Computer Vision
Papers
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Tuesday 29 September
Real-time commentary for Multiplayer Online Battle Arena (MOBA) esports requires a vision-language model (VLM) to narrate a live match second by second, both fluently and accurately. Existing streaming VLMs sound natural but often miss key events such as kills and objectives. To address this limitation, we use game telemetry, which records exactly when each event occurs, as a supervision signal. We introduce MOBA-VL, a 9B-parameter model trained on this signal with event-localized multi-turn reinforcement learning, which rewards the turns that describe each event. We also collect MOBACast, 860 professional matches (about 460 hours) across three MOBA games with word-level timestamped commentary, and MOBACast-Bench, a benchmark from held-out tournaments. On MOBACast-Bench, MOBA-VL achieves the highest Overall score on full matches (63.25 vs. 55.12 for StreamingVLM) and clips (63.45 vs. 56.22 for DeepSeek-V4.1-Flash). Event-localized credit also raises event recall from 34.5 to 42.1 over supervised fine-tuning. Code and data will be released, and demos are available on an anonymous project page at https://moba-vl.github.io.
Computer Vision
LoopVL: Recurrent Visual Intelligence
We introduce LoopVL to study whether Loop Transformers can be effectively extended to vision- language models. LoopVL combines Module-Loop and Model-Loop computation to iteratively update a unified vision-language state through shared modules. We train LoopVL from scratch through language pre-training, multimodal training, and post-training. LoopVL outperforms a range of similarly sized and larger non-recurrent models on multimodal understanding and visual reasoning benchmarks. We also observe Visual Aha Moments in LoopVL, characterized by pronounced shifts in visual attention across loops. LoopVL provides practical evidence for recurrent vision-language modeling and offers an intuitive perspective on how shared parameters can support deeper multimodal computation over continuously evolving visual-language states.
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Computer Vision · Cross-listed from eess.IV
Colorectal Cancer Segmentation with Adaptive Augmentation and Multi-Resolution Ensemble Models
Colorectal cancer (CRC) is the second most deadly and third most common cancer, and the leading cause of death among gastrointestinal cancers. Early diagnosis is crucial for the treatment of this cancer and increasing the survival rates. Although CRC is more common in developed regions, its occurrence is also increasing in developing regions as well. CRC diagnosis relies on histopathology assessment post-biopsy. Automated deep learning algorithms can significantly reduce diagnosis time, enhancing efficiency and supporting timely clinical decisions. We present an automated segmentation pipeline for whole-slide histopathology images that labels tumor grades 1-3 and normal mucosa. It utilizes dense prediction transformers with various encoder backbones, overlapping patches, and test-time augmentation. An adaptive augmentation policy, guided by large language models, further improves training. Top models were ensembled via soft voting, and mask refining post-processing steps, Gaussian blurring, morphological closing, and connected components analysis. On a colorectal cancer grade dataset, our method improved the F1 score from 62.92 to 69.84. Code is available here: github.com/caglarmert/ICIP2025
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Computer Vision
VidHarness: Evolving Agent Harnesses for Cost-Efficient Long Video Understanding
Vision-language models (VLMs) can answer questions about hour-long videos, but processing every frame is prohibitively expensive, even though the evidence for a question usually spans only a few seconds. Video agents, i.e., harness programs wrapped around a frozen VLM, address this by observing the video selectively, yet existing harnesses are hand-crafted by experts through slow build-and-test cycles. We propose VidHarness, a framework that automates harness design for cost-efficient long video understanding, in which a harness proposer iteratively evolves harnesses based on execution feedback from an evolution environment. To escape the local optima of greedy refinement, we organize the evolution as Monte Carlo tree search (MCTS), and to reduce the evaluation cost, we integrate uncertainty-aware multi-fidelity validation, which screens new harnesses on a few questions and promotes only the promising ones. Since the best harness varies with the frame budget, we further introduce a mixture-of-harness that routes each question to a harness specialized for its budget. VidHarness sets new state-of-the-art results on LongVideoBench, Video-MME, and Video-Holmes, outperforms the strongest hand-crafted video agent by up to $11.2$ points, and generalizes to the knowledge-intensive benchmarks Video-MMMU and MMVU with fewer than half of the frames of uniform sampling.
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Computer Vision
Team MSU GenText-Forensics Challenge 2026 Technical Report
Document text forgery has evolved beyond simple pixel-level manipulation: modern attacks alter not only the appearance of a document but also its meaning, and increasingly target the OCR & LLM pipelines that consume such documents. The ACM MM 2026 GenText-Forensics challenge therefore requires systems that not only decide whether a multilingual text image is forged, but also localize the point of manipulation, identify the attack type, and produce a human-readable forensic report with supporting evidence. We present our solution, a decomposed chain-of-thought (CoT) pipeline that combines a document tampering detector (DTD) with two Qwen3-VL-32B vision-language models, each LoRA-adapted to a distinct sub-task. DTD produces tampering probability maps that are converted into numbered candidate regions; a first model (the Filterer) validates these regions and assigns a preliminary forgery type, while a second model (the Semantic Detective) merges and re-grounds the surviving regions, searches for purely semantic anomalies that are invisible to pixel-level detectors, and writes the final report. Both models are trained by distilling chain-of-thought traces from a privileged Qwen3-VL-235B teacher that has access to ground-truth masks and reports. Our approach secured third place in the ACM MM 2026 GenText-Forensics challenge. We describe the data preparation, test-time augmentation, region rendering, distillation protocol, and training configuration in detail, and report ablations over detector thresholds, prompt designs, and pipeline decompositions.
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Computer Vision
PhyProbe: Rethinking Physical Consistency Evaluation in Generated Videos
Evaluating the physical consistency of generated videos remains a fundamental challenge. Existing approaches rely on off-the-shelf vision-language models, which can often be myopic to physical dynamics, or fine-tuned evaluators trained on human annotations, which overfit to dataset-specific cues and fail to generalize. A key challenge is that existing supervision sources provide either relative ordering or absolute scores, but not both reliably and consistently across varied settings. To this end, we introduce PhyProbe, an evaluator that extracts features from a frozen pretrained spatio-temporal encoder and maps them to a scalar physical consistency violation score via a lightweight scoring head. PhyProbe is trained through a unified objective combining pairwise ranking, regression on noisy scalar annotations, and anchor-based calibration over a curated set of heterogeneous supervision sources. Experiments show that PhyProbe outperforms prior methods on most pairwise benchmarks spanning real-generated and generated-generated pairs under varying correspondence, with the largest gains in no-correspondence and generated-generated settings where existing fine-tuned evaluators degrade sharply. PhyProbe achieves strong correlation with human judgments, with close agreement between rank-based and linear metrics, indicating that scores are both well ordered and anchored to a stable [0, 1] scale. Further, despite being trained on supervision indicative of physical consistency, without explicit general-preference labels, PhyProbe also performs competitively on human preference benchmarks: consistent with the observation that physics violations are entangled with broader quality degradations.
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Computer Vision
Composition, Not Conversation: VLMs Lose the Scene, Not the Thread
Vision-language models (VLMs) increasingly reason over visual evidence that is cropped, segmented, retrieved, or revealed over time. Yet most VQA benchmarks present the complete image and question at once. We ask what models lose when the same information is fragmented. We introduce Layered-VQA, with 93 scenes and 300 questions. Each image is decomposed into ordered RGBA layers that exactly recompose the original scene, and each question is annotated with supporting, minimal-sufficient, and distractor layers. We evaluate eleven open-weight VLMs from 3B to 32B parameters and two proprietary models with a scale of 187,200 conversations, graded by 1.74M open-model cross-judgments. We find three consistent failures. Loss in Composition: fragmenting the question has a small effect, but fragmenting the scene substantially reduces accuracy; recomposing the same layers largely restores performance. Oracle Inversion: even oracle-selected sufficient evidence can perform worse than the complete scene. Loss in Grounding: as more evidence is required, grounding degrades much faster than answer accuracy. Together, these results show that having the right visual evidence is not enough. How that evidence is composed and presented determines whether models can use and ground it. The right evidence is not enough: VLMs need the scene it came from.
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Computer Vision
Inductive Visual Logic for Few-Shot Out-Of-Distribution Adaptation in VLMs
Generative vision-language models (VLMs) such as Qwen-VL and LLaVA achieve strong zero-shot performance on tasks overlapping with their pretraining distribution, yet fail on specialized domains where the required discriminative features were never learned, a regime we term distant out-of-distribution (OOD). Standard adaptation methods cannot overcome this representational absence because they operate within the encoder's existing feature space. However, VLMs retain a robust descriptive capacity even when discrimination collapses: a model that cannot classify a medical scan can still articulate its visual patterns. Exploiting this asymmetry, we introduce Inductive Visual Logic (IVL), a training-free framework that constructs classification knowledge from the model's surviving descriptive ability. IVL extracts visual traits from few-shot support images through dual-mode prompting, combining semantic descriptions with primitive visual observations, and organizes them into per-class trait dictionaries. At inference, hierarchical filtering identifies spatially grounded trait evidence for classification. Across multiple distant-OOD benchmarks, IVL achieves the highest aggregate accuracy under two VLM backbones while producing interpretable, trait-traceable predictions.
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Computer Vision
TrackFish3D: Self-Supervised 3D Tracking of Schooling Fish from Multi-view Videos
Quantifying collective fish behavior requires accurate trajectories, yet multi-view 3D tracking remains challenging due to frequent occlusions, visually similar individuals, and the long-standing scarcity of identity annotations. We present TrackFish3D, a geometry-driven self-supervised framework for dense multi-camera 3D tracking of schooling fish. Instead of relying on appearance-based re-identification or manually annotated identities, TrackFish3D turns calibrated multi-view geometry into supervision: triangulation and reprojection consistency provide pseudo-associations, while a geometric encoder and global association transformer learn all-to-all cross-view correspondence within each frame. To make these associations identity-aware, TrackFish3D introduces a self-supervised contrastive objective that separates co-visible individuals in the embedding space, together with a temporal predictor that preserves identities and bridges short occlusions across frames. The resulting model is trained once on unlabeled footage and applied directly to unseen test videos, requiring no cross-view identity labels, temporal annotations, 3D ground truth, appearance features, or test-time optimization. On our benchmark, TrackFish3D improves 3D Multi-Object Tracking Accuracy from 87.7% for the strongest baseline to 95.8%. On the 3D-ZeF zebrafish benchmark, it achieves 81.1% MOTA, compared with 77.4% for the best geometric baseline. TrackFish3D also generalizes beyond fish, achieving strong results on real-world bird tracking.
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Computer Vision
Learning Semantic Inpainting for Animatable Gaussian Head Avatars
We present SInGA, a novel method for learning Semantic Inpainting for animatable Gaussian head Avatars from a single image. Existing avatar approaches often rely on multi-view observations and lack effective handling of unobserved regions in single-view settings, limiting their applicability in such scenarios. To address this, we propose a semantic inpainting framework defined in UV space for completing unobserved facial regions. Our key insight lies in the structured topology of the UV representation, which provides consistent spatial correspondences and enables reliable completion of identity-specific features using the inherent symmetry cues of human faces. We extract features from observed regions and use them to complete unobserved regions. The completed representation is then used to regress Gaussian attributes, effectively performing Gaussian inpainting. In addition, instead of relying on a single Gaussian at each surface or pixel location, we stack multiple Gaussians to enhance detail. The resulting avatar generalizes across identities without requiring per-identity optimization and can be animated with driving inputs. Experimental results show that our method generates high-quality head avatars with improved completeness and identity preservation, while supporting realistic animation and consistent rendering from unobserved views.
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Computer Vision
ExploreNet: Learning Where to Explore in Diffusion GRPO
Group-relative RL methods such as Flow-GRPO post-train image generators by exploring with isotropic Gaussian noise added at every denoising step. This noise decides which rollouts the model learns from, yet it perturbs every channel and spatial position of the latent equally. In this paper, we instead show that latent elements differ in how much they change the generated image, so exploration should adapt to these differences. We introduce EXPLORENET to learn an adaptive exploration distribution. EXPLORENET is a policy that predicts a noise scale for every latent element from the current latent, the denoising step, and the prompt, before any reward is observed; it is trained on the reward spread of each rollout group and discarded after training, leaving inference unchanged. On Stable Diffusion 3.5 Medium, EXPLORENET improves held-out GenEval2 by 14% over Flow-GRPO, transfers to two independent compositional benchmarks and five preference and image-quality models, and reaches a 67.2% human preference win-rate. Overall, across our group-relative diffusion RL experiments, we find that exploration is learnable, the shape of the exploration distribution outweighs its magnitude, and rollout quality is more effective than rollout quantity.
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Computer Vision
Strike a Chord! Modal Kinetic Typography
We introduce modal kinetic typography, which animates a vector glyph to express a semantic concept while keeping it legible. Our key idea is to build motion from the glyph's natural vibration modes. Specifically, a finite-element eigenproblem assembled from the vector outline yields the glyph's softest modes, for the whole letter and for each of its parts, allowing it to bend. The problem's zero-energy solutions, i.e., rigid translations and rotations, are applied in closed form to each part, allowing parts to also move as blocks. To animate the glyph, a frozen video diffusion model supervises only the modes' amplitudes and phases. Our modal approach addresses two weaknesses of prior work. Free-form point optimization under video score distillation (SDS) moves each point and frame independently along noisy gradients, tearing the outline and causing jitter. In contrast, our modes are smooth along the outline and driven by a few whole-cycle harmonics, which restricts these gradients to smooth, seamlessly looping motion. On the other hand, structured alternatives rely on skeletons or keypoints from category-specific priors, whereas our modes come from the glyph itself; the only prior is a list naming each letter's moving parts, generated once for the whole alphabet by a language model. In modal kinetic typography, shape and motion are disentangled by construction: a single base outline is sculpted toward the concept, and the modal drive cannot alter it, so a letter can also be animated without being reshaped. Our method produces more articulated and smoother motion than Dynamic Typography and AniClipart at comparable or better concept alignment, with less glyph tearing than Dynamic Typography, and is preferred by human raters, including in a frozen-shape setting where motion alone must carry the concept. Our results were also preferred over Astra (GPT-6) by human raters.
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Computer Vision
It Takes Little to Rewrite Perception: Targeted Semantic Substitution in Vision-Language Models at $\epsilon \leq 4/255$
Vision Language Models (VLMs) are widely deployed in safety-critical scenarios, and understanding to which extent they can be controlled by adversarial perturbation is a prerequisite for evaluating their trustworthiness. Existing representation-alignment attacks, which make a VLM perceive a target image, achieve limited success at $\varepsilon \leq 4/255$. Therefore, VLMs seems robust to perturbations in this range. We show that this robustness does not hold, as targeted semantic substitution succeeds within the same range. Specifically, we align each stream of the source image with its counterpart in the target image in the victim VLM's post-merger token space, operating under a white-box threat model. We evaluate under a strict success criterion, requiring the model to simultaneously name the target, confirm its presence, and deny the source. In images, target semantics appear at $\varepsilon = 2/255$ and complete replacement reaches 38% at $\varepsilon = 4/255$. On video, complete replacement reaches 35.9% at $\varepsilon = 1/255$. We also observe a phenomenon of semantic fusion, where Large Language Model (LLM) rationalizes contradictory visual signals into a coherent narrative.
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Computer Vision
GaugeVLM: Structuring Spatial Supervision with Measured Geometric Interventions
Vision-language models (VLMs) can contradict themselves across views of the same spatial relation and fail to respond when that relation changes. Addressing these failures requires supervision that captures error magnitude and geometric dependencies across observations, both of which remain implicit in training on individual answers or ordinal preferences. Therefore, we introduce GaugeVLM, which makes this structure explicit through controlled object and camera interventions in explicit 3D scenes, producing linked observations with measured differences between spatial relations and shared truths across views. To translate this structure into learning signals, its core objective, GaugeDPO, converts measured errors into preference margins, directly supervises correct canonical rankings across views, and links intervention-induced answer-odds contrasts to measured relation changes with view-specific scales. Our analysis bounds canonical prediction error and establishes that the cross-view and intervention constraints can be jointly satisfied. Empirically, GaugeVLM improves all 10 established spatial metrics over supervised fine-tuning across three VLM backbones, with the main 7B model gaining 15.0 and 18.9 percentage points on MSMU distance and QSpatial+, respectively. These gains also extend to autonomous driving and embodied reasoning, demonstrating the robust generalization across domains.
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Computer Vision
Masked Swingers: Harnessing Data Augmentation to Advance Autoencoders for Self-Supervised Learning
Self-supervised learning (SSL) removes the need for annotations and makes models that are capable across more domains than supervised learning. The autoencoder SSL framework learns by reconstructing its own input after information loss through a bottleneck or noise injection. Masked autoencoders (MAE) are the most successful instantiation of this framework: they encode a random subset of patches, then decode the masked-out patches. In this work, we introduce key modifications to improve MAEs. Our method augments an image in two different ways, then masks and encodes each view separately. It then exchanges the global representations (CLS tokens) between views before decoding the masked patches. By design, our Masked Swingers encourages learning a view-agnostic summary of the image to facilitate efficient transfer. We perform extensive experiments, and find Masked Swingers outperforms MAE by +3-5% on ImageNet-1K kNN and provides large gains on fine-grained tasks, e.g., relative gains of +45% on instance retrieval, +22% on animal re-ID, and +76% on Omniglot character recognition. To boot, Swingers reduces error -64% relative to MAE on three new state-probing datasets, opening the door to world modeling. Welcome to our Swingers party.
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Computer Vision
Evaluating Multi-Task Morphological Concept Learning for Pulmonary Nodule Malignancy Assessment in 3D CT
Morphological characteristics such as spiculation and lobulation play an important role in assessing pulmonary nodules on computed tomography (CT), particularly in relation to malignancy risk. This study examines whether learning radiologist-annotated morphological features together with malignancy risk from lesion-centred 3D CT volumes improves classification performance. The Lung Image Database Consortium and Image Database Resource Initiative (LIDC-IDRI) dataset was used, comprising 3,918 reader-level nodule annotations from 742 patients after excluding indeterminate malignancy ratings. Patient-level splitting was used for training, validation, and testing, with 112 patients and 628 reader annotations in the held-out test set. A single-task 3D convolutional neural network was compared with a multi-task model predicting malignancy risk, spiculation, and lobulation. The single-task model achieved a balanced accuracy of 0.548 and receiver operating characteristic area under the curve (ROC-AUC) of 0.552, while the multi-task model achieved 0.539 and 0.558, respectively. Patient-level bootstrap analysis showed an ROC-AUC difference of 0.005 (95% confidence interval (CI): -0.087 to 0.090) and a balanced-accuracy difference of -0.009 (95% CI: -0.067 to 0.043). The auxiliary tasks were strongly imbalanced and showed limited predictive performance. Overall, including morphological features did not clearly improve malignancy-risk classification, showing the importance of class balance, label formulation, and reader-level annotation structure in multi-task pulmonary CT analysis.
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Computer Vision · Cross-listed from eess.IV
Raw Imagery Impacting Your AI: Should You Care?
Onboard AI is gaining interest for space applications such as vessel, wildfire, and cloud detection, where real-time processing can improve mission reactivity and reduce downlink needs. However, onboard models may operate on raw or minimally processed imagery rather than on restored ground products. This study evaluates how image degradation affects object detection by varying Signal-to-Noise Ratio (SNR), Modulation Transfer Function (MTF) at Nyquist, and Ground Sampling Distance (GSD). Controlled degradations are applied to Very High Resolution Maxar imagery, and three lightweight detectors, YOLOv5s, YOLOX-S, and NanoDet, are evaluated on the resulting operating points. The results show that the impact of image quality depends on the degradation mechanism, and that increasing degradation does not necessarily lead to a proportional decrease in vessel detection performance. GSD produces the most consistent performance shift, while MTF and SNR effects depend more on the model and resolution. Severe combinations of blur and noise produce the largest losses. These results provide task-level information that can support sensor, processing, and AI trade-offs for future onboard systems.
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Computer Vision
Point2Part: Unified 3D Partitioning from Point Prompts
Existing 3D part decomposition methods do not necessarily partition the original shape into non-overlapping parts that collectively cover the entire shape, allowing overlaps or gaps that hinder downstream part-level applications. We instead formulate part decomposition as a joint partitioning of the entire shape, where the predicted parts are non-overlapping and jointly recover the entire shape. Our key insight is that part decomposition should consider all desired parts jointly, rather than modeling each part independently. To this end, we develop a promptable model for 3D part decomposition from images or meshes. Users can specify desired parts through 3D point prompts for controllable decomposition. Given one point prompt per desired part, our model produces the corresponding parts as a complete partition of the entire shape. We build on a pretrained 3D generation model and first obtain a shape latent from either an input image or mesh. We then introduce a prompt encoder that maps each 3D point prompt to a part token while attending to the shape latent. To decode the desired parts, we propose a novel part decoder jointly scoring the entire shape against all part tokens in a coarse-to-fine manner, assigning every position within the shape volume to exactly one part. We perform part decomposition in this shared shape latent space, enabling a unified model for image-to-part generation, mesh-to-part generation, and part segmentation. Our method outperforms existing works on all part-quality metrics across all three tasks, and improves compatibility among parts by an order of magnitude over previous SOTA methods. Code and models will be released.
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Computer Vision
Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering
Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close this gap by injecting 3D awareness into MLLMs, either by boosting fine-grained pixel-level cross-view correspondence or by fusing features from 3D geometry foundation models, yet a substantial gap to human reasoning persists. In this work, we revisit human spatial reasoning, which suggests that rather than relying on fine-grained geometry cues, humans roughly identify common objects across views, infer the relative geometry between viewpoints, and assemble a coarse 3D layout of the scene. Inspired by this process, we introduce Imagine3D-LLM, an MLLM that learns to assemble a similar compact 3D representation of the scene and conditions its answer on this representation. Concretely, we append a small set of learnable summary tokens after the image tokens, decode them into a compact 3D Gaussian Splatting representation supervised by a photometric reconstruction loss, and train jointly with the standard next-token prediction objective. Notably, although only the summary tokens receive direct reconstruction supervision, this objective also induces stronger cross-frame correspondence within the LLM's underlying image features, suggesting that learning to reconstruct propagates 3D-aware signals throughout the model. As a result, Imagine3D-LLM consistently outperforms prior approaches across multiple spatial reasoning and 3D understanding benchmarks, suggesting that imagining the scene can be more effective than being told its pixel-wise geometry.
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Computer Vision · Cross-listed from cs.RO
Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation
Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to unseen objects within each category. We demonstrate the full pipeline by deploying this policy on a real robot without any real-world fine-tuning. Using only onboard depth observations, our humanoid picks up, carries, and drops objects, including boxes, barrels, bins, and balls, across novel instances, sizes, and initial configurations.
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Computer Vision
Adversarial Training for Pixel Diffusion
Pixel diffusion models generate RGB images directly, avoiding the bottleneck of an autoencoder, yet their outputs still systematically underrepresent fine-scale natural-image statistics. We show that adversarial learning provides an effective post-training correction for this deficiency. Starting from a pretrained model, we retain its original diffusion or flow-matching objective and add an adversarial loss to the predicted output at non-high-noise timesteps, leaving the model architecture and sampling procedure unchanged. To our knowledge, this is the first systematic study of adversarial post-training for pixel diffusion. Across two pixel backbones, the method jointly improves distribution fidelity, coverage, prompt alignment, and perceptual quality. We further investigate why it works. Frequency-band and power-law analyses show that the original models systematically underproduce natural-image high-frequency content, while adversarial post-training restores this missing spectral power. In contrast, perceptual loss also increases high-frequency content but sacrifices distribution fidelity and prompt alignment. Nearest-neighbor, recall, and matched no-GAN SFT controls further rule out memorization, mode dropping, and additional optimization as simple explanations. Finally, we examine the boundary of this effect. Under the tested latent diffusion configurations, the same procedure does not produce comparable joint gains and adds almost no decoded high-frequency power. These results identify direct output access to the image statistics being corrected as a key factor governing when adversarial post-training succeeds.
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Computer Vision
Cropland PAtteRNS: Parallel Dimensional Attention Networks and Attention to Dataset Disparity for Crop Segmentation in Satellite Imagery Time Series Data
The landscape of satellite imagery time series datasets and boundary-pushing architectures for cropland segmentation has never been richer. However, in this gold rush, important truths are being missed on both fronts, as a drive for the most novel concepts or the largest datasets pushes finer details to the side. In this paper, we present our hybrid transformer-convolutional model, Cropland Parallel Attention and Refinement Network for Segmentation (PAtteRNS), the first model to use self-attention mechanisms separately for each of the temporal, spectral, and spatial aspects of Sentinel-2 multispectral SITS data. To achieve fully-factorised attention in our proposed model, we introduce a novel parallel transformer architecture which significantly reduces the computational complexity of triple-factorised self-attention. We validate our architecture with an in-depth ablation study, and analyse the performance of our model against state-of-the-art crop segmentation models on multiple tile-size variants of the popular PASTIS and MTLCC datasets. Our findings show our model to outperform all others in the task of crop class segmentation, verified across multiple important segmentation metrics, with especially strong performance against compared models seen in the often under-reported parcel delineation quality, for which we use the Boundary IoU metric. We also find that flawed class groupings within datasets can have a significant negative impact on model performance, and report that alternate tile-size variants of crop segmentation datasets produce results incomparable to one-another, invalidating fair comparison between model performance when trained on different tile-sizes. Based on these findings, we suggest further work is required to standardise best practices when constructing SITS crop segmentation datasets, and to enable future dynamic-tile-sizing for ideal model performance.
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Computer Vision
Rethinking Representations for World-Action Modeling
World-action models jointly learn robot policies and predict future observations, making the representation space an interface between control and prediction. We study the design of this space through controlled comparisons, finding that neither reconstruction fidelity nor pre-trained perceptual features alone ensure effective policy learning. These findings motivate ReWAM, a representation-centric world-action model built on pre-trained DINO features. Feature Calibration and a Temporal Representation Bottleneck organize these features into compact world states suited to dynamics modeling. Action-Grounded Representation Shaping routes only action-loss gradients to the bottleneck, thereby letting the policy shape what the representation encodes while the world model learns how it evolves. Without generative video pre-training, ReWAM achieves 93.6% success on RoboTwin 2.0. On RoboDojo, it achieves an average score of 12.29 and a success rate of 8.28% using approximately 600 hours of embodied pre-training data.
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Computer Vision
DMA$^2$: Pixel-space Distribution Matching with Adversarial and Anchor Losses
Distribution matching distillation (DMD) provides a general framework for few-step diffusion generation, but its modern text-to-image instantiations have been developed primarily around latent diffusion. It therefore overlooks key properties and design opportunities of native RGB. We revisit two DMD interfaces for pixel-space teachers. On the teacher-matching side, diagnostics show low-noise RGB matching is dominated by a local-texture cue, motivating a fixed high-noise matching band. On the real-data side, native clean-RGB outputs allow guidance from an external visual representation without traversing a decoder or sharing the heavy fake-score critic. DINO-Adv removes this critic from the adversarial gradient path and supplies local parametric patch guidance. For distribution-level guidance, we introduce AF-Loss, a parameter-free auxiliary semantic distribution-field objective designed for text-to-image DMD. It operates on detached rolling real and generated supports in the shared DINOv2 space while preserving prompt-conditioned teacher supervision. AF-Loss adds no learnable parameters or inference-time computation. Together these designs form DMA$^2$. Across DPG-Bench, GenEval, VQAScore, and COCO30K, the four-step DMA$^2$ student performs better than the 25-step teacher and evaluated few-step distillers.
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Computer Vision
Beyond the Timeline: Augmenting Long-Video Memory with Grounded Entity Biographies
Answering questions about long videos often requires connecting events involving the same objects across hours or days. Chronological descriptions and text-derived entities can leave physical identity unresolved: different objects may share a description, while observations of the same object remain disconnected across events. Retrieving relevant events therefore does not necessarily recover the "biography" of the particular entity a question concerns. To address this, we introduce Grounded Entity Biographies (GEB), a long-video memory framework that groups visually grounded observations of the same physical instance across clips into retrievable biographies while preserving the context of each moment. During question answering, the biography is retrieved alongside episodic evidence, allowing the model to follow an entity through events using identity links established during memory construction. Evaluations across four benchmarks, including day-long and week-long recordings, demonstrate improvements over prior memory frameworks in both multiple-choice and open-ended question answering. On EgoLifeQA, GEB achieves 72.0% accuracy, 4.4 percentage points above the best published result. Ablations show that grounded identity association and biography reading both contribute to the gains, which additional descriptions alone do not fully recover.
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Computer Vision
LongLive-Plug: Once-for-All Distillation for Video Generation
Video diffusion models are increasingly developed into specialized models for diverse downstream tasks, and this development often includes a distillation stage, for example to accelerate sampling or to improve long-video generation. This stage is typically repeated for every specialized model. We introduce LongLive-Plug, a once-for-all distillation framework that learns reusable capabilities as LoRAs on a base model for training-free, plug-and-play deployment to compatible downstream models. These capabilities include single-pass classifier-free guidance, few-step sampling, and long-context error correction for autoregressive generation. The adapters remain reusable even when downstream models add conditioning branches, expand output channels. Despite training at a fixed guidance scale, our dedicated CFG LoRA provides text guidance control through its inference weight. Combining it with a few-step LoRA simultaneously preserves few-step generation and CFG controllability on downstream tasks. We verify training-free deployment on 54 downstream models across three backbone families and eight task categories, including world modeling, robotics, editing, and multimodal generation. The approach may support additional compatible models. Each capability can thus be distilled once per backbone family and reused without per-target retraining.
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Computer Vision
PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams
We introduce PowerSim, a method to bring physically grounded, differentiable dynamics to PowerFoam's power diagram based 3D representation. PowerSim directly couples a pre-trained PowerFoam scene to the Material Point Method (MPM) by exploiting a natural alignment between the two: the geometric and appearance properties of each primitive correspond closely to the quantities MPM already tracks as an object deforms. Consequently, simulated motion can drive the scene's geometry and appearance directly, without an auxiliary representation in between. Built on this framework, we enable a range of applications on real and synthetic scenes: (1) simulating a static scene under user interaction, (2) recovering spatially varying material fields, (3) compositing primitives from independently captured scenes into a single simulation-ready scene and (4) ray-tracing reflections that update consistently as the object deforms. Our results suggest that PowerSim excels over previous frameworks for physically grounded dynamics, while unlocking unique advantages-such as secondary ray lighting effects on dynamic scenes. Results are best viewed on our project website: https://power-sim.github.io/.
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Computer Vision
FracGen: Learning How Objects Stretch and Tear with Physics-Informed Video Generation
We introduce FracGen, a fracture-aware video generation model that produces plausible, controllable fracture dynamics from a single image of an intact object, conditioned on physics signals. To train FracGen, we build FracSim, a fracture-aware simulation framework that augments material point method (MPM) simulation with a continuum damage model, producing paired fracture videos and dense, pixel-aligned physical fields at no additional cost beyond standard rendering. FracGen leverages these maps in two ways: it is trained to jointly predict them alongside RGB video, encouraging the model to capture physical state rather than surface appearance; and it is supervised with physics-informed losses that encourage consistency among the predicted maps. As a result, FracGen captures distinct material-specific fracture behavior without expensive test-time simulation or per-scene tuning, while offering fine-grained control over where an object tears, how fast the crack propagates, and how much deformation precedes failure. We further introduce a benchmark for evaluating the physical plausibility of generated fracture video, and show through extensive experiments that FracGen outperforms existing video generation baselines in both physical and visual fidelity. Results are best viewed in our project website: https://fracgen.github.io/.
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Computer Vision
LIFT: Layout-In-Future Video Generation under Large Viewpoint Change via On-Policy Self-Distillation
We introduce LIFT, a unified image-to-video generation framework that complements camera control with Layout-In-FuTure control, enabling users to specify what should appear in a future view and where it should appear. This addresses a practical need in controllable video generation: given an initial image, users often care not only about how the camera moves, but also about what the scene should look like at key future moments, especially the final frame. Existing camera controls specify viewpoint trajectories, while text prompts provide only coarse semantic guidance; neither precisely determines the content and spatial layout of future views. This limitation becomes particularly pronounced under large viewpoint changes, where the camera reveals regions that are not visible in the first frame. LIFT therefore uses the last-frame layout as an explicit control signal for the desired future scene. Since learning from such sparse layout guidance is substantially more challenging than conditioning on dense per-frame layouts, we introduce on-policy self-distillation (OPSD) to transfer the control capability of a dense-layout teacher to a last-frame-layout student. We further curate LIFT-Vista, a dataset featuring large viewpoint changes with camera and temporally consistent layout annotations. Experiments show that LIFT improves video quality, future-layout controllability, and camera controllability over other methods.
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Computer Vision
Breaking the Uniformity Trap: Scaling Video Diffusion Model via SplitMoE
Mixture-of-Experts (MoE), popularized by large language models, is a promising paradigm for scaling visual generative models. However, conventional token-wise MoE routes tokens independently within a homogeneous expert pool and regularizes expert usage toward uniformity, making it poorly matched to video data that is spatiotemporally redundant and semantically long-tailed. We show that existing visual MoEs fall into a uniformity trap: semantically under-organized routing, compounded by uniform expert-usage regularization, scatters coherent patches across disparate experts, causing routing fragmentation and structural distortion. To address this, we propose SplitMoE, a split-role sparse architecture that breaks the shackles of uniformity. To accommodate the inherent semantic imbalance, we explicitly bifurcate the expert pool into semantic experts and generic experts, with semantic experts capturing high-level semantic abstraction and generic experts preserving residual visual information and flexible generative capacity. Leveraging prototype-guided routing and pull-push regularization, SplitMoE enables tokens to cluster naturally by semantic attributes rather than arbitrary balancing constraints. Extensive results show that under an equivalent activated-parameter budget, SplitMoE outperforms traditional load-balanced MoEs in convergence speed, routing coherence, and video generation quality across standard benchmarks. By revealing an emergent coarse-to-fine denoising logic, SplitMoE provides the community with a modality-aware scaling path, serving as a critical reference for building large-scale video world models.