Robotics
Papers
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Thursday 1 October
Autonomous robots on one-shot missions run over horizons far longer than the trajectories seen during training, under a fixed onboard compute budget. We present FRANK, a 507K-parameter recurrent architecture that combines tau-gated recurrent modules, content-addressable memory, and a feedforward reflex pathway. We evaluate it against recurrent, state-space, and reduced modular baselines at matched parameter count on four algorithmic sequence tasks, trained at length 5-20 and evaluated out to two million tokens. At 100,000x the maximum training length, 6 of 10 FRANK seeds retain exactly 100.0% accuracy, while none of the 50 baseline configurations does, five architectures at ten seeds each with none left incomplete (Fisher exact, two-sided p = 4.2E-6. Targeted lesions across the four tasks yield four distinct component-reliance profiles, consistent with task-dependent allocation across the recurrent, memory, and reflex pathways. Separately, a FRANK policy trained in simulation drives a physical ground vehicle to commanded waypoints through obstacles without teleoperation.
Robotics
MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending
Coordinated multi-humanoid loco-manipulation is promising yet challenging due to high-dimensional whole-body control, decentralized decision making, and scalability. While recent reinforcement learning methods have improved single-humanoid whole-body control, extending them to the multi-humanoid setting remains nontrivial and often requires substantial reward engineering or task-specific design. We propose MASkillBlender, a general multi-agent reinforcement learning framework to achieve decentralized multi-humanoid whole-body coordination. By learning a shared decentralized high-level policy over reusable pre-trained single-humanoid skills, MASkillBlender enables coordinated behaviors using only task-level rewards, without requiring task-specific motion references. To improve learning efficiency, we further introduce a permutation-based data augmentation strategy for homogeneous multi-humanoid systems, and theoretically show that the permuted samples preserve the policy-gradient direction of the original samples under the homogeneous Markov game formulation. We evaluate MASkillBlender on multiple multi-humanoid coordination tasks across two humanoid embodiments. Simulation results demonstrate that the proposed framework consistently achieves strong task performance and enables coordinated behaviors across different tasks and humanoid embodiments.
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Robotics
OrbitTAMP: Grounding Language Models for Task and Motion Planning in Spacecraft Rendezvous
Spacecraft rendezvous and proximity operations (RPO) are currently planned through an expertise-intensive process in which engineers translate high-level operational intent into safe, dynamically feasible trajectories, creating a bottleneck to scalable operations. Large language model (LLM)-based agents could offer an intuitive interface for this process, although their outputs are not inherently grounded in orbital dynamics, operational constraints, or the structure of admissible spacecraft maneuvers. To exploit their semantic reasoning while ensuring the generated plan's physical validity, this paper presents a hierarchical framework for spacecraft task-and-motion planning (TAMP) that grounds LLM reasoning in a graph of reusable behaviors and domain-specific planning modules. Within this framework, a pretrained LLM maps a natural-language command to a partial mission specification. The associated planners then resolve unspecified decisions within the admissible operational space. Finally, trajectory optimization converts the completed mission specification into a dynamically feasible trajectory. Numerical experiments demonstrate that this architecture substantially improves intent recovery over direct LLM generation, achieving 98% exact recovery of partial mission specifications across all evaluated splits when backed by frontier LLMs. Additional test-time-compute experiments show that, for a compact 9B model, verifier-guided revision increases exact recovery from 75% to 88%, while broader behavior-plan search independently improves selection among admissible trajectory realizations. Overall, these results establish a scalable and auditable foundation for language-driven agentic planning of spacecraft RPO.
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Robotics
WBAG: A Whole-Body and Attached-Geometry Safety Framework for Vision-Language-Action Manipulation
Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment. Existing inference-time VLA safety frameworks typically rely on simplified end-effector-centered representations that do not explicitly model the full articulated robot and attached-object geometry. In this paper, we present WBAG, a safety framework that models the robot's whole-body and grasp-dependent attached geometry. WBAG constructs a grasp-conditioned safe set that adapts the protected geometry as objects are grasped, then converts this evolving geometry into differentiable CBF constraints that minimally modify the VLA's six-dimensional operational-space action for collision avoidance across robot, scene, and attached geometry. On the SafeLIBERO benchmark, a variant of LIBERO augmented with obstacles for safety evaluation, WBAG achieves the best overall safety and safe task success among the evaluated methods under a scene-level safety evaluator that monitors all eligible non-task objects, reaching 97.38% aggregate Scene Safety and 59.38% Safe Success. Project page: https://samuelzhen.com/projects/wbag
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Robotics
quARtet Marker: A 3D-Printable Multi-Tag Fiducial for Robust Near-Frontal Pose Estimation
Robotic manipulation of labware is difficult when transparent or reflective objects must be identified and localized. Coded planar fiducials are a practical retrofit: easy to print, they leave the marked face flat and graspable. Yet a single planar tag is least reliable in near-frontal views, where perspective cues fade. Non-planar geometries restore those cues but intrude on the flat face that a parallel-jaw gripper must contact. Our idea is to tilt multiple tags within one compact footprint, so that each tag is seen at a non-frontal angle even when the marker faces the camera. We propose the quARtet marker, a 3D-printable fiducial embodying this idea: all detected corners of its four tilted AprilTags enter one Perspective-n-Point solve, and a shared configuration defines the fabricated geometry and the detector model. Because tilting consumes flat area, its three layouts trade pose-estimation consistency against graspability. In robot-referenced, same-setup fixed-camera experiments, all three layouts reduced the mean frontal orientation error from 2.18 degree for a single planar tag to 0.24-0.47 degree and the root-mean-square position error from 1.50 to 0.17-0.20 mm. A robot-mounted-camera pose-hold test confirmed this separation under closed-loop visual feedback. In swing-down trials under identical conditions, the two layouts with flat contact strips retained the object, whereas the layout without flat strips slipped about a hundred times more than a single planar tag. For the tested conditions, the results support a rule: the layout without flat strips when pose-estimation consistency dominates, a layout with flat strips when the marked face must remain graspable.
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Robotics
Online Planning for Sparse Ground Target Search from a High-Altitude UAV under Partial Observability
Unmanned aerial vehicles (UAVs) searching for ground targets from a high altitude face a unique challenge, particularly when the target is already within the field of view but effectively unobservable because of its small apparent scale. Standard object detectors often underperform in such scenarios because of resolution downscaling and limited context. In contrast, active object search frameworks address this challenge by directing the agent to a suitable pose to gather richer visual information. However, flight regulations in urban airspace often restrict such physical movements for UAVs. As an alternative active sensing approach, the UAV can leverage the pan-tilt-zoom (PTZ) mechanism of the onboard camera to dynamically adjust its field of view and sequentially gather enhanced visual information from specific regions of interest. Once the candidate locations of the target are identified, it can deploy more expensive object detection schemes, such as an ensemble of multiple models, to get better reasoning at a fixed scale. In this work, we formulate the sequential exploration with PTZ operation as a partially observable Markov decision process (POMDP), in which the agent maintains a belief state over the target's true location. To solve the POMDP, we deploy partially observable Monte Carlo planning (POMCP), where we condition the sensing reliability on target object scale and deploy selective ensemble detection as an additional reasoning step. We validate our methodology with experiments in a photorealistic simulator under different environmental conditions and vehicle states, showing detection of ground targets at variable scales with significantly fewer steps and minimal dependence on sensor resolution compared to baseline methods.
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Robotics · Cross-listed from cs.CV
FutureWorlds: Learning Robotic World Models from Alternative Futures
Robotic world models predict action-conditioned future scenes, providing a foundation for understanding action outcomes. However, turning alternative predictions into useful learning signals remains challenging: similar candidates limit informative quality comparisons, while diverging trajectories require persistent maintenance of their individual histories. We introduce FutureWorlds, a framework that unifies candidate construction, history maintenance, and learning from relative quality. Built on a multimodal discrete autoregressive model, FutureWorlds uses diverse beam search during reinforcement learning to construct candidate futures that balance confidence and diversity. Candidate-specific bounded memory preserves scene states and ensures that generation and policy scoring use matching histories. We further propose MemSPO (Memory-Conditioned Search-Guided Policy Optimization), which converts video trajectory rewards into group-relative advantages to optimize the world model. On RT-1, BridgeV2, and RoboCasa, FutureWorlds reduces LPIPS for 32-frame predictions by 14.78%, 20.84%, and 9.12%, respectively, relative to the strongest baseline on each dataset. Under fixed evaluation configurations, only 200 MemSPO updates further improve generation quality and support continued prediction beyond the training horizon. Memory ablations, decoding sensitivity analysis, and optical-flow evaluation show that these gains extend beyond visual quality to more accurate motion prediction and more consistent object states. Project page and code: https://github.com/Alexander-wu/FutureWorlds.
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Robotics · Cross-listed from nlin.CD
The Effect of Gait Stability Based on Two Types of Impact Strategies for Two-Link Walking and Brachiating Robots
In this paper, we explore the impulsive dynamics common to single-joint, two-link models of walking and brachiating gaits with respect to slope and switching time. In particular, we investigate how the stability of a gait and bifurcations encountered within a family of gaits change under time-based and state-based switching of the impulsive dynamics.
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Robotics · Cross-listed from eess.SY
Closed-Loop Refinement and Execution for Learned Driving Planners
Learning-based driving planners are usually trained and evaluated in open loop against logged trajectories. In closed loop, a trajectory with small displacement error can still stall the vehicle, steer it into a conflict with surrounding agents, or be executed with abrupt braking. We introduce Closed-Loop Refinement and Execution (CLRE), a hierarchical receding-horizon control framework designed to mitigate these failure modes while leaving the upstream planner frozen and adding no new learned model. The upper layer treats the nominal trajectory as a reference and solves a finite-horizon optimal control problem that trades route progress against interaction with predicted agents. Solving it from several initializations gives a candidate set, and a prediction-conditioned oriented-bounding-box (OBB) feasibility test retains only candidates whose minimum predicted OBB clearance over the horizon meets a threshold. The lower layer executes the lowest-cost survivor, or a route-centerline backup when none remains, through the tracking controller supplied with the planner, augmented by a range-based speed bound and a saturated proportional braking law. In closed-loop simulation on the 220-route Bench2Drive validation set with VAD as the upstream planner, CLRE raises the driving score from 42.26 to 55.89 and route completion from 55.69 to 71.51, and reduces collision events from 117 to 97.
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Robotics
Divide-and-Remember: Recursive Action-Relevant Memory for Long-Horizon VLA Policies
Vision-language-action (VLA) models struggle on history-dependent manipulation tasks, where the current observation alone does not determine the action, and the policy needs a memory of the history. Existing memory methods decide what to remember by design, for example, keeping frames with large pixel changes, and show inconsistent gains across tasks. We view what to remember as an optimisation problem. From the POMDP formulation of imitation learning, we show that the optimal memory maximises the conditional mutual information $I(a_t; m_t \mid o_t)$ between the action and the memory given the current observation. Intuitively, this means preserving the action-relevant information in the history that is not already contained in the current observation. Based on our analysis, we propose Divide-and-Remember (D&R), a recursive memory method that learns a memory function $m_t = M(h_t)$ and scales to long contexts while staying compute-light. It involves two strategies: (1) the selection over the full history is divided recursively into subproblems of top-$K$ selection over $2K$ tokens, so that fixed-size, lightweight selectors learned end-to-end support an unbounded history; (2) all recursion blocks share one selector, which captures the selection rule common to every block and keeps the method efficient. On RoboMME, a benchmark of 16 long-horizon manipulation tasks that require remembering when, where, what, and how to act, D&R achieves a state-of-the-art average success rate with consistent gains across all four suites under a budget of only 64 tokens; real-robot experiments show the same gain. Code, checkpoints and more results are at https://dnr-memory.github.io/
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Robotics
NarrativeFlow: Flow-Based Vision-Language-Action Model Using Robot Velocity Fields
We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms. This task is crucial because language-conditioned manipulation is essential for practical robotic systems, yet scaling robot foundation models remains limited by the labor-intensive collection of embodiment-specific data. Existing methods either coarsely approximate robot flows with sparse keypoint displacements, or cannot handle language-conditioned manipulation. To address this limitation, we propose NarrativeFlow, which models robot flows as continuous velocity fields using a flow-matching formulation conditioned on language. Accordingly, NarrativeFlow generates robot flows that are physically consistent with real-world manipulation. To validate NarrativeFlow, we have conducted experiments on standard datasets for language-conditioned manipulation. The experimental results show that NarrativeFlow outperforms representative baseline methods on standard evaluation metrics. Furthermore, through real-world experiments, we show that NarrativeFlow achieves higher success rates than baseline methods across multiple manipulation tasks. The project page is available at https://shota0520.github.io/NarrativeFlow-project-page/
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Robotics
ShowerFlex: Achieving Pseudo-Static Balancing in a Continuum Shower Hose
With the global population rapidly aging, maintaining independence in Activities of Daily Living (ADLs), particularly bathing or showering, has become a critical challenge. Older adults who sit while showering currently have limited options, often relying on rigid overhead showerheads or flexible hand-held hoses that require continuous gripping and precarious user maneuvers, increasing the risk of falls. To address this need, this paper introduces a highly articulated, pseudo-static balanced continuum mechanism designed specifically for accessible bathing assistance. The proposed mechanism features a modular continuum architecture composed of friction-locked ball-and-socket joints (loc-line), seamlessly integrated with a retractable spring-loaded reel for effective gravity compensation. This hybrid design achieves an intuitive "Push-and-Stay" interaction logic, maintaining an approximate static equilibrium with ergonomically low actuation force, without any external electronic power, while significantly minimizing the force needed for repositioning. Theoretically, we established a recursive forward kinematics framework to construct the geometric model of the structure, coupled with a comprehensive static equilibrium analysis to evaluate the system's holding capacity across its 51-DOF structure. Numerical simulations utilizing Monte Carlo methods validate the system's morphological adaptability and stability at various extreme positions within a standard bath space. Physical experiments further validate the prototype's real-world performance, confirming its intrinsic static stability against gravity and ensuring that the actuation force remains well within the ergonomic capabilities of older adults. Ultimately, this research provides a low-cost, intrinsically safe showerhead design that reduces physical strain, restoring dignity and autonomy in personal hygiene.
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Robotics
A Survey on End-to-End Autonomous Driving Training from the Perspectives of Data, Strategy, and Platform
Autonomous driving is a cornerstone technology for the future of intelligent transportation, where end-to-end learning has emerged as a transformative paradigm that directly maps multimodal sensory inputs to driving actions through unified differentiable models. While offering advantages, the effectiveness of end-to-end autonomous driving (E2E-AD) is ultimately determined by the quality of its training ecosystem. This paper provides a comprehensive review of training methods and ecosystem for E2E-AD. We introduce a Data-Strategy-Platform taxonomy that conceptualizes training as an interdependent system. The data layer defines what can be learned, the strategy layer governs how learning aligns with driving objectives, and the platform layer supports scalability and continuous evolution. Within this framework, we survey recent advances across data-centric pipelines, learning paradigms, and training infrastructures, and analyze their interplay in shaping model performance, robustness, and deployability. Finally, we reflect on current limitations and articulate a forward-looking vision that emphasizes a shift from data quantity to data value, from isolated optimization to foundation-driven generalization, and from static training to integrated training-testing loops, aiming toward robust, scalable, and trustworthy autonomous driving systems. We maintain a continuously updated repository tracking cutting-edge literature and works at \href{https://github.com/Jiaaqiliu/Awesome-Training-Ecosystem-for-E2E-AD}{Our Project Page}.
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Robotics · Cross-listed from cs.LG
In CEM, a World Model Is Also a Proposal Mechanism
The cross-entropy method (CEM) uses world-model scores to select action sequences and fit the distribution sampled in its next iteration. A scoring error can therefore change both the present decision and the candidates considered later. We evaluate these two roles separately. Four types of predictive model generate CEM traces, and every model rescores every saved candidate pool. Executing the same candidates in the environment provides a reference elite set and proposal update. Across twelve independently trained task-seed units on Walker and Cheetah, the pre-specified proposal distance falls from the first to the final CEM iteration in every unit. Proposal widths contract and fitted means separate relative to the remaining search width. Pairwise ranking agreement stays near chance on Walker and declines on Cheetah; elite-set agreement does not improve. This comparison shows greater variation between scorers than between pool sources on Cheetah; Walker has variation in both and in their pairings. We use the original six units to select Random nonlinear for a one-update intervention, without inspecting intervention outcomes. Replacing its first model-ranked update with an environment-ranked update lowers final realised selected-sequence cost in those six units and in six further units held out from the selection.
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Robotics
eRLT: Efficient VLA Reinforcement Learning via Action-Relevant Token Routing
Vision-Language-Action (VLA) models provide strong behavioral priors for robotic manipulation, yet efficiently adapting them to downstream tasks remains challenging. Recent work addresses this challenge by adapting frozen VLAs through online reinforcement learning (RL), whose sample efficiency depends on the quality of the state representation used by the actor and critic. Existing methods construct such representations either with VLA-independent visual encoders or through fixed compression of internal VLA representations. Neither design explicitly extracts the task-specific action-relevant VLA features most useful for downstream action refinement and action-value estimation, therefore limiting sample efficiency. To address this limitation, we introduce eRLT, which constructs an effective state representation by routing task-specific action-relevant information across both tokens and layers of the frozen VLA. Specifically, learned routing tokens dynamically aggregate visual-language features at multiple depths, while a lightweight layer router combines these summaries into a fixed-dimensional RL token. The routing module is initialized using expert demonstrations to capture features predictive of expert actions and then refined using critic feedback from online interactions for action-value estimation. Across seven LIBERO and RoboTwin tasks, eRLT improves mean normalized learning-curve AUC by up to 23.7% over representative baselines. Real-robot experiments on USB connector insertion and motherboard ribbon-cable insertion further show AUC improvements of 108.9% and 46.7%, respectively, over the strongest baseline. Project page: https://red0orange.github.io/eRLT_site/.
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Robotics
Screw Attention: Rigid-Body Algebra Inside a Transformer
Learned manipulation policies rediscover from data the spatial relations that rigid-body mechanics supplies in closed form, which leaves them fragile to geometric change. We present Screw Attention, a transformer layer in which the relation between two bodies is a spatial transform rather than a graph edge. Each pair of tokens carries the relative pose and, for robot joints, the joint screw. Messages are transported along this relation into the receiver's frame, while the attention scores see only frame-invariant quantities. By construction, the messages are equivariant to an independent change of frame at every token, and a single layer can express the velocity recursion of rigid-body mechanics. On LIBERO-Spatial, a policy of 16k parameters trained from object poses alone reaches 97.3% success, above graph, transformer and flat networks of the same size and a flat network with 27 times more parameters. Ablations show that the gain comes from transporting the correct relations, and that the structure pays most where the task requires relations between frames that nothing else supplies. The equivariance makes the policy robust to how the robot is described, where every other learned network collapses under a change of frame convention. Furthermore, the policy tolerates pose noise and calibration errors at least as well as an analytic controller. Used as a gated residual on an analytic controller, it also improves a contact-rich insertion task. Code and trained policies will be released.
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Robotics
TOAST: Stochastic Robot Action Tokenization for Autoregressive Vision-Language-Action Models
Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives. FAST has substantially improved this representation by compactly encoding action containing diverse temporal frequencies into relatively few tokens. However, while such compression reduces the number of action tokens required for autoregressive prediction, it does not necessarily improve the efficiency of policy learning from limited demonstrations. In particular, FAST typically assigns a single deterministic tokenization to each quantized action sequence, although multiple token sequences can represent and decode to the same robot motion. We investigate whether exploiting this representational redundancy can improve policy learning. In this paper, we propose TOkenization of Action sequences with STochastic sampling (TOAST), a stochastic action tokenization method that samples alternative tokenizations of the same quantized action sequence during policy training. This diversifies the discrete supervision while preserving the underlying robot action and requires no additional demonstrations. Experiments on LIBERO show that TOAST consistently improves over its deterministic counterpart, with the improvement increasing as training data decreases, achieving a 6.8 point gain in success rate when only 1/16 of training data is available. Across four real-robot manipulation tasks, TOAST further improves mean success rate by 15.8 points over the deterministic counterpart. These results demonstrate the effectiveness of stochastic action tokenization for autoregressive robot policy learning, particularly when training data are limited.
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Robotics
Real-Time Human-Adaptive Task Allocation for Multi-Human Multi-Robot Supervision
We propose a human-factor-aware method of allocating robot supervision tasks to multiple human operators. In scenarios where multiple operators occasionally teleoperate multiple robots to help the robots overcome difficulties, the allocation of the supervisory control tasks to humans needs to consider the real-time cognitive states of individual operators. However, most existing methods assume fixed supervisory capacity per operator and overlook fluctuations in the human factors such as workload and fatigue. As a result, workload distribution can be unbalanced where some operators become overloaded while the others remain underused. Our method dynamically regulates supervisory capacity and allocates tasks in a way that maintains balanced mental workload, prevents overload, and improves overall team performance. The allocation method uses a greedy strategy that minimizes estimated operator workloads with task prioritization. Robots are assigned to operators by reflecting their current supervisory capacity where the required effort depends on the types of tasks. In the user study, the analysis across predefined time intervals shows that the proposed method consistently achieves higher performance and lower behavioral signs of fatigue compared to a baseline method that does not consider human factors. These results highlight adaptive capacity adjustment as an effective preventive mechanism for sustaining operator performance in long-duration, high-demand settings.
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Robotics
UniTrackPLA: Unified Panorama-Language-Action Model for Instruction-Guided Navigation and Dynamic Person Tracking
General-purpose embodied robots should support both navigation toward language-specified destinations and dynamic person tracking under arbitrary initial target azimuths. However, existing methods typically rely on forward-facing observations and address these tasks with separate policies, limiting omnidirectional perception and unified closed-loop control. We present UniTrackPLA, a unified panorama-language-action model for instruction-guided navigation and dynamic person tracking. Its Panoramic-Aware Encoding (PAE) preserves the temporal and azimuthal structure of perspective views projected from each panorama, enabling perspective-pretrained visual encoders to process omnidirectional observations. A shared vision-language backbone grounds instructions in the panoramic context and predicts continuous robot-centric waypoint chunks for both tasks. World-Action Consistency (WAC) further predicts action-conditioned future visual states and verifies waypoint prefixes online, allowing reliable actions to be reused while triggering replanning upon inconsistency. We also introduce OmniTrackNav-Bench, comprising 5,000 simulated tracking trajectories, 10,000 simulated VLN routes, and 96 verified real-world routes, providing 919,978 waypoint-supervision instances. UniTrackPLA improves overall tracking SR from 23.50% to 35.00% and Omni-VLN SR/SPL from 13.00%/12.77% to 19.75%/19.29%. Incorporating 76 real-world routes further improves held-out EP@0.2m from 42.92% to 92.08%. Closed-loop experiments on a Go2-W robot demonstrate unified panoramic tracking and navigation across indoor and outdoor environments. The project page is at https://tw5775.github.io/UniTrackPLA.
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Robotics
Kinematic MeanFlow: One-Step Action Generation Policy for Robotic Foundation Models
In this paper, we study how to achieve one-step action generation in Robotic Foundation Models (RFMs), aiming to overcome the high inference latency of multi-step flow matching. MeanFlow provides a promising framework for this goal, yet its direct application leads to performance collapse. We discover that this stems from two distinctive dynamics exhibited in the RFM velocity field: (1) the “local acceleration" exhibits stability early on, but surges sharply towards the end of the denoising process, and (2) the spread of its magnitudes across samples widens as denoising progresses. To address these issues, we introduce Kinematic MeanFlow (K-MF), a novel one-step action policy tailored for RFMs. Specifically, grounded in a kinematic identity, K-MF decouples the time derivative term in the MeanFlow formulation into two sub-interval terms separated by an intermediate point. This decoupled formulation enables the two terms to capture early-stage and late-stage denoising dynamics, respectively, while mitigating the error amplification across the process. As a result, our K-MF empowers RFMs to achieve one-step action generation in both training from scratch and fine-tuning paradigms across diverse tasks, while outperforming multi-step flow matching in most settings. In terms of inference efficiency, K-MF reduces action-head latency of GR00T-N1.6 by 67.5%~74.4% across L40 and Jetson Orin in eager and compiled modes, yielding end-to-end latency reductions of 30.3%~54.9%. Code will be available at https://github.com/IntelChina-AI/K-MF.
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Robotics · Cross-listed from cs.CV
Lang3DSeg: Annotation-Free Open-Vocabulary 3D Segmentation with Point Transformers
Accurate 3D semantic perception is critical for safe autonomous navigation. However, supervised LiDAR segmentation remains tied to closed taxonomies and to the cost of point-wise manual annotation. Open-vocabulary methods avoid that cost by projecting the output of 2D vision-language models onto LiDAR and distilling it into a 3D network. These methods rely almost exclusively on voxel-based sparse convolutions, and point transformers have so far been limited to indoor environments, where 3D data is dense and bounded. We present Lang3DSeg, which establishes a point transformer as the backbone for annotation-free open-vocabulary segmentation of outdoor 3D LiDAR, and is trained from scratch without geometric pre-training. This training paradigm necessitates addressing the inherent noise in 2D-to-3D label projections; specifically, naive projection often suffers from depth ambiguity, where points behind an object are erroneously assigned its semantic label. We therefore composite masks using an explicit class-priority rule and truncate each projected instance at the first gap in its depth distribution, correcting the projection error directly rather than averaging it over registered sequences. Lang3DSeg achieves 52.8% mIoU on nuScenes validation and 41.4% on SemanticKITTI, the highest among published annotation-free methods on both benchmarks. Every 3D semantic segmentation is on a single LiDAR sweep, and inference operates in real-time without running vision-language models.
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Robotics
Are Frontier VLM Agents Ready to Be Robot Generalists? An Empirical Study with the Embodied Agent Arena
Frontier vision-language models (VLMs) increasingly estimate scenes, ground interactions, and generate executable actions. How far these native capabilities support embodied generalism across diverse tasks remains unclear. We introduce Embodied Agent Arena to assess seven VLM agents across Geometry, Spatial Reasoning, Affordance, Task Planning, and Manipulation. The arena contains 1,000 cases drawn from 32 established sources and GeoProbe, our new benchmark for geometric estimation on Blender renders and real-scene images. A minimal harness preserves source observations and operations while leaving perception, reasoning, and action selection to the model. Separate measures of metric precision, functional grounding, and native goal completion connect local competence to complete task outcomes. Astra's strengths in precise estimation and usable-contact localization coexist with endpoint errors in tracing and low household-task completion. Supplementary comparisons of richer observations and multi-round review show model- and task-dependent effects. Current VLM agents thus fall short of embodied generalism: they often make partial progress without satisfying all task goals within allotted time and interaction budgets.
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Wednesday 30 September
Robotics · Cross-listed from q-bio.QM
Toward Controlling Biology with Language:Offline Learning of Prompt-Conditioned Interventions for Cells, Organoids, and Biobots
Artificial intelligence increasingly serves as a natural-language interface to complex technical systems, letting people accomplish sophisticated tasks by describing what they want rather than specifying how to do it. Extending this interface to living systems is harder: unlike code or images, a biological intervention has no closed-form linguistic meaning, and the paired language-intervention-outcome data needed to learn such a mapping is expensive to collect, since each example requires its own wet-lab experiment. One way around this is to treat an existing archive of interventions and their already-observed outcomes as a fixed, offline dataset, and use a vision-language model to judge, without any new experiments, whether an archived outcome matches a natural-language description. But whether that judgment is reliable enough to train a language-to-intervention mapping on – without new experiments and without human validation – has remained unclear. Here we show that a natural-language interface for a living organism – a xenobot, a synthetic multicellular construct with no nervous system – can be learned entirely offline this way, using a vision-language model's own judgment as the sole training reward: an instruction is mapped to the intervention already on record as producing the described behavior. This mapping generalizes to entirely new instructions, evaluated against archive data withheld from training (80.0% held-out accuracy vs a $66.7% chance baseline, matching a network trained directly on ground-truth labels).
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Robotics
Reactive Humanoid Multi-Contact Using Learned Stability Models
We present a planning and control approach to reactively use hand contacts to stabilize a humanoid in low stability scenarios, where only using feet contacts may result in a fall. Candidate contacts are sampled within the robot's reachable workspace, and a preview is computed by rolling out the centroidal dynamics through pre-impact, impact and post-impact phases. Sampled points are scored based on the Center of Pressure (CoP) control authority at the post-impact phase. Central to our approach is a learned model of the robot's CoP region during post-impact, which enables rapid evaluation of candidate contact points compared to traditional optimization-based methods. The presented planner has two stages: the first selects an optimal bracing region and the second computes an optimal bracing point within the region. Our simulation results demonstrate an average increase in impulse resilience of 89% over recovery without hand contacts and 17% over a naive planning strategy (closest reachable region). We validate our framework on hardware, performing push tests while standing and walking. The standing trials show an average 43% reduction in stabilization time compared to naive hand placement and the walking trials demonstrate a 18% reduction compared to baseline recovery (without hand contacts).
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Robotics
TRACE: Privacy-Preserving Next-Best-View Selection over Distributed 3D Gaussian-Splat Maps
Share the light, not the map. We study next-best-view selection for a team of robots, each of which builds its own 3D Gaussian Splatting map and keeps it private. A robot picks the view with the largest expected information gain (EIG) about the splats along its own path. This gain depends on the other maps. Their splats occlude its own and shine behind them, so the gain has to be evaluated against the pooled map. No robot has this map. We show that the coupling passes through only two ray quantities, the transmittance in front of a splat and the radiance behind it, and that both are sums over the hits of the ray. Hence, they decompose across the robots, and each robot sums them over depth bins in its own map, along the rays of a candidate view, and sends the sums with their pose derivatives. The robot planning the view turns them into its EIG and gradient on SO(3). Transmittance and Radiance Aggregates, communicated for the EIG, give the protocol its name: TRACE. No robot shares its splats, and the message size does not grow with a map. We prove that the reconstruction is exact unless a depth bin behind a splat mixes hits of two robots, and we bound the error otherwise. Over 100 next-best-view decisions in Habitat-Sim, TRACE picks a heading within 15 degrees of the centralized one in 83.3% of the cases, and its views reach 97.9% of the centralized EIG.
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Robotics
Getting Out and Getting Back: World and Behavior Grounding in Real2Sim2Real Co-Training
Simulation can expand scarce real demonstrations for co-training, yet how world fidelity and similarity to human behavior affect policy performance remains unclear. We distinguish world grounding, which aligns simulation with the real system, and behavior grounding, which aligns simulated trajectories with human motion. We build a real2sim2real pipeline that varies these axes independently to generate data for co-training. On a dynamic dexterous pick-and-sort task, fully grounded co-training raises success from 52% to 86%; averaged across configurations, world grounding improves success by 18 percentage points and behavior grounding by 10. Deployed policies behave like a mixture of real-derived and simulation-derived policies, imitating real demonstrations in covered states and relying on simulated behavior elsewhere, which we examine through latent-space analysis. Together, these results suggest complementary roles: world grounding lets policies use simulated experience beyond real-data coverage, while behavior grounding matters mainly when world grounding is imperfect. Grounded simulation remains beneficial when co-training foundation models.
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Robotics
ECoMEM: Explicit Concept Memory for Memory-Dependent Robot Control
A robot may lose sight of an object it must later retrieve, need to recall what a person demonstrated earlier, or track which steps of a task it has already completed. Current vision-language-action (VLA) policies often fail once the information needed for action disappears from the current observation, making memory critical for long-horizon robot behavior. Existing approaches typically provide longer histories or learn implicit memory from observation-action trajectories. But action supervision tells a policy how to act, not what to remember: it does not specify which past facts should persist or how they should change as new evidence arrives. We therefore separate maintaining an evidence-grounded account of the past from learning how to act on it. This insight motivates Explicit Concept Memory (ECoMEM), which represents task-relevant history with a reusable library of grounded concepts. An evidence-based Writer selects and updates these records, while a learned Reader turns them into memory tokens that directly condition the VLA. Across 16 RoboMME tasks, ECoMEM leads the evaluated robot policies on 15 tasks. On two new real-robot tasks, the same memory library either transfers directly or requires only one new concept, achieving 86.1% success versus 8.6% for a no-memory VLA. These results show that explicit concepts provide a reusable and extensible memory interface for robot control. Project website: https://ecomem.github.io/
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Robotics
DITTO-X: Forward and Reverse Teleoperation for Dexterous Manipulation and Human Intervention
Teleoperated demonstrations are a primary source of data for robot manipulation, and teleoperated interventions are a primary mechanism for correcting policies at deployment. Yet most teleoperation systems close the loop through vision alone and are built around parallel-jaw grippers, limiting both what the robot can execute and what the operator can express through it. This is most damaging in shared autonomy, where the operator sees the scene only through occluded cameras and must take over a dexterous hand mid-task, often with an object already grasped. We present DITTO-X, a hand-agnostic dexterous teleoperation interface that renders joint-level force and fingertip contact events from sensing already on the robot hand, and drives three commercial dexterous hands (Sharpa, Wuji, and Inspire) without per-hand redesign. Because the exoskeleton is actuated, DITTO-X also supports reverse teleoperation, in which the robot back-drives the operator's fingers into its own configuration before control is transferred, so the human enters the loop already matched to the state they inherit. Our results show that DITTO-X improves demonstration quality and throughput over a commercial hand-tracking glove, both in regular data collection and in human intervention during policy deployment for contact-rich manipulation tasks. More information can be found from our website: https://tml.stanford.edu/ditto-x/.
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Robotics
Measuring Asset and Scene Reconstruction Effects in Real-to-Sim Robot Evaluation
Simulated evaluation is increasingly used alongside real-world evaluation of robot policies because it is cheaper and easier to repeat; however, its value depends on how closely its outcomes track the real robot's. We test whether our reconstruction pipeline, combining metrically scaled object geometry, authored physical parameters and scene reconstruction, reduces disagreement between simulated and real robot scores relative to a default open-source recipe. We constructed two simulated versions of one bimanual robot cell: an authored reconstruction, using object geometry at estimated metric scale, projected textures, authored physics and our own scene splat; and a baseline, referred to as the default reconstruction, using the open-source recipe of a generative single-image mesh, engine-default physics and a Gaussian-splat scene. Both reconstructions use the same object photographs and scene video. Two policies ran five tasks each, giving ten task-policy pairs, which we call cells; each cell was run twenty times in each reconstruction with all other settings held fixed. Both reconstructions were scored against the same real trials, graded by a third-party evaluator. Pearson correlation between the ten simulated and real cell means is r = 0.90 for the authored reconstruction and 0.51 for the default. Mean score error is 6.97 percentage points for the authored reconstruction and 17.54 for the default, a reduction of 10.56 percentage points. These results show that improving the quality of the environment reconstruction through higher visual fidelity, authored physics and metric scale makes the simulation more faithful to the real world and narrows the sim-to-real gap. We release the harness, the per-trial scores, every reported run's configuration, and the assets and scenes of both reconstructions.
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Robotics · Cross-listed from cs.LG
Reward as Observation: Learning Reward-Based Policies for Rapid Adaptation
This paper explores a reward-based policy to achieve zero-shot transfer between source and target environments with completely different observation spaces. While humans can demonstrate impressive adaptation capabilities, deep neural network policies often struggle to adapt to a new environment and require a considerable amount of samples for successful transfer. Instead, we propose a novel reward-based policy only conditioned on rewards and actions, enabling zero-shot adaptation to new environments with completely different observations. We discuss the challenges and feasibility of a reward-based policy and then propose a practical algorithm for training. We demonstrate that a reward policy can be trained within three different environments, Pointmass, Cartpole, and 2D Car Racing, and transferred to completely different observations, such as different color palettes or 3D rendering, or Stretch robot navigation in Habitat-Sim, in a zero-shot manner. We also demonstrate that a reward-based policy can further guide the training of an observation-based policy in the target environment.