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Tuesday 29 September

Computer Vision · Cross-listed from cs.AI

ChartRevise: A Dataset and Evaluation Protocol for Exact Chart Editing via Code

Chart editing requires cross-modal edit grounding, realizing a requested visual change in the code that draws it, with necessary related updates and without altering unrelated content. Existing benchmarks emphasize either code executability or chart quality, but their metrics do not clearly distinguish request completion from missed coupled updates and gratuitous changes. We introduce ChartRevise, a structured dataset and evaluation protocol for exact program-grounded chart editing. For dataset construction, we build on the grammar of graphics to systematically cover chart-editing operations, using source-program checks to verify their applicability across chart types and libraries. To improve edit exactness, our pipeline checks individual requirements and guides repair or exclusion when they are unmet. The resulting dataset contains 92,438 records covering 344 edit types across 20 chart types and three plotting libraries. For evaluation, our reference-free protocol separately measures atomic requirement completion, identifies gratuitous changes, and detects missed coupled updates. These checks are combined with successful execution and rendering to determine exact-edit success. Across five models and four external benchmarks, fine-tuning yields relative gains of 16% in mean requirement recall and 22% in mean exact-edit rate.
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All authors Jiaxiang Tang, Yi Zhou, Chad DeLuca, Rogerio Feris, Ahmed Khalil Omran, Zhi-Li Zhang, Pengyuan Li, Ali Anwar

Computer Vision

Vision-Language-Action Autonomous Driving Agent with Language-based Memory

Vision-Language-Action (VLA) foundation models have recently emerged as one of the prevailing solutions for autonomous driving, as they can utilize knowledge acquired during vision-language pretraining for accurate and interpretable driving. However, VLAs can take only a limited number of frames as visual input due to the high token cost of an image, which is problematic for memory-dependent tasks such as determining the arrival order at all-way stops and long-horizon driving scene understanding. Existing solutions use latent vector memories accessed through cross-attention, which are neither interpretable nor portable. In this paper, we propose AD-Memo, a general-purpose VLA driving agent with language-based memory. The agent outputs memory as an extension of its Chain-of-Thought (CoT) to record surrounding objects critical to driving; this memory becomes part of the agent's future input. We curate memory-based datasets and train VLAs with a two-stage recipe: Supervised Fine-Tuning (SFT) and Da Capo, a novel semi-closed-loop Reinforcement Learning (RL) algorithm which uses trajectory-level advantage for memory and step-level advantage for driving, leading to better credit assignment. Across scenarios such as all-way stops and general driving, AD-Memo improves driving quality, enables better question answering on driving scenes, and produces plug-and-play memory for other models.
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All authors Kai Yan, Xiangyu Chen, Yulong Cao, Alex Naumann, Peter Karkus, Yan Wang, Jef Packer, Alex Schwing, Yuxiong Wang, Boris Ivanovic, Wenjie Luo, Marco Pavone

Computer Vision

Template-Search Domain Adaptation via Multi-Stage Feature Alignment for Cross-Modal Object Tracking

Visual object tracking typically assumes that the initial template and subsequent search frames share the same sensing modality. In practice, sensor availability or operation may change over time, creating a substantial representation gap between template and search frames. Unlike conventional multi-modal tracking where paired modalities are simultaneously available, cross-modal tracking requires localization when template and search frames originate from different active modalities. Accordingly, we introduce TSDA-Track, a Template-Search Domain Adaptation framework to reduce modality discrepancy during training. We investigate two feature alignment strategies. Pre-AFA TSDA-Track applies adversarial alignment before transformer's template-search interaction to suppress modality-specific bias. Enc-CFA TSDA-Track applies contrastive alignment to encoder representations after interaction to strengthen target-level cross-modal correspondence. Both variants retain a shared inference pipeline without modality-specific branches. Experiments on LasHeR, and zero-shot evaluations on RGBT234 and GTOT under multiple cross-modal protocols demonstrate improvements over representative state-of-the-art trackers. For instance, under the modality-switch protocol on RGBT234, Pre-AFA TSDA-Track achieves an SR/PR of 43.2/56.0, compared with 36.8/50.0 for ToMP-101 baseline. In addition, a study on Anti-UAV-024 further verifies the applicability of TSDA-Track to aerial tracking. Our study highlights the effectiveness of feature alignment domain adaptation for cross-modal tracking.
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All authors Fereshteh Aghaee Meibodi, Amir Mehdi Soufi Enayati, Shadi Alijani, Homayoun Najjaran

Computer Vision

STEPS: Scene Text Editing with Preserved Style Using Diffusion and Contrastive Style Encoding

We introduce Scene Text Editing with Preserved Style (STEPS), a novel diffusion model architecture for quality text replacement in images. Scene Text Editing (STE), also known as Visual Text Editing, consists of changing the textual content in an image while conserving the original style, e.g. font, colors, orientation, background, etc. STEPS advances the state of the art in STE through directed focus on improved style preservation. We introduce a style encoder for visual text that captures style independently of textual content, and a model architecture that combines the style encoder with multiple semantic conditions (target text characters encoding and rendered glyphs). STEPS achieves superior results to previous STE methods in style preservation, output readability, and subjective quality.
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All authors Nicolas Thiebaut, Nameer Hirschkind, Xiao Yu, Kyle Spence

Computer Vision · Cross-listed from eess.IV

TSGL: Teacher-Student Graph Learning for 3DGS Compression

3D Gaussian Splatting (3DGS) is a popular representation for novel view synthesis. However, 3DGS contains millions of Gaussian primitives, each with rich attributes, resulting in large file sizes. We propose a novel 3DGS compression method based on Teacher-Student Graph Learning (TSGL) that operates directly on a trained model, without 3DGS retraining or access to training images. Specifically, for each block of Gaussian primitives, using decoded positions and DC spherical harmonic (SH) coefficients as predictors, we learn a signal-dependent geometry graph G encoding the pairwise similarities between neighbouring Gaussians via a teacher-student model. Given G, we perform Graph Fourier Transform (GFT) on the remaining attributes, so that signal energies are predominantly projected into the low-frequency coefficients for compact representation. On three standard benchmarks, the method reaches 27x to 33x compression with less than 0.6 dB of PSNR loss, improving on recent post-training compression methods in both size and rendering quality.
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Computer Vision

Eulerian Motion Reconstruction for Water Scenery

Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video. We represent motion as a 3D static Eulerian motion field that advects canonical Gaussian splats that are cyclically reborn at fixed time periods, supervised using rendering losses. To model non-periodic and stochastic dynamics present in real-world scenes, we add a non-periodic, time-varying residual term to capture deviations from the static Eulerian motion field. We show quantitatively and qualitatively that our framework enables photorealistic animation of water scenes better than prior art.
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All authors Chuhan Chen, Yen-Chi Cheng, Ayush Saraf, Rajvi Shah, Tuotuo Li, Johannes Kopf, Chen Gao, Hung-Yu Tseng, Deva Ramanan, Matthew O'Toole, Changil Kim

Computer Vision

HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understanding

Neural implicit representations have had a significant impact on scene reconstruction by enabling robots to build continuous, differentiable, and high-fidelity 3D maps. Most existing works focus on geometric reconstruction and lack semantic information for high-level spatial understanding and task planning. Also, as the scale and complexity of the environment increase, neural representations face the challenge of maintaining computational efficiency in back-end optimization. To resolve these two challenges, we introduce a hierarchical neural field that leverages multiresolution submaps to achieve an efficient and scalable implicit representation, and a unified query and decoding mechanism to support both geometric and semantic features. More specifically, the learnable map features can be converted to the output with the query and decoding process for both training and inference. For large-scale representation, we decompose a scene into overlapping submaps and do hierarchical optimization within each local submap, thus enabling scalable computation. To further improve efficiency, we design feature encoders that predict initial hierarchical grid features to substantially reduce the time needed to optimize the submap features from scratch. To correct estimation drift among submaps, we align and fuse them entirely within the implicit feature space, leading to substantial acceleration by avoiding the need to decode the final output. Building upon this efficient hierarchical representation, we embed both geometric features and vision-language latent features into the map, and demonstrate it on both Signed Distance Field (SDF) construction and open-vocabulary object grounding. Our approach significantly improves computation and memory efficiency, maintains high estimation accuracy, and endows the robot with spatial awareness on large-scale real-world benchmarks.
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All authors Hanwen Cao, Wenqiang Wu, Kuang-Ting Tu, Mathias Otnes, Jeffrey Delmerico, Rui Wang, Yulun Tian, Nikolay Atanasov

Computer Vision · Cross-listed from cs.RO

Correcting WHERE, Preserving HOW: Compositional Generalization for Vision-Language-Action Models via Referential Guidance

While Vision-Language-Action (VLA) models enable flexible action generation, their generalization across diverse environmental elements, including manipulated objects, destinations, and backgrounds, is limited by the lack of diversity in robotic training data. Trained end-to-end on such data, VLAs tend to exploit visual shortcuts, associating actions with task-irrelevant visual features rather than the intended task semantics. These shortcuts block recomposition of elements already seen by the policy, that is, compositional generalization. Existing approaches mitigate such entanglement through task-relevant perception or targeted data diversification, but offer no explicit mechanism for unseen recomposition and require backbone-specific modifications with retraining. We observe that under such recomposition, VLAs often fail at global grounding while retaining local manipulation skills that recover near the correct target in familiar configurations. Therefore, we propose Referential Guidance (ReGuide), a training-free wrapper that, given object poses from a grounding module, combines semantic and geometric rebinding to guide the end-effector into demonstration-supported configurations of the instructed referent, where the frozen policy can resume execution. Experiments in simulation across multiple VLA backbones as well as on a real robot show that ReGuide improves success rates under compositional shifts by up to 56.8 and 75.0 percentage points, respectively, while preserving standard-task performance.
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All authors Yanyan Zhang, Disheng Liu, Xinpeng Li, Chaoda Song, Mohsen Hariri, Debargha Ganguly, Wang Yang, Kai Ye, Bryce Grant, Vipin Chaudhary, Yu Yin

Computer Vision

Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation

Egocentric videos of human manipulation provide valuable visual experience for embodied intelligence, yet collecting such data at scale is costly. Exocentric-to-egocentric video generation offers a scalable alternative by transforming abundant third-person manipulation videos into first-person observations. However, existing methods often struggle to faithfully preserve demonstrated hand-object interactions (HOI) across large viewpoint changes due to insufficient fine-grained interaction guidance and weak object-centric anchoring. We present Exo2EgoHOI, an HOI-aware video generative framework for interaction-preserving exocentric-to-egocentric translation. To preserve fine-grained HOI, we introduce a unified 4D HOI prior that combines scene geometry, articulated hand renderings, and dense hand-object relation fields, together with a dual-branch residual adapter for injecting structural and relational cues into the video generation backbone. To preserve object consistency, we introduce Decomposed Gated Cross-Attention, which separately encodes object and background references and adaptively integrates global semantic and local appearance features as object-centric anchors. Experiments on ARCTIC-HOI and Ego-Exo4D demonstrate substantial improvements in object consistency and HOI preservation while maintaining competitive visual fidelity. In particular, on ARCTIC-HOI, Exo2EgoHOI improves object mIoU by 32.3% and reduces MPJPE and PA-MPJPE by 34.7% and 50.0%, respectively, relative to the respective best baseline results. Project page: https://rcl-robotics.github.io/Exo2EgoHOI/.
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All authors Hongjia Zhai, Xiyu Zhang, Haoran Zhang, Zhichao Ye, Haomin Liu, Guofeng Zhang, Ian Reid, Xingxing Zuo

Computer Vision

After a Decade: Bringing Shadow Removal into the Real World with Agentic Training Data

Shadow removal looks nearly solved on established benchmarks, yet remains brittle in the real world. Models have advanced; the paired training data they rely on have barely changed in nearly a decade. The reason is simple: obtaining a shadow-free target requires removing the occluder while keeping the scene, camera, and illumination otherwise unchanged, making diverse paired data difficult to capture. Meanwhile, large shadow detection datasets already contain diverse real-world images and masks, but no shadow-free targets. To turn this abundant but incomplete data into paired supervision, we propose an offline agentic workflow combining physics-motivated generation, failure detection, feedback-driven retry, candidate selection, and deterministic correction. Using this workflow, we construct AgenticShadow, a dataset of 17,138 image-mask-target triplets spanning general scenes, faces, and remote sensing. Our construction workflow reduces Color Distribution Difference by 50.5% over previous shadow removal work, while training existing shadow removal models on AgenticShadow reduces cross-domain LAB RMSE by 19.7-37.5%.
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All authors Shilin Hu, Jingyi Xu, Dimitris Samaras, Hieu Le

Computer Vision

Aperture: Training-Free Multiscale Concept Bottlenecks for Remote Sensing

While earth observation models have advanced substantially, they still lack interpretability. While concept-bottleneck models provide interpretability and expert interaction, they are either too expensive to train for the remote sensing domain or perform poorly without annotation. We posit that in expert domains like remote sensing, such training-free models require both fine details in both image and concept space. In image space, we propose a multiscale concept bottleneck using greedy quadtree routing to locate small concepts. In concept space, we replace contrastive vision language models with pre-trained MLLMs and present a way to get reliable concept scores from them. We introduce APERTURE that blends concept scores at the global image and native concept-scale level to give state-ofthe-art training-free model performance. To test these models, introduce SiFC, a fine-grained concept-centric dataset across three countries, with human-reviewed class-level concept maps. On SiFC, APERTURE outperforms the best training-free baselines by more than 10 percentage points in macro F1-score, and notably also outperforms supervised concept bottleneck models. Targeted component-removal tests examine whether concept scores respond to changes in visual evidence, while temporal experiments show that descriptor updates improve recognition of technological changes without retraining.
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Computer Vision

PixelUMM: Encoder-Free Unified Image and Video Understanding and Generation

Unified Multimodal Models (UMMs) often rely on separate visual representations for understanding and generation, increasing visual context length and complicating integration with established vision-language pretraining pipelines. Recent advances in pixel-space modeling offer an encoder-free alternative, but extending this paradigm from images to videos is non-trivial: video understanding and generation adopt different temporal representations, leaving the design of a unified visual interface an open question. We present PixelUMM, an encoder-free model for unified image and video understanding and generation directly in pixel space. PixelUMM represents images as spatial patches and videos as spatiotemporal tubelets, connecting raw pixels to a shared multimodal backbone through single-layer linear projections. Its Mixture-of-Transformers architecture combines shared attention with task-specific parameters and extends clean-pixel prediction to video generation, jointly supporting autoregressive text prediction and pixel-space flow matching. Experiments show that PixelUMM achieves competitive performance across image and video understanding and generation tasks. We further conduct empirical studies of key design choices, including decoder design and spatial-temporal patch size, providing insights for future pixel-space unified multimodal models.
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All authors Cong Wei, Xuanchi Ren, Bryan Chu, Weiming Ren, Huan Ling, Jiahui Huang, Laura Leal-Taixé, Sanja Fidler, Wenhu Chen, Zian Wang, Jay Zhangjie Wu

Computer Vision

StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images

Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require nearby-view extrapolation beyond the input views. Stereo depth anchors visible surfaces, yet rendering newly exposed regions also requires learned appearance and additional scene capacity. We introduce StereoGaussians, which predicts a metric 3DGS representation from a single calibrated stereo pair. It reuses intermediate repre- sentations from frozen pretrained stereo networks to predict Gaussian attributes, while calibrated disparity anchors the geometry. A second Gaussian layer and an expanded image canvas provide capacity for disoccluded and outside-field-of- view content. For training, we construct SceneSplat-Stereo from quality-filtered 3DGS teachers, pairing stereo inputs with nearby target views across 803 training scenes. Experiments on unseen real and photorealistic stereo benchmarks demon- strate improvements over strong view-synthesis baselines, while ablation studies support our main design choices.
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All authors Boyuan Tian, Huangying Zhan, Zhan Li, Shin-Fang Chng, Hanwen Yang, Zirui Wang, Yi Xu

Computer Vision

Restoring without Forgetting: Filter-Level Continual Image Restoration via Parameter-Space Integrated Gradients

Adapting image restoration models to a stream of new tasks without revisiting past data remains challenging due to catastrophic forgetting. In this work, we propose Restoring without Forgetting (RwF), a filter-level continual adaptation framework for image restoration built upon a critical observation: task-specific knowledge is centered in a small subset of filters and can be separated from those reconstructing general content. RwF first performs parameter-space integrated gradients attribution to localize degradation-critical filters in a coarse-to-fine manner. It then adapts to new tasks by generating task-specific filters from a filter bank using compact factorized low-rank transformations, further augmented with cross-task attention and prototypical contrastive learning, and lastly assembles them back only at localized positions. Experiments on six restoration tasks show that RwF effectively avoids forgetting and achieves competitive restoration quality against all-in-one methods that have full data access, and outperforms LoRA-style adaptation with $\sim$10$\times$ fewer additional parameters. Code is available at https://github.com/funkdub/Restoring-without-Forgetting.
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All authors Xin Feng, Jin Zhao, Yizhen Zhang, Wenjie Pei, Fanglin Chen, Guangming Lu

Computer Vision

Retargeting Motions to Diverse Skeletons via Learnable Flattening

Cross-structural motion retargeting aims to transfer motion between different skeletal topologies. Despite recent progress, existing state-of-the-art models struggle with reliability in zero-shot settings, i.e. skeletons with different topologies which were unseen during training, and recent Transformer-based attempts have failed to outperform specialized geometric methods. We bridge this gap with a Transformer Autoencoder that learns a topology- and translation-invariant latent space. Our core contribution is a learnable flattening of skeletal graphs that captures both local dependencies and global structure. Unlike the standard transformer architecture, which adds positional information to token content, we integrate graph-based positional encodings multiplicatively, a design choice that follows directly from our flattening formulation. The resulting model handles diverse skeletal topologies within a single unified architecture and trains in a fully unsupervised manner, requiring no paired retargeting data. Ablation studies show, that the graph encodings, multiplicative formulation, and Transformer backbone is critical for the performance. In zero-shot evaluations, our method reduces global joint position error by $43-47\%$ over current benchmarks. A user study ($n = 37$), including expert animators, further ranks our approach highest in motion alignment and physical plausibility ($p < 0.05$). These results demonstrate that our model design is key to making transformer architectures effective for motion retargeting, outperforming existing approaches.
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Computer Vision

LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation

World models, game simulators, and long-take video creation require coherent scene evolution and sustained dynamics over extended durations. Autoregressive (AR) video diffusion provides a natural framework for long-horizon generation, yet extended rollouts often become near-static or lose visual quality. We hypothesize that these failures reflect the limited guidance provided by short-video supervision on how ongoing scene dynamics develops over longer durations. This motivates us to introduce LongTake, a two-stage training pipeline built around Long-Horizon Teacher Forcing (TF) on curated real long videos. Long-Horizon TF trains the AR model to predict later frames conditioned on long ground-truth video prefixes, extending direct supervision beyond the short training horizon. This supervision is designed to help the model sustain dynamics and preserve visual quality during long-horizon generation. Our central finding is that this training stage strengthens direct initialization for distribution matching distillation (DMD) under student self-rollout, without the intermediate few-step distillation stage used in standard pipelines. Under the same five-second DMD training setup, our initialization yields substantially higher dynamic degree than short horizon TF initialization on 30-second rollouts at comparable aesthetic quality, and surpasses the evaluated baselines in both measures. Hybrid DMD further reuses this teacher to extend supervision to later frames of the self-rollout while retaining bidirectional joint supervision over the initial window. On long-horizon self-rollouts, LongTake lies on the Pareto front of dynamic degree and aesthetic quality, and Hybrid DMD attains the highest dynamic degree among evaluated methods at both 30s and 60s.
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All authors Byoungwoo Park, Jaemoo Choi, Juho Lee, Yongxin Chen

Computer Vision

Detail in Context: A Dual-Scale Machine Learning Framework for Mycosis Fungoides Detection

Mycosis fungoides (MF) is a rare form of cutaneous T-cell lymphoma that is often misdiagnosed in early stages due to its visual similarity to benign inflammatory dermatoses. Early and accurate diagnosis is critical for improving patient outcomes. In this paper, we propose a comprehensive diagnostic framework for automated MF detection that combines dual- scale histopathological image analysis with deep learning. To distinguish MF from other lymphoproliferative skin conditions, the proposed approach leverages a late-fusion ensemble of dual- magnification (10x and 20x) convolutional neural networks (CNNs), complemented by a random forest classifier trained on 16 clinical features. Experimental results on an expanded dataset of 6,267 images (4,306 MF; 1,961 Non-MF) across 463 patients demonstrate that strong detection performance is obtained by prioritizing higher-resolution cytological details (20x) within broader architectural context (10x). The image-based late-fusion model achieves an accuracy of 83.58% and a sensitivity of 89.13%, while the clinical random forest model achieves an accuracy of 96.6% and sensitivity of 93.8%, highlighting the po- tential of this multimodal framework as a robust clinical decision support system in dermatology. This framework addresses two distinct clinical objectives: an image-based dual-scale pipeline optimized for the early diagnostic screening of MF versus non- MF dermatoses, and a complementary clinical metadata model designed for the subsequent staging of confirmed MF cases (patch/plaque versus tumor)
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All authors Mohamed Hazem, Tarek Waleed, Omar Khaled, Nada Omar, Mahmoud Raslan, Marwa Mohamed Fawzy, Aya Fahim, Rania M. Mogawer, Ahmed Mourad, Kariman Mansour, Muhammad Rushdi

Computer Vision

ThinkV2V: Unleashing the Reasoning Capability of MLLMs for Instruction-Guided Video Editing

Instruction-guided video editing has made significant progress, yet existing methods use multimodal large language models (MLLMs) primarily as semantic encoders, so they often fall short in working with implicit edits that require causal or semantic reasoning. To bridge this fundamental gap in video editing, we propose ThinkV2V, a reasoning-driven framework for complex instruction-guided video editing, explicitly activating MLLM thinking before visual generation. At its core, ThinkV2V builds on a practical MLLM-to-DiT architecture to turn explicit thinking over the source video and instruction into refined conditioning signals for video editing. Further, we equip it with a dedicated training and inference recipe, combining Progressive Curriculum Training, which gradually cultivates the model from basic editing to reasoning-intensive cases, with Inference-Time Thinking Scaling, which iteratively refines candidate prompts and selects the most reliable one, to better elicit reasoning in challenging editing scenarios. We also curate the ThinkV2V-150K dataset and introduce ThinkV2V-Bench to support training and evaluation of video editing with implicit intent and causal reasoning. Experimental results demonstrate the state-of-the-art performance of ThinkV2V on both complex and standard editing scenarios, in which our 5B-scale DiT model substantially outperforms larger 10B-scale baselines.
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All authors Donghao Zhou, Haoyang He, Fan Zhang, Hao Yang, Guisheng Liu, Xin Gao, Zhongwei Wan, Xingyuan Bu, Jie Wang, Qiangpeng Yang, Shilei Wen, Chi-Wing Fu, Pheng-Ann Heng

Computer Vision

GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction

Egocentric gaze prediction enables many downstream applications but remains challenging, as human gaze is inherently stochastic. This stochasticity is constrained by structured temporal dynamics alternating between fixations and saccades, top-down influences from tasks, and bottom-up visual saliency. Based on this observation, we introduce GazeFlow, a framework that directly models gaze as a joint distribution of temporal gaze positions conditioned upon both top-down and bottom-up information. In particular, GazeFlow uses conditional flow matching (CFM): a learned velocity field iteratively transports a Gaussian noise sample into a plausible gaze trajectory drawn from this joint distribution. The velocity field is conditioned on bottom-up visual features extracted by a video encoder and on top-down task information obtained by globally querying these features. On standard datasets, GazeFlow achieves state-of-the-art performance on per-frame metrics, and the generated trajectories align better with human gaze temporal dynamics.
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Computer Vision · Cross-listed from cs.RO

What to Attend, What to Keep: Skill-Conditioned Visuotactile Representation with Progress-Guided Event Memory

Robotic manipulation integrates vision, touch, and language, whose importance shifts across stages: vision guides reaching, while touch, through its evolution over time, decides grasping, alignment, and contact. Yet existing multi-modal manipulation policies typically use fixed temporal contexts and fusion strategies, despite shifts in what each modality contributes across different skills. We study how vision and touch should be combined at the level of primitive skills, asking what each skill needs from each sensor, and propose a skill-conditioned representation in which the queried skill conditions fusion over modality-specific short-term observation tokens while attending to a sparse event memory that retains terminal observations from the last $K$ executed skills. Evaluated by skill progress estimation on three contact-rich tasks, it reduces slip-detection delay by 87% against fine-tuned SOTA progress models, twist-completion delay by 67.5% against a vision-only ablation, and progress error on a blind search task by 92% through sparse event memory. Gains concentrate exactly where completion is defined by contact or task history. More broadly, our results suggest that observation formation not only policy architecture is a central challenge in multi-modal representation. Project Website: http://what-to-attend-what-to-keep.github.io/
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All authors Amir-Hossein Shahidzadeh, Seungjae Lee, Eadom Dessalene, Shanthosh Raaj Mohanram Mageswari, Soroush Etemad, Furong Huang, Cornelia Fermüller, Yiannis Aloimonos

Computer Vision · Cross-listed from cs.GR

Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction

Conventional 3D Gaussian Splatting (3DGS) requires depth sorting and ordered alpha blending to correctly render overlapping Gaussian primitives. Stochastic transparency enables sorting-free rendering by replacing fractional alpha contributions with discrete stochastic visibility samples, but produces substantial spatial and temporal noise at low sample counts. We refer to this conversion from continuous Gaussian splats to discrete visibility samples as Gaussian Stippling. Based on this, we present an efficient order-independent rendering and reconstruction framework that operates directly on unmodified 3DGS assets. Our method adaptively integrates primitive-based and fragment-based stippling, leveraging their complementary strengths across different rendering regimes to significantly improve rendering throughput. To recover high-quality images from sparse stochastic samples, we further introduce a lightweight Gaussian-aware spatiotemporal reconstruction network. By exploiting the Gaussian attributes retained by each stipple, the network aggregates structured stochastic clues across both space and time, effectively suppressing stippling noise. Experiments show that our hybrid Gaussian stippling method, coupled with a spatiotemporal reconstruction network trained on diverse scenes, generalizes to unseen scenes and enables interactive, temporally stable, and visually plausible rendering on mobile devices without retraining or preprocessing. With scene-specific training and appropriately scaled sampling and network capacity, our method further outperforms the baselines in visual quality, offering a high-fidelity configuration for quality-prioritized applications.
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All authors Zijian Huang, Suiliang Mai, Chuankun Zheng, Yuan Meng, Yuchi Huo

Computer Vision

Multidimensional Observer Model and Perceptual Dimensions of Human Image Quality Assessment

Judging image quality is not only ecologically relevant to everyday human tasks, but also underpins many machine vision tasks such as image generation. This paper proposes a framework to understand the inherent perceptual space underlying image quality judgment in humans. We propose a multi-dimensional observer model that represents images as distributions in a latent perceptual space and that models human judgment as comparing noisy samples. Being constrained by neural representations in the primate ventral stream and fit to large-scale behavioral data, the model enables analysis of perceptual structure while matching the predictive power of existing metrics. Using this model, we find that the perceptual spaces needed to account for image quality judgment in humans are extremely low-dimensional compared to the image space even when considering its sparsity. The exact structure of the space (e.g., dimensionalities, information encoded) varies between low-level and high-level quality judgments, suggesting that, despite a shared retinal encoding in the beginning, humans selectively construct task-dependent perceptual spaces in visual decision making.
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Computer Vision

Beyond Layers: Position-Resolved Gradient Conflict and Position-Aware Modulation for Unified Multimodal Models

Unified multimodal models (UMMs) train image understanding and autoregressive image generation on shared parameters, and the two objectives are known to interfere. Existing diagnoses and remedies operate at the resolution of layers or experts, measuring conflict per layer and resolving it by separating parameters. We argue that this resolution hides an orthogonal axis. Generation in a UMM is next-token prediction over a raster sequence of visual tokens whose roles vary systematically with position, so how strongly a generation gradient interferes with understanding should depend on where in the sequence it originates. We introduce a position-resolved interference map that attributes understanding-generation gradient conflict to visual-token positions within every layer, computed from a single backward pass at $1.2\times$ the cost of a standard backward pass. On Show-o and Janus-Pro, position explains a large share of conflict variance after controlling for depth (partial $\eta^2=0.31$ vs. $0.35$ for layer on Show-o; $0.15$ vs. $0.30$ on Janus-Pro): the first quarter of the sequence has a mean gradient cosine of $-0.18$ against understanding, the last quarter $-0.02$. The dependence survives per-position gradient-norm normalization, retaining $80%$ of its effect size, and conflict strength tracks semantic content (Spearman $\rho=0.64$). Building on the map, we propose position-aware modulation (PAM), which removes the anti-aligned component of generation gradients only at high-conflict positions without changing the architecture. Under a matched trainable-parameter budget, PAM improves over layer-wise separation by $+21$ MME and $+2.4$ GenEval points on Show-o while matching it on POPE and overall FID; a random-position control recovers about $31%$ of the gain. Position-based and layer-based separation are complementary degrees of freedom and can be combined.
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All authors Shuyang Jiang, Fucheng Deng, Yuchuan Luo, Zhenyu Wu

Computer Vision

Caption-Mediated Perceived-Safety Estimation for Pedestrian Routing

This paper presents an explainable approach to pedestrian routing, in which perceived safety is estimated from street-level imagery through an explicit natural-language intermediate representation. A vision–language model caption is generated and stored before any scoring is undertaken, and the perceived-risk class is derived entirely from structured features of that stored text, so that every segment score remains inspectable by the user. Nine captioning conditions across five model families are benchmarked against a direct Contrastive Language–Image Pre-training (CLIP) image-embedding baseline under an identical downstream pipeline, and the caption-mediated representation is found to reach parity with the image embedding rather than to trail it. The approach was deployed over 654,115 images covering 36 electoral wards in two locations in Northern England (Manchester and Huddersfield). Independent field validation against 3,669 locally collected ratings of 494 images across 70 participant sessions established agreement that is statistically significant but modest, at $r=0.262$, against a measured noise ceiling of 0.737 imposed by disagreement between raters. A single-use confirmatory test then found that a pipeline 44% stronger on the supervised benchmark did not produce measurable improvement in the field ($r=0.250$, $p=0.84$), so the benchmark gains did not predict the deployment gains in this case. Routing behaviour varies systematically with journey length. There is negligible change below 1\,km, reaching a median increase of 12.78% in low-risk route length for a median detour of 2.73% on journeys of 3 to 6 km.
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All authors Simon Parkinson, Paloma Liu, Wei Zheng, Mohammadreza Sheikhfathollahi

Computer Vision

Curating Synthetic Data for Task-Specific Visual Perception

Synthetic data are most valuable where general-purpose datasets cannot provide the domain-specific priors a task requires, and where manual annotation is expensive, imprecise, or infeasible. In this article we argue that the central question for specialized vision systems is not how to generate more data, but which data to generate. We therefore discuss curated synthetic data, whose scene content, appearance variations, sensing characteristics, and annotations are deliberately designed around a given task. We examine three complementary curation paradigms. Procedural rendering offers explicit control over scene parameters and the annotations follow by construction. Physically-based simulation encodes the mechanism behind an observed effect and yields exactly aligned supervision pairs. Generative AI learns sensor-specific appearance from small real seed sets and attains plausible realism, though it remains prone to hallucination and to inaccurate annotation. These paradigms are illustrated with examples from industrial surface defect detection, restoration of degraded digitized autochrome plates, and 6DoF pose estimation from RGB and event data. Using these examples, we analyze different data regimes and training strategies that combine synthetic and real data across these paradigms. We conclude that curated synthetic data are best understood as a complement to real observations, and that hybrid pipelines combining controllable supervision with learned appearance are the most promising direction for reliable sim-to-real transfer.
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Computer Vision

PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation

Text-conditioned full-body human-object interaction (HOI) generation requires synthesizing human motion and object trajectories that match the input text while remaining precisely coordinated over time. Most methods represent the human and object as separate trajectories and predict the global human-object couplings. Learning this complex, dynamically changing relationship implicitly, however, often yields object drift, missed contact, and penetration. We introduce PAMI, a Part-Anchored Motion framework for Interaction generation. Inspired by the classic Hough Transform, our key idea is to localize object motion by letting body-part anchors vote for it: we express object motion relative to multiple body-part anchors and use PamiVAE to learn an interaction latent space, decoding frame-wise weights that aggregate these part-specific votes. Building on this representation, PAMI generates interactions in a coarse-to-fine hierarchy. PamiGen first generates a coarse human-object interaction from text in this structured latent space, and PamiRefiner then recursively resolves fine-grained contact geometry using a hybrid surface-sensing representation, combining long-range probes that capture overall body-part influence with short-range sensors that resolve detailed contacts near the object surface. Experiments on InterAct show that PAMI generates more faithful interactions and more accurate human-relative object motion than previous methods, achieving 14.5% higher contact recall than the previous state of the art. Extensive ablations validate the contributions of both the part-anchored voting representation and hybrid surface-sensing refinement.
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All authors Chuqiao Li, Xianghui Xie, Yong Cao, Andreas Geiger, Gerard Pons-Moll

Computer Vision · Cross-listed from cs.LG

Does Gradient Conflict Predict the Understanding–Generation Trade-off? A Controlled Audit of Conflict-Metric Validity in Unified Multimodal Models

Unified multimodal models (UMMs) are increasingly designed around gradient conflict between understanding and generation objectives. The premise that reducing these metrics improves the downstream understanding-generation trade-off has never been tested directly. We audit it in a controlled testbed, GRIDUMM, which mirrors key structural ingredients of UMM training while making the ground-truth trade-off exactly computable. Across 63 configurations and 372 measured checkpoints, no directional conflict metric reaches an absolute Spearman correlation of 0.3 with a confidence interval excluding zero for conflict measured during training against the eventual trade-off. A dose-response intervention that monotonically suppresses conflict leaves the trade-off flat, separating correlation from causation. The norm ratio is a generation-failure detector and becomes null among configurations that master generation. Functional interference measures outperform directional conflict metrics, while training loss tracks the trade-off strongly. Our results do not show that conflict is useless; they show that its validity as a diagnostic target must be established, not assumed, and we release the audit protocol as a reusable standard.
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All authors Shuyang Jiang, Fucheng Deng, Yuchuan Luo, Zhenyu Wu

Computer Vision · Cross-listed from cs.RO

TrafficSignBench: Rule-Centric Closed-Loop Evaluation of Traffic-Sign Compliance in Autonomous Driving

Autonomous driving planners are typically evaluated using aggregate metrics such as driving score, destination rate, and collision rate, which do not explicitly measure compliance with traffic rules. As a result, planners can achieve high benchmark scores while still exhibiting unsafe or illegal behaviors, limiting their applicability to real-world deployment. To address this gap, we introduce TrafficSignBench, a large-scale, traffic sign-centric benchmark for systematic and interpretable evaluation of traffic-rule compliance in autonomous driving. Our framework combines real-map-based simulation for realistic road layouts with rule-targeted procedural scenario generation for scalable and balanced coverage of underrepresented rules. We implement traffic rules corresponding to 34 traffic signs, each equipped with an automatic rule checker for detecting violations during closed-loop execution. This design yields 29,000 diverse road scenes and 29 distinct testing scenario types, enabling controlled evaluation of rule-specific planner behavior. We construct 5,800 testing scenes and demonstrate that current autonomous driving planners can exhibit poor traffic-rule compliance despite strong performance on standard evaluation metrics. To address this limitation, we transform existing planners into rule-compliant trajectory experts via explicit traffic-sign constraints, enabling scalable generation of high-quality oracle trajectories for fine-tuning.
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All authors Victoria Smirnova, Viktoriia Zinkovich, Gregorii Bukhtuev, Artem Belyaev, Andrey Kuznetsov, Denis Shepelev, Vlad Shakhuro

Computer Vision

Audible World Models: Spatially Aware Sound Generation for 3D Worlds

Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synthesized solely from text or rendered video. Although such audio can convey what should be heard, it lacks an explicit representation of where sound sources are located and how their perceived sound should vary with listener movement. We introduce Audible World Models, a training-free framework that incorporates sound into the generated world state. Starting from a text prompt, our system constructs a panoramic 3D proxy, separates it into semantic layers, identifies sound-producing foreground objects and ambient background regions, and synthesizes dry audio for each sound label. It then anchors these sources to reconstructed geometry and renders listener-dependent spatial audio using geometric acoustic propagation. By explicitly linking semantics, geometry, and sound propagation, the framework maintains persistent source locations while adapting the rendered audio to changes in listener viewpoint and motion. Experiments across 80 generated scenes demonstrate substantial gains in spatial consistency over text-, video-, and panorama-conditioned baselines, while preserving competitive semantic alignment. VLM-based assessments and human evaluations further indicate that our soundtracks are preferred for their audio-visual consistency, spatial plausibility, and motion-dependent behavior.
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All authors Duowen Chen, Jinjin He, Gouthaman KV, Sandeep Bangalore Venkatesh, Bo Zhu

Computer Vision · Cross-listed from cs.RO

BIND: Binding 3D Robot Actions to 2D Image Features

We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yielding strong data efficiency gains and robustness to out-of-distribution object positions and camera viewpoints. The action heads of current robot policies are typically formulated as an MLP regression from a single global feature vector produced by a pre-trained vision encoder. This global formulation requires the policy network to discover, from demonstrations alone, the relationship between target robot actions and the image features they project onto. The consequence is that although modern image features are semantically descriptive, spatially robust, and even multiview-consistent, the policies built on them are brittle to subtle changes in camera viewpoint and object placement–and surprisingly data-inefficient. BIND closes this gap by supplying the action-feature relationship through camera geometry rather than learning: it discretizes a volume of candidate end effector positions, attaches each candidate to the pre-trained features at its projection in each camera view, and selects actions by scoring each candidate's position and image-bound feature combination. On a real robot, we study data efficiency and out-of-distribution robustness to unseen object positions and camera viewpoints, as well as general long-horizon task execution and dexterity. We find BIND to be highly data-efficient and robust: it achieves near-perfect success on tasks with as few as 5 demonstrations, and degrades gracefully under steep camera-viewpoint shifts and held-out object positions where coordinate-regression baselines completely fail.
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All authors Cameron Smith, Arsh Tangri, Vitor Guizilini, Yue Wang, Zubair Irshad, Sergey Zakharov