Robotics · Cross-listed from cs.LG
Papers
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Sunday 30 August
Online learning-based control is a promising approach to control uncertain systems, where unknown components are identified during operation to improve control performance. However, resource-intensive online learning algorithms introduce non-negligible computational delays, especially when executed on systems with limited local computational resources. To mitigate this, an in-network online learning-based control structure is employed by deploying the learning-based controller on a remote computation node and connecting it via a communication channel. In this paper, control performance guarantee is first established by deriving tracking error bound for the in-network control architecture, while accounting for computational delays. The derived tracking error bound allows for diverse communication and computation strategies under a specific condition, including time-/event-triggered mechanisms. Additionally, the trade-off between communication and computation performances is shown for a given desired control performance. Furthermore, to enhance the efficiency in both communication and computation, an efficient control framework with an asynchronous event-triggered mechanism in both control and online learning is devised under the existence of computational delay. The proposed event-triggered strategy is proven to achieve the same control performance as time-triggered scenario while excluding Zeno behavior. Finally, we derive an explicit expression of the proposed event-trigger condition for exponentially stabilizable systems, and demonstrate its effectiveness through simulations.
Robotics · Cross-listed from cs.LG
Asynchronous Cooperative Online Learning for Multi-Robot Control under Computational Delays
Ensuring the safe operation of multi-agent systems (MASs) under uncertain environments is crucial for cooperative robotic, where external disturbances and inaccurate dynamic models can significantly compromise performance and reliability. To address this challenge, calibrated machine learning models, particularly Gaussian process (GP) regression, are extensively employed due to their interpretable performance quantification. As the interconnected communication of MASs facilitates cooperative learning, agents are able to enhance learning performance by exchanging local GP inferences with their neighbors and aggregating the received information via distributed GP strategies. However, variations in computational power and prediction tasks among agents inevitably lead to heterogeneous computational delays and differences in query points, which are often overlooked in existing aggregation methods. To overcome these limitations, this work proposes an asynchronous cooperative learning strategy that explicitly accounts for prediction accuracy, query point variations and delay effects. Additionally, a distributed control law based on an adjoint MAS is developed to ensure the desired control performance. Simulations on unmanned surface vehicles validate the effectiveness of the proposed approach, demonstrating substantial improvements in both learning and control performance compared to the state-of-the-art approaches.
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Robotics
Module Number Adaptive Visual Shape Control for Serial Modular Soft Robots
Image based shape control provides a simple means of controlling the whole body configuration of soft robots. However, existing data driven approaches are typically developed for fixed robot structures and require new control data when the number of modules changes. This paper presents a module number adaptive visual shape control method for serial modular soft pneumatic robots. A controller trained only on single module actuation shape data is reused for robots with one to five modules by decomposing whole body camera images into local module patches. A single common module segmenter localizes individual modules across all tested configurations, while the same local controller is applied to every extracted patch. Geometric data augmentation improves transferability to downstream modules, and a lightweight mask reconstruction network reconstructs a synthetically removed actuator mask channel. Experiments on physical robots demonstrate shape control across varying numbers of modules and under environmental changes and payload loading. The results show that single module control learning enables scalable whole body control without configuration specific control data collection.
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Robotics
AGM: Achievement-Grounded Memory for Closed-Loop Agents with Frozen VLA Policies
Frozen vision-language-action (VLA) policies offer broad manipulation skills but execute open-loop action chunks without tracking task progress, so the agent cannot reliably decide whether to continue, retry, or terminate. External memory is a natural remedy, yet we find it can be harmful when attempted actions are recorded as completed progress: transient execution failures become persistent task-state errors, and such a memory can underperform no progress memory at all. We propose Achievement-Grounded Memory (AGM), a lightweight closed-loop framework for frozen VLA policies. AGM represents a task as a static subgoal sequence with a dynamic progress pointer and advances the pointer on physically verified achievement rather than on attempts. Proprioceptive gripper-load cues decide when to verify; coherent point tracking verifies grasps, and language-conditioned cross-view comparison, read by a single trained 2.43M-parameter verification head, verifies placements. The policy, tracker, and encoder remain frozen, the head is the only trained component, and deployment needs no auxiliary vision-language model. On the RoboMME Counting benchmark, AGM reaches 100.0% on PickXTimes and 84.0% on BinFill, surpassing the strongest memory-augmented baseline by 7.7 points on the four-task average, and the gains carry over to a physical robot, where AGM reaches 100.0% and 82.0%. These results suggest that reliable embodied memory depends more on disciplined state updates than on memory capacity.
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Robotics
Task-Relevant Feature-Dynamics Fidelity Enables Zero-Shot Sim-to-Real Transfer for Robotic Ultrasound Scanning
Robotic ultrasound policies operating directly on B-mode images require extensive interaction data, whereas real-robot data collection is costly and safety-constrained. Simulation provides a scalable alternative, but zero-shot transfer depends not only on single-frame realism but also on whether simulated observations reproduce task-relevant feature changes induced by probe motion. We term this cross-domain consistency task-relevant feature-dynamics fidelity (TR-FDF). Under local regularity assumptions, our contraction analysis shows that greater sensitivity of TR-FDF mismatch to probe motion reduces the effective closed-loop contraction margin, whereas motion-independent errors primarily enlarge the residual error bound. Guided by this analysis, we develop a TR-FDF-oriented ultrasound simulator that combines a shared structural intermediate domain, trajectory-level fixed noise, and few-step conditional flow generation. In phantom experiments, a policy trained exclusively in simulation succeeded in 390 of 400 zero-shot deployments across four target planes. The simulator achieved an FID of 29.66 and generated observations at 67.1 Hz. Controlled interventions, ablations, and baseline comparisons showed that TR-FDF sensitivity complements single-frame realism in predicting zero-shot transfer performance.
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Robotics
A Sliding Window Filter on the Galilean Group for Consistent Aided Inertial Navigation with Unknown Measurement Delays
We study aided inertial navigation when the aiding sensor measurements are subject to an unknown constant delay. The goal is to estimate the delay and navigation state jointly so that delayed measurements correct the trajectory at the appropriate times, yielding a more accurate navigation solution. We formulate the problem on the special Galilean group, which provides a natural state-space structure for aided navigation with uncertainty in both motion and timing. We then examine the observability of joint delay and state estimation and show that, for a single delayed measurement, the model admits an exact symmetry in which a change in the delay can be compensated by a change in the navigation state, leaving the measurement unchanged. Processing measurements individually allows spurious information to `leak' along the corresponding null direction of the measurement Jacobian, producing overconfident and inconsistent estimates. Applying measurements from multiple times together can eliminate this direction when the trajectory is informative enough. Motivated by this result, we develop a sliding window filter that retains a short history of navigation states and applies delayed aiding corrections jointly across the active window. We conduct a series of simulation studies to characterize estimator accuracy and consistency. The simulations demonstrate that an estimator that does not maintain an adequate window can rapidly become highly inconsistent, whereas even a short sliding window markedly improves consistency by providing the temporal support that observability requires.
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Robotics · Cross-listed from cs.MA
Generalizable Multi-Agent Planning from Signal Temporal Logic Specifications via Diffusion
Multi-agent systems in the real-world (e.g., drone swarms, autonomous cars, warehouse robots) must satisfy rich, temporal tasks while avoiding collisions. Signal Temporal Logic (STL) elegantly encodes such objectives, but current STL planning methods face critical limitations. State-of-the-art optimization-based approaches can handle arbitrary STL specifications but struggle with scalability, becoming computationally impractical as the number of agents grows. Learning-based methods efficiently handle a large number of agents with rapid planning times but fare poorly when deployment-time objectives differ from those used during training, and do not support planning tasks that require different specifications to be ascribed to different agents (i.e., heterogeneity) or team-level specifications requiring coordination of multiple agents. This fundamental trade-off between generalizability and scalability presents a challenge for realizing multi-agent STL planning algorithms in practice. To overcome this challenge, we introduce a new diffusion method for multi-agent planning with STL specifications. Using a differentiable approximation of STL, we integrate the STL gradient in the denoising process, making our approach generalizable to novel formulas whose predicates are placed anywhere within the goal region covered during training, while achieving the same scalability as existing learning-based methods. Our method supports heterogeneous specifications, and by using diffusion models, naturally enhances plan diversity, thereby significantly reducing safety-related violations (e.g., collisions) among agents. A detailed evaluation study justifies the utility of STL-guided diffusion-based multi-agent planners for constructing generalizable, scalable, and diverse plans. Videos and code are available at https://www.jeappen.com/diff-ma-stl/ and https://github.com/jeappen/diff-ma-stl .
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Robotics
Blind Dexterity: Whole-Body Humanoid Manipulation via Pure Proprioception
We present blind, whole-body manipulation skills on a Unitree G1 humanoid using only onboard proprioception, without cameras, markers, force-torque, or tactile sensors. Despite this minimal sensing, the trained policies exhibit surprising capability across qualitatively different tasks: push-resilient bipedal walking without IMU feedback, active soccer ball trapping with a foot, seeking and lifting a suitcase by its handle, and mounting a randomly positioned skateboard. We argue that these capabilities arise from a key underappreciated signal: the way the joint encoder readouts evolve under purposeful compliant contact, effectively forming a whole-body tactile channel. By generating contact-rich motions, the trained policies actively probe the environment; as a result, task-relevant object state (e.g., pose) becomes increasingly decodable from short proprioceptive histories. We expose this information using compact task-specific state estimators trained alongside, but fully separately from, the policies; their prediction errors decrease rapidly after informative contact. Our results indicate that joint encoder-based proprioception, combined with compliant actuation (now widely available on commercial robots and low-cost motors) is already a strong, practical substrate for whole-body dexterous manipulation and interactive perception, and therefore a natural foundation on which richer sensing can be layered.
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Saturday 29 August
Robotics · Cross-listed from cs.CV
Albireo: Adaptive, Energy-Efficient Inference Framework for Video Object Detection on the Edge
Video object detection on edge devices runs computationally expensive detectors over long frame streams, causing high energy consumption and sustained GPU utilization. Although consecutive frames are highly redundant, naive frame skipping is content-blind: it skips during critical moments such as object entry, occlusion recovery, and abrupt motion, degrading detection quality. We present Albireo, a detector-agnostic, codec-free adaptive inference framework that wraps off-the-shelf detectors and decides when detector invocation can be safely skipped based on scene content and per-object temporal state, requiring no detector modification or retraining. Albireo maintains a 10-dimensional Kalman filter (KF) per active object and invokes the detector only when prediction uncertainty exceeds a threshold; on skipped frames, boxes are predicted from the KF state at near-zero GPU cost. A KF-based rescue mechanism preserves confirmed objects through brief detector misses to prevent output fragmentation, while a lightweight empty-scene screen avoids detector calls on objectless frames. We evaluate Albireo on the BDD100K MOT validation split with three architecturally distinct detectors (YOLO11x, YOLO26x, RF-DETR-Large) on two NVIDIA Jetson platforms (AGX Thor, AGX Orin). Across all configurations, Albireo keeps AP@50 within +/-1.2 pp of per-frame inference while reducing total energy by 12.1-17.6%. On YOLO26x, it improves AP@50 by +0.8 pp while reducing energy by 17.6% (Thor) and 14.4% (Orin) and per-frame energy-delay product by 24.9% and 26.1%, respectively. Thus, the default operating point improves accuracy, energy, and latency together. In contrast, FixedSkip-2, a fixed-interval baseline with a 50% skip rate, loses 8.6 pp AP@50. Source code, evaluation pipeline, and per-clip results are available at https://github.com/amirtaherin/albireo
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Robotics
Free the Language Model From the Vision Encoder: Semantic Serialization as a Perception Interface for Small Language Models
End-to-end vision-language models (VLMs) bind visual competence to the scale of their language model: as the language model shrinks, perception and reasoning degrade together. We study an embodied scene question-answering (QA) interface in which vision never enters the language model. A frozen perception stack detects and ranges objects; a deterministic semantic serializer compiles the perceived state, errors included, into decision-aligned text; an unmodified text-only large language model (LLM) answers. On a visible-scope-matched, occlusion-audited campus-robot benchmark, under a prospectively frozen criterion, the serialized interface, using detectors fine-tuned in-domain within each fold, outperforms a zero-shot VLM whose language model has the same 7B scale (0.7892 vs 0.7462), with a larger margin at 3B (0.7673 vs 0.6913). Preregistered decoupling experiments show the gain survives paraphrase, attributing it to decision-aligned computation rather than answer-string leakage, while novel judgment vocabularies bound its scope. The advantage grows as the reader shrinks to 1.5B and reverses at 0.5B, and a ground-truth oracle locates the reader-capability floor. Under matched task supervision the interfaces converge: a VLM fine-tuned with low-rank adaptation (LoRA) overtakes the zero-shot system but only ties an equally supervised text reader (0.8441 vs 0.8396, no statistically resolved difference), and both routes remain perception-bound. Reported perception parameters are comparable to those of the VLM's vision tower, and total compute is not smaller.
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Robotics · Cross-listed from cs.CV
Calibration and Comparative Analysis of Forward-Looking Sonar and 3D Sonar for Enhanced Underwater Object Recognition
Sonars generate a significant amount of noise. With the advent of new technology capable of producing full 3D point clouds, the noise is amplified in sparse point clouds, making it challenging to recognize features for navigation, recognition, or reconstruction. To address this challenge, we propose using two different sonar modalities: one that produces a 2D intensity image and another that generates a 3D point cloud. By implementing auto-calibration, we can filter out noisy features between the modalities to enhance feature extraction. Experiments demonstrate that auto-calibration improves performance over manual calibration by 5% and that filtering enhances feature extraction by more than 40% relative to the raw point cloud. Code and datasets are given at https://theaprilab.org/fls-3d-calibrator
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Robotics
SMILE: Smooth Motion for Improved Long-Horizon VLA Execution
Vision-Language-Action (VLA) models reduce inference cost by executing multiple actions per call, but longer horizons often degrade accuracy because raw chunks contain jitter and outliers. We introduce SMILE, an architecture-preserving interface that predicts B-spline coefficients and decodes them into smooth action sequences. SMILE changes only the action representation, enabling longer fixed horizons while retaining each baseline's backbone and model scale. We apply SMILE to SmolVLA, Evo1, VPP, and DAWN, improving accuracy and amortized inference efficiency across LIBERO, CALVIN, and real-world experiments. SMILE-Evo1 reaches 98.0% with a 1.1x speedup on LIBERO, while SMILE-VPP reaches an average length of 4.42 with a 1.5x speedup on CALVIN. At a matched execution horizon of 10, SMILE-SmolVLA reduces non-boundary acceleration by 78.6% and velocity sign-change rate by 42.3%. Real-world xArm tests show higher success, fewer drops, and fewer contacts. These results establish smooth coefficient-space generation as a route to accurate, efficient long-horizon VLA execution. Project page: jongwoopark7978.github.io/smilevla
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Robotics
Toward Trustworthy Robot-Assisted Sliding Palpation for Shallow Vessel Localisation with a Calibrated Digital Twin
Reliable localisation of shallow subsurface vessels is important for safe robot-assisted venous access and vessel-aware manipulation, but collecting diverse tactile data on physical hardware is costly, time-consuming, and can degrade soft vision-based tactile sensors. We present a robot-assisted sliding-palpation framework in which a calibrated digital twin generates labelled tactile sequences, reducing reliance on real-world data. The twin models sensor-vessel contact, is calibrated against real palpation trajectories using Bayesian-optimisation-based domain adaptation, and is randomised over sliding direction and contact conditions. A spatio-temporal graph neural network trained on simulated marker trajectories performs per-node vessel classification and produces a human-verifiable top-view localisation map through 2D-to-3D-to-2D geometric projection. We evaluate three datasets: Sim, Silicone, and Meat, the latter a raw-meat phantom with vessel models at nominal depths of 0 to 30 mm, using four train-to-test configurations: Sim to Sim, Sim to Silicone, Sim to Meat, and Meat to Silicone. The calibrated twin achieves a simulated-to-real marker-alignment mean absolute error of 0.50 mm at deepest contact across four canonical interactions. After reprojection onto a 1 mm top-view grid, predicted vessel pixels lie on average 1.05 to 5.49 mm from the nearest true vessel pixel across the four models, with 1.05 to 1.31 mm for all except Sim to Meat. The larger error for Sim to Meat reflects the greater domain shift and current limit of simulation transfer. These results demonstrate progress toward trustworthy tactile palpation through calibrated simulation, interpretable localisation, and transparent cross-domain evaluation. Code, model weights, and data are publicly available on GitHub and Zenodo.
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Robotics · Cross-listed from cs.HC
Feelium: A Touchable Blimp Body for Aerial Telepresence
Floating things invite touch. We present Feelium, a blimp-based telepresence platform that enables visual embodiment and touch interaction through its inflatable skin. Through a VR headset, a remote person inhabits the blimp, looking out of it first-person, appearing on its skin as a face or avatar, and steering it through the room. Partners in the room pat it, press a palm against it, draw on it, or lean into it; the skin senses each contact, renders it into the wearer's view in VR spaces. Touch thus provides a physical interaction channel for remote presence, turning the skin into a shared surface between remote and co-located partners.
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Robotics · Cross-listed from cs.LG
Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers
Recent machine learning research has increasingly focused on equilibrium analysis in non-cooperative games rather than solely on optimal solutions. Many such problems involve shared constraints and can be formulated as Generalized Nash Equilibrium Problems (GNEPs). For strongly monotone games, existing methods compute consensus-based variational GNEs (v-GNEs) by exchanging Lagrange multipliers. We propose a fully distributed continuous-time algorithm for shared linear equality constraints that converges without multiplier exchange and reaches any GNE, reducing communication overhead and improving privacy. Discrete-time schemes are also provided, and the method is validated on a multi-robot placement task.
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Robotics
Bridging Semantics and Physics with Constrained LLMs for Safe and Trustworthy Robotic Manipulation
A language-guided robot operating in a real kitchen must do more than produce a plan that appears correct. It must also execute that plan safely in cluttered environments under imperfect perception. Large language models (LLM) can decompose instructions into action sequences, yet a language-action gap remains: a plan may appear valid linguistically while being physically infeasible under kinematic and collision constraints. We bridge this gap by formalizing the reasoning-execution boundary as a typed contract. From RGB-D observations, the system grounds perceived objects in an explicit, collision-aware scene model and constrains language-level decisions through schema-validated tool calls defined by the Model Context Protocol (MCP), rejecting malformed commands before they reach the robot. Each validated call is deterministically grounded in a MoveIt Task Constructor pipeline, where candidate motions are evaluated against the reconstructed planning scene in a verify-then-act step. Only trajectories that pass both kinematic and collision checks are sent to the robot. On a physical UFactory 850, the method achieves up to 80% success across ten trials per task on pouring tasks involving liquids, granular media, and discrete solids. It achieves 90% success on a grasp-and-place task using the same planning, protocol, and verification stack. Although a scripted policy slightly outperforms our method on the easiest task, its success rate falls to 10% on the hardest, compared with 60% for our method.
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Robotics
A Cognitive Architecture for Shared Autonomy in AUV Operations
Operators remain essential to Remotely Operated Vehicle (ROV) operation, yet often suffer from low situational awareness and high workload, both of which negatively affect safety. This paper presents a cognitive architecture consisting of an ontology and multiple Large Language Models (LLMs) to assist the operator at all stages of the mission. Each LLM is grounded with domain-specific information from the ontology and given a simple role to create a system that can support the operator at all stages of an operation. We are aiming to prove that using the two together will allow decisions to be grounded in the relevant domain knowledge, but also benefit from the reasoning capabilities of the LLM. Our framework determines if a mission is possible for a given Unmanned Underwater Vehicle (UUV), performs mission planning, and executes a given mission in simulation. The operator can be involved in planning and execution, ensuring the resulting plan is valid and that the vehicle behaves safely during execution. We compare different LLMs, Llama3, GPT-OSS, and Qwen2.5, to determine which are best suited to the different roles within our framework. We find that GPT-OSS performs best for feasibility assessment, planning, and execution, while Qwen2.5 is best suited to identifying mission types from natural language input.
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Robotics
SGE: Semantically-Guided Exploration for Unstructured Environments via Image-Space Waypoint Sampling
This work introduces Semantically-Guided Exploration (SGE), a modular exploration framework for ground vehicles that integrates pixel-level semantic segmentation into sampling-based waypoint selection and receding-horizon route optimization. Unlike conventional geometric exploration methods, SGE evaluates candidate exploration goals directly in the image space using a semantic-aware utility function that accounts for terrain traversability, obstacle proximity, objects of interest, and depth-based exploration reward. Sampled waypoints are projected into 3D and ordered through a real-time Traveling Salesman Problem (TSP) formulation, enabling receding-horizon goal selection. To address real-world navigation uncertainty, the framework introduces mechanisms, including temporary taboo regions to handle navigation failures and a graph-based relocation strategy for efficient backtracking across explored areas. We evaluate SGE in standardized simulation benchmarks against state-of-the-art exploration planners and demonstrate competitive performance in volumetric coverage, while enabling semantic task biasing that cannot be achieved by purely geometric methods. The framework is further validated through real-world experiments using multiple robotic platforms in indoor campus buildings and in limestone and coal mines. Results show consistent performance and adaptability across platforms and domains.
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Robotics
AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization
Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.
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Robotics · Cross-listed from cs.CV
AGRICAM: A Track-Mounted Crop Pollination Monitoring Robot
Insect pollination is critical for global food production, yet monitoring pollinators at commercial farm scale remains a challenge. Recent advances in computer vision and deep learning have enabled detailed analysis of pollinator behaviour, but monitoring must trade-off detail against spatial coverage and human or technological resources. This paper presents the Automated Guided Robot for Insect and Crop Activity Monitoring (AGRICAM), a purpose-built robotic system designed to meet the requirements of large-scale pollination monitoring in protected cropping systems. AGRICAM operates autonomously on low-cost, easily installed track for movement along crop rows, without disrupting farm operations or insect behaviour. The platform integrates two RGB cameras, microclimate sensors, GPS and RFID modules, motion sensors, and 4G cellular network connectivity for data transmission. A web interface enables remote device configuration and scheduling. The system autonomously captures video and image data of insects' locations and local environmental conditions. These are transferred to the cloud and analysed using computer vision models to quantify pollinator visitation and spatio-temporal activity variation. We deployed the system on a commercial blueberry farm to demonstrate and test its capability. It successfully mapped insect pollination patterns across 80 m long industrial polytunnels over 30 hours. This data enabled spatial analyses of insect activity we used to confirm a uniform pollinator distribution within polytunnels, as desired by the farm management team. The data also highlighted variation of insect activity associated with time of day and microclimate. AGRICAM therefore has been shown to be a scalable, automated crop pollination monitor that can support data-driven decisions to enhance pollination management, thereby improving crop productivity and food security.
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Robotics · Cross-listed from cs.CV
Background-Free Objectness Learning for Class-Agnostic Detection
Object detectors are typically trained under closed-set supervision, where unlabeled regions are implicitly treated as background. Under incomplete annotations, this assumption introduces objectness bias: visually valid but unlabeled objects are used as negatives, tying objectness to the annotated taxonomy rather than generic object structure. This limitation is particularly problematic for class-agnostic and open-world detection. This paper proposes Background-Free Objectness Learning (B-FOR), a dense class-agnostic detection framework that learns objectness without explicit background supervision on unlabeled regions. B-FOR formulates detection as the prediction of dense multi-scale object-center and scale fields, from which object hypotheses emerge as local spatial structures. Supervision is confined to reliable annotated regions through spatially structured soft targets, avoiding foreground-background discrimination. To support decoding from emergent local maxima, the paper further introduces displacement-aware scale fields that model object extent as a spatially varying property of the learned objectness field. Experiments on PASCAL VOC, MS-COCO, and Open Images demonstrate strong generalization to unseen categories and cross-dataset object distributions. B-FOR improves recall by more than +10 AR points over prior class-agnostic baselines. Ablation studies show that both localized objectness supervision and displacement-aware scale fields are critical for class-agnostic localization under incomplete annotations. Code available at: https://github.com/Daniaawan/B-FOR.
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Robotics
AdaVLA: Adaptive Step Flow Matching for Training-free Acceleration of Vision-Language-Action Models
Vision-Language-Action (VLA) models, built upon Vision-Language Models (VLMs), have significantly enhanced robotic capabilities by leveraging internet-scale knowledge and multimodal reasoning. However, the intensive computational overhead of VLAs constrains on-device deployment, hindering real-time responses to environmental changes. While various acceleration techniques have been proposed, they often rely on fine-tuning or access to training datasets, which are frequently unavailable due to privacy and proprietary concerns. Moreover, although flow-matching-based VLAs have emerged as efficient alternatives to standard diffusion models, current acceleration efforts largely target VLM inference costs, failing to address the iterative ODE solving process inherent in flow matching inference. To address these limitations, we propose AdaVLA, an online, training-free adaptive framework for fast yet accurate flow-matching-based Vision-Language-Action models. We introduce a novel metric derived from the flow matching trajectory curvature to quantify action generation confidence during inference. This metric enables the dynamic reduction of inference steps and the adaptive adjustment of MLP pruning ratios through an efficiently computed importance evaluation, requiring no access to training data. Experimental results on the LIBERO benchmark using a Jetson AGX Orin device demonstrate that our method achieves $1.87\times$ and $2.24\times$ speedups for $\pi_{0.5}$ and X-VLA, respectively, with negligible degradation in success rates. Furthermore, we validate the robustness of our approach on real-world robotic tasks using SmolVLA.
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Robotics
Systematic Lightweight Method for Robotics Based on Strain Energy Distribution Optimization
Service robots work with people and are highly expected to be lightweight for safety, agility and energy conservation. As a complex mechanical system, a robot consists of a large number of components and has various working configurations and load environments. An effective method for achieving system-level optimal robot design is a crucial requirement, but it poses significant challenges. In this study, we introduce a novel approach to optimize the distribution of strain energy, which can significantly improve the effectiveness of systematic optimization in a complex system. First, we present and demonstrate that the strain energy per unit mass should be uniformly distributed in an optimal lightweight mechanical system. Based on this criterion, the system-level problem can be decoupled and the design objective of each part can be assigned based on the strain energy. Then, each part can be optimally designed separately according to its specific circumstances by using different approaches, such as size optimization, topological optimization, and material optimization. In this way, the optimization is at the system level, while the computational complexity is at the part level. Weight reduction and improvements in mechanical properties can be obtained simultaneously. As an example, this method is applied to an arbitrarily designed robotic arm, and its effectiveness is further demonstrated in the cases of lightweight with stiffness improvement, considering multiple materials, multiple working conditions, and vibration performance.
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Robotics
CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation
Vision-and-Language Navigation (VLN) requires agents to reason over accumulated observations while continuously exploring unseen regions. However, existing environment representations often struggle to jointly support explicit semantic memory and continuous exploration guidance. To address this challenge, we propose Cognitive Graph-Field Memory (CGFM), a persistent multimodal scene representation that couples explicit relational memory with continuous spatial intuition. CGFM organizes objects, spatial relations, and visual observations into a multimodal scene graph, enabling target retrieval and long-horizon reasoning across navigation tasks. When no reliable target match is identified, graph-based evidence is projected into a goal-conditioned semantic-frontier field to guide exploration toward semantically promising frontiers and regions. Building upon CGFM, we introduce CGFM-Nav, a foundation-model-based framework for lifelong multimodal navigation that integrates task-relevant subgraph selection, VLM reasoning, and verification feedback into a closed decision loop. Preliminary experiments on GOAT-Bench show that, under the same Qwen3-VL-8B backbone, CGFM-Nav improves the overall success rate from 53.2% to 63.0% and SPL from 30.0% to 39.6%, demonstrating the effectiveness of combining explicit semantic memory with semantic-guided exploration.
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Robotics
From Multi-Modal Paths to Executable Trajectories: A Trajectory Planning Framework for 4WIS Robots
Four-wheel independent steering (4WIS) mobile robots support multiple motion modes, offering high maneuverability in narrow and complex environments. However, existing planning methods often fail to fully exploit these capabilities, leading to suboptimal trajectory quality. To address this limitation, this paper proposes a multi-modal global trajectory planning framework that couples mode-augmented front-end search with mode-consistent segment-wise trajectory optimization. In the front-end stage, Hybrid A* is extended to a four-dimensional state space incorporating motion modes, while mode-switching-aware cost and heuristic functions embed mode decisions into the global search process. Multi-modal Reeds-Shepp curves and an intelligent terminal connection strategy are further designed to improve search efficiency. In the back-end stage, a segment-wise trajectory optimization framework based on an improved iterative safe corridor scheme is developed to convert discrete multi-modal paths into smooth, kinematically feasible trajectories with stationary mode transitions. Experimental results show that the proposed method achieves the best overall performance in safety, arrival time, terminal accuracy and computation time. Real-world experiments on a physical 4WIS robot further validate the practical effectiveness and executability of the generated trajectories, providing a flexible and high-performance solution for multi-modal mobile robot trajectory planning.
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Robotics
Agri-Sim: Agricultural Simulation Platform for Embodied Intelligence Evaluation in Greenhouse Robotics
Agricultural-robot development requires simulation environments that can jointly support realistic scene construction, virtual sensing, autonomous navigation, motion planning, and manipulation-task execution. This paper presents Agri-Sim, a Unity and ROS2-based simulation platform for the closed-loop development and functional evaluation of agricultural robots. The platform contains a configurable tomato-greenhouse environment, a mobile dual-arm harvesting robot, virtual RGB-D, LiDAR, IMU, and joint sensors, and a bidirectional communication interface between Unity and ROS2. Unity is responsible for scene rendering, rigid-body dynamics, collision detection, virtual sensing, and task-state execution, whereas ROS2 and MoveIt 2 provide localization, navigation, collision-aware motion planning, inverse kinematics, and trajectory generation. Autonomous greenhouse navigation and dual-arm tomato harvesting were used to evaluate the complete simulation workflow. The experiments covered virtual sensor publication, ROS2-based navigation, collision-aware motion planning, mobile-base control, tomato acquisition, inter-arm handover, and box placement. The results demonstrate that Agri-Sim supports closed-loop integration and repeatable functional evaluation of navigation and manipulation workflows in a controlled virtual greenhouse, providing a practical foundation for subsequent algorithm development and Sim-to-Real studies.
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Robotics
GHOST in the Robots: Real-Time Exocentric Dual-Robot VR Teleoperation from Onboard Cameras
Teleoperating multiple robots simultaneously enables additional views and coordinated control. Yet, it poses fundamental challenges: the system must present sensor data cohesively and allow operators to manage multiple robot bases, arms, and cameras while maintaining low latency. Current multi-robot teleoperation systems require multiple operators, rely on autonomy, or restrict operators to high-level commands. We present GHOST: an open-source VR teleoperation system that enables single operator control of two mobile manipulators via direct lowlevel commands using only onboard sensing. GHOST creates an exocentric 3D workspace by aligning real-time point clouds from the robots' RGB-D cameras, where scene coverage is improved through learning-based completion to aid operator spatial awareness. For control, the operator uses a mode-switching architecture to command either robot individually or both robots simultaneously. Experiments with 15 novice participants demonstrate 1.6-4x the success rate of an off-the-shelf tablet interface. For experts across nine challenging dual-robot tasks, our system enabled completion of two tasks that were infeasible with the tablet, and was 1.47x faster on average than the tablet. Website and code: https://h2r.github.io/GHOST/.
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Robotics
DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptation
Vision-language-action (VLA) models have made strong progress in language-conditioned robot manipulation, but improving their performance in a new workspace still often requires action-labeled data from that environment. Collecting such data by human teleoperation is costly, especially when each workspace, object arrangement, or task may require new demonstrations. We present DREAM, a framework that generates fine-tuning data for a pretrained VLA from a captured workspace and a language instruction, without requiring a task-specific human demonstration. DREAM reconstructs the workspace, automatically translates the instruction into symbolic task goals and success criteria using a large language model, and uses task-and-motion planning to generate feasible robot trajectories. The planned trajectories are augmented across randomized object configurations, verified by the generated success criteria, and rendered into image-action examples for VLA fine-tuning. Through real-robot experiments on language-conditioned manipulation tasks, we study whether DREAM can serve as a scalable data-collection system for the deployment workspace by examining whether fine-tuning on its automatically generated data improves success over direct deployment and how its data-collection cost compares with human teleoperation when adapting a VLA to a new workspace.
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Robotics · Cross-listed from cs.LG
PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learning
Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-horizon offline GCRL remains challenging because sparse goal-reaching signals must be propagated over many steps, while execution errors cannot be corrected through additional environment interaction. Existing methods address these challenges by improving long-range value estimation or reducing the effective decision horizon through subgoals, options, and action chunks. In several hierarchical methods, however, a selected subgoal specifies where to go, while the intervening state-space path remains implicit in an endpoint-conditioned low-level policy. To address this interface, we propose PathBridger, a hierarchical offline GCRL method that explicitly connects subgoal selection to short-horizon execution. PathBridger constructs a state-space bridge toward the selected intermediate endpoint and decodes it into a short executable action chunk using an inverse dynamics model. Experiments across the evaluated OGBench tasks demonstrate strong aggregate performance, with particularly large gains on the multi-object Cube manipulation tasks. Code: https://github.com/SChoish/PathBridger
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Robotics
Teaching Robot Policies to Humans Using Erroneous Examples
Human-robot collaboration describes the process of humans and autonomous agents working together to accomplish common goals. This process is facilitated best when robot policies, or behaviors in different situations, are made transparent to humans. Demonstration-based explanations have been a focus of human-robot collaboration research, and the field has frequently drawn upon literature from education to improve how humans are taught robot policies. However, no single teaching method has been proven effective across domains, difficulties, learners, and other variables; the question of how humans can most effectively be taught robot policies remains open. In traditional classrooms, learners are shown erroneous examples, in which they reflect on and correct incorrect responses to understand common pitfalls when learning a concept. We propose using erroneous examples to teach robot policies, extending an existing policy teaching framework. We conduct a user study in which participants view incorrect demonstrations of robot behavior and correct the actions to align with the actual policy. Our findings suggest that viewing these incorrect demonstrations and verbalizing one's reasoning in predicting a robot's actions improves retention of the policy over time, in agreement with the effect of erroneous examples in classrooms. We also categorize participants into distinct learning styles and establish that participants using inverse reinforcement learning-like reasoning perform best on policy prediction tasks. With this work, we aim to advance the methods by which robots educate humans on their policies.