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Tuesday 8 September

Robotics

MFVINS: Multiple Fisheye Camera-Based Visual Inertial System

A simultaneous localization and mapping (SLAM) method using a monocular camera and a low-cost inertial measurement unit (IMU) sensor is an effective way to fulfill a low-cost sensor configuration. Using this sensor configuration, visual-inertial system (VINS) focuses on fusing data from a camera and an IMU sensor to estimate the six degrees-of-freedom (DOF) of the sensor pose. Typically, VINS uses only a single camera as visual input, which lead to problems such as error accumulation due to occlusion, various illumination, and textureless environments. In this paper, we propose a new multiple fisheye camera-based visual-inertial system called MFVINS. We present an IMU-aided FAST feature tracker for multiple cameras that enables efficient extraction and robust matching of local features. Then, the proposed method filters out outliers caused by fisheye distortion on the normalized image plane. Subsequently, a new reprojection error with physical validity constraints is proposed for bundle adjustment using learning-based depth estimation. The proposed method is applied to various scenarios, and its effectiveness is demonstrated by comparing previous VINS methods. In particular, MFVINS is implemented in real-time process to leverage the advantages of using multiple cameras – robustness against occlusion and textureless regions – while reducing the computational burden.
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All authors Eunseong Jang, YuJin Chung, Sang Jun Lee, Jihyun Yoon, HyungGi Jo

Robotics

Estimating Semantic Ambiguity via Gaussian Context Distributions for VLM-Driven Traversability Analysis

Autonomous navigation in unstructured environments requires robust scene understanding, yet Vision-Language Models (VLMs) often suffer from semantic ambiguity, where conflicting predictions can lead to dangerous failures. To address this, we present a novel pipeline for vision-based traversability estimation that explicitly models contextual uncertainty. Our approach utilizes Conceptual Anchoring to ground open-vocabulary VLM predictions onto a continuous physical traversability scale. By formulating the model's responses as a Gaussian Context Distribution (GCD), we derive both a dense traversability map and a dense uncertainty map based on the statistical properties of the distribution. Experimental validation on the real-world GOOSE dataset demonstrates that our proposed uncertainty metric effectively correlates with sources of ambiguity, such as visual artifacts and mixed terrain overlap. The method exhibits competitive performance while offering the distinct advantage of providing statistical uncertainty estimates to address semantic ambiguity, enabling safer and more reliable autonomous behavior in complex outdoor settings.
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All authors Ramona Häuselmann, Mario A.V. Saucedo, Christoforos Kanellakis, George Nikolakopoulos

Robotics

TASG-Explore: Traversability-Aware Sector-Guided Exploration for Ground Robot on Uneven Terrain

Autonomous exploration on uneven terrain requires ground robots to balance exploration efficiency, coverage completeness, and terrain safety. Detailed tsrrain reasoning improves local reliability but can slow large-scale exploration, whereas coarse region guidance expands quickly in open areas but can miss narrow passages and irregular traversable boundaries. To address this challenge, this paper presents TASG-Explore, a traversability-aware sector-guided exploration framework for ground robots. The framework first performs hierarchical traversability analysis using variable-voxel ground fitting and adaptive 8-bit obstacle encoding. It then splitting cost map into sectors, incrementally updates sector clusters, extracts terrain-coupled frontier viewpoints, and maintains a dynamic topological roadmap with unknown topological hypotheses. Finally, a sector-guided planner selects region targets and inserts local viewpoints to generate efficient exploration routes. Benchmark experiments in diverse challenging environments, including caves, forests, and rugged hills, show that TASG-Explore achieves the best overall performance among six representative state-of-the-art planners. The proposed traversability analysis improves processing efficiency by 6.3 times while maintaining high accuracy, and the exploration planner improves exploration efficiency by 51% and increases coverage by up to 2.95 times in rugged hill scene. Large-scale real-world experiments further demonstrate the practical value of the proposed method.
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All authors Shaocong Wang, Shiliang Shao, Ting Wang, Guangjie Han, Lianqing Liu

Robotics

PGMT: Perceptive General Motion Tracking for Humanoid Robots

Humanoid motion trackers can reproduce diverse whole-body motions, but their performance degrades on complex terrain where terrain-agnostic references become physically infeasible. We present PGMT, a Perceptive General Motion Tracking pipeline for humanoid robots that learns terrain adaptation from independently selected motion references and terrains. PGMT first learns a general tracking and recovery prior, then incorporates terrain perception through motion-conditioned terrain glimpses that selectively encode regions relevant to the current motion. Terrain-aware tracking relaxation allows necessary deviations from the reference while preserving its motion intent. Zero-shot deployment on a Unitree G1 demonstrates robust terrain-adaptive locomotion and whole-body motion execution over real-world terrain with obstacles up to 37 cm high, while supporting teleoperation, dynamic motion tracking, and fall recovery. PGMT extends general humanoid motion tracking beyond flat ground, providing a unified policy for terrain-adaptive locomotion, diverse whole-body behaviors, and teleoperation in complex environments. Project homepage: https://luyili.github.io/pgmt/
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All authors Hongyi Li, Li Peizhuo, Yucheng Tao, Ze Wang, Fangzhou Xu, Jinyi Chen, Yanyan Yuan, Dapeng Jia, Yongbin Jin, Mingfeng Fan, Guillaume Sartoretti, Hongtao Wang

Robotics

AURORA: Active Uncertainty-Driven Re-Orientation for In-Hand Reconstruction

Observing objects grasped by a robot hand is challenging due to severe visual occlusions. Although in-hand manipulation can expose hidden surfaces, existing approaches often rely on predefined or open-loop reorientation strategies that do not explicitly target under-observed regions. We propose AURORA, an active 3D reconstruction framework that closes the loop between online object-centric reconstruction and in-hand reorientation. At its core, Ray-GPIS estimates direction-wise reconstruction uncertainty along candidate viewing rays and selects next-best-view targets using an uncertainty–novelty objective, which are realized through an axis-conditioned in-hand rotation policy. The resulting RGB-D observations are fused incrementally using CAD-free 6D pose tracking and lightweight geometric reconstruction. Experiments demonstrate that AURORA improves reconstruction quality and information-acquisition efficiency over non-active rotation strategies, while Ray-GPIS also outperforms active view-planning baselines in reconstruction performance, action-ranking quality, and planning efficiency. Targeted ablations further validate its robustness to hand occlusion and pose errors. The project webpage is available at https://aurorahand.github.io/
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Robotics

Multi-bounce Drum Roll with Optimized Active Tricks to Leverage Soft Embodiment

This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce count (12.25 per stroke) with uniform intervals. The soft MP suppressed the volume decay, yielding 6.8-times higher acoustic efficiency compared to the rigid MP. These results indicate that the proposed tricks with the combination of elasticity and optimization can make robots play excellent drum rolls.
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Robotics

Safe Task Planning with Long-Term Graph Memory for Embodied Agents

Large language models (LLMs) and vision-language models (VLMs) have significantly advanced zero-shot task planning for embodied agents. However, most LLM- and VLM-driven methods struggle to generate safe high-level actions due to a lack of physical risk awareness, particularly under partial observability, where hazards lie outside the immediate field of view. To address this challenge, we propose a novel safe task-planning framework, SafeMem, which constructs and maintains a long-term semantic graph memory of the open and dynamic environment. Based on egocentric observations, the proposed framework incrementally accumulates knowledge about surrounding objects and their relationships with a graph. Then, an LLM-based risk predictor evaluates candidate actions using the graph memory, triggering a conservatism-modulated replanning loop with explanations for detected hazards. Extensive experiments on the IS-Bench benchmark and a real-world robot platform demonstrate that the SafeMem framework substantially improves safe success rates compared to state-of-the-art VLM-driven task planners. Video results are available on our webpage: https://sites.google.com/view/safemem.
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All authors Siyuan Li, Taiyan Lang, Aoqi Yan, Jia Yu, Feifan Liu, Yihan Du, Yu Zheng, Xun Wang, Peng Liu

Robotics · Cross-listed from cs.CV

AirAnchor: Bridging Local and Global Spatial Information for Zero-Shot Aerial Vision-and-Language Navigation

Aerial Vision-and-Language Navigation requires drones to follow natural-language instructions and navigate through complex urban environments. Accurate navigation relies on both local and global spatial information, which support immediate action grounding and long-horizon path planning, respectively. However, existing zero-shot methods typically operate at a single spatial scale, relying either on local representations constructed online from current observations or on global memories built offline from historical experience. To address this limitation, we propose AirAnchor, a new paradigm that bridges local and global spatial information through spatial anchors and integrates both into a shared navigation framework, enabling comprehensive spatial grounding for decision-making. AirAnchor consists of three core components: (1) Query-Driven Spatial Anchor Grounding, which identifies decision-relevant anchors from visual observations and organizes them into local spatial representations; (2) Persistent Object Spatial Memory, which incrementally maintains an object knowledge base as persistent global spatial memory and retrieves landmark-related spatial priors; and (3) a Spatially-Informed Navigation Agent, which explicitly integrates both local and global spatial information into an agentic framework for decision-making. Extensive experiments on AerialVLN demonstrate that AirAnchor substantially outperforms existing zero-shot baselines, validating the effectiveness and efficiency of the proposed paradigm.
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All authors Shanwei Fan, Bin Zhang, Zhiwei Xu, Yingxuan Teng, Siqi Dai, Lin Cheng, Guoliang Fan

Robotics

Coverage Path Planning for Redundant Manipulators using Generalized Spanning Trees

Surface coverage with task-redundant manipulators is challenging because each surface point may admit multiple inverse kinematics (IK) solutions, and configuration choices strongly affect motion quality. This paper extends the classical Spanning Tree Coverage (STC) method to redundant manipulators through offline and online Joint Spanning Tree Coverage (JSTC) algorithms. Offline JSTC samples multiple Inverse Kinematics (IK) solutions per grid cell and formulates the problem as a Generalized Minimum Spanning Tree (GMST), selecting one configuration per cell and tracing the resulting tree to obtain a non-revisiting coverage path. Online JSTC incrementally expands and backtracks a spanning tree with feasibility and cost evaluation while handling dynamic grid updates. Simulation results show that offline JSTC reduces computation time, reconfigurations, and joint motion compared to other methods, while online JSTC achieves fast per-step planning in dynamic scenarios.
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Robotics

Localized Visual Feature Aggregation via Focus Pooling for Visuomotor Policies

Focusing on spatially localized, control-relevant visual cues has been shown to improve data efficiency in visuomotor policies by reducing the need to model task-irrelevant visual variation. Existing methods often impose this focus through input preprocessing, such as cropping control- or object-centric regions in RGB images or point-clouds. However, it remains underexplored whether such localized features can be exposed directly from commonly used convolutional neural network (CNN) encoded features. In this paper, we show that intermediate CNN features preserve localized visual context for control, but existing pooling methods fail to aggregate it effectively. We introduce FocusPool, an attention pooling module that selectively aggregates intermediate visual features according to their relevance to the robot's current proprioceptive context. The resulting pooled representation captures task-progressive, control-relevant local information and is used directly for policy learning. Across simulation and real-world experiments, FocusPool improves policy success rates over pooling and explicit local focus methods by 36.2% and 41.2%, with training only 5.8% of encoder parameters.
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All authors Ruiyu Wang, Zheyu Zhuang, Danica Kragic, Florian T. Pokorny

Robotics · Cross-listed from cs.CV

GALoc: Gravity Aligned Wireframes for Depth-Free Monocular Floorplan Localization

Floorplans are compact, appearance-invariant maps ideal for indoor localization, yet existing methods rely on depth networks that are brittle in cluttered scenes. We propose GALoc, a geometry-first framework that replaces depth prediction with gravity-aligned wireframes that satisfy verticality and coplanarity by construction. Given monocular RGB, camera intrinsics, relative poses, and IMU orientation, GALoc constructs a linear constraint matrix encoding verticality and coplanarity, and finds the camera gauge minimizing its smallest singular value via global search. The rectified wireframes are projected into bird's-eye-view layouts through a closed-form, FOV-consistent transformation and matched against the floorplan via metric-free SE(2) search. We evaluate end-to-end on Structured3D, with calibrated noise on Gibson, and on real-world author-collected sequences. When sufficient wall geometry is visible, GALoc matches or outperforms depth-based baselines – achieving 88% sequential localization success at 0.1m over 100-step sequences on Gibson vs the baseline's 68% – while abstaining in structure-blind scenes.
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All authors Jeahn Han, Minji Kim, Jeongbin Sohn, Jonghyeok Park, Matthias Wuest, Pyojin Kim

Robotics

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital cousins that vary compatible objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances and spatial relations. The same asset system supports tabletop and room-level scene construction, with collision-aware base control for interaction beyond a fixed workspace. We release RoboCousin-OBD, containing more than 3,000 annotated object instances and 50 background environments, and use RoboCousin to generate over one million expert trajectories across 50 tasks. Simulation and real-robot experiments show that the automatically generated interaction annotations are comparable to curated annotations, generated assets provide effective sim-to-real supervision, and tabletop cousins can improve transfer beyond training on a single reconstructed scene. RoboCousin therefore provides a practical path for expanding both the scale and coverage of synthetic bimanual manipulation data.
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All authors Jingxuan Zhu, Jingyi Li, LiangLiang Chen, Zhiyuan Jing, Jidong Zhang, Hongming Li

Robotics

A Multi-Modal Perception Pipeline for Object Detection and Tracking in Autonomous Racing

Object detection and tracking are fundamental components of perception systems for autonomous driving. Achieving robust performance under adverse conditions such as limited visibility, sensor noise, and failures remains an open challenge, particularly in autonomous racing, where vehicles operate at very high speeds, experience strong vibrations, and interact under small safety margins. This paper presents a multi-modal late-fusion perception pipeline for object detection and tracking in the autonomous racing domain. The proposed system extends previous work by exploiting all onboard sensors through a late-fusion approach and a dedicated multi-object tracking framework. Independent detections from cameras, LiDARs, and RADARs are combined to provide timely and robust state estimates of surrounding vehicles. The tracking method explicitly compensates for detection delays and embeds in its model prior knowledge of vehicle dynamics and track layout. Experimental evaluation on real-world data across diverse critical scenarios, representative of challenging edge cases also in urban driving, confirms the effectiveness of the proposed pipeline and its suitability to support safe and adaptive planning decisions.
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All authors Davide Malvezzi, Michele Pestarino, Vittoria Cavicchioli, Valentina La Gamba, Silvia Severi, Fabio Bagni, Luca Bartoli, Massimiliano Bosi, Francesco Gatti, Micaela Verucchi, Ayoub Raji, Marko Bertogna

Robotics

EvoNav-Bench: Benchmarking Lifelong Navigation in Evolving Environments

Lifelong navigation (LN) requires an embodied agent to solve a sequence of navigation subtasks in the same environment. Since solving each subtask from scratch incurs redundant exploration, an LN agent must consolidate experience from earlier stages and reuse it in later stages, often through persistent scene representations such as scene graphs or visual snapshots. However, existing approaches typically assume a stationary environment, whereas in real-world LN settings, human activities can cause the environment to evolve. With the stationary assumption violated, existing methods may fuse outdated prior observations with new observations, yet current benchmarks cannot reveal this failure mode. In this paper, we present EvoNav-Bench, which extends the GOAT-Bench style LN formulation in the context of evolving environments. Built on the ProcTHOR framework, EvoNav-Bench introduces environment modifications between navigation tasks, making prior experience useful but not fully reliable. This design enables controlled evaluation of how environment evolution affects LN agents that reuse prior scene observations. Using EvoNav-Bench, we benchmark three recent methods that build and reuse scene representations for navigation. We also compare three simple heuristic strategies for handling environment evolution: Frontier-Update, Fail-then-Update, and Stage-Reset. Our results show that existing methods are brittle under environment evolution, while the heuristic strategies enable a controlled analysis of how agents can adapt to scene changes and mitigate their impact.
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All authors Xilin Wang, Guoxi Zhang, Hongming Xu, Zhuofan Zhang, Tianxu Wang, Lifeng Fan

Robotics

Seeing is Not Believing: Breaking the Physical-to-Digital Trust Boundary in Robotics

In multi-robot collaboration, task handovers rely on downstream verifiers performing remote attestation, which inspects sensor telemetry to ensure a robot's physical behavior strictly matches its assigned task. But can this telemetry be trusted? We show that it often cannot. In this paper, we uncover a severe vulnerability in Robot Operating System (ROS) 2: by modifying a single environment variable, an adversary can execute a pre-built hook to covertly intercept and inject both telemetry and control signals before they are published. Consequently, adversaries can hijack a robot to perform dangerous tasks while spoofing downstream verifiers with synthesized fake telemetry. Worse still, by exploiting the widespread reliance on third-party Docker containers and auxiliary tools, attackers can distribute compromised packages embedded with these malicious hooks to launch such attacks easily. On a physical Franka Emika robotic arm running Secure ROS 2, our attack injects fabricated telemetry in real time with only around 3 ms of jitter, preserving temporal synchronization and hardware integrity while achieving an 87% success rate even against an AI-based detector. We have responsibly disclosed these findings to the ROS 2 development team. We prepared a demo video available at https://youtu.be/ExeiGqUrnhQ.
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All authors Leming Shen, Shikai Geng, Yuanqing Zheng, Chris Xiaoxuan Lu

Robotics

CALIPER: Clean Scenes Cannot Rank Physical Inference in Pretrained Visual Representations

How far a pushed object slides depends on its mass and friction, which no single image reveals. Pretrained visual encoders are increasingly used as the perception front end of world models for manipulation, and their physical competence is assessed with perturbation benchmarks and linear probes, almost always in a clean, fixed-camera scene. We show that these assessments cannot distinguish an encoder that infers physics from one that does not. CALIPER (calibrate, then predict) is a direct test: an object of unknown mass and friction is struck twice at known speeds, a third strike is shown only up to the moment of contact, and a linear readout on frozen features must predict how far the object slides. Swapping in another object's calibration clips checks that the evidence is actually used. Across 2,000 simulated episodes and eight representations, from V-JEPA 2 to a randomly initialised ViT and raw pixels, calibration adds +0.50 R^2 and the swap removes it. Yet in the clean scene every representation lands within 0.02 R^2 of the ceiling set by true simulator state, because a fixed camera exposes the object's displacement directly in pixel coordinates. Resampling camera, lighting, and clutter for every clip spreads the same representations across 0.50 R^2; when the readout chooses a push speed for a goal distance, V-JEPA 2 misses by 4 mm and the random ViT by 20 mm, no better than ignoring the object. Linear probes track none of this: a change in frame aggregation moves a probe more than pretraining does, and erasing the probed mass direction from the same representation costs nothing in one scene and 0.35 R^2 in the other. Whether a benchmark can rank models is an empirical property, and we give three checks that establish it.
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Robotics

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these, trajectory-based representations compactly represent motion-relevant cues, yet most existing approaches predict trajectories in 2D image space, resulting in intrinsic 3D ambiguity. Moreover, using 2D trajectories with depth still leaves the free-space waypoints ambiguous, limiting reliable 3D reasoning. To address this, we propose predicting 3D consistent waypoints (3DWay) from multi-view images. By reformulating 3D waypoints prediction as generating multi-view consistent 2D waypoints followed by geometric triangulation, we enable explicit 3D motion specification while preserving the strong priors of pretrained VLMs. The predicted waypoints can guide existing VLA models for better generalization or be directly executed on simple tasks. Extensive experiments show that 3DWay substantially improves 3D spatial grounding and vision-language reasoning, demonstrating strong potential for generalizable robot manipulation. Codes will be released at https://github.com/ziqin-h/3DWay.
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All authors Ziqin Huang, Yingyue Li, Chenyangguang Zhang, Ruida Zhang, Yuxin Chen, Gu Wang, Xingyu Liu, Masayoshi Tomizuka, Xiangyang Ji

Robotics

Bridging Language and Physics: Automated Design of Continuum Robots with Large Language Models

Large language models (LLMs) have recently emerged as a promising tool for automating robot design from high-level specifications, yet they remain ineffective for robots operating under complex physical interactions. This limitation stems from the gap between language-based reasoning and the physical consequences of embodiment, often resulting in designs with low physical validity. In this work, we propose a multi-layered framework, AID-SR, that establishes a closed loop by translating simulator-observed physical states into structured feedback for the LLM designer. Combined with semantic critique, human feedback, and iterative refinement, the framework promotes the generation of physically feasible and functionally meaningful robot designs. We evaluate our approach on tendon-driven continuum robots across a benchmark of 14 tasks spanning reaching, grasping, locomotion, and manipulation. The proposed framework achieves 96.2% rate for passing the simulation feasibility check and by applying a common reinforcement learning training, 26.7% robots can successfully fulfill the corresponding task. We then fabricate three designed robots of AID-SR that successfully complete the task in real-world. These extensive experiments across simulation and real-world environments demonstrate and break the wall of utilizing the LLMs for automated design of continuum robots. The source code and experimental resources are publicly available at https://github.com/UNITES-Lab/AID-SR.
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All authors Jingyi Chen, Mohan Zhang, Laura Yao, Yingtai Ni, Jianmin Ji, Jie Peng, Song Wang, Tianlong Chen

Robotics · Cross-listed from cs.CV

Drive by Hindsight and Foresight: Tool-Grounded Synergistic Reasoning over Hierarchical Memory for Autonomous Driving

VLMs have shown promise for autonomous driving, yet still suffer from hallucination, weak spatio-temporal perception, and limited generalization. Recent methods improve reasoning and decision-making through CoT explanations, retrieval-augmented generation or the static injection of tool outputs. Although these mechanisms enrich the context, the model neither proactively perceives scene information nor accumulates experience after answering. To overcome these limitations, we present, to our knowledge, the first synergistic framework that tightly couples hierarchical memory with proactive tool invocation in a closed reasoning loop. Our contributions are threefold. (i) Hierarchical Driving Memory: a scene-level short-term memory maintains the dynamic scene state, and an evolving long-term memory retrieves reusable experience and tool strategies. (ii) Memory-Tool Synergistic Reasoning Framework: guided by the scene state and retrieved experience, the model adaptively invokes tools to refine its reasoning at inference time and consolidates reusable experience into a long-term memory pool offline. (iii) Data Generation and Two-stage Training Pipeline: verified memory-tool trajectories built by multi-step teacher rollout are used to train with SFT and GRPO. Our 7B model reaches an overall reasoning score of 80.03 and MCQ accuracy of 79.09% on DriveLMM-o1, surpassing the strongest baseline by 7.74 MCQ points and generalizes strongly across benchmarks. Notably, ablation and analysis studies validate the effectiveness of each component and further reveal the complementary roles of hierarchical memory. Short-term memory strengthens spatio-temporal understanding, improving STSBench accuracy by 24.2 points, while offline long-term memory consolidation yields an additional 3.57-point MCQ gain with all parameters frozen, demonstrating continual self-evolution through accumulated driving experience.
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Robotics

TacClip: a clip-on sensor measures dynamic contact forces without covering the fingerpads

TacClip is a minimally encumbering wearable device for recording fingertip deformation caused by contact forces and vibrations. It can be combined with vision- or glove-based hand tracking systems that leave the fingertips uncovered and provides a measure of dynamic contact interactions, while leaving the finger pads exposed so that the user retains natural sensitivity to texture, friction, temperature, and fine surface features. The signal is produced by a Fiber Bragg Grating (FBG) embedded on a small plastic clip mounted over the fingernail. Optionally, for use with vision-based tracking, additional FBGs on polyimide strips can complement camera-based pose estimation. In finger pressing tests, TacClip estimates the force magnitude with typical errors below $0.5~\mathrm{N}$ over a $0$–$8~\mathrm{N}$ range. In tests of cloth handling and tape edge finding, we show that it captures the vibrations and dynamic events generated during exploratory sliding. With no electronics, TacClip can also be used submerged in water, while preserving bare finger contact.
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All authors Yuqian Ye, Hao Li, Jingxi Xu, Haojun Feng, Seongheon Hong, Mark R. Cutkosky

Robotics

Monkey See, Can Monkey Do? A Benchmark for Evaluating Robot Skill Learning by Observation

Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other. Beyond its biological parallels, this modality provides a practical solution for data scaling in sample-inefficient and data-starved domains like robotics. Recent work has demonstrated promising results in learning manipulation skills from human videos, yet progress in this area remains difficult to assess. Existing methods vary widely in assumptions, hardware choices, and environment setups making it difficult to draw meaningful comparisons and identify advances in the field. To address these challenges, we introduce RoboReel: a unified benchmark for evaluating models that learn policies from human videos. RoboReel consists of bundled real-world human demonstration videos, simulated robot trajectories, and evaluation environments on ten manipulation tasks. We develop four test suites to evaluate the models' performance on multiple axes, including the robustness to visual distractors and the ability to complete long-horizon tasks. We further validate RoboReel by recreating a subset of its tasks in the real world, showing that relative performance trends observed in simulation are preserved in the real world. Our benchmark covers learning-from-observation models from different categories, and studies the effectiveness of multiple representation choices in our benchmark evaluation that covers over seven state-of-the-art algorithms (including our VLA based variants) in the field of LfO. Finally, we present an analysis of the different types of algorithms showing that long-horizon tasks and tasks with low tolerances are still challenging for current models. Webpage: https://roboreel.github.io
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All authors Weiwei Gu, Anmol Gupta, Anant Sah, Ryan Varghese, Lalitha Shreya Vanam, Prabhath Adireddi, Peter Karkus, Nakul Gopalan

Robotics

Dual-Layer Semantic-Spatial Belief Mapping for Aerial Object Goal Navigation

Aerial Object Goal Navigation (ObjectNav) requires an unmanned aerial vehicle (UAV) to locate a described target in an unknown outdoor environment using onboard visual observations. Vision-language models (VLMs) can interpret open-ended target descriptions and visual observations, but their frame-level outputs are often noisy, sparse, and spatially transient. We propose AeroBelief, a dual-layer semantic-spatial belief mapping framework that transforms transient VLM observations into persistent spatial guidance. It separates broad contextual plausibility from target-specific evidence: an intuition layer accumulates scene-level semantic cues for exploration, while an evidence layer preserves qualified target-specific observations for approach and confirmation. Evidence-gated fusion combines the two layers into spatial belief hotspots. We further introduce object-conditioned visual reasoning with conservative evidence qualification to improve observation reliability before spatial accumulation. In parallel, egocentric regional guidance converts quadtree coverage into UAV-centered, yaw-aligned directional proposals and stabilizes them through temporal commitment. Its regional scoring is independent of semantic belief values, maintaining exploration pressure and reducing repeated low-gain search. Experiments on the UAV-ON benchmark show that AeroBelief achieves the best reported overall SR, OSR, and SPL among the compared methods, reaching 21.61%, 35.57%, and 10.62, respectively. These results support the effectiveness of persistent semantic-spatial belief, conservative evidence qualification, and temporally stable regional guidance for aerial ObjectNav.
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All authors Jianqiang Xiao, Xiang Deng, Yuexuan Sun, Yanjin Wu, Wenbiao Yan, Liqiang Nie

Robotics

OmniNav: Robust Long-Horizon Target Navigation in Dynamic Environments

Long-horizon target navigation requires a robot to sustain task execution across evolving observations, decisions, and physical interactions. This requires three coupled capabilities: maintaining valid scene memory, revising target beliefs under partial observability, and selecting interaction-feasible navigation endpoints. However, the state underlying each capability is only conditionally valid: scene representations become stale when objects move or disappear, unsuccessful searches alter beliefs over target locations, and geometrically convenient endpoints may still be infeasible for manipulation. To address these challenges, we present OmniNav, which formulates long-horizon navigation as continual inference over a factorized task state posterior coupling scene validity, target belief, and interaction feasibility. For representation, OmniNav incrementally constructs an updatable 3D object scene memory, preventing stale scene evidence from propagating to subsequent decisions. For exploration, it introduces an evidence-aware Bayesian belief-revision mechanism that derives dependency-aware region priors from semantic context, incorporates unsuccessful searches as negative evidence, and updates them for posterior-guided frontier selection. For interaction, OmniNav incorporates manipulation reachability and collision constraints into navigation-endpoint selection and propagates execution feedback through hierarchical closed-loop recovery. Extensive experiments demonstrate that OmniNav achieves the highest success rates among the compared methods on semantic ObjectNav and fine-grained instance navigation benchmarks, remains robust to target relocation, and improves real-world pick-and-place success from 53.3% to 71.7% over an adapted open-loop baseline. The project page of OmniNav is available at https://omni-nav.github.io/.
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All authors Yujie Tang, Meiling Wang, Jinhao Jiang, Sibo Zuo, Yinan Deng, Xinyu Zhang, Yufeng Yue

Robotics · Cross-listed from cs.CV

Observe Before You Alert: Adaptive Driver Alerting with Vision-Language Models

Driver alerting from dashcam video requires sequential decision-making under partial observability: a system must decide not only whether a scene is risky, but also when the evidence is sufficient to warn. Most existing accident anticipation models output a binary risk score, leaving ambiguous scenes to be handled by thresholding. We propose VLAlert, a vision-language alerting framework that casts warning generation as a tri-action policy over SILENT, OBSERVE, and ALERT. The OBSERVE action acts as an internal evidence-gathering decision that delays uncertain warnings and changes the next observation window, creating a lightweight perception-action loop for adaptive alerting. VLAlert uses Qwen3-VL-4B as a safety-evidence generator and pools hidden states from structured belief spans to form compact representations for danger estimation and policy prediction. We evaluate VLAlert on VLAlert-Bench, a unified per-tick benchmark from four real-world dashcam alert datasets, and further test transfer to held-out naturalistic ADAS takeover clips. On VLAlert-Bench validation, VLAlert achieves the highest deployment-oriented utility among tested baselines, with DAUS 0.4878 compared with 0.4752 for Open-BADAS, and improves AUROC, AP_tick, F1_t, and balanced accuracy from 0.610, 0.176, 0.276, and 0.581 to 0.689, 0.195, 0.297, and 0.648, respectively. On 221 held-out ADAS-TO-Critic clips, VLAlert improves R@5s from 74.2% to 88.7% and F1 from 0.585 to 0.686. These results indicate that adaptive observation and safety-focused VLM representations provide measurable gains for driver-facing alert decisions.
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Robotics

DISEIL: Demonstration Distillation for Sample-Efficient Imitation Learning

A robot that can be taught a new task from a handful of demonstrations has to work out for itself what it still cannot do, and then ask for exactly that. Interactive imitation learning takes a step in that direction by letting a policy practice on its own and calling an expert when it goes wrong. Existing methods decide when to interrupt the learner. A further 2 decisions are left to whichever episode happened to trigger the interruption: which failure to correct, and where the demonstration should start. This paper is a first attempt at making both of them deliberately. DISEIL (Demonstration dIstillation for Sample-Efficient Imitation Learning) marks each failed episode at the step where the policy first becomes unreliable, represents that moment with a geometric descriptor, and groups the failures into recurring failure modes. A vision-language model and a language model read the selected mode and write a request for the next demonstration, and a store of task constraints checks that the request can be carried out before any expert time is spent. No model produces a robot action. Across 5 simulated tasks under state and image observations, changing only what the expert is asked for gives the highest mean held-out success rate in all 10 settings, with a tie in 1, and the margin is widest at the smallest budget we tested. The scope is narrow: a single round of practice at a time, in simulation, with experts that are mostly scripted. The longer-term aim is a learner that also tracks what its demonstration set already covers, and that asks a human teacher for the missing behavior in proportion to the effort each request costs them.
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Monday 7 September

Robotics

Conflict-Predictive Variable Horizons in Multi-Drone Distributed Model Predictive Control

In distributed model predictive control for multi-drone collision avoidance, a fixed prediction horizon forces a compromise: a short horizon is inexpensive but reacts late to approaching neighbors, whereas a long one anticipates conflicts at a per-step cost that grows superlinearly with its length. We propose a conflict-predictive variable horizon that each drone sets locally, leaving the distributed model predictive control itself unchanged. From a short history of observed positions, a drone extrapolates the flight lines of its neighbors, tests each against its own using confidence funnels that narrow with prediction range, and obtains each time to conflict in closed form. The horizon is then the smallest admissible value whose planning window covers the farthest predicted conflict. It collapses to its minimum in clear airspace and grows only when a conflict lies ahead. Provided this minimum meets a single computable feasibility bound, we prove that recursive feasibility and asymptotic stability are preserved for every horizon the policy can select. These guarantees hold for a linear model, and a cascaded inner loop reduces each quadrotor's translational dynamics to a perturbed double integrator, so they carry over to the linearized quadrotor model and, as practical stability, to the full nonlinear one. In simulation on dense antipodal-swap benchmarks, the variable horizon reduces both per-step solver cost and total computation well below those of a long fixed horizon, and it maintains separation in every run, which a short fixed horizon of comparable per-step cost does not.
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All authors Linda Mümken, Michael Schwung, Stefan Lier, Andreas Schwung

2609.13270 · 7 Sep · 14 pages, 6 figures, 2 tables, is already submitted to IEEE Transactions on Systems, Man, and Cybernetics as journal-paper (current status "under review"). I think this is again more eess.SY, but also if my last paper is published there, i am still not allowed to use that category, please decide for yourself

Robotics

Learning to Fly: Stable Vision-Guided UAV Servoing with Compact Target-Centric Cues and Reinforcement Learning

Vision-guided reinforcement learning for Unmanned Aerial Vehicles (UAVs) remains challenging due to unstable policy optimisation, aggressive exploration, and the cost of high-dimensional visual perception. In this work, we investigate long-horizon UAV visual servoing using compact target-centric cues combined with low-dimensional sensor measurements. Rather than learning directly from RGB images, lightweight target segmentation provides image-space offsets and relative depth, which are combined with quadrotor velocity and projected-gravity measurements into a compact 12D policy observation. We compare Direct PPO with three matched-budget curriculum strategies: a Visual curriculum that progressively expands target placement difficulty, a Dynamics curriculum that gradually relaxes action constraints and smoothing, and a Joint curriculum that combines both progressions. All strategies reach comparable nominal performance, with complementary advantages across tracking metrics. Observation ablations show that proprioceptive measurements are critical for stable flight and image-space cues for target alignment, while explicit depth is not necessary for strong performance in the evaluated setting. Against tuned classical visual-servo controllers, learned policies show greater robustness to strong control and visual perturbations, while the Visual curriculum exhibits the smallest degradation under unseen target motion. Overall, the results demonstrate that compact target-centric representations can support robust long-horizon aerial visual servoing and that visual curriculum training can improve robustness to dynamic distribution shifts despite limited gains in nominal performance.
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Robotics

mjorbit: A Simulation Framework for Space Robotics

This paper presents a general framework for simulating multi-body space robots with contact. We bring efficient, large-scale robot simulation to in-space servicing, assembly, and manufacturing applications. First, we perform an empirical trade study of methods for coupling orbit propagation with existing robotics simulation frameworks. Next, we present mjorbit, a general, flexible, and performant framework built on the MuJoCo engine widely used in robotics, to which we add key spacecraft dynamics, actuators, and sensors. We provide a low-latency C++ CPU backend and a high-throughput GPU backend behind a simple Python API. We demonstrate mjorbit by solving several realistic on-orbit case studies with both model-predictive control and reinforcement learning. Open-source code and examples are available at: https://johnzhang3.github.io/mjorbit/
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All authors John Z. Zhang, Joris Verhagen, Fausto Vega, Patrick McKeen, Zachary Manchester

Robotics

SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation

High-quality demonstration data is becoming a central bottleneck for training general-purpose humanoid robots. While recent humanoid teleoperation systems have made substantial progress in retargeting human motion to robot motion, long-horizon loco-manipulation requires another capability: operators must maintain task-relevant spatial awareness over time, e.g., object locations, surrounding environments, the robot's pose. We call the extent of this awareness the operator's perceptual horizon. However, existing methods often shorten this: narrow views miss peripheral events, robot-mounted cameras become unstable during locomotion, and coupled head-view control makes looking around interfere with robot motion. We present SPOT, a Spatial Perception-Oriented VR Teleoperation system for collecting long-horizon humanoid demonstration data by providing extended perceptual horizon. SPOT combines a robot-mounted binocular fisheye camera, a wide-field stereoscopic display, viewpoint-decoupled free-looking, and visual stabilization to provide a robot-centric view that is wide, stable, and actively inspectable. Unlike conventional egocentric interfaces, SPOT decouples visual exploration from robot actuation: the egocentric stereo observation is rendered on a virtual hemisphere around the operator, so natural head rotations change where the operator looks within the wide-field view rather than commanding the robot head, camera, or torso. We evaluate SPOT on perception-critical humanoid data-collection tasks spanning drop recovery, peripheral retrieval, large-workspace bimanual manipulation, fine alignment, and dynamic interaction. SPOT improves efficiency, accuracy, and recovery speed, demonstrating its effectiveness for user-friendly and scalable long-horizon humanoid data collection.
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All authors Lixing Fang, Ziyan Xiong, Sunli Chen, Zhiyang Dou, Chuang Gan

Robotics

A Multimodal Label Forecasting Method for Aperiodic Visuo-Motor Time Series

Deep learning models have been increasingly applied to Time Series Forecasting (TSF) in recent years. Transformer-based and MLP-based models have both been used effectively on many real-world TSF regression benchmarks, and there is ongoing debate as to which family of methods is best. While these benchmarks have drawn much attention, it is also worth noting that many current datasets and methods assume approximate periodicity in the time series. In this work, we focus on a new TSF task without periodicity: anticipating falls during humanoid locomotion, on the basis of egocentric vision and proprioception. When the locomotion trajectories are sufficiently diverse, periodicity is violated. We contribute two new benchmark datasets (one from simulation, one from real hardware), showing that periodicity is violated and recent deep TSF methods struggle on these benchmarks. We also propose a novel deep learning architecture that exploits both endogenous and exogenous variables and a training process that rigorously enforces i.i.d sampling of training examples. Our results show statistically significant improvement over prior art in multiple experimental conditions, by 12.73% or more on the real data and 10.40% or more on the simulation data. Code and datasets will be available upon acceptance.
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