relying on prior individual feature extraction. On IER datasets using multimodal fusion with audio modality, VE-MD outperforms SOTA on SamSemo (77.9%, adding text modality) while achieving competitive performances on MER-MULTI (63.8%), DFEW (70.7%) and EngageNet (69.0).
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Computer Vision
Environment-Aware Channel Prediction for Vehicular Communications: A Multimodal Visual Feature Fusion Framework
The deep integration of communication with intelligence and sensing, as a defining vision of 6G, renders environment-aware channel prediction a key enabling technology. As a representative 6G application, vehicular communications require accurate and forward-looking channel prediction under stringent reliability, latency, and adaptability demands. Traditional empirical and deterministic models remain limited in balancing accuracy, generalization, and deployability, while the growing availability of onboard and roadside sensing devices offers a promising source of environmental priors. This paper proposes an environment-aware channel prediction framework based on multimodal visual feature fusion. Using GPS data and vehicle-side panoramic RGB images, together with semantic segmentation and depth estimation, the framework extracts semantic, depth, and position features through a three-branch architecture and performs adaptive multimodal fusion via a squeeze-excitation attention gating module. For 360-dimensional angular power spectrum (APS) prediction, a dedicated regression head and a composite multi-constraint loss are further designed. As a result, joint prediction of path loss (PL), delay spread (DS), azimuth spread of arrival (ASA), azimuth spread of departure (ASD), and APS is achieved. Experiments on a synchronized urban V2I measurement dataset yield the best root mean square error (RMSE) of 3.26 dB for PL, RMSEs of 37.66 ns, 5.05 degrees, and 5.08 degrees for DS, ASA, and ASD, respectively, and mean/median APS cosine similarities of 0.9342/0.9571, demonstrating strong accuracy, generalization, and practical potential for intelligent channel prediction in 6G vehicular communications.
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Computer Vision
Beyond Fixed Inference: Quantitative Flow Matching for Adaptive Image Denoising
Diffusion and flow-based generative models have shown strong potential for image restoration. However, image denoising under unknown and varying noise conditions remains challenging, because the learned vector fields may become inconsistent across different noise levels, leading to degraded restoration quality under mismatch between training and inference. To address this issue, we propose a quantitative flow matching framework for adaptive image denoising. The method first estimates the input noise level from local pixel statistics, and then uses this quantitative estimate to adapt the inference trajectory, including the starting point, the number of integration steps, and the step-size schedule. In this way, the denoising process is better aligned with the actual corruption level of each input, reducing unnecessary computation for lightly corrupted images while providing sufficient refinement for heavily degraded ones. By coupling quantitative noise estimation with noise-adaptive flow inference, the proposed method improves both restoration accuracy and inference efficiency. Extensive experiments on natural, medical, and microscopy images demonstrate its robustness and strong generalization across diverse noise levels and imaging conditions.
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Computer Vision
EventHub: Data Factory for Generalizable Event-Based Stereo Networks without Active Sensors
We propose EventHub, a novel framework for training deep-event stereo networks without ground truth annotations from costly active sensors, relying instead on standard color images. From these images, we derive either proxy annotations and proxy events through state-of-the-art novel view synthesis techniques, or simply proxy annotations when images are already paired with event data. Using the training set generated by our data factory, we repurpose state-of-the-art stereo models from RGB literature to process event data, obtaining new event stereo models with unprecedented generalization capabilities. Experiments on widely used event stereo datasets support the effectiveness of EventHub and show how the same data distillation mechanism can improve the accuracy of RGB stereo foundation models in challenging conditions such as nighttime scenes.
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Computer Vision
ActionParty: Multi-Subject Action Binding in Generative Video Games
Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.
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Computer Vision
Generative World Renderer
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.
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Computer Vision
Modulate-and-Map: Crossmodal Feature Mapping with Cross-View Modulation for 3D Anomaly Detection
We present ModMap, a natively multiview and multimodal framework for 3D anomaly detection and segmentation. Unlike existing methods that process views independently, our method draws inspiration from the crossmodal feature mapping paradigm to learn to map features across both modalities and views, while explicitly modelling view-dependent relationships through feature-wise modulation. We introduce a cross-view training strategy that leverages all possible view combinations, enabling effective anomaly scoring through multiview ensembling and aggregation. To process high-resolution 3D data, we train and publicly release a foundational depth encoder tailored to industrial datasets. Experiments on SiM3D, a recent benchmark that introduces the first multiview and multimodal setup for 3D anomaly detection and segmentation, demonstrate that ModMap attains state-of-the-art performance by surpassing previous methods by wide margins.
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Computer Vision
Steerable Visual Representations
Pretrained Vision Transformers (ViTs) such as DINOv2 and MAE provide generic image features that can be applied to a variety of downstream tasks such as retrieval, classification, and segmentation. However, such representations tend to focus on the most salient visual cues in the image, with no way to direct them toward less prominent concepts of interest. In contrast, Multimodal LLMs can be guided with textual prompts, but the resulting representations tend to be language-centric and lose their effectiveness for generic visual tasks. To address this, we introduce Steerable Visual Representations, a new class of visual representations, whose global and local features can be steered with natural language. While most vision-language models (e.g., CLIP) fuse text with visual features after encoding (late fusion), we inject text directly into the layers of the visual encoder (early fusion) via lightweight cross-attention. We introduce benchmarks for measuring representational steerability, and demonstrate that our steerable visual features can focus on any desired objects in an image while preserving the underlying representation quality. Our method also matches or outperforms dedicated approaches on anomaly detection and personalized object discrimination, exhibiting zero-shot generalization to out-of-distribution tasks.
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Computer Vision
Beyond Referring Expressions: Scenario Comprehension Visual Grounding
Existing visual grounding benchmarks primarily evaluate alignment between image regions and literal referring expressions, where models can often succeed by matching a prominent named category. We explore a complementary and more challenging setting of scenario-based visual grounding, where the target must be inferred from roles, intentions, and relational context rather than explicit naming. We introduce Referring Scenario Comprehension (RSC), a benchmark designed for this setting. The queries in this benchmark are paragraph-length texts that describe object roles, user goals, and contextual cues, including deliberate references to distractor objects that often require deep understanding to resolve. Each instance is annotated with interpretable difficulty tags for uniqueness, clutter, size, overlap, and position which expose distinct failure modes and support fine-grained analysis. RSC contains approximately 31k training examples, 4k in-domain test examples, and a 3k out-of-distribution split with unseen object categories. We further propose ScenGround, a curriculum reasoning method serving as a reference point for this setting, combining supervised warm-starting with difficulty-aware reinforcement learning. Experiments show that scenario-based queries expose systematic failures in current models that standard benchmarks do not reveal, and that curriculum training improves performance on challenging slices and transfers to standard benchmarks.
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Computer Vision
Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining
High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.
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Computer Vision · Cross-listed from cs.RO
Stop Wandering: Efficient Vision-Language Navigation via Metacognitive Reasoning
Training-free Vision-Language Navigation (VLN) agents powered by foundation models can follow instructions and explore 3D environments. However, existing approaches rely on greedy frontier selection and passive spatial memory, leading to inefficient behaviors such as local oscillation and redundant revisiting. We argue that this stems from a lack of metacognitive capabilities: the agent cannot monitor its exploration progress, diagnose strategy failures, or adapt accordingly. To address this, we propose MetaNav, a metacognitive navigation agent integrating spatial memory, history-aware planning, and reflective correction. Spatial memory builds a persistent 3D semantic map. History-aware planning penalizes revisiting to improve efficiency. Reflective correction detects stagnation and uses an LLM to generate corrective rules that guide future frontier selection. Experiments on GOAT-Bench, HM3D-OVON, and A-EQA show that MetaNav achieves state-of-the-art performance while reducing VLM queries by 20.7%, demonstrating that metacognitive reasoning significantly improves robustness and efficiency.
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Computer Vision
A Simple Baseline for Streaming Video Understanding
Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to an off-the-shelf VLM already matches or surpasses published streaming models. We formalize this baseline as SimpleStream and evaluate it against 13 major offline and online video LLM baselines on OVO-Bench and StreamingBench. Despite its simplicity, SimpleStream delivers consistently strong performance. With only 4 recent frames, it reaches 67.7% average accuracy on OVO-Bench and 80.59% on StreamingBench. Controlled ablations further show that the value of longer context is backbone-dependent rather than uniformly increasing with model scale, and reveal a consistent perception-memory trade-off: adding more historical context can improve recall, but often weakens real-time perception. This suggests that stronger memory, retrieval, or compression modules should not be taken as evidence of progress unless they clearly outperform SimpleStream under the same protocol. We therefore argue that future streaming benchmarks should separate recent-scene perception from long-range memory, so that performance improvements from added complexity can be evaluated more clearly.
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Computer Vision
VOID: Video Object and Interaction Deletion
Existing video object removal methods excel at inpainting content "behind" the object and correcting appearance-level artifacts such as shadows and reflections. However, when the removed object has more significant interactions, such as collisions with other objects, current models fail to correct them and produce implausible results. We present VOID, a video object removal framework designed to perform physically-plausible inpainting in these complex scenarios. To train the model, we generate a new paired dataset of counterfactual object removals using Kubric and HUMOTO, where removing an object requires altering downstream physical interactions. During inference, a vision-language model identifies regions of the scene affected by the removed object. These regions are then used to guide a video diffusion model that generates physically consistent counterfactual outcomes. Experiments on both synthetic and real data show that our approach better preserves consistent scene dynamics after object removal compared to prior video object removal methods. We hope this framework sheds light on how to make video editing models better simulators of the world through high-level causal reasoning.
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Computer Vision
AdamFlow: Adam-based Wasserstein Gradient Flows for Surface Registration in Medical Imaging
Surface registration plays an important role for anatomical shape analysis in medical imaging. Existing surface registration methods often face a trade-off between efficiency and robustness. Local point matching methods are computationally efficient, but vulnerable to noise and initialisation. Methods designed for global point set alignment tend to incur a high computational cost. To address the challenge, here we present a fast surface registration method, which formulates surface meshes as probability measures and surface registration as a distributional optimisation problem. The discrepancy between two meshes is measured using an efficient sliced Wasserstein distance with log-linear computational complexity. We propose a novel optimisation method, AdamFlow, which generalises the well-known Adam optimisation method from the Euclidean space to the probability space for minimising the sliced Wasserstein distance. We theoretically analyse the asymptotic convergence of AdamFlow and empirically demonstrate its superior performance in both affine and non-rigid surface registration across various anatomical structures.
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Computer Vision
Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation
Recent multimodal large language models have achieved strong performance in unified text and image understanding and generation, yet extending such native capability to 3D remains challenging due to limited data. Compared to abundant 2D imagery, high-quality 3D assets are scarce, making 3D synthesis under-constrained. Existing methods often rely on indirect pipelines that edit in 2D and lift results into 3D via optimization, sacrificing geometric consistency. We present Omni123, a 3D-native foundation model that unifies text-to-2D and text-to-3D generation within a single autoregressive framework. Our key insight is that cross-modal consistency between images and 3D can serve as an implicit structural constraint. By representing text, images, and 3D as discrete tokens in a shared sequence space, the model leverages abundant 2D data as a geometric prior to improve 3D representations. We introduce an interleaved X-to-X training paradigm that coordinates diverse cross-modal tasks over heterogeneous paired datasets without requiring fully aligned text-image-3D triplets. By traversing semantic-visual-geometric cycles (e.g., text to image to 3D to image) within autoregressive sequences, the model jointly enforces semantic alignment, appearance fidelity, and multi-view geometric consistency. Experiments show that Omni123 significantly improves text-guided 3D generation and editing, demonstrating a scalable path toward multimodal 3D world models.
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Computer Vision · Cross-listed from cs.RO
Deep Neural Network Based Roadwork Detection for Autonomous Driving
Road construction sites create major challenges for both autonomous vehicles and human drivers due to their highly dynamic and heterogeneous nature. This paper presents a real-time system that detects and localizes roadworks by combining a YOLO neural network with LiDAR data. The system identifies individual roadwork objects while driving, merges them into coherent construction sites and records their outlines in world coordinates. The model training was based on an adapted US dataset and a new dataset collected from test drives with a prototype vehicle in Berlin, Germany. Evaluations on real-world road construction sites showed a localization accuracy below 0.5 m. The system can support traffic authorities with up-to-date roadwork data and could enable autonomous vehicles to navigate construction sites more safely in the future.
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Computer Vision · Cross-listed from cs.AI
Novel Memory Forgetting Techniques for Autonomous AI Agents: Balancing Relevance and Efficiency
Long-horizon conversational agents require persistent memory for coherent reasoning, yet uncontrolled accumulation causes temporal decay and false memory propagation. Benchmarks such as LOCOMO and LOCCO report performance degradation from 0.455 to 0.05 across stages, while MultiWOZ shows 78.2% accuracy with 6.8% false memory rate under persistent retention. This work introduces an adaptive budgeted forgetting framework that regulates memory through relevanceguided scoring and bounded optimization. The approach integrates recency, frequency, and semantic alignment to maintain stability under constrained context. Comparative analysis demonstrates improved long-horizon F1 beyond 0.583 baseline levels, higher retention consistency, and reduced false memory behavior without increasing context usage. These findings confirm that structured forgetting preserves reasoning performance while preventing unbounded memory growth in extended conversational settings.
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Computer Vision
Modular Energy Steering for Safe Text-to-Image Generation with Foundation Models
Controlling the behavior of text-to-image generative models is critical for safe and practical deployment. Existing safety approaches typically rely on model fine-tuning or curated datasets, which can degrade generation quality or limit scalability. We propose an inference-time steering framework that leverages gradient feedback from frozen pretrained foundation models to guide the generation process without modifying the underlying generator. Our key observation is that vision-language foundation models encode rich semantic representations that can be repurposed as off-the-shelf supervisory signals during generation. By injecting such feedback through clean latent estimates at each sampling step, our method formulates safety steering as an energy-based sampling problem. This design enables modular, training-free safety control that is compatible with both diffusion and flow-matching models and can generalize across diverse visual concepts. Experiments demonstrate state-of-the-art robustness against NSFW red-teaming benchmarks and effective multi-target steering, while preserving high generation quality on benign non-targeted prompts. Our framework provides a principled approach for utilizing foundation models as semantic energy estimators, enabling reliable and scalable safety control for text-to-image generation.
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Computer Vision
SPAR: Single-Pass Any-Resolution ViT for Open-vocabulary Segmentation
Foundational Vision Transformers (ViTs) have limited effectiveness in tasks requiring fine-grained spatial understanding, due to their fixed pre-training resolution and inherently coarse patch-level representations. These challenges are especially pronounced in dense prediction scenarios, such as open-vocabulary segmentation with ViT-based vision-language models, where high-resolution inputs are essential for accurate pixel-level reasoning. Existing approaches typically process large-resolution images using a sliding-window strategy at the pre-training resolution. While this improves accuracy through finer strides, it comes at a significant computational cost. We introduce SPAR: Single-Pass Any-Resolution ViT, a resolution-agnostic dense feature extractor designed for efficient high-resolution inference. We distill the spatial reasoning capabilities of a finely-strided, sliding-window teacher into a single-pass student using a feature regression loss, without requiring architectural changes or pixel-level supervision. Applied to open-vocabulary segmentation, SPAR improves single-pass baselines by up to 10.5 mIoU and even surpasses the teacher, demonstrating effectiveness in efficient, high-resolution reasoning. Code: https://github.com/naomikombol/SPAR
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Computer Vision
UAV-Track VLA: Embodied Aerial Tracking via Vision-Language-Action Models
Embodied visual tracking is crucial for Unmanned Aerial Vehicles (UAVs) executing complex real-world tasks. In dynamic urban scenarios with complex semantic requirements, Vision-Language-Action (VLA) models show great promise due to their cross-modal fusion and continuous action generation capabilities. To benchmark multimodal tracking in such environments, we construct a dedicated evaluation benchmark and a large-scale dataset encompassing over 890K frames, 176 tasks, and 85 diverse objects. Furthermore, to address temporal feature redundancy and the lack of spatial geometric priors in existing VLA models, we propose an improved VLA tracking model, UAV-Track VLA. Built upon the $\pi_{0.5}$ architecture, our model introduces a temporal compression net to efficiently capture inter-frame dynamics. Additionally, a parallel dual-branch decoder comprising a spatial-aware auxiliary grounding head and a flow matching action expert is designed to decouple cross-modal features and generate fine-grained continuous actions. Systematic experiments in the CARLA simulator validate the superior end-to-end performance of our method. Notably, in challenging long-distance pedestrian tracking tasks, UAV-Track VLA achieves a 61.76% success rate and 269.65 average tracking frames, significantly outperforming existing baselines. Furthermore, it demonstrates robust zero-shot generalization in unseen environments and reduces single-step inference latency by 33.4% (to 0.0571s) compared to the original $\pi_{0.5}$, enabling highly efficient, real-time UAV control. Data samples and demonstration videos are available at: https://github.com/Hub-Tian/UAV-Track_VLA.