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Computer Science Robotics

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Monday 17 August

Robotics

Arm-Aware Guided Dexterous Grasp Generation with Arm-Agnostic Grasp Models

Dexterous grasp generation that considers arm-related constraints is crucial in real-world scenarios involving arm environment collision avoidance, workspace boundary grasps, and consecutive grasping. Existing hand-centric grasp models, which primarily focus on the floating hand's pose, are insufficient for such cases. Conventional arm-aware methods either rely on rejection sampling to discard infeasible samples or require retraining on arm-specific data, leading to low sample efficiency under adverse conditions or limited generalization across different robots and environments. To overcome these limitations, this letter presents an arm-aware dexterous grasp generation framework that leverages pretrained arm-agnostic grasp models while integrating arm and environmental information only at inference time. Specifically, we formulate arm-aware constrained grasp generation as a joint optimization of hand pose and arm configuration, and derive closed-form gradients for arm-related constraints. Assuming the hand pose distribution is represented by a diffusion model, we prove that gradient-based optimization is equivalent to guided diffusion sampling, steering near-feasible samples toward the feasible region. Through comprehensive evaluation involving 10k objects across 6 scenarios, we demonstrate that the proposed framework generates feasible grasps in highly constrained settings with significantly higher probability, highlighting its advantages in real-world applications. Supplementary materials and appendix are available at https://arm-aware-dexgrasp.github.io/.
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All authors Yongyi Jia, Yongpeng Jiang, Kangchen Lv, Yi Ren, Mingrui Yu, Xiang Li

Robotics

Readiness Barrier Functions: Forward-Invariant Control Authority for Overactuated Multirotor Allocation

Allocation schemes that greedily maximize a readiness metric over the actuator fiber bundle of an overactuated multirotor produce commands that jump between disconnected optimal strata, demanding actuator rates no motor can deliver; effort-minimizing schemes are continuous but cannot guarantee that wrench-rate authority stays above any certified level. We reconcile the two by treating authority as a forward-invariant quantity: a control barrier function on the log-determinant of the drag-aware actuator-authority co-metric, enforced at torque level by a quadratic program in the allocation null space. A single design inequality renders the certified set compact and strictly interior to the actuator box, with the readiness cost of any rotor deactivation given in closed form as $\ln(n/(n{-}m))$ for symmetric designs. Tracking is sacrificed only through an explicit alignment ratio, with wrench error bounded by $\mathcal{O}(\rho^{-1/2})$ and a robust variant handles motor-parameter uncertainty with a closed-form floor shift independent of the airframe matrix. On a hexarotor and a fully-actuated octorotor the closed-form gap matches simulation to machine precision; in the authority-scarce regime greedy maximization violates the certified floor and commits wrench errors up to eighty times larger than the proposed filter, which holds invariance of the certified set at negligible tracking cost.
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Robotics

Marker-Constrained Pose-Graph Correction for Cross-Platform Georeferencing in GNSS-Denied Environments

Autonomous operation in GNSS-denied environments requires heterogeneous mapping pipelines to maintain a consistent spatial reference. This paper presents a framework using camouflage-matched fiducial markers fabricated from Cholesteric Spherical Reflectors (CSRs) as pre-surveyed visual anchors. The anchors georeference both a lightweight LiDAR-odometry trajectory and a dense RTAB-Map reconstruction, allowing their outputs to be expressed in a common LUREF frame (geodetic coordinate reference system used in Luxembourg) without requiring GNSS measurements during operation. The method combines coarse similarity alignment with marker-constrained pose-graph optimization. We evaluate it using two handheld acquisition sessions with ground-level and elevated motion profiles emulating UGV and UAV operation. A single iMarker was relocated among six surveyed positions, with the first position revisited to quantify drift correction. Marker-anchor correction reduced revisit inconsistency by 97.9% and 99.1% for the UAV- and UGV-emulating sessions, respectively, and improved held-out anchor prediction compared with one-time alignment. Separately georeferenced dense reconstructions achieved a median cross-session nearest-neighbour distance of 58 cm without explicit cross-session registration. Marker processing operated in real time, while trajectory correction required less than 0.25 s per session. These results demonstrate a proof of concept for georeferencing lightweight odometry and dense reconstructions using visually unobtrusive, pre-surveyed anchors during GNSS-denied operation.
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Robotics

Cyclops: LiDAR as a Camera That Dreams in Color

Conventionally, robotic perception relies heavily on cameras due to the rich semantic texture they provide. However, their performance degrades significantly in low-light or high-dynamic-range environments. Conversely, while Light Detection and Ranging (LiDAR) captures illumination-invariant geometric and intensity properties, the resulting data are typically single-channel and sparse, creating a significant modality gap when applying vision models pre-trained on RGB datasets. In this paper, we propose Cyclops, a framework that translates sparse Non-Repetitive Scanning LiDAR (NRS-LiDAR) intensity into RGB video, enabling camera-free inference for all-day perception tasks. Our approach first converts sparse LiDAR intensity projections into dense representations via a frozen pre-trained densification module, serving as a geometrically rich source condition. The dense intensity latent is then transported toward the target RGB distribution through Latent Bridge Matching (LBM) with a learned velocity field in a few ODE integration steps. To mitigate inter-frame flickering, we inject prior-frame context via temporal attention layers and further formulate the velocity field as a policy optimized by a differentiable terminal reward that encourages terminal fidelity through backpropagation along the ODE trajectory. Extensive experiments demonstrate that the synthesized RGB, including those generated under near-dark conditions, enable standard RGB-based perception models to substantially outperform both LiDAR baselines and conventional cameras on semantic segmentation, lane detection, and point cloud colorization across diverse lighting conditions.
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All authors Wei Gao, Jian Shu, Mingle Zhao, Maani Ghaffari, David Kong, Chengzhong Xu, Hui Kong

Robotics

Planner-Conditioned Diffusion for Coordinated Multi-Agent Exploration

Coordinated multi-agent exploration requires not only efficient individual coverage but also non-redundant coverage across agents over extended planning horizons. Conventional approaches rely on hand-crafted coordination rules, while end-to-end multi-agent learning methods are difficult to scale and train. Diffusion-based planners such as DARE offer a promising alternative by generating long-horizon trajectories instead of single-step actions, but existing methods are trained on a narrow planner distribution, limiting behavioral diversity and inference-time controllability. We propose a Planner-Conditioned Diffusion Policy (PCDP) for graph-based multi-agent exploration. PCDP is trained on demonstrations from multiple planner styles with planner identity as an explicit conditioning input, enabling a single shared model to learn a multimodal trajectory distribution and generate diverse, controllable trajectory candidates from the same observation. Rather than learning coordination end-to-end, we reuse this multimodal single-agent policy across all agents and introduce coordination through local reranking, in which nearby agents jointly select the trajectory combination with minimal predicted overlap. We evaluate PCDP against classical and diffusion-based baselines on 100 held-out maps in a four-agent simulation setting. PCDP matches the perfect success rate of the diffusion-based baselines while improving mean max-agent travel, total team travel, and agent imbalance. Crucially, reranking alone over a single-planner baseline yields only marginal gains, indicating that planner-conditioned multimodality is the main contributor to improved coordination. Qualitative simulation results and real-robot experiments with two agents further validate that diverse long-horizon trajectory generation produces emergent spatial separation between agents without any explicit repulsion mechanism.
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All authors Marcus Yu Siong Teo, Jeric Lew, Tanishq Duhan, Guillaume Sartoretti

Robotics

HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction

Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions. However, existing embodied datasets remain fundamentally limited: internet-scale video data lack precise physical states and interaction grounding, while laboratory motion datasets provide high fidelity but only narrow behavioral coverage. This mismatch creates a critical bottleneck for scalable humanoid policy learning. We present HiPHI, a 600+ hour scale high-fidelity whole-body human motion dataset designed to systematically maximize coverage of the human motion and interaction manifold. HiPHI is theoretically guided by FrameNet, a linguistic framework organizing human primitives. Created using an optical motion capture pipeline, HiPHI provides sub-millimeter spatial marker tracking accuracy for full-body human motion and mesh-level object trajectories. We further introduce a benchmark suite evaluating motion-space diversity, interaction grounding, object consistency, and physical AI applications. Our analyses demonstrate that HiPHI significantly expands motion coverage compared to existing motion datasets while maintaining high-fidelity interaction quality, and establishes a scalable data foundation for training, evaluating, and generalizing humanoid policies in real-world embodied tasks, where similar extensions are also applicable to motion prior models in computer graphics. Project page: https://noitom-robotics.github.io/hiphi/
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All authors Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han

Robotics

Deep Probabilistic Indoor Gas Source Localization via Physical Dependency-Guided Sequential Inference

Reliable gas source localization (GSL) is critical to safety in industrial and urban environments, yet remains challenging indoors because walls and obstacles interact with airflow to create complex gas dispersion. High-fidelity models such as computational fluid dynamics and filament models can capture these effects, but their computational cost limits online use. We propose a deep probabilistic framework that infers the source posterior from sparse and noisy measurements collected by a mobile robot. Unlike end-to-end models that directly infer source estimates from measurements, the proposed method incorporates physical dependencies of indoor gas transport, where wind and source location govern the concentration field. These dependencies are embedded through sequential conditional inference, in which inferred wind and concentration fields guide source posterior estimation. This structure improves localization under sparse and noisy observations. Evaluations show that the proposed method outperforms representative GSL baselines and enables accurate and efficient active GSL in simulations. Real-robot experiments demonstrate the feasibility of online operation on an embedded GPU.
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All authors Seunghwan Kim, Hyungjin Kim, Junhee Lee, Hyondong Oh

Robotics

RoboStriker: Latent-Space Strategic Games for Autonomous Humanoid Boxing

Achieving human-level competitive intelligence and physical agility in humanoid robots remains a profound challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning offers a principled framework for strategic interaction, its direct application to unstructured raw motor spaces inevitably leads to joint-level physical collapse, preventing the emergence of any viable combat tactics. To resolve this fundamental conflict between strategic exploration and physical feasibility, we formulate the humanoid combat task as a novel two-player latent-space zero-sum Markov game. Under standard regularity and approximate best-response assumptions, we show that the latent formulation induces an equivalent game over the decoder-reachable action manifold, providing an approximate-Nash interpretation of the resulting self-play dynamics. To instantiate this theoretical formulation, we propose RoboStriker, a hierarchical framework that decouples high-level reasoning from low-level execution. It first distills the tracking expertise of predefined boxing motions into a topologically bounded latent manifold. This structured latent foundation subsequently drives multi-agent co-evolution via Latent-Space Neural Fictitious Self-Play. Extensive experimental results demonstrate that gaming within this structured latent space substantially outperforms direct exploration. By constraining strategic exploration through a pretrained motion decoder, RoboStriker substantially reduces the catastrophic balance failures observed in raw action-space methods and achieves superior tactical performance in both competitive win rates and striking efficiency. Finally, we successfully deploy and validate our learned combat policies on real-world humanoid robots. Our code and video and supplementary materials are available at RoboStriker.
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All authors Kangning Yin, Kaige Liu, Zhe Cao, Wentao Dong, Weishuai Zeng, Tianyi Zhang, Qiang Zhang, Jingbo Wang, Jiangmiao Pang, Yang Li, Ming Zhou, Weinan Zhang

Robotics

SparkVLA: Stop-Aware Hierarchical VLA with Adaptive Action Chunking for Long-Horizon Manipulation

At every re-observation point in a hierarchical Vision-Language-Action (VLA) system, two interface decisions must be made: when to terminate the current subtask and how far to execute the proposed action chunk. These decisions are mutually dependent—the optimal stopping point depends on what the executor plans to do, while the optimal execution length depends on where the subtask boundary lies—yet existing architectures evaluate them in isolation, an asymmetry neither module can overcome alone. We present SparkVLA, a stop-aware hierarchical VLA that resolves this mutual dependency by formulating both decisions as a single ranking: Stop competes against every action-prefix length in a unified candidate set, and the system selects the highest-scoring option, eliminating threshold tuning and requiring only offline ordinal preferences. An Anchor-Conditioned Context Encoding module caches a history-aware subtask anchor encoding onset-state memory and goal semantics, guiding visual-token pruning toward task-relevant regions; a Stop-Aware Action-Prefix Selection head scores all candidates via full self bnattention at chunk boundaries for efficiency. On RoboCerebra, SparkVLA achieves 47.12% success rate, surpassing the official hierarchical baseline by 30.57% and the strongest reproducible method by 26.83% Real-robot experiments on multi-step tasks further validate these gains on physical hardware.
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All authors Xunyao Lei, Renjun Wu, Tianlin Huo, Xuesong Li

Robotics · Cross-listed from cs.AI

Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain

Training locomotion policies for complex unstructured terrain requires a curriculum to avoid early exploration failures. However, since unstructured terrain lacks explicit difficulty ordering for curriculum design, existing methods resort to heuristic curricula over parameterized terrains. This abstraction limits generalization, as policies can overadapt to near-fixed perceptual patterns. To address this, we propose \textbf{\ourname{}}, an Trajectory-level Automatic Curriculum Learning framework that generates training tasks directly from unstructured terrain maps. At each curriculum update, the evaluator learns a difficulty function for the current policy that maps a given trajectory task to a difficulty score. The sampler then proposes new trajectories guided by the learned evaluator as the curriculum for the next policy update. This forms a closed loop in which the curriculum is iteratively matched to the evolving policy. Quantitative and qualitative experiments show that \ourname{} continuously provides effective curricula on unstructured terrain, improving trajectory success rate by \(56.3\%\) over direct training without curriculum. Compared with handcrafted curriculum learning, our method improves success rate by \(18.5\%\) on the hardest terrain tasks and by up to \(39.74\%\) when evaluating traversal from diverse approach directions on the same obstacle type.
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All authors Rocky Liu, Tengyu Liu, Baoxiong Jia, Fangwei Zhong, Xinyi Tong, Hongzhao Xie, Siyuan Huang

Robotics

Unified Condition-Action Modeling for Accurate One-Step Action Generation

Robot manipulation requires policies that are both accurate and efficient, as robot control must respond to changing observations under tight latency constraints. Recent diffusion and flow policies are promising, but they often treat conditions as auxiliary signals rather than jointly evolving them with action trajectories. We find that this limitation can be effectively mitigated by a simple yet effective unified condition-action modeling design that represents conditions and actions in a shared token space, allowing a compact model to achieve high performance while improving both inference speed and accuracy. Therefore, we propose UCA-Flow, a unified condition-action modeling framework for accurate one-step action generation. Our method unifies observation conditions, timestep conditions, interval conditions, and action tokens into a single sequence, and processes them with a Unified Condition-Action Transformer for joint condition-action representation learning. As a result, condition representations are dynamically reconstructed according to the current generation stage, highlighting information most relevant for action refinement. Furthermore, we introduce an improved dual-pass supervision scheme over $u$ and $v$ for stronger optimization of unified condition-action modeling. UCA-Flow improves the average success rate by 9.3 percentage points over the strongest baseline, while achieving $45.6\times$ and $33.4\times$ speedups over DP3 and Simple DP3, and remaining $4.3\times$ and $2.3\times$ faster than one-step FlowPolicy and MP1, respectively.Project page: https://uca-policy.github.io/UCA.github.io/.
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All authors Xinyu Zhou, Zikun Cai, Kuangji Zuo, Gen Li, Boyu Ma, Yanshuo Lu, Yutong Song, Mingqi Yuan, Jiayu Chen, Jianfei Yang

Robotics

US-VLA: An Ultrasound Vision-Language-Action Model for Embodied Abdomina

Artificial intelligence-assisted ultrasound scanning enhances diagnostic reliability and efficiency by providing real-time guidance for standardized image acquisition and reducing operator dependence. However, existing reinforcement learning and learning-assisted ultrasound scanning methods typically rely on carefully designed reward functions or extensive interaction data, which limits their generalization ability and stability across different devices, patient populations, and complex clinical scenarios. To address these challenges, we propose an ultrasound vision-language-action model (US-VLA) for automated ultrasound scanning that explicitly encodes clinical semantic goals and generates sequential probe manipulation actions under real-time ultrasound feedback. In particular, we first design an ultrasound-aware expert fusion module to jointly integrate ultrasound observations with auxiliary contextual information, enabling semantic ultrasound feedback to effectively guide the scanning process. Then, we construct US-VLA-Data, a real-world dataset covering liver and kidney examinations, which includes five clinically defined standard planes and comprises 320 expert scanning trajectories with approximately 80,000 synchronized timesteps. Extensive experiments demonstrate that US-VLA achieves competitive performance in ultrasound probe manipulation tasks, indicating its effectiveness and promising generalization within the evaluated abdominal ultrasound setting. The source code is available at https://github.com/VMVLab/US-VLA.
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All authors Cheng Zhang, Xingzheng Wu, Guihao Yan, Xifeng Hu, Zhi Liu, Mei Wu, Qing Cai

Robotics

SurgVIL: Scaling Surgical Robot Imitation Learning with Open-source Surgical Videos

Learning-based surgical robot autonomy requires large-scale demonstrations with synchronized videos and robot actions, but such data are exceedingly rare in clinical or realistic tissue settings because robot kinematics are typically inaccessible outside controlled research systems. In contrast, phantom data collected on research platforms provide accurate action labels but lack the visual diversity of real tissue. We propose SurgVIL, a framework for scaling surgical robot imitation learning using open-source surgical videos. SurgVIL combines kinematically labeled phantom robot demonstrations with surgical videos from open-source datasets and online sources for policy learning. Since these videos lack robot motion labels, we estimate approximate kinematics as weak supervision. We evaluate SurgVIL on two da Vinci robot tasks: needle pick-up and cholecystectomy cutting. Across ACT, $\pi_0$, and GR00T-H backbones, adding surgical videos substantially improves generalization to real-tissue and out-of-distribution settings, suggesting a scalable path from phantom training toward generalizable surgical robot policies.
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All authors Xinhao Chen, JuoTung Chen, Nigel Nelson, Antony Goldenberg, Jesse Haworth, Sean D. Huver, Axel Krieger

Robotics · Cross-listed from cs.HC

Pluralistic Human-Robot Interaction: Designing for Robot Interaction with Diverse Communities

Social robots are being developed for homes, schools, and other environments where they will interact with diverse users. While Human-Robot Interaction (HRI) research often emphasizes natural communication, engagement, personalization, and task success, these goals do not fully address the social complexity of real-world deployment. This paper proposes Pluralistic HRI, a framework for designing social robots that treat human diversity as a foundational design concern. The framework brings together pluralism, civic dialogue, perspective-taking, empathy, intercultural competence, cultural humility, and moral imagination to guide inclusive, adaptive, and ethically grounded interaction. We outline how pluralistic HRI can inform design, evaluation, and deployment in diverse human communities.
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Robotics

ScenarioCharacterization: A Modular Toolkit for Characterizing Safety across Trajectory Datasets

We introduce ScenarioCharacterization, an open-source framework for automated, dataset-agnostic profiling of driving scenarios in trajectory datasets. Our framework is packaged as a modular, configuration-driven pipeline of three layers: a dataset adapter that maps custom datasets onto an open Scenario representation, a characterizer that performs feature extraction, behavior probing, and criticality scoring at scenario and agent levels, and an analysis layer for scenario visualization and feature, score, and probe analyses. Because the layers communicate only through Pydantic-validated schemas composed via configurations, a new dataset can easily plug in without rewriting the characterization and analysis stack. This technical report describes the design and APIs, shows example outputs on Waymo Open Motion, Argoverse2, and nuPlan, and discusses downstream uses of the approach. The framework is available at https://github.com/navarrs/ScenarioCharacterization.
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All authors Ingrid Navarro, Yutong Duan, Jonathan Francis, Jean Oh

Robotics

Benchmarking Identity-Sensitive LLM Outputs for Surveillance and Security Robots

Large language models (LLMs) are increasingly used to generate textual robot design specifications, interaction policies, and risk assessments during early-stage robot development. Such outputs may influence how surveillance and security robots are conceptualized, documented, and ultimately implemented. This paper evaluates whether identity-conditioned prompts produce systematic differences in LLM-generated surveillance and security robot design descriptions. Using 236 demographic identity labels across single-label and model-augmented prompt conditions, we analyze readability as an initial benchmark for evaluating accessibility and identity-conditioned variation in generated robot design descriptions. The results show significant differences in readability across prompt conditions, design dimensions, and demographic identities. Although readability cannot determine whether an output is fair or socially appropriate, it provides an interpretable baseline within a broader benchmarking framework that also includes lexical, semantic, sentiment, syntactic, and fairness-focused analyses.
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Robotics

Learning Varying Physical Therapist-Patient Interactions for Robot-mediated Upper Limb Task-Specific Training

Upper extremity motor function recovery is positively linked to Task-Specific Training (TST) and sufficient therapy dosage. Rehabilitation robots can increase TST dosage via controlled, repetitive treatment and free therapists to simultaneously manage other patients, but it has yet to demonstrate significant benefits over conventional treatment. This is potentially linked to inaccurate robotic representation of personalised physical therapist-patient interaction and lack of practice variability during TST. Hence, we advocate for robotic interventions that preserve the personalised physical therapist-patient interactions when delivering TST for patients across varying practise conditions. We propose a Learning-from-Demonstration framework using Task-Parameterised Gaussian Mixture Models (TPGMM) to learn personalised physical therapist-patient interaction in Task-Specific exercises, mapping patient joint kinematics to therapist-applied torques using few demonstrations. The model is generalised to reconstruct therapist torques in new task variations. The framework was evaluated on physical interactions from 14 mock "therapist-patient" pairs over three tasks of increasing complexity, each with six variations. A benchmark comparison against a Look-Up Table was conducted. The results show both methods reproducing interactions in unseen task variations that deviate slightly from the actual interaction, with TPGMM slightly outperforming LUT. Both methods reproduced interactions that gets increasingly closer to the actual interaction as task complexity increases.
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All authors Jia Quan Loh, Vincent Crocher, Marlena Klaic, Denny Oetomo, Ying Tan

Sunday 16 August

Robotics · Cross-listed from cs.LG

Correcting Learning-based Perception for Safety

Learning-enabled perception is important in many autonomous systems. Unlike traditional sensors, the boundary where ML perception does or does not work is poorly characterized. Incorrect perception can lead to unsafe or overtly conservative downstream control actions. In this paper, we propose a two-step strategy for correcting ML-based state estimation. First, an offline computation is used to characterize the uncertainties resulting from the ML module's state estimation, using preimages of perception contracts. Second, at runtime, a risk heuristic is used to choose particular states from the uncertain estimates to drive the control decisions. We perform extensive simulation-based evaluation of this runtime perception correction strategy on different vision-based adaptive cruise controllers (ACC modules), in different weather conditions, and road scenarios. Out of 45 ACC scenarios where the original perception-based control system using Yolo and LaneNet led to safety violations, in 73% of the scenarios, our runtime perception correction preserved safety; our method wouldn't be able to recover 27% of the scenarios where the construction of the preimages of perception contracts is not fully conformant. Further, our runtime perception correction strategy is not overly conservative—on the average only a 2.8% increase in completion time is experienced in the corrected scenarios, with mild interventions.
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Robotics · Cross-listed from cs.CV

AI Visual Inspection for Garment Production

The garment manufacturing industry is under increasing pressure to improve product quality, reduce costs, and accelerate digital transformation toward Industry 4.0. One of the most challenging quality-control activities is sewing-line inspection, where defects such as broken stitches and skipped stitches are difficult to detect consistently through manual inspection. Human-based inspection is often affected by fatigue, subjective judgement, and inconsistent performance, resulting in defect leakage, rework, and reduced production efficiency. This study presents the development and validation of an Artificial Intelligence (AI)-based visual inspection system for garment sewing-line quality control. The system utilizes Convolutional Neural Networks (CNNs) to detect sewing defects and was initially trained using black fabric and black sewing thread samples. Experimental testing was conducted on black, red, dark green, light blue, silver, and fluorescent yellow fabrics. The results demonstrated successful detection of jump sewing-line defects on black, red, and dark green materials, while performance limitations were observed for broken sewing-line defects and fabrics with significantly different visual characteristics, including light blue, silver, and fluorescent yellow colours. These findings indicate that model accuracy is strongly influenced by the diversity of training data and the ability to generalize across different fabric and thread colours.
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Robotics

Tabletop Pen Manipulation With a Vision-Guided 4-DoF Arm

Low-cost four-degree-of-freedom (DoF) arms are among the most accessible robotic platforms. But they are, in theory, underactuated for picking up in situations where objects are at arbitrary orientations, a task that appears to require five degrees of freedom: the planar position (x and y), the height (z), a wrist rotation to align the gripper with the object, and gripper actuation, of which a four-DoF arm lacks the wrist rotation. This work shows that perception and motion planning can enable such an arm, a roughly $200 Waveshare RoArm-M2-S, under a fixed overhead camera to detect and color-sort writing utensils without that joint. A YOLO11n-OBB (You Only Look Once, oriented bounding box) detector locates each writing utensil; camera intrinsics and an ArUco reference pose convert its pixel coordinates to robot coordinates; and a color classifier labels it. The detected orientation angle determines the motion strategy: utensils close to the arm's fixed approach direction are picked up directly, and those at steeper angles are reoriented via corrective sweeps until they are graspable, after which they are picked up and sorted into the assigned color bin. Across 326 logged motions on seven writing utensils, the arm made 196 direct grasps and 130 corrective sweep passes, correcting misalignments up to 90 degrees, suggesting that clever task-informed engineering can compensate for a missing degree of freedom on tasks like this one.
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Robotics

Rotate Disks to Reach Farther: Design and Modeling of a Novel Reconfigurable Tendon Driven Manipulator

Rerouting the tendon path in tendon driven continuum manipulators (TDCMs) enables a broad range of deformation modes. This work presents a Reconfigurable TDCM design which allows independent rotation of intermediate spacer disks, thereby locally rerouting the tendon and achieving non-trivial backbone spatial deformations. Two such designs, (a) Manual Disk Locked (MDL) and (b) Continuous Disk Rotor (CDR) manipulators are presented to achieve disk rotations before and during operation, respectively. A predictive static model based on the piecewise constant strain (PCS) assumption is developed within a potential energy minimization framework, incorporating (a) disk rotations, (b) discrete tendon paths between disk segments, (c) rigid thickness of spacer disks, and (d) elasticity of the tendons. The model is validated against experimental results, demonstrating an average tip error of $1.2\%$ of the manipulator's total length for parallel tendon routing and around $3\%$ for the case when multiple disks are rotated. The computation time is an order of magnitude lower than the state of the art Cosserat rod solver.
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All authors Sabyasachi Dash, Yangkun Liu, Will Hunter, John Golden, Girish Krishnan

Robotics

Revisiting Open-Loop Execution in Robotics: Toward Reactive, Higher-Performing Policies

Action chunking — the practice of predicting a sequence of actions and executing a prefix open-loop — has emerged as a key enabler of recent progress in imitation learning for robotic manipulation. However, executing long open-loop prefixes reduces reactivity, limiting policies' ability to correct for errors. Further, the mechanisms underlying these performance benefits remain poorly understood: prior works cite mitigating compounding errors, absorbing inference latency, or smoothing motions, but provide limited controlled evidence or guidance for preserving reactivity. In this work, we argue that long open-loop execution primarily helps short-context policies imitate "non-Markovian demonstrations". Across four simulation and two real-world tasks, we show that expert non-Markovianity strongly shapes the relationship between task success and open-loop execution horizon. Further, we investigate the impact of compounding errors — the prevailing explanation for long open-loop execution in prior work — and find that while they matter, expert non-Markovianity has a much stronger impact in our experimental setting. Finally, we show that when policies are provided with a sufficiently long context, open-loop execution is no longer beneficial and the most reactive, closed-loop policies perform best. While imitation learning has seen great success using long open-loop execution, our findings motivate long-context, reactive policies as a more principled and performant paradigm.
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All authors Michael Zeng, Abhinav Agarwal, Ajay Bati, Brian Lee, Siddharth Ancha, Russ Tedrake

Robotics

RAPAC-DP: Response-Aligned Pending-Action Compensation for Diffusion Policies under Delayed Execution

Cloud-side inference gives imitation-learning policies access to greater computational resources, but communication and computation delays can degrade control performance. To compensate for these delays, we propose RAPAC-DP, a response-aligned pending-action compensation framework designed for both diffusion- and flow-based action generators. RAPAC-DP encodes the actions already scheduled for execution before the cloud response arrives into a pending-action sequence that serves as the conditioning input to a parameter-efficient compensation pathway. When delay effects are negligible, bypassing this pathway exactly recovers the frozen base policy. For training, RAPAC-DP constructs delay-conditioned samples from delay-free demonstrations, requiring neither explicit system dynamics nor additional delayed demonstrations. At the largest fixed delay tested on Kinetix, RAPAC-DP retained 81.4% of its overall delay-free performance. At the largest fixed delay tested on each RoboMimic task, it achieved a mean success rate of 0.633 across the three tasks. These results demonstrate the effectiveness of pending-action compensation for cloud-deployed imitation-learning policies.
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All authors Tao Wang, Wei Wang, Jianhui Wang, Qi Wang, Weidi Huang, Bing Xu

Robotics

Pre-training Visual Dexterity in Simulation

Large-scale pre-training has made robot policy fine-tuning increasingly data-efficient, but this progress has largely been driven by datasets and embodiments built around simple parallel-jaw grippers. Dexterous, multi-fingered hands remain comparatively data-starved because real teleoperation is costly to scale, while human hand video is off-embodiment and requires lossy pose estimation and retargeting. We introduce Simulation Pre-training for Dexterity (SPD), a pre-training framework for dexterous manipulation that uses data entirely collected in simulation. In SPD, humans manipulate virtual objects inside a VR headset, enabling on-embodiment trajectories and robot-free collection. With the help of five operators, we collect 75 hours of multi-task dexterous manipulation over one week, and use it to pre-train a causal transformer on a sequence modeling objective. We study the benefits of simulation pre-training on real-world tasks by fine-tuning on 1-2 hours of physical demonstrations on a 56-DoF bimanual dexterous setup. We find that our approach outperforms training behavior cloning policies from scratch, showing that simulation teleoperation is a viable pre-training source for real-world dexterous manipulation. We perform ablation studies, measuring the benefits of history conditioning and short action chunks for reactive control.
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All authors Sarthak Kamat, Adam Rashid, Satvik Sharma, Aseem Doriwala, Chelsea Finn, Phillip Isola, C. Karen Liu

Robotics

Tactile Sim2Real without Tactile Simulation via Bottlenecked Latent Reconstruction

Robot sensor designs, particularly tactile sensors, are highly diverse and evolve rapidly. Modeling each sensor in simulation demands substantial domain expertise and computational approximations can degrade the fidelity of the simulated signals. We propose Sim2Real via Bottlenecked Latent Reconstruction (SBLR), a framework that avoids sensor-specific simulation entirely by (1) training policies on a simulator-native oracle sensor that is easy to construct without modeling any particular sensor (e.g. we use a point-cloud and finger-tip forces as a tactile oracle), and (2) aligning real sensor latent embeddings to those of the oracle sensor at inference time. Policy training proceeds in two-stage: the policy first learns from the oracle sensor latents, then a bottlenecked latent reconstruction adapts it to the information loss expected when using the real sensor instead of the oracle. The alignment between oracle and real sensor is learned from unpaired random-play data collected in both simulation and the real world, using rectified-flow-based transformation networks trained on nearest-neighbor pseudo-pairs. Simulation experiments on three contact-rich tasks show that SBLR matches or approaches the performance of an oracle with direct access to tactile simulation. Hardware experiments on Peg Insertion and Gear Meshing with GelSight Mini and DIGIT sensors demonstrate 85-97.5% zero-shot success without requiring any sensor-specific modeling or calibration, outperforming a physics-based tactile simulation baseline by 7.5-15%.
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All authors Fan Yang, Youngsun Wi, Jinhao Yu, Nima Fazeli, Dmitry Berenson

Robotics

Grouping Auction-Consensus Algorithm for Decentralized Task Allocation in Multi-Robot Systems

Decentralized multi-robot task allocation (MRTA) is essential for scalable and resilient autonomous systems. The Consensus-Based Bundle Algorithm (CBBA) is a widely adopted decentralized baseline. However, its individual task-level bidding is poorly aligned with the min-sum objective of minimizing total team travel distance, leading to suboptimal allocations in spatially distributed environments. This paper introduces the Grouping Auction-Consensus Algorithm (GACA). This decentralized MRTA framework adopts the two-phase auction-consensus architecture of CBBA while fundamentally redesigning its bidding mechanism to reason over groups of spatially proximate tasks. A nearest-neighbor preprocessing step partitions tasks into spatially coherent groups before allocation. Agents then iteratively propose structured group-level actions: claiming unassigned groups, acquiring partial groups, or contesting groups held by other agents. Competing actions are resolved through a consensus phase. Operating in the MT-SR-IA problem class, GACA is evaluated against CBBA using a Mixed-Integer Linear Program as the ground-truth optimality reference. Across four swarm sizes and 4,000 test worlds, GACA achieves a median percent optimality of approximately 97% compared to 81–84% for CBBA, while converging in equal or fewer iterations. A scalability evaluation over 3,280 additional problem instances spanning swarm sizes of 5 to 20 agents and task counts of 10 to 50 confirms that these gains generalize robustly across a wide range of problem configurations.
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All authors Jose Rodriguez, Sven Koenig, Wenjie Dong, Qi Lu

Robotics

GigaBrain-0.7: Scaling Embodied Foundation Models to Emergent Capabilities with a Three-System Architecture

Vision-language-action (VLA) models have become a dominant paradigm for generalist embodied agents, demonstrating strong complex and long-horizon task completion in structured settings. Yet it remains an open question whether current VLA systems can benefit from more effective architectural design, scale to substantially larger and more heterogeneous data regimes, and achieve broader generalization across tasks and embodiments. To this end, we present GigaBrain-0.7, an embodied foundation model with substantially improved generalization across diverse robot embodiments. Specifically, GigaBrain-0.7 unifies understanding, prediction, and action through a three-system architecture, scales pretraining to over 37,000 hours of heterogeneous embodied data, and introduces one-stage alignment training that jointly optimizes vision-language understanding and multi-embodiment action generation. Compared with the preceding GigaBrain-0 series and prior state-of-the-art models including $\pi_{0.5}$, GigaBrain-0.7 achieves substantial improvements in foundation zero-shot capabilities, language-conditioned instruction following, and post-training task success rates. In particular, on our in-house Maker H01 platform and mainstream robot embodiments, GigaBrain-0.7 demonstrates strong task adaptability and completion ability across both home and industrial scenarios. All training code and pretrained model weights will be released.
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All authors GigaBrain Team, Angen Ye, Axiang Sun, Can Jin, Chenxi Cheng, Chong Shi, Dengke Shang, Dingqian Zhang, Guan Huang, Guangqiang Wang, Guangqing Ding, Guo Li, Hangcong Li, Hengyu Zhong, Hongtao Lu, Jianbo Qin, Jiming Mao, Jing Zhu, Jindi Lv, Jingzhi Cui, Junjie Xie, Junyi Bao, Kai Liu, Lei Yuan, Limin Long, Lv Feng, Mingming Yu, Peng Li, Pengfei Yi, Qi Li, Qianli Zhang, Qingfang Li, Qitang Hu, Rui Zhang, Shaoyan Sun, Shibo Sun, Shiying Duan, Tenghui Chen, Tianze Liu, Weijie Ke, Wenyao Xue, Xiaofeng Wang, Xiaoyu Tian, Xinyu Liu, Xinze Chen, Yang Wang, Yankai Wang, Yejun Zeng, Yifan Li, Yifei Nie, Yilong Li, Yilong Liu, Yongchao Feng, Yumeng Wang, Yun Ye, Zhichao Liu, Ziheng He, Zonghai Yang, Zheng Zhu

Robotics

Scaling Manual-Grounded Appliance Manipulation with Data Synthesis and Unified Planning

Operating household appliances requires long-horizon planning that is state-dependent and robust to disturbances, yet existing large models fall short, as no sufficiently diverse, task-oriented dataset exists to support such planning. To bridge this gap, we propose MAGE, a scalable data synthesis pipeline that introduces a novel Hierarchical Appliance Graph (HAG) to automatically generate part grounding, long-horizon planning, and closed-loop recovery data from appliance manuals. With MAGE, we build UseAppliance, the first large-scale dataset for manual-grounded appliance manipulation planning, spanning 22 appliance categories with 89K+ part annotations, 53K+ manipulation tasks, and 33K+ closed-loop adjustment steps. Built on UseAppliance, we develop AppliancePlan, an end-to-end model for manual-grounded appliance manipulation planning. On RealAppliance-Bench, AppliancePlan with only 7B parameters achieves over 10x the best baseline on open-loop planning and consistently outperforms state-of-the-art models across all tasks. Real-robot experiments on six household appliances further confirm effective sim-to-real transfer, marking an important step toward general-purpose household robotics.
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All authors Yuxing Long, Lei Kang, Ziyan Yu, Yuzheng Gao, Bin Cheng, Jiyao Zhang, Xiaoqi Li, Haolin Yang, Dongjiang Li, Hui Shen, Hao Dong

Robotics

ViTaR: Visuo-Tactile Residual Adaptation for Foundation VLA Manipulation

As Vision-Language-Action (VLA) models scale toward real-world deployment, contact-rich manipulation exposes a critical blind spot: these policies encode broad visual-semantic priors yet remain unaware of local contact events, producing identical actions whether contact is established, lost, or destabilized. Existing remedies either modify VLA internals, risking catastrophic forgetting, or demand online reinforcement under near-failure contact conditions. Both grant tactile unbounded influence over action generation, conflicting with the priors that make VLAs generalizable. We introduce ViTaR, which reframes tactile feedback from an action-generating perceptual input to an execution modulator that selects and scales bounded residual corrections atop a frozen VLA, preserving pretrained capabilities by construction. ViTaR decomposes adaptation into two stages: Effect-Guided Modeling determines whether and which correction is locally justified via outcome-grounded preference evidence, and Residual Action Modulation converts this evidence into a residual choice with continuously scaled gain from real-time visuotactile observations. On the UniVTAC benchmark spanning seven contact-rich tasks, ViTaR achieves 61.3% average success, a 30.6 percentage-point improvement over its frozen VLA base that also surpasses purpose-built tactile baselines. Physical-robot experiments confirm that bounded tactile modulation transfers to real sensor noise and dynamics.
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All authors Yi Wang, Renjun Wu, Jinyan Liu, Xuesong Li

Robotics

Reliable Piezoresistive Strain Sensing Through Physical Limits and Uncertainty Monitoring

Soft piezoresistive strain sensors are one of the most common sensing solutions for wearable and soft robotic applications due to their flexibility and compliance. However, their resistance response is nonlinear and hysteretic, and a sensor can be pushed past its calibrated workspace or misbehave inside it, carrying that error into a decision or control loop. Probabilistic regressors track confidence but ignore those limits. A predictive mean can look unremarkable even when the reading comes from a sensor outside its admissible range or already failing internally, so a confident-looking estimate is not the same as a trustworthy one. This paper proposes a reliability framework pairing a physics-informed probabilistic inverse model, built on physics-guided input features, with a risk factor fusing uncertainty with strain and strain-rate limits into a three-state monitor. Tests on a Nitinol wire and a silver-coated polyamide thread with a Gaussian Process raised fit scores to 0.90-0.95 (RMSE 0.26%-0.15%) and a 96% empirical coverage against the 95% target. The monitor caught 95% of out-of-range and 100% of abnormal conditions while staying reliable under nominal operation. A sensor that reports confidence alongside its estimate lets a system withhold action instead, since it needs no labeled failure examples, which are hard to collect for soft materials.
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All authors Carmen Ballester, Víctor Muñoz, Dorin Copaci, Dolores Blanco