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Computer Science Robotics

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Tuesday 23 December

Robotics · Cross-listed from cs.CV

LEAD: Minimizing Learner-Expert Asymmetry in End-to-End Driving

Simulators can generate virtually unlimited driving data, yet imitation learning policies in simulation still struggle to achieve robust closed-loop performance. Motivated by this gap, we empirically study how misalignment between privileged expert demonstrations and sensor-based student observations can limit the effectiveness of imitation learning. More precisely, experts have significantly higher visibility (e.g., ignoring occlusions) and far lower uncertainty (e.g., knowing other vehicles' actions), making them difficult to imitate reliably. Furthermore, navigational intent (i.e., the route to follow) is under-specified in student models at test time via only a single target point. We demonstrate that these asymmetries can measurably limit driving performance in CARLA and offer practical interventions to address them. After careful modifications to narrow the gaps between expert and student, our TransFuser v6 (TFv6) student policy achieves a new state of the art on all major publicly available CARLA closed-loop benchmarks, reaching 95 DS on Bench2Drive and more than doubling prior performances on Longest6~v2 and Town13. Additionally, by integrating perception supervision from our dataset into a shared sim-to-real pipeline, we show consistent gains on the NAVSIM and Waymo Vision-Based End-to-End driving benchmarks. Our code, data, and models are publicly available at https://github.com/autonomousvision/lead.
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All authors Long Nguyen, Micha Fauth, Bernhard Jaeger, Daniel Dauner, Maximilian Igl, Andreas Geiger, Kashyap Chitta

Robotics

Drift-Corrected Monocular VIO and Perception-Aware Planning for Autonomous Drone Racing

The Abu Dhabi Autonomous Racing League(A2RL) x Drone Champions League competition(DCL) requires teams to perform high-speed autonomous drone racing using only a single camera and a low-quality inertial measurement unit – a minimal sensor set that mirrors expert human drone racing pilots. This sensor limitation makes the system susceptible to drift from Visual-Inertial Odometry (VIO), particularly during long and fast flights with aggressive maneuvers. This paper presents the system developed for the championship, which achieved a competitive performance. Our approach corrected VIO drift by fusing its output with global position measurements derived from a YOLO-based gate detector using a Kalman filter. A perception-aware planner generated trajectories that balance speed with the need to keep gates visible for the perception system. The system demonstrated high performance, securing podium finishes across multiple categories: third place in the AI Grand Challenge with top speed of 43.2 km/h, second place in the AI Drag Race with over 59 km/h, and second place in the AI Multi-Drone Race. We detail the complete architecture and present a performance analysis based on experimental data from the competition, contributing our insights on building a successful system for monocular vision-based autonomous drone flight.
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All authors Maulana Bisyir Azhari, Donghun Han, Je In You, Sungjun Park, David Hyunchul Shim

Robotics · Cross-listed from math.OC

Contingency Model-based Control (CMC) for Communicationless Cooperative Collision Avoidance in Robot Swarms

Cooperative collision avoidance between robots, or `agents,' in swarm operations remains an open challenge. Assuming a decentralized architecture, each agent is responsible for making its own decisions and choosing its control actions. Most existing approaches rely on a (wireless) communication network between (some of) the agents. In reality, however, communication is brittle. It may be affected by latency, further delays and packet losses, and transmission faults. Moreover, it is subject to adversarial attacks, such as jamming or spoofing. This paper proposes Contingency Model-based Control (CMC), a decentralized cooperative approach that does not rely on communication. Instead, the control algorithm is based on consensual rules that are designed for all agents offline, similar to traffic rules. For CMC, this includes the definition of a contingency trajectory for each robot, and perpendicular bisecting planes as collision avoidance constraints. The setup permits a full guarantee of recursive feasibility and collision avoidance between all swarm members in closed-loop operation. CMC naturally satisfies the plug & play paradigm, i.e., new robots may enter the swarm dynamically. The effectiveness of the CMC regime is demonstrated in two numerical examples, showing that the collision avoidance guarantee is intact and the robot swarm operates smoothly in a constrained environment.
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Robotics

FAR-AVIO: Fast and Robust Schur-Complement Based Acoustic-Visual-Inertial Fusion Odometry with Sensor Calibration

Underwater environments impose severe challenges to visual-inertial odometry systems, as strong light attenuation, marine snow and turbidity, together with weakly exciting motions, degrade inertial observability and cause frequent tracking failures over long-term operation. While tightly coupled acoustic-visual-inertial fusion, typically implemented through an acoustic Doppler Velocity Log (DVL) integrated with visual-inertial measurements, can provide accurate state estimation, the associated graph-based optimization is often computationally prohibitive for real-time deployment on resource-constrained platforms. Here we present FAR-AVIO, a Schur-Complement based, tightly coupled acoustic-visual-inertial odometry framework tailored for underwater robots. FAR-AVIO embeds a Schur complement formulation into an Extended Kalman Filter(EKF), enabling joint pose-landmark optimization for accuracy while maintaining constant-time updates by efficiently marginalizing landmark states. On top of this backbone, we introduce Adaptive Weight Adjustment and Reliability Evaluation(AWARE), an online sensor health module that continuously assesses the reliability of visual, inertial and DVL measurements and adaptively regulates their sigma weights, and we develop an efficient online calibration scheme that jointly estimates DVL-IMU extrinsics, without dedicated calibration manoeuvres. Numerical simulations and real-world underwater experiments consistently show that FAR-AVIO outperforms state-of-the-art underwater SLAM baselines in both localization accuracy and computational efficiency, enabling robust operation on low-power embedded platforms. Our implementation has been released as open source software at https://far-vido.gitbook.io/far-vido-docs.
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All authors Hao Wei, Peiji Wang, Qianhao Wang, Tong Qin, Fei Gao, Yulin Si

Robotics · Cross-listed from physics.ins-det

Design and Modeling of a Simple-Structured Continuously Variable Transmission Utilizing Shape Memory Alloy Superelasticity for Twisted String Actuator

Twisted String Actuators (TSAs) are widely used in robotics but suffer from a limited range of Transmission Ratio (TR) variation, restricting their efficiency under varying loads.To overcome this, we propose a novel lightweight, simple-structured Continuously Variable Transmission (CVT) mechanism for TSA utilizing Shape Memory Alloy (SMA) superelasticity. The CVT mechanism consists solely of a pair of highly lightweight superelastic SMA rods connecting the ends of twisted strings. These rods deform under external loads, adjusting the inter-string distance to enable continuous TR variation.We develop a comprehensive theoretical model that integrates three critical nonlinearities
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Robotics

Pneumatic bladder links with wide range of motion joints for articulated inflatable robots

Exploration of various applications is the frontier of research on inflatable robots. We proposed an articulated robots consisting of multiple pneumatic bladder links connected by rolling contact joints called Hillberry joints. The bladder link is made of a double-layered structure of tarpaulin sheet and polyurethane sheet, which is both airtight and flexible in shape. The integration of the Hilberry joint into an inflatable robot is also a new approach. The rolling contact joint allows wide range of motion of $\pm 150 ^{\circ}$, the largest among the conventional inflatable joints. Using the proposed mechanism for inflatable robots, we demonstrated moving a 500 g payload with a 3-DoF arm and lifting 3.4 kg and 5 kg payloads with 2-DoF and 1-DoF arms, respectively. We also experimented with a single 3-DoF inflatable leg attached to a dolly to show that the proposed structure worked for legged locomotion.
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Robotics

KnowVal: A Knowledge-Augmented and Value-Guided Autonomous Driving System

Visual-language reasoning, driving knowledge, and value alignment are essential for advanced autonomous driving systems. However, existing approaches largely rely on data-driven learning, making it difficult to capture the complex logic underlying decision-making through imitation or limited reinforcement rewards. To address this, we propose KnowVal, a new autonomous driving system that enables visual-language reasoning through the synergistic integration of open-world perception and knowledge retrieval. Specifically, we construct a comprehensive driving knowledge graph that encodes traffic laws, defensive driving principles, and ethical norms, complemented by an efficient LLM-based retrieval mechanism tailored for driving scenarios. Furthermore, we develop a human-preference dataset and train a Value Model to guide interpretable, value-aligned trajectory assessment. Experimental results show that our method substantially improves planning performance while remaining compatible with existing architectures. Notably, KnowVal achieves the lowest collision rate on nuScenes and state-of-the-art results on Bench2Drive and NVISIM.
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All authors Zhongyu Xia, Wenhao Chen, Yongtao Wang, Ming-Hsuan Yang

Robotics · Cross-listed from cs.AI

ActionFlow: A Pipelined Action Acceleration for Vision Language Models on Edge

Vision-Language-Action (VLA) models have emerged as a unified paradigm for robotic perception and control, enabling emergent generalization and long-horizon task execution. However, their deployment in dynamic, real-world environments is severely hindered by high inference latency. While smooth robotic interaction requires control frequencies of 20-30 Hz, current VLA models typically operate at only 3-5 Hz on edge devices due to the memory-bound nature of autoregressive decoding. Existing optimizations often require extensive retraining or compromise model accuracy. To bridge this gap, we introduce ActionFlow, a system-level inference framework tailored for resource-constrained edge platforms. At the core of ActionFlow is a Cross-Request Pipelining strategy, a novel scheduler that redefines VLA inference as a macro-pipeline of micro-requests. The strategy intelligently batches memory-bound Decode phases with compute-bound Prefill phases across continuous time steps to maximize hardware utilization. Furthermore, to support this scheduling, we propose a Cross-Request State Packed Forward operator and a Unified KV Ring Buffer, which fuse fragmented memory operations into efficient dense computations. Experimental results demonstrate that ActionFlow achieves a 2.55x improvement in FPS on the OpenVLA-7B model without retraining, enabling real-time dynamic manipulation on edge hardware. Our work is available at https://github.com/Frankd35/Action-Flow.
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All authors Yuntao Dai, Hang Gu, Teng Wang, Qianyu Cheng, Yifei Zheng, Zhiyong Qiu, Lei Gong, Wenqi Lou, Xuehai Zhou

Robotics · Cross-listed from eess.SY

Finite-Time Control Based on Differential Flatness for Wheeled Mobile Robots with Experimental Validation

A robust tracking control strategy is designed to empower wheeled mobile robots (WMRs) to track predetermined routes while operating in diverse fields and encountering disturbances like strong winds or uneven path conditions, which affect tracking performance. Ensuring the applicability of this tracking method in real-world scenarios is essential. To accomplish this, the WMR model is initially transformed into a linear canonical form by leveraging the differential flatness of its kinematic model, facilitating controller design. Subsequently, a novel integral nonlinear hyperplane-based sliding mode control (INH-SMC) technique is proposed for WMR under disturbances. The stability of the technique is analyzed and verified. Finally, its practical viability is demonstrated through a comparative real-world indoor experiment on a TurtleBot3 WMR subjected to disturbances, confirming the feasibility and efficacy of the proposed approach.
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All authors Imtiaz Ur Rehman, Moussa Labbadi, Amine Abadi, Lew Lew Yan Voon

Robotics

UrbanV2X: A Multisensory Vehicle-Infrastructure Dataset for Cooperative Navigation in Urban Areas

Due to the limitations of a single autonomous vehicle, Cellular Vehicle-to-Everything (C-V2X) technology opens a new window for achieving fully autonomous driving through sensor information sharing. However, real-world datasets supporting vehicle-infrastructure cooperative navigation in complex urban environments remain rare. To address this gap, we present UrbanV2X, a comprehensive multisensory dataset collected from vehicles and roadside infrastructure in the Hong Kong C-V2X testbed, designed to support research on smart mobility applications in dense urban areas. Our onboard platform provides synchronized data from multiple industrial cameras, LiDARs, 4D radar, ultra-wideband (UWB), IMU, and high-precision GNSS-RTK/INS navigation systems. Meanwhile, our roadside infrastructure provides LiDAR, GNSS, and UWB measurements. The entire vehicle-infrastructure platform is synchronized using the Precision Time Protocol (PTP), with sensor calibration data provided. We also benchmark various navigation algorithms to evaluate the collected cooperative data. The dataset is publicly available at https://polyu-taslab.github.io/UrbanV2X/.
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All authors Qijun Qin, Ziqi Zhang, Yihan Zhong, Feng Huang, Xikun Liu, Runzhi Hu, Hang Chen, Wei Hu, Dongzhe Su, Jun Zhang, Hoi-Fung Ng, Weisong Wen

Robotics

Asynchronous Fast-Slow Vision-Language-Action Policies for Whole-Body Robotic Manipulation

Most Vision-Language-Action (VLA) systems integrate a Vision-Language Model (VLM) for semantic reasoning with an action expert generating continuous action signals, yet both typically run at a single unified frequency. As a result, policy performance is constrained by the low inference speed of large VLMs. This mandatory synchronous execution severely limits control stability and real-time performance in whole-body robotic manipulation, which involves more joints, larger motion spaces, and dynamically changing views. We introduce a truly asynchronous Fast-Slow VLA framework (DuoCore-FS), organizing the system into a fast pathway for high-frequency action generation and a slow pathway for rich VLM reasoning. The system is characterized by two key features. First, a latent representation buffer bridges the slow and fast systems. It stores instruction semantics and action-reasoning representation aligned with the scene-instruction context, providing high-level guidance to the fast pathway. Second, a whole-body action tokenizer provides a compact, unified representation of whole-body actions. Importantly, the VLM and action expert are still jointly trained end-to-end, preserving unified policy learning while enabling asynchronous execution. DuoCore-FS supports a 3B-parameter VLM while achieving 30 Hz whole-body action-chunk generation, approximately three times as fast as prior VLA models with comparable model sizes. Real-world whole-body manipulation experiments demonstrate improved task success rates and significantly enhanced responsiveness compared to synchronous Fast-Slow VLA baselines. The implementation of DuoCore-FS, including training, inference, and deployment, is provided to commercial users by Astribot as part of the Astribot robotic platform.
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All authors Teqiang Zou, Hongliang Zeng, Yuxuan Nong, Yifan Li, Kehui Liu, Haotian Yang, Xinyang Ling, Xin Li, Lianyang Ma

Robotics

LoLA: Long Horizon Latent Action Learning for General Robot Manipulation

The capability of performing long-horizon, language-guided robotic manipulation tasks critically relies on leveraging historical information and generating coherent action sequences. However, such capabilities are often overlooked by existing Vision-Language-Action (VLA) models. To solve this challenge, we propose LoLA (Long Horizon Latent Action Learning), a framework designed for robot manipulation that integrates long-term multi-view observations and robot proprioception to enable multi-step reasoning and action generation. We first employ Vision-Language Models to encode rich contextual features from historical sequences and multi-view observations. We further introduces a key module, State-Aware Latent Re-representation, which transforms visual inputs and language commands into actionable robot motion space. Unlike existing VLA approaches that merely concatenate robot proprioception (e.g., joint angles) with VL embeddings, this module leverages such robot states to explicitly ground VL representations in physical scale through a learnable "embodiment-anchored" latent space. We trained LoLA on diverse robotic pre-training datasets and conducted extensive evaluations on simulation benchmarks (SIMPLER and LIBERO), as well as two real-world tasks on Franka and Bi-Manual Aloha robots. Results show that LoLA significantly outperforms prior state-of-the-art methods (e.g., pi0), particularly in long-horizon manipulation tasks.
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All authors Xiaofan Wang, Xingyu Gao, Jianlong Fu, Zuolei Li, Dean Fortier, Galen Mullins, Andrey Kolobov, Baining Guo

Robotics · Cross-listed from cs.CV

Enhancing annotations for 5D apple pose estimation through 3D Gaussian Splatting (3DGS)

Automating tasks in orchards is challenging because of the large amount of variation in the environment and occlusions. One of the challenges is apple pose estimation, where key points, such as the calyx, are often occluded. Recently developed pose estimation methods no longer rely on these key points, but still require them for annotations, making annotating challenging and time-consuming. Due to the abovementioned occlusions, there can be conflicting and missing annotations of the same fruit between different images. Novel 3D reconstruction methods can be used to simplify annotating and enlarge datasets. We propose a novel pipeline consisting of 3D Gaussian Splatting to reconstruct an orchard scene, simplified annotations, automated projection of the annotations to images, and the training and evaluation of a pose estimation method. Using our pipeline, 105 manual annotations were required to obtain 28,191 training labels, a reduction of 99.6%. Experimental results indicated that training with labels of fruits that are $\leq95\%$ occluded resulted in the best performance, with a neutral F1 score of 0.927 on the original images and 0.970 on the rendered images. Adjusting the size of the training dataset had small effects on the model performance in terms of F1 score and pose estimation accuracy. It was found that the least occluded fruits had the best position estimation, which worsened as the fruits became more occluded. It was also found that the tested pose estimation method was unable to correctly learn the orientation estimation of apples.
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All authors Robert van de Ven, Trim Bresilla, Bram Nelissen, Ard Nieuwenhuizen, Eldert J. van Henten, Gert Kootstra

Robotics · Cross-listed from cs.SE

Detecting Non-Optimal Decisions of Embodied Agents via Diversity-Guided Metamorphic Testing

As embodied agents advance toward real-world deployment, ensuring optimal decisions becomes critical for resource-constrained applications. Current evaluation methods focus primarily on functional correctness, overlooking the non-functional optimality of generated plans. This gap can lead to significant performance degradation and resource waste. We identify and formalize the problem of Non-optimal Decisions (NoDs), where agents complete tasks successfully but inefficiently. We present NoD-DGMT, a systematic framework for detecting NoDs in embodied agent task planning via diversity-guided metamorphic testing. Our key insight is that optimal planners should exhibit invariant behavioral properties under specific transformations. We design four novel metamorphic relations capturing fundamental optimality properties: position detour suboptimality, action optimality completeness, condition refinement monotonicity, and scene perturbation invariance. To maximize detection efficiency, we introduce a diversity-guided selection strategy that actively selects test cases exploring different violation categories, avoiding redundant evaluations while ensuring comprehensive diversity coverage. Extensive experiments on the AI2-THOR simulator with four state-of-the-art planning models demonstrate that NoD-DGMT achieves violation detection rates of 31.9% on average, with our diversity-guided filter improving rates by 4.3% and diversity scores by 3.3 on average. NoD-DGMT significantly outperforms six baseline methods, with 16.8% relative improvement over the best baseline, and demonstrates consistent superiority across different model architectures and task complexities.
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All authors Wenzhao Wu, Yahui Tang, Mingfei Cheng, Wenbing Tang, Yuan Zhou, Yang Liu

Robotics · Cross-listed from cs.AI

Learning Skills from Action-Free Videos

Learning from videos offers a promising path toward generalist robots by providing rich visual and temporal priors beyond what real robot datasets contain. While existing video generative models produce impressive visual predictions, they are difficult to translate into low-level actions. Conversely, latent-action models better align videos with actions, but they typically operate at the single-step level and lack high-level planning capabilities. We bridge this gap by introducing Skill Abstraction from Optical Flow (SOF), a framework that learns latent skills from large collections of action-free videos. Our key idea is to learn a latent skill space through an intermediate representation based on optical flow that captures motion information aligned with both video dynamics and robot actions. By learning skills in this flow-based latent space, SOF enables high-level planning over video-derived skills and allows for easier translation of these skills into actions. Experiments show that our approach consistently improves performance in both multitask and long-horizon settings, demonstrating the ability to acquire and compose skills directly from raw visual data.
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All authors Hung-Chieh Fang, Kuo-Han Hung, Chu-Rong Chen, Po-Jung Chou, Chun-Kai Yang, Po-Chen Ko, Yu-Chiang Wang, Yueh-Hua Wu, Min-Hung Chen, Shao-Hua Sun

Robotics

Bring My Cup! Personalizing Vision-Language-Action Models with Visual Attentive Prompting

While Vision-Language-Action (VLA) models generalize well to generic instructions, they struggle with personalized commands such as "bring my cup," where the robot must act on one specific instance among visually similar objects. We study this setting of manipulating personal objects, in which a VLA must identify and control a user-specific object unseen during training using only a few reference images. To address this challenge, we propose Visual Attentive Prompting (VAP), a simple-yet-effective training-free perceptual adapter that equips frozen VLAs with top-down selective attention. VAP treats the reference images as a non-parametric visual memory, grounds the personal object in the scene through open-vocabulary detection and embedding-based matching, and then injects this grounding as a visual prompt by highlighting the object and rewriting the instruction. We construct two simulation benchmarks, Personalized-SIMPLER and Personalized-VLABench, and a real-world tabletop benchmark to evaluate personalized manipulation across multiple robots and tasks. Experiments show that VAP consistently outperforms generic policies and token-learning baselines in both success rate and correct-object manipulation, helping to bridge the gap between semantic understanding and instance-level control.
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Monday 22 December

Robotics

A Survey of Real-Time Support, Analysis, and Advancements in ROS 2

The Robot Operating System 2 (ROS~2) has emerged as a relevant middleware framework for robotic applications, offering modularity, distributed execution, and communication. In the last six years, ROS~2 has drawn increasing attention from the real-time systems community and industry. This survey presents a comprehensive overview of research efforts that analyze, enhance, and extend ROS~2 to support real-time execution. We first provide a detailed description of the internal scheduling mechanisms of ROS~2 and its layered architecture, including the interaction with DDS-based communication and other communication middleware. We then review key contributions from the literature, covering timing analysis for both single- and multi-threaded executors, metrics such as response time, reaction time, and data age, and different communication modes. The survey also discusses community-driven enhancements to the ROS~2 runtime, including new executor algorithm designs, real-time GPU management, and microcontroller support via micro-ROS. Furthermore, we summarize techniques for bounding DDS communication delays, message filters, and profiling tools that have been developed to support analysis and experimentation. To help systematize this growing body of work, we introduce taxonomies that classify the surveyed contributions based on different criteria. This survey aims to guide both researchers and practitioners in understanding and improving the real-time capabilities of ROS~2.
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All authors Daniel Casini, Jian-Jia Chen, Jing Li, Federico Reghenzani, Harun Teper

Robotics

Collaborative Continuum Robots: A Survey from an Automation-System Perspective

Continuum robots (CRs), owing to their compact structure, inherent compliance, and flexible deformation, have been widely applied in various fields. By coordinating multiple CRs to form collaborative continuum robots (CCRs), task adaptability, flexibility and load capacity can be further improved, thus offering significant advantages. In recent years, interest in this emerging field has grown steadily within the continuum-robotics community. In this survey, a closed-loop task-execution architecture for CCRs is constructed from an automation-system perspective, clarifying the system-level logic that transforms target-task specifications into multi-CR collaborative execution. Based on this architecture, CCRs are classified into three representative collaboration modes, namely separated collaboration, assistance collaboration, and parallel collaboration. Research progress is then systematically summarized and analyzed in terms of key technologies, including multi-CR task allocation, structural design, modeling, motion planning methods, control strategies, and sensing mechanisms. Finally, research opportunities in key technologies and system integration challenges for real-world deployment are discussed, providing guidance for research and application of CCRs.
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All authors Xinyu Li, Qian Tang, Guoxin Yin, Gang Zheng, Jessica Burgner-Kahrs, Cesare Stefanini, Ke Wu

Robotics · Cross-listed from cs.CV

On Extending Semantic Abstraction for Efficient Search of Hidden Objects

Semantic Abstraction's key observation is that 2D VLMs' relevancy activations roughly correspond to their confidence of whether and where an object is in the scene. Thus, relevancy maps are treated as "abstract object" representations. We use this framework for learning 3D localization and completion for the exclusive domain of hidden objects, defined as objects that cannot be directly identified by a VLM because they are at least partially occluded. This process of localizing hidden objects is a form of unstructured search that can be performed more efficiently using historical data of where an object is frequently placed. Our model can accurately identify the complete 3D location of a hidden object on the first try significantly faster than a naive random search. These extensions to semantic abstraction hope to provide household robots with the skills necessary to save time and effort when looking for lost objects.
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Robotics

A Time-efficient Prioritised Scheduling Algorithm to Optimise Initial Flock Formation of Drones

Drone applications continue to expand across various domains, with flocking offering enhanced cooperative capabilities but introducing significant challenges during initial formation. Existing flocking algorithms often struggle with efficiency and scalability, particularly when potential collisions force drones into suboptimal trajectories. This paper presents a time-efficient prioritised scheduling algorithm that improves the initial formation process of drone flocks. The method assigns each drone a priority based on its number of potential collisions and its likelihood of reaching its target position without permanently obstructing other drones. Using this hierarchy, each drone computes an appropriate delay to ensure a collision-free path. Simulation results show that the proposed algorithm successfully generates collision-free trajectories for flocks of up to 5000 drones and outperforms the coupling-degree-based heuristic prioritised planning method (CDH-PP) in both performance and computational efficiency.
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Robotics

Gaussian Variational Inference with Non-Gaussian Factors for State Estimation: A UWB Localization Case Study

This letter extends the exactly sparse Gaussian variational inference (ESGVI) algorithm for state estimation in two complementary directions. First, ESGVI is generalized to operate on matrix Lie groups, enabling the estimation of states with orientation components while respecting the underlying group structure. Second, factors are introduced to accommodate heavy-tailed and skewed noise distributions, as commonly encountered in ultra-wideband (UWB) localization due to non-line-of-sight (NLOS) and multipath effects. Both extensions are shown to integrate naturally within the ESGVI framework while preserving its sparse and derivative-free structure. The proposed approach is validated in a UWB localization experiment with NLOS-rich measurements, demonstrating improved accuracy and comparable consistency. Finally, a Python implementation within a factor-graph-based estimation framework is made open-source (https://github.com/decargroup/gvi_ws) to support broader research use.
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All authors Andrew Stirling, Mykola Lukashchuk, Dmitry Bagaev, Wouter Kouw, James R. Forbes

Robotics · Cross-listed from eess.SY

A Class of Axis-Angle Attitude Control Laws for Rotational Systems

We introduce a new class of attitude control laws for rotational systems; the proposed framework generalizes the use of the Euler \mbox{axis–angle} representation beyond quaternion-based formulations. Using basic Lyapunov stability theory and the notion of extended class $\mathcal{K}$ function, we developed a method for determining and enforcing the global asymptotic stability of the single fixed point of the resulting \mbox{closed-loop} (CL) scheme. In contrast with traditional \mbox{quaternion-based} methods, the introduced generalized \mbox{axis–angle} approach enables greater flexibility in the design of the control law, which is of great utility when employed in combination with a switching scheme whose transition state depends on the angular velocity of the controlled rotational system. Through simulation and \mbox{real-time} experimental results, we demonstrate the effectiveness of the developed formulation. According to the recorded data, in the execution of \mbox{high-speed} \mbox{tumble-recovery} maneuvers, the new method consistently achieves shorter stabilization times and requires lower control effort relative to those corresponding to the \mbox{quaternion-based} and \mbox{geometric-control} methods used as benchmarks.
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Robotics · Cross-listed from cs.CV

Zero-shot Reconstruction of In-Scene Object Manipulation from Video

We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically plausible interactions. Existing methods operate in hand centric coordinates and ignore the scene, hindering metric accuracy and practical use. In our method, we first use data-driven foundation models to initialize the core components, including the object mesh and poses, the scene point cloud, and the hand poses. We then apply a two-stage optimization that recovers a complete hand-object motion from grasping to interaction, which remains consistent with the scene information observed in the input video.
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All authors Dixuan Lin, Tianyou Wang, Zhuoyang Pan, Yufu Wang, Lingjie Liu, Kostas Daniilidis

Robotics

LoGoPlanner: Localization Grounded Navigation Policy with Metric-aware Visual Geometry

Trajectory planning in unstructured environments is a fundamental and challenging capability for mobile robots. Traditional modular pipelines suffer from latency and cascading errors across perception, localization, mapping, and planning modules. Recent end-to-end learning methods map raw visual observations directly to control signals or trajectories, promising greater performance and efficiency in open-world settings. However, most prior end-to-end approaches still rely on separate localization modules that depend on accurate sensor extrinsic calibration for self-state estimation, thereby limiting generalization across embodiments and environments. We introduce LoGoPlanner, a localization-grounded, end-to-end navigation framework that addresses these limitations by: (1) finetuning a long-horizon visual-geometry backbone to ground predictions with absolute metric scale, thereby providing implicit state estimation for accurate localization; (2) reconstructing surrounding scene geometry from historical observations to supply dense, fine-grained environmental awareness for reliable obstacle avoidance; and (3) conditioning the policy on implicit geometry bootstrapped by the aforementioned auxiliary tasks, thereby reducing error propagation. We evaluate LoGoPlanner in both simulation and real-world settings, where its fully end-to-end design reduces cumulative error while metric-aware geometry memory enhances planning consistency and obstacle avoidance, leading to more than a 27.3% improvement over oracle-localization baselines and strong generalization across embodiments and environments. The code and models have been made publicly available on the https://steinate.github.io/logoplanner.github.io.
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All authors Jiaqi Peng, Wenzhe Cai, Yuqiang Yang, Tai Wang, Yuan Shen, Jiangmiao Pang

Robotics

Learning Generalizable Hand-Object Tracking from Synthetic Demonstrations

We present a system for learning generalizable hand-object tracking controllers purely from synthetic data, without requiring any human demonstrations. Our approach makes two key contributions: (1) HOP, a Hand-Object Planner, which can synthesize diverse hand-object trajectories; and (2) HOT, a Hand-Object Tracker that bridges synthetic-to-physical transfer through reinforcement learning and interaction imitation learning, delivering a generalizable controller conditioned on target hand-object states. Our method extends to diverse object shapes and hand morphologies. Through extensive evaluations, we show that our approach enables dexterous hands to track challenging, long-horizon sequences including object re-arrangement and agile in-hand reorientation. These results represent a significant step toward scalable foundation controllers for manipulation that can learn entirely from synthetic data, breaking the data bottleneck that has long constrained progress in dexterous manipulation.
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All authors Yinhuai Wang, Runyi Yu, Hok Wai Tsui, Xiaoyi Lin, Hui Zhang, Qihan Zhao, Ke Fan, Miao Li, Jie Song, Jingbo Wang, Qifeng Chen, Ping Tan

Robotics

LeLaR: The First In-Orbit Demonstration of an AI-Based Satellite Attitude Controller

Attitude control is essential for many satellite missions. Classical controllers, however, are time-consuming to design and sensitive to model uncertainties and variations in operational boundary conditions. Deep Reinforcement Learning (DRL) offers a promising alternative by learning adaptive control strategies through autonomous interaction with a simulation environment. Overcoming the Sim2Real gap, which involves deploying an agent trained in simulation onto the real physical satellite, remains a significant challenge. In this work, we present the first successful in-orbit demonstration of an AI-based attitude controller for inertial pointing maneuvers. The controller was trained entirely in simulation and deployed to the InnoCube 3U nanosatellite, which was developed by the Julius-Maximilians-Universität Würzburg in cooperation with the Technische Universität Berlin, and launched in January 2025. We present the AI agent design, the methodology of the training procedure, the discrepancies between the simulation and the observed behavior of the real satellite, and a comparison of the AI-based attitude controller with the classical PD controller of InnoCube. Steady-state metrics confirm the robust performance of the AI-based controller during repeated in-orbit maneuvers.
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All authors Kirill Djebko, Tom Baumann, Erik Dilger, Frank Puppe, Sergio Montenegro

2512.19576 · 22 Dec · Accepted for publication in IEEE Access (DOI: 10.1109/ACCESS.2026.3678816). This is the author's version which has not been fully edited and content may change prior to final publication. 20 pages, 15 figures, 18 tables. The maneuver telemetry datasets are available in the GitHub repository under https://github.com/kdjebko/lelar-in-orbit-data

Robotics

LIMOncello: Iterated Error-State Kalman Filter on the SGal(3) Manifold for Fast LiDAR-Inertial Odometry

This work introduces LIMOncello, a tightly coupled LiDAR-Inertial Odometry system that models 6-DoF motion on the $\mathrm{SGal}(3)$ manifold within an iterated error-state Kalman filter backend. Compared to state representations defined on $\mathrm{SO}(3)\times\mathbb{R}^6$, the use of $\mathrm{SGal}(3)$ provides a coherent and numerically stable discrete-time propagation model that helps limit drift in low-observability conditions. LIMOncello also includes a lightweight incremental i-Octree mapping backend that enables faster updates and substantially lower memory usage than incremental kd-tree style map structures, without relying on locality-restricted search heuristics. Experiments on multiple real-world datasets show that LIMOncello achieves competitive accuracy while improving robustness in geometrically sparse environments. The system maintains real-time performance with stable memory growth and is released as an extensible open-source implementation at https://github.com/CPerezRuiz335/LIMOncello.
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Robotics

Results of the 2024 CommonRoad Motion Planning Competition for Autonomous Vehicles

Over the past decade, a wide range of motion planning approaches for autonomous vehicles has been developed to handle increasingly complex traffic scenarios. However, these approaches are rarely compared on standardized benchmarks, limiting the assessment of relative strengths and weaknesses. To address this gap, we present the setup and results of the 4th CommonRoad Motion Planning Competition held in 2024, conducted using the CommonRoad benchmark suite. This annual competition provides an open-source and reproducible framework for benchmarking motion planning algorithms. The benchmark scenarios span highway and urban environments with diverse traffic participants, including passenger cars, buses, and bicycles. Planner performance is evaluated along four dimensions: efficiency, safety, comfort, and compliance with selected traffic rules. This report introduces the competition format and provides a comparison of representative high-performing planners from the 2023 and 2024 editions.
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All authors Yanliang Huang, Xia Yan, Peiran Yin, Zhenduo Zhang, Zeyan Shao, Youran Wang, Haoliang Huang, Matthias Althoff

Robotics

REALM: A Real-to-Sim Validated Benchmark for Generalization in Robotic Manipulation

Vision-Language-Action (VLA) models empower robots to understand and execute tasks described by natural language instructions. However, a key challenge lies in their ability to generalize beyond the specific environments and conditions they were trained on, which is presently difficult and expensive to evaluate in the real-world. To address this gap, we present REALM, a new simulation environment and benchmark designed to evaluate the generalization capabilities of VLA models, with a specific emphasis on establishing a strong correlation between simulated and real-world performance through high-fidelity visuals and aligned robot control. Our environment offers a suite of 15 perturbation factors, 7 manipulation skills, and more than 3,500 objects. Finally, we establish two task sets that form our benchmark and evaluate the \pi_{0}, \pi_{0}-FAST, and GR00T N1.5 VLA models, showing that generalization and robustness remain an open challenge. More broadly, we also show that simulation gives us a valuable proxy for the real-world and allows us to systematically probe for and quantify the weaknesses and failure modes of VLAs. Project page: https://martin-sedlacek.com/realm
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All authors Martin Sedlacek, Pavlo Yefanov, Georgy Ponimatkin, Jai Bardhan, Simon Pilc, Mederic Fourmy, Evangelos Kazakos, Cees G. M. Snoek, Josef Sivic, Vladimir Petrik

Robotics

MaP-AVR: A Meta-Action Planner for Agents Leveraging Vision Language Models and Retrieval-Augmented Generation

Embodied robotic AI systems designed to manage complex daily tasks rely on a task planner to understand and decompose high-level tasks. While most research focuses on enhancing the task-understanding abilities of LLMs/VLMs through fine-tuning or chain-of-thought prompting, this paper argues that defining the planned skill set is equally crucial. To handle the complexity of daily environments, the skill set should possess a high degree of generalization ability. Empirically, more abstract expressions tend to be more generalizable. Therefore, we propose to abstract the planned result as a set of meta-actions. Each meta-action comprises three components: {move/rotate, end-effector status change, relationship with the environment}. This abstraction replaces human-centric concepts, such as grasping or pushing, with the robot's intrinsic functionalities. As a result, the planned outcomes align seamlessly with the complete range of actions that the robot is capable of performing. Furthermore, to ensure that the LLM/VLM accurately produces the desired meta-action format, we employ the Retrieval-Augmented Generation (RAG) technique, which leverages a database of human-annotated planning demonstrations to facilitate in-context learning. As the system successfully completes more tasks, the database will self-augment to continue supporting diversity. The meta-action set and its integration with RAG are two novel contributions of our planner, denoted as MaP-AVR, the meta-action planner for agents composed of VLM and RAG. To validate its efficacy, we design experiments using GPT-4o as the pre-trained LLM/VLM model and OmniGibson as our robotic platform. Our approach demonstrates promising performance compared to the current state-of-the-art method. Project page: https://map-avr.github.io/.
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All authors Zhenglong Guo, Yiming Zhao, Feng Jiang, Heng Jin, Zongbao Feng, Jianbin Zhou, Siyuan Xu