Computer Vision
Papers
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Sunday 20 September
Vision foundation models targeting Earth observation (EO) tasks are commonly evaluated on clean downstream benchmarks, but operational EO products can already contain spatial, radiometric, alignment, noise, and harmonization defects before reaching the model. Existing robustness evaluations often use generic image corruptions or broad domain shifts, which do not isolate these product-level failure modes. We introduce RSPDBench, a physically grounded remote-sensing-product degradation benchmark for vision foundation models. RSPDBench evaluates five EO datasets, seven foundation-model entries, and two supervised baselines under audited primitive degradations and compound product chains. Each model is evaluated under its clean-selected native protocol, with robustness measured as the drop from its own clean baseline. Our analysis reveals that degradation sensitivity is strongly structured: resolution-conditioned and channel-grouped encoders protect different failure axes, and the same physical defect can hurt one model while helping another. Compound chains expose failures that isolated degradations do not predict, with model-dependent amplification, saturation, or component dominance, and excess drops up to $38$ percentage points beyond the strongest component. These results show that EO robustness cannot be characterized by clean accuracy or generic perturbation tests alone; it must also be measured against the structured defects that remote-sensing products carry into deployment.
Computer Vision
Semi-automated reconstruction of indoor geometry from 360-degree video for CFD-based airflow analysis in classrooms
Computational Fluid Dynamics (CFD) is widely used to evaluate ventilation and contaminant transport in occupied buildings, but deployment at scale is limited by three bottlenecks: acquiring room geometry without costly scanning hardware or manual CAD modeling, decomposing the scene into individually manipulable objects, and reconfiguring those objects for alternative layouts without re-capturing the room. We present a semi-automated workflow that converts a single 360-degree video of a room into individually editable, simulation-ready geometry assets. A dense point cloud is reconstructed using Neural Radiance Fields (NeRF), and 2D instance masks from text-prompted SAM 3 segmentation are lifted to 3D using multi-view consensus and depth-band filtering. Points are separated into object instances with an octree, and occlusion gaps are healed with a connectivity graph. Chair templates are fitted by Iterative Closest Point (ICP) alignment, and table geometry is generated procedurally. A browser-based editor supports quality assurance and rapid construction of alternative layout configurations. A steady Reynolds-averaged OpenFOAM solution then drives transient passive-scalar transport; the setup is verified using a mesh-sensitivity study and validated against an IEA Annex 20 benchmark. We apply the workflow to two university classrooms and a tiered lecture-hall auditorium. The capture-to-geometry pass takes two to five hours per room on a consumer workstation. In a controlled obstruction sequence in one classroom, the modeled half-clearance time varies non-monotonically as furniture is added, and a cross-room comparison indicates that clearance behavior cannot be reliably extrapolated between rooms, motivating per-room geometry acquisition. By making that acquisition low-cost, the workflow makes geometry-resolved comparative ventilation studies practical for spaces such as classrooms.
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Computer Vision · Cross-listed from cs.SE
Omni2Web: Benchmarking Audiovisual Website Development
Screen-recorded web editing requests contain weak deictic expressions such as “this” and “there,” whose referents depend on speech, cursor trajectories, page state, and edit history. Such requests require intent recovery beyond the explicit specifications assumed by many existing web-editing benchmarks. We introduce Omni2Web, a bilingual benchmark of 918 instances spanning 13,907 edit steps. It defines three complementary tracks: Direct Editing evaluates webpage editing from recordings, Instruction Recovery measures explicit intent recovery, and Instruction Utility tests whether recovered instructions can drive a fixed code executor. We evaluate 17 open- and closed-source models. The best models attain 51.17 on the Edit Fidelity Score (EFS) for Direct Editing and 49.14 on the Instruction Recovery Score (IRS); under the fixed executor, the strongest recovered instructions reach 51.08 EFS, still far below the 89.69 EFS obtained with oracle instructions. Step-level analyses show that correct grounding does not guarantee successful edits, while some Omni models recover instructions that the fixed coding model executes substantially better than their direct edits. Controlled ablations further demonstrate the value of temporally aligned audiovisual evidence, while alternative judges preserve the leader and broad ordering. Together, these findings reveal substantial headroom in multimodal intent recovery and code execution and highlight the promise of pairing Omni rewriters with coding models.
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Computer Vision
Retrieval Geometry Shapes Cache-Based Clip Adaptation
Cache-based test-time adaptation improves CLIP predictions by storing and retrieving examples from the target stream while keeping the model frozen. However, existing methods largely treat the feature space used for image-image retrieval as fixed, leaving open how much adaptation depends on the retrieval space itself. We study this question by fixing the memory and changing only the retrieval encoder, finding that the same memory can yield very different gains: across sixteen retrieval spaces, ImageNet-A cache gain ranges from at most +0.44 points for CLIP and MAE to +19.7 +/- 0.4 for DINOv2-L, while label-free retrieval-space selection retains 98% of oracle gain on ImageNet-V2. These results show that memory quality depends not only on which examples are stored, but also on how they are retrieved. Motivated by this finding, we propose MARC (Memory Augmented Retrieval for CLIP), a training-free system that uses frozen CLIP for prediction and DINOv2-B for retrieval with a single fusion weight. A single-view cache repairs 1074 +/- 21 baseline errors, compared with 878 +/- 4 for a 64-view ensemble, at roughly one seventh of the cost. Across four ImageNet distribution shifts, MARC reaches a 67.91% OOD average and, at matched DINOv2-B scale and eight views, achieves 64.17 +/- 0.31% versus 62.75 +/- 0.15% for a graph-based cache system while running 2.6 times faster. Overall, our results establish retrieval space as a first-order design choice for robust cache-based adaptation in remote sensing, scientific imaging, and changing visual environments.
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Computer Vision
Accurate Motion Estimation with Bézier Control Point for Efficient Frame Interpolation
In frame interpolation tasks, motion ambiguity in the training set causes models to generate blurry intermediate frames. Moreover, the assumption of uniform motion between frames during inference further leads to inaccuracies in the generated intermediate frames. To tackle these challenges, we propose an Accurate motion estimation algorithm with Bézier Control point, ABC-Inter, for efficient frame Interpolation. Specifically, ABC-Inter designs an Accurate Flow estimation Module (AFM) by decoupling two-frame features and mapping to corresponding coordinates to better estimate the optical flow between the two frames. Furthermore, ABC-Inter eliminates motion ambiguity in the training set by introducing Bézier control points that are computed using the input frames and the intermediate ground-truth (gt) frames. This allows the model to estimate accurate optical flow between two frames during the training process, thereby solving the blurriness problem in the generated intermediate frames during inference. Benefiting from the more accurate flow estimation between two frames, we can introduce additional frames and directly use multiple flows to calculate Bézier control points for modeling non-uniform motion without retraining the model. Simultaneously, to realize the estimation of non-linear motion using only two frames, we also introduce a new Bézier control point estimation module which achieves better motion estimation between the two frames by performing fine-tuning on the model in the second stage. Experimental results demonstrate that our ABC-Inter achieves state-of-the-art performance on multiple benchmark datasets and exhibits excellent visual perception.
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Computer Vision
ScaleBlind: Point Cloud Completion under Unknown Scale
Point cloud completion aims to infer a complete 3D shape from a partial point cloud and serves as a fundamental building block for downstream tasks such as reconstruction, editing, and simulation. Despite the recent progress, existing learning-based methods often implicitly rely on access to the ground-truth shape scale (GT-scale) during both training- and testing-time normalization, assuming privileged information that is unavailable in real-world inference. This hidden assumption limits practical deployment and can lead to severe completion artifacts, e.g., over- or under-completion and nested shells, once the oracle GT-scale cue is removed. We observe that the recent foundation image generation models exhibit a strong capability of understanding objects and geometries, and producing multi-view consistent renderings, making them promising priors for GT-scale-free 3D completion. Motivated by this insight, we propose ScaleBlind, a novel framework that leverages foundation-model-based image completion to recover global scale directly from partial inputs and then faithfully produces the 3D completion. Specifically, ScaleBlind dreams out complete multi-view appearances from rendered partial views, lifts the inferred missing regions back into 3D to obtain a geometry-aware coarse completion, and further refines it via a powerful cross-modal fusion network with the original partial point cloud. By harnessing 2D foundation priors, our method eliminates the need for accessing GT-scale information at inference. Moreover, it provides a principled bridge between 2D generative priors and 3D point cloud completion. Extensive experiments demonstrate the superiority of our framework, making ScaleBlind the new state-of-the-art for the point cloud completion task.
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Computer Vision
Enhancing Shrimp Disease Detection via Deep Learning and Data Refinement for Resilient Aquaculture
Shrimp diseases continue to cause devastating losses in the aquaculture industry, driving a critical need for robust, automated detection. This work contributes the first application of Vision Transformers (ViT) and Self-Supervised Learning (SSL) to the shrimp farming domain, addressing both performance bottlenecks and data labeling challenges. We propose two deep learning pipelines to classify four key diseases: Healthy, Black Gill (BG), White Spot Syndrome Virus (WSSV), and a co-infection of both using a dataset of 4,348 images. First, our supervised transfer-learning approach leverages ImageNet-pretrained ViT-Small/16 and EfficientNet backbones. Second, we introduce a contrastive learning framework (SimCLR) with a ViT-Small encoder to extract robust representations from unlabeled images prior to fine-tuning. Our results establish strong new baselines for sustainable aquaculture monitoring. The supervised approach achieves an outstanding 96% accuracy with fast convergence, outperforming traditional generic models, while the label-efficient SSL approach reaches a highly competitive 85% validation accuracy.
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Computer Vision
ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies
Text-guided 3D building generation holds tremendous application potential, yet existing generative models typically output inseparable single meshes or non-interactive rendered representations. While procedural modeling can generate editable buildings with hierarchical structures, rule authoring is laborious, and even with the aid of large language models (LLMs), it remains challenging to effectively solve procedural rules under geometric constraints. In this paper, we propose ProxyBuild, a novel hybrid framework for structured building generation. We introduce the Mesh-Anchored Procedural Proxy (MAPP) as a novel intermediate representation, which tightly anchors building components onto geometric shells, thereby decoupling the generation task into two phases: proxy prediction and proxy-to-asset instantiation. First, we construct a building dataset with MAPP annotations to train our designed face-edge bigraph encoder. By explicitly modeling the feature interactions of topological elements on heterogeneous mesh graphs, this encoder accurately infers the semantic roles of faces and edges. Subsequently, conditioned on textual styles and attribute parameters parsed by LLMs, we accomplish high-precision asset retrieval and assembly by integrating a spatial placement logic with hard constraints. Extensive experiments show that ProxyBuild not only significantly mitigates common issues in building generation such as over-smoothing, component collisions, and structural corruptions, but also accurately parses semantic-free shells from diverse sources. Outperforming prior baselines across various metrics, our method can robustly generate structurally clear, detail-rich, and post-editable 3D buildings from text, thereby providing a reliable and interactive content foundation for downstream applications such as virtual reality and digital twins.
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Computer Vision
LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting
Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large number of primitives to reproduce high-frequency texture details, leading to substantial memory and optimization costs. Recent textured 2D Gaussian methods alleviate this limitation by attaching texture maps to Gaussian primitives. However, bridging the fundamental structural gap between discrete Gaussians and continuous 2D grids requires complex parameterizations that introduce severe computational overhead. This overhead fundamentally compromises the original efficiency of Gaussian Splatting, making the balance between detailed texturing and computational agility an unresolved challenge. To address these challenges, we propose LiteTex-GS, a fast and lightweight texturing framework for Gaussian Splatting. Our method initializes an extremely compact representation, assigning minimal local texture to each Gaussian and progressively allocates higher resolution only to primitives with significant reconstruction errors. To maintain a streamlined geometric scaffold, we introduce a contribution- and area-aware pruning strategy that eliminates low-utility Gaussians. Furthermore, to mitigate the gradient dilution caused by texture upsampling, we design a resolution-aware update rule that preserves rapid and stable convergence. Extensive experiments on standard novel view synthesis benchmarks demonstrate that our method achieves competitive or superior rendering quality while using substantially fewer parameters and less training time than existing textured Gaussian baselines.
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Computer Vision · Cross-listed from cs.MM
If You Hear It, Help Find It: Orthogonal Knowledge Distillation for Open-Vocabulary Audio-Visual Event Localization
Open-vocabulary audio-visual event localization (OV-AVEL) grounds a text-queried event in time from video, audio, and language. The supervision sources available to this task can differ in temporal-boundary reliability: on OV-AVEBench, our configured visual teacher gives more reliable boundary cues than the configured audio teacher, although the latter is a strong pretrained audio model and remains semantically informative. This is a setting-specific diagnostic rather than a universal ranking of vision and audio. We formulate the resulting challenge as supervision placement: which teacher signals may shape the localization decision, and which should remain auxiliary. Based on this view, we propose OV-OrthKD, a reliability-aware asymmetric distillation framework. Visual feature transfer shapes a decision-aligned representation, audio feature transfer enriches a complementary auxiliary subspace, a text prototype anchors seen/unseen category semantics, and an orthogonality loss limits directional overlap between the two teacher-specific projections. The student continues to use both modalities through query-aware fusion at inference, while the default training recipe keeps audio-teacher supervision off the segment-logit path. On OV-AVEBench, OV-OrthKD achieves 0.816 segment AP and improves F1@0.5 over the official fine-tuning baseline by 2.7 points overall and 3.4 points on unseen categories. Path-assignment, role-swap, corruption, and transfer analyses consistently support supervision placement as a task-specific design axis for OV-AVEL.
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Computer Vision
Vision-Wireless Fusion for Multi-User Localization: A Cross-Modal Transformer Approach
Accurate multi-user localization is challenging in complex urban environments, where wireless measurements can become ambiguous under noise, blockage, and multipath, while visual observations provide complementary spatial context. This paper presents a vision-wireless fusion framework for multi-user localization using pilot-indexed channel state information (CSI). Orthogonal pilot indices preserve the identities of the communicating UEs in the CSI token sequence and localization outputs. The model encodes each pilot-indexed CSI observation as a query token and uses cross-attention to retrieve user-specific information from spatial visual memory. Self-attention among CSI tokens further captures inter-user interactions, while the resulting multimodal representations are used for user-wise localization. Experiments on different datasets show consistent improvements over model-based, CSI-only, and multimodal-fusion baselines. Further experiments evaluate the model under different wireless and visual conditions.
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Computer Vision
The Right Future for Action: Learning Action-Relevant Predictive States in World Action Models
Generation-free world action models (WAMs) retain future-video prediction during training but act from internal video features at inference, leaving unclear what these features should preserve for control. Our representation diagnostics show that representations with more predictable future changes need not make linear action decoding easier. Observed future changes provide additional action information beyond the present, and linearly readable action information is spatially concentrated. These findings motivate Action-Relevant Predictive States (ARPS), a compact predictive interface between the video and action experts. ARPS uses a horizon-conditioned state predictor to aggregate intermediate video features into a compact state that supplies all visual context to the action expert. Future-representation supervision trains different parts of this state to predict visual representations at different future times, together with their changes relative to the present. At inference, the supervision branch is removed, and the action expert only uses the learned predictive state computed from current observations. Controlled ablations show that future supervision substantially improves generalization under distribution shift. ARPS achieves 99.2% success on LIBERO and transfers to LIBERO-Plus without adaptation, reaching 87.3% and exceeding Fast-WAM by 39.2 percentage points.
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Computer Vision
BiView-Touch: Learning Bimanual Tactile Representations by Cross-Hand Completion
Bimanual interaction produces complementary tactile views of the same physical process, yet existing tactile representation learning largely models the two hands independently or combines them only for downstream prediction, leaving their cross-hand relationship unexplored. To exploit this overlooked structure, we introduce BiView-Touch, a tactile-only framework that completes masked target-hand latents from the remaining visible target-hand regions and the synchronized full contralateral hand. A student encoder with a geometry-conditioned directional decoder predicts full-view EMA latent targets, while temporal and layout counterfactuals encourage sensitivity to synchronized and anatomically organized source information. Controlled ablations and source-context interventions show that BiView-Touch learns structured cross-hand dependence on temporally aligned and anatomically organized contralateral tactile context, rather than benefiting from bilateral input alone. On the public HumanTouch dataset, its frozen representations consistently outperform representative self-supervised baselines across low-label settings. With only 5% downstream labels, BiView-Touch achieves relative balanced-accuracy gains of 7.1% on bilateral wrist-motion recognition and 14.1% on force-derived interaction-phase recognition. We further introduce BVT-20, a 20-task bilateral tactile dataset, and demonstrate transfer across recording sessions and pretraining corpora, including transfer to a held-out bimanual task. Our code and dataset details are available on the anonymous project page: https://anonymous.4open.science/w/biview-touch-review-site-050C/.
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Computer Vision
AniPrO: Interpretable Anime Image Provenance Detection via Multi-Dimensional Semantic Reasoning
As generative AI becomes increasingly used in anime-style image creation, distinguishing human-drawn, AI-inpainted, and text-to-image images is important for copyright attribution, visual provenance, and content governance. Existing AI-generated image detectors mainly target real-world photographs and often overlook anime-specific cues such as flat coloring, exaggerated structures, and artistic line control. To address this gap, we propose AniPrO, a multi-dimensional description-enhanced framework for interpretable anime image provenance. Built upon AnimeDL-2M, AniPrO contains 15,000 balanced samples from a 35,000-image candidate pool, covering Real, Inpainting, and Text2Image categories with structured five-dimensional descriptions. We further introduce AniPrO-SFD-Bench and AniPrO-MFR-Bench to evaluate provenance detection from statistical feature discrimination and multimodal fusion reasoning perspectives. Experiments show that structured semantic guidance reveals systematic AI-generation biases, such as the gap between global visual plausibility and local detail coherence, and improves the detection of challenging inpainting samples. The dataset and code will be released at: https://github.com/YAN-LIU05/AniPrO.
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Computer Vision
MinCU: A Fine-Grained Benchmark for Grounded Minimal-Change Understanding in Image Pairs
Localizing and describing fine-grained differences between near-identical images is a critical yet underexplored capability for multimodal large language models (MLLMs). Existing benchmarks largely assess semantic comparison or single-image grounding in isolation, without jointly requiring faithful description and physical localization. To bridge this gap, we introduce MinCU, a benchmark for grounded minimal-change understanding, where each sample consists of an image pair differing by a single atomic variation in object category, attribute, count, or spatial position, and models are evaluated on their ability to describe the change, localize the changed regions, and identify the changed entity. We further propose Semantic-Guided Implicit Spatial Anchors (SG-ISA), a structured autoregressive method that decomposes prediction into a Think-Locate-Describe sequence. SG-ISA first predicts a semantic cue for the changed concept, then uses discrete spatial anchors as an implicit localization scaffold, and finally generates the change description together with the grounding box. Experiments reveal that even the strongest closed-source MLLMs and recent R1-style reasoning models struggle on MinCU, with most failing to jointly produce accurate descriptions and grounding boxes. Compared to the previous chain-of-thought method, fine-tuning with SG-ISA yields substantial joint improvements in grounding accuracy and description quality while reducing reasoning-token overhead by approximately 26%. These results suggest that an implicit intermediate spatial interface can be more effective than relying solely on model scale for grounded dual-image understanding.
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Computer Vision
RegVGGT: Sustainable Visual Geometry Grounding for Streaming via Regulated Memory
3D reconstruction from a lengthy video stream input poses a dilemma for feed-forward reconstruction models (FFRMs), that a whole-stream inference context cannot be retained under limited GPU memory.Recent studies seek to resolve this problem via a trade-off between the integrity of inference context and GPU memory usage, which either suffer from a rapid memory inflation or degraded context integrity due to artificially capping memory usage.Driven by our key observation that the initial saliency of a token reliably dictates its long-term importance across the stream, we propose RegVGGT, a training-free token regulation method which aggressively regulates the tokens of incoming frames.By admitting at most 1% of tokens per frame to update the context memory, our method dramatically suppresses memory inflation as the stream progresses.Equipped with a FlashAttention-compatible token saliency estimation scheme, RegVGGT is capable of processing thousands of frames on a consumer-grade GPU with negligible compromise to reconstruction quality.Extensive experiments demonstrate that RegVGGT achieves state-of-the-art performance on long-horizon benchmarks across diverse FFRM prediction tasks, surpassing prior FFRM-based stream reconstruction baselines by a large margin.
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Computer Vision
Blind Deconvolution of Binary and Pattern Images with Pixel Intensity Constraints and Sparse Gradient Prior
Blind image deconvolution (BID) is a prominent research topic in the field of imaging sciences, given its significant practical applications. Most existing model-based BID methods focus on natural images, incorporating appropriate prior knowledge about both the underlying image and the blur kernel. However, for certain classes of images, such as barcodes, text, and patterns, pixels can only take very limited values, a specific prior that is often overlooked in the literature. In this article, we introduce a novel pixel intensity constraint to leverage this important information, improving recovery performance for these specialized image classes. Specifically, we propose a unified framework for blind binary and pattern image deconvolution that incorporates both the pixel intensity constraint and a gradient sparsity regularizer. Numerical experiments demonstrate that our method outperforms many existing BID techniques, achieving superior results in terms of both visual quality and quantitative metrics.
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Computer Vision · Cross-listed from cs.CL
Knowing When to Trust Images: Reliability-Aware Multi-modal Entity Alignment
The visual modality, i.e., images, plays a key role in multi-modal entity alignment (MMEA). Existing approaches often directly fuse the image with other modalities to align different entities. Although simple, such strategies overlook the potential noise in the images and their semantic misalignment with corresponding entities, resulting in suboptimal fusion and degraded performance. Addressing this, we propose a novel Reliability-Aware framework for MMEA (RA-MMEA), which assesses visual reliability and adaptively improves unreliable visual representations for robust entity alignment. The core lies in two modules, including dependency-aware visual reliability prediction (DA-VRP) and stability-regularized visual embedding generation (SR-VEG). The former aims to estimate the reliability of an image by leveraging multi-modal dependency within the entity, while the latter focuses on producing alternative visual representation conditioned on semantics encoded in textual modalities for multi-modal fusion. Compared to current methods, RA-MMEA enables more reliable visual representations for modality fusion, thereby improving performance. In extensive experiments, RA-MMEA achieves state-of-the-art results, verifying the importance of reliable visual modality for entity alignment and the effectiveness of RA-MMEA. The code and results will be released.
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Saturday 19 September
Computer Vision · Cross-listed from cs.RO
Context-Aware RGB-Thermal-Radar Obstacle Perception for Resource-Constrained ASVs
Reliable obstacle perception is challenging for small autonomous surface vessels (ASVs): reflections and glare confound visible-light cameras, vessel motion shifts the apparent waterline, and darkness removes the dominant sensing modality altogether. Rather than treating multimodal fusion as a static accuracy gain, we propose a context-aware architecture that combines RGB and long-wave infrared (LWIR) imagery, frequency-modulated continuous-wave (FMCW) mmWave radar, and inertial context. A bearing-sector interface provides the navigation controller with calibrated obstacle probabilities, radar ranges, and sensor status. It also distinguishes sensor dropout from a valid observation with no detected obstacle. Using new multimodal lake recordings, we deployed the pipeline in a 24-leg closed-loop pilot under uncontrolled lake conditions (16 day, 4 dusk, and 4 night; 351 m), including night legs in which RGB was unusable and the vessel drove on LWIR and radar evidence alone. On eight held-out low-light recordings, the calibrated fusion model achieved average precision (AP) 0.869 and expected calibration error 0.108, compared with AP 0.673 for rule-based fusion, 0.620 for gated fusion, and 0.903 for RGB alone. Our results expose a central tradeoff: RGB ranks best when usable, whereas fusion preserves a navigation input when RGB fails. This work is a step toward perception that remains usable and degrades predictably across multi-day ASV missions.
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Computer Vision
CLC-YOLO: A Compact Channel-Gated Prototype Network for Real-Time Leakage-Aware Breast Ultrasound Lesion Segmentation
Reliable breast ultrasound lesion segmentation requires accurate boundaries and evaluation that prevents patients or duplicate images from crossing data splits. We propose Channel Local Contrast (CLC), a compact refinement of the YOLO26 segmentation prototype head. CLC adds a fixed local high-pass residual controlled by 64 zero-initialized, bounded channel gates. Baseline and CLC were compared in five matched folds on each of four breast ultrasound datasets. BUS-BRA used patient-disjoint outer tests with separate inner validation. BUS-UCLM and BrEaST used patient-grouped validation folds; BUSI used duplicate-component groups because patient identifiers are unavailable. Group-macro Dice increased by 1.68, 3.11, 1.12, and 2.45 percentage points on BUS-BRA, BUS-UCLM, BUSI, and BrEaST, respectively. Only the BUS-BRA paired 95% confidence interval excluded zero. CLC adds 64 parameters and 0.0049 giga floating-point operations (GFLOPs). At 640 pixels, single-T4, batch-one, 16-bit floating-point (FP16) TensorRT graph times were 2.1478 ms for CLC and 2.0512 ms for baseline, excluding preprocessing and postprocessing. CLC increased group-macro Dice across all four datasets with a measured T4 forward-pass overhead of 0.0966 ms. Code: https://github.com/mfazrinizar/CLC-YOLO
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Computer Vision
Integrated Deep Learning Framework Designed on Hybrid Optimization Strategies for Automated Health Detection and Analysis in Silkworms
A Hybrid Residual Attention Network is proposed for accurately classifying silkworm images into six different classes, including healthy and diseased states. It uses residual blocks for deep feature extraction and attention to focus on disease related features. A novel Integrated Adaptive Momentum Optimizer was introduced to enhance convergence and improve training efficiency. The dataset of silkworm images underwent preprocessing techniques such as normalization, resizing, and noise reduction, along with augmentation strategies to improve data quality and diversity. It is optimized using IAMO, achieved an accuracy of 98.67%.The integration of spatial and channel wise attention mechanisms, coupled with IAMO, significantly enhanced the model ability to recognize subtle differences between classes. Results indicate that HRAN can be used to detect disease at an early stage in sericulture, and future work will enhance scalability and efficiency in different environments.
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Computer Vision
Modernising the Compressed-Domain Video Captioner: A Controlled Study of SigLIP2 and GPT-2 Substitutions
Compressed-domain video captioning avoids full video decoding by operating directly on I-frames, motion vectors and residuals, trading a small amount of accuracy for a large gain in inference speed. CoCap established this pipeline using a CLIP vision encoder and a shallow BERT-style multimodal decoder. Both components predate substantially stronger alternatives. We ask a narrow, controlled question: how much of CoCap's accuracy is limited by these two components, and which of the two is the binding constraint? We replace the CLIP I-frame encoder with SigLIP2 and the BERT-style decoder with GPT-2, and evaluate three configurations (the original pairing, the encoder substitution alone, and both substitutions together) under identical data, sampling budget and optimisation schedule. All comparisons are made against our own reproduction of CoCap rather than its published numbers, because we train on a 4,999-clip subset of VATEX at a reduced sampling budget; absolute values are therefore not comparable with the original work. Our reproduction tracks the published result closely: CIDEr and METEOR run slightly above it (54.9 against 52.7; 23.4 against 23.2), BLEU-4 and ROUGE-L slightly below (29.7 against 31.4; 48.9 against 49.4). We attribute the differences to our evaluation subset rather than to any improvement in either direction. We find the two substitutions pull in opposite directions: SigLIP2 alone improves every metric (+4.5 CIDEr), while adding GPT-2 on top erodes that gain, because a pretrained decoder overfits 4,999 clips within two epochs. We additionally report inference latency for each configuration, since speed is the property that motivates compressed-domain captioning in the first place, and an accuracy gain purchased at a latency cost should be reported as such.
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Computer Vision · Cross-listed from cs.SD
Normalise or condition? Noise-floor front-ends for on-board keyword spotting under UAV rotor ego-noise
A microphone on the airframe of a small multi-rotor UAV is dominated by rotor ego-noise, so spoken flight commands arrive at negative signal-to-noise ratio (SNR). We study small-footprint keyword spotting (KWS) for a ten-word command vocabulary under real ego-noise, training on one quadrotor and testing on another. Besides per-clip accuracy we measure the streaming false-alarm rate on 4.4 h of continuous rotor noise. We compare classical noise-robust front-ends (CMN, PCEN, spectral subtraction), test-time adaptation, and two front-ends that track the per-band ego-noise floor over the two seconds preceding the decision window and either subtract it (normalisation) or feed it to the network as a second input channel (conditioning). Per clip, all front-ends look alike: +2-3 points on average, up to +14 at -15 dB. On continuous rotor noise they differ sharply. Normalising front-ends fire about ten times more often than plain log-mel at the same threshold and end up below it at a budget of one false alarm per hour (-9 points at 0 dB). Conditioning keeps the baseline's false-alarm rate and turns its gain into detections (+8 points at -10 dB over three seeds); on top of PCEN it gives the best per-clip accuracy and false-alarm rate, and a level-anchored variant is also invariant to the microphone gain. Real drone+interferer recordings expose the remaining failure mode, environmental sounds and bystander speech, which training negatives halve. A single script reproduces all on-device numbers on the NVIDIA Jetson Orin NX flight computer, where the complete pipeline costs 3 ms per 100 ms hop on the CPU.
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Computer Vision
RPA: Residual Patch-Token Adapter for Image Retrieval from EEG and MEG
Most existing MEG and EEG (M/EEG) visual decoding methods align brain signals with a single global embedding extracted from a pretrained visual encoder, leaving open whether intermediate patch representations, which preserve richer and more granular rich visual information, can improve representation learning. To address this question, we introduce the Residual Patch Adapter (RPA), a lightweight, modular adapter that leverages all patch tokens from an intermediate layer of a ViT visual encoder for alignment. Through extensive ablation analyses, we first show that pooling or masking patch tokens degrades the learned representation, demonstrating that retaining the full set of patch tokens is important for EEG alignment, while the CLS token provides little unique information. We then use a series of six quantitative feature analyses to show that both higher-level semantics and lower-level visual features, including color and texture, are essential for this EEG-to-image alignment. Under current protocols, our system achieves Top-1 accuracies of 95.4% within-subject and 35.5% cross-subject on THINGS-EEG2, and 65.2% and 6.7%, respectively, on THINGS-MEG, achieving state-of-the-art (SOTA) performance across both datasets. Evaluations with alternative brain encoders, including pretrained EEG foundation models, demonstrate that the approach extends beyond the projection-based EEG encoder. Furthermore, we provide a plug-and-play interface that allows RPA to be replaced by convolution, attention, or ConvNeXt alternatives. Together, these findings provide significant insight into M/EEG-to-image representation learning by establishing design principles for leveraging the latent space of visual encoders, and open new directions for brain–image alignment and non-invasive brain–computer interface (BCI).
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Computer Vision
Exact Quotients of Fresnel-Kummer Surfaces and Certified Biaxial Refraction
The Fresnel wave surface governs the propagation of light in a transparent biaxial crystal. It is a special Kummer quartic, and we identify it exactly. Over the complex numbers the wave surface of a crystal is the Kummer surface of the Jacobian of an explicit genus-two curve branched at the signed square roots of the three principal permittivities. This Jacobian is isogenous, by an isogeny with kernel of order four, to a product of two elliptic curves. One elliptic curve carries the three permittivities, and the other carries the optic-axis angle. The physical family is Zariski dense in the locus of genus-two curves with an extra involution, and its automorphism strata are explicit. The identification instantiates a task-aware quotient, which identifies parameters that differ by a nuisance transformation and carries invariant coordinates and explicit strata. For biaxial crystals, two ratios of the permittivities form a complete invariant of the wave surface up to rotation and rescaling, and the four real nodes are given in closed form. At an interface the candidate transmitted waves are the roots of a quartic of exact degree four. Its real-root count, root order, and repeated-root events are decided by exact algebraic predicates, and along the generic single-node encounters of the paper its discriminant vanishes to second order. Floating-point solvers drop forward transmitted modes near the optic axes, and the certified solver does not. On exact equivalence classes, learned models on quotient coordinates are invariant and more accurate than models on raw tensors, while learned root-count predicates fail near the optic axes.
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Computer Vision
SPACE: Semantic Projection and Alignment of CLIP Embeddings for Domain Adaptation
A fundamental challenge in deploying vision models is domain shift, which arises when training and test data follow different distributions, leading to degraded performance. This challenge is amplified when the same semantic concept appears under distinct visual forms, such as photographs and sketches, where visual similarity is weak despite semantic correspondence. Existing unsupervised domain-adaptation methods aim to align distributions across domains but often ignore semantic relationships among samples of the same class. To address this issue, this paper introduces SPACE, a method that exploits the semantic structure of CLIP's vision-language space for domain adaptation. The key idea is to use text descriptions as semantic anchors by applying Singular Value Decomposition to CLIP embeddings of class descriptions, yielding an orthogonal basis that captures semantic relationships among categories. Visual features from both domains are projected into this semantic subspace, aligning images based on meaning rather than appearance.
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Computer Vision
CausalWM: Causal Chain-of-Thought Reasoning for Embodied World Model
Embodied world models learn to predict future physical dynamics from visual observations and control signals, where physical knowledge is implicitly entangled within latent representations. We introduce CausalWM, a 16B embodied world model that performs explicit causal chain-of-thought reasoning before future video prediction. CausalWM organizes useful variables into a reasoning trajectory, allowing the model to progressively capture causal dependencies underlying physical evolution. To train CausalWM, we collect 31K hours embodied data and develop a three-stage paradigm consisting of large-scale video pre-training, causal CoT mid-training, and multi-objective RL post-training. Despite using only a limited set of supervised CoT variables, CausalWM exhibits emergent in-context learning capabilities, enabling contextual visual feature guidance and efficient few-step generation. CausalWM achieves state-of-the-art performance across language-conditioned, action-conditioned, single-view and multi-view benchmarks, including Top-1 performance on TriWorldBench leaderboard.
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Computer Vision
GrapeSplat: Geometry-Grounded Reconstruction via Amalgamated Pose-Free Encoding for Feed-Forward 3D Gaussian Splatting
Feed-forward 3D Gaussian Splatting now reconstructs renderable scenes from unposed, uncalibrated images. Yet, most models supervise only photometric consistency and predict Gaussians pixel by pixel, which leaves global structure fragile and ties primitive count to image resolution and view count. To this end, GrapeSplat amalgamates multi-view cues into a voxel-aligned scene representation and decodes Gaussians directly from the learned grid, requiring no per-scene optimization or post-processing. An Atlas Encoder lifts all views into pixel-wise geometry-and-appearance features anchored at predicted 3D points. PEACH-Vox compands the unbounded scene into a bounded sparse grid through a smooth per-axis map with an exact closed-form inverse. The Sparse Decoder then consolidates the grid with sparse convolutions and decodes the full scene as multiple Gaussians per occupied cell. This amalgamated representation exploits sparse voxel occupancy, where the Gaussian count follows the occupied cells and saturates as views cover the scene, while grid resolution sets its ceiling. GrapeSplat turns unposed images into a renderable Gaussian scene in a single forward pass. Trained with 2D and 3D supervision on 8-view sequences, it generalizes zero-shot from 4 to 64 views across indoor and unbounded scenes. Code and trained weights are available at https://github.com/VAISR/GrapeSplat
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Computer Vision
UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing
High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown promising results for image-guided 3D texturing, but they are typically constrained to low operating resolutions such as 512 or 768, making it difficult to preserve high-frequency details from high-resolution reference images. Scaling this paradigm to 2048 resolution is computationally prohibitive, as the unified multi-view sequence exceeds 212K tokens and incurs excessive memory and latency. In this paper, we present UltraTex, an efficient end-to-end framework for high-resolution multi-view diffusion-based 3D texturing. Our key observation is that object-centric multi-view renderings contain two major sources of redundancy: background-induced sequence redundancy and sparse token interactions within the foreground. To address them, we introduce Background Token Dropping, which removes background tokens before the DiT backbone, and Block-Sparse Attention, which reduces attention computation over the retained foreground sequence. To enable efficient foreground-only inference while avoiding reconstruction artifacts, we further design Foreground-Aware VAE Decoding to ensure the quality of the final high-resolution views. To satisfy the demanding data requirements of 2K-resolution multi-view diffusion training, we construct G-buffer TexVerse, a large-scale, ultra-high-resolution multi-view rendering dataset covering over 268,000 3D assets. Extensive experiments show that UltraTex generates visually faithful textures with rich fine-grained details, while substantially improving efficiency, achieving $20.6\times$–$91.1\times$ training speedup and $22.3\times$–$74.6\times$ end-to-end inference speedup over the baseline on common samples in our dataset. Code and data is at https://yiboz2001.github.io/UltraTex.
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Computer Vision
An Eternal Irradiance Camera
A conventional camera uses millions of pixels to measure radiance from all directions within its field of view. We present an omnidirectional irradiance camera that measures the irradiance function—the illumination incident upon every point on a sphere. The irradiance function varies smoothly over the sphere and hence is bandlimited. We have analyzed this function in the frequency domain and have shown that it is well approximated by a weighted sum of the first seven degrees of spherical harmonics. As a result, the irradiance function can be accurately reconstructed from a small number of samples. This implies that an irradiance camera does not need millions of detectors (pixels)—just a handful of measurements suffice. This brings two major benefits. First, the camera consumes such little energy that it can be completely powered by the light falling on its detectors. Second, it does not capture the visual details needed to identify an individual, and hence privacy is preserved. We have built a prototype irradiance camera, called FluxCam, using 49 detectors arranged on the surface of a sphere. In a well-lit indoor environment, FluxCam can read out and wirelessly transmit its measurements at 30 frames per second using energy harvested from the light falling on it (i.e., without a battery, cable, or external power supply). We show how FluxCam can be used as an optical gyroscope for computing rotation, to monitor a workspace, as an untethered light probe for diffuse relighting, and as an omnidirectional pyranometer for estimating sky conditions and determining the best orientation of a solar panel.