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Computer Science Robotics

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Wednesday 4 March

Robotics · Cross-listed from cs.LG

Pretrained Vision-Language-Action Models are Surprisingly Resistant to Forgetting in Continual Learning

Continual learning is a long-standing challenge in robot policy learning, where a policy must acquire new skills over time without catastrophically forgetting previously learned ones. While prior work has extensively studied continual learning in relatively small behavior cloning (BC) policy models trained from scratch, its behavior in modern large-scale pretrained Vision-Language-Action (VLA) models remains underexplored. In this work, we found that pretrained VLAs are remarkably resistant to forgetting compared with smaller policy models trained from scratch. Simple Experience Replay (ER) works surprisingly well on VLAs, sometimes achieving zero forgetting even with a small replay data size. Our analysis reveals that pretraining plays a critical role in downstream continual learning performance: large pretrained models mitigate forgetting with a small replay buffer size while maintaining strong forward learning capabilities. Furthermore, we found that VLAs can retain relevant knowledge from prior tasks despite performance degradation during learning new tasks. This knowledge retention enables rapid recovery of seemingly forgotten skills through finetuning. Together, these insights imply that large-scale pretraining fundamentally changes the dynamics of continual learning, enabling models to continually acquire new skills over time with simple replay. Code and more information can be found at https://continual-vlas.github.io/forget-me-not/
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All authors Huihan Liu, Changyeon Kim, Bo Liu, Minghuan Liu, Yuke Zhu

Robotics

Learning Surgical Robotic Manipulation with 3D Spatial Priors

Achieving 3D spatial awareness is crucial for surgical robotic manipulation, where precise and delicate operations are required. Existing methods either explicitly reconstruct the surgical scene prior to manipulation, or enhance multi-view features by adding wrist-mounted cameras to supplement the default stereo endoscopes. However, both paradigms suffer from notable limitations: the former easily leads to error accumulation and prevents end-to-end optimization due to its multi-stage nature, while the latter is rarely adopted in clinical practice since wrist-mounted cameras can interfere with the motion of surgical robot arms. In this work, we introduce the Spatial Surgical Transformer (SST), an end-to-end visuomotor policy that empowers surgical robots with 3D spatial awareness by directly exploring 3D spatial cues embedded in endoscopic images. First, we build Surgical3D, a large-scale photorealistic dataset containing 30K stereo endoscopic image pairs with accurate 3D geometry, addressing the scarcity of 3D data in surgical scenes. Based on Surgical3D, we finetune a powerful geometric transformer to extract robust 3D latent representations from stereo endoscopes images. These representations are then seamlessly aligned with the robot's action space via a lightweight multi-level spatial feature connector (MSFC), all within an endoscope-centric coordinate frame. Extensive real-robot experiments demonstrate that SST achieves state-of-the-art performance and strong spatial generalization on complex surgical tasks such as knot tying and ex-vivo organ dissection, representing a significant step toward practical clinical deployment. The dataset and code will be released.
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All authors Yu Sheng, Lidian Wang, Xiaomeng Chu, Jiajun Deng, Min Cheng, Yanyong Zhang, Bei Hua, Houqiang Li, Jianmin Ji

Robotics

Cognition to Control - Multi-Agent Learning for Human-Humanoid Collaborative Transport

Full-stack human-robot collaboration (HRC) can become brittle when replacing a planner, partner model, coordination policy, or controller changes the physical meaning of cross-layer signals. We introduce C2C, an object-centric cognition-to-control architecture that preserves these meanings through physical contracts. Rather than standardizing individual modules, C2C standardizes the physical semantics exchanged between them: task intent is represented by a geometrically verified payload path, partner information by a source-independent physical state, learned coordination by bounded 11-D task-space commands, and robot-specific feasibility remains inside whole-body control (WBC). The reference system combines a vision-language model with deterministic geometric verification and multi-agent reinforcement learning (MARL) for partner-aware coordination. Across nine transport scenarios, adaptive MARL variants achieve 77.1-82.1% mean success under unchanged interfaces, compared with 56.5% for a scripted-partner reference. The same contracts further support neural and interpretable hard-tree actors, two- and three-carrier teams, and simulated-to-human partner substitution. Physical Unitree G1-human tests achieve 100% success in spatially confined transport and 80% in super-long-object handling, while a three-carrier system with two G1 humanoids and one human validates the same interface structure on hardware. Together, these results show that C2C converts a tightly coupled HRC stack into a plug-compatible system in which key components can change without redefining the physical collaboration task.
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All authors Hao Zhang, Yisen Li, Ruize Geng, Yves Tseng, Yaru Niu, Ding Zhao, H. Eric Tseng

Robotics

Interaction-Aware Whole-Body Control for Compliant Object Transport

Cooperative object transport in unstructured environments remains challenging for assistive humanoids because strong, time-varying interaction forces can make tracking-centric whole-body control unreliable, especially in close-contact support tasks. This paper proposes a bio-inspired, interaction-oriented whole-body control (IO-WBC) that functions as an artificial cerebellum - an adaptive motor agent that translates upstream (skill-level) commands into stable, physically consistent whole-body behavior under contact. This work structurally separates upper-body interaction execution from lower-body support control, enabling the robot to maintain balance while shaping force exchange in a tightly coupled robot-object system. A trajectory-optimized reference generator (RG) provides a kinematic prior, while a reinforcement learning (RL) policy governs body responses under heavy-load interactions and disturbances. The policy is trained in simulation with randomized payload mass/inertia and external perturbations, and deployed via asymmetric teacher-student distillation so that the student relies only on proprioceptive histories at runtime. Extensive experiments demonstrate that IO-WBC maintains stable whole-body behavior and physical interaction even when precise velocity tracking becomes infeasible, enabling compliant object transport across a wide range of scenarios.
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All authors Hao Zhang, Yves Tseng, Ding Zhao, H. Eric Tseng

Robotics · Cross-listed from cs.AI

RAGNav: A Retrieval-Augmented Topological Reasoning Framework for Multi-Goal Visual-Language Navigation

Vision-Language Navigation (VLN) is evolving from single-point pathfinding toward the more challenging Multi-Goal VLN. This task requires agents to accurately identify multiple entities while collaboratively reasoning over their spatial-physical constraints and sequential execution order. However, generic Retrieval-Augmented Generation (RAG) paradigms often suffer from spatial hallucinations and planning drift when handling multi-object associations due to the lack of explicit spatial modeling.To address these challenges, we propose RAGNav, a framework that bridges the gap between semantic reasoning and physical structure. The core of RAGNav is a Dual-Basis Memory system, which integrates a low-level topological map for maintaining physical connectivity with a high-level semantic forest for hierarchical environment abstraction. Building on this representation, the framework introduces an anchor-guided conditional retrieval and a topological neighbor score propagation mechanism. This approach facilitates the rapid screening of candidate targets and the elimination of semantic noise, while performing semantic calibration by leveraging the physical associations inherent in the topological neighborhood.This mechanism significantly enhances the capability of inter-target reachability reasoning and the efficiency of sequential planning. Experimental results demonstrate that RAGNav achieves state-of-the-art (SOTA) performance in complex multi-goal navigation tasks.
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Robotics

HALO: Learning Human-Robot Collaboration via Heterogeneous-Agent Lyapunov Policy Optimization

To improve generalization and resilience in human-robot collaboration (HRC), robots must contend with diverse combinations of human behaviors and contexts, motivating multi-agent reinforcement learning (MARL). However, inherent heterogeneity between robots and humans creates a rationality gap (RG), where decentralized policy updates deviate from cooperative joint optimization. The resulting learning problem is a general-sum differentiable game, so independent policy-gradient updates can oscillate or diverge without added structure. We propose heterogeneous-agent Lyapunov policy optimization (HALO), a framework that stabilizes decentralized MARL by enforcing Lyapunov-based contraction in policy-parameter space. Unlike Lyapunov-based safe RL, which targets state/trajectory constraints in constrained Markov decision processes, HALO uses Lyapunov certification to stabilize decentralized policy learning. HALO rectifies decentralized gradients via optimal quadratic projections, ensuring monotonic contraction of RG and enabling effective exploration of open-ended interaction spaces. Extensive simulations and real-world humanoid-robot experiments show that this certified stability improves generalization and robustness in collaborative corner cases. Our project website is available at https://HaoZhang-THU.github.io/HALO/.
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All authors Hao Zhang, Yaru Niu, Yikai Wang, Ding Zhao, H. Eric Tseng

Robotics

Whole-Body Safe Control of Robotic Systems with Koopman Neural Dynamics

Controlling robots with strongly nonlinear, high-dimensional dynamics remains challenging, as direct nonlinear optimization with safety constraints is often intractable in real time. The Koopman operator offers a way to represent nonlinear systems linearly in a lifted space, enabling the use of efficient linear control. We propose a data-driven framework that learns a Koopman embedding and operator from data, and integrates the resulting linear model with the Safe Set Algorithm (SSA). This allows the tracking and safety constraints to be solved in a single quadratic program (QP), ensuring feasibility and optimality without a separate safety filter. We validate the method on a Kinova Gen3 manipulator and a Go2 quadruped, showing accurate tracking and obstacle avoidance.
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All authors Sebin Jung, Abulikemu Abuduweili, Jiaxing Li, Changliu Liu

Robotics

Characterization and Correlation of Robotic Snake Scale Friction and Locomotion Speed

Snake robots are inspired by the ability of biological snakes to move over rock, grass, leaves, soil, up trees, along pavement and more. Their ability to move in multiple distinct environments is due to their legless locomotion strategy, which combines distinct gaits with a skin that exhibits frictional anisotropy. Designing soft robotic snakes with similar capabilities requires an understanding of how this underlying frictional anisotropy should be created in engineered systems, and how variances in the frictional anisotropy ratio affect locomotion speed and direction on different surfaces. While forward and backward frictional ratios have been characterized for previous scale designs, lateral friction and the associated ratios are often overlooked. In this paper, our contributions include: (i) the development of a novel articulated pseudo-skin design that is modular, easy to construct and has removable or replaceable scales; (ii) experimental measurement of the frictional characteristics of otherwise-identical scales at varying angles of attack (15{\deg}, 25{\deg}, 35{\deg}, 45{\deg}) on different surfaces of interest (grass, bark, smooth surface, carpet);(iii) separate measurements of locomotion speed for each angle and surface. Consequently, while we observed some consistent trends between frictional coefficients and scale angle, aligning with literature and intuition, we were not able to consistently identify expected correlations between frictional ratios and locomotion speed. We conclude that either frictional ratios alone are not sufficient to predict the observed speed of a snake robot, or that specific measurement approaches are required to accurately capture these ratios.
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Robotics

X-Loco: Towards Generalist Humanoid Locomotion Control via Synergetic Policy Distillation

While recent advances have demonstrated strong performance in individual humanoid skills such as upright locomotion, fall recovery and whole-body coordination, learning a single policy that masters all these skills remains challenging due to the diverse dynamics and conflicting control objectives involved. To address this, we introduce X-Loco, a framework for training a vision-based generalist humanoid locomotion policy. X-Loco trains multiple oracle specialist policies and adopts a synergetic policy distillation with a case-adaptive specialist selection mechanism, which dynamically leverages multiple specialist policies to guide a vision-based student policy. This design enables the student to acquire a broad spectrum of locomotion skills, ranging from fall recovery to terrain traversal and whole-body coordination skills. To the best of our knowledge, X-Loco is the first framework to demonstrate vision-based humanoid locomotion that jointly integrates upright locomotion, whole-body coordination and fall recovery, while operating solely under velocity commands without relying on reference motions. Experimental results show that X-Loco achieves superior performance, demonstrated by tasks such as fall recovery and terrain traversal. Ablation studies further highlight that our framework effectively leverages specialist expertise and enhances learning efficiency.
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All authors Dewei Wang, Xinmiao Wang, Chenyun Zhang, Jiyuan Shi, Yingnan Zhao, Chenjia Bai, Xuelong Li

Robotics · Cross-listed from eess.SY

Soft Semi-active Back Support Device with Adaptive Force Profiles using Variable-elastic Actuation and Weight Feedback

Portable active back support devices (BSDs) offer tunable assistance but are often bulky and heavy, limiting their usability. In contrast, passive BSDs are lightweight and compact but lack the ability to adapt their assistance to different back movements. We present a soft, lightweight, and compact BSD that combines a variable-stiffness passive element and an active element (an artificial muscle) in parallel. The device provides tunable assistance through discrete changes in stiffness values and active force levels. We validate the device's tuning capabilities through bench testing and on-body characterization. Further, we use the device's tuning capabilities to provide weight-adaptive object lifting and lowering assistance. We detect the weight handled by the user based on forearm force myography and upper-back inertial measurement unit data. Furthermore, electromyography analyses in five participants performing symmetric object lifting and lowering tasks showed reductions in back extensor activity. Preliminary results in one participant also indicated reduced muscle activity during asymmetric lifting.
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All authors Rohan Khatavkar, The Bach Nguyen, Inseung Kang, Hyunglae Lee, Jiefeng Sun

Robotics

Large-Language-Model-Guided State Estimation for Partially Observable Task and Motion Planning

Robot planning in partially observable environments, where not all objects are known or visible, is a challenging problem, as it requires reasoning under uncertainty through partially observable Markov decision processes. During the execution of a computed plan, a robot may unexpectedly observe task-irrelevant objects, which are typically ignored by naive planners. In this work, we propose incorporating two types of common-sense knowledge: (1) certain objects are more likely to be found in specific locations; and (2) similar objects are likely to be co-located, while dissimilar objects are less likely to be found together. Manually engineering such knowledge is complex, so we explore leveraging the powerful common-sense reasoning capabilities of large language models (LLMs). Our planning and execution framework, CoCo-TAMP, introduces a hierarchical state estimation that uses LLM-guided information to shape the belief over task-relevant objects, enabling efficient solutions to long-horizon task and motion planning problems. In experiments, CoCo-TAMP achieves an average reduction of 62.7% in planning and execution time in simulation, and 72.6% in real-world demonstrations, compared to a baseline that does not incorporate either type of common-sense knowledge.
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All authors Yoonwoo Kim, Raghav Arora, Roberto Martín-Martín, Peter Stone, Ben Abbatematteo, Yoonchang Sung

Robotics

UrbanHuRo: A Two-Layer Human-Robot Collaboration Framework for the Joint Optimization of Heterogeneous Urban Services

In the vision of smart cities, technologies are being developed to enhance the efficiency of urban services and improve residents' quality of life. However, most existing research focuses on optimizing individual services in isolation, without adequately considering reciprocal interactions among heterogeneous urban services that could yield higher efficiency and improved resource utilization. For example, human couriers could collect traffic and air quality data along their delivery routes, while sensing robots could assist with on-demand delivery during peak hours, enhancing both sensing coverage and delivery efficiency. However, the joint optimization of different urban services is challenging due to potentially conflicting objectives and the need for real-time coordination in dynamic environments. In this paper, we propose UrbanHuRo, a two-layer human-robot collaboration framework for joint optimization of heterogeneous urban services, demonstrated through crowdsourced delivery and urban sensing. UrbanHuRo includes two key designs: (i) a scalable distributed MapReduce-based K-submodular maximization module for efficient order dispatch, and (ii) a deep submodular reward reinforcement learning algorithm for sensing route planning. Experimental evaluations on real-world datasets from a food delivery platform demonstrate that UrbanHuRo improves sensing coverage by 29.7% and courier income by 39.2% on average in most settings, while also significantly reducing the number of overdue orders.
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All authors Tonmoy Dey, Lin Jiang, Zheng Dong, Guang Wang

Robotics

TreeLoc++: Robust 6-DoF LiDAR Localization in Forests with a Compact Digital Forest Inventory

Reliable localization is essential for sustainable forest management, as it allows robots to revisit and monitor the status of individual trees over long periods. In modern forestry, this management is structured around Digital Forest Inventories (DFIs), which encode stems using compact geometric attributes rather than raw data. Despite their central role, DFIs have been overlooked in localization research, and most methods still rely on dense gigabyte-sized point clouds that are costly to store and maintain. To improve upon this, we propose TreeLoc++, a global localization framework that operates directly on DFIs as a discriminative representation, eliminating the need to use the raw point clouds. TreeLoc++ reduces false matches in structurally ambiguous forests and improves the reliability of full 6-DoF pose estimation. It augments coarse retrieval with a pairwise distance histogram that encodes local tree-layout context, subsequently refining candidates via DBH-based filtering and yaw-consistent inlier selection to further reduce mismatches. Furthermore, a constrained optimization leveraging tree geometry jointly estimates roll, pitch, and height, enhancing pose stability and enabling accurate localization without reliance on dense 3D point cloud data. Evaluations on diverse forests across four countries show that TreeLoc++ achieves precise localization with centimeter-level accuracy. We further demonstrate robustness to long-term change by localizing data recorded in 2025 against inventories built from 2023 data, spanning a two-year interval. The system represents 15 sessions spanning 7.98 km of trajectories using only 250KB of map data and outperforms both hand-crafted and learning-based baselines that rely on point cloud maps. This demonstrates the scalability of TreeLoc++ for long-term deployment. TreeLoc++ is open-sourced at \bl{https://github.com/minwoo0611/TreeLoc-plusplus}.
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All authors Minwoo Jung, Dongjae Lee, Nived Chebrolu, Haedam Oh, Maurice Fallon, Ayoung Kim

Robotics

MistyPilot: An Agentic Fast-Slow Thinking LLM Framework for Misty Social Robots

With the availability of open APIs in social robots, it has become easier to customize general-purpose tools to meet users' needs. However, interpreting high-level user instructions, selecting and configuring appropriate tools, and executing them reliably remain challenging for users without programming experience. To address these challenges, we introduce MistyPilot, an agentic LLM-driven framework for autonomous tool selection, orchestration, and parameter configuration. MistyPilot comprises two core components: a Physically Interactive Agent (PIA) and a Socially Intelligent Agent (SIA). The PIA enables robust sensor-triggered and tool-driven task execution, while the SIA generates socially intelligent and emotionally aligned dialogue. MistyPilot further integrates a fast-slow thinking paradigm to capture user preferences, reduce latency, and improve task efficiency. To comprehensively evaluate MistyPilot, we contribute five benchmark datasets. Extensive experiments demonstrate the effectiveness of our framework in routing correctness, task completeness, fast-slow thinking retrieval efficiency, tool scalability,and emotion alignment. All code, datasets, and experimental videos will be made publicly available on the project webpage.
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All authors Xiao Wang, Lu Dong, Jingchen Sun, Ifeoma Nwogu, Srirangaraj Setlur, Venu Govindaraju

Robotics

Touch2Insert: Zero-Shot Peg Insertion by Touching Intersections of Peg and Hole

Reliable insertion of industrial connectors remains a central challenge in robotics, requiring sub-millimeter precision under uncertainty and often without full visual access. Vision-based approaches struggle with occlusion and limited generalization, while learning-based policies frequently fail to transfer to unseen geometries. To address these limitations, we leverage tactile sensing, which captures local surface geometry at the point of contact and thus provides reliable information even under occlusion and across novel connector shapes. Building on this capability, we present Touch2Insert, a tactile-based framework for arbitrary peg insertion. Our method reconstructs cross-sectional geometry from high-resolution tactile images and estimates the relative pose of the hole with respect to the peg in a zero-shot manner. By aligning reconstructed shapes through registration, the framework enables insertion from a single contact without task-specific training. To evaluate its performance, we conducted experiments with three diverse connectors in both simulation and real-robot settings. The results indicate that Touch2Insert achieved sub-millimeter pose estimation accuracy for all connectors in simulation, and attained an average success rate of 86.7% on the real robot, thereby confirming the robustness and generalizability of tactile sensing for real-world robotic connector insertion.
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All authors Masaru Yajima, Yuma Shin, Rei Kawakami, Asako Kanezaki, Kei Ota

Robotics

MEM: Multi-Scale Embodied Memory for Vision Language Action Models

Conventionally, memory in end-to-end robotic learning involves inputting a sequence of past observations into the learned policy. However, in complex multi-stage real-world tasks, the robot's memory must represent past events at multiple levels of granularity: from long-term memory that captures abstracted semantic concepts (e.g., a robot cooking dinner should remember which stages of the recipe are already done) to short-term memory that captures recent events and compensates for occlusions (e.g., a robot remembering the object it wants to pick up once its arm occludes it). In this work, our main insight is that an effective memory architecture for long-horizon robotic control should combine multiple modalities to capture these different levels of abstraction. We introduce Multi-Scale Embodied Memory (MEM), an approach for mixed-modal long-horizon memory in robot policies. MEM combines video-based short-horizon memory, compressed via a video encoder, with text-based long-horizon memory. Together, they enable robot policies to perform tasks that span up to fifteen minutes, like cleaning up a kitchen, or preparing a grilled cheese sandwich. Additionally, we find that memory enables MEM policies to intelligently adapt manipulation strategies in-context.
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All authors Marcel Torne, Karl Pertsch, Homer Walke, Kyle Vedder, Suraj Nair, Brian Ichter, Allen Z. Ren, Haohuan Wang, Jiaming Tang, Kyle Stachowicz, Karan Dhabalia, Michael Equi, Quan Vuong, Jost Tobias Springenberg, Sergey Levine, Chelsea Finn, Danny Driess

Tuesday 3 March

Robotics

Act-Observe-Rewrite: Multimodal Coding Agents as In-Context Policy Learners for Robot Manipulation

Can a multimodal language model learn to manipulate physical objects by reasoning about its own failures-without gradient updates, demonstrations, or reward engineering? We argue the answer is yes, under conditions we characterise precisely. We present Act-Observe-Rewrite (AOR), a framework in which an LLM agent improves a robot manipulation policy by synthesising entirely new executable Python controller code between trials, guided by visual observations and structured episode outcomes. Unlike prior work that grounds LLMs in pre-defined skill libraries or uses code generation for one-shot plan synthesis, AOR makes the full low-level motor control implementation the unit of LLM reasoning, enabling the agent to change not just what the robot does, but how it does it. The central claim is that interpretable code as the policy representation creates a qualitatively different kind of in-context learning from opaque neural policies: the agent can diagnose systematic failures and rewrite their causes. We validate this across three robosuite manipulation tasks and report promising results, with the agent achieving high success rates without demonstrations, reward engineering, or gradient updates.
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Robotics

GAIDE: Graph-based Attention Masking for Spatial- and Embodiment-aware Motion Planning

Sampling-based motion planning algorithms are widely used for motion planning of robotic manipulators, but they often struggle with sample inefficiency in high-dimensional configuration spaces due to their reliance on uniform or hand-crafted informed sampling primitives. Neural informed samplers address this limitation by learning the sampling distribution from prior planning experience to guide the motion planner towards planning goal. However, existing approaches often struggle to encode the spatial structure inherent in motion planning problems. To address this limitation, we introduce Graph-based Attention Masking for Spatial- and Embodiment-aware Motion Planning (GAIDE), a neural informed sampler that leverages both the spatial structure of the planning problem and the robotic manipulator's embodiment to guide the planning algorithm. GAIDE represents these structures as a graph and integrates it into a transformer-based neural sampler through attention masking. We evaluate GAIDE against baseline state-of-the-art sampling-based planners using uniform sampling, hand-crafted informed sampling, and neural informed sampling primitives. Evaluation results demonstrate that GAIDE improves planning efficiency and success rate.
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Robotics · Cross-listed from cs.CV

From Local Matches to Global Masks: Template-Guided Instance Detection and Segmentation in Open-World Scenes

Detecting and segmenting novel object instances in open-world environments is a fundamental problem in robotic perception. Given only a small set of template images, a robot must locate and segment a specific object instance in a cluttered, previously unseen scene. Existing proposal-based approaches are highly sensitive to proposal quality and often fail under occlusion and background clutter. We propose L2G-Det, a local-to-global instance detection framework that bypasses explicit object proposals by leveraging dense patch-level matching between templates and the query image. Locally matched patches generate candidate points, which are refined through a candidate selection module to suppress false positives. The filtered points are then used to prompt an augmented Segment Anything Model (SAM) with instance-specific object tokens, enabling reliable reconstruction of complete instance masks. Experiments demonstrate improved performance over proposal-based methods in challenging open-world settings.
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All authors Qifan Zhang, Sai Haneesh Allu, Jikai Wang, Yangxiao Lu, Yu Xiang

Robotics

Real-time tightly coupled GNSS and IMU integration via Factor Graph Optimization

Reliable positioning in dense urban environments remains challenging due to frequent GNSS signal blockage, multipath, and rapidly varying satellite geometry. While factor graph optimization (FGO)-based GNSS-IMU fusion has demonstrated strong robustness and accuracy, most formulations remain offline. In this work, we present a real-time tightly coupled GNSS-IMU FGO method that enables causal state estimation via incremental optimization with fixed-lag marginalization, and we evaluate its performance in a highly urbanized GNSS-degraded environment using the UrbanNav dataset.
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All authors Radu-Andrei Cioaca, Paul Irofti, Cristian Rusu, Gianluca Caparra, Andrei-Alexandru Marinache, Florin Stoican

Robotics

Real-time loosely coupled GNSS and IMU integration via Factor Graph Optimization

Accurate positioning, navigation, and timing (PNT) is fundamental to the operation of modern technologies and a key enabler of autonomous systems. A very important component of PNT is the Global Navigation Satellite System (GNSS) which ensures outdoor positioning. Modern research directions have pushed the performance of GNSS localization to new heights by fusing GNSS measurements with other sensory information, mainly measurements from Inertial Measurement Units (IMU). In this paper, we propose a loosely coupled architecture to integrate GNSS and IMU measurements using a Factor Graph Optimization (FGO) framework. Because the FGO method can be computationally challenging and often used as a post-processing method, our focus is on assessing its localization accuracy and service availability while operating in real-time in challenging environments (urban canyons). Experimental results on the UrbanNav-HK-MediumUrban-1 dataset show that the proposed approach achieves real-time operation and increased service availability compared to batch FGO methods. While this improvement comes at the cost of reduced positioning accuracy, the paper provides a detailed analysis of the trade-offs between accuracy, availability, and computational efficiency that characterize real-time FGO-based GNSS/IMU fusion.
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All authors Radu-Andrei Cioaca, Cristian Rusu, Paul Irofti, Gianluca Caparra, Andrei-Alexandru Marinache, Florin Stoican

Robotics

Passive Phase-Oriented Impedance Shaping for Rapid Acceleration in Soft Robotic Swimmers

Rapid acceleration and burst maneuvers in underwater robots depend less on maintaining precise resonance and more on force–velocity phase alignment during thrust generation. In this work, we investigate constrained-layer damping (CLD) as a passive mechanism for frequency-selective impedance shaping in soft robotic swimmers. Unlike conventional stiffness-tuning approaches, CLD selectively amplifies the dissipative component of bending impedance while preserving storage stiffness, passively shifting the impedance composition toward dissipative dominance as actuation frequency increases. We characterize this behavior through dry impedance measurements, demonstrate that CLD enhances thrust and alters force–motion phase relationships across Strouhal numbers in constrained propulsion tests, and validate that passive impedance shaping yields a nearly five-fold increase in peak acceleration and a three-fold increase in terminal velocity in unconstrained swimming trials. These results establish phase-oriented passive impedance modulation as a simple, control-free pathway for improving transient propulsion in soft robotic systems.
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Robotics

Sampling-Based Motion Planning with Scene Graphs Under Perception Constraints

It will be increasingly common for robots to operate in cluttered human-centered environments such as homes, workplaces, and hospitals, where the robot is often tasked to maintain perception constraints, such as monitoring people or multiple objects, for safety and reliability while executing its task. However, existing perception-aware approaches typically focus on low-degree-of-freedom (DoF) systems or only consider a single object in the context of high-DoF robots. This motivates us to consider the problem of perception-aware motion planning for high-DoF robots that accounts for multi-object monitoring constraints. We employ a scene graph representation of the environment, offering a great potential for incorporating long-horizon task and motion planning thanks to its rich semantic and spatial information. However, it does not capture perception-constrained information, such as the viewpoints the user prefers. To address these challenges, we propose MOPS-PRM, a roadmap-based motion planner, that integrates the perception cost of observing multiple objects or humans directly into motion planning for high-DoF robots. The perception cost is embedded to each object as part of a scene graph, and used to selectively sample configurations for roadmap construction, implicitly enforcing the perception constraints. Our method is extensively validated in both simulated and real-world experiments, achieving more than ~36% improvement in the average number of detected objects and ~17% better track rate against other perception-constrained baselines, with comparable planning times and path lengths.
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All authors Qingxi Meng, Emiliano Flores, Thai Duong, Vaibhav Unhelkar, Lydia E. Kavraki

Robotics

Overlapping Domain Decomposition for Distributed Pose Graph Optimization

We present ROBO (Riemannian Overlapping Block Optimization), a distributed and parallel approach to multi-robot pose graph optimization (PGO) based on the idea of overlapping domain decomposition. ROBO offers a middle ground between centralized and fully distributed solvers, where the amount of pose information shared between robots at each optimization iteration can be set according to the available communication resources. Sharing additional pose information between neighboring robots effectively creates overlapping optimization blocks in the underlying pose graph, which substantially reduces the number of iterations required to converge. Through extensive experiments on benchmark PGO datasets, we demonstrate the applicability and feasibility of ROBO in different initialization scenarios, using various cost functions, and under different communication regimes. We also analyze the tradeoff between the increased communication and local computation required by ROBO's overlapping blocks and the resulting faster convergence. We show that overlaps with an average inter-robot data cost of only 36 Kb per iteration can converge 3.1$\times$ faster in terms of iterations than state-of-the-art distributed PGO approaches. Furthermore, we develop an asynchronous variant of ROBO that is robust to network delays and suitable for real-world robotic applications.
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Robotics

Navigating in Uncertain Environments with Heterogeneous Visibility

Navigating an environment with uncertain connectivity requires a strategic balance between minimizing the cost of traversal and seeking information to resolve map ambiguities. Unlike previous approaches that rely on local sensing, we utilize a framework where nodes possess varying visibility levels, allowing for observation of distant edges from certain vantage points. We propose a novel heuristic algorithm that balances the cost of detouring to high-visibility locations against the gain in information by optimizing the sum of a custom observation reward and the cost of traversal. We introduce a technique to sample the shortest path on numerous realizations of the environment, which we use to define an edge's utility for observation and to quickly estimate the path with the highest reward. Our approach can be easily adapted to a variety of scenarios by tuning a single hyperparameter that determines the importance of observation. We test our method on a variety of uncertain navigation tasks, including a map based on real-world topographical data. The method demonstrates lower mean cost of traversal compared to a shortest path baseline that does not consider observation and has exponentially lower computational overhead compared to an existing method for balancing observation with path cost minimization.
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Robotics · Cross-listed from cs.CV

Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present Phys4D, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts a three-stage training paradigm that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of 4D world consistency evaluation that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/
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All authors Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Zhaoran Wang, Han Liu

Robotics

Radar-based Pose Optimization for HD Map Generation from Noisy Multi-Drive Vehicle Fleet Data

High-definition (HD) maps are important for autonomous driving, but their manual generation and maintenance is very expensive. This motivates the usage of an automated map generation pipeline. Fleet vehicles provide sufficient sensors for map generation, but their measurements are less precise, introducing noise into the mapping pipeline. This work focuses on mitigating the localization noise component through aligning radar measurements in terms of raw radar point clouds of vehicle poses of different drives and performing pose graph optimization to produce a globally optimized solution between all drives present in the dataset. Improved poses are first used to generate a global radar occupancy map, aimed to facilitate precise on-vehicle localization. Through qualitative analysis we show contrast-rich feature clarity, focusing on omnipresent guardrail posts as the main feature type observable in the map. Second, the improved poses can be used as a basis for an existing lane boundary map generation pipeline, majorly improving map output compared to its original pure line detection based optimization approach.
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Robotics

Impact of Localization Errors on Label Quality for Online HD Map Construction

High-definition (HD) maps are crucial for autonomous vehicles, but their creation and maintenance is very costly. This motivates the idea of online HD map construction. To provide a continuous large-scale stream of training data, existing HD maps can be used as labels for onboard sensor data from consumer vehicle fleets. However, compared to current, well curated HD map perception datasets, this fleet data suffers from localization errors, resulting in distorted map labels. We introduce three kinds of localization errors, Ramp, Gaussian, and Perlin noise, to examine their influence on generated map labels. We train a variant of MapTRv2, a state-of-the-art online HD map construction model, on the Argoverse 2 dataset with various levels of localization errors and assess the degradation of model performance. Since localization errors affect distant labels more severely, but are also less significant to driving performance, we introduce a distance-based map construction metric. Our experiments reveal that localization noise affects the model performance significantly. We demonstrate that errors in heading angle exert a more substantial influence than position errors, as angle errors result in a greater distortion of labels as distance to the vehicle increases. Furthermore, we can demonstrate that the model benefits from non-distorted ground truth (GT) data and that the performance decreases more than linearly with the increase in noisy data. Our study additionally provides a qualitative evaluation of the extent to which localization errors influence the construction of HD maps.
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All authors Alexander Blumberg, Jonas Merkert, Richard Fehler, Fabian Immel, Frank Bieder, Jan-Hendrik Pauls, Christoph Stiller

Robotics

Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes

Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static archaeological evidence alone. This paper presents a multi-agent-based modeling framework for simulating archaeological mobility in uneven landscapes, integrating realistic terrain reconstruction, heterogeneous agent modeling, and adaptive navigation strategies. The proposed approach combines global path planning with local dynamic adaptation, through reinforcment learning, enabling agents to respond efficiently to dynamic obstacles and interactions without costly global replanning. Real-world digital elevation data are processed into high-fidelity three-dimensional environments, preserving slope and terrain constraints that directly influence agent movement. The framework explicitly models diverse agent types, including human groups and animal-based transport systems, each parameterized by empirically grounded mobility characteristics such as load, slope tolerance, and physical dimensions. Two archaeological-inspired use cases demonstrate the applicability of the approach: a terrain-aware pursuit and evasion scenario and a comparative transport analysis involving pack animals and wheeled carts. The results highlight the impact of terrain morphology, visibility, and agent heterogeneity on movement outcomes, while the proposed hybrid navigation strategy provides a computationally efficient and interpretable solution for large-scale, dynamic archaeological simulations.
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Robotics

LiteVLA-Edge: Quantized On-Device Multimodal Control for Embedded Robotics

Vision-Language-Action (VLA) models provide a unified framework for perception, language conditioning, and action generation, but many existing systems remain difficult to deploy in embedded robotic settings because of their computational requirements and inference latency. In this paper, we present LiteVLA-Edge, a deployment-oriented VLA pipeline for fully on-device inference on Jetson Orin-class hardware. Our approach combines supervised image-to-action fine-tuning in FP32 with post-training 4-bit GGUF quantization and GPU-accelerated inference through the llama.cpp runtime. Under our deployment configuration, LiteVLA-Edge achieves a mean end-to-end latency of 150.5\,ms (approximately 6.6\,Hz) while operating entirely offline within a ROS~2-integrated perception–reasoning–action pipeline. Rather than introducing a new policy objective, our contribution is a practical systems path for executing compact multimodal control models locally on embedded hardware while preserving modular interfaces between perception, reasoning, and actuation. These results establish timing feasibility for reactive language-conditioned control and provide a reproducible baseline for future task-level evaluation of on-device VLAs in robotics.
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All authors Justin Williams, Kishor Datta Gupta, Roy George, Mrinmoy Sarkar