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Tuesday 6 October

Computer Vision

Beyond Explanation: Debugging Medical Imaging Models via Concept Intervention

Medical imaging models often operate as black boxes, limiting interpretability and systematic debugging. We introduce an easy-to-use, plug-and-play framework for concept-based interpretation and model refinement. By aligning a single-modality encoder to BioMedCLIP, we construct a Concept Bottleneck Model (CBM) that enables concept-level interventions. These interventions allow us to isolate causal versus spuriously correlated concepts, validate insights with domain experts, and generate counterfactual samples for targeted fine-tuning. We evaluate our framework on a Mayo Clinic ultrasound dataset and the CheXpert 5x200 chest X-ray dataset. Results demonstrate that concept intervention enables reliable model diagnosis while maintaining, and occasionally improving predictive performance via guided fine-tuning. Our findings highlight the practical value of this framework for controlled, interpretable refinement of clinical deep learning models.
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All authors Samrajya Thapa, Daniel J. Quest, Timothy L. Kline, Carrie L. Langstraat, Emanuel C. Trabuco, Wei Le

Computer Vision · Cross-listed from cs.CR

Visual Memory Attacks Can Persist Through The KV Cache

Modern language model systems operate autonomously over increasingly long contexts containing untrusted text and images. Can an adversarial input continue to steer a model even after that input is removed from its context? We show that attacks can be trained to persist through the key/value (KV) cache of subsequent tokens, allowing adversarial influence to outlive direct access to its source.We consider the Visual Memory Injection (VMI; Schlarmann and Hein, 2026) attack setting, in which an adversarial image that stays in the context plants a hidden backdoor: the model behaves normally until a chosen trigger elicits an attacker-chosen response. We first demonstrate persistence in this setting with optimized soft prompts, which remain effective after we mask the prompt from attention. We then introduce Persistent Visual Memory Injection (P-VMI), which optimizes images to preserve this adversarial behaviour after they are masked from attention. These attacks persist over conversations substantially longer than those used during optimization. On Qwen3-VL-8B-Instruct, P-VMI achieves up to approximately $90\%$ target success in its strongest configuration and remains effective under a stricter removal setting that exposes the image only on the first turn. A cache-swap ablation localizes the persistent influence to the KV cache. Finally, we show that these attacks can be trained to survive compaction that retains the KV cache of a summary generated by the same model, demonstrating that adversarial behaviour can persist in cached state without continued access to its source.
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All authors David Dobre, Leo Schwinn, Gauthier Gidel, Spandana Gella, Perouz Taslakian, Pierre-André Noël

Computer Vision

Personalize at Test Time: Learning User Preferences for Image Generation

Diffusion models can generate high-quality images, yet aligning their outputs with individual user preferences remains challenging. A key bottleneck is accurately modeling diverse user preferences from limited feedback. Existing approaches often rely on labor-intensive manual preference annotations or vision-language models (VLM) to extract preference information from user interaction histories, introducing substantial annotation or computational costs that limit scalability. We propose an approach that learns personalized reward models directly from users' historical image preference pairs. First, we use an autoencoder to compress hundreds of visual attributes into 50 attribute-anchored preference dimensions and train an evaluator to score images along these dimensions. We then represent each user's preferences as a linear combination of the shared dimension scores, estimating the user-specific weights by maximizing the likelihood of their observed pairwise preferences under the Bradley-Terry model. This formulation reduces per-user adaptation to optimizing a low-dimensional weight vector, simplifying optimization and enabling data-efficient personalization from sparse feedback. The learned personalized rewards guide image generation at inference time while keeping the diffusion model frozen. Experiments on real-user preference data show that our approach achieves approximately 77% held-out pairwise preference prediction accuracy and improves the alignment of generated images with individual user preferences.
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All authors Jiamu Bai, Jiaming Hu, Yanhong Wu, Zellux Wang

Computer Vision

Zero-Shot Brain MRI Inpainting with 2.5D Unconditional Flow Priors

Generative inpainting of brain MRI volumes is essential for synthesizing healthy tissue in pathological regions, improving the accuracy and reliability of automated downstream brain analysis applications such as image registration, brain extraction, and segmentation. However, standard 3D approaches are computationally prohibitive, while efficient 2D slice-wise methods suffer from severe inter-slice discontinuities. Furthermore, traditional models rely on conditional training, requiring task-specific learning of masked inputs. We propose a zero-shot brain MRI inpainting framework utilizing 2.5D unconditional flow priors to capture spatial context along the superior-inferior axis without the overhead of full 3D convolutions. During training, our flow matching model learns the joint distribution of adjacent axial slice triplets, modeling the manifold of healthy brain anatomy while explicitly excluding pathological regions from the loss function. At inference, the model processes the input triplets autoregressively along the depth axis. We employ the Restora-Flow solver to constrain the unconditional prior using the input mask, achieving accurate zero-shot inpainting. Evaluations show our 2.5D strategy resolves the structural discontinuities of 2D baselines, synthesizing plausible healthy tissue while maintaining volumetric consistency across the axial, sagittal, and coronal planes. As a final step, we generate and average an ensemble of multiple stochastic reconstructions to form the final prediction. Quantitative results benchmarked on the official BraTS 2026 Inpainting Challenge validation set demonstrate the effectiveness of our proposed approach, yielding an SSIM of 0.816 $\pm$ 0.112, MSE of 0.007 $\pm$ 0.005, and PSNR of 22.923 $\pm$ 4.343. Code is available at https://github.com/imigraz/brats2026-inpainting.
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All authors Arnela Hadzic, Franz Thaler, Simon Johannes Joham, Martin Urschler

Computer Vision

S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens

Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive. Latent spatial tokens offer a promising representation for this purpose, but constructing them from an image collection leaves open how to maintain them online, where each observation may both revisit known regions and reveal new content. We introduce S2Tok, a feed-forward framework that maintains a size-adaptive, persistent scene state from uncalibrated image streams. Its central idea is to distinguish updates to the existing representation from selective expansion. A spatially informed transformer integrates each incoming observation with the persistent scene tokens, while a learned admission module selectively expands the representation to limit redundant storage. A hierarchical decoder and Gaussian head convert the evolving state into non-pixel-aligned 3D Gaussians, enabling novel-view rendering without caching previous frames. Experiments across four benchmarks demonstrate competitive streaming rendering quality with compact Gaussian representations. These results support latent spatial tokens as a persistent computational state for online 3D reconstruction, combining learned scene updates with explicit Gaussian rendering.
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All authors Fang Li, Jiraphon Yenphraphai, Quentin Herau, Depu Meng, Yihan Hu, Tianshuo Xu, Narendra Ahuja, Wei Zhan

Computer Vision

RACER: Reflective Agent Coupling Query Interpretation and Tool-Based Retrieval for Frame Selection in Long Video Understanding

Video large language models (Vid-LLMs) excel at diverse video-language tasks by reasoning over selected frames. However, frame selection for long videos remains challenging, as it requires retrieving relevant frames distributed across segments from a large candidate pool given complex queries. This paper investigates dominant approaches to long-video frame selection from a task-decomposition perspective, identifying two key challenges: the Query Comprehension Gap in similarity-based methods and the Interpretation–Selection Gap in judgment-based methods. To address them, we propose RACER, a training-free reflective agentic framework that decomposes long-video frame selection into query interpretation driven by a lightweight Vid-LLM and evidence localization supported by an embedding model serving as a retrieval tool. Specifically, the Vid-LLM is responsible solely for reformulating the complex query into sub-queries that make implicit information requirements explicit, mitigating the Query Comprehension Gap. Meanwhile, the retrieval tool leverages these sub-queries to localize relevant evidence, relieving the Vid-LLM of direct frame selection and thus addressing the Interpretation–Selection Gap. Finally, the retrieved frames are fed back to the Vid-LLM for sub-query refinement, forming a reflection loop that iteratively improves query interpretation and frame selection. Experiments across multiple benchmarks show that RACER consistently improves long video understanding. Notably, RACER achieves effective frame selection even with limited-capability components, demonstrating that agentic integration enables these components to enhance more capable Vid-LLMs.
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All authors Yiyang Huang, Yitian Zhang, Yizhou Wang, Jianglin Lu, Qihua Dong, Hailing Wang, Huimin Zeng, Mingyuan Zhang, Yun Fu

Computer Vision

One-Slide Calibration of Pathology Foundation Models

Scanner variation changes how pathology foundation models represent the same tissue. We introduce SlideRuler, which uses regions within a slide as internal controls to estimate and correct acquisition-induced shifts in other regions. A transfer map learned from paired rescans enables calibration from a single scan at inference while keeping the foundation model fixed. Across two encoders and five SCORPION scanners, learned transfer reduces mean target-to-source embedding distance by 16.3-38.5% relative to raw embeddings. Comparisons with unrelated same-scanner controls reveal a positive same-slide contribution across all four evaluation settings, including scanner holdout. A source-anchored variant reduces source-feature displacement by 47.7-83.6% relative to learned transfer while retaining most of its alignment gain. By drawing calibration information from the slide itself, SlideRuler offers a path toward more consistent use of frozen pathology models across imaging systems.
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Computer Vision

SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigation

Language-guided panoramic video generation benefits various downstream applications, such as interactive 3D scene exploration, virtual reality experiences, and embodied agent training. Existing panoramic generators follow predefined trajectories, and interactive world models act through low-level actions in perspective views. We propose SPW-Nav, a streaming panoramic world model that understands movement instructions and streams one minute of 2K 360-degree video in real time from a single panorama. SPW-Nav interprets each instruction in the previously generated panorama as camera motion. Spherical rotation decoupling applies rotation exactly on the sphere, pose-aligned conditioning keeps translation inputs bounded over long streams, and a multi-term memory with a few-step generator continues the scene as instructions change. We also build SPW-NavSet, panoramic videos with camera trajectories and verified instructions. Driven by language, SPW-Nav outperforms prior panoramic generators in camera-following accuracy and video quality, and supports on-the-fly instruction switching.
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All authors Yunheng Liu, Ziqi Cai, Siqi Yang, Yimu Wang, Minggui Teng, Jiaming Tan, Shuchen Weng, Erwin Wu, Kaipeng Zhang, Boxin Shi

Computer Vision

VCR-Bench: A Modular Open-Source Benchmark for Video Classification Robustness

Robustness of image classification has several benchmarks, but their video counterparts are absent. In video classification temporal dimension introduces additional degrees of freedom for adversarial attacks, defenses, and preprocessing. Temporal sampling, perturbation budgets, and metric aggregation also interact in ways with no direct analogue in the image setting. Therefore, robustness for video classifiers is studied across scattered, incompatible implementations, making reported numbers hard to reproduce and analyze. We introduce VCR-Bench, a modular open-source benchmark framework that standardizes video loading, wrappers for classifiers, adversarial attacks and defenses, perceptual metrics, configuration presets, and result logging. VCR-Bench currently integrates 30 video classification models, 14 adversarial attacks, and 10 defense wrappers under a common evaluation protocol. We evaluate representative video classifiers, attacks, and defenses on Kinetics-400 subset, reporting clean accuracy, attack success rate, perceptual quality, runtime, and memory usage. VCR-Bench is released with documented installation, reproducible run presets, component-extension interfaces, and scripts for reproducing the reported results at https://github.com/msu-video-group/vcr-bench.
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All authors Maksim Plinskiy, Aleksandr Gushchin, Sergey Lavrushkin, Dmitriy S. Vatolin, Anastasia Antsiferova

Computer Vision

World Models' Last Exam in Physics

Video world models can produce visually convincing yet physically inconsistent sequences, raising concerns about their reliability for prediction and planning in embodied AI systems. Existing evaluations often rely on model-based judgments or reference videos, while direct physical tests largely focus on mechanics. We introduce World Models' Last Exam in Physics, a measurement-based benchmark for evaluating physical consistency in video world models. The benchmark comprises 40 controlled tasks spanning mechanics, optics, fluids, thermal and phase-change phenomena, electromagnetism, and surface tension. Each task pairs an initial image and a generation prompt with predefined physical criteria, enabling interpretable tests of observable physical relationships without requiring reference videos. Its evaluator combines task-observability screening with task-specific quantitative physical measurements. Experiments on eight video generation models across 1,280 videos reveal persistent physical inconsistencies and substantial variation across tasks, with the best model achieving an overall score of 57.76 out of 100. Evaluation on synthetic videos with known physical relationships provides evidence for the validity of the measurement module under controlled conditions. The evaluator also achieves higher agreement with human judgments than a direct vision-language model baseline in both within-task rankings and pairwise comparisons. By combining coverage across physical domains with scores grounded in measurable evidence and explicit measurement limitations, the benchmark provides an interpretable basis for diagnosing physical inconsistencies and tracking progress toward physically consistent video world models.
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All authors Mingju Gao, Qingle Liu, Yuzhao Peng, Xinjie Lin, Ziming Qin, Zheng Jiang, Wenyi Li, Calvin Xiao, Youjie Zheng, Kaisen Yang, Qinhuai Na

Computer Vision

Building Rome from a Single Image

Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms all baselines in geometric accuracy and perceptual quality across both indoor and outdoor scenes.
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All authors Jiraphon Yenphraphai, Fang Li, Tianshuo Xu, Depu Meng, Quentin Herau, Yihan Hu, Raymond A. Yeh, Wei Zhan

Computer Vision

4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction

Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.
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All authors Shiqi Li, Sean Cho, Yijie Li, Fengzhi Guo, Bowen Wen, Cheng Zhang

Computer Vision · Cross-listed from cs.RO

DepthWorld: 3D World Model for Robot Manipulation

World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.
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Computer Vision

ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing

Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence using a unified VLM-based protocol, and evaluate on the general video object insertion benchmark. Without VLM guidance, ALIVE improves Overall over the strongest evaluated baseline by 43.9% and 4.4% on the two benchmarks, respectively. VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without additional user inputs.
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All authors Zhenghong Zhou, Zhe Lin, Jiebo Luo, Yuqian Zhou

Computer Vision

CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching

Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising iterations. Training-free caching can reduce this cost, yet existing policies make reuse decisions primarily from model-internal denoising dynamics and do not explicitly account for control transitions. Actually, interactive generation explicitly exposes a signal they do not use: the controls for a chunk arrive before it is denoised, so a schedule derived from them costs no forward pass. To this end, we analyze adjacent chunks under different control regimes and find that structural similarity drops around action changes, while low-frequency structure remains more persistent than high-frequency detail. Motivated by these observations, we propose CtrlCache, a training-free control-aware caching framework that adapts computation to the current control sequence. Specifically, the action-aware scheduling and refresh policy detects action changes across and within chunks, and labels each chunk as initial, transition, turning, or steady state. At one selected interior denoising step, initial and transition chunks retain full computation, while turning and steady chunks reuse the transformer residual from the most recent fully computed step in the same chunk. To exploit the persistence of low-frequency structure during steady interaction, we further introduce a frequency-mixed history prior guidance that incorporates complementary information from the preceding clean latent without an additional DiT forward pass. Evaluated on Matrix-Game 2.0 and LingBot-World v1/v2, CtrlCache achieves 1.21x to 1.41x DiT-backbone speedups without model retraining while improving WBench Overall scores over original inference across all three models.
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All authors Shangye Song, Dong Gong, Hong Jia, Yun Sing Koh, Xinyu Zhang

Computer Vision

Backend-Agnostic Sparse Attention for Fast High-Resolution Visual Generation

Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high-resolution generation computationally expensive. Window attention offers an efficient alternative, yet existing methods face a practical trade-off: partitioned window attention typically achieves computational efficiency consistent with its theoretical complexity. However, isolated windows block cross-window interaction, often introducing visible grid-like artifacts in the generated results. Fine-grained sliding-window attention effectively restores interactions across neighboring windows and improves visual quality. However, its irregular computation patterns create a substantial gap between theoretical and practical speedups and require specialized kernels tailored to each hardware backend. To tackle these challenges, we propose BASA, a backend-agnostic sparse attention, which brings the best of both worlds: visual quality and practical acceleration. Specifically, BASA replaces visual self-attention with shifted local-window attention. By introducing a structured window-shifting scheme across DiT blocks, we allow tokens divided by window boundaries in one layer to communicate in the following layers, thereby achieving global information exchange and eliminating window-induced visual artifacts. Notably, our design introduces no additional irregular operators or customized kernels, making it readily deployable on existing attention backends and closing the gap between theoretical sparsity and practical acceleration. Experiments demonstrate that BASA achieves measured speedups exceeding 90% of the theoretical estimates on FLUX and delivers a 4.52$\times$ attention speedup on Wan while maintaining competitive generation quality. Codes are publicly available at: https://github.com/lama0110/BASA.
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All authors Liao Ma, Jiayi Song, Yunfeng Wu, Songhua Liu, Peilin Zhao

Computer Vision

Data Leakage in Patch-Based Hyperspectral Image Classification: Quantifying the Impact of Spatial Overlap

Patch-based learning improves hyperspectral image (HSI) classification by exploiting local spectral-spatial information, but random train-test sampling from the same image can cause spatial patch overlap, leading to data leakage and optimistic performance estimates. This paper investigates same-class train-test spatial overlap in patch-based HSI classification using two measures: overlap percentage (OP), which quantifies the global amount of overlapped testing patch pixels, and average overlap ratio (AOR), which measures the local severity among affected testing patches. Experiments on the Pavia University dataset compare random and non-random spatial sampling using SVM, MLP, 2D-CNN, 3D-CNN, ViT, and MorpMamba. The results show that deep patch-based models achieve high accuracy under random sampling, with 3D-CNN reaching 96.17% Overall Accuracy (OA), but drop substantially under non-random spatial sampling, where 3D-CNN decreases to 55.20% and ViT and 2D-CNN drop by 40.71 and 38.81 percentage points (PP), respectively. Patch-size analysis further shows that increasing the patch size from 5x5 to 19x19 raises the random-sampling overlap percentage from 23.28% to 77.02%. These findings demonstrate that random patch-based evaluation can substantially inflate classification performance, especially for models that strongly exploit spatial context. The code associated with this paper is available at: https://github.com/mqalkhatib/Data_Leakage_in_HSI_Classification.
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Computer Vision · Cross-listed from cs.SD

WorldSonus: Bringing Sound to Worlds

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/
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All authors Pengjun Fang, Jingyi Fa, Kam Man Wu, Jiaming Wang, Haoyuan Huang, Yaguang Wu, Xiangjun Huang, Ziyang Ma, Weijia Chen, Hongyu Liu, Zeyue Tian, Qifeng Chen

Computer Vision

Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error

The same Gaussian of a 3D Gaussian Splatting model is seen from many views, and these views do not always agree on the class it belongs to. The Gaussian may be occluded in some of them, and the confidence of the detector is not the same from one view to another. The ground truth, on the other hand, is given as an annotated mesh, because two training runs do not produce the same Gaussians. In this work, we propose a post-training lifting method that works with one target class at a time and combines the information coming from all the views. Target and non-target evidence are accumulated simultaneously, weighted by the visibility of each Gaussian in each view. After that, the Gaussians are filtered with two thresholds: a main threshold $\beta$ selects the high-confidence seeds, and a lower one $\gamma\beta$ adds the connected components around them. For the evaluation, the labels are transferred from the Gaussians to the mesh vertices that are both visible and annotated. With this design, we can separate three sources of error: the 2D detector, the lifting and the transfer between representations. The thresholds and the transfer operator are chosen on seven Replica validation scenes, and the method is evaluated on ten held-out ScanNet++ scenes with the same values for every scene and class. The mean mIoU on the validation scenes was 0.93 with masks from the dataset annotations and 0.65 with YOLO masks, and on the ScanNet++ test scenes it was 0.80 and 0.54. Compared with thresholding the evidence per view, as a previous version of the method did, the fraction improves the test mIoU by 0.24 and makes it possible to use a single threshold for all the classes and scenes of both datasets. Finally, the error analysis shows that most of the remaining error comes from the detector.
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Computer Vision

Co-Evolving Paths and Flows via Path-Flow Alignment

We study path-flow alignment as a unified training objective for flow matching. Instead of fixing the interpolation path and learning only the velocity field, we jointly train an endpoint-preserving path network and a flow network using the same alignment loss: the flow learns to match the path velocity, and the path learns to align its velocity to the current flow. Although every fixed learned path defines a valid flow-matching objective, the alignment loss alone is not a reliable criterion for path learning. We identify path overfitting, a failure mode in which the alignment loss decreases while sample quality worsens. We find that this failure is associated with low-entropy bottlenecks in the induced probability path, where the learned path routes samples through overly concentrated intermediate marginals. Motivated by this diagnosis, we introduce a stochastic path regularizer that hides part of the source information from the path network while preserving exact endpoints. The resulting regularization gives an explicit entropy floor for the stochastic training-path marginals and empirically suppresses the bottleneck in the learned sampler, making joint path-flow training effective. On ImageNet-256x256 with SiT backbones, our method consistently improves FID across model scales, extends to model-guidance training, and leaves the inference-time architecture and sampler unchanged. Code is available at https://github.com/lizeyu090312/traj_opt_paper
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Computer Vision

SpaTime: Streaming Vision-Language Models for Spatio-temporal Reasoning

Embodied agents must reason about 3D space while the video is still arriving, answering questions as soon as they have observed enough of the scene. VLMs that incorporate 3D geometric priors achieve strong spatial reasoning, but they operate offline, i.e., the full video must be available before they produce an answer. Streaming VLMs process frames causally and decide for themselves when to respond, yet they lack explicit 3D representations. We present SpaTime, a streaming VLM that fuses causal geometry tokens into the language model at every frame, using only the frames observed so far. To supervise when the model answers, we propose a response-time loss that maps per-frame response probabilities to a differentiable expected response time and penalizes the distance from the ground-truth frame. For evaluation, we construct StreamVSTI-Bench and StreamVSI-Bench, streaming adaptations of VSTI-Bench and VSI-Bench. On StreamVSTI-Bench, SpaTime reaches 49.2% overall accuracy and reduces the mean response-time error by 66% relative to the strongest streaming baseline.
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All authors Hairong Yin, Huangying Zhan, Shin-Fang Chng, Yi Xu, Raymond A. Yeh

Computer Vision · Cross-listed from cs.GR

Local Content-Style Control for Diffusion-based Image Stylization

Image stylization with latent-diffusion models entangles two independently refined axes: what a region depicts and how it is depicted. Such pipelines expose only global controls, yet professional retouching demands deliberate, region-specific control. We lift two conditioning weights already present in a ControlNet + IP-Adapter stylization pipeline from global scalars to per-location spatial maps, yielding local, per-axis control of content and style in a single generative pass. Because the two weights act on disjoint pathways, adjusting them independently spans a 2x2 retouching vocabulary, from free regeneration to identity preservation. We validate that edits stay confined to the retouched region and that each weight predominantly steers its own axis. Our approach requires no retraining and drops unchanged into any such pipeline.
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Computer Vision

RenderBench: Benchmarking Render-to-Real Video Transfer with Reconstructed Digital Twins

Modern video models can generate realistic videos from real appearance references and proxy renders that specify scene structure, viewpoint changes, and motion. Evaluating this render-to-real capability requires a real target video depicting the same scene evolution, paired with an editable, geometrically registered 3D replica. Such data has traditionally required substantial manual modeling, calibration, and animation effort. We introduce RenderBench, a benchmark of 12 reconstructed real-world scenes spanning large-scale indoor environments and egocentric viewpoints, with both static and dynamic settings. Our construction pipeline combines visual geometry, neural reconstruction, and assisted 3D authoring. Each scene is decomposed into static objects and dynamic actors, registered to the capture cameras, and accepted only after multi-view geometric and temporal validation. Each evaluation unit contains appearance reference images, a held-out real target video, an editable digital twin, a matched proxy render, and renderer-native scene annotations. We evaluate transfer models against paired real target videos, retain PAI-Bench-C-compatible structural projections, and use scene annotations to localize failures by object, visibility, articulation, and motion. The first release retains 12 of 14 registered samples (85.7%), comprising 1,496 paired real-proxy frames. All released scenes pass file-integrity and environment-edit audits, while proxy diagnostics yield a depth si-RMSE of 0.2170 and instance mIoU of 0.3673. RenderBench provides paired real observations and editable scene state for assessing both appearance fidelity and preservation of geometry and dynamics.
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All authors Dicong Qiu, Zhiyuan Xu, Yaosheng Liu, Feng Han, Bo Ye

Computer Vision

EC-RAG: Event Chain Retrieval-Augmented Generation for Long Video Understanding

Current large video-language models (LVLMs) still face challenges when dealing with long videos, mainly because frames are often processed independently, making it difficult to capture temporal dependencies across events. Although retrieval-augmented approaches have been introduced to provide additional context, most of them operate at the frame or snippet level, which limits their ability to model how events evolve over time and relate to each other. In this paper, we propose Event Chain Retrieval-Augmented Generation (EC-RAG), a training-free framework that organizes video content into an explicit event chain before question answering. Instead of retrieving isolated frames or text segments, EC-RAG first partitions the video into semantically coherent segments, represents each segment using multi-modal signals, and then links them into a structured chain that preserves temporal order and captures inter-event relationships. Given a query, the system identifies relevant events within this chain and gathers supporting evidence from the associated modalities. Our approach offers several practical advantages: (i) event-level abstraction that better reflects how video content is naturally structured, enabling more reliable localization compared to frame-level retrieval; (ii) structured multi-modal fusion that aggregates speech, text, and visual cues at the event level, allowing complementary information to be more effectively utilized during reasoning; and (iii) plug-and-play compatibility with existing LVLM backbones, requiring no additional training or reliance on proprietary models. Experiments on Video-MME, MLVU, and LongVideoBench show that this event-centric design consistently outperforms frame-level retrieval baselines, highlighting the importance of modeling temporal structure for long-video understanding.
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All authors Yuhao Qin, Junbo Wang, Yuke Li, Yining Zhu

Computer Vision

PDB: Point-Based Deformation Blending for Facial Animation Retargeting

Mesh-agnostic facial animation retargeting transfers expressions across meshes with different structures, but preserving facial motion without surface artifacts remains challenging. To address this, we present PDB, Point-Based Deformation Blending for facial animation retargeting. PDB predicts a compact set of deformed control points from a source neutral-expression pair and blending weights from the target neutral mesh. The weights are computed once per target and reused across frames, while the control points vary with each source expression. ReLU enforces non-negative weights and permits exact zeros, followed by row-wise normalization. The target mesh is reconstructed directly by multiplying the weights and control points, without a predefined cage, precomputed coordinates, a learned per-element deformation decoder, or a global reconstruction solve. Trained only with self-retargeting reconstruction supervision, PDB supports cross-identity transfer without paired cross-identity training expressions. Experiments demonstrate accurate retargeting, fast inference, and localized support in the learned weights. Joint evaluation of expression accuracy and local surface preservation shows reduced surface artifacts relative to the evaluated dense displacement method while retaining the intended motion. Perceptual evaluations further support expression fidelity and visual quality in both self- and cross-retargeting.
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All authors Sihun Cha, Hyeonseung Shin, Suah Yu, Junyong Noh

Computer Vision

Knowing When to Trust a Prior: Reliability-Gated Cue Fusion for Video Gaze Prediction

Video gaze prediction is led by gaze-trained models, yet gaze-free priors carry signal those models have not absorbed, if one knows when to trust them. We propose FocusGate, a gated ensemble of gaze-free priors whose members may abstain. A per-frame gate reads three shape statistics of a defocus map and selects the frames on which the estimator is above chance on average, so rejected frames reduce to the base exactly, while midrank normalisation lets an all-zero prior abstain at zero parameters. Gated fusion is significantly positive on film, sports and web video, whereas unconditional fusion is harmful on sports and null on web. Added to four supervised predictors, the NTIRE 2026 champion among them, FocusGate improves all sixteen model-domain cells in shuffled AUC, fifteen significantly, one domain pre-registered and scored once, while adding only 1% to the champion's latency. Alone, it surpasses TASED-Net and UNISAL in shuffled AUC on film with a 16-frame causal mean.
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All authors Lichen Zhu, Yueqian Lin, Yiheng Wang, Hai "Helen" Li, Yiran Chen

Computer Vision

Selective Transfer of RL Updates for Visual Reasoning

Model merging provides a training-free way to transfer reasoning capabilities from language models to vision-language models (VLMs), but endpoint-based transfer can conflate pre-existing model differences with changes acquired during reasoning post-training. We instead formulate capability transfer around the training-stage update, isolating the parameter changes induced by reinforcement learning (RL). Yet transferring this update in full remains suboptimal: we find that its components differ substantially in cross-model transferability, with dominant directions transferring more effectively than the complete update. Based on this finding, we introduce Selective-RL, which isolates the RL-stage update, retains its dominant matrix-wise directions with magnitude preservation, and transfers them to the language modules of a VLM. Across three model families and five visual-reasoning benchmarks, Selective-RL improves full-update interpolation in 12 of 15 comparisons, including an 8.55 percentage-point MathVision gain on the Qwen recipient. Matched controls show that update magnitude or arbitrary low rank alone does not reproduce these gains. These results highlight a distinction between what is acquired during post-training and what remains transferable across models, providing a training-stage perspective on cross-model capability transfer. Code is available at https://anonymous.4open.science/r/selective-rl.
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All authors Suxin Ji, Hungtao Wan, Mingjun Liu, An Zhang

Computer Vision

Stable Scores, Unstable Answers: Frame Phase and Option Order in Video Multiple-Choice Evaluation

Video-language models are ranked by multiple-choice accuracy on frames from a uniform grid. The grid has two parameters, a rate and a phase, and benchmarks report only the rate. The phase moves answers: two deployed samplers differing only by a half-step phase offset answer 23.6% of questions differently while scoring within a point, and across four releases from two families shifting only the phase changes roughly one answer in five after controlling option order. PHASEFUSION decodes three offset grids and averages the option posteriors. The grids are the polyphase components of the dense grid. Fusion matches a 32-frame single pass in accuracy within a prespecified margin (logit-scored) and cuts the answers a half-step shift of all three grids changes from 18.2% to 10.1%. Option order, which changes only the presentation, is flagged instead by a one-pass answer margin. Report the phase convention with the budget, or marginalize it.
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All authors Lichen Zhu, Yiheng Wang, Yueqian Lin, Hai "Helen" Li, Yiran Chen

Computer Vision

Forensic Reserve: Eliciting Latent Knowledge for Image Forgery Detection

As generated images become increasingly realistic, reliable forgery detection is essential for maintaining trust in visual information. However, existing methods primarily rely on task-specific supervision to adapt vision foundation model representations, without fully exploiting internal forensic knowledge to guide detection. To address this limitation, we propose Reserve-Guided Elicitation (RGE), a framework that treats sparse, origin-sensitive internal components in pretrained models as a forensic reserve and translates their localization into structural constraints for lightweight adaptation. Specifically, we first use the Forensic Lens (F-lens) to decompose activations across layers and token groups into independent components and globally screen them by their response differences between real and generated images, identifying reserve sites and directions. Next, we map the selected directions back to hidden-state space to construct fixed reserve subspaces and insert Forensic Reserve Adapters (FRA) only at the identified sites. Finally, with the backbone parameters, previously fitted reference classifier, and subspace bases fixed, we train only the FRA coefficient maps to generate input-dependent residual updates constrained to the corresponding subspaces, strengthening existing forensic responses. Using only 500 labeled training images and a trainable parameter budget below 0.2% of the backbone, RGE achieves competitive performance across three detection benchmarks without target-benchmark adaptation. Furthermore, RGE consistently improves over the corresponding frozen detectors across eight encoders spanning self-supervised and vision-language pretraining, eliciting a latent forensic capacity broadly shared across pretrained vision models.
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All authors Jiahua Li, Zixu John, Tom Zhong, Fuping Wu, Tianhao Xu, Jianqing Zheng, Yuanhan Mo, Fei Shen

Computer Vision

LiDAR Resolution Recovery via Foundation-Model-Guided Diffusion

High-beam-count LiDAR sensors are costly, yet many perception pipelines require dense angular sampling. Using a pretrained Stable Diffusion model as the backbone, we fine-tune a LiDAR-conditioned depth model with pseudo-depth targets from a 2D foundation model. During training, the LiDAR conditioning is randomly decimated at different beam budgets. We then investigate how much of a LiDAR scan can be recovered from heavily decimated input and characterize performance across the input beam budget. We evaluate against physically held-out real beams on nuScenes and report recovery separately from fit accuracy. Our model yields its largest advantage in very sparse regimes, achieving a $\delta_{1.25}$ accuracy of $66.8$% from $4$-beam input where scattered interpolation reaches only $45.1$%. A class-stratified error breakdown further reveals that planar surfaces recover first while objects introducing depth discontinuities degrade earliest. Together, these results quantify the recovery/resolution trade-off for foundation-model-guided LiDAR enhancement.
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