Robotics · Cross-listed from cs.CV
Papers
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Thursday 1 October
Vision-Language-Action (VLA) models rely strongly on language for describing task information, despite having multimodal inputs. We hypothesize that other modalities in the state space may present opportunities for supplemental task conditioning, which may be particularly relevant in cluttered or otherwise ambiguous scenes. We introduce two tuned models to test this hypothesis: (1) an electrophysiology-conditioned VLA (EC-VLA) that incorporates 8-channel electromyography envelopes as continuous conditioning input concatenated to the proprioceptive vector, and (2) a visually-annotated VLA (VA-VLA) that incorporates visual segmentation annotations to the image inputs. On a cube-selection task evaluated across three participants, EC-VLA matches a language-prompted baseline in uncluttered, in-distribution conditions and substantially outperforms it in cluttered, out-of-distribution scenes. Similarly, VA-VLA shows modest improvements over a language-prompted baseline in in-distribution scenes with substantial improvement in cluttered, out-of-distribution trials. Together, these results provide strong evidence for the potential benefit of task-conditioning beyond language.
Robotics
End-to-End Learning vs. Modular Architectures: Comparative Insights into Autonomous Driving Systems
Autonomous driving systems have become a central focus of intelligent transportation research, with End-to-End Learning and Modular Architectures offering two prominent design paradigms for their implementation. E2E Learning uses deep learning algorithms to map raw sensory inputs directly to driving actuators, providing a streamlined and adaptable solution. while Modular Architectures employ a pipeline-based approach, dividing the system into distinct subsystems for perception, cognition, planning, and control. This paper presents a comprehensive comparative analysis of these paradigms, focusing on their strengths, limitations, and trade-offs to provide insights into their suitability for various autonomous driving applications. The study evaluates key factors such as interpretability, scalability, robustness, and real-world applicability. While End-to-End Learning emphasizes simplicity and adaptability in dynamic environments, it lacks transparency and is highly dependent on large datasets. Conversely, Modular Architectures offer superior interpretability and task-specific optimization, but face challenges related to integration complexity and scalability. To address these limitations, hybrid approaches that combine the strengths of both paradigms have emerged, offering a promising direction for overcoming these challenges. Beyond this comparative synthesis, following work proposes a Four-Dimensional Architecture Selection Framework, comprising twelve binary criteria across safety, operating environment, data/computational resources, and deployment context, and validate it against ten published autonomous driving systems, correctly recommending 7/10 deployed architectures. This work synthesizes existing literature to highlight key trade-offs between the paradigms and identifies hybrid architectures as a promising direction for future research.
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Robotics · Cross-listed from cs.CV
3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability
Robot manipulation models primarily reason from 2D observations while acting in the 3D physical world. To bridge this gap, recent work has augmented robot data with geometric priors such as depth, point clouds, and 3D trajectories, while renderable 3D Gaussian representations provide another promising form of 3D supervision. However, 3DGS representation is designed mainly for photometric fidelity and may not preserve real-world metric scale, particularly when the supplied camera extrinsics are unreliable. We study the effect of extrinsic reliability and pose conditioning on feed-forward 3DGS, and propose a calibration-aware pipeline that anchors reconstructed scenes to the robot's metric workspace. Our experiments show that pose conditioning improves novel-view fidelity, while its geometric benefit depends on the reliability of the injected extrinsics. Using this pipeline, we present a renderable, metric-pose-anchored dataset with scene-level reliability information for robot manipulation research. Our dataset is available at https://huggingface.co/datasets/wonguen/3DROID
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Robotics
World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories
Equipping artificial agents with spatial intelligence requires a comprehensive generative prior over the dynamic 3D world. We propose World Motion Models (WMMs) that capture "what was, is, and will be where across time" via sparse SE(3) pose trajectories. WMMs are built on the observation that elements of dynamic scenes can be well approximated by a set of rigid SE(3) trajectories, a minimal yet expressive primitive for 4D modeling. This representation unifies articulated objects, human bodies, hand-object interactions, piecewise-rigid scene dynamics, camera motion, and even robot states and actions into a single shared space. Given this representation, we cast the joint distribution of these entities as a flexible sequence modeling problem, utilizing flow-matching with per-token noise levels. Coupled with a context token mechanism for non-sequential conditioning, this formulation supports any-to-any marginal conditioning across an arbitrary number of entities and time steps. Tasks such as future prediction, motion infilling, model-predictive control, inverse kinematics, cross-embodiment retargeting, and policy learning all reduce to the application of different masks over the same network. Experiments on 6 diverse applications of 3D vision and robotics demonstrate the versatility and flexibility of WMMs with strong performance.
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Robotics
Query-Conditioned Articulation Estimation from a Single Image
Enabling robots to estimate the kinematic parameters of articulated objects unlocks a wide range of capabilities for interaction and manipulation. The estimation has to happen from the information the robot currently observes, often just a single RGB image of an object it has never seen before. Current single-image approaches couple articulation part segmentation with articulation estimation, making their predictions vulnerable to missed detections and incorrect part associations, and they regress metric 3D geometry that a single view fixes only up to scale. We present QueryArt, a model that estimates articulation parameters from a single RGB image, a 2D query point, and camera intrinsics. QueryArt is trained to estimate the 3D articulation geometry relative to the queried point and in units of its depth, which keeps its target identifiable from the image alone. A single depth measurement at the query point then supplies the scale and recovers the metric parameters. We train QueryArt on a curated mixture of synthetic and real-world articulation datasets. We evaluate QueryArt on several benchmarks and compare it against recent baselines. QueryArt outperforms recent baselines on most articulation metrics, including on out-of-distribution data. To demonstrate the model's capabilities in real-world settings, we evaluate QueryArt on a mobile manipulator across 57 manipulation trials spanning 16 object parts and five viewpoint classes, achieving a 70.2% success rate. We provide code and videos at: https://abwerby.github.io/queryart/
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Robotics
ActiveWAM: Evidence-Aware Active Vision for World-Action Models
Active vision manipulation requires a policy to control both its camera and its end-effectors, yet camera motion determines which evidence remains visible within finite observation windows. Acquiring a new view can displace task-critical cues, while retaining a view forgoes potentially useful observations. We formulate this as an evidence-aware retain–acquire problem and present ActiveWAM, a unified world–action model that learns observation and manipulation jointly. To this end, we propose training-time inversion which constrains a frozen video prior by task-bearing source evidence and visible temporal changes, eliminating the need for test-time inversion or candidate ranking. At deployment, the policy generates bimanual and pan/tilt actions-including stay and reacquisition behaviors-from view-aware history, and updates context from newly measured RGB observations. Future-video prediction serves as a co-training signal, while action generation requires neither future-video decoding nor optimal viewpoint annotations. We introduce RoboTwin-AV, a 50-task benchmark with executable pan/tilt control and automatically generated demonstrations. ActiveWAM improves TAVIS out-of-distribution success by up to 17.0 percentage points over the strongest baselines, achieves 20.0 additional points over Fast-WAM on RoboTwin-AV, and outperforms it by 26.7 points on real-world physical kitchen tasks.
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Robotics
Beyond Leaderboard Scores: A Deployment-Focused Protocol for Interpretable Tracking Evaluation in Pedestrian-Centric Environments
Mobile robots operating among pedestrians need trajectories that become available quickly, remain spatially credible through missed observations, preserve identity, and fit within an embedded computing budget. Aggregate tracking scores provide limited insight into when and how trajectories fail, while varying detector inputs can confound tracker and detector quality. We present a deployment-focused, tracker-only evaluation protocol that uses shared detections to isolate tracker behavior and directly evaluates initialization, detector-gap continuation, identity recovery, close-neighbor association, and load-dependent tracker-step runtime, while Higher Order Tracking Accuracy (HOTA) is retained as a complementary aggregate measure. We apply the protocol to the JackRabbot Dataset and Benchmark (JRDB) using six open-source trackers and our lightweight Pedestrian Reference Tracker (PedRefTrack), together with a GT-assisted variant that estimates the remaining tracker-side gap under idealized association and motion. Under fixed detections, the non-GT trackers span only 24.26%-29.67% HOTA yet exhibit markedly different capability profiles. After 1.0 s without detector support, no tracker without GT assistance maintains spatially correct, same-identity output in more than half of eligible cases, making missing-observation continuation the dominant limitation among the tested properties. Close-neighbor failures are smaller and increase mainly at the shortest separations. Tracker-step runtime on an NVIDIA Jetson Orin is heavy-tailed and load-sensitive, causing several trackers to fall below the 10 Hz real-time target in crowded frames. The protocol provides a reproducible way to characterize tracker behavior and deployment suitability in pedestrian-centric environments. Code and evaluation scripts are released at https://github.com/SCAI-Lab/tracker_eval.
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Robotics
Learning a Resolution-Consistent Jacobian Field for Bio-Inspired Rigid-Soft Finger
Bio-inspired tendon-driven rigid-soft coupled dexterous fingers exhibit strong nonlinearity and configuration-dependent sensitivity, making accurate modeling challenging. In discrete-time control, Jacobian-based kinematic algorithms typically rely on point-wise local linear approximations, which makes their performance sensitive to sensor sampling frequency and controller update frequency. To address this issue, we propose Jacobian Flow Matching (JFM), a structured learning framework based on Conditional Flow Matching (CFM), to learn a resolution-consistent Jacobian field that models actuation-to-motion transitions as a dynamical flow. The proposed framework supports both single-step prediction and continuous rollout via ODE integration, enabling consistent inference across temporal resolutions. Experiments on a tendon-driven rigid-soft finger show that the proposed method suppresses outlier errors and improves single-step prediction accuracy, reducing the global average RMSE by over 53% compared with a baseline discrete Jacobian learning approach. For long-horizon prediction, trajectories recovered via ODE integration achieve higher fidelity under sparse sampling (Stride = 8), reducing the RMSE median by 14.43% and the error variance by 24.87%. These results demonstrate that the learned flow-based Jacobian field provides an effective local model for offline multi-step trajectory optimization in rigid-soft coupled nonlinear systems.
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Robotics
SonarVoxNet: Diver Detection in 3D Bounding Box using 3D Sonar
Autonomous underwater vehicles (AUVs) assisting human divers must continuously track not only the diver's 3D position but also their full-body orientation. However, vision-based perception is unreliable underwater, and forward-looking sonar – despite being widely used – discards the elevation information needed for orientation estimation, posing a fundamental limitation. Recently commercialized 3D sonar preserves elevation but produces sparse, noisy returns, and existing detectors are built for dense LiDAR data and for targets that remain upright and rotate only about the yaw axis (e.g., vehicles, pedestrians), making them unable to represent a freely pitching and rolling diver. To address this gap, we present two contributions. First, SonarVoxNet adapts a voxel-based encoder and an anchor-free center-based detection head to 3D sonar data, replacing the conventional yaw-only rotation representation with a continuous 6D rotation parameterization to predict full 9-DoF oriented bounding boxes – to our knowledge, the first 3D sonar diver detector to do so. Second, Diver3D is the first public 3D sonar dataset with full 3D orientation labels for divers in diverse, non-upright poses, collected at a natural cave-diving site. Through controlled ablations over the backbone and detection head, we show that the dominant factor behind accurate 3D sonar-based diver detection is the transition from yaw-only rotation to full-SO(3) rotation. This transition substantially improves detection accuracy and reduces orientation error. These results demonstrate that full-body diver orientation is recoverable from 3D sonar alone, laying the groundwork for future work on diver pose estimation and diver-robot interaction.
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Robotics
ReCo: Response-Consistent Locomotion with Policy-Aware MPC for Legged Manipulation
Continuous legged manipulation requires accurate end-effector tracking while the base keeps walking. Combining reinforcement learning (RL) with model predictive control (MPC) suits this task: the learned policy provides robust locomotion, while MPC coordinates the base and arm to compensate for tracking errors. However, MPC can compensate only for base motion that it can predict, and a learned policy's command response varies with gait phase, contact, and payload. We present ReCo, a framework that couples response-consistent locomotion with policy-aware MPC for legged manipulation. Response shaping trains the policy to respond to commands consistently and repeatably across randomized dynamics. An identified closed-loop response model then lets MPC jointly plan locomotion commands and arm motion. On the simulation benchmark, ReCo reduces position and orientation root-mean-square error (RMSE) by 28.7% and 27.4% relative to the best baseline for each metric. Real-world experiments demonstrate onboard continuous legged manipulation with coordinated base and arm motion.
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Robotics
LiDARFlow: Real-Time Panel-Based MAV Guidance in Unknown Environments
This paper presents a guidance algorithm for micro aerial vehicles operating in unknown, cluttered environments using only onboard sensing. The method is based on a panel formulation originally derived from aerodynamic potential-flow theory and generates smooth, collision-free guidance vectors from locally perceived obstacles. The approach is extended to unknown environments by constructing and updating the obstacle representation online from onboard LiDAR measurements. The resulting obstacle-avoidance field is integrated with a nominal guiding vector field to produce the final control input. The system is experimentally validated in indoor flight tests under two scenarios: waypoint navigation and directional guidance. In both cases, the vehicle successfully completes its task while avoiding all obstacles in real time using only onboard perception. The results demonstrate that the method is computationally lightweight and suitable for onboard implementation, with pointcloud processing identified as the main practical limitation. These results support the feasibility of lightweight onboard guidance in unknown environments.
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Robotics · Cross-listed from cs.MA
Managing Context and Communication in Distributed Agentic UAV Swarms
Unmanned aerial vehicle (UAV) swarms increasingly rely on language-model agents to provide adaptive mission-level reasoning in uncertain environments. Fully distributed control, in which each UAV hosts an independent Small Language Model (SLM), removes reliance on a centralized coordinator but introduces an information-management problem: long-running interaction histories can degrade the reasoning context, while indiscriminate information dissemination increases communication and inference overhead. We address these challenges with a distributed UAV-agent architecture that enables continuous local SLM control through an event-driven reason-act-observe lifecycle. Runtime knowledge is represented as structured atomic notes and organized into core, local, and peer-specific memory. A deterministic interest-aware gossip engine selectively disseminates these notes according to recipient-specific semantic novelty and recency. We evaluate the architecture using ten UAVs in a simulated search-and-rescue mission. Our approach completes all experimental runs, whereas unrestricted flooding messages completes only 70-85%, and delegating forwarding decisions to the SLM prevents mission completion in every run. Compared with unrestricted flooding, our approach approximately halves inference-token consumption, reduces transmitted data, and achieves lower survivor-count error.
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Robotics
Completion Aware Guidance for World Action Models
World Action Models (WAMs) predict visual futures and robot actions, yet they remain susceptible to task-incomplete imagination, where plausible, action-consistent predictions omit the transition needed for task completion. In this paper, we show that this failure is not inherent to the world model backbone, but emerges when adapted for short-chunk control, which can repeatedly favor plausible local continuations over task-completing transitions. To address this, we introduce Completion Aware Guidance (CAG), a training-free sampling method that guides generation toward task completion. Across representative WAMs, CAG improves success from 64% to 70% on a RoboTwin 2.0 subset and from 69% to 75% in zero-shot simulation, while reducing task-incomplete imagination from 79% to 40%.
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Robotics · Cross-listed from cs.CV
FedCKA: Representation-Guided Layer Personalization for Federated 3D Perception Across Driving Domains
Robust perception in intelligent vehicles demands 3D object detectors that remain dependable under domain shifts, such as changes in time of day, location, or weather. However, due to costly annotation and rare shifts, some environments lack sufficient data to train a standalone detector. Federated learning offers a privacy-preserving framework for collaborative model training, enabling clients to benefit from shared learning across diverse environments. Yet, this framework traditionally relies on a single global consensus model, which struggles to perform across heterogeneous local data distributions. Local conditions are better captured by adapting a subset of the model, but many personalization approaches rely on predefined layer partitions or fixed personalization ratios, thereby limiting adaptation to client-specific divergence. To reduce this rigidity, we propose FedCKA, a Centered Kernel Alignment (CKA)-based strategy that dynamically handles the personalization-globalization trade-off. Specifically, FedCKA computes layer-wise feature similarities between local client models and the global consensus model during training. By converting layer-wise similarity scores into client-specific aggregation masks, FedCKA selectively shares representation-consistent layers. Evaluation on a unified multi-domain benchmark based on nuScenes shows that FedCKA outperforms established federated baselines, including FedBN, FedRep, and FedSelect, improving average NDS by 7 percentage points over the strongest baseline. The findings offer both a comparative benchmark and a promising direction for robust federated 3D perception across shifts in location, weather, and illumination. Code is available at https://github.com/j-verhoog/FedCKA.
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Robotics
OpenSpace Lab Solution to the IROS 2026 Indoor Exploration Competition
This report presents the OpenSpace Lab's solution to the Competition on Intelligent Information Gathering for Single and Multi-Robot Systems Workshops, organized as part of the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. Our team reached 1st place in the Single-Robot Public Track and 3rd place in both the Single- and Multi-Robot Private Tracks. The single-robot framework utilizes pre-trained map completion predictions for global planning to prioritize unexplored areas. To reconcile map coverage with limited operation time, we introduce a remaining-time-based exploration strategy that integrates homing constraints into the decision-making process. For multi-robot exploration, we utilize a utility-driven target selection strategy that balances observation gains, movement costs, and budget constraints, leveraging shared map and intent data to eliminate redundant search and maximize coordination efficiency. Our solution reached a 61.04% coverage rate in the Single-Robot Public Track, while reaching 39.53% and 39.91% coverage in the Single- and Multi-Robot Private Tracks, respectively. An extended full-length paper based on this report is currently being prepared for submission, and the source code will be released upon acceptance of the full manuscript at https://github.com/OpenSpace-Lab/Indoor-Exploration-IROS2026.
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Robotics
ALFRED: Requirement-driven development of an open-source mobile manipulator for long-term plant monitoring
Tracking seasonal change in crops and forests requires observing the same plants repeatedly. Ground robots can do this at close range, and a manipulator gives their sensors more viewpoints. Yet the robots behind long-term field datasets are rarely released with their design files, and how a robot's own structure limits arm reach and occludes its sensors is seldom compared between builds. We present ALFRED, an open-source mobile manipulator built from commercially available components. It carries a six-degree-of-freedom arm, LiDAR, RGB-D cameras, RTK GNSS and an IMU on an Ackermann-steered base, all mounted on a reconfigurable aluminium strut frame, and runs containerised ROS software. It was developed through four builds against six requirements for repeated outdoor deployment: durability, modularity, repairability, sensing reach, endurance and reproducibility. Model-based analysis of the last three builds shows the usable share of the arm's reachable poses rising from 34.0% to 60.0% and then 66.1%, and ray casting shows that only the final build keeps the frame-mounted LiDAR's horizontal view clear both forwards and backwards. ALFRED completed a year of monthly forest surveys (528 traversals) without missing a scheduled collection. This was despite battery degradation, reconfiguration for another researcher's study, and the parallel development of ALFRED 2.0 for autonomous crop-row operation, with each switch between builds taking about six hours. The deployment also showed that mechanical modularity is only as dependable as the robot description that tracks it.
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Robotics
Continue, Abort, or Fall: Viability-Aware Policy Selection (VAPS) for Safe Humanoid Acrobatics
Dynamic humanoid motions such as flips risk hardware damage due to suboptimal policies, disturbances or sim-to-real gaps. A motion tracking policy offers no way out once the maneuver leaves its reference, and a backup policy needs to take over to protect the hardware for a minimum-damage landing. Which backup to use matters as much as when to switch. We present Viability-Aware Policy Selection (VAPS), which treats safety as a policy-conditioned, receding-horizon decision. Besides a protective fall policy, we also train an abort policy which can abort the motion at any time, landing on its feet. At every control step, learned predictors estimate whether the nominal tracking policy and the abort policy remain viable over a short horizon, and a least-sacrificial hierarchy keeps the most task-ambitious behavior that remains viable. In simulation with randomized disturbances, VAPS sharply reduces head contact and hand contact, which are the dominant sources of hardware damage, with both a Unitree G1 and a LimX Oli; on the LimX Oli, we validate the viability predictors and the full VAPS controller for side-flip motions. VAPS Pareto-dominates the strongest single-network alternatives we could train, including an end-to-end safe-tracking policy and students distilled from VAPS's own oracle-routed decisions, in both task success and head impact. We also show that VAPS is a powerful framework to supervise undertrained policies and protect the hardware.
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Robotics
Is Success All You Need? Investigating the Impact of Input Perturbations on VLA Behaviour in Tabletop Manipulation Tasks
Vision-Language-Action (VLA) models have achieved high task success rates on robot manipulation task benchmarks. More recently, there has been an emphasis on evaluating the robustness of VLA models to perturbations. However, this robustness is still predominantly measured through Task Success Rate (TSR). In this work, we propose a benchmark-agnostic evaluation framework to measure the behavioural robustness of models by characterising how successful trajectories are executed under perturbation. We implement this methodology by extending the widely-used LIBERO and LIBERO-Plus benchmarks. Across three state-of-the-art VLA models, four LIBERO task suites and seven perturbation conditions, we evaluate changes in both typical successful behaviour and its variability, including metrics of motion smoothness, efficiency and gripper behaviour. We find that perturbations can alter the behaviour of successful trajectories, a phenomenon which cannot necessarily be inferred from TSR alone. Across LIBERO suites, we identify cases where state-of-the-art VLA models achieve comparable TSR under the same perturbation condition, yet behaviour on successful trajectories diverges substantially. Therefore, to have a more robust assessment of task performance, we argue that suitable measures of robustness should capture not only whether a task is completed, but also how the robot behaves while completing it. When evaluating the robustness of VLA models, TSR may be complemented by behavioural evaluation metrics that characterise the nature and variability of successful task execution by robots.
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Robotics
Cross-entropy optimization with prioritized constraints
When constraints conflict, an optimizer must determine which requirements to preserve and which to relax. On the one hand, a priority ordering specifies which requirements take precedence. On the other hand, penalty-based formulations encode their relative importance through numerical weights. Depending on these weights, a solution can improve its weighted score while violating intended priorities. We introduce TierCEM, a variant of the cross-entropy method that incorporates strict constraint priorities directly into elite selection without requiring per-constraint importance weights. TierCEM works by sequentially filtering sampled candidates, from highest- to lowest-priority constraint. If and when a constraint eliminates all remaining candidates, TierCEM returns to the last nonempty set and selects elites with the smallest violations of that blocking constraint, recursively preserving satisfaction of all higher-priority constraints. We evaluate TierCEM on 2D navigation and contact-rich pushing tasks in proprioceptive and learned world-model settings. Experiments show that reversing the constraint ordering changes which constraints are violated under conflict. Prioritizing progress toward the task objective also enables TierCEM to relax lower-priority constraints when they would otherwise prevent further progress.
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Robotics
Ex vivo breach detection using electrical conductivity during robotic pedicle drilling in the spine
Purpose: Pedicle screw placement is technically demanding in scoliosis treatment. High precision is required due to limited visibility, anatomical variability, and the risk of complications. Although robotic systems assist CT-based planning and execution, they still rely on ionizing intraoperative imaging and complex registration. This study proposes robotic pedicle drilling with real-time preventive breach detection using electrical bioimpedance sensing. Methods: We developed a robotic approach combined with a pedicle-drilling tool equipped with a proprioceptive electrical bioimpedance sensor developed by SpineGuard. A real-time detection algorithm was designed to analyze the electrical bioimpedance signal during drilling and identify abrupt changes in conductivity associated with potential breaches towards the spinal canal. The method operates without external devices or sensors. Results: The ex vivo experiments showed that the proposed method prevented breaches in 100 of the 51 drilling cases. These findings demonstrate the system's ability to detect potentially hazardous events during drilling and to stop the procedure before. The ex vivo experiments demonstrated that the proposed method prevented breaches in all 51 drilling cases. Conclusions: This work demonstrates the feasibility of robotic pedicle drilling with electrical bioimpedance sensing for real-time breach prevention. Using only the tool signal, the method eliminates the need for external sensing systems and supports safer pedicle screw placement.
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Robotics
Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations
Most current grasp synthesis systems are trained offline and remain fixed during deployment. While this works well when deployment conditions resemble the training data, performance can degrade when robots encounter conditions they have not seen before, such as unfamiliar objects. In this work, we present a continual-learning framework for single-view 6-DoF grasp synthesis for a parallel-jaw gripper in cluttered scenes. Rather than finetuning a large parametric model, our method adapts through memory in a learned embedding space: grasp outcomes update future grasp scores, while optional user demonstrations are recalled and transferred to new scenes as additional candidate grasps. We evaluate our method in simulation and in extensive real-world experiments comprising over 1500 grasp trials. We show that our method matches the performance of existing 6-DoF grasping baselines even before adaptation, improves online on unseen objects from categories absent or underrepresented during training, and supports long-horizon continual learning with limited forgetting. In real-world experiments, our method reaches over 90% success rates on several challenging object categories after only 50 online grasp attempts. Videos and code at https://giuschio.github.io/cl_grasping/.
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Robotics
Interaction-Stiffness-Guided Basis Allocation in Dynamic Movement Primitives for Efficient Skill Transfer
Dynamic Movement Primitives (DMPs) provide a compact and stable formulation for trajectory representation and generalization in robot skill learning. However, their predefined basis layout limits the allocation of approximation capacity according to stage-dependent precision requirements. To address this issue, this article proposes Stage-Criticality-Guided Dynamic Movement Primitives (SC-DMPs) with adaptive basis allocation for precision-critical skill learning. Operator-robot interaction stiffness and a trajectory-consistency cue derived from cross-demonstration task-space variability are integrated to construct a stage-criticality index. Guided by this index, basis centers are redistributed in normalized time through inverse cumulative criticality and mapped to the canonical phase domain, while their bandwidths are refined to adjust local approximation support. This enables denser and more flexible representation at high-criticality stages while retaining sparser allocation elsewhere. Experiments on handwriting trajectories and three real-robot tasks show that the inferred criticality is concentrated in geometrically demanding and task-constrained regions. Comparisons with DMPs, ProMPs, ProDMP, GP-MP, and KMP demonstrate improved trajectory reproduction, endpoint generalization, and task-critical accuracy while retaining a compact model and the stable structure of classical DMPs.
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Robotics
PROMO: Preference-conditioned Multi-Objective Reinforcement Learning for Quadrupedal Robots
Quadrupedal locomotion requires balancing conflicting objectives such as command tracking, stability, and energy efficiency, yet conventional reinforcement learning (RL) hardcodes these priorities into a fixed scalar reward at training time. We present PROMO (Preference-Conditioned Multi-Objective Reinforcement Learning), a semantic multi-objective approach that makes this trade-off an explicit runtime input to a single locomotion policy. PROMO conditions the policy on deployment facing preferences while keeping embodiment-specific locomotion priors fixed, thereby separating operator intent from reward shaping terms required for viable gait generation. Compared with fixed-objective controllers, multi-objective baselines, and independently trained specialists, PROMO achieves objective specialization and robustness from a single deployable policy. Across 100 sampled preferences in simulation, 67 behaviors are non-dominated under exact Pareto dominance, with a mean preference-objective correlation of 0.843, demonstrating broad Pareto coverage and predictable preference response. The same policy transfers zero-shot to a Unitree Go2, where preference changes alone reduce specific energy by up to 30.4%, position error by 38.7%, and peak body-attitude deviation by 59.0% relative to the balanced preference. These results establish preference-conditioned multi-objective RL as a practical runtime interface for adaptive legged locomotion, extending its role beyond offline Pareto-set construction. Open-source code and videos are available at https://amrmousa.com/promo/.
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Robotics
ColoACT: Multi-Cue Action Chunking for Smooth Autonomous Colon Navigation on a Self-Propelled Endoscopic Robot
Autonomous colonoscopic navigation can reduce operator burden and the risk of loop formation or tissue trauma, but remains challenging due to deformable anatomy, weak-texture and specular endoscopic visuals, and contact-rich viscoelastic interactions. Existing methods either rely on geometry-driven pipelines, which are efficient and interpretable yet brittle due to manually engineered features and switching logic, or adopt learning-based policies, whose inferred depth/geometry can become temporally inconsistent or overly smooth under weak texture and specular highlights while simulation-trained variants (e.g., deep reinforcement learning) may further suffer from a sim-to-real gap. We propose ColoACT, an autonomous navigation system that integrates an RGB-D-E based Action Chunking Transformer policy (ColoACT policy) for a compact self-propelled Bevel-Gear-Based Endoscopic Robot (BGER). The ColoACT policy augments RGB with estimated relative depth and a gradient-based pseudo-elevation map to enhance fold-ridge saliency and other high-frequency geometric cues, and enables smooth continuous control of the BGER by predicting overlapping action chunks and fusing them via temporal ensembling. In different ex-vivo porcine colons (approximately 60 cm), our system achieves success rates of 85.4% and 72.5% in straight and curved segments, respectively, and achieves 70% success in 90-degree turns and 60% in double-bend sequences, with feasibility further demonstrated in challenging triple-bend segments. The project page is available at: https://Adamhu1.github.io/ColoACT/.
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Robotics · Cross-listed from cs.LG
Supervise What Decides Success: Criterion-Aligned Auxiliary Losses for Latent World-Model Planning
Latent world models plan by scoring candidate action sequences with distances in latent space. However, task success is judged by physical quantities, which we call the success-criterion quantities. In all four latent world models we examine, the end-effector position is encoded in the latent state with an error larger than the success criterion allows. Such a latent state cannot separate successful candidates from failing ones. We propose an auxiliary loss that uses success-criterion quantities as training targets, whereas existing latent world models take them only as inputs. During training, a linear head on the encoder and predictor outputs regresses the success-criterion quantities, and the regression error is added to the training loss. The head is discarded after training, so the model, its cost, and its inputs at test time are unchanged. This loss alone improves the success rate on PushT and cube by 3.5% and 3.4% (absolute), respectively, and both improvements are statistically significant. A success criterion thus specifies what a world model must retain in its latent state, and we show that it can serve directly as a training target.
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Robotics
EIDA: Execution-Interface Dynamics Adaptation for Real-to-Sim-to-Real Robot Navigation
Simulation-to-robot transfer can fail when velocity commands produce motion and feedback that differ from those modeled during policy training. We present execution-interface dynamics adaptation (EIDA), which fits these responses from target-platform execution data without reconstructing actuator dynamics. A model of body-frame pose increments updates simulator geometry, while a separate model predicts the velocity feedback observed by the policy; a short history of velocity feedback is included in the policy input. The fitted models are used within a lightweight GPU-parallel simulator. On the full Jackal and Go2 validation sets, the fitted models reduced position and yaw prediction errors relative to the simulator's predefined motion model. Across 100 benchmark navigation environments evaluated in a separate physics-based simulator, EIDA achieved the highest success rate and navigation score among the compared learned policies, both with and without global guidance. Feedback ablations further supported the need to match policy-facing velocity estimates. On a physical Unitree Go2, EIDA reached the goal without collision in all 20 static-scene trials, compared with 4 of 20 for the baseline. These results show that execution-interface adaptation can improve navigation transfer without detailed actuator simulation.
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Robotics
AFD-CAMLs: Agile Force-Distribution-Aware Planning and Control for Cable-Suspended Aerial Multi-Lifting Systems
Multiple UAVs can cooperatively transport heavy payloads while controlling their position and orientation. Trajectory-based methods offer high agility while satisfying system constraints, but can produce uneven force distributions when the tension-to-wrench allocation is redundant or ill-conditioned, particularly under geometric mismatch and low-level tracking errors. We propose a hybrid planning-and-control framework to address this problem. A global planner generates payload trajectories and cable-force references by exploring the allocation null space under a prescribed internal-force setting. These references augment the cost of a centralized local planner, promoting feasible force distributions while generating trajectories for all UAVs. An admittance filter then compares the planned forces with onboard cable-tension estimates and adjusts the kinematic references to improve force tracking in degenerate or near-degenerate configurations. Simulations and experiments involving four to ten UAVs demonstrate more balanced tension distributions during both hovering and demanding agile maneuvers, without compromising agility or payload-tracking performance.
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Robotics
Recova: Agent-Guided Failure Recovery for Autonomous Robotic Manipulation
Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding. We present Recova, an agent-guided framework that jointly develops task execution and recovery in a reconstructed digital twin, then verifies and refines both through real-world experience. In the twin, the agent diagnoses failures, tests corrective programs, and collects successful task and recovery rollouts for separate policies. During deployment, it monitors progress, invokes a learned or programmatic recovery, verifies scene restoration, and resumes execution. When no suitable recovery is available, a human demonstration resolves the failure and enters the learning loop, allowing the system to expand its recovery capabilities. Physical rollouts and human demonstrations are routed to the corresponding policy for DAgger training. Across six LIBERO-Pro settings and four MolmoSpaces categories, Recova achieves 78.8% and 64.9% mean success, compared with 71.7% and 38.0% for the strongest baselines. With parallel collection across four real-robot workstations, DAgger fine-tuning raises mean success from 23.8% to 77.5%, and recovery skills further raise it to 87.5%. Over four collection rounds on one task, observed human intervention falls from 87.5% to 0%. Together, these results show how agent-guided recovery turns failures into reusable capabilities, improving robustness while progressively reducing human intervention. Project page: https://www.liuisabella.com/Recova
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Robotics
Experience-Based Feasibility-Aware Generative Adversarial Imitation from Observation under Embodiment Mismatch
With the increasing use of robot-free demonstration interfaces that provide state trajectories without action labels, imitation from observation has become a promising approach for learning robot behaviors from human demonstrations. However, due to differences in embodiment and dynamics between humans and robots, demonstrated human motions may not be feasible for the robot, potentially degrading policy performance. In this study, we propose Experience-Based Feasibility-Aware Generative Adversarial Imitation from Observation (EF-GAIfO), which estimates the feasibility of state-only demonstrations from the robot's own experience rather than relying on explicit dynamics models or large prior exploration datasets. A key feature of EF-GAIfO is that the notion of feasibility evolves with policy learning: as the policy improves and the robot experiences a broader range of state transitions, the feasible region is progressively expanded, allowing additional demonstrations to be incorporated into learning. This enables feasibility-aware imitation that adapts to the current stage of policy learning, rather than relying on a pre-designed feasibility criterion. We validate the effectiveness of EF-GAIfO on a locomotion task in simulation and on a real quadruped robot performing a object-reaching-and-grasping task.
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Robotics · Cross-listed from cs.CV
PhysicsLENS: Diagnosing Physical Property Blindness in Video Generation Models
Reliable video world models could provide scalable predictive environments for robot learning, planning, and evaluation. However, generated robot videos can violate physical principles and complete tasks through physically implausible behavior, limiting their reliability for robot learning and planning. Current video-generation benchmarks exclude physics that are inherently hidden by visuals (e.g., weight, viscosity, friction). Due to this, video models are evaluated on the fidelity of physics, not the underlying accuracy of physics. We introduce PhysicsLENS, a dataset and benchmark for evaluating plausibility of physical properties grounded in robotics. PhysicsLENS uses matched scenario pairs that hold the same conditioning frame and task, while varying underlying physics in the scene description. Scenarios are curated from public robot video sources and annotated across seven physical domains: collision, gravity, momentum, friction, deformation, fluid, and causality. We evaluate across four video generation models, producing over 400 human-annotated labels. Results show that plausible-looking videos often ignore the stated property (34 of 47), and that stating the property lowers plausibility only slightly and not significantly.