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Monday 21 September

Human-Computer Interaction

Passthrough Rigidity: The Behavioral and Visuomotor Costs of Mediated Perception

Broad public adoption of head-mounted displays using video passthrough remains elusive despite significant market investment. A precise understanding of why users experience persistent discomfort even as hardware factors such as resolution and latency have dramatically improved remains an open issue. This paper investigates the impact of viewing the world through video passthrough systems on human behavioral and physiological patterns through a large-scale multimodal study. We developed a novel protocol to capture synchronized oculomotor, kinematic, and physiological data during a block assembly task requiring complex hand-eye coordination. Using a within-subject design (N=110), we evaluated both natural and passthrough viewing conditions. Our results reveal a four-fold suppression of rotational head velocity and a pronounced decoupling of head-gaze coordination. This suggests motor caution being employed as an adaptive strategy - which we term "Passthrough Rigidity". This phenomenon appears to shift the information-gathering burden to the oculomotor system, resulting in significantly longer fixation durations and restricted visual search patterns. These kinematic shifts directly correlate with poorer task performance and measurable physiological cost, evidenced by a significant reduction in blink duration and increased reports of ocular strain and cognitive load. We conclude that current passthrough implementations induce a measurable shift from flexible exploration to motor caution, where task performance is preserved at the cost of user comfort and biomechanical efficiency. These findings provide a novel quantitative framework for evaluating and improving future XR devices, establishing that resolving "comfort" for passthrough requires addressing the deep-seated biomechanical compensations caused by mediated perception. Data available at https://data.nvision.eecs.yorku.ca/Passthrough
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All authors Markus D. Solbach, Mohit Goyal, Sakar Khattar, Jayant Varma, Bjorn Vlaskamp, John K. Tsotsos, Konstantine Tsotsos

Human-Computer Interaction

Who Does What in AI Auditing? Designing Human-AI Collaboration for Auditing Generative AI

AI auditing increasingly incorporates AI agents to expand the scale and breadth of audit coverage, yet little is known about how auditing work should be divided without displacing human judgment. We introduce Human-Agent Audit Collaboration (HAAC), a workflow and system for structuring human-AI collaboration in AI auditing. Drawing on prior work and formative consultations with AI auditing practitioners, HAAC specifies how agents can support exploration, assessment, reporting, and review while preserving human oversight where contextual judgment is critical. We instantiate HAAC for conversational shopping agents and evaluate it through two studies. With 71 auditors, AI assistance increased attack success and broadened exploration, while also shaping later attacks and increasing auditors' reliance on AI-generated assessments and reports. Interviews with Responsible AI practitioners showed that actionable audits require visibility into coverage, reproducible attack trajectories, and evaluation of the auditing agents themselves. Our findings identify design considerations for effective and accountable human-AI auditing.
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All authors Eunkyu Park, Markelle Roesti, Wesley Hanwen Deng, Renata Barreto, Mohammad Tahaei, Kenneth Holstein, Jason Hong, Motahhare Eslami

Human-Computer Interaction · Cross-listed from cs.CL

onPanda: Efficient Annotation of On-Policy Alignment Data for LLMs and Agents via Token-Level Correction

We present onPanda, an interactive tool for efficiently annotating LLM alignment data and agent trajectories. onPanda adopts token-level correction as its core interaction: while reading a model response, the annotator locates the first inappropriate token and either picks a substitute from the model's candidate tokens or types the correct text via free-form editing. The system then truncates everything after that position and continues generation from the corrected prefix, repeating this locate-correct-continue loop until a satisfactory response is obtained. This mechanism lets annotators precisely steer model outputs at low cost: a small controlled study suggests that onPanda reduces median annotation time by 52% over manual post-editing. Since the vast majority of tokens in the final response are generated by the model itself, the resulting data largely preserves the model's sampling distribution and is well suited for constructing on-policy SFT and preference data. Furthermore, the token-level corrections recorded during annotation provide fine-grained supervision with precise positions and naturally paired positive–negative samples. onPanda also connects to external tools and harnesses, enabling interactive trajectory annotation in realistic environments. In addition, we release Panda-CVL, a dataset annotated with onPanda, together with a benchmark for token-level correction.
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All authors Lei Yang, Mengyin Liu, Jia Wang, Hangyu Guo, Liang Zhao, Zheng Ge, Kang An, Binxing Jiao, Qi Han, Daxin Jiang, Siqi Shen, Xiangyu Zhang

Human-Computer Interaction

Generative Tutorial: Towards Live Contextualized Visual Instructions for Physical Tasks

Visual instructions for physical tasks are typically authored in one context and followed in another, requiring users to translate demonstrated tools, materials, and spatial relationships into their own environment. We introduce Generative Tutorial, a conceptual framework for live visual instruction that depicts intended outcomes and actions within the user's environment and task flow. A formative evaluation of state-of-the-art image and video generation identifies failures and potential benefits across 15 physical tasks. Drawing on these findings, we build an augmented-reality prototype system that proactively generates goal images and demonstration videos using observed workspace context and predicted visual outcomes of preceding actions. A 24-participant lab study found higher task performance quality, greater perceived workspace correspondence, and shorter step-confirmation intervals with the system than with pre-authored guidance. Qualitative findings highlighted how contextual resemblance shapes trust, how generation errors affect interpretation, and how guidance delivery should adapt to users' needs, informing future designs.
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All authors Muzhe Wu, Zuchen Li, Xu Wang, Anhong Guo

Human-Computer Interaction

Whose Facts Count? A Culturally Responsive Audit of LLM Evaluation Benchmarks

LLM benchmarks function as evaluation instruments, informing decisions that affect education, labor, and public services worldwide. Drawing on Hood, Kirkhart, and Hopson's culturally responsive evaluation (CRE) frameworks, this paper applies a six-dimension CR rubric to audit OpenAI's SimpleQA (N = 4,326 items) and the LMSYS Chatbot Arena (N = 600 conversations). Every SimpleQA question requires English-language archival verification as its evidentiary basis. A single rater's preoccupation with Colombian founding dates accounts for 2.70% of items, inflating the appearance of Global South coverage. English-language prompts constitute 76.3% of Arena conversations, against an International Telecommunication Union (ITU)-estimated 25.9% share of global internet users. A 50-item counter-benchmark scored a mean CR deficit nearly three times lower than SimpleQA (Cohen's d = 1.01). The paper proposes a practical CR evaluation framework. These are structural validity failures, not incidental measurement problems, with direct consequences for communities whose knowledge traditions these instruments were not built to see.
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Human-Computer Interaction

EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR Activities

Children with autism spectrum disorder (ASD) have social-emotional deficits that lead to difficulties in recognizing emotions as well as understanding and responding to social interactions. This study presents EMooly, a tablet game that actively involves caregivers and leverages augmented reality (AR) and generative AI (GenAI) to enhance social-emotional learning for autistic children. Through a year of collaborative effort with five domain experts, we developed EMooly that engages children through personalized social stories, interactive and fun activities, and enhanced caregiver participation, focusing on emotion understanding and facial expression recognition. Compared with a baseline, a controlled study with 24 autistic children and their caregivers showed EMooly significantly improved children's emotion recognition skills and its novel features were preferred and appreciated. EMooly demonstrates the potential of AI and AR in enhancing social-emotional development for autistic children via prompt personalizing and engagement, and highlights the importance of caregiver involvement for optimal learning outcomes.
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All authors Yue Lyu, Di Liu, Pengcheng An, Xin Tong, Huan Zhang, Keiko Katsuragawa, Jian Zhao

Human-Computer Interaction · Cross-listed from cs.AI

A Global Comparison of Schemas, Transparency, and Interoperability in Public-Sector AI Registers and Inventories

Artificial intelligence (AI) registers and inventories aim to make governmental AI visible, but their institutional scope, schemas, and reporting practices construct different representations of public-sector AI. We compare 8,368 records from country-specific and transnational inventories covering 72 countries. Across 23 harmonized fields, registers shared a descriptive core but rarely requested information about appeals, risks, legal bases, or external evaluation. We found that broad schemas often contained substantial missingness, schema similarity showed no significant patterned convergence, and multiple sources covering the same jurisdictions overlapped only selectively. Based on these findings, we synthesize a layered visibility framework that shows how register records reflect disclosure arrangements and why interoperability requires shared concepts, clear definitions, and preserved provenance.
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Human-Computer Interaction

ATCion: Exploring the Design of Icon-based Visual Aids for Enhancing In-cockpit Air Traffic Control Communication

Effective communication between pilots and air traffic control (ATC) is essential for aviation safety, but verbal exchanges over radios are prone to miscommunication, especially under high workload conditions. While cockpit-embedded visual aids offer the potential to enhance ATC communication, little is known about how to design and integrate such aids. We present an exploratory, user-centered investigation into the design and integration of icon-based visual aids, named ATCion, to support in-cockpit ATC communication, through four phases involving 22 pilots and 1 ATC controller. This study contributes a validated set of design principles and visual icon components for ATC messages. In a comparative study of ATCion, text-based visual aids, and no visual aids, we found that our design improved readback accuracy and reduced memory workload, without negatively impacting flight operations; most participants preferred ATCion over text-based aids, citing their clarity, low cognitive cost, and fast interpretability. Further, we point to implications and opportunities for integrating icon-based aids into future multimodal ATC communication systems to improve both safety and efficiency.
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All authors Yue Lyu, Xizi Wang, Hanlu Ma, Yalong Yang, Jian Zhao

Human-Computer Interaction

Small-world Networks of Agents Brainstorm AI Risks to Support Ideation

The ideation phase of participatory AI risk assessment often starts with a blank slate or a limited list of predefined risks, making it difficult to surface indirect or systemic harms. To address this limitation, we propose a three-stage ideation support tool. The tool complements participatory AI, rather than replacing it, and helps focus later engagement with affected communities. First, it dynamically discovers stakeholders depending on the given AI use and recursively expanding outward, allowing overlooked or indirect stakeholders to emerge. Second, it simulates these stakeholders with LLMs, connecting them into a network of a given topology, and having them ideate about risks. Third, it prioritizes risks using network centrality measures. In an initial evaluation, we found that betweenness centrality run through agents connected in a small-world network works best as it elevates risks raised by stakeholders who bridge disconnected groups, surfacing novel, systemic harms that traditional methods often miss. On an AI chatbot companion use case, this approach increased the novelty of the identified risks by approximately 1.1 points over single LLM brainstorming, and by 0.5 points over agentic LLM brainstorming, measured on a normalized five-point Likert scale, without reducing the plausibility or severity of the identified risks. To test whether our framework helps a human-led ideation session using the Futures Wheel approach, we divided 11 teams of non-western young chatbot users into two types: control (team) and treatment (team) in a participatory AI risk assessment. The control teams started from a list of risks generated by the 45 AI practitioners in the initial evaluation; the treatment teams started from a list generated by our framework. The treatment teams identified more risks overall, and more systemic, human-computer interaction, and environmental risks.
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Human-Computer Interaction

CRiDiT: Instantiating a run-time testbed for trust calibration in AI-infused systems

The integration of AI into larger technical infrastructures has made the alignment of human trust with system trustworthiness, known as trust calibration, a critical engineering concern, since misplaced trust in either direction leads to operational and safety risks. While conceptual frameworks provide a strong foundation for understanding trust calibration, their translation into running systems remains a challenge, because there are few testbeds in which human trust inputs, machine trustworthiness evidence, gap detection and remediation operate together within a closed loop. This paper instantiates CRiDiT (Computational Risk-Sensitive biDirectional Trust) as a run-time testbed, operationalising machine-side trust with Dempster-Shafer Theory and PCR5 redistribution, human-side trust with Subjective Logic, and calibration with a threshold-based trust gap. Following the Design Science Research methodology, we exercise the artifact across three high-stakes scenarios (hiring, financial, legal), producing 144 logged interaction steps across fifteen sessions. The analysis shows that the artifact captures trust calibration dynamics as intended, and reveals three points at which the instantiated policy departs from its design requirements: the machine-side estimate begins from a global benchmark rather than task-relevant evidence; risk-sensitive thresholds do not produce risk-sensitive triggering; and the calibration policy assigns explanatory prompts to over-trust, where corrections narrowed the gap in all 6 observed cases. Since the first two arise from the same design decision, to make the difference of two estimated scalars the calibration criterion, they point toward a common requirement: that the criterion should operate on the evidence rather than on scalars derived from it. The third concerns what follows detection, and shows that the action vocabulary inherited from trust repair does not align with what the interaction logs show to be effective. The work contributes the artifact, a characterisation of its run-time behaviour, and the requirements this characterisation elicits.
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Human-Computer Interaction

Detecting Agitation Before Behavioral Escalation in Autistic Youth Through Multimodal Wearable Sensing

Challenging behaviors including aggression, self-injury, and property destruction are observed in 68% of autistic youth and pose risks to youth and caregivers. These episodes are preceded by agitation, a rising state of distress expressed through movement, vocalization, and autonomic arousal. Its signs are subtle and individualized, and its autonomic components are invisible without instrumentation. We collected upper-body movement from inertial measurement units, physiology from a wrist-worn device, and vocalizations from lapel microphones across 30 clinician-led sessions with 15 autistic youth, paired with expert behavioral annotations. We adapt four pretrained foundation models, one per modality, project each to a shared 128-dimensional space, and fuse them into a single group model. The model detected agitation with an area under the ROC curve of 0.724 at the clinician-annotated onset (within-participant permutation p=0.0005), declining to 0.608 at 30,s before onset. Thirteen of fifteen participants were above chance. A from-scratch configuration reached only 0.58, while frozen and fine-tuned features performed comparably (0.71 and 0.72). Audio contributed most of the signal, and a watch-only configuration stayed near chance. Individualized agitation is therefore detectable, including in unannotated windows preceding the annotated onset, using foundation-model transfer with one shared model rather than one per child.
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All authors Nibraas Khan, Abigale Plunk, John Staubitz, Ingrid Shragge, Jordan Brooks, Suzanne Wright, Alec Brewer, James Dieffenderfer, Alper Bozkurt, Amy Weitlauf, Nilanjan Sarkar

Human-Computer Interaction

"MeBo Leaves a Piece of You Behind": Designing a Relational Voice-Based Memory Companion for Older Adults

Autobiographical remembering supports identity, well-being, and social connection in later life, yet voice-based memory technologies largely rely on isolated prompts. We designed and built MeBo, a fully functional relational voice-based memory companion, through participatory design with 11 older adults. Their accounts shaped four Design Strategies that guided MeBo's interaction design and multi-agent implementation. In a mixed-methods evaluation with 20 older adults, participants found MeBo exceptionally usable (SUS = 87.75), enjoyable, sociable, emotionally responsive, and trustworthy. Participants reported higher positive affect and momentary social connection and lower negative affect after the session than before. Participants described how MeBo followed their stories, returned to earlier memories, adapted to their preferences, and made its growing memory visible and controllable. MeBo's relational framing surfaces tensions around what it should remember, who may access memories produced through interaction, and what becomes of them when the user or MeBo is no longer present.
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All authors Hasibur Rahman, Mahsa Nasri, Manasi Vaidya, Melika Vafafar, Jessie Chin, Smit Desai

Human-Computer Interaction

Annie, Are You Okay? How Style- and Context-Based Personalization Shape AI-Assisted Decision-Making

As people turn to generative AI for financial advice, these systems can personalize how they communicate and what they say. Whether these forms of personalization shape decisions differently remains unclear. We conducted a preregistered 2 x 2 between-subjects factorial experiment (N=240): participants ranked three comparably viable stocks, discussed them with an AI, and reranked them. Participants perceived both forms of personalization, but only context-based personalization reliably changed ranking behavior: it increased reconsideration and moved rankings toward the AI's assigned recommendation. Participants felt more influenced without judging the AI as more correct, trustworthy, intelligent, likeable, or high-quality. Those initially farther from its recommendation moved more toward it while judging its advice less correct; exploratory analyses suggest greater susceptibility among lower-expertise participants. These findings show how personalized AI can steer decisions among defensible options with only a minimal evaluative trace, raising concerns for the design and governance of personalized decision support.
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Human-Computer Interaction

Structure-Aware Rendering: How Code Reveal Shapes Programmers' Visual Attention

AI coding interfaces present generated code either all at once or token-by-token. These rendering strategies reflect model generation rather than how programmers actually read code: selectively, non-linearly, and guided by the structure. We argue that code rendering is a first-class interaction primitive that shapes how programmers read and understand code. To explore this design space, we introduce structured rendering, a technique that reveals code in semantically meaningful chunks derived from its syntactic hierarchy, exposing high-level structure before low-level details. To isolate rendering effects on visual attention, we conducted an eye-tracking study with 53 participants comparing static, character-based, and structured rendering. Our findings show that rendering alters visual attention and reading behavior: dynamic rendering induces fewer but longer fixations and more sustained focus, while structured rendering further guides attention toward semantically meaningful units and supports high-level understanding. We release the anonymized dataset with an interactive demo (https://codegaze.vercel.app/) to support future research.
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All authors Xiaotian Su, Jan Brasser, David Robert Reich, Lena A. Jäger, April Yi Wang

Human-Computer Interaction

Prompting Against Persona Drift: Comparing Intervention Timing and Content in LLM-Simulated Conversations

Simulating student personas with large language models (LLMs) enables scalable evaluation of educational systems. However, behavioral drift, a progressive decline in persona consistency, can emerge over extended conversations, limiting the validity of such simulations. We evaluate five prompt-level mechanisms using separate monitoring and intervention pipelines. Across 1,200 28-turn conversations spanning four LLMs and two ADHD persona intensities, we varied when to intervene (static vs. adaptive) and what to inject (reinjection vs. reflective reminder), plus a novel adaptive condition in which a monitor generates behavior-specific instructions. Relative to no intervention, reinjection reduced the modeled rate of LLM-rated drift by 35–38%, reflective reminders by 22–27%, and behavior-specific instruction by 87%. None eliminated drift. We found no evidence that adaptive timing outperformed static scheduling. Monitoring therefore appears more useful for deciding what to correct than when to intervene, although behavior-specific instruction requires component-level testing.
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All authors Nicolas Leins, Jennifer Haase, Varvara Geronimus, Jana Gonnermann-Müller, Sebastian Pokutta

Human-Computer Interaction

Finger-to-Ear ECG: Systematic Evaluation of an Earbud-Based Cardiac Monitoring Approach

Ear-ECG enables unobtrusive cardiac monitoring, but existing approaches often struggle with low signal amplitudes and limited morphology preservation. We evaluate a finger-to-ear ECG paradigm that combines an in-ear electrode with a rear housing finger-contact electrode in a speaker-equipped earbud. A study with 30 participants investigated four finger-to-ear electrode geometries against chest-reference ECG and additionally assessed robustness under music playback, talking, and walking disturbances. Left-finger configurations achieved R peak detection F1-scores >99% with high agreement of key ECG morphology features. In contrast, right finger configurations as well as walking led to severe signal degradation. The results reveal a trade-off: while cross-body setups provided the highest signal fidelity, users preferred same-side contacts for comfort reasons. This establishes finger-to-ear ECG as a robust, morphology-aware paradigm for opportunistic sensing in earables.
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All authors Philipp Lepold, Paula Breitling, Jonas Hummel, Tobias Röddiger, Michael Beigl

Human-Computer Interaction

Beyond Screen Time: Demonstrating the Value of App Activity Logs to Understand User Behavior Further

Research on smartphone use remains fragmented, with studies differing in measures, methods, and platforms, limiting what we know about everyday behavior. We argue that event-level app activity logs should form the backbone of research on actual rather than recalled smartphone use. We conduct a secondary analysis of 4,571,252 app events from 1,972 participants across three longitudinal cohorts differing in age, country, recruitment, and platform, complemented by a published reference cohort. We reproduce established aggregate and micro-usage measures and examine temporal structure, application composition, transitions, and individual distinctiveness. Aggregate usage varies less than the organization of activity: adolescent use, for example, is structured around school schedules, while other cohorts show weaker within-day patterns. Application and transition patterns reveal behavioral differences obscured by screen time; an intervention reduced daily usage while increasing mean session duration. Activity traces also enabled 15-22% top-1 participant re-identification. We discuss methodological, reproducibility, and privacy implications for HCI.
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All authors Ole Schmitt, Pauline Gieseler, Frederik Riedel, Donatus Wolf, Ariel Stern, Paul Schmiedmayer, David Grüning

Human-Computer Interaction

A Leader-Driven Open Collaboration Platform for Exploring New Domains

This paper describes the design and initial evaluation of a leader-driven open collaboration platform for exploring new domains. The goal of this platform is to enable the collaboration of subject matter experts across knowledge boundaries. Traditionally, new domains are explored from within a single specialist or a focused group perspective. However, this often introduces bias. Collaboration helps reduce such bias by providing access to a broader range of information sources, increasing the chances for producing new insights in a new domain. However, it also introduces a new problem: variance between the contributions made. Variance makes it difficult to produce a coherent document. In this paper, we report on our observations from developing an initial prototype of the open collaboration platform, and derive propositions about how leader-driven open collaboration helps reduce bias while containing variance.
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Human-Computer Interaction

DeceptionAnalyser: A Web-Based AI Tool for Performing Structured Deception Analysis with Argumentation Schemes and LLMs

Deception plays a central role in Intelligence operations, yet it remains difficult to analyse systematically without expert knowledge of reasoning patterns and cognitive manipulation. In computational argumentation, for instance, no scheme-level ground-truth corpora currently exist to support statistical validation. In this paper, we address this by introducing a set of ten argument schemes designed to model distinct forms of deception, each accompanied by structured premises and critical questions. In doing so, we introduce the first dedicated library of argumentation schemes specifically designed for deception analysis, providing a structured foundation for systematically modelling and analysing deception in narrative text. We then present DeceptionAnalyser, a browser-based tool that implements these schemes through a two-stage methodology combining LLM-based premise extraction with critical-question-driven evaluation. Our aim is to provide a conceptual and methodological foundation for analysing deceptive reasoning in narrative text. This is precisely what we address in this paper by demonstrating how structured argumentation theory and AI-assisted analysis can support transparent, explainable assessments of potential deception. Because the schemes are designed to flag claims for scrutiny rather than to output a deception verdict, we do not benchmark classification accuracy; instead, we assess the reliability of the methodology by measuring the consistency of the tool's premise and conclusion assessments across ten contemporary large language models and repeated runs. We find that scheme detection is highly stable for clear-cut deception and degrades gracefully, in interpretable ways, on more ambiguous intelligence-style narratives.
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All authors Stefan Sarkadi, Xabier Garmendia, Jack Mumford, Trevor Bench-Capon

Human-Computer Interaction

Making Fragmented Reports Legible: Finding Patterns and Perceptions of Sexual Violence in Bangladesh

Evidence about sexual violence in Bangladesh is fragmented across individual reports, while official and civil-society statistics rarely provide reusable case-level detail. We examine how structured analysis can make one part of this fragmented record legible without treating it as prevalence data. Our corpus contains 2,811 articles timestamped 2013-2023 from the Prothom Alo publishing ecosystem; 2,794 include parseable metadata about reported victims, alleged perpetrators, incidents, legal responses, and locations. We combine descriptive and spatial analysis of these records with thematic analysis of 115 convenience-sample survey responses collected in late 2020. The corpus documents many young, female, and student victims, frequent acquaintance and neighbor relationships, uneven geographic documentation, and substantial missingness in legal outcomes. Respondents most often describe weak enforcement, insecurity, patriarchal socialization, education gaps, and community inaction as conditions enabling persistence. These findings characterize news documentation and public perceptions; they do not estimate incidence, geographic risk, or causality. We contribute an uncertainty-aware framing for HCI research using sensitive, low-resource news data and identify design requirements for provenance, privacy, validation, and responsible communication.
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Human-Computer Interaction

AI-Assisted Social Story Intervention for Special Education: The Design of AdaptED Stories

Social Stories are widely used to support autistic children in understanding and preparing for everyday situations, but creating stories that are appropriately tailored to each child's needs remains labor-intensive for practitioners. Existing digital tools support story assembly and delivery, but much of the work of writing, visual preparation, and personalization remains manual. Recent AI-based approaches have enabled automated story generation, yet offer limited support for practitioner oversight, context-sensitive personalization, and the use of supportive visuals grounded in individual learner profiles. We present AdaptED Stories, a practitioner-guided system for authoring, personalizing, and delivering Social Stories in special-education contexts. The system uses student profiles to draft story text and visuals, supports review and refinement by practitioners, and includes reading-session support with comprehension activities and session records. We report findings from a practitioner-informed design process, assessments of generated stories and visuals, and a usability study with seven special-education practitioners. Our findings suggest that AI assistance can reduce story-preparation burden and support more individualized story creation, alongside the importance of practitioner oversight, cultural and contextual specificity, and designing for varied learner needs. These findings contribute design implications for AI-assisted accessibility tools in special-education.
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Human-Computer Interaction

The Work Behind Delegation: A Framework for Supervising AI Coding Agents

As AI coding agents carry out development tasks with greater autonomy, developers are shifting from direct implementation toward supervising delegated work. Yet existing research offers limited understanding of how developers organize supervisory activities into connected workflows. Drawing on observations and workflow diagrams from 19 experienced developers, we reconfigure Sheridan's framework of human supervisory control into seven stages and the connecting loops for supervising AI coding agents. We applied the framework to public developer discussions on Reddit and found that supervisory demands extend across stages and that developers manage them by concentrating effort in planning, delegating supervisory work to other agents, and turning recurring guidance into reusable assets. Our framework provides a useful analytical lens for understanding how developers supervise AI coding agents by capturing how supervision is structured in agentic software development.
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All authors Yeon Su Park, Nadia Arvi, Hae Ri Lee, Sehoon Lim, Qianou Ma, Juho Kim

Human-Computer Interaction · Cross-listed from cs.LG

Adaptive Forgetting for Nonstationary Optimization: Towards Robust EEG Decoding

Electroencephalography (EEG) provides non-invasive monitoring of brain activity and is widely used in emotion recognition, motor imagery and sleep staging. Although within-subject decoding has achieved considerable progress, cross-subject generalization remains a central challenge in practical applications. EEG decoders are typically trained with Adam/AdamW under a fixed second-moment decay coefficient, even though cross-subject learning involves low signal-to-noise ratios, subject variability, and gradient nonstationarity. A fixed coefficient implicitly assumes that gradient statistics are homogeneous across layers and time, which can limit model's adaptability to cross-subject EEG signals and degrade generalization. To address these issues, we propose AFOR, a tensor-wise adaptive optimizer that converts the fixed second-moment decay coefficient into a dynamic coefficient estimated online from local gradient state. AFOR combines a Residual-Alignment Signal Scorer (RASS) and an Adaptive Forgetting Controller (AFC). RASS summarizes local gradient residuals and directional agreement into a signal-quality score, and AFC maps this score through self-referential normalization to a bounded per-step decay coefficient, with cumulative-product initialization correction maintaining consistency under time-varying decay. Under a strict cross-subject protocol on three EEG benchmarks that cover three representative fields, AFOR achieves the best average performance among the compared optimizers, improving the mean test accuracy over Adam by 3.00%, 2.07%, and 4.38%, respectively.
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All authors Hongyu Zhu, Lin Chen, Jing Chen, Yuting Zhou, Mingsheng Shang

Human-Computer Interaction

ProbeScout: Visual Analytics for Attribute-Guided Image Search

Analysts often need to identify images that jointly satisfy multiple visual conditions, such as a crossroads with traffic lights at dusk, for model diagnosis, dataset curation, and targeted training. Embedding-based retrieval can rank the large gallery efficiently, but a visually dominant condition can obscure weaker conditions, and a single similarity score does not enforce the required conjunction. Visual question answering (VQA) can explicitly verify conditions, yet exhaustively applying it to the full gallery is costly, especially when analysts refine their query. These limitations motivate keeping humans in the loop at the attribute level, where analysts can quickly build evidence for each condition and reuse it when the request changes. We therefore present ProbeScout, a visual analytics system that supports this loop. It first builds composable attribute probes from sparse VQA labels and fuses them into a conjunction-aware initial ranking. Coordinated views support rapid screening, near-miss diagnosis, and on-the-fly subset construction by filtering and combining these probe outputs. Analysts provide lightweight attribute- and query-level feedback, which drives staged refinement of fusion weights while keeping the probes fixed. These verified attributes can be reused for future queries. We evaluate ProbeScout on 17 retrieval tasks across three datasets, showing improved retrieval over embedding baselines. A separate 10-task comparison achieves higher task-macro AP and F1 than exhaustive VQA while labeling at most 2% of the gallery images. Two case studies further demonstrate how ProbeScout supports interactive analysis and refinement in realistic workflows.
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All authors Yifan Lv, Yiyun Chen, Daojun Ye, Haotian Yang, Weikai Yang

Human-Computer Interaction · Cross-listed from cs.RO

Ask Before It Tells: Benchmark-to-Robot Body-Cue Transfer for a Question-First Bedside Robot

Body-cue recognition can support assistive robots, but benchmark accuracy does not guarantee reliable behavior under a robot-camera viewpoint. We present Nuni, a bedside robot prototype that treats a detected distress cue as a reason to ask rather than a reason to alert. We compare two X3D-UGT RGB appearance classifiers, which reach 97.7% and 94.8% six-way accuracy on NTU RGB+D, with a pose-centric hybrid pipeline on 28 single-actor scripted clips recorded from the robot camera. The hybrid path achieved 0.71 six-way macro recall, versus 0.25 and 0.29 for the fine-tuned and from-scratch RGB variants. More importantly for interaction, it produced a question-triggering distress cue in 12/16 distress clips and would have prompted unnecessarily in 2/8 normal clips; the RGB variants yielded a question-triggering cue in only 2/16 and 3/16 distress clips. We separately tested the question-first controller through event injection. All 13 state-transition trials passed: valid responses caused stand-down, two unanswered prompts produced one alert, and three boundary conditions were handled correctly. These results are a preliminary technical evaluation, not a user study or medical validation, but they show how interaction policy can limit the consequences of uncertain perception.
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Human-Computer Interaction

WidgetVA: A Widget-Centric Framework and Benchmark for Agentic Visual Analytics

Visual analytics (VA) enables sensemaking through interactive visualization, but effective analysis often requires experts to translate high-level intents into long sequences of interface operations and iteratively interpret visual feedback. We study whether modern vision-language models (VLMs) can take on this role as autonomous VA operators that observe the interface, plan multi-step exploration, execute interactions, and adapt based on intermediate visual feedback. To support systematic development and evaluation, we first introduce WidgetVA, a widget-centric agentic VA framework that standardizes interactive components as structured widgets with unified action (e.g., filter and zoom) and perception-query (e.g., selection summaries) APIs. This standardization supports two modes of system construction: wrapping an existing VA system to make it agent-operable without rebuilding it, and composing a new system from widgets as modular building blocks. To help agents coordinate across widgets rather than plan each interaction from scratch, each widget further packages reusable analytical workflows, giving agents more than a bare set of callable functions to plan over. Building on this framework, we present WidgetVABench, a benchmark of single- and multi-widget VA tasks that require agents to perform multi-step interactions to uncover evidence and produce verifiable results. Each task also provides fine-grained reference annotations so that WidgetVABench can score Answer, Reference Trace Similarity, and State separately rather than collapsing agent performance into one success score. Experiments across multiple VLMs show that our framework provides an effective scaffold for agentic VA, while the diagnostic measures expose persistent limitations for future work. The WidgetVA framework and WidgetVABench have been released in https://github.com/Hiverwin/widgetva.
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All authors Yutong Chen, Zhike Tang, Zhihao Mai, Zhihao Shuai, Danli Luo, Jing Xu, Weikai Yang

Human-Computer Interaction · Cross-listed from cs.RO

Toward Human-in-the-Loop Robot Failure Recovery: Bridging Communication Gaps in Human-Robot Collaboration

Robots can recover from failures by asking bystanders for help, but effective human-in-the-loop recovery requires communication that accounts for differences in people's knowledge. Prior inverse-semantics work generates requests using a single listener model, leaving differences in listener knowledge untested. We introduce Listener Differences in Human-Robot Interaction (LD-HRI), a game, dataset, and benchmark that evaluates speakers through human listener performance. Our evaluation examines request properties, large language model (LLM) speakers, and inverse-semantics request-selection algorithms under controlled differences in listener information. The corpus contains 446 human-written requests and 1{,}302 listener trials. We additionally evaluated 24 frozen LLM-written requests with 70 human listeners across 560 trials. Novice success is descriptively higher with model-written requests across all four tasks, yet both request sources leave substantial expert–novice gaps, including 16 percentage points for LLM requests. LD-HRI makes these gaps measurable, providing a foundation for designing more robust communication in human-robot and human-agent interaction.
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All authors Promise Ekpo, Teju Vijay, Dhruv Mandalik, Tisha Jain, Arman Ibrayeva, Sunishka Sil, Stefanie A. Tellex, Angelique Taylor

Human-Computer Interaction

When AI Tutors Speak: Evidence from a Randomized Field Experiment

Students increasingly study alongside generative artificial intelligence (AI), yet unguided access to fluent answers invites cognitive offloading, and there is little evidence on which configurations of AI tutoring produce learning. Two design margins are usually bundled together: pedagogical structure (how the tutor teaches) and interaction modality (how students talk to it). We separate them. In a preregistered randomized field experiment in a graduate corporate-finance course of an online MBA, we randomized 86 students between a structured tutor grounded in the course materials and a holdout in which consumer AI remained freely available. Within the tutored arm, each student's channel alternated weekly between voice and text, so the modality effect is identified within student. Structure mattered: tutored students gained 6.63 points more than ability-matched peers (p=.007), and the gain was concentrated in written reasoning, where the share of answers reaching relational quality rose from 8% to 49% in the tutored arm against 8% to 27% in the holdout. Modality did not matter for learning. The instructor's own final, on file for all 86 randomized students, shows the same direction (2.6 points of 100, with no difference on a pre-treatment midterm). Voice nearly doubled conversational interaction and cost 2.8 times as much to deliver, yet it produced weekly mastery statistically equivalent to text, even as students came to prefer it. Pedagogical structure shapes what students practice, and modality shapes how they interact with the tutor. Making an AI more humanlike does not by itself make it more educational.
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Sunday 20 September

Human-Computer Interaction · Cross-listed from cs.SI

From Web(logs) to Web(AI): Questions, Platforms, and Methods across Twenty Editions of ICWSM

Over twenty editions, the ICWSM community has examined social life online as platforms, interactions, and research methods have changed. What can this body of research tell us at this critical juncture, as AI increasingly reshapes how people communicate online? We analyzed 2,139 indexed contributions from 2007 to 2026, distinguishing topics identified through nonnegative matrix factorization from problem framings captured through explicit textual cues. We find that platform mentions shift from blogs toward Twitter and, more recently, Reddit. Online community research maintains a similar topic share (10.5% to 10.0%), but governance cues within it increase from 4.0% to 34.3%. Harm-related cues also increase after restricting abstracts to a fixed length. Our review also traces advances in sampling, measurement, and causal and experimental methods. We discuss how AI-mediated interactions complicate these questions and provide a reporting checklist to support research across changing platforms.
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Human-Computer Interaction · Cross-listed from cs.CL

How to Run Statistics over LLM Judges and Trust the Results: Calibrated Inference for Small-Sample AI Evaluation with evalstats

Researchers across academia increasingly base significance claims on LLM judge scores and small-sample AI evaluations. Yet without well-calibrated confidence intervals (CIs), hypothesis tests, and judge-bias corrections, such claims are unreliable. We address these issues in several contributions. First, we find that running statistics over raw LLM judge scores leads to inflated false positives: counterintuitively, for many inter-rater agreement metrics, false positive risk peaks at "almost perfect" human-LLM agreement. To help researchers understand how to run statistics over LLM judges responsibly, we present guidance and tooling for the statistical analysis of mixed human-AI judge designs, and implement nine hypothesis tests via prediction-powered inference (PPI), including the first known PPI corrections for four rank-based tests (Wilcoxon signed-rank, Mann-Whitney U, and omnibus variants). To keep PPI++ stable with small human-labeled calibration sets, we introduce bootstrap-adaptive power tuning, which shrinks the estimated weight toward a target estimated from the labeled data, and accounts for that weight's own sampling variance. Second, through Monte Carlo simulations, we derive recommendations for what CI, p-value, and FWER correction methods to use for small-sample AI evaluations (N<100), and warn researchers against bootstrap CIs. We package these recommendations into evalstats, an open-source Python package that selects calibrated methods automatically, and demonstrate it in three scenarios, including one where a real LLM judge validated at "substantial agreement" would have led a researcher to publish a spurious finding. evalstats is publicly available at https://github.com/ianarawjo/evalstats.
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