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Sunday 27 September

Computer Vision

EngIntervene: Benchmarking Multimodal Engineering State Understanding and Design Intervention Reasoning

Multimodal engineering benchmarks largely evaluate static understanding, such as recognizing components, interpreting diagrams, or answering technical questions. This leaves a missing middle between engineering perception and full design generation: whether a model can use an understood system state to reason about relations, constraints, and the consequences of design changes. We introduce EngIntervene, a benchmark for this capability. It contains 3,229 questions across seven engineering domains and organizes evaluation into four levels: state grounding (T1), relational and mechanistic reasoning (T2), constraint-aware diagnosis (T3), and intervention reasoning (T4), which asks whether a proposed modification achieves its target while preserving required constraints. The tasks instantiate a unified engineering state representation spanning objects, relations, constraints, and design objectives, and T2–T4 are scored against structured reference answers with atomic criteria. Across open- and closed-weight multimodal models, stronger grounding does not reliably translate into better diagnosis or intervention, and the best open-weight model trails the best closed model by 14.7 percentage points on the T2–T4 average. Removing or shuffling visual evidence consistently degrades performance, while benchmark-specific supervised fine-tuning improves T1 but not T2–T4. T4 further exposes a large gap between satisfying individual revision criteria and producing a fully valid intervention. Engineering reasoning thus requires not only recovering the current state, but also reliably using it to reason about constraints and post-intervention consequences. Code and benchmark artifacts are available at https://github.com/changcv2021/EngIntervene
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All authors Jinchang Zhang, Yingda Tao, Jiakai Lin, Guoyu Lu

Artificial Intelligence

CORTEX: A Verified Experience Layer for Generalist Agents

An agent can solve a task today and face the same task under new facts, tools, or governing knowledge tomorrow. Most agent systems can retrieve relevant text or recall prior conversations, but they lack a principled way to decide when a previous solution is still valid, when it must be adapted, and when it should be discarded. We introduce CORTEX (Contextual Orchestration and Reuse of Task EXperience), a general AI systems framework that connects specialized agents through an external layer of verified experience. Each episode records its task conditions, source and tool state, decisive predicates, proof trace, verifier, and outcome. A meta-controller chooses exact replay, checked adaptation, fresh synthesis, or escalation. Accepted episodes can become task patterns and procedural strategies through a challenge-driven development loop. This gives the system an implicit competence layer that can grow without changing model weights. We formalize system contracts for exact replay and source-version separation, and derive when reuse saves computation. A controlled two-domain implementation tests the exact-replay core on 1,000 synthetic cases. Complete-family holdouts test procedural transfer on 1,000 new-family cases across eight clinical and policy splits, with complete fresh-evidence grounding and perfect invariance to irrelevant-field and insertion-order perturbations. The transfer trace exposes the work required for verified strategy execution. These results establish an initial path toward general intelligence through reusable procedures, typed experience, and developmental transfer.
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Machine Learning

GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences

In offline goal-conditioned reinforcement learning (GCRL), divide-and-conquer scales to long horizons by joining two shorter segments at a subgoal. However, under stochastic dynamics, the base case of this rule values the luckiest trajectories through the data. The subgoal must also lie on a shared trajectory, so a state-goal pair that no trajectory connects gets no value update at all. To address both, we present Grounded Transitive RL (GTRL), an offline GCRL value learning algorithm that grounds the divide-and-conquer update with a one-step TD target. Over a single step, TD is correct, as its target averages over the successors and needs no subgoal. GTRL adds this target to the composition rather than replacing it, so every pair receives an update, and the composition still carries the long horizon. GTRL also corrects the bias from hindsight relabeling by reweighting each goal against how reachable it was from other successors. We evaluate our algorithm on nineteen OGBench tasks spanning stochastic, deterministic, and stitching environments, where it achieves the highest average success rate. Code will be released soon.
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All authors Abdul Monaf Chowdhury, MD Sameer Iqbal Chowdhury, Shifat E Arman, Md Mehedi Hasan

Robotics

PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memory

Recent task-driven and just-in-time 3D Scene Graph (3DSG) methods reduce per-task representations by constructing or activating only task-relevant information. Yet sparse per-task working sets do not bound onboard memory usage over a robot's lifetime: as tasks change, payloads accumulated for earlier tasks may become irrelevant to the current task but can be useful again in future tasks. Over repeated task switches and expanding environments, retaining such reusable payloads causes local memory to grow, whereas discarding them entirely can lead to costly repeated construction of the same payloads later. We introduce PORTER, which decouples persistence from residency: lightweight anchors remain in the limited memory of the edge robot while heavy object payloads migrate between the edge and the cloud. Relevance alone is insufficient for deciding residency because multiple relevant payloads may provide redundant information. We therefore decompose each task into functional requirements and introduce Irreplaceable Support Erasure (ISE), which measures the loss in requirement coverage caused by offloading. ISE discounts replaceable support and penalizes losses more strongly when the remaining coverage of a requirement is weak. PORTER constructs a budget-aware local working set by repeatedly offloading the payload with the smallest marginal ISE per byte. Experiments on JITOMA-Bench evaluate PORTER across four 3DSG builders. Under progressive compression, pooled relative mR@3 remains at 100% through 91% payload-byte offloading.
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All authors Yue Chang, Yifan Tian, Jiajing Peng, Dazhi Huang, Rufeng Chen, Zhaofan Zhang, Li Chen, Sihong Xie

Machine Learning

Two Heads Are Better Than One: Aggregating Weaker LLMs for Better Forecasts

Large language models (LLMs) are increasingly used to forecast real-world events, but access to the strongest individual forecaster may be costly or otherwise constrained. We study weak-to-strong forecast aggregation: can individually weaker LLM forecasters be aggregated to outperform a stronger forecaster? Using ForecastBench (Karger et al., 2025), we evaluate 70 LLM forecasters across 16 comparison groups, each with more than 1,000 shared subquestions, yielding 1,121 weaker-model pairs. Within each group, we identify the strongest individual by test Brier score and evaluate aggregates composed exclusively of weaker forecasters, with aggregation weights learned on separate training data. We find substantial evidence of weak-to-strong improvement. Learned linear pooling identifies a weaker pair that matches or outperforms the strongest individual in 11 of 16 groups and comes within 5% of its Brier score in all 16 groups. We also find that these improvements do not rely on having a near-best constituent and are generally accompanied by good calibration. Additional analyses show that adding more models does not consistently improve performance, and competitive weaker-model aggregates also remain available under practical constraints.
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All authors Cheng Peng, Ruixi Luo, Zhi Chen, Wei Tang

Robotics

ActionGround: Training-Free Runtime Refinement of Frozen VLA Policies

Vision-Language-Action (VLA) models map visual observations and language instructions directly to robot actions, but they do not explicitly represent the phase structure of manipulation tasks or the rigid-body dynamics governing execution. We present ActionGround, a neuro-symbolic, training-free runtime layer that wraps a frozen VLA policy without retraining, fine-tuning, or weight access, adding less than 1 ms of overhead per control step. A symbolic phase-aware finite-state machine identifies the manipulation phase (approach, grasp, transport, or place) and applies a phase-specific rule-based correction. In parallel, an always-on, inertia-weighted Euler-Lagrange term incorporates the robot's equations of motion into each control step, while its dynamics residual is logged as a consistency diagnostic rather than used as a gate. We evaluate ActionGround across OpenVLA, OpenVLA-OFT, Force-VLA, and Generalist-VLA on ten LIBERO-Spatial pick-and-place tasks using a 7-DoF Franka Panda. With fixed parameters across tasks and backbones, ActionGround improves success rate by up to 6 percentage points and stability by up to 19.3 percentage points, while improving trajectory efficiency by up to 15%. In a separate Robosuite noise sweep, ActionGround provides approximately a 10x improvement in trajectory-jerk robustness under injected action noise. In a matched-seed Robosuite simulation companion to a real Agilex Piper trial, simulated baseline success increases from 35% to 95%. The physical-hardware experiment is presented as a qualitative deployment demonstration; quantitative per-trial success on the real arm is left for future work. Our evaluation is limited to rigid-object pick-and-place manipulation.
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All authors Namai Chandra, Madhur Thareja, Shriram Damodaran, Addison Lin Wang

Software Engineering · Cross-listed from quant-ph

NxM-Version Programming for Quantum Software: High-Level Components across Frameworks and Engines

Quantum computing has in recent years evolved from a purely theoretical field to an active area in both academia and industry. As a result, Quantum Software Engineering has emerged as an area that aims to organize the process of building, testing, and running quantum software. However, writing quantum software still requires programming with quantum gates and qubits, as well as knowledge specific to quantum software frameworks such as Qiskit, Cirq, Qrisp, pyQuil and PennyLane, each of which reaches quantum hardware through its own toolchain. We present Quanifi, which packages the high-level routines of these frameworks as components on the Apache NiFi dataflow canvas. The components exchange circuits as OpenQASM 2.0, so a circuit built by one framework can be executed by another. This allows for two types of redundancy: several frameworks implement the same algorithm, and several engines (simulators or real hardware) execute the same circuit. We describe N$\times$M program execution, which crosses the two: a single NiFi flow runs each of the $N$ implementations on each of the $M$ engines, and because every result is labelled with its implementation and its engine, a disagreement can be linked to an implementation, to an engine, or to a single implementation-engine pair. We ran Grover's algorithm built by three frameworks on three quantum computers from IBM, IQM and Quantum Inspire, and a matrix of three adder builders on one IQM device reached through two routes. N$\times$M execution helped us discover three real defects: an incorrect gate-set declaration in the Quantum Inspire adapter, execution consistent with negated $R_x$ angles on Tuna-17, and circuit modification through Open Quantum. The latter two returned wrong answers without reporting an error. We reported all three defects and Open Quantum's provider confirmed and fixed its QASM parsing defect.
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All authors Neilson Carlos Leite Ramalho, Higor Amario de Souza, Anthony Accioly, Valter Vieira de Camargo, Marcos Lordello Chaim

Machine Learning

BERT4DTI : BERT-based Model for Predicting Drug-Protein Interactions

Understanding how drugs interact with protein targets is fundamental to drug discovery, drug repurposing and the early identification of promising therapeutic candidates before costly experimental testing. Sequence-based DTI models face three practical limitations: labelled interactions are scarce and unevenly distributed, large pretrained chemical and protein encoders are expensive to fine-tune end-to-end, and independently encoded sequences do not capture pair-specific dependencies. We present BERT4DTI, which encodes SMILES strings with ChemBERTa and amino-acid sequences with ProtBERT, applies bidirectional mutual attention between token-level representations, and classifies the resulting interaction features using convolutional layers and a multilayer perceptron. To reduce trainable size, ProtBERT is truncated to 18 retained layers and only the last two layers of each encoder are fine-tuned. On BIOSNAP, DAVIS and BindingDB, BERT4DTI is competitive, achieving the best ROC-AUC and PR-AUC on BIOSNAP and the highest sensitivity on all three benchmarks. An ablation on DAVIS shows that mutual attention improves PR-AUC and specificity. With 125M trainable parameters compared with 353M for full BERT fine-tuning, BERT4DTI provides a favourable performance-parameter trade-off for sequence-based DTI screening, while leaving runtime profiling, calibration and leakage-audited validation for future work.
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All authors Thanina Hamitouch, Khadidja Henni, Abdelkrim Arie, Amina Selma Haichour, Neila Mezghani, Lina Abou-Abbas

Computer Vision

VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis

We present VGGT-Diff, a geometry-routed multi-view diffusion model for sparse-view novel view synthesis. Existing novel view synthesis (NVS) methods face a fundamental trade-off: reconstruction-based approaches preserve observed geometry but struggle to synthesize unseen regions, while diffusion-based methods provide strong generative priors yet rely on implicit source-to-query correspondence. VGGT-Diff bridges these regimes by routing visual geometry latents from VGGT-{\Omega} into a pretrained video diffusion model. Each visual token is associated with a 3D point and confidence, then transformed into query-aligned latent conditions through a confidence-aware Visual Geometry Router (VGR) that preserves front and back surface evidence. These conditions guide joint target-view denoising, while Point-Track Residual Consistency (PTRC) regularizes predicted-clean residuals along reliable 3D tracks, improving multi-view stability. We further introduce robust geometry conditioning, combining training-time regularization with inference-time guidance for improved robustness. Experiments show competitive or state-of-the-art performance across interpolation and extrapolation under different viewpoint difficulties. Our code is available at https://github.com/chenkangjie1123/VGGT-Diff.
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All authors Kangjie Chen, Xiangyu Li, Dongbin Zhang, Chaoda Zheng, Shijia Chen, Jinhao Deng, Hongbin Lin, Choo Sin Wai, Minqi Wang, Minghao Yang, Dake Zhong, Guorui Song, Yu Zhang, Xianming Liu, Boyang Wang

Distributed Computing

CascadeEP: Asynchronous Expert Execution for MoE Prefill under Attention Imbalance

Mixture-of-experts (MoE) serving commonly deploys data and expert parallelism (DEP): attention replicas run distinct request batches while routed experts are sharded across an expert-parallel (EP) group. During prefill, attention replicas finish dispatch at different times, but synchronous EP delays expert feed-forward network (FFN) computation until routed inputs from all replicas are ready. Request schedulers seek to balance load while reusing the key-value (KV) cache of shared prompt prefixes to avoid redundant prefill computation. These goals can conflict when a replica holding a matching prefix is already overloaded, leaving residual attention imbalance. We present ASYNCEP, a distributed execution engine for MoE prefill. ASYNCEP proposes three mechanisms. Asynchronous EP allows expert computation to start before tokens from all attention replicas are ready. streamFFN batches ready tokens to balance early execution with FFN computation efficiency. Opportunistic expert weight fetching (OEWF) allows a faster replica to fetch expert weights and execute unstarted work from other GPUs. We evaluate ASYNCEP on DeepSeek-V4-Flash, DeepSeek-V4-Pro, and GLM-5.3, and our results show that ASYNCEP achieves up to 1.48x speedup in p95 time-to-first-token (TTFT) and improves the inference throughput by up to 1.17x.
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All authors Jin Qin, Tiancheng Hu, Shiyan Wang, Junhao Hu, Zexin Jian, Yuzheng Wang, Haoyu Li, Chunwei Xia, Ying Liu, Pixian Zhan, Di Wang, Zhongzhe Hu, Huimin Cui, Tao Xie, Chenxi Wang

Machine Learning

Feedback-Robust AI for Patient Knowledge Graphs

Patient knowledge graphs from bedside monitoring should type their relations and state whether the data support their signs. In anesthesia and intensive care, clinicians titrate drugs and ventilation in response to the physiology, so temporal relations mix the patient's response with the clinician's policy. We introduce ClosedLoopBench: 29 relations with signs fixed by physics, pharmacology or clinical practice, on 3,442 VitalDB surgical cases (12,653 h) with negative-control action streams. When each patient's actions are replaced by another patient's, six of 12 estimators declare on average 11-18 of their 19-29 distinct relation estimates significant without calibration, and after calibration cross-correlation and Granger tests still assign ventilator rate -> end-tidal CO2 the sign of the clinician's policy. We propose feedback-robust patient graphs that combine concept nodes with evidence pointers, typed relations admitted against negative controls, and beat-level couplings. On VitalDB under null streams, our graphs contain 0.06-0.10 false concept-level relation instances per graph, versus 10-12 for correlational construction. Patient-specific estimates of 11 slow drug and ventilator responses predict later data no better than population estimates, whereas the pulse-arrival-time-systolic-pressure slope is negative in 94.3% of 2,884 cases and patient-specific (early-late correlation 0.67 [0.63, 0.70]).
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Machine Learning

Minimax-Optimality of Posterior Sampling for Reinforcement Learning

Posterior sampling for reinforcement learning (PSRL) is one of the simplest and most effective exploration methods, but a basic question has remained open: does unmodified PSRL achieve minimax regret without structural assumptions on the prior? We answer yes. Exact vanilla PSRL is minimax optimal in leading-order Bayesian regret under arbitrary correlated priors. The difficulty is that a posterior-sampled transition model is coupled with its own continuation value. We overcome this with a common empirical transition reference that isolates the resulting value mismatch and a Bellman-based variance argument that controls it without an extra leading-order state-space factor. For finite-horizon, time-inhomogeneous tabular MDPs with unknown stochastic rewards, this yields the minimax $\widetilde{O}(\sqrt{SAH^3K})$ regret rate under arbitrary joint priors over rewards and transitions. The same proof principle gives the minimax $\widetilde{O}(d\sqrt{H^3K})$ rate for linear-mixture MDPs under arbitrary joint parameter priors.
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Computation and Language · Cross-listed from eess.AS

Acoustic Progress Propagation for Long-Horizon Speculative Decoding in ASR

Speculative decoding accelerates autoregressive automatic speech recognition (ASR), but the acceptance length of alignment-aware drafters can saturate as the draft horizon increases. We propose a progress-aware speculative drafter that recurrently propagates an acoustic progress state across draft steps and feeds it back into audio cross-attention to guide token generation. We jointly train the drafter and progress predictor over variable draft horizons. On five ASR test sets, our method achieves lossless, macro-averaged end-to-end speedups of 1.657x and 1.227x over target-only autoregressive decoding with Qwen3-ASR-0.6B and Qwen3-ASR-1.7B, respectively. Relative to AnchorDraft, our method improves the macro-averaged speedup by 34.3% and 9.0%, respectively. Horizon sweeps show continued growth in acceptance length beyond the baselines' saturation. Code is available at https://github.com/yuanyuanjia71-spec/ProgDraft.
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Artificial Intelligence

ActiveMem: Dynamic Latent Memory Trees for Long-Horizon Agents

Large Language Model (LLM) agents increasingly rely on external memory to support long-horizon reasoning and decision making. Existing memory systems typically retrieve historical trajectories or summaries as independent context fragments, overlooking the procedural dependencies underlying multi-step execution. As memory scales, such flat retrieval introduces context fragmentation and cross-task interference, leading to structurally inconsistent reasoning trajectories. We propose ActiveMem, a hierarchical memory framework that recursively organizes agent experiences into dependency-aware latent execution trees. ActiveMem abstracts trajectories into reusable subtask nodes while explicitly preserving execution transitions, enabling coherent reasoning-path retrieval conditioned on the current execution state. To support continual adaptation, ActiveMem further learns dynamic memory expansion, retrieval, and pruning policies through reinforcement learning. Experiments across various agent benchmarks demonstrate that ActiveMem consistently improves task completion, reasoning stability, and memory efficiency over existing memory-based agents. Moreover, ActiveMem enables compact open-weight models to achieve competitive performance with substantially larger proprietary systems.
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All authors Song-Li Wu, Jingyi Wang, Zhaocheng Du, Weinan Gan

Artificial Intelligence

CodeSkill: Latent Skill Abstraction for Long-Horizon Code Agents

Code agents require long-horizon decision-making over complex interaction trajectories. However, existing reinforcement learning (RL) approaches typically optimize behavior at the token level, creating a mismatch between low-level generation and high-level behavioral reasoning. This limitation leads to inefficient exploration and weak credit assignment under sparse rewards. Moreover, while large-scale agent trajectories often contain recurring multi-step behavioral patterns, their noisy token-level representations hinder effective experience reuse. To address these challenges, we propose CodeSkill, a framework that adapts hierarchical latent skill modeling to the code agent domain. CodeSkill first leverages a teacher model to distill both successful and failed trajectories into multi-level textual abstractions. It then integrates temporal variational inference with reinforcement learning to map these discrete semantics into continuous latent variables, while an adaptive boundary mechanism dynamically gates skill transitions based on execution feedback. The learned skills are injected into a frozen LLM policy as latent semantic prefixes, enabling optimization in a compact semantic space rather than over raw token sequences. By shifting RL from token-level exploration to experience-level reasoning, CodeSkill improves optimization efficiency and long-horizon behavioral coherence. Extensive experiments demonstrate that CodeSkill achieves highly competitive performance against strong open-weight baselines across diverse general and industrial coding benchmarks. Furthermore, the learned skills exhibit strong transferability and robust cross-domain generalization, highlighting the effectiveness of explicit behavioral abstraction for scalable agentic code generation.
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All authors Song-Li Wu, Jingyi Wang, Zhaocheng Du, Weinan Gan, Weiwen Liu

Machine Learning

The Price of Locality: Why Forward-Forward Underperforms Backpropagation?

The Forward-Forward Algorithm (FFA) replaces backpropagation (BP) with layer-wise local contrastive objectives, eliminating the backward pass and the need to retain intermediate activations, yet suffers a persistent performance gap with BP that worsens with depth. This paper diagnoses two structural failure modes: an optimization floor arising from concurrent local updates; and a geometric collapse of layer representations driven by the local update mechanism. On the optimization side, we prove that the FFA loss satisfies the Polyak–Lojasiewicz inequality at each layer; however, simultaneous layer updates induce inter-layer representation-distribution drift, so each layer optimizes against a moving input distribution and incurs an error floor. On the representational side, the pairwise similarity kernel of layer representations contracts exponentially toward rank one as depth increases, collapsing the diversity of per-layer error signals. This collapse bounds FFA's effective learning capacity, which measures the diversity of gradient information across layers, independently of depth, whereas BP's chain-rule signal preserves per-layer diversity, yielding a capacity that scales with depth.
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Machine Learning · Cross-listed from stat.ML

Schrödinger–Föllmer Actor–Critic: Diffusion Policy Improvement with Finite-Sample Analysis

Diffusion policies represent multimodal action distributions, but a $Q$-weighted update does not specify how to sample from the resulting target distribution. We propose Schrödinger–Föllmer Actor–Critic (SFAC), an offline-to-online reinforcement learning (RL) method for Kullback–Leibler (KL)-regularized policy improvement through conditional diffusion. A minimax Bellman critic estimates the action-value function, which defines an exponentially tilted target policy. A Doob $h$-transform expresses this update as a correction to the reference diffusion drift. The target drift is a weighted conditional mean of Brownian-bridge labels. We fit it by weighted regression using endpoints from the current policy and pointwise action-value evaluations. In the small-update regime, the KL-regularized update follows the natural policy-gradient direction, and the Doob correction represents the same local change in the space of diffusion drifts. Under suitable conditions, we derive finite-sample bounds that separate the errors from critic estimation, weighted neural drift regression, and diffusion discretization through a reverse-KL actor bound. The average-performance bound depends explicitly on the comparison coefficients over the policy iterations. Synthetic experiments assess approximation to prescribed tilted targets and sensitivity to the diffusion-step count. Across six offline-to-online continuous-control tasks, the $Q$-guided bridge-regression implementation achieves higher performance than its offline initialization after online policy improvement.
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All authors Yuling Jiao, Lican Kang, Jerry Zhijian Yang, Jincheng Ying

Robotics

SurgFlow: 3D Object-Centric Contact Flow for Surgical Robot Manipulation

Paired video-action demonstrations enable autonomous surgical behavior, but such data is scarce: robots perform roughly 1% of surgeries, while video-only data is abundant. Learning 3D object flow offers an embodiment-agnostic way to utilize video data, but flow alone specifies how an object should move, not where and when the tool should engage it, a distinction that is critical in surgery. We introduce SurgFlow, a framework that learns 3D Object-Centric Contact Flow from stereo surgical video without action labels. For each object point, it predicts a future 3D trajectory and contact scores. We extract targets via 3D tracking and tool-object proximity, train a flow matching generator to predict them, and use predicted contact to trigger grasp and release while optimizing end effector motion from flow. On the da Vinci Research Kit (dVRK), SurgFlow succeeds in 37 of 39 stage evaluations across tissue retraction, bimanual reveal, needle pickup, and handover, outperforming baselines trained on equal data with or without action labels. Zero-shot transfer to a humanoid-based laparoscopic robot achieves 85% and 70% average success under similar and novel camera viewpoints, respectively.
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All authors Changwei Chen, Xiao Liang, Yinuo Yang, Nicole Shen, Peihan Zhang, Sara Wickenhiser, Zekai Liang, Soofiyan Atar, Michael Yip

Computer Vision

PARSEE-VAD: Efficient Training-Free Online Video Anomaly Detection via Proposition-Aware Reasoning and Streaming Evidence Escalation

Training-free online video anomaly detection (VAD) with frozen multimodal language models faces two coupled challenges: extracting reliable current-window semantics under causal and computational constraints, and maintaining temporal continuity without repeatedly transmitting high-dimensional history. Encoding history through text can compress visual evidence and introduce semantic bias, whereas retaining visual history expands multimodal context. We introduce PARSEE-VAD, a two-module framework that separates semantic evidence acquisition from score-state evolution. Proposition-Aware Reasoning (PAR) extracts structured propositional evidence from the current causal window and conditionally activates more specific queries when coarse evidence warrants further refinement. By sharing a reusable causal visual prefix across queries, PAR reduces redundant computation through selective execution. Streaming Evidence Escalation (SEE) maps the acquired proposition evidence into a compact score-domain event state through current evidence escalation, then propagates only the resulting bounded state across decisions to support temporal continuity. Experiments on four benchmarks demonstrate strong training-free online performance while selective routing reduces specialist computation and score-state propagation remains sparse. These results support a current-first principle for streaming multimodal inference: resolve present semantics first, then use compact historical state only to repair residual continuity gaps.
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All authors Ji Wang, Shuangqing Zhang, Guo-Sen Xie, Fang Zhao

Robotics

Learning with Object-centric Representations of Tactile Interactive Perception for Robot Manipulation

Implicit object properties that are difficult to directly infer from vision, such as material, container contents, or softness, can be revealed through tactile sensing and exploratory interactions. However, because tactile signals are transient and sparse, extracting informative tactile events and effectively incorporating them into robotic manipulation remains a challenge. In this work, we present an object-centric context-aware manipulation framework that learns task-agnostic object representations through tactile exploration. A token learner autonomously selects representative tactile segments from long-horizon exploration, while contrastive alignment with descriptive text embeddings enables a latent space that captures multiple physical object properties. These learned representations are then used as semantic context to guide object-centric manipulation policies and adapt strategies based on object properties. Experiments show that the learned representations achieve 93% and 84% property estimation accuracy on seen and unseen objects. Evaluated on three tasks involving visually ambiguous objects, i.e. multi-object rearrangement, pouring, and box opening, the proposed framework improves both target selection and property-dependent manipulation adaptation, raising task success, aggregated over all evaluation trials, from 41% to 92% on seen objects and from 19% to 67% on unseen objects over baseline policies without object-context conditioning. Videos and additional results are available at https://xinyiyxyx.github.io/tactile-object-centric/.
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All authors Xinyi Yang, Zilin Si, Zhuowei Xu, Zeynep Temel, Oliver Kroemer

Game Theory

Fair Share Allocations for Almost All Agents

We study fair allocation of indivisible goods among agents with additive valuations. Our main result guarantees every agent her exact AnyPrice Share (APS) whenever the total entitlement is at most $1-\varepsilon$ and each individual entitlement is sufficiently small. For equal entitlements, this yields a $1$-out-of-$(n+O(\sqrt{n\log n}))$ maximin share (MMS) allocation. We also establish two best-of-both-worlds guarantees that preserve proportionality in expectation: each agent receives her full MMS with probability at least $1-O((\log n/n)^{1/3})$, or every agent receives her $1$-out-of-$(n+O(n^{2/3}(\log n)^{1/3}))$ MMS in every outcome. Both guarantees extend to sufficiently small unequal entitlements, with APS replacing MMS. Quantitatively, our deterministic result allows an entitlement cap of order $\varepsilon^2/\log(1/\varepsilon)$, while an impossibility construction shows that any universally sufficient cap must be $O(\varepsilon)$.
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Information Retrieval

Inspire: Benchmarking Scientific Literature Search for Open Research Problems

Scientific literature search often begins with an open research problem rather than a known target paper or a fixed candidate set. We introduce INSPIRE, a benchmark for evaluating agents that search prior literature to make progress on solution-redacted research problems. Each instance pairs a research brief with a target-specific cutoff three months before a later paper and evaluates ranked outputs against graded cited antecedents from that paper's realized research lineage. Search proceeds over an open corpus, while the identity of the target paper and membership of its cited antecedents remain hidden from the agent. Beyond end-to-end retrieval quality, INSPIRE uses logged search trajectories to distinguish three coupled stages: resource exposure, whether useful antecedents are surfaced during search; selection, whether exposed antecedents are retained; and ranking, how effectively retained papers are ordered. Across 476 computer-science targets under a shared search interface and budget, the strongest evaluated agent achieves 0.284 nDCG@10. Results show that current agents more readily recover an isolated antecedent than assemble a broader portfolio of relevant prior work. The stagewise analysis identifies resource exposure as the largest observed bottleneck, with further losses in selection and ranking. We additionally construct replay-valid hindsight demonstrations and show that they improve held-out search without changing test-time information, establishing that the benchmark provides an actionable learning signal. INSPIRE therefore enables both end-to-end comparison and stage-resolved diagnosis in a setting where the agent must construct its own working criterion of relevance.
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All authors Jianrong Ding, Zhengyan Shi, Jianyuan Zhong, Kai Qiu, Qi Dai, Yifan Yang, Chong Luo, Qiang Xu

Machine Learning

MTLiquid: Enabling Efficient Multi-Task Learning using Liquid Neural Networks for Lightweight Healthcare Monitoring Systems

Continuous-time sensing and monitoring with timely and accurate decision-making are critical for many real-world applications. In healthcare monitoring systems, physiological signals are often available or sampled at irregular time intervals, hence requiring continuous-time processing to provide accurate prediction. Moreover, such systems often need to solve multiple detection/prediction tasks to provide a comprehensive patient review from different physiological aspects for more accurate decision-making. To solve this, continuous-time neural networks (CTNNs) can be employed. However, state-of-the-art works typically solve only one task at each network, thereby limiting their efficiency gains. To address this limitation, we propose MTLiquid, a novel methodology to enable efficient multi-task learning in continuous-time processing for healthcare monitoring systems through effective network design and training strategy. MTLiquid employs: (1) multiple input and output heads to accommodate different tasks, while sharing the same backbone network across tasks; as well as (2) an effective training strategy that leverages a loss-weighting technique to balance learning updates across different tasks and a proportional data presentation technique to address imbalanced dataset sizes. Experimental results for mortality prediction (P12) and sepsis early detection (P19) tasks for ICU patients show that, MTLiquid achieves strong performance (AUROC: 0.84 for P12 and 0.94 for P19) comparable to the state-of-the-art single-task learning in both continuous-time networks (AUROC: 0.84 for P12 and 0.95 for P19) and discrete-time networks (AUROC: 0.79-0.82 for P12 and 0.92-0.94 for P19), while incurring significantly smaller memory cost by 44%-94%. These results highlight the potential of our MTLiquid methodology to enable lightweight continuous-time healthcare monitoring systems for better decision-making.
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Computer Vision

AevaScenes: An FMCW LiDAR Dataset and Benchmark for Long-Range Perception

FMCW LiDAR measures per-point radial Doppler velocity alongside range, providing a motion cue unavailable in conventional time-of-flight sensors. Exploiting this signal at long range remains understudied. We present an FMCW LiDAR dataset of 575 sequences (57.5K frames) with over 8 million annotated 3D boxes across 16 detection classes and per-point labels across 24 semantic classes, captured by six commercial FMCW LiDAR sensors and six paired 4K cameras across eight Bay Area cities, including 237 nighttime sequences, with annotations extending to 400m. We define a benchmark with three tasks: 3D object detection, scene flow estimation, and semantic segmentation. Detection and scene flow are evaluated across three range bins to 400m, with a public evaluation server. We explore the impact of Doppler measurements on flagship recognition tasks, and find significant improvements up to 2X in detection AP of far-away vehicles and pedestrians, particularly in low-latency single-frame settings. We similarly find scene flow accuracy is significantly improved with Doppler measurements across all ranges. Our dataset and benchmark have been publicly released at https://scenes.aeva.com.
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All authors Gautham Narayan Narasimhan, Heethesh Vhavle, Kumar Bhargav Viswanatha, James Reuther, Deva Ramanan

Computation and Language

Beyond Memory Construction: Rethinking Memory Access for LLM-based Conversational Agents

Memory is a core component of conversational agents, enabling coherent and context-aware behavior over long interactions. Recent approaches commonly rely on LLM-based memory construction, where raw interactions are rewritten into structured memory units and later retrieved via a RAG pipeline. While effective in controlled settings, we show that this paradigm breaks down in long-horizon, high-entropy conversations: memory construction becomes increasingly lossy and unstable as context length and information complexity grow, and incurs prohibitive cost due to repeated LLM invocation. To address these limitations, we propose Threader, a memory system that shifts the focus from memory construction to efficient, structure-aware access over raw interactions. Instead of rewriting interactions, Threader preserves them as first-class memory, organizes them into topic-coherent segments via lightweight incremental segmentation, and enables accurate retrieval through multi-view representation. At query time, it performs multi-signal retrieval that combines segment-level access with localized evidence matching, ensuring both completeness and coherence. Extensive experiments demonstrate that Threader consistently improves answer accuracy and evidence recall, while significantly reducing the memory construction overhead.
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All authors Donghua Cai, Yongheng Deng, Yifei Wang, Zijun Shen, Ju Ren

Distributed Computing

PackServe: SLO-Aware Request Scheduling for Agentic LLM Serving at Scale

Request scheduling is a key challenge in large-scale clusters serving agentic large language model (LLM) workloads. An effective scheduler must preserve key-value cache (KVC) reuse across long, shared prefixes, meet token-level latency service-level objectives (SLOs), and minimize GPU resource footprint. Existing schedulers struggle to reconcile these requirements: request consolidation can sacrifice cache locality and increase prefill/decode interference, compromising both SLO attainment and resource efficiency. We present PackServe, a scheduler designed to reduce resource costs while meeting latency SLOs for agentic LLM serving. PackServe uses compact white-box models to predict latency under prefill/decode interference. Guided by these predictions, it packs requests onto fewer serving instances while preserving KVC reuse and SLO constraints, trading available latency headroom for improved per-instance throughput. Evaluation on 64 NVIDIA H20 GPUs shows that PackServe uses up to 16.8% and 24.6% fewer GPU-hours than state-of-the-art schedulers under 30-ms and 50-ms TPOT targets, respectively, while meeting the target TPOT objectives. PackServe has also been deployed in our production cluster comprising over 1000 GPUs, where it reduces the resource footprint by 34.7% compared with the original production scheduler.
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All authors Zhiyuan Tan, Dejiang Zhu, Jingzhe Jiang, Yihao Zheng, Yang Tian, Tao Wang, Minchen Yu

Machine Learning

RMB: Reward Model Boosting Mitigates Reward Hacking

Reinforcement Learning from Human Feedback (RLHF) is a powerful technique for aligning large language models (LLMs) with human preference. However, it often suffers from the reward hacking issue, where policy optimization improves the proxy reward model while actually degrading performance with respect to the true human preference, due to the imperfection of the proxy. To address this, we propose Reward Model Boosting (RMB), a novel approach that enhances the robustness and reliability of the reward signal for RLHF. RMB first trains a set of reward models with a diversity-promoting regularizer. This encourages each model to learn complementary aspects of the reward landscape. Then, RMB learns a lightweight aggregator in the principle of boosting to aggregate the outputs of the diverse reward models into a more accurate and robust reward signal. Our extensive experiments demonstrate that RMB significantly improves reward accuracy on both in-distribution and out-of-distribution datasets, substantially mitigating the reward hacking issue and ultimately improving RLHF performance.
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All authors Jiabin Fan, Dezhi Ye, Yongchang Hao, Lili Mou

Machine Learning

When Do Models Admit They Are Wrong? Failure Disclosure Is Unstable Under Reinforcement Learning

Outcome-based reinforcement learning can produce models with similar task performance but very different ways of communicating about their mistakes. We study failure disclosure: whether a model admits that an attempted solution failed rather than staying silent or presenting it as successful. Across repeated outcome-only GRPO training runs, failure disclosure varies far more than task accuracy. The pattern extends to a second reasoning task and stabilized PPO, persists at 7B, and also appears in an instruction-conditioned 32B setting. We also find that small floating-point and sampling differences during training can redirect reporting behavior even when the task objective and earlier training history are held fixed. Additional tests show that failure disclosure is not a single decision: Checking the answer, entering a report, and completing the admission can separate, and the weak point depends on the task and response format. Further, experiments with neutral controls show more broadly that behaviors left weakly constrained by training are especially likely to vary across runs, of which failure disclosure is an example. We can reduce variability in failure disclosure by discouraging the model from drifting from its starting policy on failed, well-formed responses. This makes reporting substantially more consistent, though its effect on task performance depends on the setting. Stable task accuracy therefore does not guarantee stable safety-relevant behavior: Researchers should measure these behaviors directly across runs and design training methods that keep them reliable.
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All authors Steven Y. Feng, Noah D. Goodman, Michael C. Frank, Evan Hubinger, Paul C. Bogdan, Andrew Lampinen

Computer Vision

Scope-WM: Scoped Computation for Efficient Visual World Models

Visual world models enable robotic planning by predicting future observations, but dense latent-state propagation and sample-intensive trajectory optimization incur high inference latency and peak memory usage, limiting real-time deployment on resource-constrained platforms. Existing sparse world-model acceleration methods either rely on unguided token sparsification, which may discard planning-relevant information and restrict achievable sparsity, or introduce heavy auxiliary modules and cumbersome multi-stage training pipelines. In this work, we present Scope-WM, an efficient visual world model that scopes computation to prediction-relevant latent regions and promising action sequences. Scope-WM distills prediction relevance into a lightweight action-conditioned selector and applies full dynamics prediction only to a compact subset of selected tokens. It updates the remaining tokens using a compact summary of foreground states and their changes, allowing the background to perceive foreground dynamics without costly token-to-token interactions. During planning, Scope-WM preserves and reuses high-quality action sequences discovered during the initial MPC search, focusing subsequent search under reduced rollout budgets. The resulting pipeline requires only a one-off selector distillation followed by a single joint training stage for the sparse world model. On the challenging Push-T task, Scope-WM reduces peak GPU memory usage and planning time to $18.1\%$ and $14.3\%$ of those of dense DINO-WM, respectively, corresponding to a $6.97\times$ planning speedup, while maintaining competitive task performance. Further evaluations across five diverse visual planning tasks demonstrate the general applicability of Scope-WM. Code is available at https://github.com/ChunZheng2022/Scope-WM.
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All authors Chunzheng Li, Zesheng Jia, Hongda Zhang, Jiaying Tang, Yuntian Wang, Siao Liu, Jin Wang