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Wednesday 7 October

Computer Vision

VIS-Ground: Video Interactive Storytelling with Contextual Grounding

Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can have latent dependencies on both the grounding source and the current rendered video state. These dependencies may not be explicitly stated in any individual input, but emerge only when the source, rendered history, and new viewer intent are considered jointly. Existing interactive video generation systems primarily emphasize following viewer instructions, while source-grounded video generation methods focus on aligning generated content with an external narrative or knowledge source. This leaves a fundamental question underexplored: What context should a generation model ground on during interactive continuation, and how can heterogeneous, unstructured inputs be transformed into such grounding context? In this work, we formulate contextual grounding as the process of transforming heterogeneous input context into an executable constraint model for video generation. To address this challenge, we introduce VIS-Ground, which performs Structured Context Abstraction to recover grounded states and cross-context dependencies, Generation Constraints Induction to project relevant dependencies into candidate-specific constraints, and Constrained Video Generation to enforce these constraints through planning, verification, revision, and rendering. Across three video generation backbones, VIS-Ground consistently achieves the highest overall composite score, reaching an average absolute improvement of 10.3 points over the strongest per-backbone baselines. Detailed analysis further shows gains across both narrative and knowledge grounding, and reveals remaining challenges in dependency extraction, and faithful realization during video rendering.
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All authors Bingxuan Li, Yiwen Song, Xueqing Wu, Yanzhou Pan, Yang Li, Kuang Su, Jingyun Liu, Sebastian Ko, Huan Zhang, Tong Zhang, Nanyun Peng, Tomas Pfister, Yale Song

Computer Vision

SAREO-FM: Decoupled Semantic Supervision for SAR-EO Foundation Models

Synthetic aperture radar (SAR) and electro-optical (EO) imagery provide complementary observations: SAR enables day-and-night, weather-resilient sensing, whereas EO provides rich appearance and fine-grained semantic cues. We introduce SAREO-FM, which avoids forcing a single token stream to serve two distinct roles: modality tokens preserve how each sensor observes the scene through masked reconstruction, while learnable semantic queries capture what the scene contains under guidance from a pretrained vision foundation model (VFM). By jointly encoding these queries with SAR and EO tokens, the queries acquire modality-grounded semantic context, while the modality-token outputs remain the explicit targets of masked reconstruction. This design assigns semantic and reconstruction supervision to separate token streams while preserving their interaction within the shared encoder. Pretrained on the million-scale SAR-1M corpus, SAREO-FM achieves strong unimodal transfer for both SAR-only and EO-only inputs, while delivering substantial gains from joint SAR–EO observations on tasks that benefit from complementary sensing.
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Computer Vision

Why VLMs Miss Small Objects, and When Zooming In Is Safe

Vision-language models (VLMs) often miss small objects in large images. We ask three questions: what limits them, which of these limits better models can remove, and whether the classical way of handling large images, local decomposition, still has a future. We answer them with a theory built on two quantities of the image interface: S, the number of visual tokens across an object's side, and L, the content a call must cover. The limits: a W x H image sent whole within N tokens gives an object of side m at most m*sqrt(N/(WH)) tokens per side. Doubling the token budget N therefore raises the largest S a whole image can reach by only 41%, and seeing an image at the S an object needs costs at least order S^2 tokens whatever the model. If recognition improves gradually with S, any search strategy, zoom agents included, obeys a recall-cost frontier. What better models can change: the S an object needs and how much one call can carry, measured in bits per object found; the coverage cost remains. Decomposition: yes. Assuming only that more tokens per object and less content per call do not hurt on average, splitting an image cannot lower recall if no view zooms out relative to the whole image and views overlap by one object. Neither part of this condition can be dropped; we bound the cost of every such decomposition, and a simple rule approaches the bound as the image grows. We test the theory in about 177,000 requests on 797 images. On controlled images, none of 40 orderings predicted for 8 VLMs is violated. Checked after the fact on drawings, floor plans, natural and synthetic images, 61 of 89 implied orderings hold significantly and 4 fail, all for OpenAI models given more pixels than their default path. On construction drawings the rule never significantly lowered recall relative to the whole image and raised it by up to 0.28. Code and data: https://github.com/shijunzhe/vlm-small-objects
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Computer Vision · Cross-listed from cs.LG

Kuration SDK: Addressing the Virtual2Real Gap via Data Curation

Benchmarks for measuring the quality of action-conditioned world models are still evolving and shifting away from visual similarity-based metrics to action-semantic and physically-grounded metrics. However, for domain and task-agnostic action-conditioned world model training, existing benchmarks provide a limited signal. By training and evaluating diffusion world models on CounterStrike gameplay data, we confirm that qualitative playability does not correspond with metrics such as FVD, LPIPS, and JEDi. We term this the Virtual2Real gap. We posit that, in lieu of reliable benchmarks, curating raw gameplay data and measuring a variety of diagnostic properties provides a more robust signal to bridge the gap, before the training even begins. We present several curation strategies and a general-purpose kit for physical AI data curation called Kuration SDK, which is being open-sourced with this paper. The SDK was instrumental in uncovering the root cause of the virtual2real gap in a specific case: why two world models trained on identical gameplay map, action and state distribution, behaved very differently when played in spite of having very similar LPIPS and FVD scores. Thus, Kuration SDK has the potential to uncover the root causes of Virtual2Real gap in specific datasets and accelerate development of sample-efficient training datasets.
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All authors Nirmit Desai, Eric Song, Mayank Sengupta, Tejal Bedmutha, Siri Reddy, Sahiti Dharmavaram, Kunal Sawarkar

Computer Vision · Cross-listed from cs.GR

emg2face: Expressive Facial Animation with High-Density Surface EMG

Facial movements convey subtle and important information that is critical for human social communication. Optical methods for face capture are difficult or impossible to use when the face is occluded by head-mounted devices (HMDs), such as VR headsets. Even with a clear line of sight, such methods raise privacy concerns and require head-mounted capture rigs that offset cameras and lighting from the face. We show that high-density surface electromyography (HD-sEMG) provides a viable non-optical alternative that addresses these challenges. We measured 64 EMG channels, using two textile EMG grids, with 32 from the forehead (typically occluded by an HMD) and 32 from the side of the face. EMG data were digitized at 2048 Hz and filtered. Facial movements were simultaneously recorded and used to estimate 478 3D facial landmarks using MediaPipe's Face Landmarker. A major challenge in such multimodal recordings is synchronizing EMG and video data, which have different sampling frequencies and independent clocks. We developed a novel synchronization method using analog audio bursts that is capable of sub-millisecond synchronization. We also developed a staged fitting method that fits a recent high-resolution parametric head model (GNM), with 253 identity blendshapes and 383 expression blendshapes, to the MediaPipe landmarks as participants performed different facial expressions. We trained a deep neural network comprising per-grid spatial encoders followed by a dilated temporal convolutional network (TCN) to predict blendshape parameters from HD-sEMG signals at 100 Hz. Once trained, the network can predict expression blendshapes solely from HD-sEMG recordings. The output can be rendered using standard real-time blendshape animation methods. We demonstrate the methods using recordings from 25 participants, and direct expression transfer to a variety of human faces and non-human characters.
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All authors Ganidhu Abey, Wendy Greening, Ashika Kamboj, Leonhard Helminger, Abhijeet Ghosh, Karel Petranek, Sergio Orts Escolano, Dinesh K. Pai

Computer Vision · Cross-listed from q-bio.QM

FaceKit: a Toolkit for Interpretable Facial Phenotyping, Synthetic Image Generation and Privacy Analysis in Rare Diseases

Many rare genetic diseases are associated with recognizable craniofacial features. However, traditional approaches for describing facial morphology rely largely on qualitative clinical observation and free-text descriptions, which are often subjective, non-standardized, and difficult to reproduce across observers and institutions. Although the Human Phenotype Ontology (HPO) provides controlled terms for describing facial features, these terms are typically categorical rather than quantitative and may vary depending on examiner experience and interpretation. Here, we present FaceKit, a computational framework for quantitative facial phenotyping from frontal facial photographs. FaceKit extracts standardized measurements of facial landmarks and derived 120 morphological features, then reports feature-level z-scores representing deviation from population reference distributions. The reference distributions are built from the FairFace dataset spanning diverse ancestral groups. We evaluated FaceKit on a curated subset of the GestaltMatcher Database covering 50 rare-disease cohorts. In addition to quantitative facial analysis, FaceKit includes synthetic facial image generation to support rare disease model development and data augmentation. We also performed privacy evaluation to assess whether synthetic images reveal identifiable information from real patient photographs and could compromise patient privacy. Across disease case studies, FaceKit-derived quantitative measurements captured known facial features associated with rare genetic disorders and provided objective support for clinical phenotyping. Together, these results establish FaceKit as a useful tool for quantitative phenotyping, and has the potential to improve rare disease diagnosis, support genotype-phenotype studies, and enable more reproducible clinical characterization across diverse patient populations.
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All authors Hongzhuo Chen, Zhanliang Wang, Florent Pollet, Mian Umair Ahsan, Joshua Bie, Tzung-Chien Hsieh, Peter Krawitz, Cong Liu, Wendy K Chung, Chunhua Weng, Gamze Gürsoy, Kai Wang

Computer Vision · Cross-listed from cs.LG

LeCuration: A Tiny World Model as a Data Curation Multi-Tool

Many applications of physical AI run within finite or closed physical worlds with a limited set of physical laws governing object behavior. Examples include robots working in a warehouse and agents moving around in a video game. In order to better organize, filter, and curate data for physical AI applications, we propose a new approach centered on the unique settings and physical laws of individual datasets. We train LeCuration, a small world model intended to serve as a data curation tool for a separate, larger downstream model. To build this model, we choose LeWorldModel (LeWM)as our latent encoder and predictor, adding a diffusion transformer (DiT) decoder to add visuals to autoregressive gameplay rollout. We find that the embeddings of this model can be used as an anomaly detection signal and as a content-based clustering heuristic, and that auto-regressively predicting the game state with this model allows us to qualitatively check for action-state consistency. This paper presents a qualitative, proof-of-concept case study on CS:GO gameplay data; we do not yet report quantitative curation metrics or downstream training results, which we identify as the key next step.
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All authors Mayank Sengupta, Nirmit Desai, Eric Song, Kunal Sawarkar

Computer Vision

EM-SNN: Efficiently Modulated Spiking Neural Network for Remote Sensing Image Dehazing

Although spiking neural networks (SNNs) provide an energy-efficient alternative to artificial neural networks (ANNs), their application to remote sensing image dehazing remains limited. A key challenge arises from the coupling between haze-induced high-frequency attenuation and discrete spike thresholding. This interaction suppresses weak responses and fundamentally limits the recovery of edges, textures, and fine details in spiking dehazing models. To address this challenge, we propose the Efficiently Modulated Spiking Neural Network (EM-SNN), a dedicated spiking framework tailored to remote sensing image dehazing. EM-SNN integrates a statistics-driven Threshold-Modulated Leaky Integrate-and-Fire (TM-LIF) neuron to adaptively compensate for haze-induced contrast compression, together with a Spike Sobel Modulation (SSM) module that enhances structural cues and reduces depth-wise attenuation during spiking feature propagation. By jointly modulating activation scales and structural representations, EM-SNN improves dehazing performance while preserving the inherent event-driven sparsity of SNNs. Experiments on HRSD, RICE, RRSHID, and SateHaze1K demonstrate that EM-SNN achieves competitive dehazing performance while consuming only one quarter of the energy of the strong ANN baseline SFRDP-Net.
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All authors Jie Shao, Jiaqi Ma, Wenwen Min, Beihang Song, Ning Chen, Youfa Liu, Jun Wan

Computer Vision

Hardware-aware Calibrated Clustered Attention for Efficient Visual Geometric Transformers

The Visual Geometry Grounded Transformer (VGGT) marks a significant leap forward in 3D scene reconstruction, as it is the first model that directly infers all key 3D attributes (camera poses, depths, and dense geometry) jointly in one pass. However, this joint inference mechanism requires global attention layers with extremely long sequences that causes a significant latency bottleneck. In this paper, we propose blockwise clustered attention (BC attention) to accelerate the global attention layers in VGGT. By limiting the clustering within HW-friendly neighborhood blocks, BC attention reduces the computation overhead of query clustering as well as the costly data movement between on- and off-chip memory. This enables BC attention to scale to long sequences and deliver practical latency improvements on GPUs. Moreover, we introduce a hashing hyperplane calibration method and a threshold-based error compensation method to reduce clustering errors efficiently, which is a bottleneck in the current clustered attention mechanism. Overall, our experiments on GPU demonstrate that calibrated BC attention accelerates the global attention layers by 2.10-2.63$\times$ and the whole backbone by 1.77-2.35$\times$ with negligible loss (1%) for large scenes. With a small performance loss (< 5%), calibrated BC attention further achieves a 2.26-2.87$\times$ latency improvement on the global attention layers and a 1.90-2.55$\times$ improvement on the backbone.
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All authors Weitian Wang, Shubham Rai, Cecilia De La Parra, Akash Kumar

Computer Vision

PhyDiCT: Plug-and-Play CT Reconstruction from Sparse X-Rays via Differentiable Rendering and Strong Priors

Reconstructing 3D Computed Tomography (CT) images from a few X-ray projections is a highly ill-posed inverse problem due to the loss of volumetric information. We propose PhyDiCT, a training-free framework that integrates a differentiable Physics-based forward model, grounded in the Beer-Lambert law, with a text-conditioned Diffusion as a strong prior to reconstruct 3D lung CT images. We refer to our approach as training-free since the prior model is used without fine-tuning, and our goal is to steer the denoising procedure to generate samples consistent with X-ray observations. We guide the diffusion generation using Split Gibbs sampling to jointly optimize for projection fidelity (reward) and consistency with prior knowledge. Also, we introduce a test-time refinement step that enhances image realism and anatomical coherence. We extensively evaluate our method on publicly available 3D CT datasets using both perceptual and semantic metrics, demonstrating that it surpasses existing plug-and-play diffusion and fully trained reconstruction approaches. Our findings highlight that combining a strong generative prior with the underlying physics of image formation substantially improves reconstruction quality, e.g., 7.5% improvement on SSIM compared to full training methods. Code will be released at https://github.com/batmanlab/PhyDiCT.
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Computer Vision

Adaptive Visual Token Reduction for Accelerated Image Understanding

Large Vision-Language Models achieve strong VQA performance, but processing high-resolution, information-rich images requires substantial computation, motivating visual token reduction. However, existing methods often prune individual tokens or rely on fixed-size cropping, limiting their ability to preserve spatially structured information such as horizontally or vertically elongated text. To address this limitation, we propose ReFIT, an instruction-guided visual token reduction framework for efficient LVLM inference. ReFIT consists of Relevance-Guided Window Reshaping (RWR) and Instruction-Guided Token Refinement (ITR), where RWR captures instruction-relevant regions by adapting to their spatial characteristics, while ITR further removes unnecessary visual tokens. Experiments on four VQA benchmarks demonstrate that ReFIT improves answer accuracy while reducing computational cost, and qualitative results demonstrate its effectiveness in localizing relevant regions and removing unnecessary visual information.
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Computer Vision

Pooling Representation Autoencoders for Efficient Diffusion

Representation Autoencoders (RAEs) generate images from pre-trained visual fea- tures, but their dense token grids make generative modeling expensive. Motivated by local feature correlations, we introduce PoolDINO, a learned affine pooling operator that merges neighboring tokens. Training the pooling operator jointly with the RGB decoder preserves the standard two-stage RAE procedure without a separate feature auto-encoder. On ImageNet-256, 4x token compression retains comparable generation quality under internal guidance, while 16x compression trades some quality for greater efficiency. At a fixed budget of 100 sampling steps, latent-sampling throughput increases by 3.7x and 9.0x, respectively, relative to the unpooled baseline. Classification and dense prediction evaluations show that comparable guided generation quality can coexist with weaker performance on other tasks.
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Tuesday 6 October

Computer Vision

PVSync: A Unified Lip-Sync Expert for Timing and Articulation

Lip movements can match the timing of speech without matching the spoken sounds. We introduce PVSync, a unified model for audio-visual offset estimation and phoneme-level articulation scoring. PVSync combines window-level contrastive learning for synchronisation with a phoneme-level articulation objective that aligns audio and video embeddings of the same viseme class across clips. Visemes group phonemes with similar visible articulation. Viseme labels are derived automatically from forced-aligned transcripts, without manual annotations. On offset-corrected videos from 13 talking-head video generation models, PVSync matches human rankings of lip-sync quality more closely than LSE-C, achieving a Spearman correlation of 0.83 versus 0.34. On an automatically constructed benchmark from held-out speech, PVSync distinguishes viseme-matched from mismatched audio-visual pairs with an ROC AUC of 0.91. PVSync also outperforms SyncNet and MTD-VocaLiST in temporal offset recovery on held-out in-the-wild clips. Code and benchmark data will be released upon acceptance.
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All authors Kevin Stephen, Varun Menon, Timo Mertens, Nikita Drobyshev

Computer Vision · Cross-listed from cs.LG

Consistent Distribution Matching for Data-Free Diffusion Distillation

Flow and diffusion models suffer from slow inference due to computationally expensive numerical integration. Distillation provides a promising way for a student model to learn from a teacher's dynamics, enabling one-step or few-step generation. However, existing methods often depend on curated distillation datasets, costly teacher rollouts, or auxiliary proxy networks, which complicate model training and scaling. In this work, we propose Consistent Distribution Matching, a simulation-free and data-free distillation method for accelerating diffusion and flow models while preserving strong generative capacity. Our key insight is to unify sample generation and score estimation with one student network. Thus, our framework uses only two models, a frozen teacher and a trainable student, and optimizes one objective. We prove that minimizing our objective indicates Wasserstein convergence of the student flow-map pushforwards to the teacher marginals. On ImageNet 256$\times$256, our method attains an FID of 2.04 with a single function evaluation (1-NFE) and a 4-NFE FID of 1.37 within 40 epochs of training, surpassing the state-of-the-art distillation baselines without data. Our code code and model are available at https://consistentdmd.github.io/.
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All authors Yuxiang Fu, Qi Yan, Zike Wu, Yongxing Zhang, Purang Abolmaesumi, Lele Wang, Renjie Liao

Computer Vision

A Deterministic Evidence Layer for Vision-Language Autism Screening from Naturalistic Home Video

Autism spectrum disorder (ASD) is diagnosed through specialist observation of a child's social behavior, and access to that expertise is the bottleneck for early identification. Vision-language models (VLMs) describe a child's behavior from video well; the verdict drawn from the description is unstable: at temperature~0, across eight pipeline configurations on one backbone, 16–37% of clips change their predicted label between repeated runs, and the cause lies in the serving stack. We keep the VLM frozen and move the decision out of the model. Under our grounded perception constraints the VLM writes an event table of timestamped, glossary-labeled events that names the eliciting press and logs counter-evidence; a text-only stage age-calibrates the confidence of each row; a deterministic weight-of-evidence scorer sums it into an evidence total and stratifies it into a risk category, so every decision decomposes into named per-feature contributions and can be re-scored from the saved table. On 43 caregiver-recorded, protocol-free home free-play clips of preschool children, the pipeline reaches AUC $0.851 \pm 0.012$, 86.0% accuracy, and F$_1$ 71.8 over three runs. It labels 74.4% of clips correctly in every run (60.5% for the zero-shot baseline) and flags no typically developing clip in every run (9 of 31 at zero-shot). An ablation on the same backbone attributes the gain to the grounded perception constraints read through the deterministic scorer.
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All authors Wenqi Li, Mindi Ruan, Chuanbo Hu, Shuo Wang, Xin Li

Computer Vision

Do Vision Models Learn Physical Constraints or Rendering Shortcuts? A Counterfactual Benchmark for Grounded Physical Consistency

Modern image editing models can satisfy a text instruction while breaking the physics of the edited scene. A new object may cast no shadow, a mirror may fail to reflect visible geometry, or an object may float above a surface that should support it. We study physical plausibility diagnosis, detecting whether an edited image violates scene physics, naming the violation type, localizing the affected region, and explaining the failure in language. We introduce a counterfactual benchmark whose controlled synthetic component uses Mitsuba~3 to generate 5,500 images from 500 scene families. Each family contains one clean image and ten matched violations involving shadows, reflection, support, surface response, and occlusion. The renderer pipeline provides category labels, affected-region masks and boxes, scene metadata, and explanation targets. We use LLaVA-1.5-7B, Qwen2.5-VL-7B, and InternVL3.5-8B as diagnostic baselines rather than proposed methods. On a 1,650-image synthetic test set, the adapted baselines reach 64.0–67.8% category macro-F1 on standard held-out scenes. For LLaVA-1.5-7B, category macro-F1 falls from 64.0% on the standard split to 40.8% under intervention shift. This gap shows that high in-distribution accuracy partly reflects cues tied to rendering and counterfactual construction.
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All authors M. Moein Esfahani, Sepehr Salem, Mohammed Alser, Vince Calhoun

Computer Vision

StyleFields: Multi-Scale AdaIN-Modulated Implicit SDFs for Coarse-to-Fine 3D Shape Reconstruction and Editing

We introduce StyleFields, a DeepSDF-based architecture for high-fidelity 3D reconstruction that enables controllable geometric style mixing: the coarse structure of one object can be combined with the fine-scale details of another. The core idea is depth-aware modulation: instead of a single global code, we inject latents via multi-level Adaptive Instance Normalization at several decoder depths, and supervise matching auxiliary heads with a coarse-to-fine schedule while gradually growing network depth. This aligns early layers with global shape and later layers with high-frequency detail, achieving content-style decoupling without part labels or adversarial training. StyleFields delivers faithful reconstructions, convincing cross-instance hybrids, and consistent gains in ablations over injection depth and supervision granularity. We further demonstrate a practical application in automotive aerodynamics: a learned surrogate drag predictor serves as a differentiable objective to optimize reconstructed cars, allowing targeted edits of global form or surface details by freezing the complementary latent stream. StyleFields offers a simple, effective recipe for controllable implicit reconstruction and downstream performance-driven design.
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All authors Ehsan Garaaghaji, Nicolas Talabot, Pascal Fua, Doruk Oner

Computer Vision

StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually constrained hand pose but also a control target that stabilizes the grasp. Existing methods either model only visual hand geometry without considering physics, or rely on less plausible physical modeling, which limits the physical validity of the resulting grasps. In this paper, we present StableGrasp, a differentiable simulation-based optimization framework that explicitly separates the visual hand pose from the control target that determines the grasping forces. Our method jointly optimizes hand geometry and control by minimizing the kinetic energy of the grasp in a differentiable simulator, while regularizing the hand geometry to preserve visual consistency and geometric plausibility. The reconstructed grasps are substantially more stable under rigorous physical simulation, while remaining visually consistent with the input images and geometrically plausible. Experiments show that our approach produces far more stable grasps than alternative hand-control strategies, benefiting visual-only grasp reconstruction pipelines by turning their outputs into physically stable grasps.
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All authors Han Jiang, Etienne Vouga, Qixing Huang, Georgios Pavlakos

Computer Vision

R-CNN-Based Chess Position Recognition

Performing chess game position recognition solely from a single image of a three-dimensional board requires predicting the position and orientation of the board relative to the camera, the occupancy of squares and the piece type, which includes its colour. We propose an R-CNN-based framework with independent components for piece recognition and board geometry estimation, whose predictions are combined to reconstruct the position. For piece recognition, we adapt Faster R-CNN using a class-weighted objective and a deeper classification head. The detector operates directly on the input image, retaining alternative piece hypotheses that are subsequently refined using constraints on piece counts and square occupancy. For board detection, we introduce an octagonal arrangement of eight labelled boundary keypoints, predicted using the keypoint head of Mask R-CNN. These provide redundant correspondences for homography estimation and encode board orientation. The estimated homography maps representative points from the piece boxes to an 8x8 grid. On a synthetic dataset, the modifications to piece detection increase mean average precision from 61.59% to 90.14%. Of the predicted board keypoints, 97.11% are within 1% of the image diagonal of their labelled targets. Using ground-truth piece boxes with the predicted homographies gives correct square assignments for every test position. The complete framework recovers 76.61% of test positions exactly and 96.49% with at most one incorrect square.
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Computer Vision

One Frame, Full Heartbeat: ECG-Free 4D Cardiac Cine MRI Synthesis via Radial-Decomposed Flow Matching

Cine cardiovascular magnetic resonance (CMR) captures the cardiac cycle as a four-dimensional (4D) sequence, but standard acquisition requires electrocardiogram (ECG) gating and repeated breath holds. Visual realism alone does not establish accurate patient-specific ejection fraction (EF) or ventricular volumes. We present PhaseFlow3D, a generative framework that synthesizes a complete 4D cine sequence from a single end-diastolic (ED) three-dimensional (3D) volume without ECG. To capture asymmetric systolic and diastolic dynamics, it represents the cardiac cycle as a piecewise linear phase anchored at ED and end-systolic (ES) time points. At inference, a population-level canonical template supplies this phase without patient-specific temporal information. A phase-conditioned rectified flow model generates a cardiac motion trajectory in latent space. Radial Contraction Decomposition converts each latent state into a 3D displacement field, combining a physics-informed radial component for centripetal myocardial contraction with an image-conditioned residual for rotation and out-of-plane motion. Each frame is generated by directly warping the ED volume, bypassing variational autoencoder decoding. On the combined ACDC and M&Ms benchmark, PhaseFlow3D achieves the lowest EF mean absolute error, the only positive left-ventricular volume-curve $R^2$, and the best distributional quality among compared methods. Ablations confirm each component's contribution. Downstream evaluations demonstrate the utility of the synthesized sequences and displacement fields for segmentation, pathology classification, label propagation, and myocardial strain analysis.
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All authors Shiyi Wang, Ruochen Sun, Xiang Li, Peirong Liu, Fangxu Xing

Computer Vision

RDGSplat: Render-Dedicated Geometry for Novel View Synthesis

3D foundation models enable efficient novel view synthesis by carrying a Gaussian head on the representation they already use for reconstruction. However, the views they render fall short of the geometry they recover, because that geometry is estimated under a metric objective and never scored on how it renders. Recent methods alleviate this by updating the backbone weights, but they thereby discard the metric predictions the model was built for and must be repeated for every new backbone. To this end, we propose RDGSplat, a framework that decodes a second geometry dedicated to rendering from a frozen 3D foundation model, leaving its metric predictions intact. In particular, we devise Render-Dedicated Geometry Decoding, which duplicates the pretrained decoders and optimizes the duplicates under photometric supervision alone. Then, a Target-Pose Conditioned Adapter is introduced to reformulate the representation those decoders read, conditioned on the target camera pose rather than the target image. Extensive experiments show that RDGSplat improves novel view synthesis across three feed-forward backbones on four benchmarks, with every pretrained weight frozen. On RE10K, it raises WM2.0 from 20.918 to 24.266\,dB while training 205.5\,M added parameters against a frozen 1.4\,B backbone, and the depth and pose the same model predicts are unchanged.
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Computer Vision

Depth-to-RGB: Repurposing a Frozen Depth Estimator for Geometry-Guided Compositing

Reference-based object compositing inserts or replaces an object using a background image, a reference image, and a 2D compositing mask. These inputs guide appearance and placement but leave the completed scene's geometry implicit, which can distort object structure or alter the surroundings. Our Depth-to-RGB (D2R) framework predicts composite depth for a scene not yet observed in the RGB inputs. It learns reference-conditioned corrections to a frozen depth estimator using encoder features of paired completed scenes as targets. The unchanged decoder maps the corrected representation to the intended scene's depth, which a separately trained renderer holds fixed during RGB synthesis. Under matched architecture and training, encoder-feature supervision reduces OOD Stage-1 AbsRel by 31.4% relative to decoded-depth supervision. We also introduce AnyInsertion++ with paired in-distribution and category-disjoint splits to evaluate generalization beyond compositing training categories. The complete D2R system leads 12 open-source and 3 closed-source baselines in estimator-derived geometry and photometric quality on both paired splits. On category-disjoint data, D2R reduces AbsRel by 43.7% and improves PSNR by 2.4 dB over the matched RGB baseline. Across three unpaired benchmarks, D2R leads both identity metrics and reduces mean CLIP reference cosine distance by 55% relative to the strongest baseline. Project page: https://shjo-april.github.io/Depth2RGB/
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All authors Sanghyun Jo, Chae Yeon Lim, Donghwan Lee, Sihyun Kim, Soo Ye Kim, Kyungsu Kim

Computer Vision

TopoCurve: Geometry-Aware Topology Reasoning via Bézier Curves in Autonomous Driving

Topology reasoning jointly detects 3D lanes and traffic elements from multi-view images and infers their structural connectivity. Current methods model lanes as discrete polylines, lacking smoothness, analytical tangent directions, and global spatial support for attention, while providing sparse topology supervision. We propose TopoCurve, a geometry-driven architecture for 3D topology reasoning grounded in a structured parametric lane representation. Lanes are modeled as endpoint-fixed cubic Bézier curves, enabling continuous geometry with exact endpoints and analytically defined directionality. We exploit this shared curve geometry across the entire pipeline. Endpoint distance and tangent alignment are encoded with multi-scale Fourier features and injected into the topology head. Sampled curve points serve as geometry-aligned references for deformable cross-attention spanning the full lane. Parallel curve-anchored attention branches provide diverse predictions for one-to-many topology supervision. These components form a tightly coupled cascade where representation enables geometric reasoning, guides feature aggregation, and supports denser supervision. TopoCurve achieves 50.6 OLS on the OpenLane-V2 benchmark without any post-processing, establishing a new state-of-the-art among end-to-end camera-only methods, and outperforms all existing approaches on endpoint detection (56.8 vs. 52.6 on DET_p).
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Computer Vision

SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code

The rapid growth of 3D Gaussian Splatting (3DGS) research demands significant effort to reimplement papers before building on them. We introduce SPLATIFY, a multi-agent framework that converts 3DGS papers into trainable gsplat-based implementations, where generic paper-to-code methods and frontier models fail. SPLATIFY achieves this through five innovations: (1) A context-free grammar for gsplat over a modular method template with extension points for losses, densification, rendering, and optimization, constraining synthesis so generated code satisfies gsplat's architectural invariants by construction. (2) Architectural elements for faithful reproduction: fork-aware citation recovery retrieving component-level code at function-level granularity, Graph-of-Thought synthesis in topological dependency order, RAG-guided in-context example selection from over 20 verified implementations, and visual feedback combining PSNR-guided regeneration, Gaussian-level structural checks, and VLM-driven patching. (3) Knowledge-driven compositional improvement that autonomously finds weaknesses and composes complementary regularizers, losses, and densification strategies to improve upon original results. (4) Interdisciplinary method discovery where agents retrieve physical priors from outside the 3DGS literature and compose them with rendering knowledge to produce methods for previously unaddressed scene types. (5) SPLATIFY-Bench, an evaluation framework across 30 diverse 3DGS papers. On papers without public code, SPLATIFY matches expert implementations while reducing development time from weeks to minutes, and through compositional discovery further improves PSNR by up to 2.4 dB. We additionally demonstrate novel methods for volumetric nebula rendering and other scientific domains, synthesized entirely by SPLATIFY.
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Computer Vision

Anaximander: Interactively Running Geospatial Deep Learning Models on Any Compute Backend

Applying deep learning models to satellite imagery from within geographic information systems (GIS) remains high-friction for remote sensing practitioners. Models arrive in incompatible formats and target different compute environments, from local workstations to serverless cloud services. As a result, every evaluation demands custom deployment, tiling, and georeferencing code before a single prediction reaches the analyst's map. This friction discourages systematic comparison in a domain where model choice directly affects operational outcomes such as field delineation, crop monitoring, and disaster response. We present Anaximander, an open-source system that unifies model source and compute location choice behind one interactive interface. The system's backend is an inference server that loads models from multiple commonly-used sources and serves them on any accessible compute backend. The server provides session management and model caching, and streams results back per tile. The backend is paired with a QGIS plugin that drives tiling, result reassembly, georeferencing, and real-time per-tile status visualization. An additional user-interface path injects layer legends as prompts into vision-language models. We demonstrate the system in a code-free side-by-side comparison of three heterogeneous models on an agricultural field delineation task: gpt-image-1 via a cloud API, Segment Anything Model 3 (SAM3) on a remote GPU, and DelineateAnything on a local CPU. The inference backend and protocol are open-source and available at https://github.com/microsoft/nxmndr.
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All authors Satej S. Soman, Akram Zaytar, Girmaw A. Tadesse, Gilles Q. Hacheme, Muhammad S. Danish, Inbal Becker-Reshef, Rahul Dodhia, Juan Lavista Ferres

Computer Vision · Cross-listed from cs.SE

Large-scale Repository Engineering via Agent-Native Reusable Code Primitives

Large language models equipped with development environments have moved code generation toward repository-scale construction, yet building complete repositories remains difficult because interacting modules, interfaces, configurations, tests, and dependencies must work together. We introduce Code Primitives, agent-native reusable executable components with interface contracts, dependency closures, validation tests, and provenance. Each primitive uses a resident LLM to assess relevance and adapt its implementation, interfaces, and dependencies to the target repository, and we organize 1,424 validated primitives in CodeFace, a searchable library for repository construction. We introduce LEGO (Large-scale repository Engineering via aGent-native reusable cOde primitives), which activates task-relevant primitives, integrates their adapted implementations with task-specific code while resolving cross-component constraints, and revises the result against executed tests. To measure construction end to end, we build LEGO-REPO, a benchmark of 522 executable reconstruction tasks spanning seven software domains, 22 capability tracks, and five difficulty levels, scored against native test suites between an empty-package floor and original-source ceiling. The strongest of 13 evaluated backbones reaches a delivery score of 0.318 and scores zero on 41.0% of tasks; LEGO improves all 13 by 0.1474 on average and raises GPT-5.6-terra from 0.3180 to 0.5134 (+61.4%). In controlled comparisons, adapted primitives outperform retrieved code supplied as context or vendored unchanged. The effect persists against independent repository agents, across three external benchmarks, and with a disjointly re-mined CodeFace; GPT-OSS-20B for adaptation and diagnosis retains 95.1% of the homogeneous score at 24.0% lower cost.
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All authors Haibo Jin, Peng Kuang, Xucheng Yu, Jerry Wang, Dehao Wu, Haohan Wang

Computer Vision

DISRQAD: Diffusion Image Super-Resolution Quality Assessment Dataset and Benchmark

Diffusion-based image super-resolution (SR) can create visually plausible detail that is not supported by the low-resolution input. We introduce DISRQAD, a subjective-quality dataset and diagnostic benchmark for this setting. It contains mean opinion scores (MOS) for 14,000 SR outputs from ten diffusion and four non-diffusion methods, spanning four low-resolution degradation conditions and x2/x4 upscaling. We evaluate 51 standard full-reference and no-reference metric configurations and 11 adapted variants. Agreement with MOS is substantially weaker on diffusion outputs: the strongest standard no-reference baseline reaches 0.431 SRCC on diffusion SR versus 0.813 on non-diffusion SR. As a case study in benchmark use, a pruned and distilled Q-ReAlign-mini student reaches 0.496 SRCC on diffusion SR. DISRQAD measures perceived output quality, not faithfulness to the input; it enables analysis of metric behavior across generator families and input conditions. Our findings reveal a substantial gap in the assessment of diffusion-based SR and provide a basis for developing quality models sensitive to diffusion-specific artifacts.
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All authors Nikita Kukuzei, Artem Borisov, Evgeney Bogatyrev, Khaled Abud, Egor Chistov, Dmitriy Vatolin

Computer Vision

OverLay++: Dense-Overlap Layout-to-Image Generation Dataset

Layout-to-Image generation has made substantial progress in spatial and object-level control. However, existing methods still struggle with complex scenes containing many overlapping and interacting objects. We argue that training data is a particular bottleneck: existing datasets lack examples with dense, complex object interactions. To address this gap, we introduce OverLay++, a large-scale Layout-to-Image dataset with structurally complex scenes. OverLay++ contains approximately 500K images with an average of 6.6 objects per image, exceeding existing datasets by 1.67 times in annotation density. Beyond annotation density, OverLay++ provides rich semantic detail with object captions over six times longer than in current datasets. Our dataset generation pipeline is simple and produces dense, overlapping object annotations with rich per-object captions. Across multiple benchmarks, state-of-the-art Layout-to-Image methods trained on the OverLay++ dataset show consistent improvement and faster convergence, demonstrating the importance of dense, overlap-aware, and caption-rich supervision for controllable image generation.
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All authors Shivansh Aggarwal, Shresth Grover, Divyansh Srivastava, Haiyang Xu, Bingnan Li, Xiang Zhang, Ethan J. Armand, Chuan Li, Jianwen Xie, Zhuowen Tu

Computer Vision

GUARD: Geometric Uncertainty-Aware Point Cloud Denoising and Segmentation for Robotic Hard Disk Drive Disassembly

Reliable robotic disassembly requires part-level representations that distinguish genuine component geometry from scanning and reconstruction artifacts. In point clouds of hard disk drives (HDDs), structured ghost artifacts can resemble valid components locally while remaining inconsistent with the overall geometry, allowing erroneous measurements to receive plausible semantic labels. This creates an engineering information problem: semantic prediction confidence alone does not establish whether the underlying geometry is reliable. We propose GUARD, a geometric uncertainty-aware framework that performs point filtering and segmentation within a single forward pass by modeling the reliability of learned geometric representations. GUARD combines a multi-scale geometric transformer with a multi-bandwidth random Fourier feature Gaussian Process to estimate per-point geometric uncertainty, complemented by predictive entropy to suppress unreliable measurements while preserving informative structures. Evaluation on 2,745 real HDD point clouds shows that GUARD improves PointNet++ segmentation mean intersection over union from 0.7739 to 0.8318. Additional experiments on ShapeNetPart and ScanNet examine robustness across corruption types, point-cloud domains, and segmentation backbones. On manually annotated ScanNet samples, geometric uncertainty achieves a corrupted-point detection F1 score of 0.7931, compared with 0.2212 for predictive entropy. The results demonstrate the value of distinguishing geometric reliability from semantic confidence and reveal a tradeoff between artifact suppression and preservation of informative structures. GUARD contributes a reliability-aware approach to interpreting imperfect 3D measurements for component identification and subsequent robotic handling. Project website: https://001-wang.github.io/GUARD_Point_denoiser/.
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Computer Vision

Shape-Bayes: Bayesian Inference of Structured Shapes under Visual Ambiguity

Perceiving structured shapes, such as human faces, from pixels is an inherently ambiguous task in real-world conditions. Yet, shape inference is largely posed as a deterministic regression task predicting fixed spatial coordinates. We find that deterministic regression is brittle when visual evidence is ambiguous or incomplete; under severe occlusions deterministic models exhibit structural collapse, predicting incoherent shapes or reverting to generic averages. To address this, we introduce Shape-Bayes, a probabilistic framework that couples uncertainty-aware visual perception with Bayesian shape reasoning. Rather than forcing point estimates, Shape-Bayes dynamically weights visual evidence against geometric priors to infer a structurally valid shape posterior. Demonstrated on human face shape regression, a rigorous testbed featuring complex non-rigid deformations and strict anatomical constraints, Shape-Bayes comprises: (1) a base model predicting noisy landmarks alongside distilled aleatoric uncertainties; (2) a lightweight Transformer encoding these observations into an adaptive prior over a PCA shape manifold; and (3) a differentiable Bayesian solver computing closed-form posteriors by balancing the noisy predictions against this prior. By guaranteeing complete structural integrity, Shape-Bayes achieves an absolute improvement of up to ~34% IDR over state-of-the-art deterministic models. Simultaneously, it yields highly calibrated uncertainty bounds and reduces relative error by up to 12.5%, establishing a new state-of-the-art for robust 2D face shape regression under severe occlusion. The project page is at https://shape-bayes.github.io.
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