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Computer Science Robotics

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Friday 5 June

Robotics · Cross-listed from cs.AI

Bridging Multi-Valued Heuristics and Dimensionality Reduction in Multi-Objective Search

Multi-objective shortest-path (MOSP) algorithms traditionally rely on single-valued heuristics (SVHs), which associate each state with a single admissible cost vector. While SVHs provide safe lower bounds, they fail to capture the trade-off structure of the Pareto frontier and often yield weak search guidance. Multi-valued heuristics (MVHs) address this limitation by mapping states to sets of cost estimates, enabling a richer approximation of possible trade-offs. Modern MOSP algorithms are highly dependent on dimensionality reduction (DR) techniques to efficiently perform dominance checks. However, integrating MVHs with DR introduces subtle correctness challenges. We show that naively combining DR with MVHs destroys the ordering invariants required for DR, leading to unsound and incomplete search. To address this issue, we develop the first theoretical frameworks for safely integrating MVHs with DR. First, we introduce $\text{NAMOA}^*{\text{dr}\text{-}\text{mvh}}$, a theoretical baseline that restores search correctness by enforcing heuristic consistency. Recognizing the practical limitations of this approach, we then introduce our primary contribution, $\text{L}\text{-}\text{NAMOA}^*{\text{dr}\text{-}\text{mvh}}$. This algorithm employs a "lazy," optimistic approach to DR, preserving exact correctness with only an admissible MVH by dynamically detecting and repairing local ordering violations. Across a range of benchmarks, $\text{L}\text{-}\text{NAMOA}^*{\text{dr}\text{-}\text{mvh}}$ matches or improves over state-of-the-art MOSP algorithms, and achieves speedups of over 10x in instances where the additional guidance provided by the MVH translates into stronger pruning.
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Robotics

End-to-End Control of a Powered Knee-Ankle Prosthesis Towards Unified, Tuning-Free Assistance

Powered prostheses conventionally rely on impedance controllers that require extensive manual tuning and explicit mode classification. In this work, we present real-time deployment of an end-to-end prosthesis controller that estimates continuous actuator signals from onboard sensors, eliminating the need for intent classifiers and subject-specific tuning. Temporal Convolutional Networks were trained on a multi-terrain dataset from 18 individuals with transfemoral amputation and deployed in real time across five locomotion modes. Four participants (three able-bodied, one with transfemoral amputation) ambulated across level ground, ramp ascent and descent, and stair ascent and descent. During level walking, the deployed controller reproduced the training-data scaling of peak ankle torque with walking speed (deployed 0.85 Nm/kg per m/s, p = 0.001; training 0.96 Nm/kg per m/s, 95% CI [0.42, 1.50], p = 0.002), after excluding one outlier traced to atypical prosthesis loading. During ramp ascent, the controller scaled knee pre-flexion with grade (deployed 2.92 deg/deg, p = 0.027; training 3.30 deg/deg, 95% CI [1.83, 4.77], p < 0.001). During ramp descent, the controller increased resistive knee torque relative to level walking (deployed +0.16 Nm/kg, p < 0.001; training +0.16 Nm/kg, p = 0.008). Seamless stair transitions were generated for both intact- and prosthetic-side-leading sequences in ascent and descent, despite the training data containing only one limb-leading sequence. These results provide initial evidence towards end-to-end control that can provide unified, mode-adaptive prosthetic assistance without subject-specific tuning.
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All authors John Shim, Christoph Nuesslein, Sixu Zhou, Hanjun kim, Kinsey Herrin, Aaron Young

Robotics · Cross-listed from cs.CV

TBD-VLA: Temporal Block Diffusion Vision Language Action Model

Discrete Vision-Language-Action (VLA) models typically formulate action generation as next-token prediction over discretized action spaces, conditioning each token autoregressively on prior context. While effective, this paradigm incurs high inference latency and largely ignores the temporal structure inherent in action trajectories. Recent efforts introduce parallel decoding to improve efficiency, enabling faster inference, but lack explicit mechanisms for modeling token dependencies. We introduce TBD-VLA, a discrete token-based VLA framework that incorporates block diffusion to enable temporal action generation. We partition action sequences into temporal blocks and perform masked discrete diffusion within each block, while maintaining autoregressive generation across blocks. This design unifies temporal autoregression and parallel action decoding, achieving both strong temporal coherence and improved inference speed. In addition, the explicit temporal modeling enables asynchronous execution of action chunks (e.g., Real-Time Chunking) via temporal in-painting. TBD-VLA significantly outperforms prior VLA approaches in both simulation and real-world manipulation tasks, offering a scalable path toward fast, temporally aware, discrete VLA models. Project webpage: https://tbd-vla.github.io/
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Robotics

Path Planning Using Deep Deterministic Policy Gradient: A Reinforcement Learning Approach

Path-planning for autonomous vehicles in threat-laden environments is a fundamental challenge because the problem is nonlinear and nonconvex even in simplest scenarios. While traditional optimal control methods can be used to find ideal paths, the computational time is often too slow for real-time decision-making. To solve this challenge, we propose a method based on Deep Deterministic Policy Gradient (DDPG) and model the threat as possibly multiple circular 'no-go' zones. A mission is regarded as a failure if the vehicle enters this restricted zone at any time or does not reach a neighborhood of the destination. The DDPG agent is trained through trial and error in a simulated environment, learning a direct mapping from its current state (position and heading) to a series of feasible actions that guide the agent to safely reach its destination. The reword function has three parts: (a) an attractive field centered at the final destination, (b) some repulsive fields centered at the origins of circular obstacles, and (c) a penalty of control energy consumption (the magnitude of heading change) that indirectly in favor for straight path. The DDPG trains the agent using these incentives to find the largest possible set of starting points wherein a safe path to the destination is guaranteed. This provides critical information for mission planning, showing beforehand whether a task is achievable from a given starting point, assisting pre-mission planning activities. The approach is validated in simulation. A comparison between the DDPG method and a traditional optimal control (pseudo-spectral) method is carried out. The results show that the learning-based agent produces effective paths while being significantly faster, making it a better fit for real-time applications.
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Robotics

MinNav: Minimalist Navigation Using Optical Flow For Active Tiny Aerial Robots

Navigation using a monocular camera is pivotal for autonomous operation on tiny aerial robots due to their perfect balance of versatility, cost and accuracy. In this paper, we introduce MinNav, a navigation stack based on optical flow and its uncertainty to fly through a scene with static and dynamic obstacles and unknown-shaped gaps without any prior knowledge of the scene components and/or their locations/ordering. We further improve success rate by using the activeness of the robot to move around in an exploratory way to find obstacles and navigate. We successfully evaluate and demonstrate the proposed approach in many real-world experiments in various environments with static and dynamic obstacles and unknown-shaped gaps with an overall success rate of 70%. To the best of our knowledge, this is the first solution to tackle all the aforementioned navigation cases without prior knowledge using a monocular camera. Our approach is on par in performance with depth based methods with factors of magnitude less computation required and can readily run onboard tiny aerial robots. The accompanying video, supplementary material, code and dataset can be found at https://pear.wpi.edu/research/minnav.html
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All authors Aniket Patil, Mandeep Singh, Uday Girish Maradana, Nitin J. Sanket

Robotics · Cross-listed from cs.CV

DroneDAR: Long-Range Drone Distance Estimation Using Monocular Vision and Bounding-Box Features

Accurate distance estimation for small drones in long-range imagery is important for tracking and situational awareness, yet remains challenging due to extreme target scale variation, background clutter, and noisy visual cues. This paper studies monocular drone distance estimation using image crops together with bounding-box geometry, a practical setting in which a detector provides a candidate drone region and the model predicts range from appearance and box-derived features. We evaluate a Droneranger-style baseline, and introduce a new DroneDAR (Drone Detection And Ranging) model that combines a convolutional backbone with explicit bounding-box cues through a lightweight gating mechanism. Experiments analyze how backbone capacity, crop resolution, and regression loss functions affect performance across distance regimes. We further examine common failure modes at long distances, including sensitivity to bounding-box noise and reduced texture detail in the crop. The results provide guidance for designing and training range estimators that remain robust under real-world long-range conditions and highlight directions for improving reliability when drones occupy only a few pixels.
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Robotics

VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation

Open-vocabulary long-horizon manipulation requires robots to reason over flexible instructions and complex multi-object scenes while adaptively planning, executing, monitoring, and recovering from failures. We address these demands with a closed agent loop in which a VLM orchestrates heterogeneous robot capabilities as interruptible tools. Unlike in virtual AI agents, the timing of decisions, actions and tool calls is important in a physical world that does not pause for reasoning. We refer to this setting as Physical Orchestration, and propose VoLoAgent, a VLM that plans, monitors, and recovers by treating a VLA/WAM as an interruptible tool it steers mid-rollout alongside vision models and action primitives. To evaluate these long-horizon capabilities, we introduce RoboVoLo, a high-fidelity benchmark for open-vocabulary long-horizon manipulation across common sense, memory/state tracking, complex references, and world knowledge, with both task-level success and failure-mode diagnostics. Experiments show VoLoAgent substantially outperforms single VLA/VLM or tool-based systems, with validation on real-robot experiments. Project page: https://chicychen.github.io/VoLo/
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All authors Siyi Chen, Hugo Hadfield, Alex Zook, Mikaela Angelina Uy, Chan Hee Song, Erwin Coumans, Xuning Yang, Faisal Ladhak, Qing Qu, Stan Birchfield, Jonathan Tremblay, Valts Blukis

Robotics

Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation

The object manipulation capabilities of quadruped robots is an open research challenge. While previous studies have focused on low-level policy learning, task execution still relies on expert-designed high-level trajectories. Autonomous selection of both an affordable interaction point on the target object and an affordable robot base pose removes the need for pre-designed trajectories. This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy, while the navigation policy drives the locomotion policy. In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot and effective end-effector manipulation planning. We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings. We investigate the effectiveness of pose affordance across multiple scenarios in simulation while various object interaction tasks are validated on real-world setting forming an object-interaction dataset. The results show that the proposed framework can autonomously identify candidate poses based on their affordance and successfully execute object manipulation tasks in the real world without human guidance.
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All authors Tuba Girgin, Jose Castelblanco, Gabriel Rodriguez, Emre Girgin, Cagri Kilic

Robotics · Cross-listed from eess.SY

Physiologically Constrained Musculoskeletal Neural Network for Multi-DoF Joint Kinematics Estimation from Partially Observed sEMG

This paper investigates multi-degrees of freedom (DoF) joint kinematics estimation under partially observed surface electromyography (sEMG), where only a subset of task-relevant muscles can be measured due to anatomical inaccessibility or sensor constraints. A novel musculoskeletal neural network (MSK-NN) is proposed to estimate multi-DoF joint angles while simultaneously inferring activations for both measured and unmeasured muscles. MSK-NN consists of a CNN-based muscle activation estimator and an embedded MSK forward dynamics module, forming a fully differentiable architecture. Unlike existing hybrid neural frameworks that require additional biomechanical labels (e.g., muscle-tendon forces, joint torques), MSK-NN is trained without direct supervision of internal biomechanical variables. A composite physics-physiology loss is designed by incorporating a joint kinematics loss, a data-driven muscle synergy loss, and an anatomy-guided trend loss. The proposed method is evaluated on two-DoF wrist kinematics estimation across three rhythmic motions with unconstrained speed and amplitude, and one random motion. Compared with CNN, Bi-LSTM, CNN-LSTM, and PET baselines, MSK-NN achieves lower normalized root mean square error (NRMSE) and higher coefficient of determination (R2), especially for the random motion. More importantly, the optimized MSK parameters remain within physiological limits, and the estimated activation of an input-excluded muscle exhibits strong temporal agreement with its recorded sEMG envelope, demonstrating the capability of musculoskeletal (MSK)-NN to recover physiologically plausible activations.
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All authors Wending Heng, Mingming Zhang, Glen Cooper, Zhenhong Li

Robotics

Planning-aligned Token Compression for Long-Context Autonomous Driving

Monolithic vision-action models represent an emerging paradigm in autonomous driving. However, this architecture produces token sequences that quickly exceed real-time computational budgets when encoding extended temporal context for complex interactions. While approaches like linear transformers and external memory try to make the context lightweight, token compression is most compatible with the architecture as it requires no backbone modifications. Yet existing compression adopts rule-based heuristics like temporal decay, decoupled from planning, risking loss of decision-critical information. We propose COMPACT-VA, a planning-aligned working memory framework built on conditional VQ-VAE, compressing extended context into bounded representations. Compression is conditioned on both historical trajectory and a learned planning intent that the posterior encoder distills from future trajectories during training, while the prior encoder learns to predict it from compressed observations. The compressed memory, concatenated with the predicted latent, feeds the policy for end-to-end optimization, planning with retained decision-critical information. We evaluate on high-signal dynamic scenarios where historical context is most critical for behavior correctness (e.g., stop, yield, or proceed), and accordingly design behavioral metrics. Under comparable token budgets, we achieve $>$6% improvement (68.3%) on success rates with consistent gains across metrics. Ablations validate planning-aligned coupling effectiveness. Closed-loop evaluation confirms that COMPACT-VA maintained general driving performance with 3.3* speedup and 2.7* memory reduction over uncompressed processing.
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All authors Zhixuan Liang, Yuxiao Chen, Yurong You, Peter Karkus, Wenhao Ding, Boyi Li, Alexander Popov, Yan Wang, Maximilian Igl, Yiming Li, Danfei Xu, Nikolai Smolyanskiy, Boris Ivanovic, Ping Luo, Marco Pavone

Robotics · Cross-listed from eess.SY

On orbital stabilization of a circular motion primitive for a dynamic extension of the Dubins car model

This paper addresses orbital stabilization of a circular motion primitive for a dynamic extension of the Dubins car model within a transverse-linearization framework. We show that the corresponding transverse linearization is unstable and not stabilizable by linear state feedback. Therefore, the standard linearization-based approach to orbital stabilization cannot be applied directly. The main contribution is a set of explicit and verifiable conditions that characterize when a controller design based on transverse linearization remains applicable. These conditions rely on the specific structure of the dynamics in a neighborhood of the motion and on the use of non-standard transverse coordinates for controller design and analysis. Numerical simulations illustrate the proposed design procedure.
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All authors Artem Angelchev-Shiryaev, Pavel E. Aleshin, Anton S. Shiriaev, Pavel A. Shamanaev, Leonid B. Freidovich

Robotics

Re-imagining ISO 26262 in the Age of Autonomous Vehicles: Enhancing Controllability through Transferability and Predictability

The ISO 26262 standard defines functional safety for road vehicles through risk assessments based on Severity, Exposure, and Controllability, grounded in a human-driven vehicle paradigm. In the context of autonomous vehicles (AVs), the absence of a human driver necessitates revisiting these principles. This paper decomposes the Controllability placeholder into two auditable evidence dimensions of ISO 26262 by introducing two measurable sub-concepts: Transferability and Predictability. Transferability extends Controllability to capture AV systems' ability to hand off control to dedicated fallback safety mechanisms, while Predictability captures how easily external agents can anticipate AV behavior. Predictability is formally defined from human-robot interaction-inspired principles, and a mathematical framework is provided to quantify it. A designed-versus-achievable gap is introduced to distinguish architectural fallback claims from scene-conditioned achievable fallback capability. The proposed metrics align with ISO 26262 and ISO/PAS 21448 (SOTIF), rendering fallback and interaction claims falsifiable and traceable across ODD slices. These dimensions complement rather than replace existing standards, and the enhancements preserve the structure of ISO 26262 while extending its applicability to driverless automated systems operating at SAE Levels 4 and 5.
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All authors Chaitanya Shinde, Hadi Hajieghrary, Paul Schmitt, Adam Shoemaker, Bodo Seifert, Steve Kenner

Robotics

Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists

Designing high-performance legged robots requires jointly optimizing morphology and control. Model-free Reinforcement Learning (RL) offers an alternative to model-predictive control for developing robust controllers without explicitly specifying robot dynamics. Thus, we have seen theuse of RL to train controllers and evaluate designs for robot morphology optimization. While RL has shown success inlocomotion, using it in the co-design inner loop is expensive due to repeated policy training. Universal policies conditioned on morphology offer a promising alternative, but suffer from behavioral diversity collapse, converging to a single strategy that performs sub-optimally across designs. On the other hand, end-to-end Mixture-of-Experts (MoE) architectures fail due to a collapse in its representation. We propose Gaussian Evolutionary Specialists (GES), a framework that decouples design-space partitioning from policy learning to capture diverse behaviors explicitly. GES assigns specialist policies to evolving Gaussian regions and iteratively refines them via training, probing, and territory expansion. The resulting specialists are integrated into a design sampling loop, replacing costly re-training with direct evaluation. When tested on the Buoyancy-Assisted Light Legged Unit (BALLU), GES discovers designs with 5 - 25% higher performance than naive universal policies. On hardware, a GES optimized design overcomes a 24 cm tall obstacle - 3x improvement over the baseline BALLU design. Moreover, GES curtails design optimization time by 37%.
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All authors Ankit Sinha, Nitish Sontakke, Dennis Hong, Yusuke Tanaka, Sehoon Ha

Robotics

Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping

Biosignals-free shared-autonomy control of upper-limb prosthetic hands aims to enable natural and low-effort manipulation without relying on EMG or other physiological signals. Recent imitation-learning-based approaches have shown promising results, but their scalability is limited by the cost and variability of collecting large amounts of real-world human demonstration data. In this work, we present a scalable simulation framework that automatically generates diverse reach-to-grasp demonstrations from a wrist-mounted virtual camera. The framework combines physically feasible grasp synthesis, natural reaching trajectories retargeting, and reach–grasp–lift execution in procedurally generated indoor environments. It records wrist-view observations, proprioception, and actions to build a large-scale demonstration dataset for imitation learning. Through extensive simulation benchmarks, we evaluate object and scene generalization and compare several representative state-of-the-art imitation learning methods. Results show that the simulated demonstrations are sufficiently rich and consistent for effective policy learning. In three realistic settings, the learned sim-to-real policy achieves over 90% grasp success, surpasses baseline methods, and exhibits stronger generalization, highlighting the promise of simulation-driven training for biosignals-free shared-autonomy prosthetic grasping. The demonstrations are available at \href{https://sites.google.com/view/sim-prosthetic-grasp/home}{https://sites.google.com/view/sim-prosthetic-grasp/home}.
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All authors Kaijie Shi, Wanglong Lu, Huiling Chen, Vinicius Prado da Fonseca, Ting Zou, Hanli Zhao, Xianta Jiang

Robotics

Spline Policy: A Structured Representation for Robot Policies

Modern imitation-learning policies for robot manipulation often represent actions as fixed-resolution action chunks, which are simple and effective but expose limited geometric and temporal structure before execution. This paper studies Spline Policy (SP), a structured representation that replaces action chunks with spline parameters while keeping the policy backbone unchanged. The predicted spline can be decoded as a compact continuous trajectory, queried at different temporal resolutions, constrained or edited in parameter space, and passed to downstream controllers. For quadratic spline outputs, the same representation can also be converted into a state-dependent vector field through an analytical distance-field construction. Under the regularity and projection assumptions of this construction, the induced dynamics do not increase the distance to the generated spline, yielding a principled local corrective mechanism around the predicted motion. The spline output further supports uncertainty propagation from observations to spline parameters, trajectories, and flow fields, and can be combined with classical control mechanisms such as null-space collision avoidance without retraining the policy backbone. We instantiate SP with diffusion, flow-matching, transformer-based, and vision-language-action backbones. Experiments in low-dimensional motion learning, simulated manipulation under matched backbones, dexterous manipulation, and real-robot case studies show that SP remains compatible with modern policy learners while exposing useful motion-structure properties, including compact decoding, temporal resampling, local correction around predicted motions, uncertainty evaluation, and controller compatibility.
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All authors Mengze Tian, Yiming Li, Sichao Liu, Auke Ijspeert, Sylvain Calinon

Robotics

RhinoVLA Technical Report

Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging. In this work, we identify VLM visual and context tokens as a major source of deployment latency: for GEMM-dominated projection operators, computation grows linearly with the number of input tokens when model dimensions are fixed. Motivated by this observation, we propose RhinoVLA, a deployment-oriented VLA model co-designed with the Huixi R1 edge SoC. RhinoVLA adopts a token-efficient Qwen3-VL backbone and a continuous Action Expert, reducing the VLM-side token and computation burden while preserving pretrained multimodal capability. To support cross-robot learning, RhinoVLA further introduces a unified interface that combines View Registry, 72D physical state-action slot space, and robotinstance LoRA, allowing heterogeneous robot observations and action schemas to be aligned under a shared policy. On the deployment side, RhinoVLA is optimized through hardware-aware compilation, mixed-precision execution, and parallel visual encoding. Experiments show that RhinoVLA achieves downstream performance comparable to {\pi}0.5 at a similar parameter scale, while reaching 11.69 Hz end-to-end inference on Huixi R1, meeting the 10 Hz real-time closedloop control target. The project will be open-sourced at https://github.com/HuixiAI/RhinoVLA.
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All authors Huixi Technology: Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu

Robotics · Cross-listed from cs.CV

Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos

Self-driving simulations typically rely on data collected in a small number of cities or on hand-authored synthetic scenarios. Dashcam videos cover a far broader range of locations and situations, including rare or long-tailed scenarios. They are considered less usable for simulation because it is difficult to recover accurate 4D scenes from monocular in-the-wild videos. Work zones are one such class of long-tailed situations that dashcams capture. We present Dash2Sim, a framework that turns in-the-wild monocular dashcam videos into metric, geo-referenced 4D driving logs compatible with existing simulators, and verifies eachone against an independently maintained map without annotations. We apply Dash2Sim to a large video corpus to create the ROADWork4D benchmark dataset, which spans 4,244 scenes with 2.7M 3D objects across 17 cities. On a verified subset ROADWork4D-CL (2,201 scenes), we study privileged closed-loop planners and find that work zone scenarios are difficult: while rule-based and hybrid planners generalize better than learning-based ones, all fall short, failing to make the lane changes that temporary work zone channels require. Beyond planning, dense depth recovered by Dash2Sim improves novel-view synthesis quality by up to 19% on perceptual metrics, suggesting its potential to provide rich conditioning for closed-loop sensor simulation from monocular videos.
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All authors Anurag Ghosh, Francesco Pittaluga, Khiem Vuong, Angela Chen, Juan Alvarez-Padilla, Manmohan Chandraker, Srinivasa Narasimhan

Robotics

CAPE: Contrastive Action-conditioned Parallel Encoding for Embodied Planning

Embodied agents need to predict the future consequences of candidate actions in order to plan effectively before execution. Existing visual dynamics models learn by reconstructing future visual states or rolling out dense latent representations, which spreads learning capacity across visually salient but planning-irrelevant content rather than the action-conditioned changes that drive manipulation outcomes. We propose CAPE, a Contrastive Action-conditioned Parallel Encoding framework that learns visual dynamics by distinguishing the future outcomes induced by different action sequences. Given an initial observation and a candidate action sequence, CAPE decodes the full future latent trajectory in a single forward pass and is trained with a Goal-Convergent Contrastive Objective that aligns predictions corresponding to the same future outcome while separating those corresponding to different outcomes. On real-world DROID and zero-shot transfer to RoboCasa, CAPE substantially outperforms prior baselines on future-state retrieval, offline action matching, and closed-loop planning, while notably reducing planning-time inference cost at long prediction horizons.
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All authors Cong Chen, Haowen Wang, Zhixiang Zhang, Pei Ren, Zhengping Che

Robotics

Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation

Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural-language instructions while navigating in real-world-like environments. Most VLN-CE approach\-es adopt a three-stage framework: a waypoint predictor proposes navigable waypoints, and a navigator selects the best waypoint, with a low-level controller executing the movement to it. However, this decoupled paradigm often leads to unreachable waypoints or inconsistencies between planning and control. In this work, instead of predicting isolated waypoints, we introduce a novel paradigm called Trajectory Waypoint, which grounds each candidate waypoint in an executable trajectory. To realize this, we design a Trajectory Waypoint Predictor formulated as a TSDF-guided diffusion policy, which steers trajectory generation away from obstacles, inherently ensuring the reachability of the predicted waypoints. We further propose a trajectory-enhanced navigator that injects the associated trajectory as additional information for planning, enabling strict consistency between high-level semantic decisions and low-level execution. Extensive experiments on the VLN-CE benchmark show that our Trajectory Waypoint paradigm achieves superior performance over the baselines.
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All authors Haoxiang Shi, Xiang Deng, Haoyu Zhang, Qiaohui Chu, Yaowei Wang, Liqiang Nie

Robotics · Cross-listed from cs.CV

Does Appearance Help? A Systematic Study of Image-Based Re-Identification in Online 3D Multi-Pedestrian Tracking

LiDAR-based 3D Multi-Object Tracking (MOT) typically relies solely on geometric information, which is often insufficient to distinguish between targets during prolonged occlusions or in crowded human-populated environments. While integrating RGB-based Re-Identification (ReID) offers a theoretical solution for preserving identity context, existing approaches often rely on computationally expensive parallel detectors that hinder real-time robot responsiveness. This work presents a systematic study of image-based ReID in online 3D MOT, utilizing a lightweight projection-based framework to decouple geometric and appearance modeling for mobile robots. A comprehensive analysis of feature extraction architectures is conducted, employing lightweight CNNs and Vision Transformers, and evaluating various multi-modal data association strategies to balance computational latency with robust tracking. Experiments on the Pedestrian class of the KITTI dataset reveal that naive linear fusion, of appearance and motion costs, degrades performance due to visual noise. Conversely, a cascaded matching strategy successfully recovers occluded tracks without compromising overall precision, effectively preventing identity switches to maintain human-robot interaction continuity. We show that lightweight architectures can offer an optimal trade-off between the low latency required for safe navigation and the discriminative power needed for social awareness.
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Robotics

Robotic Policy Adaptation via Weight-Space Meta-Learning

Vision-Language-Action (VLA) models are emerging as a promising paradigm for robotic manipulation, enabling general-purpose policies trained from large corpora of demonstrations and action labels. However, adapting these models to new tasks still typically requires task-specific demonstrations, action annotations, and additional fine-tuning, making deployment costly and difficult to scale. We propose WIZARD, a weight-space meta-learning framework that sidesteps task-specific fine-tuning by generating task-specific LoRA parameters for a frozen VLA policy. Given only a language instruction and a short demonstration video, WIZARD predicts the corresponding adaptation weights in a single forward pass, without target-task action labels or test-time optimization. During meta-training, WIZARD learns to map task evidence directly to expert LoRA updates, capturing relationships between tasks in weight space. Experiments on LIBERO show that WIZARD improves performance by up to ~2x on unseen dataset collections and up to ~14x on unseen tasks. On a Franka Emika Panda, WIZARD consistently improves over a real-domain adapted baseline, showing that generated adapters provide task-level specialization beyond simulation.
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All authors Christian Bianchi, Siamak Yousefi, Alessio Sampieri, Andrea Roberti, Luca Rigazio, Fabio Galasso, Luca Franco

Robotics

An Abstract Architecture for Explainable Autonomy in Hazardous Environments

Autonomous robotic systems are being proposed for use in hazardous environments, often to reduce the risks to human workers. In the immediate future, it is likely that human workers will continue to use and direct these autonomous robots, much like other computerised tools but with more sophisticated decision-making. Therefore, one important area on which to focus engineering effort is ensuring that these users trust the system. Recent literature suggests that explainability is closely related to how trustworthy a system is. Like safety and security properties, explainability should be designed into a system, instead of being added afterwards. This paper presents an abstract architecture that supports an autonomous system explaining its behaviour (explainable autonomy), providing a design template for implementing explainable autonomous systems. We present a worked example of how our architecture could be applied in the civil nuclear industry, where both workers and regulators need to trust the system's decision-making capabilities.
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Robotics

Shield-Loco: Shielding Locomotion Policies with Predictive Safety Filtering

Reinforcement learning (RL) policies enable dynamic legged locomotion but lack mechanisms to avoid violations of safety constraints that are absent during training. Large-scale offline safe learning is impractical for covering all edge cases. Existing safety frameworks either rely on reduced-order models that cannot reason about whole-body behaviors or require conservative recovery controllers that degrade task performance. We propose a predictive safety filter that post-hoc filters the nominal contact locations fed to the RL policy. When a collision is predicted, a sampling-based optimizer asynchronously searches for safer contact sequences using a full-physics model, while a learned value function bootstraps long-horizon returns. Our three algorithmic components (geometric projection of sampled contacts, momentum-augmented updates, and replica-exchange) make the optimization tractable in a discontinuous contact landscape. We validate the filter on a quadruped robot in dense, cluttered environments, both in simulation and in the real world, showing substantial reductions in safety violations with minimal deviation from the nominal input.
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All authors Aditya Shirwatkar, Sebastian Sanokowski, Shishir Kolathaya, Aaron Johnson, Majid Khadiv

Robotics

A Causal Probabilistic Framework for Perception-Informed Closed-Loop Simulation of Autonomous Driving

Software-in-the-loop (SIL) simulation is a cornerstone for the validation of modern automotive safety functions. However, many current frameworks utilize ideal sensing, which bypasses the functional insufficiencies of perception algorithms, leading to over-optimistic safety assessments. This paper proposes a perception-informed SIL testing methodology that bridges the gap between ground-truth simulation and real-world perception behavior. We present a framework for incorporating causal probabilistic models into standardized, scenario-based simulation toolchains, applicable to both Advanced Driver Assistance Systems (ADAS) and Autonomous Driving Systems (ADS). Our approach enables the systematic injection of realistic perception errors, such as loss of detection, sizing inaccuracies, and positioning offsets, derived from physical triggering conditions like fog, rain, and object-merging scenarios. By evaluating these “faults” within a standardized simulation environment, we demonstrate that perception-informed testing reveals latent operational risks that ideal SIL environments fail to capture, providing a scalable pathway for SOTIF (ISO 21448) validation.
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All authors Zhennan Fei, Rickard Johansson, Mikael Andersson, Matthias Eng, Mattias Eriksson, Kaveh Kianfar, Sadegh Rahrovani, Chris van der Ploeg, Michael Borth, Maren Buermann, Michiel Braat, Henk Goossens, Zijian Han, Majid Khorsand Vakilzadeh, Gabriel Rodrigues de Campos

Robotics

Test-Time Trajectory Optimization for Autonomous Driving

End-to-end planners for autonomous driving typically generate a set of candidate trajectories, score each one, and return the highest-scoring candidate. However, the scorer is applied only after the proposals are generated and cannot influence the set of trajectories: a weak set of candidates limits planning performance regardless of the scorer's quality. We instead treat the scorer as a learned trajectory-level reward function and search for trajectories that maximize it. Our method, TOAD, runs the Cross-Entropy Method at test time, warm-started from the planner's proposals. It requires no retraining and is plug-and-play for existing planners. Across seven base planners, TOAD improves results on NAVSIM-v1 (94.7 PDMS), NAVSIM-v2 (56.3 EPDMS), and the closed-loop HUGSIM benchmark. The code is made publicly available via the project page: https://valeoai.github.io/TOAD/.
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All authors Yihong Xu, Eloi Zablocki, Yuan Yin, Elias Ramzi, Ellington Kirby, Alexandre Boulch, Matthieu Cord

Robotics

QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation

Simulation is central to robot learning, yet the sim-to-real gap remains a major bottleneck. Existing approaches often tackle visual or dynamic gaps separately, overlooking how these individual mismatches accumulate and propagate throughout the robot's state evolution. In this paper, we introduce QuadVerse, an integrated framework that uses reconstructed scenes as a calibration substrate for aligning visual perception, physical interaction, and actuator dynamics. From captured RGB videos, we reconstruct geometry-constrained 3D Gaussian Splatting (3DGS) scenes that support batched photorealistic ego-view rendering and collision-ready semantic mesh extraction. The meshes further enable contact calibration by initializing spatially varying friction priors and refining them through trajectory-based posterior search. To address remaining actuator discrepancies, QuadVerse trains a residual dynamics compensator by replaying real-world trajectories on the contact-calibrated terrain, reducing the entanglement between terrain-induced contact errors and actuator non-idealities. Experiments show that QuadVerse improves reconstruction quality and locomotion tracking over relevant baselines. Leveraging this foundation, we demonstrate robust zero-shot visual-navigation policy deployment without task-specific real-world rollouts.
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All authors Yuxiang Chen, Yuanhao Wang, Ziheng Zhang, Meng Zhang, Yu Liu, Yufei Jia, Tiancai Wang, Erjin Zhou, Jin Xie

Robotics

Coarse-to-Control: Action-Token Planning for Vision-Language-Action Models

Most vision-language-action (VLA) models map observations directly to actions without explicit intermediate planning, which limits performance on long-horizon tasks where early mistakes compound. We propose Coarse-to-Control, a plan-execute VLA that introduces planning natively in the action-token space. The key idea is to let the policy first predict a compact sequence of coarse action tokens that summarize the intended future trajectory, and then generate executable action tokens conditioned on this plan. Because both planning and execution share a unified discrete action vocabulary, the plan stays close to the control manifold and provides directly actionable guidance rather than an abstract hint that must be translated back to motor commands. Experiments on LIBERO, SimplerEnv-WidowX, and real-world manipulation tasks show that action-token planning consistently improves over direct action generation, with the largest gains on long-horizon multi-stage tasks.
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All authors Jinhao Wu, Shiduo Zhang, Yicheng Liu, Xiaopeng Yu, Sixian Li, Siyin Wang, Hang Zhao, Jing Huo, Yang Gao, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang

Robotics · Cross-listed from cs.CV

LARA: Latent Action Representation Alignment for Vision-Language-Action Models

Visual-language action (VLA) models enable robots to predict actions directly from observations and language instructions, but their performance depends on large-scale, high-quality data and is limited by the scarcity of real-world robot action datasets. To facilitate VLA model learning with abundant unlabeled human videos, Latent Action Models (LAM) learn latent action representations from visual dynamics to provide additional supervision for VLA learning. However, LAM and VLA are typically trained separately, leaving LAM ungrounded during VLA training and VLA models constrained by frozen LAM representations. To address these issues, we propose Latent Action Representation Alignment (LARA), a plug-and-play framework that jointly optimizes LAM and VLA via representation alignment. This enables reciprocal benefits where LAMs learn with action trajectories to avoid spurious visual changes, while VLAs are regularized by forward dynamics learned within LAMs to reduce hallucinations of functionally ineffective trajectories. We demonstrate LARA versatility and effectiveness for pre-training, post-training enhancement of pre-trained VLA models, and LAM refinement, achieving an average of ~10%, ~5%, and ~15% improvement over 3 simulation and 1 meticulously designed real-world robotic manipulation benchmarks.
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All authors Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang

Robotics

Dreaming when Necessary: Advancing World Action Models with Adaptive Multi-Modal Reasoning

World Action Models (WAMs) offer a promising approach to embodied intelligence, yet existing methods rely heavily on video prediction as action priors and lack adaptive multimodal reasoning, limiting their effectiveness on long-horizon, complex tasks. We observe that WAMs require different multimodal reasoning modes under different execution contexts: textual reasoning is essential during task transitions to guide high-level action prediction, while visual reasoning is critical during fine-grained manipulation for precise control. Motivated by this observation, we propose AdaWAM, a world action model with adaptive multimodal reasoning abilities. AdaWAM integrates a lightweight dynamic router that autonomously triggers textual or visual reasoning as needed during task execution. Experiments on both simulated and real-world embodied tasks show that AdaWAM substantially improves inference efficiency while outperforming state-of-the-art embodied policies. Codes and demos are available at: https://adawam.github.io/.
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All authors Yinzhou Tang, Jingbo Xu, Yu Shang, Zihao Song, Chen Gao, Wei Wu, Yong Li

Robotics

Predictive Style Matching: Natural and Robust Humanoid Locomotion

Reinforcement learning has become the prevailing approach to humanoid locomotion control: policies transfer reliably from simulation to hardware and recover gracefully from disturbances. Motion quality, however, still lags behind: task-only rewards often converge to stiff, asymmetric gaits, while motion imitation methods improve appearance but become more sensitive to external disturbances because reference signals can oppose the transient poses needed to regain balance. We propose Predictive Style Matching, in which an offline predictor maps the robot's lower-body state history and velocity commands to interpretable upper-body joint and gait targets that shape the rewards during training. Because the targets are state-conditioned rather than time-indexed and the predictor is used only at training time, the deployed controller inherits the proprioceptive interface and inference cost of a task-only RL baseline. On the Unitree G1, in both simulation and hardware, PSM reduces upper-body style error by roughly an order of magnitude over task-only RL while preserving its fall-recovery rate, whereas the motion-imitation baseline attains the lowest style error but fails to recover from disturbances about five times as often.
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All authors Simeon Nedelchev, Ekaterina Chaikovskaia, Egor Davydenko, Eduard Zaliaev, Roman Gorbachev