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Computer Science Robotics

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Monday 17 August

Robotics

Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation

The massive overactuation in the human musculoskeletal system makes it challenging to train musculoskeletal models to generate human-like motion via reinforcement learning, primarily because exploration in the resulting high-dimensional and redundant action space is extremely inefficient. To address this problem, we propose the $\lambda$-hold controller, inspired by the equilibrium-point (EP) hypothesis, which has been widely supported by extensive evidence from human motor control studies. The policy's control variable is the per-muscle EP threshold length $\lambda$, from which a stretch-reflex recruitment law computes the muscle excitations automatically. Holding each $\lambda$ over an interval of the gait phase also sharply reduces the frequency at which the policy must be queried. Consequently, the controller, to our knowledge for the first time, enables a muscle-actuated skeletal model to learn human-like sprinting using only a minimal reward within an hour of training. The efficient exploration through the proposed $\lambda$-hold controller is not merely an engineering trick but an approach grounded in physiology, bringing together the EP hypothesis, intermittent control, and optimal feedback control. Beyond encapsulating human-like behavior in predictive simulation, this achievement contributes to developing a learnable model of the human motor controller.
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Robotics

FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences

Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collecting sufficient demonstrations a struggle for tabletop manipulation, and even more so for humanoids that must also walk and balance. Learning from simulated data and transferring that behavior to the real world, as is commonly done in locomotion, sidesteps this struggle, so we replicate that recipe for loco-manipulation. In doing so, we find that cloning synthetic demonstrations results in a low performance ceiling no matter the amount of training data. Reinforcement learning breaks through it, and refining the cloned policy with Flow-GRPO on a single sparse reward yields performance that synthetic behavior cloning cannot match. Together, these stages form our end-to-end sim-to-real pipeline spanning more than 150,000 scenes, which we use to train FetchMan. We evaluate it on FetchMan-Bench, a simulation benchmark we release, and deploy it zero-shot on a real Unitree G1, where our single-object reach-and-pick policy walks to and grasps a target across unseen scenes at 73.3% success. Finally, we extend this recipe to multi-object training, a first step toward loco-manipulation generalist policies at this data scale.
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All authors Omar Rayyan, Zhi Li, Max Argus, Yuxin Jiang, Chang Yu, Chenfanfu Jiang, Yuchen Cui

Robotics

VLCP: Vision Language Control Policy Closed-Loop Code Replanning for Robot Manipulation

Turning a frontier vision-language model into a robot policy usually means fine-tuning it to emit an action representation it never saw in pretraining, which throws away much of the reasoning that made the model worth reaching for. We go the other way and keep the VLM frozen. It writes the policy as a short Python control function, with no demonstrations and no fine-tuning. Writing that code once is open-loop, though. Existing closed-loop methods react at the wrong level: they retry a fixed policy or pick a different subtask, but never rewrite the code that failed. VLCP closes the loop where the failure actually lives, on the control code, within a single episode. Every $K$ steps the VLM re-observes the scene from multi-view RGB, proprioceptive state, and a state delta, then rewrites the control function from what it just saw, so a failure is caught before it compounds. We evaluate on a 57-task MuJoCo/RoboVerse sweep. This training-free policy reaches $35.1\%$ pooled success, against $3.5\%$ for the identical system queried once per episode. That tenfold gap holds with non-overlapping confidence intervals in every scene family. The gain traces to a $27.3\%$ within-episode recovery rate on failed grasps: a miss an open-loop controller would carry to the end of the episode gets re-observed and fixed at the next replan. And the loop stays cheap. A median $84\%$ of input tokens hit cache, an episode needs only about $10$ compact queries, and control blocks written during any replan persist to a cross-episode skill library reused in later prompts.
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All authors Dhia Naouali, Minghan Wu, Claudia Wong, Abhinav Puthran, Omar G. Younis

Robotics · Cross-listed from cs.CV

Multi-Observer Vehicle Localization Case Study with Roadside Radar and Connected Vehicle Sensing

In modern intelligent transportation systems, it is essential to accurately estimate vehicle positions, especially in mixed traffic conditions where both connected and conventional vehicles coexist. Roadside infrastructure and connected vehicles can provide complementary observations of the same traffic scene, but real-world evidence on decision-level fusion between these sources remains limited. This paper proposes a multi-observer vehicle localization framework that fuses compact object-level detections from a static roadside radar and a dynamic LiDAR-equipped connected vehicle. We evaluate the framework with real-world data collected at an urban intersection in Helsinki, Finland, with a separately instrumented target vehicle used as the reference trajectory. Two extended Kalman filter based strategies for the localization task were benchmarked. The performance of the radar and LiDAR sensors were evaluated separately, and the two fusion strategies were explored under nominal sensing conditions, reduced LiDAR update rates, simulated LiDAR occlusions, and different target-vehicle motion states. The results show that, under full LiDAR availability, fusion performance is dominated by the LiDAR observations, while the less accurate and less consistent radar observations provide only limited additional improvement. Nevertheless, AEKF achieves small gains over the LiDAR-only baseline, and object-level connected vehicle observations remain useful when shared at reduced update rates. These findings indicate that decision-level fusion provides scenario-dependent benefits rather than automatic improvement over a strong single-sensor baseline. We release the dataset and implementation on Github to support further research: https://github.com/AppuriAalto/multi-observer-vehicle-tracking
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Robotics

Don't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-aware Memory

Long-horizon robot manipulation chains many contact-rich skills into one multi-stage task. Vision-language-action (VLA) and world-action models (WAMs) increasingly master individual skills, yet the chain still fails: errors compound beyond the policy's ability to correct, and one subtask silently constrains the next. A promising pathway freezes the VLA and puts an LLM coding agent in charge: it plans in language, moves in free space with analytic primitives, invokes the VLA only for contact-rich segments, and writes adaptation into language memory. Yet applied to long horizons, this recipe breaks twice. (1) Its competence comes from whole-task exploration at test time, whose cost is exponential in the number of stages: if one stage needs T episodes, a K-stage task needs on the order of T^K, and a failure does not reveal which stage caused it. (2) It has no representation of transitions: the VLA primitive carries an exit but no entry condition, and a subtask can succeed in a form its successor cannot use. We present BATON to address both failures. Against (1), BATON makes the subtask the unit of exploration: each subtask is explored in the cheap short-horizon regime and its solution stored in memory; a long-horizon trajectory is then composed from these solutions rather than discovered whole. Exploration cost becomes linear (KT), and each failure is attributed to one stage. Against (2), BATON equips exploration with a transition-aware memory. Within a subtask, a verifier agent governs the invocation transition: the VLA is invoked only after the wrist view confirms the scene is ready. Across subtasks, a handoff transition restores an entry state disturbed by the predecessor's residue, and a lookahead transition selects the strategy whose outcome the successor can inherit. On the RoboMemArena benchmark, BATON improves task success by 37.7% and cumulative success by 29.7% over the SoTA.
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Robotics

$\tau_0$-VLA: a Hierarchical Robot Foundation Model with World-Model-Guided Test-Time Computation

Long-horizon robot manipulation requires a robot to both execute individual skills reliably and sequence them coherently over extended tasks. Most hierarchical vision-language-action (VLA) models make each such decision with a single forward pass, leaving no mechanism to allocate additional computation to difficult or consequential choices. We introduce $\tau_0$-VLA, a hierarchical robot foundation model that formulates high-level subtask generation as a compute-scalable inference problem through world-model-guided test-time computation. At each inference step, the high-level policy uses execution memory to generate a subtask and, when needed, searches over alternatives before committing to its output. A low-level policy then executes the generated subtask across multiple robot embodiments. The policy is trained on 40,115 hours of heterogeneous real-world data with multimodal co-training. Across in-domain and distribution-shifted settings, allocating additional test-time computation substantially improves next-subtask prediction accuracy, and these gains translate into higher closed-loop success on long-horizon robot manipulation tasks.
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All authors Xiaowei Cai, Yunuo Cai, Bingao Chen, Jingxiao Chen, Zhi Chen, Siyuan Feng, Tengyu Hou, Jingshun Huang, Han Jiang, Runkun Ju, Dong Li, Mingxiang Li, Shaowei Li, Xinchen Li, Yifan Li, Yi Liu, Zhongyuan Liu, Jianlan Luo, Junwen Miao, Ruiqi Ni, Buqing Nie, Mingjie Pan, Xinlin Ren, Jianheng Song, Jiaxu Wang, Peiqi Wang, Sen Wang, Xiaoyan Wang, Dafeng Wei, Dongming Wu, Pengwei Xie, Pu Yang, Hangjian Ye, Xiangyu Yue, Jinyu Zhang, Qinglin Zhang, Xueyong Zhao, Pengfei Zhou, Yue Zhou

Robotics

FlexWorm: Primitive-augmented Hybrid Contact-motion Planning for Suction-based Multi-segment Deformable Robots

Multi-segment suction-based soft robots are promising for inspection and maintenance in confined or fragile environments, but existing approaches still depend heavily on manually designed gaits and environment-specific motion scripts. This work presents a planning framework for serial multi-segment soft robots with deformable body segments and boundary suction pads. The formulation targets full 3D navigation on complex surfaces and explicitly handles discrete adhesion switching and continuous body deformation under geometric, collision, and quasi-static feasibility constraints, while remaining agnostic to the specific actuation realization used to produce segment deformation. Its core, block-wise IK hybrid search (IKHS), performs best-first search over feasible adhesion transitions while solving inverse kinematics only on induced free blocks. On top of IKHS, primitive-augmented hybrid search (PaHS) uses a learned observation–primitive embedding to retrieve short validated motion segments for fast local proposal, with fallback to standard IKHS branching when retrieval fails. In simulation, the framework consistently outperforms controlled baselines in planning success, transition quality, and efficiency across diverse terrains. PaHS matches IKHS in success rate while substantially reducing planning time. Repeated hardware experiments on a pneumatic multi-segment soft robot further demonstrate executability and online recovery under actuation and adhesion uncertainty.
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All authors Zili Tang, Tiecheng Guo, Qinyue Zhang, Meng Guo

Robotics

Security of Foundation-Model-Powered Embodied Agents: Attack Surfaces, Attacks, Defenses, and Evaluation

Foundation models are increasingly used for perception, reasoning, planning, and action generation in embodied agents, creating security risks that can propagate from digital inputs to physical behavior. Existing surveys often organize threats by mechanisms such as jailbreaks, prompt injection, backdoors, poisoning, or adversarial examples, but these categories do not consistently identify where an adversary first enters the embodied control loop. We present a trust-boundary-centric survey of foundation-model-powered embodied-agent security. Using a first-compromised-trust-boundary principle, we separate attack surface from attack mechanism and organize the system into five layers and twelve attack surfaces spanning the model supply chain, user instructions, context and memory, physical semantic environments, multimodal perception, world state, internal reasoning, task planning, action interfaces, middleware, multi-agent communication, and execution control. Based on 58 attack records and 61 defense records collected through August 15, 2026, we analyze representative attacks, cross-layer propagation, defense placement, and evaluation practices. Our quantitative analysis shows that attack research is concentrated on multimodal perception and action interfaces, while defenses are especially concentrated on action-level and runtime protection. Context and long-term memory, middleware and networking, world-state integrity, and multi-agent trust remain comparatively underexplored. We conclude with open challenges in state provenance, compositional defenses, long-horizon attack propagation, physical realizability, Byzantine multi-robot behavior, and unified closed-loop evaluation.
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All authors Jiawei Liu, Jiacheng Guo, Tian Zhang, Yiwei Xu, Juan Wang, Jinlin Fan, Bowen Xiao

Robotics

HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL

Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation. The high dimensionality and interdependence of humanoid motions make it challenging for conventional single-stage VLA architectures to coordinate locomotion, waist posture, and dual-arm manipulation effectively. Moreover, policies trained through offline behavior cloning can remain suboptimal during real-world deployment. Although online reinforcement learning can refine policies through real-world interaction, directly tuning large VLA backbones demands excessive computation and may introduce safety risks during real-robot exploration. To address these bottlenecks, we introduce HAF (Humanoid Adaptation Framework), a two-part framework consisting of HAF-VLA and HAF-Steer that transfers off-the-shelf generalist VLA foundation models to humanoid whole-body loco-manipulation. HAF-VLA is a hierarchical action-flow generator built on a pretrained flow-matching VLA. It splits full-body action denoising into three sequential stages with stage embeddings and cross-stage KV caches that retain kinematic dependencies, avoiding incoherent whole-body actions from one-shot generation. On top of the frozen HAF-VLA, HAF-Steer is a latent offline-to-online RL pipeline that leverages flow-matching invertibility and DCT-based dimensionality reduction to restrict RL optimization to a compact noise subspace and train a regularized SAC policy. This avoids updating the large VLA backbone and enables efficient real-world policy refinement. Evaluated on seven real-world humanoid loco-manipulation tasks, HAF surpasses vanilla single-stage VLA baselines and improves whole-body coordination and task performance. Project website: https://grange007.github.io/HAF .
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All authors Langzhe Gu, Chengkai Hou, Meng Li, Xinhua Wang, Jiaming Liu, Xinyuan Lv, Bowei Zhang, Shuanghao Bai, Guangrun Li, Jingyang He, Gaole Dai, Ziluo Ding, Zhiyuan Xu, Kuan Cheng, Jian Tang, Zhengping Che, Shanghang Zhang

Robotics

Adaptive Repulsive Pheromone Clustering for Foraging Robot Swarms

The Central Place Foraging Algorithm (CPFA) combines site fidelity, pheromone-guided navigation, and uninformed random search to enable decentralized resource collection in robot swarms. However, CPFA often revisits previously explored regions while leaving other areas insufficiently searched, reducing efficiency as resources become scarce. In this paper, we propose Adaptive Repulsive Pheromone Clustering (ARPC), a bio-inspired method in which robots deposit repulsive pheromone waypoints to mark previously explored locations. These waypoints are clustered around the nest to estimate low-value search regions, allowing robots to be redirected toward likely unvisited areas. By integrating the exploitation of known resources with systematic avoidance of redundant exploration, ARPC improves search diversity and resource discovery efficiency. Extensive simulations in ARGoS across varying arena sizes, resource densities, and clustered, random, and power-law spatial distributions demonstrate that ARPC consistently outperforms CPFA and the Grid-Based CPFA (GPFA). In particular, ARPC yields significant gains during both early discovery (10%) and late-stage (up to 60%) collection, where conventional methods typically degrade. These results indicate that ARPC provides a scalable and robust strategy for large-scale heterogeneous swarm foraging environments.
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Robotics

Breaking Planner Integrity Boundary: Enviroment State-Text Injection Attack on LLM-Driven Embodied Agents

Large language model (LLM)-driven embodied agents rely on environment states to interpret scenes, generate high-level plans, and drive physical execution, making planner-visible state representations a critical security boundary. Existing attacks primarily manipulate user instructions, prompt contexts, model behavior, or perceptual inputs, while paying limited attention to whether environment-state text itself can serve as deceptive task evidence and propagate beyond planning to affect execution outcomes. Because embodied tasks are constrained by entity grounding, action preconditions, spatial relations, and environmental constraints, planning deviation alone does not guarantee adversarial execution. To address this gap, we investigate environment-state text as an independent attack surface and present the first closed-loop Environment State-Text Injection (ESTI) attack for LLM-driven embodied agents. Without modifying the original user instruction, model parameters, or executor, ESTI reformulates an adversarial objective as false state evidence compatible with the current environment and influences planning and execution through object properties, spatial relations, affordances, task-stage rules, and execution feedback. We further develop ESTI-Bench to evaluate attack propagation across the planning-to-execution closed loop and compare ESTI with Vanilla IPI, EIRAD, and BADROBOT across ProgPrompt/VirtualHome, VoxPoser/RLBench, and AI2-THOR/iTHOR. ESTI consistently outperforms existing baselines, improving planning-level and execution-level attack success rates by up to 89.32% and 43.69%, respectively. Further analysis shows that grounding, consistency, and executability jointly determine whether manipulated state evidence can propagate through the embodied closed loop and produce verifiable environmental changes.
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All authors Jiawei Liu, Jiacheng Guo, Tian Zhang, Yiwei Xu, Juan Wang, Jinlin Fan, Bowen Xiao, Chi Guo, Keyan Guo, Hongxin Hu

Robotics

Neurosymbolic Embodied Agents

Language and vision-language models generate plausible embodied plans but do not guarantee executability, as their outputs can violate environment dynamics or act on incorrectly grounded entities. We present a neurosymbolic agent that factors long-horizon household tasks into task-directed visual exploration and constrained symbolic planning. In the first phase, a vision-language model and exploration harness acquire goal-relevant predicates and instance bindings from egocentric observations and grounded interactions, producing a symbolic initial state. In the second, a PDDL transition model restricts decoding to tokens that extend applicable actions. Monte Carlo tree search then evaluates executable continuations using a domain-independent planning heuristic. The resulting plans are executable by construction under the transition model, with transfer to the environment conditioned on correct visual grounding. On VirtualHome and ALFWorld, open 4B-27B models exceed 90% success in both environments, and our smallest agent substantially outperforms a 27B direct visual policy in each. Constraints and search prove complementary rather than interchangeable: in ALFWorld either alone solves under a third of tasks, whereas their combination solves over 95%. The method also uses several times fewer generated tokens than extended thinking and far fewer model-visible images than direct interaction, and residual failures localize to state acquisition rather than plan generation without any specialized training.
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All authors Mohammad Albinhassan, Yuming Feng, Alessandra Russo, Pranava Madhyastha

Robotics

Semantic- and Density-Aware Planning for Accessibility-Preserving Multi-Object Placement

Long-term manipulation planning requires robots to reason not only about immediate task success but also about how current decisions affect future interactions with the environment. In this context, household service robots may need to organize groceries in partially occupied shelves while using limited storage space efficiently and preserving access for subsequent placements. In this paper, we consider an online multi-object shelf-placement setting in which future objects arrivals are unknown. Existing approaches do not jointly address semantic organization, dense space utilization, and manipulator accessibility during sequential shelf filling. To address this gap, we propose Semantic-Dense Placement Planning (SDPP), an accessibility-preserving approach that ranks candidate poses using a semantic-density score combining inter-object semantic similarity with spatial proximity. An Accessibility Map (AM) further filters candidates unlikely to be reachable before motion planning and penalizes placements that reduce the remaining accessible workspace. Simulation experiments show that SDPP significantly improves semantic placement quality over state-of-the-art baselines and achieves the highest average shelf density, while the AM substantially reduces the time required to identify feasible placement poses. A qualitative real-world experiment demonstrates the applicability of our pipeline in a domestic shelf-storage scenario.
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All authors Benno Wingender, Nils Dengler, Nicolas Busch, Sicong Pan, Maren Bennewitz

Robotics

Design Optimization for Large High-Force Soft Robot Manipulators Under Gravitational Loads

Designing large soft robots capable of generating high forces for physical human-robot interaction remains a significant challenge in soft robotics. Prior work in large soft robots has focused on proof-of-concept prototypes, and no systematic framework exists for determining the suitability of a design paradigm for a desired task. This manuscript introduces a method for optimizing the geometry of a soft robot limb, maximizing its blocking force subject to an anti-bucking constraint under its own gravitational loading. We demonstrate that an explicit solution exists to the proposed optimization problem under certain assumptions. Experiments with three geometries of a large, soft, pneumatically-actuated manipulator demonstrate that the method correctly predicts which designs meet constraints and which produces the largest end-effector forces. This method, with its closed-form solution, can allow designers to determine a-priori if an intended class of soft manipulators is an appropriate choice for physical interaction at large size scales.
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All authors Isara Cholaseuk, Penelope Llibre, Alexa Kyriacou, Audrey Wang, Akua K. Dickson, Ran Jing, Juan C. Pacheco Garcia, Andrew P. Sabelhaus

Robotics

MatchingPolicy: Correspondence-Aware Policy Enables Cross-Object In-Context Learning

In-context imitation learning enables few-shot policy generalization but struggles to maintain performance on unseen objects and novel scenarios. To address this, we introduce MatchingPolicy, a correspondence-driven framework that explicitly decouples demonstration-to-scene matching from policy learning. Central to our method is a correspondence-aware diffusion policy that conditions robotic actions directly on dense semantic correspondences. This architectural separation resolves the inherent conflict between correspondence identification and action adaptation, enabling robust out-of-distribution transfer. Our framework integrates vision foundation models with a novel two-stage matching algorithm to dynamically establish reliable correspondences. Extensive evaluations on RLBench and real-world manipulation tasks confirm that MatchingPolicy achieves superior few-shot performance, generalizing reliably across unseen object instances and semantic categories.
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All authors Qijin She, Hanyang Yu, Zeming Li, Ping Tan

Robotics

H-PAC Hand: Control-Oriented Modeling and Tendon-Elasticity Compensation for an Underactuated Robotic Hand

Underactuated tendon-driven hands offer compact actuation and passive compliance, but tendon elongation under restoring-spring loading introduces configuration-dependent joint deviations. This paper presents H-PAC, a modular 6-actuator, 15-DoF robotic hand with a control-oriented modeling and implementation framework. A sparse analytical actuator-joint model is derived from the tendon-routing geometry, and a mechanics-based compensation model is developed to account for tendon-elasticity-induced joint errors. The proposed method is implemented in a hierarchical architecture: a host computer performs workspace-constrained posture mapping and compensation, while an ESP32 generates synchronized commands for six position-controlled servos. The same control parameters and execution strategy are used across all tasks without task-specific retuning. Monotonic servo-sweep experiments show that the compensation substantially improves joint-angle prediction. The MAE of the index DIP joint decreases from 1.15 degrees to 0.18 degrees, and all nine evaluated joints achieve an MAE below 0.23 degrees. Representative postures and grasping configurations are further executed using the same control pipeline without external joint or force sensing in the control loop. The results demonstrate a practical approach to improving posture reproducibility in compact underactuated robotic end-effectors.
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All authors Teng Yan, Jiongxu Chen, Teng Wang, Yue Yu, Qixiang Hua, Zihang Wang, Yongru Chen, Bingzhuo Zhong

Robotics · Cross-listed from cs.HC

Closing the Affective Loop: Multimodal Speaker-Listener Emotion-Dynamics-Aware Empathetic Social Robots

Empathetic social robots should respond not only to what users say, but also to how their emotions dynamically evolve during interaction. However, existing empathetic dialogue systems are often text-centered and primarily model empathy as a one-way mapping from the user's emotion to the system response, limiting their ability to capture embodied speaker–listener affective exchange. We present AffectLoop, a multimodal speaker-listener emotion-dynamics-aware spoken dialogue system implemented on the Misty II robot. The system tracks the speaker's verbal and facial affective dynamics, estimates the robot listener's own verbal and behavioral affective state, and conditions LLM-based response generation on both affective streams. The robot then generates a short spoken empathetic response together with emotionally congruent embodied behavior, forming a closed speaker–listener affective loop. We evaluate the system in a pilot within-subject study with five participants, comparing it with an otherwise identical utterance-conditioned baseline that omits the speaker- and listener-affective-state inputs. The proposed system received higher overall impression ratings, especially for empathetic response and user satisfaction. Post-hoc log analysis further showed higher speaker-listener affective alignment and stronger valence-based distress recovery. These preliminary results suggest that explicitly modeling both speaker emotional dynamics and listener affective state can improve embodied empathetic interaction.
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Robotics · Cross-listed from cs.CV

X$^2$Localizer: Cross-grained Alignment for Progressive Cross-view Video Geo-localization

Cross-view Video Geo-localization (CVG) aims to localize ground-view videos by retrieving their corresponding geo-tagged aerial images. However, CVG approaches rely on fixed-length inputs and post-hoc refinement, hindering online-oriented localization under partial or dynamic observations. In this work, we formulate Progressive Cross-view Video Geo-localization (PCVG) as a deployment-oriented extension and evaluation protocol of CVG, enabling localization under varying temporal budgets, prefix-based inference, random-start evaluation, and long-range localization with interruptions. To explore PCVG, we introduce X$^2$Localizer, a cross-grained alignment framework that jointly supervises global prefix-to-aerial retrieval and token-aggregated frame–aerial-tile matching with a budget-dependent asymmetric objective. Furthermore, we introduce a Sliding-Window Re-Localization (SWRL) strategy that dynamically refreshes candidate regions for failure recovery and long-range deployment without full-sequence reprocessing. Extensive experiments show that X$^2$Localizer preserves conventional full-video performance, with marginal gains of +0.1 Recall@1 and +0.3 Recall@10, while substantially improving early localization. In the challenging single-frame setting, X$^2$Localizer improves coarse retrieval by +4.7 Recall@1 and +11.5 Recall@10 over the previous state-of-the-art method. With SWRL, our approach further enables robust progressive localization under random-start and long-distance scenarios, narrowing the gap between benchmark evaluation and real-world deployment.
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All authors Zichao Zeng, Weijia Fan, Yufan Chen, June Moh Goo, Junwei Zheng, Ruiping Liu, Kunyu Peng, Jiaming Zhang, Rainer Stiefelhagen, Jan Boehm

Robotics

Orbit-Planner: Towards Latent World Models for On-Orbit Obstacle Avoidance of Satellite Agents

Satellite agents for on-orbit navigation tasks need to predict collision risks using limited onboard observations. However, conventional planners often rely on predefined maps and fixed environmental assumptions, limiting their adaptability in dynamic on-orbit scenarios. In this paper, we propose Orbit-Planner, a two-stage latent world model for on-orbit obstacle avoidance. Orbit-Planner learns action-conditioned spacecraft dynamics to perform future-state rollouts in latent space, and introduces a Physics Probe to decode physical state changes from imagined latent trajectories. Experiments demonstrate that Orbit-Planner can perform long-horizon latent rollouts and recover physical states from imagined trajectories. In closed-loop obstacle-avoidance navigation in Isaac Sim, it attains a success rate of 91.7%. Code is available at https://github.com/ZhijianLi2003/Orbit_Planner.
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All authors Zhijian Li, Chao Ren, Peijin Wang, Xian Sun

Robotics

Throwing a Tight Spiral American Football by a Humanoid Robot

Accurate throwing of the American football requires precise regulation of release conditions, where coupled linear and angular momentum determine flight stability and targeting accuracy. While prior work on robotic object throwing has largely focused on generating dynamically feasible release velocities using open-gripper paradigms, explicit control of spin injection at detachment remains underexplored, particularly for aerodynamically anisotropic objects like the American football. In this paper, we present the spin-stabilized controlled tight spiral throw of an American football by a humanoid robot. Achieving this requires (i) accurately reaching the desired coupled momentum, which often involves high degrees-of-freedom (DoF) movements completed within approximately half a second, and (ii) managing the complex transient contact dynamics that arise during the sub-100-millisecond release phase, when the football is effectively underactuated as it moves partially across the fingers. To this end, we develop a coupled whole-body control strategy where the lower body is performing informed stabilization while the upper body is further divided into two phases with (i) a throw phase accelerating the football to a target state through trajectory optimization and tracking, and (ii) a follow-through phase utilizing model predictive control to actively control the wrist and remaining in-contact fingers. The proposed framework is empirically validated on a 29-DoF Unitree G1 humanoid equipped with a 7-DoF Dex3-1 three-fingered gripper. The thrown American football reaches up to 93.6% spin efficiency and a 0.286 radians linear-velocity-to-nose-alignment (nose-angle) error (where an "ideal" tight spiral corresponds to 100 % spin efficiency and 0 radians nose-angle error) at up to a 5.35 m/s linear velocity and an angular velocity of 14.5 rad/s.
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Robotics

DPNet: Efficient Dead-End Prediction and Avoidance for Vision-Based UAV Navigation

Vision-based Unmanned Aerial Vehicles (UAVs) often suffer from navigation failures in dead ends due to limited sensing accuracy and range. To address this challenge, this paper proposes a systematic solution for efficient dead-end prediction and avoidance. The proposed method introduces a lightweight neural network to predict the relative distance and bearing of potential dead ends within the current field of view using RGB-D inputs. These predictions prune a predefined, compact trajectory library, enabling the planner to proactively avoid dead ends while maintaining navigational smoothness. Notably, our approach transfers across real-world scenarios without manual annotation or fine-tuning on real-world data. The system achieves high-frequency replanning at 50 Hz onboard. Extensive simulation benchmarks demonstrate superior performance in success rate, flight time, and trajectory length, and real-world experiments further validate its effectiveness in complex scenarios.
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All authors Ruibin Zhang, Lun Pan, Zelong Xia, Jialiang Hou, Fei Gao

Robotics

Zetta $\zeta$: An Efficient Closed-Loop Embodied Harness for Self-Evolving Physical Intelligence

Embodied agents are increasingly used to close the gap left by end-to-end policy models. Yet the agentic path has not realized closed-loop learning in physical execution: existing harnesses remain largely open-loop, following fixed skills during rollout and reflecting only after an episode completes. Such post-hoc reflection cannot govern execution as it unfolds, because physical interaction requires decisions to track rapidly changing robot-environment states at a frequency beyond today's large agentic models. We present Zetta, a closed-loop embodied harness that evolves code-based runtime critics and recovery skills online while keeping the base policy frozen. Through three timescale-separated loops, Zetta provides action-frequency governance, rollout-level critic-recovery proposal, and validation-gated skill updates. Together with Z-Infra, a rollout infrastructure decoupling agent logic from heterogeneous execution resources, Zetta achieves state-of-the-art success on LIBERO-Pro and RoboCasa under our current rollout budget, reaching 90.8% and 93.6%, with an 11.1x inference speedup; success continues to scale with self-exploration experience; learned skills transfer zero-shot, and clear robotic "Aha Moments" emerge. These results show that closed-loop harness self-evolution opens a scaling path for reliable physical intelligence.
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All authors Xin Ding, Liang Mi, Mingzhe Huang, Zixuan Wang, Chao Zhang, Zixu Hao, Fu Chen, Xiangyu Li, Yikai Zheng, Yaoyu Guo, Weijun Wang, Kun Li, Hao Wu, Yunxin Liu, Ting Cao

Robotics

ViHaTeleop: A Low-Cost, Lightweight Visual-Haptic Teleoperation System for Dexterous Manipulation Learning

Learning from demonstration is a promising approach for dexterous manipulation, but collecting high-quality contact-critical demonstrations remains difficult with low-cost teleoperation hardware. We present ViHaTeleop, a lightweight (0.7 kg), low-cost (\$550) visual-haptic teleoperation system with SLAM-based wrist tracking, camera-based hand tracking, and finger-wise vibrotactile feedback through Linear Resonant Actuators (LRA). The system includes several design choices (LED illumination, fisheye hand camera, and tactile-aware retargeting constraints) and is deployed on Franka + LEAP Hand + 9DTact in both real and simulated environments. Under matched with/without-haptic conditions with nine participants across six contact-critical tasks, haptics improved success rates across all tasks (+2.2 to +15.6 percentage points), while completion-time effects were task-dependent. Subjective ratings showed significant gains in contact clarity and grasp confidence in both simulation and real-world settings (Wilcoxon signed-rank, $p<0.05$). We also integrate a lightweight depth-camera-based tactile proxy in Isaac Sim, enabling a full pipeline from multi-modal demonstration collection to visual-tactile policy training. Preliminary downstream validation by training visual-tactile policies from collected demonstrations shows tactile cues benefit contact-critical subtasks (peg-in-hole: +17 percentage points over vision-only).
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All authors Fucai Zhu, Yanhou Lai, Paul Maestre, Koichi Hashimoto

Robotics

Co-design of Neural and Muscle Network based on Embodied Perceptron Representation

Recent advances in AI technologies have enabled the advanced design of complex control policies. In contrast, focusing on the body, many robots still employ simple bodies that can limit adaptability to environments. Studies in embodied robotics have shown that well-designed bodies can partially replace the role of control and computation with physical body-environment interactions, yet such designs still depend heavily on expert intuition. There is a need for a systematic theoretical framework for body design, as well as a method for joint optimization of the body and controller. To address this, we introduce the Embodied Perceptron, a theoretical framework that unifies neural networks and physical body systems. In this view, the body itself acts as a perceptron: mechanical parameters correspond to weights, and physical nonlinearities play the role of activation functions. By representing physical constraints as weights and nonlinear properties as activation functions, a physical body can be modeled in neural-network form. The system representation enables us to explicitly and theoretically explain that the body can substitute for part of the neural control. As an application, we co-optimize control policy and muscle configuration in a musculoskeletal robot and show that the resulting embodied intelligence can provide inherent stability, improve learning efficiency, and drastically reduce model size-even with a single-neuron controller. The results bridge the informational and physical worlds and provide a pathway toward understanding and systematic design of embodied AI systems.
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All authors Siyuan Tao, Yoichi Masuda, Hiroyuki Nabae, Masato Ishikawa

Robotics

NebulaVLA: A Dual-Frequency Vision-Language-Action Model With Guide Action for Robotic Manipulation

Real-world deployment of Vision-Language-Action (VLA) models is often bottlenecked by efficiency-performance trade-offs, cross-embodiment generalization, and execution smoothness. We present NebulaVLA, an asynchronous dual-frequency architecture that decouples high-level semantic reasoning from low-level action control, optimizing computational resources and modularity. To bridge semantic gaps across heterogeneous robots, we introduce GESTURE-7, a unified language-grounded action representation. Furthermore, our Guide Action algorithm enforces kinematic continuity via mask-based smoothness constraints. Comprehensive evaluations demonstrate that NebulaVLA significantly outperforms synchronous baselines, achieving an 85.5% average success rate on LIBERO-Plus and accelerating action generation by \textasciitilde 2.7$\times$. This asynchronous design enables highly efficient and responsive control for practical robotics.
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All authors Cong Zhao, Shuai Tian, Xu Zhang, Baocheng Ni, Xinguo Song, Xueying Sun, Shu Jiang, Shouchang Yang, Bo Tang, Jin Deng, Ge Zhu, YongCheng Wang, Jin Xu, Ri Yang

Robotics

OccamView: Object-Conditioned View Selection for Frame-Budgeted Active 3D Gaussian Reconstruction

Active 3D Gaussian reconstruction fundamentally relies on selecting informative next-best views under limited sensing budgets. Existing active 3DGS methods primarily plan viewpoints according to geometric information gain, treating object-induced hidden regions in the same manner as general unexplored space. Under tight frame budgets, such geometry-driven strategies may prioritize global scene coverage while leaving partially observed objects incompletely reconstructed. To address this limitation, we propose OccamView, an object-conditioned view-selection framework for frame-budgeted active 3D Gaussian reconstruction. Rather than predicting unseen object geometry or performing shape completion, OccamView maintains an online object memory from open-vocabulary detections grounded in measured RGB-D observations and represents unresolved local occupancy around detected objects as conservative hidden-region proxies. Candidate viewpoints are then evaluated using an occlusion-aware proxy-coverage score. Furthermore, we introduce a Geo-Floor mechanism that restricts object-conditioned re-ranking to geometrically competitive candidates, allowing object-conditioned cues to guide complementary observations while preserving the geometry-driven exploration behavior of the underlying planner. Experiments on Replica and Matterport3D under a unified frame-budgeted protocol show that OccamView consistently reduces Completion and improves Completion Ratio across five frame budgets, with particularly pronounced gains under limited frame budgets. These results demonstrate that lightweight object-conditioned cues effectively complement geometry-driven active view planning.
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All authors Hongbo Gao, Wei Zhang, Zeyu Ni, Dihao Zhu, Ruifeng Li, Yunke Wang, Chang Xu

Robotics

Exposing the Long-tail in Embodied Urban Navigation via Scalable Learning from In-the-Wild Videos

Learning embodied urban navigation policies from real-world data is constrained by the cost of task-specific data collection and the limited coverage of rare yet safety-critical scenarios. To address these challenges, we present a scalable framework for learning point-goal urban navigation from web-scale in-the-wild egocentric videos while systematically exposing its long tail. The framework automatically annotates uncurated web videos with metric trajectories and structured navigation semantics, which are then used to train a vision-language-action policy for interpretable navigation planning. We characterize the long tail based on model performance and the distribution of perception-motion patterns, and employ reflection-based analysis to diagnose recurring failure modes. Experiments on web-video data and real-world urban navigation tasks demonstrate effective knowledge transfer from unconstrained videos and reveal coherent long-tail structures beyond aggregate navigation performance.
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All authors Bingyi Xia, Han Bao, Zhewei Chen, Hanjing Ye, Jingwen Yu, Yuhan Pang, Wenjun Xu, Jiankun Wang

Robotics · Cross-listed from cs.AI

HaReCAP: Habitual-action Grounding for Recursive Large Language Model Agents

Long-horizon embodied tasks require LLM agents to iteratively decompose high-level goals, revise plans in response to environmental feedback, and ground leaf-level subgoals into valid executable actions. Recursive context-management methods such as ReCAP improve planning stability through multi-level task decomposition and parent-node refinement, but still repeatedly invoke the LLM at leaf nodes to ground atomic subtasks into exact valid actions. We refer to this final grounding step as last-mile grounding redundancy, which accumulates into substantial LLM-call and token overhead during long-horizon execution. To mitigate this issue, we propose HaReCAP (Habitual-action Grounded ReCAP), a low-intrusion leaf grounding extension for ReCAP. HaReCAP extracts frequent leaf decisions from successful trajectories and compiles them offline into auditable and abstainable one-step leaf-reflex rules. At runtime, it skips the leaf LLM call only when a rule can uniquely determine a legal action in the current valid-action set; otherwise, it falls back to the original ReCAP. This design avoids repeatedly carrying the full recursive context into the LLM for routine leaf action grounding, while preserving the original recursive control flow. We evaluate HaReCAP on Robotouille and ALFWorld with Qwen3.5-27B as the main model. On tasks solved by both ReCAP and HaReCAP, HaReCAP reduces token consumption by 14.67%, 17.93%, and 20.08% on Robotouille synchronous, Robotouille asynchronous, and ALFWorld, respectively. The results show that HaReCAP can serve as a low-intrusion extension to ReCAP-style recursive context-management frameworks, reducing last-mile grounding redundancy across environments and models on commonly successful trajectories.
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All authors Shen Liu, Zhenguo Xu, Shaopu Wang, Yike Gao, Chunlei Wang

Robotics

Observation-Constrained Joint-Space Viewpoint Optimization for Robotic Inspection of Cylindrical Cavities

Inspection is a core capability in many mobile robotics applications, including industrial facility monitoring, infrastructure maintenance, agriculture, and search and rescue. Observing the bottom of a cylindrical cavity, as required by ASTM search-task benchmarks for response robots, presents a representative challenge: the robot must position its camera precisely while satisfying visibility, kinematic, and collision constraints. This paper presents a fully autonomous method for observation-constrained inspection of cylindrical cavities in robot joint space. Rather than prescribing a single Cartesian camera pose, the method represents the inspection objective as a set of valid viewing geometries, thereby avoiding the rejection of reachable viewpoints and configurations with poor joint-limit margins. An RGB perception front end estimates the opening center and directed cavity axis from semantic masks using arc-supported ellipse fitting together with body and side-generator cues. These estimates parameterize constraints on camera-axis alignment, lateral offset, and axial standoff. A multistart derivative-free search then optimizes robot joint configurations with lexicographic priority given to constraint satisfaction; feasible configurations are ranked according to motion economy, joint-limit margin, and view quality. The resulting candidates are evaluated by a collision-aware motion planner, and the executed camera pose is verified geometrically and using a ray-based estimate of bottom visibility. In Isaac Sim, the proposed method successfully completes 92 of 100 target configurations and attains 91.65% mean bottom visibility among executed trials, compared with 76 of 100 and 84.3% for a multistart coordinate-search baseline. Tabletop and Unitree A2-mounted experiments demonstrate the complete perception-planning-execution pipeline.
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All authors Yuezhong Wang, Rongshen Yin, Bichi Zhang, Sören Schwertfeger

Robotics

Robot-Body-Aware Traversal Risk Graph Planning for Wheeled-Legged Robots in Complex Terrain

Traversal Risk Graphs (TRGs) provide a compact, terrain-aware representation for global navigation, but native TRG costs are computed over circular node neighborhoods and edge-aligned terrain regions rather than the robot's oriented body footprint. For wheeled-legged robots, this abstraction can miss partial support loss and body-terrain interference, especially during turns. We present Robot-Body-Aware TRG planning (RB-TRG), which builds on the sparse TRG representation and lifts edge-wise terrain-risk search to heading- and turn-aware body-risk transitions. An oriented rectangular footprint is sampled along graph edges and yaw sweeps to measure longitudinal support variation, lateral inclination, terrain interference, and exposure to untrusted map regions. Mean-and-upper-tail features are incorporated into transition costs, whose accumulated value is minimized by A* over ordered node-pair states, preserving TRG construction and its planning interface. We evaluate RB-TRG in a same-graph study on four scanned terrain environments and in paired closed-loop MuJoCo trials. RB-TRG reduces the three core geometric body-placement metrics and increases end-to-end success from 51.5% to 68.5%, while increasing mean path length by 2.3%. A Go2-W deployment further demonstrates RB-TRG with a full LiDAR navigation stack, which received the Best Autonomy and Best Mobility awards at the IEEE ICRA 2026 Legged Robot Challenges. The code for RB-TRG is released at https://github.com/ZhiqiaoGuo/RB-TRG.
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