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Computer Science Robotics

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Monday 5 January

Robotics

Simulations and Advancements in MRI-Guided Power-Driven Ferric Tools for Wireless Therapeutic Interventions

Designing a robotic system that functions effectively within the specific environment of a Magnetic Resonance Imaging (MRI) scanner requires solving numerous technical issues, such as maintaining the robot's precision and stability under strong magnetic fields. This research focuses on enhancing MRI's role in medical imaging, especially in its application to guide intravascular interventions using robot-assisted devices. A newly developed computational system is introduced, designed for seamless integration with the MRI scanner, including a computational unit and user interface. This system processes MR images to delineate the vascular network, establishing virtual paths and boundaries within vessels to prevent procedural damage. Key findings reveal the system's capability to create tailored magnetic field gradient patterns for device control, considering the vessel's geometry and safety norms, and adapting to different blood flow characteristics for finer navigation. Additionally, the system's modeling aspect assesses the safety and feasibility of navigating pre-set vascular paths. Conclusively, this system, based on the Qt framework and C/C++, with specialized software modules, represents a major step forward in merging imaging technology with robotic aid, significantly enhancing precision and safety in intravascular procedures.
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Robotics

Explicit World Models for Reliable Human-Robot Collaboration

This paper addresses the topic of robustness under sensing noise, ambiguous instructions, and human-robot interaction. We take a radically different tack to the issue of reliable embodied AI: instead of focusing on formal verification methods aimed at achieving model predictability and robustness, we emphasise the dynamic, ambiguous and subjective nature of human-robot interactions that requires embodied AI systems to perceive, interpret, and respond to human intentions in a manner that is consistent, comprehensible and aligned with human expectations. We argue that when embodied agents operate in human environments that are inherently social, multimodal, and fluid, reliability is contextually determined and only has meaning in relation to the goals and expectations of humans involved in the interaction. This calls for a fundamentally different approach to achieving reliable embodied AI that is centred on building and updating an accessible "explicit world model" representing the common ground between human and AI, that is used to align robot behaviours with human expectations.
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All authors Kenneth Kwok, Basura Fernando, Qianli Xu, Vigneshwaran Subbaraju, Dongkyu Choi, Boon Kiat Quek

Robotics · Cross-listed from cs.CV

Real-Time Lane Detection via Efficient Feature Alignment and Covariance Optimization for Low-Power Embedded Systems

Real-time lane detection in embedded systems encounters significant challenges due to subtle and sparse visual signals in RGB images, often constrained by limited computational resources and power consumption. Although deep learning models for lane detection categorized into segmentation-based, anchor-based, and curve-based methods there remains a scarcity of universally applicable optimization techniques tailored for low-power embedded environments. To overcome this, we propose an innovative Covariance Distribution Optimization (CDO) module specifically designed for efficient, real-time applications. The CDO module aligns lane feature distributions closely with ground-truth labels, significantly enhancing detection accuracy without increasing computational complexity. Evaluations were conducted on six diverse models across all three method categories, including two optimized for real-time applications and four state-of-the-art (SOTA) models, tested comprehensively on three major datasets: CULane, TuSimple, and LLAMAS. Experimental results demonstrate accuracy improvements ranging from 0.01% to 1.5%. The proposed CDO module is characterized by ease of integration into existing systems without structural modifications and utilizes existing model parameters to facilitate ongoing training, thus offering substantial benefits in performance, power efficiency, and operational flexibility in embedded systems.
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All authors Yian Liu, Xiong Wang, Ping Xu, Lei Zhu, Ming Yan, Linyun Xue

Sunday 4 January

Robotics · Cross-listed from cs.SD

SmoothSync: Dual-Stream Diffusion Transformers for Jitter-Robust Beat-Synchronized Gesture Generation from Quantized Audio

Co-speech gesture generation is a critical area of research aimed at synthesizing speech-synchronized human-like gestures. Existing methods often suffer from issues such as rhythmic inconsistency, motion jitter, foot sliding and limited multi-sampling diversity. In this paper, we present SmoothSync, a novel framework that leverages quantized audio tokens in a novel dual-stream Diffusion Transformer (DiT) architecture to synthesis holistic gestures and enhance sampling variation. Specifically, we (1) fuse audio-motion features via complementary transformer streams to achieve superior synchronization, (2) introduce a jitter-suppression loss to improve temporal smoothness, (3) implement probabilistic audio quantization to generate distinct gesture sequences from identical inputs. To reliably evaluate beat synchronization under jitter, we introduce Smooth-BC, a robust variant of the beat consistency metric less sensitive to motion noise. Comprehensive experiments on the BEAT2 and SHOW datasets demonstrate SmoothSync's superiority, outperforming state-of-the-art methods by -30.6% FGD, 10.3% Smooth-BC, and 8.4% Diversity on BEAT2, while reducing jitter and foot sliding by -62.9% and -17.1% respectively. The code will be released to facilitate future research.
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Robotics

VisuoTactile 6D Pose Estimation of an In-Hand Object using Vision and Tactile Sensor Data

Knowledge of the 6D pose of an object can benefit in-hand object manipulation. In-hand 6D object pose estimation is challenging because of heavy occlusion produced by the robot's grippers, which can have an adverse effect on methods that rely on vision data only. Many robots are equipped with tactile sensors at their fingertips that could be used to complement vision data. In this paper, we present a method that uses both tactile and vision data to estimate the pose of an object grasped in a robot's hand. To address challenges like lack of standard representation for tactile data and sensor fusion, we propose the use of point clouds to represent object surfaces in contact with the tactile sensor and present a network architecture based on pixel-wise dense fusion. We also extend NVIDIA's Deep Learning Dataset Synthesizer to produce synthetic photo-realistic vision data and corresponding tactile point clouds. Results suggest that using tactile data in addition to vision data improves the 6D pose estimate, and our network generalizes successfully from synthetic training to real physical robots.
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All authors Snehal s. Dikhale, Karankumar Patel, Daksh Dhingra, Itoshi Naramura, Akinobu Hayashi, Soshi Iba, Nawid Jamali

Robotics

DemoBot: Efficient Learning of Bimanual Manipulation with Dexterous Hands From Third-Person Human Videos

This work presents DemoBot, a learning framework that enables a dual-arm, multi-finger robotic system to acquire complex manipulation skills from a single unannotated RGB-D video demonstration. The method extracts structured motion trajectories of both hands and objects from raw video data. These trajectories serve as motion priors for a novel reinforcement learning (RL) pipeline that learns to refine them through contact-rich interactions, thereby eliminating the need to learn from scratch. To address the challenge of learning long-horizon manipulation skills, we introduce: (1) Temporal-segment based RL to enforce temporal alignment of the current state with demonstrations; (2) Success-Gated Reset strategy to balance the refinement of readily acquired skills and the exploration of subsequent task stages; and (3) Event-Driven Reward curriculum with adaptive thresholding to guide the RL learning of high-precision manipulation. The novel video processing and RL framework successfully achieved long-horizon synchronous and asynchronous bimanual assembly tasks, offering a scalable approach for direct skill acquisition from human videos.
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All authors Yucheng Xu, Xiaofeng Mao, Elle Miller, Xinyu Yi, Yang Li, Zhibin Li, Robert B. Fisher

Robotics

Action-Sketcher: From Reasoning to Action via Visual Sketches for Long-Horizon Robotic Manipulation

Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See-Think-Sketch-Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans. Project website: https://action-sketcher.github.io
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All authors Huajie Tan, Peterson Co, Yijie Xu, Shanyu Rong, Yuheng Ji, Cheng Chi, Xiansheng Chen, Qiongyu Zhang, Zhongxia Zhao, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang

Robotics

HanoiWorld : A Joint Embedding Predictive Architecture BasedWorld Model for Autonomous Vehicle Controller

Current attempts of Reinforcement Learning for Autonomous Controller are data-demanding while the results are under-performed, unstable, and unable to grasp and anchor on the concept of safety, and over-concentrating on noise features due to the nature of pixel reconstruction. While current Self-Supervised Learningapproachs that learning on high-dimensional representations by leveraging the JointEmbedding Predictive Architecture (JEPA) are interesting and an effective alternative, as the idea mimics the natural ability of the human brain in acquiring new skill usingimagination and minimal samples of observations. This study introduces Hanoi-World, a JEPA-based world model that using recurrent neural network (RNN) formaking longterm horizontal planning with effective inference time. Experimentsconducted on the Highway-Env package with difference enviroment showcase the effective capability of making a driving plan while safety-awareness, with considerablecollision rate in comparison with SOTA baselines
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All authors Tran Tien Dat, Nguyen Hai An, Nguyen Khanh Viet Dung, Nguyen Duy Duc

Robotics

AIMS: An Adaptive Integration of Multi-Sensor Measurements for Quadrupedal Robot Localization

This paper addresses the problem of accurate localization for quadrupedal robots operating in narrow tunnel-like environments. Due to the long and homogeneous characteristics of such scenarios, LiDAR measurements often provide weak geometric constraints, making traditional sensor fusion methods susceptible to accumulated motion estimation errors. To address these challenges, we propose AIMS, an adaptive LiDAR-IMU-leg odometry fusion method for robust quadrupedal robot localization in degenerate environments. The proposed method is formulated within an error-state Kalman filtering framework, where LiDAR and leg odometry measurements are integrated with IMU-based state prediction, and measurement noise covariance matrices are adaptively adjusted based on online degeneracy-aware reliability assessment. Experimental results obtained in narrow corridor environments demonstrate that the proposed method improves localization accuracy and robustness compared with state-of-the-art approaches.
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All authors Yujian Qiu, Yuqiu Mu, Wen Yang, Hao Zhu

Robotics · Cross-listed from cs.CV

DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous Driving

Video generation models, as one form of world models, have emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving, this vision gives rise to driving world models: generative simulators that imagine ego and agent futures, enabling scalable simulation, safe testing of corner cases, and rich synthetic data generation. Yet, despite fast-growing research activity, the field lacks a rigorous benchmark to measure progress and guide priorities. Existing evaluations remain limited: generic video metrics overlook safety-critical imaging factors; trajectory plausibility is rarely quantified; temporal and agent-level consistency is neglected; and controllability with respect to ego conditioning is ignored. Moreover, current datasets fail to cover the diversity of conditions required for real-world deployment. To address these gaps, we present DrivingGen, the first comprehensive benchmark for generative driving world models. DrivingGen combines a diverse evaluation dataset curated from both driving datasets and internet-scale video sources, spanning varied weather, time of day, geographic regions, and complex maneuvers, with a suite of new metrics that jointly assess visual realism, trajectory plausibility, temporal coherence, and controllability. Benchmarking 14 state-of-the-art models reveals clear trade-offs: general models look better but break physics, while driving-specific ones capture motion realistically but lag in visual quality. DrivingGen offers a unified evaluation framework to foster reliable, controllable, and deployable driving world models, enabling scalable simulation, planning, and data-driven decision-making.
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All authors Yang Zhou, Hao Shao, Letian Wang, Zhuofan Zong, Hongsheng Li, Steven L. Waslander

Robotics

Online Estimation and Manipulation of Articulated Objects

From refrigerators to kitchen drawers, humans interact with articulated objects effortlessly every day while completing household chores. For automating these tasks, service robots must be capable of manipulating arbitrary articulated objects. Recent deep learning methods have been shown to predict valuable priors on the affordance of articulated objects from vision. In contrast, many other works estimate object articulations by observing the articulation motion, but this requires the robot to already be capable of manipulating the object. In this article, we propose a novel approach combining these methods by using a factor graph for online estimation of articulation which fuses learned visual priors and proprioceptive sensing during interaction into an analytical model of articulation based on Screw Theory. With our method, a robotic system makes an initial prediction of articulation from vision before touching the object, and then quickly updates the estimate from kinematic and force sensing during manipulation. We evaluate our method extensively in both simulations and real-world robotic manipulation experiments. We demonstrate several closed-loop estimation and manipulation experiments in which the robot was capable of opening previously unseen drawers. In real hardware experiments, the robot achieved a 75% success rate for autonomous opening of unknown articulated objects.
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All authors Russell Buchanan, Adrian Röfer, João Moura, Abhinav Valada, Sethu Vijayakumar

Robotics · Cross-listed from eess.SY

Sampling Strategy Design for Model Predictive Path Integral Control on Legged Robot Locomotion

Model Predictive Path Integral (MPPI) control has emerged as a powerful sampling-based optimal control method for complex, nonlinear, and high-dimensional systems. However, directly applying MPPI to legged robotic systems presents several challenges. This paper systematically investigates the role of sampling strategy design within the MPPI framework for legged robot locomotion. Based upon the idea of structured control parameterization, we explore and compare multiple sampling strategies within the framework, including both unstructured and spline-based approaches. Through extensive simulations on a quadruped robot platform, we evaluate how different sampling strategies affect control smoothness, task performance, robustness, and sample efficiency. The results provide new insights into the practical implications of sampling design for deploying MPPI on complex legged systems.
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All authors Chuyuan Tao, Fanxin Wang, Haolong Jiang, Jia He, Yiyang Chen, Qinglei Bu

Saturday 3 January

Robotics · Cross-listed from cs.GR

PyBatchRender: A Python Library for Batched 3D Rendering at Up to One Million FPS

Reinforcement learning from pixels is often bottlenecked by the performance and complexity of 3D rendered environments. Researchers face a trade-off between high-speed, low-level engines and slower, more accessible Python frameworks. To address this, we introduce PyBatchRender, a Python library for high-throughput, batched 3D rendering that achieves over 1 million FPS on simple scenes. Built on the Panda3D game engine, it utilizes its mature ecosystem while enhancing performance through optimized batched rendering for up to 1000X speedups. Designed as a physics-agnostic renderer for reinforcement learning from pixels, PyBatchRender offers greater flexibility than dedicated libraries, simpler setup than typical game-engine wrappers, and speeds rivaling state-of-the-art C++ engines like Madrona. Users can create custom scenes entirely in Python with tens of lines of code, enabling rapid prototyping for scalable AI training. Open-source and easy to integrate, it serves to democratize high-performance 3D simulation for researchers and developers. The library is available at https://github.com/dolphin-in-a-coma/PyBatchRender.
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Robotics

SAHA: Supervised Autonomous HArvester for selective forest thinning

Forestry plays a vital role in our society, creating significant ecological, economic, and recreational value. Efficient forest management involves labor-intensive and complex operations. One essential task for maintaining forest health and productivity is selective thinning, which requires skilled operators to remove specific trees to create optimal growing conditions for the remaining ones. In this work, we present a solution based on a small-scale robotic harvester (SAHA) designed for executing this task with supervised autonomy. We build on a 4.5-ton harvester platform and implement key hardware modifications for perception and automatic control. We implement learning- and model-based approaches for precise control of hydraulic actuators, accurate navigation through cluttered environments, robust state estimation, and reliable semantic estimation of terrain traversability. Integrating state-of-the-art techniques in perception, planning, and control, our robotic harvester can autonomously navigate forest environments and reach targeted trees for selective thinning. We present experimental results from extensive field trials over kilometer-long autonomous missions in northern European forests, demonstrating the harvester's ability to operate in real forests. We analyze the performance and provide the lessons learned for advancing robotic forest management.
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All authors Fang Nan, Meher Malladi, Qingqing Li, Fan Yang, Joonas Juola, Tiziano Guadagnino, Jens Behley, Cesar Cadena, Cyrill Stachniss, Marco Hutter

Robotics · Cross-listed from cs.ET

Bridging Language Gaps: Utilizing Interactive Robots to Teach Cantonese in Real-Life Contexts for Newly-Arrived Children

Hong Kong's education system is notably multicultural, including local, non-Chinese-speaking, and newly arrived students (NAS) (Mandarine Chinese-speaking). NAS can guess the meaning of vocabulary but cannot speak out, presenting unique challenges for them, particularly language barriers and cultural differences. These challenges hinder their academic success and social integration, leading to feelings of isolation and demotivation. Current resources often fail to address the emotional well-being of these students and predominantly focus on English language acquisition, leaving a gap in support for learning Cantonese and navigating the local cultural landscape. This study explores the effectiveness of an interactive robot, Boon Boon, in teaching Cantonese through real-life contexts to enhance NAS children learning engagement and motivation. The research questions are: (1) How does interactive robot-empowered scenario learning influence the learning engagement and motivation of NAS in learning Cantonese? and (2) What is the impact of a robot-empowered scenario learning system on the Cantonese language proficiency of NAS? Fourteen children are invited to participate in a four-day learning program with Boon Boon. The preliminary result indicated that Boon Boon drove students' attention to learning and academic achievement. Future research will focus on long-term assessments of robot-empowered learning's effectiveness and explore the scalability of this approach across diverse educational settings and cultural backgrounds.
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All authors Ka-Yan Fung, Yuxing Tao, Tze-Leung, Rick Lui, Kuen-Fung Sin

Robotics · Cross-listed from cs.HC

LiveBo: Empowering Non-Chinese Speaking Students through AI-Driven Real-Life Scenarios in Cantonese

Language learning is a multifaceted process. Insufficient vocabulary can hinder communication and lead to demotivation. For non-Chinese speaking (NCS) students, learning Traditional Chinese (Cantonese) poses distinct challenges, particularly due to the complexity of converting spoken and written forms. To address this issue, this study examines the effectiveness of real-life scenario simulations integrated with interactive social robots in enhancing NCS student engagement and language acquisition. The research employs a quasi-experimental design involving NCS students who interact with an AI-driven, robot-assisted language learning system, LiveBo. The study aims to assess the impact of this innovative approach on active participation and motivation. Data are collected through proficiency tests, questionnaires and semi-structured interviews. Findings indicate that NCS students experience positive improvements in behavioural and emotional engagement, motivation and learning outcomes, highlighting the potential of integrating novel technologies in language education. We plan to compare with the control group in the future. This study highlights the significance of interactive and immersive learning experiences in promoting motivation and enhancing language acquisition among NCS students.
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All authors Ka Yan Fung, Kwong Chiu Fung, Yuxing Tao, Tze Leung Rick Lui, Kuen Fung Sin

Robotics · Cross-listed from cs.HC

MotiBo: The Impact of Interactive Digital Storytelling Robots on Student Motivation through Self-Determination Theory

Creativity is increasingly recognized as an important skill in education, and storytelling can enhance motivation and engagement among students. However, conventional storytelling methods often lack the interactive elements necessary to engage students. To this end, this study examines the impact of an interactive digital storytelling system incorporating a human-like robot on student engagement and creativity. The study aims to compare engagement levels across three modalities: paper-based, PowerPoint, and robot-assisted storytelling, MotiBo. Utilizing a quasi-experimental design, this work involves three groups of students who interact with the storytelling system over a five-day learning. Findings reveal that students using MotiBo exhibit statistically significant improvement in behavioural and cognitive engagement compared to those using traditional methods. These results suggest that the integration of novel technologies can effectively enhance the learning experience, ultimately promoting creativity and self-learning ability in educational settings. Future research will investigate the long-term effects of these technologies on learning outcomes and explore their potential for broader applications in diverse educational contexts.
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All authors Ka Yan Fung, Tze Leung Rick Lui, Yuxing Tao, Kuen Fung Sin

Robotics · Cross-listed from cs.CV

Real-Time LiDAR Point Cloud Densification for Low-Latency Spatial Data Transmission

To realize low-latency spatial transmission system for immersive telepresence, there are two major problems: capturing dynamic 3D scene densely and processing them in real time. LiDAR sensors capture 3D in real time, but produce sparce point clouds. Therefore, this paper presents a high-speed LiDAR point cloud densification method to generate dense 3D scene with minimal latency, addressing the need for on-the-fly depth completion while maintaining real-time performance. Our approach combines multiple LiDAR inputs with high-resolution color images and applies a joint bilateral filtering strategy implemented through a convolutional neural network architecture. Experiments demonstrate that the proposed method produces dense depth maps at full HD resolution in real time (30 fps), which is over 15x faster than a recent training-based depth completion approach. The resulting dense point clouds exhibit accurate geometry without multiview inconsistencies or ghosting artifacts.
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All authors Kazuhiko Murasaki, Shunsuke Konagai, Masakatsu Aoki, Taiga Yoshida, Ryuichi Tanida

Robotics

EduSim-LLM: An Educational Platform Integrating Large Language Models and Robotic Simulation for Beginners

In recent years, the rapid development of Large Language Models (LLMs) has significantly enhanced natural language understanding and human-computer interaction, creating new opportunities in the field of robotics. However, the integration of natural language understanding into robotic control is an important challenge in the rapid development of human-robot interaction and intelligent automation industries. This challenge hinders intuitive human control over complex robotic systems, limiting their educational and practical accessibility. To address this, we present the EduSim-LLM, an educational platform that integrates LLMs with robot simulation and constructs a language-drive control model that translates natural language instructions into executable robot behavior sequences in CoppeliaSim. We design two human-robot interaction models: direct control and autonomous control, conduct systematic simulations based on multiple language models, and evaluate multi-robot collaboration, motion planning, and manipulation capabilities. Experiential results show that LLMs can reliably convert natural language into structured robot actions; after applying prompt-engineering templates instruction-parsing accuracy improves significantly; as task complexity increases, overall accuracy rate exceeds 88.9% in the highest complexity tests.
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Robotics

DST-Calib: A Dual-Path, Self-Supervised, Target-Free LiDAR-Camera Extrinsic Calibration Network

LiDAR-camera extrinsic calibration is essential for multi-modal data fusion in robotic perception systems. However, existing approaches typically rely on handcrafted calibration targets (e.g., checkerboards) or specific, static scene types, limiting their adaptability and deployment in real-world autonomous and robotic applications. This article presents the first self-supervised LiDAR-camera extrinsic calibration network that operates in an online fashion and eliminates the need for specific calibration targets. We first identify a significant generalization degradation problem in prior methods, caused by the conventional single-sided data augmentation strategy. To overcome this limitation, we propose a novel double-sided data augmentation technique that generates multi-perspective camera views using estimated depth maps, thereby enhancing robustness and diversity during training. Built upon this augmentation strategy, we design a dual-path, self-supervised calibration framework that reduces the dependence on high-precision ground truth labels and supports fully adaptive online calibration. Furthermore, to improve cross-modal feature association, we replace the traditional dual-branch feature extraction design with a difference map construction process that explicitly correlates LiDAR and camera features. This not only enhances calibration accuracy but also reduces model complexity. Extensive experiments conducted on five public benchmark datasets, as well as our own recorded dataset, demonstrate that the proposed method significantly outperforms existing approaches in terms of generalizability.
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All authors Zhiwei Huang, Yanwei Fu, Yi Zhou, Xieyuanli Chen, Qijun Chen, Rui Fan

Robotics

ORION: Option-Regularized Deep Reinforcement Learning for Cooperative Multi-Agent Online Navigation

Existing methods for multi-agent navigation typically assume fully known environments, offering limited support for partially known scenarios with outdated or imperfect prior maps, such as warehouses or factory floors. There, agents need to balance path optimality with collecting and sharing environmental information to help teammates reach their own targets. To these ends, we propose ORION, a novel deep reinforcement learning framework for cooperative multi-agent online navigation in partially known environments. Starting from an imperfect prior map, ORION trains agents to make decentralized decisions, coordinate toward individual targets, and actively reduce task-relevant map uncertainty through online observation sharing in a closed perception-action loop. We first design a shared graph encoder that fuses prior map with online perception into a unified representation, providing robust state embeddings under environmental discrepancies. At the core of ORION is an option-critic framework that learns high-level cooperative modes translated into sequences of low-level actions, enabling adaptive switching between individual navigation and team-level exploration. We further introduce a dual-stage cooperation strategy that allows agents to assist teammates under map uncertainty, thereby reducing the overall makespan. Across extensive maze-like maps and large-scale warehouse environments, ORION achieves high-quality real-time decentralized cooperation while scaling to up to 10 robots, outperforming state-of-the-art classical and learning-based baselines. Finally, we validate ORION on physical robot teams, demonstrating its robustness and practicality for real-world cooperative navigation.
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All authors Shizhe Zhang, Jingsong Liang, Zhitao Zhou, Shuhan Ye, Yizhuo Wang, Ming Siang Derek Tan, Jimmy Chiun, Yuhong Cao, Guillaume Sartoretti

Robotics

VISO: Robust Underwater Visual-Inertial-Sonar SLAM with Photometric Rendering for Dense 3D Reconstruction

Visual challenges in underwater environments significantly hinder the accuracy of vision-based localisation and the high-fidelity dense reconstruction. In this paper, we propose VISO, a robust underwater SLAM system that fuses a stereo camera, an inertial measurement unit (IMU), and a 3D sonar to achieve accurate 6-DoF localisation and enable efficient dense 3D reconstruction with high photometric fidelity. We introduce a coarse-to-fine online calibration approach for extrinsic parameters estimation between the 3D sonar and the camera. Additionally, a photometric rendering strategy is proposed for the 3D sonar point cloud to enrich the sonar map with visual information. Extensive experiments in a laboratory tank and an open lake demonstrate that VISO surpasses current state-of-the-art underwater and visual-based SLAM algorithms in terms of localisation robustness and accuracy, while also exhibiting real-time dense 3D reconstruction performance comparable to the offline dense mapping method.
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All authors Shu Pan, Simon Archieri, Ahmet Cinar, Jonatan Scharff Willners, Ignacio Carlucho, Yvan Petillot

Robotics

Latent Space Reinforcement Learning for Multi-Robot Exploration

Autonomous mapping of unknown environments is a critical challenge, particularly in scenarios where time is limited. Multi-agent systems can enhance efficiency through collaboration, but the scalability of motion-planning algorithms remains a key limitation. Reinforcement learning has been explored as a solution, but existing approaches are constrained by the limited input size required for effective learning, restricting their applicability to discrete environments. This work addresses that limitation by leveraging autoencoders to perform dimensionality reduction, compressing high-fidelity occupancy maps into latent state vectors while preserving essential spatial information. Additionally, we introduce a novel procedural generation algorithm based on Perlin noise, designed to generate topologically complex training environments that simulate asteroid fields, caves and forests. These environments are used for training the autoencoder and the navigation algorithm using a hierarchical deep reinforcement learning framework for decentralized coordination. We introduce a weighted consensus mechanism that modulates reliance on shared data via a tuneable trust parameter, ensuring robustness to accumulation of errors. Experimental results demonstrate that the proposed system scales effectively with number of agents and generalizes well to unfamiliar, structurally distinct environments and is resilient in communication-constrained settings.
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Robotics

Towards reliable subsea object recovery: a simulation study of an auv with a suction-actuated end effector

Autonomous object recovery in the hadal zone is challenging due to extreme hydrostatic pressure, limited visibility and currents, and the need for precise manipulation at full ocean depth. Field experimentation in such environments is costly, high-risk, and constrained by limited vehicle availability, making early validation of autonomous behaviors difficult. This paper presents a simulation-based study of a complete autonomous subsea object recovery mission using a Hadal Small Vehicle (HSV) equipped with a three-degree-of-freedom robotic arm and a suction-actuated end effector. The Stonefish simulator is used to model realistic vehicle dynamics, hydrodynamic disturbances, sensing, and interaction with a target object under hadal-like conditions. The control framework combines a world-frame PID controller for vehicle navigation and stabilization with an inverse-kinematics-based manipulator controller augmented by acceleration feed-forward, enabling coordinated vehicle - manipulator operation. In simulation, the HSV autonomously descends from the sea surface to 6,000 m, performs structured seafloor coverage, detects a target object, and executes a suction-based recovery. The results demonstrate that high-fidelity simulation provides an effective and low-risk means of evaluating autonomous deep-sea intervention behaviors prior to field deployment.
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All authors Michele Grimaldi, Yosaku Maeda, Hitoshi Kakami, Ignacio Carlucho, Yvan Petillot, Tomoya Inoue

Robotics · Cross-listed from eess.SY

Scalable Data-Driven Reachability Analysis and Control via Koopman Operators with Conformal Coverage Guarantees

We propose a scalable reachability-based framework for probabilistic, data-driven safety verification of unknown nonlinear dynamics. We use Koopman theory with a neural network (NN) lifting function to learn an approximate linear representation of the dynamics and design linear controllers in this space to enable closed-loop tracking of a reference trajectory distribution. Closed-loop reachable sets are efficiently computed in the lifted space and mapped back to the original state space via NN verification tools. To capture model mismatch between the Koopman dynamics and the true system, we apply conformal prediction to produce statistically-valid error bounds that inflate the reachable sets to ensure the true trajectories are contained with a user-specified probability. These bounds generalize across references, enabling reuse without recomputation. Results on high-dimensional MuJoCo tasks (11D Hopper, 28D Swimmer) and 12D quadcopters show improved reachable set coverage rate, computational efficiency, and conservativeness over existing methods.
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Robotics

Topological Mapping and Navigation using a Monocular Camera based on AnyLoc

This paper proposes a method for topological mapping and navigation using a monocular camera. Based on AnyLoc, keyframes are converted into descriptors to construct topological relationships, enabling loop detection and map building. Unlike metric maps, topological maps simplify path planning and navigation by representing environments with key nodes instead of precise coordinates. Actions for visual navigation are determined by comparing segmented images with the image associated with target nodes. The system relies solely on a monocular camera, ensuring fast map building and navigation using key nodes. Experiments show effective loop detection and navigation in real and simulation environments without pre-training. Compared to a ResNet-based method, this approach improves success rates by 60.2% on average while reducing time and space costs, offering a lightweight solution for robot and human navigation in various scenarios.
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Friday 2 January

Robotics · Cross-listed from cs.LG

Contractive Diffusion Policies: Robust Action Diffusion via Contractive Score-Based Sampling with Differential Equations

Diffusion policies have emerged as powerful generative models for offline policy learning, whose sampling process can be rigorously characterized by a score function guiding a stochastic differential equation (SDE). However, the same score-based SDE modeling that grants diffusion policies the flexibility to learn diverse behavior also incurs solver and score-matching errors, large data requirements, and inconsistencies in action generation. While less critical in image generation, these inaccuracies compound and lead to failure in continuous control settings. We introduce contractive diffusion policies (CDPs) to induce contractive behavior in the diffusion sampling dynamics. Contraction pulls nearby flows closer to enhance robustness against solver and score-matching errors while reducing unwanted action variance. We develop an in-depth theoretical analysis along with a practical implementation recipe to incorporate CDPs into existing diffusion policy architectures with minimal modification and computational cost. We evaluate CDPs for offline learning by conducting extensive experiments in simulation and real-world settings. Across benchmarks, CDPs often outperform baseline policies, with pronounced benefits under data scarcity.
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All authors Amin Abyaneh, Charlotte Morissette, Mohamad H. Danesh, Anas El Houssaini, David Meger, Gregory Dudek, Hsiu-Chin Lin

Robotics

Simulations of MRI Guided and Powered Ferric Applicators for Tetherless Delivery of Therapeutic Interventions

Magnetic Resonance Imaging (MRI) is a well-established modality for pre-operative planning and is also explored for intra-operative guidance of procedures such as intravascular interventions. Among the experimental robot-assisted technologies, the magnetic field gradients of the MRI scanner are used to power and maneuver ferromagnetic applicators for accessing sites in the patient's body via the vascular network. In this work, we propose a computational platform for preoperative planning and modeling of MRI-powered applicators inside blood vessels. This platform was implemented as a two-way data and command pipeline that links the MRI scanner, the computational core, and the operator. The platform first processes multi-slice MR data to extract the vascular bed and then fits a virtual corridor inside the vessel. This corridor serves as a virtual fixture (VF), a forbidden region for the applicators to avoid vessel perforation or collision. The geometric features of the vessel centerline, the VF, and MRI safety compliance (dB/dt, max available gradient) are then used to generate magnetic field gradient waveforms. Different blood flow profiles can be user-selected, and those parameters are used for modeling the applicator's maneuvering. The modeling module further generates cues about whether the selected vascular path can be safely maneuvered. Given future experimental studies that require a real-time operation, the platform was implemented on the Qt framework (C/C++) with software modules performing specific tasks running on dedicated threads: PID controller, generation of VF, generation of MR gradient waveforms.
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Robotics

From Perception to Symbolic Task Planning: Vision-Language Guided Human-Robot Collaborative Structured Assembly

Human-robot collaboration (HRC) in structured assembly requires reliable state estimation and adaptive task planning under noisy perception and human interventions. To address these challenges, we introduce a design-grounded human-aware planning framework for human-robot collaborative structured assembly. The framework comprises two coupled modules. Module I, Perception-to-Symbolic State (PSS), employs vision-language models (VLMs) based agents to align RGB-D observations with design specifications and domain knowledge, synthesizing verifiable symbolic assembly states. It outputs validated installed and uninstalled component sets for online state tracking. Module II, Human-Aware Planning and Replanning (HPR), performs task-level multi-robot assignment and updates the plan only when the observed state deviates from the expected execution outcome. It applies a minimal-change replanning rule to selectively revise task assignments and preserve plan stability even under human interventions. We validate the framework on a 27-component timber-frame assembly. The PSS module achieves 97% state synthesis accuracy, and the HPR module maintains feasible task progression across diverse HRC scenarios. Results indicate that integrating VLM-based perception with knowledge-driven planning improves robustness of state estimation and task planning under dynamic conditions.
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Robotics

V-VLAPS: Value-Guided Planning for Vision-Language-Action Models

Vision-language-action (VLA) models provide strong action priors for robotic manipulation, but their reactive behavior can fail under distribution shift and long-horizon task structure. Recent VLA-guided planning methods improve execution by using pretrained policies to guide tree search, yet node selection still depends heavily on policy priors and visit-count exploration. Consequently, when the policy favors poor actions, the planner lacks a learned value signal to correct this bias. Prior work has shown that VLA representations encode rollout success and failure information, suggesting that they may also support value estimation during planning. We introduce Value-Guided Vision-Language-Action Planning and Search (V-VLAPS), which augments VLA-guided planning with a lightweight value head trained on offline VLA rollouts to predict Monte Carlo returns. These predictions guide Monte Carlo Tree Search in simulation toward higher-value branches. Across five LIBERO suites, V-VLAPS matches value-free planning baseline at the default search budget in aggregate, and analysis shows that many hard failures are root-level timeouts where predicted values are weakly separated. With a larger search budget, V-VLAPS improves over the baseline in all task suites with +6 percentage points on LIBERO-Object and +4 percentage points on LIBERO-10. Our results suggest that VLA representations can support not only failure prediction, but also value-guided planning when search reaches branches where value-based ranking matters.
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All authors Ke Ren, Ali Salamatian, Kieran Pattison, Cyrus Neary