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Computer Science Robotics

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Tuesday 29 September

Robotics

World4Scorer: Outcome-Grounded World Modeling for Autonomous Driving

Autonomous driving requires choosing a safe and efficient plan as surrounding traffic evolves. Generate-and-select planners propose multiple trajectories and score them for execution, and they have outperformed representative direct-prediction baselines on NAVSIM. Their scorer must compare plans that were never executed. Driving logs record the future of only the executed trajectory, so matching the logged future can leave predictions for the alternatives unconstrained; a simulator, in contrast, can label the outcome of every candidate. We introduce World4Scorer, which builds the scorer as a trajectory-conditioned JEPA-style predictor: it predicts a state for each candidate and reads the candidate's scores from that state. Simulator outcome labels supervise the states of all candidates, and the observed future of the executed trajectory anchors the predictor to real scene evolution. Because one predictor produces every candidate's state, the anchor can constrain shared parameters used to score unexecuted plans, while the future itself is needed only during training. Generated candidates mostly score well, so a scene-matched bank adds low-scoring plans to the outcome supervision; framewise choices can conflict, so inertial re-ranking keeps consecutive selections consistent. World4Scorer achieves state-of-the-art NAVSIM-v2 performance and a strong adapted-system result on closed-loop Bench2Drive. With the LeWM world model and planning budget fixed, outcome-based scoring also improves manipulation planning on the OGBench-Cube benchmark.
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All authors Jieyuan Pei, Meiyi Lu, Sining Ang, Yubo Zhao, Zhangyi Hu, Mingwei Xu, Haokai Ding, Wei Li, Zihan You, Jianwei Zheng, Li Yu, Yifeng Pan, Ji Tao, Rongjunchen Zhang, Yan Wang

Robotics

Losing the name before the box: measuring and repairing what narrow fine-tuning costs a detector outside its deployment vocabulary

A detector pretrained on a broad corpus is fine-tuned on a narrow domain, its in-domain accuracy improves, and it ships. We ask what happens meanwhile to its coverage of objects the vocabulary never names, which in obstacle detection and inspection carry the risk. No in-domain test set holds an example of one. We give a longitudinal protocol: one pretrained checkpoint against its own fine-tuned descendants. It tracks held-out top-$K$ proposal coverage $C_\tau$: of categories pretraining covered and the vocabulary omits, the share of boxes a detector's top $K$ regions still cover. The quantity is the open-world proposal literature's; the longitudinal reading is not. $C_\tau$ falls while in-domain accuracy rises, on four architectures and three domains, by $5.12$ to $63.35$ points on boxes above $1024$ px$^2$. No in-domain number identifies the fall, and neither does detection average precision, which charges a missed and a misnamed box alike. On the one architecture scoring both, adaptation costs $87\%$ of the AP against a fifth of the coverage, and the naming goes first at all six depths of its freeze ladder, every run. What breaks is structured: three architectures sharing no pretraining run agree on which categories lose coverage, and those a model never learned do not lose any. A repair follows and needs no training: mixing a quarter of the pretrained state back, normalisation statistics included, raises coverage on every cell swept for at most $2.47$ points of in-domain accuracy. Seeing it costs one extra evaluation pass.
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All authors Trung Minh Bui, Jongsul Moon, YoungOuk Kim, Jung-Hoon Hwang, Dongin Shin

Robotics

FineART: Fine-Grained Annotated Robotic Trajectory Dataset and Vision-Language-Action Model for Bimanual Manipulation

Robots operating in real-world environments must often execute complex, multi-step bimanual tasks over long horizons rather than single, isolated actions. Current manipulation datasets provide limited support for this capability: although single-arm datasets reach hundreds of thousands of trajectories, they typically provide only one high-level instruction per episode, while existing bimanual datasets provide subtask annotations for only part of their recorded hours. We present FineART, a densely annotated bimanual manipulation dataset comprising 40,543 episodes (1,718 hours) and 533,913 subtasks across 151 tasks. We also introduce FineART-VLA, a vision-language-action policy that predicts its own next subtask to guide its actions. Mid-training on FineART's subtask annotations improves FineART-VLA's success at following spatial instructions from 32.0% to 100.0%. With step-by-step human subtask guidance, success on unseen long-horizon tasks increases from 16.0% to 76.0%. Furthermore, FineART-VLA matches baseline performance on a new robot with 10x less fine-tuning data and generalizes zero-shot to unseen tasks. We open-source the full dataset, model weights, and training code.
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All authors Jade Choghari, Pepijn Kooijmans, Mansi Agarwal, Yusuf Umut Ciftci, Aseem Doriwala, Catherine Weaver, Mouli Sivapurapu, Kai Yang, Thomas Wolf, Jackson Lee, Pragna Mannam

Robotics

One from Infinity: Actualizing Futures from Pretrained World Models into Robot Actions

A pretrained video world model admits many plausible futures for a scene, but a robot must realize the exact task-conditioned one. To turn world models into executable robot policies, existing methods fine-tune the heavy world model backbone using large-scale robot data and computational resources. Challenging this status quo, we argue that the expensive part has already been paid in the world model pretraining since the representation space of a video world model lays out the diverse potential futures. In this case, what remains is to select the future that accomplishes the task and to read out the actions that realize it. We formalize this task as actualization, which learns a task-conditioned selection and realization on top of a prior supplied by a frozen world model. This can be solved by a tiny actualizer model. We implement RoboActualizer with as few as 60M parameters on top of a frozen world model encoder. The actualizer is composed of two lightweight DiT experts that jointly predict future latents and actions by flow matching. The model can be trained entirely on a single GPU with 32 GB peak memory. With up to 100x fewer trainable parameters than existing WAMs and VLAs, RoboActualizer reaches great performance on simulation benchmarks including LIBERO, LIBERO-Plus, RoboTwin 2.0 and five tasks on two real-world platforms, with a low latency of 39 ms that allows real-time control.
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All authors Bang Du, Yichen Xie, Shuqi Zhao, Yuxin Chen, Menglin Wu, Masayoshi Tomizuka

Monday 28 September

Robotics · Cross-listed from cs.CV

BD-HazardVLM: Probing Vision-Language Models for Latent Defensive-Driving Hazards in Bangladesh Road Scenes

Vision-language models are increasingly used for driving-scene understanding, yet their defensive reasoning under weakly structured Global South traffic remains unclear. We introduce BD-HazardVLM, a diagnostic benchmark of 500 Bangladesh road-scene images, comprising 375 from RSUD20K and 125 from TFP-BD, annotated for hazard presence, primary hazard category, risk timing, severity, defensive actions, visible evidence, and hallucination- and Western-road-bias traps. We evaluate Qwen2.5-VL-7B, InternVL3-8B, and MiniCPM-V-4.6 using a shared zero-shot task definition and structured output schema. Binary hazard-presence accuracy ranges from 88.0 percent to 89.2 percent, essentially matching the 89.0 percent majority-class baseline. Fine-grained reasoning is substantially weaker: category accuracy remains below 40 percent, risk-timing accuracy ranges from 1.6 percent to 12.4 percent, and exact defensive-action matching remains below 2 percent. Although InternVL3-8B achieves the highest severity accuracy at 61.2 percent, it has zero recall on the 58 high-severity cases. Qwen exhibits severe category mode collapse, while all models show weak latent-hazard anticipation and near-zero self-reported trap recognition. For the evaluated models, these findings show that coarse hazard recognition does not imply reliable fine-grained defensive-driving reasoning and motivate geographically diverse safety evaluation.
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All authors Abdullah Al Maruf, Md. Sajedul Islam, Tanmoy Mridha, Irfan Hossain Bhuiyan

Robotics

A Two-Echelon Covering Tour Vehicle Routing Problem with Drones for Post-Disaster Relief

We introduce the two-echelon covering tour vehicle routing problem (2E-CTVRP) for the distribution of relief supplies after a disaster. In the first echelon, a fleet of trucks transports supplies and drones from a central depot to satellites at the periphery of the affected area. In the second echelon, drones launched in parallel from the satellites deliver the supplies to the centroids of victim clusters, which are obtained by clustering the victim locations, and each truck waits at a satellite until its drones have returned. The problem combines the assignment of satellites to trucks, the sequencing of the truck routes, and the assignment of clusters to satellites, and minimizes the sum of the arrival times of the trucks at the satellites and at the depot. We formulate the 2E-CTVRP as a mixed integer linear program and propose a hybrid metaheuristic, GRASP-ILS-PR, which combines greedy randomized construction, a single-trajectory search, and periodic path relinking on the assignment of clusters to satellites. On a new benchmark set of 110 instances, GRASP-ILS-PR finds all known optimal solutions within 30 seconds, matches or improves on the one-hour solutions of a commercial solver on most larger instances, and improves on them by up to 11% for instances with 50 satellites. It clearly outperforms a conventional GRASP with evolutionary path relinking and yields more consistent results than a simulated annealing algorithm that uses the same search components. An analysis of two fleet configurations shows that few large trucks minimize the cumulative arrival time in most instances, whereas many small trucks deliver supplies to the victims earlier and more equitably in every instance.
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Robotics

SynIL: Leveraging Synergy for Offline Imitation Learning from Imperfect Demonstration Datasets

Imitation learning enables robots to acquire complex skills directly from massive demonstration datasets, but its performance degrades severely when datasets are contaminated with suboptimal or noisy demonstrations. While prior quality-assessment methods attempt to filter or reweight data, they typically rely on manual pre-selection of expert reference data or task-specific heuristics, limiting scalability. To address this challenge, we introduce SynIL (Synergy-based Imitation Learning), a novel framework for automated, label-free demonstration quality assessment in offline reinforcement learning. Grounded in neuroscientific evidence that motor synergy, a low-dimensional coordinated structure in movement, correlates directly with motor proficiency, SynIL algorithmically quantifies synergy manifestation to generate dense, transition-level reward signals via self-supervised reward regression. Comprehensive evaluations on D4RL locomotion benchmarks and multi-human Robomimic manipulation datasets demonstrate that synergy-derived rewards correlate strongly with ground-truth rewards. Furthermore, SynIL substantially outperforms Behavior Cloning (BC) and achieves performance comparable to, and in sparse-reward human teleoperation scenarios, superior to, offline reinforcement learning trained on true environment rewards.
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All authors Yuto Tanaka, Kyo Kutsuzawa, Martina Doku, Dai Owaki, Mitsuhiro Hayashibe

Robotics

DORA: Divergence-Oriented Data-Relay Algorithm for Partially Connected Robot Teams

Teams of unmanned aerial vehicles (UAVs) deployed for search and monitoring missions frequently operate as partially connected networks, forcing each robot to trade off exploring the environment against relaying information to teammates. This tradeoff is especially acute when robots are semantically heterogeneous: an observation that appears uninformative to the robot that made it may be critical to a teammate with complementary detection capabilities. In this work, we formalize this setting as the heterogeneous mission-aware coverage (HMAC) problem, which couples complete multi-robot coverage of an area with capability-constrained mission-relevant target (MRT) discovery under intermittent communication. We then present DORA, a divergence-oriented data-relay algorithm that drives communication by the value of information to the team rather than by discovery alone. DORA quantifies the mission-relevant divergence between a robot's current information state and its estimate of each teammate's knowledge, capturing mission relevance, discovery novelty, sensor uncertainty, and the age of information. We evaluate DORA in simulation across four environments with differing object densities and spatial structure, and validate it on a physical UAV platform. Our results show that DORA improves MRT resolution delay by up to 74.8% over traditional time-based communication scheduling methods.
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All authors Jonathan Diller, Fernando Cladera, Camillo Jose Taylor, Vijay Kumar

Robotics · Cross-listed from cs.CV

StructRL: Online Structured Reinforcement Learning for Long-Horizon Vision-Language-Action Tasks

Vision-language-action (VLA) models perform well on shorter-horizon manipulation tasks but still struggle with long-horizon tasks that require multiple dependent manipulations from a single command. Online reinforcement learning (RL) can improve these policies through environment interaction, yet many existing methods provide reward only after the complete task succeeds. However, such terminal supervision is sparse and does not distinguish early failures from rollouts that make substantial partial progress. We propose StructRL, an online RL framework that constructs structured intermediate supervision from verifiable subtask completions. StructRL decomposes each task into verifiable subtasks, grants intermediate rewards only after the prerequisite subtasks have been completed, and scales each reward according to completion pace. Across RoboCasa365 and LIBERO-Long with GR00T-N1.5 and pi 0.5, StructRL consistently outperforms evaluated online RL baselines. These results show that verifiable, structured intermediate rewards improve long-horizon VLA post-training. Code is available at https://github.com/amazon-science/StructRL.
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All authors Ziyi Yin, Sangmin Woo, Kang Zhou, Sungyeon Kim, Aosong Feng, Haibo Ding, Jun Huan

Robotics

ATLAS: Aligned Transport of Latent Structure for Reliable World Model Planning

Latent world models rely on representation geometry for planning, yet regularizing the latent marginal alone does not determine the state-to-state relationships used for action selection. We show that this can cause planning-relevant novelty structure to be weakened as representations are transformed into the final latent used by the planner. We introduce Aligned Transport of Latent Structure (ATLAS), a training objective that explicitly preserves relational geometry while calibrating the global latent distribution. ATLAS transfers normalized pairwise structure from an informative encoder representation to the planning latent and uses Wasserstein embedding matching (WEMReg) to calibrate its marginal through one-dimensional Wasserstein-2 transport. Our analysis shows that relational preservation and marginal calibration impose non-redundant constraints, and connects finite-candidate planning stability to relational distortion, latent-scale mismatch, and prediction error. Instantiated in LeWM, ATLAS improves mean goal-reaching success across PushT, TwoRoom, and OGBench-Cube on both lower- and higher-novelty evaluation subsets, with the largest gain on higher-novelty TwoRoom episodes. Representation and rollout diagnostics further show stronger novelty-related structure in the planning latent, improved marginal calibration, and lower multi-step prediction error. Together, these results highlight preservation of planning-relevant latent geometry as an important ingredient for reliable world-model planning. Code is available at https://anonymous.4open.science/r/atlas-world-model-72C4/.
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Robotics

Bilinear World Models: Learning Representations with Structured Dynamics for Efficient Control

World models jointly learn latent representations and dynamics that predict how high-dimensional observations evolve under actions. In this work, we propose a JEPA-style world model in which, rather than learning arbitrary latent dynamics, we restrict them to follow a bilinear parameterization. This structure enables efficient planning and control while shifting the modeling burden onto the encoder, encouraging richer representations that expose the controllable geometry of the system. In particular, this structured parameterization allows us to structurally enforce action recoverability, thereby preventing representation collapse by construction. Although prescribing a bilinear parametrization may appear restrictive, we show that a broad class of nonlinear dynamical systems admits a transformation under which the dynamics become bilinear. Empirically, we show across standard 2D and 3D control tasks that representations with bilinear-parameterized dynamics can be learned directly from high-dimensional observations, reducing planning time by nearly three orders of magnitude while retaining or even improving control accuracy. We also propose more demanding regimes of longer-horizon planning and real-time control, and demonstrate that our method succeeds in both, moving JEPA-style world models beyond short-horizon offline planning.
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All authors Antonio Pariente, Ignacio Boero, Nikolai Matni, Alejandro Ribeiro

Robotics · Cross-listed from cs.LG

Action Chunking Proximal Policy Optimization with Feedback Correction

Action chunking provides temporal abstraction in reinforcement learning by selecting short action sequences instead of individual actions, but many existing approaches face two limitations in high-dimensional robotic control. First, many rely on value functions over action chunks, which can be difficult to learn as action dimensionality and chunk length grow. Second, executing chunks open-loop removes within-chunk feedback, limiting reactivity in contact-rich tasks. We present Action Chunking PPO (ACPPO), a PPO extension that uses a chunked actor while retaining a standard state-value critic, thereby avoiding chunked Q-functions. We further propose ACPPO-Corr, which augments the chunk planner with a stepwise feedback corrector that adjusts planned actions online within each chunk. Across 25 simulated robotics tasks from IsaacGym and Bi-DexHands, spanning locomotion, arm manipulation, and dexterous hand-object interaction, ACPPO-Corr achieves the strongest aggregate performance among evaluated methods and performs best on both decision-frequency-sensitive and decision-frequency-neutral task subsets. Ablations show that moderate chunk lengths work best and that corrector regularization is important for balancing chunk-level planning with local feedback. These results suggest that action chunking can be effective in online PPO when chunk-level planning is paired with closed-loop correction. The code is available at: https://github.com/hshhahn/ACPPO.
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Robotics

Design and Validation of an Antagonistic Tendon-Driven Dexterous Robotic Hand with Bidirectional Operation

Dexterous robotic hands typically reproduce human hand morphology but inherit its one-sided grasping workspace, requiring wrist or arm reorientation to grasp from the opposite side. Existing reversible hands generally rely on non-anthropomorphic, soft, or task-specific finger arrangements, whereas conventional five-digit anthropomorphic hands remain designed primarily for palmar-side grasping. This paper presents an anthropomorphic, human-scale (200 mm length), lightweight (220 g), 3D-printed, 17-DoF robotic hand built on a bidirectional antagonistic tendon-routing mechanism, in which flexion/extension (except the coupled joint) and abduction/adduction at joints are actively driven without passive return springs. The proposed routing mechanism allows all degrees of freedom to cross their neutral configuration and form grasp closures on either the palmar or dorsal side. Experimental evaluation demonstrates an average motor-to-joint transmission error of 3.0%, an average joint transmission bandwidth of 13.2 Hz, a maximum fingertip force of 29 N, and a positioning repeatability up to 0.15 mm. The hand further achieves a Kapandji score of 8, successfully performs all 33 GRASP Taxonomy grasp types, and performs palmar- and dorsal-side grasping tasks, validating bidirectional operation in a compact, human-scale platform.
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All authors Chunghyeon Lee, Hyukjun Kwon, Sungeon Kim, Saehyun Moon, Seokhwan Jeong

Robotics · Cross-listed from cs.AI

ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning

A goal that is close in space can be far away in time. Obstacles, terrain, and the agent's own capabilities determine how long it takes to get there. Yet, critics in contrastive and survival reinforcement learning do not measure the distances in their representation space in units of time. We therefore introduce ChronoSRL, which gives the critic's embeddings an explicit temporal geometry. The distance between state-action and goal embeddings is trained to match the time that the agent takes to reach the goal (goal-reaching time), while goals that were not reached, and goals from other trajectories, are pushed at least one discount horizon away. Furthermore, reaching a goal quickly once does not mean that reaching it is reliable in general, so the policy should not follow the temporal distance directly. Instead, we build on survival reinforcement learning and predict from our temporal embeddings not only the full distribution of goal-reaching times but also the time spent near the goal. Thereby, the policy is trained to favor actions that reach the goal sooner and more reliably and that keep the agent near it. ChronoSRL learns faster and reaches higher performance than contrastive, action-chunked contrastive, and survival reinforcement learning baselines on seven standard locomotion and navigation benchmarks, even with much smaller networks. To test the limits of self-supervised reinforcement learning, we introduce velocity tracking, goal-position reaching, and box climbing tasks with a quadruped robot in a realistic sim-to-real locomotion setup, and show how the shaping terms that are typical for robotics can be naturally incorporated into our framework. ChronoSRL is the only one of the tested self-supervised reinforcement learning methods that learns to stay at the commanded velocities and goal positions, and climbs the highest boxes.
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Robotics

Test-Time Adaptation of Manipulation Policies Under Actuator Degradation

Robot manipulation policies are usually trained under the assumption that a commanded action produces the same motion as it did during training even after hours of operation. Real hardware violates this assumption as the motors gradually heat up, current saturates near contact, voltage sags under load, thus the same policy action can produce a weaker, delayed, or noisier motion. These conditions are already measured by onboard telemetry, such as joint temperature, motor current, and supply voltage, yet this signal is typically used only for logging or safety checks rather than policy adaptation. We introduce Telemetry-Aware Action Rectification (TeAR), a policy-agnostic method that turns a frozen manipulation policy into a telemetry-conditioned policy by rectifying its outgoing action before it reaches the low-level controller. TeAR learns a lightweight Transformer that combines the proposed action with live actuator telemetry and amplifies, damps, or biases individual action components. We evaluate TeAR across 18 policy-task pairs spanning 8 policy families and 5 manipulation tasks. In an additional paired evaluation with degradation-model mismatch, TeAR achieves 31.8% success, compared with 25.6% for the base policy and 30.6% for an assumed-model inverse. On a physical arm, TeAR improves success under heating by 10-15% without on-robot fine-tuning.
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Robotics

SkillWeaver: Agentic Exploration over Neural Interaction Skills for Scalable Robot Data Generation

Large-scale demonstrations have driven unprecedented progress in robot learning, yet collecting robot data through teleoperation is expensive and difficult to scale to diverse environments and long-horizon tasks. Simulation offers a scalable alternative, but existing data-generation pipelines often rely on open-loop controllers, scripted skill sequences, or task-specific programs. We introduce SkillWeaver, an agentic framework that autonomously generates robot experience by exploring over Neural Interaction Skills (NIS): reusable, parameterized, closed-loop policies that expose learned physical interaction capabilities to a reasoning agent. Given a task and a simulated environment, a VLM agent reasons about what to do next, invokes and parameterizes NIS to interact with the environment, observes their outcomes, and generates verification, reflection, and memory to guide subsequent exploration. We instantiate NIS as reinforcement-learned policies for closed-loop, contact-rich manipulation and organize exploration as verifier-guided tree search, enabling the agent to discover successful long-horizon behaviors without relying on predetermined execution pipelines. SkillWeaver scales autonomously to 39.1K demonstrations across 14.1K scenes, which we distill into visuomotor policies. Across simulation benchmarks and real-world manipulation, training on SkillWeaver-generated experience substantially improves generalization to novel objects, spatial configurations, tasks, and environments, and enables zero- and few-shot sim-to-sim and sim-to-real transfer. Our results suggest agentic exploration over neural interaction skills as a scalable alternative for robot data generation.
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All authors He Zhu, Lusen Zhao, Kwan Man Cheng, Su Li, Katerina Fragkiadaki

Robotics

KPI: A Promptable Kernel for Physical Interaction on Humanoids

Humanoids now walk, balance and reach with remarkable generality: one whole-body tracking policy follows references from a human, or from an end-to-end policy. That generality travels in the trajectory, and a trajectory alone carries limited information about the interaction it should produce: at contact, the executing controller determines how the robot behaves. Single-task policies usually reach hard interactions by optimising trajectory and controller together in simulation; general stacks usually assume a preset or hand-chosen controller. We present KPI, a promptable kernel for physical interaction between the trajectory source and an unmodified whole-body tracker. Instead of a controller fixed before the task, the trajectory source sends a contract: per direction, track, comply, or hold a force range. From tracking error and a wrench estimate, the kernel adapts the arms' stiffness, damping, reference and feedforward toward it at contact rate. We demonstrate KPI through an agentic framework: from one instruction, a vision-language agent writes both the reference trajectory and the contract, with no task-specific code. We demonstrate instruction-driven winch operation, door opening, and box transport, alongside scripted surface-interaction experiments. In the winch demonstration, the humanoid is able to turn a crank to hoist a second robot fully off the ground.
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All authors Yikai Wang, Honghao Zhu, Xiao Hu, Hao Zhang, Zelin Wang, Yip Fun Yeung, Ding Zhao, Lingfeng Sun

Robotics

Scouting the Dynamics Gap: Test-Time Policy Adaptation via Action-Outcome Feedback

While pretrained robotic policies exhibit impressive capabilities in controlled environments, unobserved physical properties and dynamics require these policies to rapidly adapt during deployment. Existing test-time adaptation methods typically rely on sparse scalar rewards, failing to exploit the rich geometric and dynamic feedback from the environment during physical interaction. To address this challenge, we propose SCOUT, a dynamics-aware meta-learning framework that enables manipulation policies to rapidly adapt by continuously revising their internal beliefs about environment dynamics. Our approach couples an action-prediction policy with a forward dynamics model via a shared belief latent space. During meta-training, an inner loop updates this shared belief latent by minimizing the dynamics prediction error against the observed action outcome, while the outer loop optimizes the network for action selection. At deployment, this structure allows the agent to infer and adapt to unknown physical dynamics on the fly. By updating its latent belief based on action-outcome mismatches, the policy automatically adapts without risking catastrophic forgetting. We demonstrate that SCOUT significantly accelerates online adaptation across simulated manipulation benchmarks and achieves robust sim-to-real transfer in the real world. Project webiste can be found here: https://liy1shu.github.io/SCOUT/
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All authors Yishu Li, Liyuan Geng, Xinyi Mao, Amber Li, David Held

Robotics

MagNav: A Dual-Core Magnetic Track Guidance Framework for Lighting-Invariant Navigation in Two-Wheeled Robots

Two-Wheeled Inverted Pendulum (TWIP) robots are useful for studying how to control systems that are naturally unstable and have fewer actuators than degrees of freedom. Adding autonomous line-following to these robots is challenging because steering and balancing are closely linked. Most existing systems use infrared sensors, which can be affected by changes in lighting, such as sunlight or shadows, making them reliable only indoors. This paper presents a self-balancing robot that can follow a line using a magnetic track guidance system. By using a five-channel analog Hall-effect sensor array, the robot is not affected by optical interference. The control system uses a cascaded PID structure: the inner loop keeps the robot balanced using data from an inertial measurement unit with a complementary filter, while the outer loop adjusts steering based on the magnetic sensor readings. Stepper motors provide precise torque control without needing extra rotary encoders. For comparison, an optical sensor module was also included. Tests show that the magnetic guidance system keeps accurate tracking even in very bright lighting, over 10,000 Lux, while the optical system loses accuracy and sometimes fails. This design provides a reliable, lighting-independent solution for autonomous navigation in places like factories, warehouses, and outdoor paths.
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Robotics · Cross-listed from cs.CV

AerialDojo-200K: A Large-Scale Benchmark Suite for Open-World Aerial Object-Goal Search

Open-world aerial object-goal search is a foundational yet challenging task, requiring aerial agents to autonomously explore large-scale, unstructured three-dimensional environments and reach target objects specified by semantic descriptions or reference images, rather than following route-specific instructions. However, research in this task remains at a nascent stage and relies on small, environment-specific benchmarks with heterogeneous action spaces and data formats. These limitations hinder large-scale training and cross-benchmark evaluation, constraining the scalability and generalizability of aerial agents. To address this problem, we propose AerialDojo-200K, a large-scale benchmark suite for open-world aerial object-goal search, with 3 times as many scenes and 18.7 times as many task instances as the largest existing benchmark for this task. Specifically, we construct 42 simulation scenes spanning four scene families and 21 scene types, including 18 urban, 12 natural, six infrastructure, and six disaster scenes. To ensure data quality, 12 annotators spent two months manually annotating 109 landmarks, 2099 target objects, and 2099 object anchors across these scenes. We further construct 205,732 task instances, comprising over 100K semantic-goal and over 100K image-goal instances across Base, Standard, and Long-Horizon settings. Each task instance includes a collision-free reference trajectory and corresponding multi-view video recordings. We also develop a unified evaluation framework with a scene partition comprising 21 in-distribution scenes and 21 out-of-distribution scenes. Finally, our evaluation of five open-source and four closed-source multimodal large language models reveals that there is still a long way to go toward achieving general-purpose aerial agents. All can be found at https://fengtt42.github.io/AerialDojo/.
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All authors Tongtong Feng, Xin Wang, Haoran Hou, Ren Wang, Weiran Wang, Shaokai Zhu, Ziqi Jia, Hao Wang, Yu-Wei Zhan, Zongyuan Wu, Jinghao Cui, Wenwu Zhu

Robotics · Cross-listed from cs.AI

GeoWind2Plan: Mission-Time 3D Urban Wind Prediction for Energy-Efficient UAV Planning

In urban low-altitude flight, buildings reshape ambient wind into spatially varying 3D flow, making unmanned aerial vehicle (UAV) energy depend on local wind exposure as well as path length. However, building-resolved wind information is rarely available when a mission must be planned. Computational fluid dynamics (CFD) can produce high-fidelity urban flow fields, but each simulation is tied to a fixed inflow boundary condition and can take hours to days, which is incompatible with urban UAV missions that typically last minutes to tens of minutes. We present GeoWind2Plan, a geometry-to-wind-to-planning framework for mission-time 3D urban wind prediction and energy-efficient UAV planning. Given only a background wind vector, 3D building geometry, and a start-goal pair, GeoWind2Plan transforms the building geometry into a reference-wind frame, predicts mission-relevant 3D wind patches with a localized geometry-conditioned neural operator, stitches them into a queryable local wind field, and optimizes a feasible 3D path and speed profile using a physically grounded UAV energy model. Rather than pursuing CFD-perfect reconstruction, GeoWind2Plan targets decision-useful wind prediction: trajectories are planned with predicted wind and evaluated under high-fidelity CFD wind. Across held-out urban domains, wind speeds, and mission wind-angle regimes, GeoWind2Plan performs corridor-localized wind inference in about 3 seconds, compared with roughly 8 hours for CFD. Under CFD evaluation, trajectories planned with GeoWind2Plan reduce energy by 6.9%, 12.7%, and 4.5% in tailwind, headwind, and crosswind missions relative to wind-agnostic planning, recovering 87.9%, 85.7%, and 75.0% of CFD-reference savings. These results show that fast, corridor-localized 3D urban wind prediction can make wind-aware UAV energy planning practical at mission time.
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All authors Shaoxiang Qin, Yucheng Zhao, Fuyuan Lyu, Di Zhou, Jiachen Yao, Xue Liu, Anima Anandkumar, Liangzhu Leon Wang, Xiongye Xiao

Robotics

SAKI: Skill Assembly and Kinematic Imitation from Human Videos for Long-Horizon Mobile Manipulation

Learning from human videos offers a promising route to acquiring diverse manipulation skills. Extending this capability beyond tabletop settings to long-horizon mobile manipulation requires adapting and composing demonstrated interactions across changing scenes and robot configurations. We present Skill Assembly and Kinematic Imitation (SAKI), a framework connecting human-video skill acquisition, cross-demonstration assembly and closed-loop whole-body execution. SAKI prepares reusable object-centric skills that preserve task-critical interactions while allowing transfer paths to adapt. Given a goal and supplied task dependencies, it selects and orders skills, binds their object roles to the current scene, and carries scene estimates and robot configuration between successive skills. Whole-body kinematic imitation generates coordinated base, arm and gripper motion. During execution, persistent object estimates maintain task references across viewpoint changes, while visual feedback updates remaining trajectories. Real-robot experiments demonstrate skill reuse across layouts and the composition of independently demonstrated interactions into continuous mobile tasks, including tidying and wiping. Ablation results show that task-conditioned reference preparation substantially improves long-horizon task completion with whole-body optimisation and visual feedback held fixed. Check https://aus.bot/research/saki/ for video demos!
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Robotics · Cross-listed from cs.CV

CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes

Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods largely assume rigid objects. This leaves an important gap for deformables, whose simulation-ready geometry depends on dimensionality (curves, surfaces, or volumes) and whose behavior may require models beyond elasticity. We present CoDimRecon, an agentic framework that reconstructs editable scenes containing rigid, articulated, and deformable objects from multi-view RGB observations. Scene-level geometric priors ground scale and layout, while object-level generated meshes guide the agent toward detailed, compact geometry; articulated rigid objects are decomposed into movable parts with explicit joints. For deformables, category-wise agent sessions reconstruct curves as centerlines with radii, surfaces as manifold shells with thickness, and volumes as watertight solids for volumetric meshing. Reusable simulator skills initialize compatible physical models and parameters, while agent-guided behavioral tests expose mismatches and trigger targeted revisions of motion, geometry, numerics, or material modeling. On evaluated Replica and ScanNet++ scenes, CoDimRecon achieves competitive compositional reconstruction accuracy while additionally producing deformable assets for rod, shell, and solid simulation. We further demonstrate robot interactions across all three representations, including a controlled paper-folding case in which behavioral testing motivates plastic bending.
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All authors Shuzhao Xie, Lelin Wang, Guying Lin, Zhi Wang, Minchen Li

Robotics

In-Context Learning for Robots: Methods and Applications

General-purpose robots must infer what a new task requires and translate that understanding into appropriate physical action. In-context learning (ICL) for robots supports this process by using demonstrations and interaction to direct existing competence with neural parameters held fixed during deployment. We organize this literature review around the interfaces connecting contextual evidence to execution, distinguishing four families: context-conditioned policies, geometric demonstration transfer, world-model-based control, and skill- and agent-based execution. Comparing these interfaces clarifies their transfer assumptions and the roles of training, correspondence, and memory in making context useful. Across manipulation and navigation, we examine how these mechanisms preserve taught requirements as objects, environments, and execution conditions change. This analysis links method design to evaluation practices that distinguish responsiveness to teaching, physical transfer, and benefits from retained experience. The resulting agenda connects compositional task acquisition and faithful transfer with physical recursive self-improvement, in which experience improves the ability to learn subsequent tasks.
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All authors Haojian Huang, Zexi Li, Junhao Guo, Yehang Zhang, Wenxuan Peng, Bohan Zhou, Weilin Ruan, Leyi Wu, Chenxu Wang, Jianchong Su, Binghui Xie, Wosong Chen, Yingjie Xu, Tianhao Zhou, Suzeyu Chen, Pukun Zhao, Jiaqi He, Xinyi Li, Runze Li, Peiran Dong, Shaoxiang Dang, Jing Huang, Yingbing Chen, Yifan Chang, Tianyi Zhang, Shiyuan Deng, Haozhi Wang, Yangkai Wei, Wenqian Li, Han Yang, Kaiwen Zhou, Huaping Liu, James Cheng, Rui Shao, Donglin Wang, Yaochu Jin, Jianye Hao, Ying-Cong Chen, Yinchuan Li

Robotics · Cross-listed from cs.CV

Systematic Multi-Agent Vision-and-Language Navigation: Formulation, Benchmark, and Method

Vision-and-Language Navigation (VLN) has largely focused on a single agent following a single instruction, yet many real-world applications require teams of robots to tackle tasks beyond the capabilities of any individual agent. We present Systematic Multi-Agent Vision-and-Language Navigation, providing, to our knowledge, the first systematic formalization of multi-agent VLN as a constrained coordination problem: each mission consists of subtasks carrying dependency and resource constraints (presence locks and holding chains). A verified four-stage crafting pipeline instantiates the task as MAVLN, comprising 11,724 episodes across 145 scenes with teams of up to four agents under three instruction regimes, accompanied by tailored constraint-aware metrics. We further present TRISS, a coordination-ready navigation system coupling an LLM-based subtask scheduler, a shared topological memory that turns each agent's exploration into team knowledge, and a conflict-aware execution mechanism that realizes simultaneous intentions as collision-free routes. Extensive experiments establish TRISS as a comprehensive baseline and reveal substantial room for improvement across scheduling, planning, and execution, highlighting the challenges of coordinating under MAVLN task constraints. Project page: https://xyz9911.github.io/mavln.
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Robotics

Passive-Dynamic-Walking-Inspired Dynamics Guidance for Energy-Efficient Humanoid Locomotion

Learning energy-efficient humanoid locomotion requires discovering mechanically economical gait coordination, not merely reducing actuator effort. Reinforcement learning promotes efficiency through effort-related reward penalties, which guide the step-to-step mechanics of walking only indirectly. This article proposes a framework inspired by passive dynamic walking (PDW) that temporarily creates slope-equivalent conditions favorable to economical gait discovery and removes all PDW-specific guidance before nominal-dynamics optimization. During early training, a tilted-gravity field assists sagittal progression on flat collision geometry, complemented by curriculum-coupled reward terms. The core framework requires no reference trajectories, gait phases, or contact schedules. In a five-seed forward-locomotion study on a 29-DoF Unitree G1, the framework reduces mechanical cost of transport by 6.8-15.2% over commanded speeds of 0.5-2.0m/s without degrading velocity tracking. Mechanical-work decomposition attributes the reduction to positive actuator work, and reward-matched comparisons separate the guided regime's faster gait acquisition from the tilt's additional benefit to converged economy. The framework extends to unassisted omnidirectional locomotion, where its benefit persists once a walking-specific motion prior supplies kinematic coordination, the combination reducing speed-matched cost of transport by 18.7%. On hardware, forward cost of transport falls by 16.3% with the motion prior and by 4.5% without it, the latter within the trial-to-trial spread.
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Robotics

DexRoam: Learning Mobile Bimanual Dexterous Manipulation from Egocentric Whole-Body Human Demonstrations

Mobile bimanual dexterous manipulation requires continuous coordination of locomotion, whole-body motion, and finger-level dexterity within a single trajectory, creating a severe robot demonstration bottleneck. Egocentric human demonstrations offer a scalable alternative, but prior approaches ease the transfer by simplifying human motion, discarding exactly the fine-grained, coupled structure such tasks depend on. We present DexRoam, a complete system for learning mobile bimanual dexterous manipulation from human demonstrations, in which whole-body motion remains continuous and coupled throughout the human-to-robot transfer process. To enable scalable collection of whole-body human manipulation demonstrations, we develop a tracker-free capture system using only a consumer VR headset and a head-mounted stereo camera, without external cameras or motion trackers. We then perform three explicit alignment stages—embodiment, action-semantic, and temporal—to map captured motion into the robot action space, preserving fine-grained whole-body motion and allowing human and robot demonstrations to be jointly learned by standard VLA policies. Real-world experiments with different VLA backbones show that human demonstrations consistently improve policy learning across training paradigms, raising average success from 29% to 56% on GR00T N1.7 and from 32% to 57% on pi0.5, while matching robot-only training with half the robot demonstrations. Ablations confirm that each alignment stage is necessary. These results highlight the potential of human demonstrations for scalable whole-body mobile manipulation with preserved fine-grained motion structure.
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All authors Rui Zhou, Yibo Yuan, Junkai Zhao, Fangyuan Zhao, Xiaoguang Zhao, Shanghang Zhang, Sirui Han

Robotics · Cross-listed from eess.SY

Statistical Learning of Contractive Dynamical Representations for Composite Adaptive Control

We present a representation-learning framework for composite adaptive tracking control under dynamically coupled disturbances. The framework connects classical disturbance-accommodating control (DAC) to recent last-layer adaptive disturbance-rejection methods. Specifically, we introduce a statistically principled hard expectation-maximization (hard-EM) procedure, with a Kalman smoother in the hard E-step, to identify dynamical representations of disturbance whose latent evolution is uniformly contractive. The learned representation evolves a latent disturbance-excitation state from measured plant features and control inputs and decodes that state into the time-varying disturbance acting on the nominal plant, thereby extending prior "fixed-decay" last-layer adaptive methods to a learned, predictive DAC-style formulation. Combined with Bayesian filtering of the learned latent state, this representation yields a composite adaptive tracking controller with predictive capability and provable exponential convergence to a bounded neighborhood. We validate our approach experimentally on a slippery ground vehicle carrying a liquid-sloshing tank and a pendulum load, and we further assess its robustness on a system of coupled Duffing oscillators. Across both settings, the method achieves accurate disturbance prediction and improved overall tracking performance relative to fixed-decay representation-learning ablations, LTI disturbance-accommodating baselines, and model-based PD baselines.
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All authors Min Kim, José Leonardo Brenes, Fred Hadaegh, Soon-Jo Chung

Robotics

RoboCompiler: Graph-Native Compilation of Closed-Chain Robots for Consistent Modeling, Control, and Simulation

Robots with kinematic loops, coupled actuators, and changing contacts require consistent models of configuration, motion, force, and dynamics. Yet these interfaces are often reconstructed separately for control and simulation, making closure and actuation consistency difficult to maintain. This paper presents RoboCompiler, a graph-native framework that compiles a canonical mechanism graph into a shared mechanical interface. From bodies, joints, frames, inertias, and actuator ports, it constructs closure paths and analytic residual Jacobians, then assembles feasible configurations through rank-checked continuation and correction. A tangent lift maps independent velocities to full robot and task motion, while paired actuator-port maps preserve virtual work. A constraint-curvature correction extends the reduction to accelerations and projected rigid-body dynamics, including floating-base and support modes. Cycle-local evaluation, generated Jacobians, and dependency-aware reuse enable localized updates when closure inputs change. We evaluate physical loops and task-induced constraints on a industrial excavator, Unitree Go2, Franka Panda, Kangaroo, and a six-UPS Stewart platform. High-precision constrained-dynamics and independent Pinocchio checks confirm mechanical consistency; MuJoCo and Isaac Sim/PhysX executions demonstrate task performance and model reuse under native contact. For Kangaroo, compilation reduces residual-and-Jacobian evaluation time by 96.7% and closed-loop rollout wall time by 66.8%, with dynamics and control held fixed.
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Robotics · Cross-listed from cs.LG

X-Reset: Scaling Object-Centric Reinforcement Learning via Cross-Embodiment Resets

Reinforcement learning (RL) in simulation can train dexterous manipulation policies without robot demonstrations, but training a single generalist policy with task-agnostic rewards faces a severe exploration problem: approaching, grasping, and reorienting diverse objects with many degrees of freedom is difficult to discover from scratch. Prior works make exploration tractable with high-quality robot demonstrations, per-task reward shaping, or by restricting policies to narrow modes of behavior. We propose X-Reset, a framework that instead resolves exploration with human hand-object demonstrations. Rather than imitating or tracking retargeted human motion, X-Reset kinematically retargets hand-object states to noisy robot states, filters out states that are unstable in simulation, and samples the remainder as resets during RL training with general-purpose object-centric rewards. The resulting policy depends only on object state and goal, with demonstrations entering training through the reset distribution. We show that X-Reset trains generalist policies on 20 objects across three embodiments—a 22-DoF hand on two different arms and a parallel-jaw gripper—and resolves the exploration challenges of RL from scratch. X-Reset scales with the number of training objects, generalizes to unseen objects, can learn from imperfect hand-pose estimates, and transfers behaviors zero-shot from sim-to-real.
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