Peer Revenue Fully funded

Papers

Fresh from arXiv, typeset properly. Highlighted words trade on the market.

Computer Science Robotics

cs.RO Watch Robotics (sign in to use)

Friday 25 September

Robotics

ExoLaN: Physics-Consistent Context-Aware Dynamics Learning for Exoskeletons

Task-agnostic assistive exoskeleton control based on human intention offers greater flexibility than conventional approaches that rely on predefined tasks or motion patterns. Human joint torque estimation enables task-agnostic assistance by characterizing user actions. Physics-consistent methods such as Deep Lagrangian Networks (DeLaN) have been applied to estimate the human torques in multi-user settings, but existing approaches cannot adapt to a specific user without retraining, and do not account for intermittent contacts during locomotion. We propose ExoLaN, a Context-Aware DeLaN for human-exoskeleton interaction that learns the full coupled system dynamics while adapting to changes in interaction context. ExoLaN combines temporal context with partial contact-force measurements from force-sensitive insoles to infer latent dynamics embeddings and estimate generalized contact torques. On seven unseen users performing 21 unseen tasks, ExoLaN reduces torque estimation MSE by 7% compared to a black-box baseline. Beyond inverse dynamics, ExoLaN serves as a unified model that also enables accurate forward prediction: training with a multi-step prediction loss reduces acceleration MSE by 59% and long-horizon position and velocity errors by 60% and 93%, respectively, compared with a single-step loss. Moreover, the learned latent context captures task information without explicit task labels, making it a promising signal for task-aware assistive control.
Read the full abstract

All authors Lucas Schulze, Maximilian Schwarz, Jona Hoppe, Jan Peters, Oleg Arenz

Robotics

CognitiveReality: Robot-Agnostic Semantic Gaussian Mapping with an LLM Agent for Immersive Collaborative VR Teleoperation

A photorealistic 3D view tells a teleoperator where a robot is, but not what the scene contains, how well each object has been observed, or how to turn pointing and speech into robot action. CognitiveReality turns a robot's RGB-D stream into a live, semantically indexed Gaussian-TSDF map shared by an operator in virtual reality and a tool-using language agent. One mapper binary serves any platform through configuration alone: it ingests poses from robot SLAM, joint kinematics, motion capture or an inline visual tracker, bridges localization outages with a shadow tracker and keyframe-anchored PnP, and maintains open-vocabulary instance identities with per-object quality at 2 Hz. Speech and controller rays are grounded against persistent scene objects through validated typed tools and operator-confirmed robot actions. In the controlled agent evaluation, the deployed local Qwen3-VL-8B router reaches 81.24% tool exact match, while merge-aware replay correctly redirects 101 absorbed object identifiers. On robot data CognitiveReality exceeds a Gaussian-plus-SDF baseline by 2-8 dB; pose error through 5-40 s SLAM outages stays within 1-8 cm. Deployed live on two quadrupeds, the agent executed 26 of 30 navigation requests and 20 of 20 re-observation requests, raising object quality by 2-5 dB.
Read the full abstract

All authors Timofei Kozlov, Dmitrii Maliukov, Andrey Marchenko, Dmitrii Plotnikov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou

Robotics

dRVG: Quadtree-Guided, Resolution-Complete Online Motion Planning for Polygonal Robots in Unknown Environments

We present the dynamic rotation-stacked visibility graph (dRVG), an online motion planner that guides polygonal robots to specified goals in initially unknown, static environ- ments. It merges local roadmaps from successive observations to plan collision-free translations and rotations without a uniform position grid. A spatial quadtree schedules sensing goals across regions to reduce repeated visits while retaining all orientation configurations for routing. Under exact sensing and geometric computation and star-shaped robot and envelope assumptions, dRVG with center scans is resolution-complete relative to full- map RVG at the same angular resolution. In experiments using footprint scans, dRVG solves all 140 cases across 20 difficult maps and seven angular resolutions within a 20 s planning budget, with a median planning time of 1.18 s at 360 orientation layers. Six microMVP demonstrations illustrate the complete online planning loop on a physical robot.
Read the full abstract

All authors Duo Zhang, Hechen Zhang, Junshan Huang, Jingjin Yu

Robotics

Augmented Reality Interfaces for Human-Robot Collaboration: Development of a ROS 2-Based Sensor Streaming Framework and Validation via SLAM Algorithms

In recent years, Human-Robot Collaboration (HRC) has taken on a central role in Industry 4.0 and collaborative robotics, demanding communication channels that are increasingly bidirectional, intuitive, and efficient. In this context, Augmented Reality (AR) presents itself as a fundamental enabling technology, capable of both displaying information to the operator and gathering spatial data about the surrounding environment. This thesis presents the development of a sensor streaming framework that connects the Magic Leap 2 AR headset with the ROS 2 (Robot Operating System) ecosystem. Using the Unity development environment and the ROSTCP-Connector package, an on-board application for the headset was developed, capable of acquiring real-time data from the integrated sensors (pose tracking, cameras, and environmental sensors) and publishing it to dedicated ROS 2 topics. In order to test the accuracy, latency, and robustness of the generated data stream, the framework was validated using SLAM (Simultaneous Localization and Mapping) algorithms known in the literature. The experimental results demonstrate that the proposed architecture ensures stable data transmission, laying the groundwork for safe real-time interaction and shared spatial awareness, and opening up new perspectives for the control and supervision of robotic systems in complex HRC scenarios.
Read the full abstract

Robotics

InternW0-$\Delta$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

World Action Models (WAMs) jointly model visual dynamics and action generation for generalist robot manipulation. A central challenge is to integrate priors from large-scale pretrained models—including visual dynamics, scene semantics, geometry, and motion—into a unified framework for robot action generation. We introduce InternW0-$\Delta$, a unified WAM pretrained on a heterogeneous corpus that outperforms prior methods across simulation benchmarks and real-robot platforms. InternW0-$\Delta$ combines pretrained visual dynamics, scene-level semantics, 4D geometric and motion priors, and action generation within a Mixture-of-Transformers (MoT) framework. A pretrained video expert and an action expert interact under semantic guidance from a frozen VLM, while a pretrained 4D foundation model injects geometric and motion priors through training-only distillation. We further introduce Causal Imprint, which learns future-relevant scene changes from training-only future supervision and provides predictive representations directly to the action expert without future-video rollout at inference. For large-scale joint training, we construct a heterogeneous corpus of robot demonstrations, UMI data, egocentric human demonstrations, and Ego2Robot data, curated and aligned under a common state-action representation. The resulting corpus contains over 20K hours of processed training data, to our knowledge the largest open-source corpus of its kind. We pretrain InternW0-$\Delta$ on this corpus and demonstrate strong performance across simulation benchmarks and real-robot platforms. We will open source the training code, model weights, infrastructure, data-processing pipeline, and processed data where licenses permit. Project page: https://internrobotics.github.io/InternW0-Delta/
Read the full abstract

All authors Xingyu Miao, Zizun Li, Baole Fang, Kaiwen Song, Tenghui Wang, Hanxue Zhang, Yating Wang, Xudong Li, Yuping He, Xueyuan Wei, Chao Gao, Xijie Yang, Yingxiang Xu, Kerui Ren, Wenqi Guo, Jianjun Zhou, Xinzhe Wang, Weiguang Zhao, Ni Yang, Zetao Cai, Yufei Xue, Hengjie Li, Zeyu He, Yuanzhen Zhou, Rong Fu, Jianyang Zhang, Siwei Cui, Fuxian Huang, Yunsong Zhou, Xing Gao, Yifei Yao, Qiaojun Yu, Kailin Li, Ming Zhou, Mu Huang, Xinyue Li, Wenze Cui, Bingqi Jiang, Xueyue Zhu, Junting Dong, Haoyu Guo, Tao Lu, Mulin Yu, Bowen Zhou, Bin Zhao, Tianfan Xue, Weinan Zhang, Chunhua Shen

Robotics

Modeling and Generative-AI-Based Design of Load-Adaptive Gravity Balancing Mechanisms

Load-adaptive gravity balancing mechanisms (LA-GBMs) can accommodate various loading conditions by passively changing their characteristics in response to payload variations. However, their design is difficult because both the desired mechanism motion and static equilibrium under variable payloads must be satisfied simultaneously. This study proposes a general design methodology for LA-GBMs that does not depend on specific mechanism architectures or mechanical elements. The necessary conditions for the potential fields of LA-GBMs are formulated, and two general forms are derived: an affine form representing the effect of payload mass and a factorized form representing state transitions associated with load adaptation and gravity balancing. These forms are then provided to generative AI as design requirements to generate candidate potential functions. The generated functions are analytically verified in terms of their conformity to the two general forms and the conditions required for valid LA-GBMs. Furthermore, the obtained potential functions are decomposed into individual terms, and an example of a method for constructing an LA-GBM by combining springs, counterweights, and function-generating linkage mechanisms is presented. By using potential functions as an intermediate representation, the proposed framework enables the generation of LA-GBM design candidates without prescribing a mechanism architecture in advance. Mechanical realizability and manufacturability of the generated potential fields remain important issues for future work.
Read the full abstract

All authors Ryotaro Kayawake, Kazuki Abe, Shota Miyake, Masahiro Watanabe, Kenjiro Tadakuma

Robotics

Guiding End-to-End Driving Models with Endpoint-Constrained Trajectory Optimization

End-to-end driving policies are commonly trained through open-loop behavior cloning, yet they must ultimately operate in closed-loop when deployed on a vehicle, creating a fundamental mismatch between training and execution. Beyond the commonly studied effects of covariate shift and causal confusion, we identify a complementary factor for this open-loop/closed-loop gap: waypoint-based supervision and displacement metrics do not ensure that the intermediate trajectory is physically coherent or easy for the controller to track. We observe that these inconsistencies concentrate primarily at intermediate waypoints, while the predicted endpoint remains comparatively reliable. Based on this observation, we introduce Endpoint-Constrained Optimization (ECO), a lightweight postprocessing layer that anchors the trajectory to the vehicle's executed history, preserves the policy's predicted endpoint, and reshapes the intermediate waypoints to improve feasibility. ECO requires no map, privileged simulator state, or additional training, and can be inserted between a broad range of waypoint-emitting policies and their controllers. Across two closed-loop simulators, it improves the aggregate closed-loop score of all six evaluated generative and regression-based driving policies, and the gains tend to increase with how often the base plans violate motion limits. On HUGSIM, ECO improves VaVAM from 18.1 to 31.0 HD-Score (+71%), achieving 1st place on the HUGSIM Closed-Loop Driving Challenge. Similarly, on AlpaSim, ECO increases the scene scores of VaVAM and DiffusionDrive by 123% and 22%, respectively. These results show that for a broad collection of end-to-end driving models, repairing the intermediate geometry of predicted trajectories without changing the policy's predicted endpoint can substantially improve closed-loop performance.
Read the full abstract

All authors Brayden Zhang, Mahsa Golchoubian, Igor Gilitschenski, Boris Ivanovic, Kashyap Chitta

Robotics

RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actors

Closed-loop driving simulation requires rendered observations to remain reliable as the ego vehicle and surrounding actors move beyond their recorded trajectories, exposing views absent from the source log. Existing data-driven simulators reconstruct dynamic actors from sparse observations, which can result in rendering artifacts under these viewpoint changes. We introduce RECAST (REconstructing Controllable Actors for Simulation and Testing), a 3D Gaussian Splatting framework that generates a view-complete actor from a single segmented vehicle observation in a driving log and registers the generated actor in the reconstructed scene. RECAST supports planner-in-the-loop rendering under controlled ego-actor interactions. To adapt an image-to-3D prior to real vehicles, we further introduce RECAR, a dataset of approximately 20K real vehicles with 600K background-free RGBA images spanning diverse vehicle colors and types. We use two-stage adaptation to improve vehicle generation from real driving-log observations. At the actor level, RECAST reduces $\mathrm{FD}_{\mathrm{incep}}$ from 9.788 to 7.992 relative to unadapted TRELLIS. At the scene level, under actor motion beyond logged trajectories, RECAST reduces $\mathrm{FD}_{\mathrm{incep}}$ from 129.35 to 112.10 and increases $\mathrm{CLIP}_{\mathrm{margin}}$ ($\times1000$) from 0.14 to 3.47 relative to Street Gaussians. We demonstrate planner-in-the-loop simulation with the image-conditioned planner GTRS-Dense. Compared with native Street Gaussians actors, RECAST increases the no-collision (NC) rate from 22.2% (12/54) to 63.0% (34/54) and the mean minimum predicted time-to-collision (TTC) from 0.798 s to 2.150 s. These experiments show that RECAST supports closed-loop planner evaluation under controlled ego-actor interactions beyond log replay. Visit our project page at https://zijunkr.github.io/RECAST/
Read the full abstract

All authors Zijun Zhao, Liewen Liao, Kang Shen, Songan Zhang, Ming Yang

Robotics

Transformer-based Monte Carlo Localization in Construction Meshes

To be able to perform inspection or digitization tasks, mobile robots on construction sites must be able to localize themselves reliably with respect to a global reference frame that is shared with a building map. Similar room layouts and low-texture surfaces pose a challenge for existing LiDAR- and vision-based localization methods. We approach this problem with a LiDAR-based global relocalization system that estimates the robot's pose relative to a building mesh and combines a PointNet++ encoder with a place recognition decoder, whose outputs serve as a learned observation model within a Monte Carlo Localization (MCL) framework. The pipeline is trained exclusively on synthetic LiDAR scans obtained by simulating the robot's sensors inside the building mesh. Our approach is robust in ambiguous environments due to an uncertainty-aware decoder that scales positional likelihoods and a resampling strategy that injects model hypotheses into the particle set, enabling recovery from potential particle depletion. Evaluations on real-world datasets show that our method outperforms both diffusion-based and ScanContext++ baselines while maintaining fast inference (18 ms per call), demonstrating the practicality of synthetic-data training for mesh-referenced global localization in construction robotics.
Read the full abstract

All authors Linus Kramer, William Talbot, Olga Vysotska, Marco Hutter

Robotics

Representation-Guided Generation and Integration of Executable Programs for Robot Manipulation

Building a robotic manipulation system requires connecting perception, planning, and control through carefully designed representations and interfaces. VLM code generation offers a way to automate this construction, but independently generated components may operate on incompatible geometric and task-level information. We present Representation-guided Integration of VLM-generated Executable Task programs (RIVET), a framework for generating complete manipulation systems around a shared object-centric representation. The representation combines per-object 6D poses, which preserve the metric information required for action grounding, with a relation graph that exposes the task-level structure required for planning. Guided by this representation, a VLM generates cooperating perception, rendering, relation-inference, and planning programs, each combining task-specific computation with available packages where useful. The resulting programs are authored once for a manipulation domain and reused on unseen start and goal configurations without code regeneration. We evaluate RIVET on cube stacking, tangram rearrangement, and three-dimensional assembly in simulation and on a physical robot, where we achieve 83% overall success rate in the real world by reusing offline-generated systems. Our results demonstrate that representation-guided program generation can adapt a common manipulation framework to tasks with different geometric, relational, and sequential requirements.
Read the full abstract

Robotics

See to Reach, Feel to Grasp: Learning A Blind Grasp Reflex for Anthropomorphic Robotic Hands

In this work we study if a robotic hand using proprioception alone can grasp diverse objects with no visual observation. We present a modular dexterous grasping architecture that separates global arm motion from local contact control. An independently controlled arm guides the hand toward the object, while a reinforcement learning policy grasps and stabilizes it using only hand proprioceptive feedback. We call this a blind grasp reflex: grasping without images, object poses, or geometric observations. A learned stable-grasp score determines when the object is securely held, allowing the arm to begin post-grasp manipulation. This separation makes grasping a reusable hand-level skill that can be combined with independently designed arm controllers for various manipulation tasks. Experiments in simulation and on hardware demonstrate robust blind grasping across diverse objects and seamless composition with a range of arm controllers. Moreover, despite never observing contact geometry, the learned grasp score closely aligns with an independent physics-based measure of grasp stability. The resulting approach follows a simple principle: see to reach, feel to grasp. Project page: https://blindgraspreflex.github.io.
Read the full abstract

All authors Alexander Alexiev, Tzu-Yuan Lin, Sang Min Kim, Ho Jae Lee, Yonghyeon Lee, Sangbae Kim

Robotics

Towards VLA-Dreamer: Refining VLA Behavior Using World Models

Vision-Language-Action models (VLAs), while showing strong potential for robot control, require massive amounts of high-quality imitation learning data. Moreover, the absence of an explicit world model casts further doubt on their control capabilities. In this concept paper, we propose a novel architecture that addresses sample efficiency in VLAs by training a predictive world model on the embedding space of the VLA's vision encoder. We hypothesize that these embeddings are action-relevant and usable for future prediction. To this end, we propose using the suggested architecture to investigate how well these embeddings predict the future based on actions, as the inability to do so would mark a key limitation of VLA architectures: the lack of a non-lossy implicit world model to simulate real-world dynamics. The proposed architecture differs from the standard world model dynamics as the loss comes from the embedding space rather than the pixel space, similar to joint embedding predictive architectures. Furthermore, the trained world model can be utilized for short-term planning tasks by sampling VLA actions given goal images. We intend to examine the richness of vision embeddings in VLAs and reduce their high data requirements through a world model that can also generate plans during inference.
Read the full abstract

Robotics

Cybflight: An Embedded Rust Autopilot for Aerial Robotics Research

Bringing an aerial robotics method from simulation to flight should not require rebuilding a mature autopilot or adding a companion computer. Cybflight is an open-source embedded Rust research autopilot whose typed, replaceable interfaces connect hardware access, perception, state estimation, trajectory planning, and control. This modular development and compile-time optimization workflow is demonstrated with replaceable Rust implementations of model predictive contour-tracking control (MPCTC) and incremental nonlinear dynamic inversion (INDI) running on one STM32H743 without a companion computer. Using this configuration, the vehicle reaches 12.38 m/s during indoor flight, while an outdoor flight using global navigation satellite system (GNSS) position updates reaches 31.4 m/s. These flights show that running demanding estimation and nonlinear control entirely on a flight-controller microcontroller need not come at the expense of a modular autopilot structure.
Read the full abstract

All authors Yifan Lin, Chao Qin, H S Helson Go, Hugh H.-T. Liu

Robotics

Imp-ACT: Adaptive Impedance Control and Action Chunking with Transformers to Learn Contact-Rich Manipulation from Demonstrations

Contact-rich manipulation requires robots to balance accurate motion tracking with compliant interaction, yet most visual-action policies leave compliance fixed at the controller level. We present Imp-ACT, a methodologically grounded and practical approach to incorporating direction-dependent Cartesian stiffness modulation directly into demonstration collection, without manual stiffness selection or offline target reconstruction. During teleoperation, a self-tuning impedance controller adapts stiffness along the instantaneous direction of motion while maintaining compliance in orthogonal directions. The adapted stiffness is applied and recorded alongside visual observations and motion commands, capturing motion and compliance under the same dynamics. We implement this pipeline using Action Chunking with Transformer (ACT) to predict end-effector pose, gripper action, and motion-direction stiffness from visual, proprioceptive, and wrench observations. The performance of Imp-ACT is evaluated on wiping and plug insertion using both success rate and quantitative measures of contact behavior. Compared with fixed low- and high-stiffness baselines, Imp-ACT achieves comparable or higher success while maintaining low interaction forces. In wiping, it reduces contact-force vibration by approximately $29\times$ relative to the compliant baseline and $180\times$ relative to the stiff baseline. In plug insertion, it reduces forces orthogonal to the insertion direction by $43\%$ relative to the better fixed-stiffness baseline. These results highlight the benefit of maintaining sufficient stiffness along the direction needed for task execution while preserving compliance in other directions to limit contact forces and accommodate environmental constraints.
Read the full abstract

All authors Luca Zanetti, Doganay Sirintuna, Idil Ozdamar, Pietro Balatti, Heng Zhang, Arash Ajoudani

Robotics

CoralPlan: Observation Skill Selection and Execution for Underwater Robotic Inspection

Underwater robotic inspection depends on acquiring views that reveal task-relevant structure. For a structurally complex coral colony, recognising the target is only the starting point: the robot must select and execute a viewing motion suited to the inspection task. We present CoralPlan, a vision-language system that selects an observation skill from a current camera image and task text supplied by an episode manifest. A shared motion interface executes orbit, patch, or survey as target-relative trajectories; the remaining plan fields provide operator guidance. Observation completion requires target keeping and primitive-specific coverage, while joint success also requires selection to match the recorded reference. We evaluate this interface in 144 simulated episodes and 36 matched simulation-hardware pairs. In a clear-water pool with external target-reference poses, hardware observation completion reaches 77.8% and joint success reaches 63.9%. The experiments identify both reference-mismatched completions and incomplete observations after a matching skill selection. These results connect observation-skill choice to measurable underwater execution outcomes and identify where task-directed acquisition succeeds or fails.
Read the full abstract

Robotics

Enabling a Unified Cross-Domain Representation for Two-Finger Gripper Manipulation via Interaction-Centric Modeling

Achieving robust cross-embodiment generalization in imitation learning demands overcoming a critical representation flaw that inextricably entangles task semantics with hardware-specific visual geometry. We propose an interaction-centric framework that leverages the shared structure of two-finger grippers via a parameterized universal gripper abstraction, yielding a canonical gripper-frame representation. Given language and RGB-D observations, a VLM infers the subtask and grounds an interaction triplet (gripper, held, target), while SAM~2.1 tracks masks to reduce VLM queries. We design concise hybrid features that combine target/collision artificial potential fields for global guidance with segmented gripper-frame point clouds for local geometry, and use a Flow-Matching Transformer to predict smooth 7-DoF action chunks. Experiments in simulation and real-world tasks demonstrate that ours is the first imitation learning approach to simultaneously achieve competitive benchmark scores and extreme cross-embodiment/cross-viewpoint zero-shot sim-to-real transfer to completely distinct, heterogeneous robot platforms.
Read the full abstract

All authors Guanlin Li, Shifeng Bao, Yihan Zhao, Haitao Shen, Haoyang Li, Chen Zhao, Tong Yang, Jie Tang, Jing Zhang

Robotics

Onboard Wind-Preview Model Predictive Control Using Pitot-Static Sensing for Multirotor UAVs

Effective wind gust rejection and stable hovering are critical for the outdoor operation of autonomous drones. However, existing gust rejection methods are primarily reactive, inferring the disturbance from the resulting motion or measuring it at the airframe. Either way, the wind has already begun to act before it can be compensated. In this work, we anticipate the gust instead by measuring the wind ahead of the drone with a low-cost, low-weight pitot-static sensor mounted on a boom. The resulting wind preview is incorporated into a nonlinear model predictive controller (MPC), which optimizes the drone motion while anticipating wind disturbances. A longer boom offers more preview time but adds inertia and degrades flight performance. We characterize this trade-off in simulation and show that the optimal preview distance is not a fixed property of the platform, but shifts with the wind speed and with how quickly the drone can respond. Indoor hardware experiments confirm the trend and show that the proposed controller substantially improves hover performance against a PX4 baseline and an otherwise identical wind-unaware MPC. Outdoor experiments show that the error along the wind direction is reduced by 54 percent with respect to the baseline, demonstrating that a single wind-aligned sensor can significantly improve hovering performance.
Read the full abstract

All authors Bas Meere, Eline Wisse, Laurens Vousten, Sander Doodeman, Elena Torta, Paula Chanfreut, Duarte Antunes

Robotics

Evaluating the Impact of Adaptive Extended Reality on Human-Robot Interaction Across the Reality-Virtuality Continuum

As populations in developed countries age and labor shortages intensify, Cybernetic Avatars (CAs) are proposed to extend human capabilities through robotic embodiments, requiring effective Human-Robot Interaction (HRI) frameworks. Extended Reality (XR), an umbrella term for Augmented Reality (AR), Augmented Virtuality (AV), and Virtual Reality (VR), offers such interfaces, but prior research typically fixes the XR modality without evaluating its effect on task outcomes. This study examines whether the XR modality impacts HRI performance and whether an adaptive interface adjusting the level of virtuality along the Reality-Virtuality Continuum (RVC) at runtime improves it. A custom XR application interfaced with a mobile manipulator supports immersive control and runtime modality switching. In a within-participant multi-room pick-and-place experiment comparing fixed AR, AV, and VR with dynamic RVC through task metrics, the NASA-TLX, and the System Usability Scale (SUS), this study demonstrates that 1) the fixed reality modality affects HRI results, and 2) dynamically changing the modality along the RVC improves them. AR yielded significantly lower mental demand, effort, and frustration than AV and VR, while the dynamic RVC condition achieved the highest throughput and lowest workload, highlighting the value of adaptive XR interfaces for human-robot symbiosis. The implementation is available at https://github.com/CarlTornberg/XR-HRI.
Read the full abstract

All authors Carl Tornberg, Alicia Torck, Lotfi El Hafi, Tadahiro Taniguchi

Robotics

INTERACT: Interactive Planning for Autonomous Driving via Anchor-Conditioned Prediction and Trust-Region Refinement

Driving in dense urban traffic is interactive: whether a merge or an unprotected turn succeeds depends on how surrounding agents respond to the ego vehicle. Conventional planners predict first and plan second and, therefore, cannot account for this dependency. Methods that integrate prediction and planning either train both jointly, which introduces task interference, or keep them separate and are restricted to a predefined set of proposals. We present INTERACT: Interactive Planning for Autonomous Driving via Anchor-Conditioned Prediction and Trust-Region Refinement. Our key insight is that surrounding agents react to the intent a trajectory expresses rather than to its exact realization, so a single reactive prediction stays valid across an entire family of plans. INTERACT therefore decomposes interactive planning into prediction across driving intents and optimization within each intent. We derive a small set of diverse intents, which we call anchors, from map geometry, query a dedicated ego-conditioned prediction model once per anchor, and refine every anchor with the Cross-Entropy Method under a trust-region penalty that keeps the refined plan close enough to its anchor for the conditioned reaction to still apply. Prediction thus remains a separate model, avoiding task interference, while conditioning on anchors preserves the dependency. Because each anchor is refined continuously, the final plan is not restricted to the anchor set, yet INTERACT requires only one predictor query per anchor rather than one per candidate plan, with all anchors processed in parallel. On the nuPlan and interPlan closed-loop benchmarks, INTERACT sets a new state of the art, with the largest gains precisely in the interactive scenarios that motivate the method. The code will be released upon acceptance.
Read the full abstract

All authors Aron Distelzweig, Andreas Look, Faris Janjoš, Steffen Hagedorn, Luigi Palmieri, Joschka Boedecker

Robotics

Comparative Evaluation of an XR Pen-based Control Interface for Semi-Autonomous Mobile Robot Navigation in Service Environments

Service robots remain difficult to deploy in domestic environments, partly because fully autonomous operation is not yet reliable in unpredictable surroundings, and partly because conventional control methods remain inaccessible to novice users. Extended Reality (XR) enables operators to visualize robot information overlaid onto the real world and to interact with augmented elements. Yet, common XR control methods, such as motion controllers and hand gestures, are still perceived as unintuitive. This paper presents a control interface that uses a commercial XR pen to command a semi-autonomous mobile robot in Augmented Reality (AR): the operator points at a position in the room, selects it, and drags an augmented arrow to set the desired orientation of the robot at this destination. Two additional interfaces, based on the XR motion controllers and hand gestures, were developed within the same framework. To assess the performance and users' perception of these interfaces, and of the XR pen in particular, a study with 10 participants compared four control methods, i.e., the XR pen, the XR motion controllers, hand gestures, and a computer-based baseline RViz, in navigation tasks performed in a home-like environment. Results show that the XR pen significantly outperforms the other methods in task selection time with the most consistent selections, and that the XR motion controllers obtain the best perceived workload and usability scores, ahead of the computer-based baseline, supporting XR-based control as an intuitive alternative for novice users. However, technical limitations in the integration of the recently released XR pen currently hold back its user experience.
Read the full abstract

All authors Alicia Torc, Carl Tornberg, Eric Piette, Renaud Ronsse, Benoit Macq, Gustavo Alfonso Garcia Ricardez, Lotfi El Hafi, Tadahiro Taniguchi

Robotics

DualManip: Agentic Dynamic Manipulation via Dual-Path Semantic Reasoning and Geometric Adaptation

Vision-language models (VLMs) enable open-vocabulary reasoning for robot manipulation, but their high inference latency limits responsiveness in dynamic scenes. Many scene changes, however, alter object geometry without invalidating task intent. We present DualManip, a dual-path framework that decouples infrequent semantic reasoning from responsive geometric adaptation. The semantic path decomposes the task and grounds task-relevant interactions, followed by a constraint-solving module for pose optimization. During execution, the geometric path continuously updates template-to-observation correspondences from live RGB-D observations via a shape-adaptive network. These correspondences transfer task-relevant grasp contacts across observations, enabling online grasp reconstruction under object motion and non-rigid deformation. The Information Interaction Module bridges the two paths by initializing task-relevant grasps from semantic grounding, validating geometric updates, and triggering semantic replanning upon update failures. Real-world evaluation spans six manipulation tasks covering non-rigid deformation, articulated reconfiguration, rigid motion, and high-precision assembly across three settings: static, single-change, and continuous dynamic. DualManip demonstrates superior manipulation robustness, particularly under continuous scene changes, while achieving geometric adaptation approximately 46$\times$ faster than agentic verification and semantic replanning. Our project page: https://lichengxi1.github.io/Dualmanip.
Read the full abstract

All authors Chengxi Li, Yan Di, Yingyue Li, Ruida Zhang, Mingyang Li, Xiangyang Ji

Robotics

AuthGuard-R: Safety-Compliant Mission Hijacking and Dual-Gate Defense for LLM-Controlled Robots

Large language models are increasingly used as high-level planners for mobile robots, robot manipulators, and autonomous vehicles. Recent studies show that these systems can be influenced through malicious text, speech, visual instructions, retrieved documents, and poisoned sensory context. Most defenses ask whether a proposed action is physically safe. This paper studies a different problem: an action may be physically safe and still violate the mission authorized by the user. An attacker may redirect a delivery robot, replace an approved object, extend a robot's operating region, activate an unnecessary sensor, or delay a mission without creating an immediate physical hazard. We call this attack safety-compliant mission hijacking. We propose MissionPAIR, an adaptive attack framework that searches for executable plans that pass a safety gate while violating an authenticated mission. We also propose AuthGuard-R, a deterministic authorization layer that binds every executable action to a signed mission, robot identity, object and region scope, current state, time, and input provenance. AuthGuard-R operates with an independent safety gate, giving a dual-gate architecture. We formalize mission policies over robot traces, define security games, and prove authorization soundness, mission non-escalation, replay resistance, robot binding, provenance separation, threshold-approval security, audit-log tamper evidence, and trace-level composition. We report a preliminary cross-model evaluation with Claude Haiku~4.5 and the open-source Qwen2.5~7B planner. Across 240 live attack trials, the planners followed an injected mission deviation in 109 trials; AuthGuard-R rejected all 109 resulting unauthorized actions. A separate hand-constructed suite of eleven protocol- and policy-level attacks was also blocked completely.
Read the full abstract

Robotics

Accuracy Evaluation of INS/ZUPT Filtering Methods Based on Different Geometric Error Definitions

Geometric filters have recently been introduced to improve the accuracy and consistency of inertial-based integrated navigation systems. Error states were defined through specific group operations, introducing state correlations in error definition, which were lacked in the additive error used by a conventional indirect Kalman filter. The desirable consistent filtering models can be obtained based on specific geometric errors. For zero-velocity measurements expressed in the reference frame, this paper derives left-error process and measurement models from invariant filtering, two-frame-group filtering, and equivariant filtering. Importantly, a new group operation is introduced for the left tangent-group equivariant error. The analysis shows that the two-frame-group invariant extended Kalman filter (TFG-IEKF) and the tangent-group equivariant filter (TG-EqF) do not offer a significant consistency advantage over the invariant extended Kalman filter (IEKF). Experiments with an INS/ZUPT measurement system show that, under small initial attitude errors, the conventional indirect extended Kalman filter (EKF) achieves loop-closure position errors below $0.1\%$ of the traveled distance, while the three geometric filters achieve comparable positioning accuracy.
Read the full abstract

All authors Wei Ouyang, Jiale Han, Yarong Luo, Maoran Zhu

Robotics

Kintsugi-VLA: Turning Failed Robot Rollouts into Recovery Data through Interventional Recoverability

Simulation enables scalable training of Vision-Language-Action policies by using privileged experts to generate visual demonstrations without requiring every trajectory to be collected through manual teleoperation. However, such pipelines typically retain successful demonstrations while failed rollouts are discarded, even though they expose precisely the off-nominal states from which recovery must be learned. We introduce Kintsugi-VLA, a framework for converting failed rollouts into targeted synthetic recovery data by exploiting exact state restoration and branching in simulation. For a fixed privileged expert, we define interventional recoverability as the probability of completing the original task after the simulator is restored to a given state, estimate it using adaptive Monte Carlo continuations with pointwise Wilson intervals, and characterize its non-monotonic evolution along failed trajectories. These estimates identify an observed terminal low-recoverability frontier-the point after which measured recoverability remains below a threshold-which is then used to select informative recovery starting states. In a simulated Franka manipulation task, targeted recovery data yield aggregate SmolVLA recovery success of 34.6% and 38.4% under difficulty- and frame-budget matching, respectively, 5.8 and 6.7 percentage points above uniform sampling within the same recovery window. The same ordering is observed under disturbed end-to-end execution and shifted clutter and physics conditions, while clean-task success decreases from 76.8% to 74.7%. Kintsugi-VLA demonstrates how failed simulator rollouts can be transformed from discarded experience into structured recovery-training data through direct interventional measurement.
Read the full abstract

All authors Ivan Snegirev, Elizaveta Semenyakina, Dmitrii Maliukov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou

Robotics

Compact Force Sensor for Dual-UAV Cable-Suspended Payload Transport with Tension-Aware Outer-Loop Control

Cooperative payload transportation using multiple Unmanned Aerial Vehicles (UAVs) poses challenges in stability, coordination, and robustness, especially under external disturbances and unmodeled dynamics. This work proposes a dual-UAV payload transportation framework supported by a compact, custom-designed force sensor measuring the interaction force at the UAV cable anchor point. The sensor design and mathematical model are presented, and its performance is characterized through static and dynamic tests evaluating linearity, hysteresis, repeatability, and crossload. The control architecture follows a cascade structure: fast inner loops handle vehicle stabilization, while outer loops are designed to compensate for the measured forces. The approach is validated through simulations and indoor experiments under position uncertainty. Payload-drop and constrained-space tests assess the proposed sensing and control architecture against literature-based distributed references, showing improved stabilization, coordination, and disturbance rejection. A video of the experiments is available at: https://youtu.be/rIw9-fvV8Qw.
Read the full abstract

All authors Andrea Delbene, Giorgio Cannata, Giorgio Carlini, Filippo Sante, Marco Baglietto

Robotics

Precision at Speed: Sample-Efficient Online Model-Based Reinforcement Learning for Hydraulic Excavator Control

Precise, high-speed control remains challenging for robots with complex actuation dynamics. Learning directly on hardware is further constrained by the cost of real-world interaction. We present an online model-based reinforcement learning framework that learns a probabilistic dynamics ensemble model from scratch for sampling-based model predictive control. A precision-gated contouring objective conditions the progress reward on path accuracy, prioritizing precision over speed. In a data-driven excavator simulator, the framework achieves higher sample efficiency than the evaluated model-based reinforcement learning baselines. We validate the framework by learning directly on an 11.5-ton Menzi Muck M445 hydraulic excavator, without demonstrations or simulation pretraining. After 20 minutes of interaction, the controller reaches tracking accuracy comparable to prior learned controllers trained on 100-150 minutes of data. After 40 minutes, it sustains sub-centimeter mean path error at high operating speeds.
Read the full abstract

All authors Claudio Canales, Fang Nan, Marco Hutter, Javier Ruiz-del-Solar

Robotics

Co-design of trajectory and morphology for a vertical jump-climbing robot

Animals such as squirrels and even bears have adapted to rapidly climb up trees and other complex vertical terrain, but achieving comparable agility has been a challenge for climbing robots. Existing robots often use walking gaits and move conservatively to stay in contact with the surface, which limits the range of dynamic maneuvers. In this paper we present a 290 g robot that, to our knowledge, is the first to climb vertically by bounding (with an aerial phase). We leverage a co-design workflow, in which the morphology and trajectory are jointly optimized for fast locomotion, subject to adhesion force limitations seen in spined grippers. The resulting trajectory includes a rapid maneuver that launches the robot vertically, and an aerial reorientation that brings the front grippers back to the surface using the rear leg as an inertial tail. We evaluate the resulting jump forces in 2D force space and demonstrate that the optimized morphology is capable of continuous climbing at a speed of 0.375 m/s (1.97 body lengths/s), and can also achieve ground locomotion and transition to a vertical surface. Our work proposes design insights for the jump-climbing maneuver and serves as an important step toward creating climbing robots with agility on par with that of animals.
Read the full abstract

Robotics

Quadruped Obstacle Avoidance and Footstep Planning with Distributed Low-cost Time-of-Flight Sensors

Quadruped robots typically rely on depth cameras and LiDAR sensors to map their local environment. However, these sensors have limited close-range coverage, are relatively expensive, and consume significant power. This study investigates whether distributed Time-of-Flight (ToF) sensors can serve as a low-cost alternative to depth cameras for near-field terrain mapping for locomotion and local navigation. We designed a distributed ToF sensing architecture for the ANYbotics ANYmal quadruped, assessed its environment reconstruction accuracy, and benchmarked it against depth cameras for terrain mapping and obstacle avoidance. Distributing these sensors around the robot can also avoid the blind spots of traditional sensors. Our results show that, despite their low resolution and higher measurement noise, distributed ToF sensors can support reliable perceptual locomotion with centimeter-level local mapping accuracy. The proposed sensing strategy provides sufficient geometric information for near-field obstacle avoidance and footstep planning, at substantially lower cost, energy consumption, and system complexity than depth cameras.
Read the full abstract

All authors Giammarco Caroleo, Timothée Mahamoodally, Matteo Manzardo, Jin Jin, Marco Pontin, Matias Mattamala, Renato Vidoni, Perla Maiolino, Maurice Fallon

Robotics · Cross-listed from cs.CV

TRACKGRAPH: Online Open-Vocabulary 3D Scene Graphs via Image-Space Tracking

Open-vocabulary 3D maps enable robots to reason about previously unknown environments using natural language. However, existing systems typically segment every incoming image, associate detections with persistent 3D segments, and frequently perform costly Vision-Language (VL) inference. We present TRACKGRAPH, an online open-vocabulary system that maintains short-term 2D mask identity directly in the image stream before fusing segments into 3D. FastSAM masks and CLIP features are computed at sparse keyframes, while dense DINOv3 features are used to propagate masks at a high rate in between. The resulting tracked masks are fused into a class-agnostic 3D segment layer within a hierarchical scene graph, with 3D association handling tracking interruptions and long-term revisits. Compact multi-view CLIP embeddings enable open-vocabulary retrieval. Across Replica, ScanNet++, and HM3D, TRACKGRAPH achieves competitive open-vocabulary segmentation and retrieval against state-of-the-art mapping methods, including the highest synonym frequency on Replica (0.50). On the same NVIDIA A100, it is 1.7x faster and uses 3.3x less GPU memory than ViT-H OVI-MAP. Real-world quadruped deployments demonstrate onboard scene graph construction and object search at 7.5Hz, while recorded drone data is used to test the method under aerial viewpoints.
Read the full abstract

All authors Peder Borge Hellesylt, Albert Gassol Puigjaner, Kostas Alexis, Annette Stahl

Robotics

TACTIC: Understanding Tactile Encoders and Conditioning for Contact-rich Robot Manipulation Policies

Tactile information is essential for contact-rich manipulation tasks in robotics. Vision-based tactile sensors make it particularly easy to design end-to-end manipulation policies with tactile sensing, as they enable the use of existing encoders from computer vision. However, this has led to a huge variety of architectures, training datasets, and evaluation protocols, making it difficult to determine which design choices best encode touch. In this work, we address this gap and present a comprehensive study of tactile encoders and fusion strategies across various contact-rich manipulation tasks in real-world experiments. To enable a controlled comparison, we train and evaluate all models under the same pipeline and experimental setup, comprising more than 2000 real-world rollouts. Our results go beyond other studies that only compare simulation performance, which does not necessarily translate to real-world settings, where large-scale evaluations are needed to obtain reliable statistics. Our key finding is that there is no universally optimal representation or fusion strategy for encoding visual-tactile. Instead, the best encoder backbone and fusion scheme depend strongly on the task.
Read the full abstract

All authors Seongjin Bien, Débora Oliveira Makowski, Carlo Kneissl, Reihaneh Mirjalili, Pankhuri Vanjani, Rudolf Lioutikov, Gitta Kutyniok, Florian Walter, Wolfram Burgard