Computer Vision · Cross-listed from eess.IV
Papers
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Thursday 18 June
With 890,000 annual new cases globally, head and neck squamous cell carcinoma has one of the highest recurrence rates among solid malignancies. Although frozen section analysis is the standard of care for intraoperative margin assessment, accurately relocating detected positive margins on the resection bed remains challenging due to imprecise alignment between resected specimens and their resection bed, compounded by post-resection mucosal tissue shrinkage. We present a biomechanics-driven deformable registration framework that corrects post-resection tissue deformation to provide intraoperative guidance. Our approach registers 3D specimen meshes to intraoperative resection bed point clouds using a deformable registration approach based on regularized Kelvinlet basis functions. The registration matches surface point clouds, fiducial landmarks, and boundary contour constraints that directly penalize perpendicular distance-to-agreement between specimen and resection bed boundaries. Across nine specimens from skin, buccal mucosa, and tongue sites, the overall mean target registration error was $11.11 \pm 4.07$ mm using rigid registration, which decreased to $8.20 \pm 2.68$ mm (26.19% reduction) using deformable registration without contour constraint. The proposed contour-constrained deformable registration further reduced the error to $5.62 \pm 2.28$ mm, a 49.41% reduction relative to rigid registration. We observed the largest reduction in the most clinically challenging tongue specimens. We also performed a systematic two-stage parameter search to characterize the relative importance of surface alignment, fiducial correspondences, contour constraint, and strain energy regularization. This search revealed that contour weighting dominates registration accuracy for tissue types with large lateral deformation, while the algorithm operates over a broad range of parameter combinations.
Computer Vision
VFACamou: View-Fused Adversarial Camouflage for Environment-Adaptive Physical Evasion
Adversarial camouflage in the physical world remains highly challenging, particularly under UAV reconnaissance where targets undergo continuous geometric changes and extreme illumination variations. Existing methods either optimize 2D digital perturbations that fail to generalize to dynamic viewpoints or produce visually unnatural textures that cannot be deployed in real scenarios. Therefore, we propose an end-to-end framework for adversarial camouflage generation that automatically produces wearable adversarial patterns and maintains stable attack performance in real physical environments with changing viewpoints, poses, and lighting conditions. Our method integrates UV-volume rendering with a diffusion-based texture generator, enabling consistent appearance under varying scales, poses, and lighting conditions. To ensure environmental realism, we propose an illumination color consistency estimator that extracts dominant background attributes and guides a natural texture loss to align the generated UV texture with the surrounding environment. A multi-scale dynamic training strategy further enhances robustness against viewpoint shifts and body deformation. Extensive experiments across multiple mainstream detectors demonstrate that our method achieves strong and stable physical attack performance while maintaining high perceptual naturalness, reducing human detection rates without introducing unnatural artifacts.
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Computer Vision · Cross-listed from cs.AI
GLARE: A Natural Language Interface for Querying Global Explanations
While global explanations are crucial for understanding vision models across datasets, classes, and decision contexts, their complex and monolithic nature often hinders practical exploration. Because users typically seek targeted answers to specific questions rather than static artifacts, we present an LLM-based interactive interface that provides natural language access to global explanations for black-box image classifiers. The system's core LLM acts as a mediator, translating natural language questions into structured SQL queries over local explanation data. This enables flexible aggregation without exposing users to low-level representations. For each query, the interface outputs statistics-augmented natural language responses, supporting local explanations, and intent-aligned visualizations. We evaluate the system on intent interpretation, query mapping accuracy, generalization to novel queries and datasets, and robustness to linguistic errors. Our results demonstrate that LLM-mediated querying substantially improves the accessibility and usability of global explanations for human-centered XAI.
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Computer Vision
QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval
Efficiently retrieving specific 3D instances from large-scale scenes via natural language prompts remains a formidable challenge in multimedia analysis. Existing approaches predominantly follow a "scene-level embedding" paradigm, which requires distilling high-dimensional semantic features into every 3D primitive. This strategy suffers from a fundamental architectural bottleneck: memory and computational costs scale linearly with scene complexity, inevitably triggering out-of-memory (OOM) failures in city-scale environments. To address this barrier, we propose QueryGaussian, a training-free framework for expeditious and scalable open-vocabulary 3D instance retrieval. Unlike holistic semantic distillation, QueryGaussian employs an instance-level query mechanism that decouples semantic understanding from geometric representation. Specifically, we leverage pre-trained 2D vision models to interpret user prompts and lift segmentation masks into 3D via a concurrent maximum-weight association strategy, ensuring semantic-visual consistency. To mitigate projection ambiguity, we introduce a temporal fusion module with multi-stage adaptive density clustering. Experimental results demonstrate that QueryGaussian not only matches the accuracy of state-of-the-art methods but also delivers a decisive efficiency leap, reducing GPU memory usage by over 70% and accelerating inference by 180x. Crucially, QueryGaussian enables expeditious instance retrieval on city-scale scenes containing tens of millions of Gaussians using consumer-grade hardware.
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Computer Vision
One-Shot Novel View and Pose Human Image Synthesis via 3D Prior Guided Diffusion Model
This paper addresses the challenge of one-shot novel view and pose human image synthesis. The existing methods transfer the reference human image to a target pose using a set of 2D pose keypoints or synthesize human images based on generalizable human NeRF which uses human model priors to extract point-wise features. However, pose transfer based methods can not handle complex human pose using ambiguous 2D pose as the condition, while generalizable human NeRFs may be inaccurate to recover occluded/invisiable human parts without extracted reliable features. To solve these problems, we propose a novel approach for novel view and pose synthesis from a singe human image via conditional denoising diffusion model. Our diffusion model divides the novel view and pose synthesis problem into a sequence of conditional denoising steps. Specifically, to generate humans with complex and arbitrary poses, we introduce 3D human priors, i.e., 3D normal map and color prompt, as geometry and color conditions into the generation process. By transferring the reference human into the target human with a series of diffusion steps, our diffusion model enables high-quality synthesis including the occluded/invisible parts. Further, we propose a self-reconstruction based customized refinement to enhance fine details when tested on novel persons.Experimental results on different public datasets demonstrate that our approach significantly outperforms previous methods and also shows better generalization ability across datasets. The code will be made publicly available at https://github.com/Yankeegsj/3DPGDM.
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Computer Vision · Cross-listed from cs.LG
Efficient Neural Network Model Selection for Few-Class Application Datasets
While much effort has focused on developing and benchmarking high-performance neural networks, less attention has been given to how dataset properties, known to practitioners, can guide efficient model selection. Neural models are typically evaluated on datasets with thousands of classes, yet many real-world applications involve fewer than ten. To address this understudied but common setting, we develop a measure of classification difficulty based on data-side properties and show how it enables more efficient model selection for few-class datasets, where traditional approaches are less effective. We term this phenomenon "few-class distinctiveness". Our metric allows comparison of models and datasets 6 to 29$\times$ faster than repeated training and testing. Leveraging this insight, we extend scaled model families below the smallest published models, achieving greater efficiency at similar accuracy, for example models up to 42% smaller than YOLOv5-nano for a mobile robot task. Targeting resource-constrained applications, we demonstrate few-class model selection across mobile robot, drone, and IoT scenarios, highlighting practical gains in efficiency without sacrificing performance.
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Computer Vision
NEST: Narrative Event Structures in Time for Long Video Understanding
Recent progress in vision-language models has enabled processing of increasingly long video sequences, but handling extended token streams does not translate to understanding complex narrative structure in long videos. Existing long-video benchmarks focus on needle-in-a-haystack retrieval rather than evaluating how low-level actions form events, interact across time, and drive narratives, for example whether a model can connect an early job loss to a later relationship breakup despite intervening scenes or flashbacks. We introduce NEST (Narrative Event Structures in Time for Long Video Understanding), a dataset of 1,005 full-length movies (avg. 98 minutes), each annotated with about 103 multimodal narrative events grounded in visual content, dialogue, and audio. NEST links these events through relations that reflect narrative structure, including explicit temporal ordering, hierarchical composition, and long-range dependencies. We introduce baselines for event trigger detection (ETD), event localization (EL), event argument extraction (EAE), and event relation extraction (ERE). The benchmark is highly challenging for grounded event discovery, with the best performance across evaluated zero-shot models on main evaluation subsets remaining below 8% for ETD, 6% for EL, and 11% for EAE. In contrast, ERE is more tractable once events are given, reaching 34.23% F1 zero-shot and 49.20% F1 after fine-tuning.
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Computer Vision
Exploring Multi-Modal Large Language Models and Two-Stage Fine-Tuning for Fashion Image Retrieval
Composed image retrieval retrieves a target image using a composed query of a reference image and a modified text description. In the fashion domain, this task requires understanding subtle attribute variations such as color, pattern, and texture. However, existing approaches face limitations due to scarce annotated data and simplistic negative sampling. We propose a novel framework that integrates a multi-modal large language model (LLaVA) to generate attribute-aware triplets and introduces a two-stage fine-tuning strategy to enhance contrastive learning. We leverage pretrained vision-language models, such as CLIP-ViT/B32, to generate and concatenate sentence-level prompts with the relative caption and to scale the number of negatives using static representations. Experimental results demonstrate enhanced compositional reasoning and improved fine-grained retrieval behavior, underscoring the feasibility and potential of the proposed framework for fashion retrieval.
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Computer Vision
Vortex: Multi-Modal Fusion System for Intelligent Video Retrieval
This paper presents Vortex, the multimodal video retrieval system developed by our team, FocusOnFun, for the Ho Chi Minh City AI Challenge 2025, designed to advance intelligent multimedia search and temporal reasoning. The system integrates adaptive keyframe extraction, multimodal metadata generation from vision-language and speech models, and a hybrid retrieval strategy that fuses CLIP and SigLIP2 embeddings through Reciprocal Rank Fusion to balance global and fine-grained semantics. To enhance interactivity, Vortex incorporates Rocchio-based relevance feedback and a multi-stage temporal search mechanism for sequential event alignment. Built on Milvus and Elasticsearch, the architecture enables scalable indexing and efficient retrieval. Evaluated in the official competition, our FocusOnFun team's system achieved a score of 79.6/88 (90.5%) in the Preliminary Round and was further evaluated in the Final Round, achieving an `Excellent' overall performance with `Outstanding' results in the question-answering (QA) task. This demonstrating the complementary strengths of CLIP and SigLIP2 and confirming the effectiveness of the hybrid retrieval approach. The system establishes a robust foundation for future research in intelligent, context-aware, and interactive video retrieval.
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Computer Vision
TeleMorpher: Toward Robust Simultaneous Motion-Location Editing
Diffusion models have achieved remarkable success in image and video generation and editing. While recent studies have extended these efforts toward motion editing, simultaneously transforming both motion and location-despite its practical importance-remains largely unexplored. To better understand robust motion-location editing, we first analyze the fundamental factors that degrade its quality. Based on this analysis, we propose TeleMorpher, one of the first one-shot frameworks to the best of our knowledge, for simultaneous motion-location editing. Our approach leverages motion priors, a target motion-centric video generated from an off-the-shelf model as motion-editing guidance, and the ground truth motion to enable more controllable and precise motion-location editing. Via this, our framework works as follows: (1) we first disentangle the protagonist and the background via pre-trained segmentation and inpainting models. (2) Then, we introduce a training-free pose warping that edits the protagonist's motion with the motion prior as the guidance. (3) The result of warped motion video is directly injected into a baseline motion editor during inference, mitigating the difference between source and target motions while preserving the appearance of the source video. (4) To enhance the reliability of quantitative evaluations, we propose two new LPIPS-based metrics that measure the background consistency before and after the motion editing and the fidelity of motion editing performance via measuring the difference between the extracted protagonist's skeletons from source and target videos. Experiments with in-the-wild videos and the TaiChi dataset demonstrate that TeleMorpher achieves superior performance across both quantitative and qualitative measurements (real-human evaluation), underscoring its effectiveness.
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Computer Vision
Learning When to Denoise: Optimizing Asynchronous Schedules for Latent Diffusion
Multi-representation diffusion models can improve visual synthesis by denoising complementary views of an image, but their performance depends critically on the asynchronous schedule that determines when each representation is denoised. We propose to learn this schedule. Our method formulates asynchronous flow matching over multiple representation spaces and uses a schedule-corrected objective that keeps each representation's local noising-time weights fixed as the schedule changes. We instantiate the schedule with a flexible parametric class that is convex and monotone by construction, and learn it using a fast joint probe with less than 1% additional training compute. On ImageNet 256x256, the learned schedule substantially improves both convergence speed and final quality under a matched 675M-parameter XL backbone. With AutoGuidance, our 200-epoch model reaches FID 1.05, matching the 800-epoch SFD-XL baseline with 4x less training. Training to 600 epochs further improves to FID 1.02, outperforming the 1B-parameter SFD-XXL result of FID 1.04 while using a smaller model. In the unguided setting, our 200-epoch model reaches FID 2.37, already below the best 800-epoch SFD-XL result (2.54) at 4x less training, and improves to FID 2.14 at 600 epochs. Code is available at https://github.com/bsq532087/LWD
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Wednesday 17 June
Computer Vision
GeoISF: Instance Semantic Forest Inspired Large-Scale Cross-View Geo-Localization via Ground LiDAR-to-Satellite Image
The problem of localization on a large-scale satellite image given a frame of query ground view point clouds remains challenging. Existing LiDAR-to-image cross-view localization methods struggle in large-scale scenarios due to limited semantic alignment and the modality gap between point clouds and satellite images. This paper introduces the large-scale LiDAR-to-image geo-localization pipeline called GeoISF. GeoISF introduces an instance semantic forest constructed using WordNet, which enhances temporal semantic representation and discriminative power by integrating semantic trees from multiple frames. By leveraging environmental semantic representation as a shared medium, GeoISF effectively bridges the modality gap and improves semantic matching accuracy. Extensive experiments demonstrate the superior performance of GeoISF in large-scale cross-view localization, 13.22 times better than the parallel LiDAR-to-image method in the R@10 metric on the KITTI dataset. The proposed method addresses the existing gap in large-scale LiDAR-to-image cross-view localization, offering a robust solution to the computational and accuracy challenges inherent in such scenarios. We will release the code as an open-source resource available online for the broader research community.
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Computer Vision
An approach with Visual and Tabular Mamba to multimodal medical data using Mixed Fusion
This article presents a complementary approach for integrating multimodal medical data in cancer classification, based on state space models represented by the Mamba architecture. To this end, a mixed multimodal fusion architecture, called Mixed Fusion, was employed and developed to enhance the interpretability of the decision-making process. The proposed approach explores two variants of Mamba: one dedicated to visual processing, responsible for classifying the lesion image and generating probabilities associated with the target classes, and another focused on tabular processing, which uses these probabilities together with clinical and/or sociodemographic data to produce the final diagnosis. The experiments were conducted on two medical datasets: PAD-UFES-20, composed of clinical images and information associated with skin lesions, and NDB-UFES, consisting of histopathological images and sociodemographic data related to oral cancer. The results indicate slightly lower performance in balanced accuracy, compared with Transformer-based approaches, on PAD-UFES-20, and superior performance on NDB-UFES. Additionally, substantial gains were observed in the recall metric. Furthermore, the adoption of the Mixed Fusion architecture enables the application of the Shapley Additive Explanations (SHAP) method, increasing the interpretability of the results. These findings indicate that Mamba-based models constitute a suitable alternative for multimodal classification in medical data, especially in scenarios in which sensitivity is a relevant requirement.
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Computer Vision
REKEY: Metadata-Grounded Visual-Key Regeneration for Contamination-Resilient VQA Evaluation
Static visual question answering (VQA) benchmarks age quickly: Once the items leak into training corpora, scores can reflect memorization rather than genuine visual ability, thus obscuring real progress. Rebuilding high-quality benchmarks such as V*Bench requires substantial human annotation, yet each static release can quickly become another leaked artifact. We propose ReKey, a live benchmark protocol that randomly regenerates the answer-bearing local detail, or visual key, in real images at evaluation time. Using human-validated edit slots, ReKey samples fresh instances with new answers, construction-grounded labels, and controlled visual-search difficulty. On V*Bench, the ReKey regenerated benchmark reveals a sharp score jump across eight frontier vision-language models (VLMs): The original items score 9.5–18.8 percentage points higher than the regenerated variants. By making the visual key renewable, ReKey keeps evaluation fresh as models and training data evolve.
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Computer Vision
Robust Zero-Shot Generalization for Open-Vocabulary Action Recognition via Task Arithmetic
Open Vocabulary Action Recognition (OVAR) enables the recognition of novel actions by leveraging vision-language representations, overcoming the limitations of traditional closed-set approaches. However, achieving robust performance in real-world scenarios typically requires domain-specific fine-tuning, which is often costly and raises privacy and regulatory concerns. In this work, we propose an alternative paradigm that bypasses target-domain training and recombines knowledge from existing datasets and models. Leveraging model merging and task arithmetic, we extract and combine task vectors from models fine-tuned on diverse public OVAR datasets. We show that, in out-of-distribution settings, the resulting merged model achieves superior zero-shot generalization to the pre-trained base model. Code is available at https://github.com/omaymaMoussadek/robust-ovar
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Computer Vision
XmoPipe: A Pipeline for Large-Scale In-the-Wild Human Motion Dataset Construction
Large-scale human motion datasets are essential for training robust motion models for analysis, synthesis, and understanding. While marker-based motion capture provides precise data, it is costly and limited in scale and diversity. Recent advances in monocular motion capture and video-language understanding open the way to extract plausible motion from unconstrained online videos. We present a scalable pipeline for constructing in-the-wild human motion datasets. From a few keywords, the system retrieves videos, extracts 3D body and facial motion, and generates high-level textual descriptions. The pipeline is flexible, enabling targeted collection of various motions, multi-person interactions, or expressive behaviors. We demonstrate its quality by training motion reconstruction and motion generation models, showing performance comparable to models trained on traditional motion capture datasets and strong cross-dataset generalization.
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Computer Vision
VTOS: Learning to Orchestrate Vision Tools by Co-Searching Solutions and Observers
Vision foundation tools such as open-vocabulary detectors, segmentation models, and post-processing operators are powerful building blocks for computer vision, but their effectiveness depends heavily on how they are orchestrated: which tools are used, in what order, with what parameters, and under what visual conditions. Existing visual-programming agents typically generate a fixed solution pipeline, making them brittle under dense objects, occlusion, small targets, and domain shift. We introduce VTOS (Vision Tools Orchestration Search), a framework for adaptive visual tool orchestration through joint solution-observer search. VTOS co-searches executable solution programs that compose vision tools such as Grounding DINO, SAM, NMS, and slice-and-detect, together with observer programs that diagnose candidate solutions, identify failure modes, and generate actionable feedback. These observations are accumulated in a shared VisionThoughts knowledge base to guide subsequent search. We evaluate VTOS through two case studies: dense object counting on LVIS-Count and zero-shot plant-disease segmentation on PlantSeg-OOD, which stress different orchestration challenges including threshold calibration, NMS, slicing, mask refinement, and domain generalization. Across both tasks, VTOS outperforms static tool pipelines and agentic visual-programming baselines, specifically in complex settings such as dense, occluded scenes and out-of-distribution segmentation where static pipelines leave measurable headroom, rather than in standard tasks where a single well-calibrated tool already approaches its ceiling.
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Computer Vision
How Well Can Your Video Model Remember? Measuring Memory-Budget Trade-offs in Long Video Understanding
We introduce a compact empirical model that quantifies how answer accuracy degrades as a function of frame budget B and temporal distance D in long video understanding – analyzing performance when recalling content from D seconds in the past using a fraction B of total frames. Long-form models operate under strict budgets, yet no prior framework predicts how accuracy degrades as B shrinks and events recede. We fit a weighted least-squares model on ~155,000 binary predictions across ten models and three sampling strategies, deriving a law where logit-accuracy scales linearly in log-budget with a distance-dependent exponent that decays log-linearly with distance. This budget exponent \alpha(D) captures the marginal value of extra frames at distance D. The law achieves cell-level weighted R^2 = 0.05-0.75 across models. Notably, budget effectiveness at D = 1000 s differs by \approx 7.4\times between the best streaming and base models. STREAMINGVLM achieves \alpha(1000) = 1.26 (95% CI: [1.06, 1.58]), meaning a tenfold budget increase substantially improves long-distance accuracy, while the best Qwen3-VL base model reaches only \alpha(1000) = 0.17 (CI: [0.04, 0.34]). In accuracy space, a 10\times budget increase at D = 1000 s yields +29 percentage points for STREAMINGVLM versus +4 pp for the base model. Sampling strategies show model-dependent trade-offs: random sampling yields higher base sensitivity but steeper distance decay. We demonstrate how \alpha(D) enables principled budget allocation, including a model-ranking reversal at long distance, and propose it as a diagnostic metric for streaming video models.
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Computer Vision
D2HDMap: Non-visible Driveline Map Prior for Online Vectorized HD Map Prediction
Accurate, up-to-date representations of road structures are critical for the safe operation of autonomous vehicles. Existing systems rely either on costly, maintenance-heavy high-definition (HD) maps which compromise safety when outdated, or purely sensor-based online mapping which struggles with long-range reliability and occlusion. Systems incorporating map prior information into online mapping seek to overcome drawbacks of both approaches by combining them in some way. We propose 'Driveline To HD Map' (D2HDMap), an online mapping system that injects a lightweight, non-visible driveline prior to guide the estimation of visible road structures such as lane dividers, road boundaries and crosswalks. This prior incurs less effort to create and update compared to full HD map priors used in other approaches. We also show that training with such a prior can improve generalization at inference time when no prior is available. Ablation studies conducted on the nuScenes and Argoverse 2 dataset demonstrate that models trained using a driveline prior largely retain performance even when priors are not available. On a geographically disjoint split, D2HDMap achieves 44.8 mAP, surpassing recent state-of-the-art. Additionally, noise-aware training substantially increases robustness to realistic localization error.
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Computer Vision
Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models
Cinematic compositing aims to integrate green-screen characters into novel environments while maintaining physical and photometric realism. Previous methods often fail to capture the complex bidirectional interactions between characters and their surroundings, which we characterize as Character-to-Environment (C2E) physical interaction and Environment-to-Character (E2C) lighting harmonization. To address this, we propose an end-to-end video diffusion framework that jointly models C2E and E2C interactions, specifically handling the challenges of interactive props. Our approach introduces a tri-mask-guided architecture with RGB-D joint denoising to ensure physically consistent interactions among the character, props, and environment. We further develop an efficient prior-driven data curation pipeline to construct high-quality relighting pairs without expensive rendering. Finally, a reference-conditioned mechanism enables controllable environment synthesis and precise prop replacement. Extensive experiments demonstrate that our framework significantly outperforms existing methods in cinematic-quality dynamic video compositing.
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Computer Vision · Cross-listed from cs.AI
BrainG3N: A Dual-Purpose Tokenizer for Controllable 3D Brain MRI Generation
Three-dimensional (3D) brain MRI is central to clinical neurology and neuro-oncology, where generative models could augment under-represented cohorts, simulate disease trajectories, and support privacy-preserving data sharing. Latent diffusion has been the go-to solution for modeling imaging data, but it places two competing demands on the tokenizer: encoder embeddings must retain the clinical information that downstream tasks act on, and the decoder must reconstruct anatomically faithful volumes. Existing reconstruction-driven tokenizers achieve the second at the expense of the first. To address this, we introduce a fully volumetric masked-autoencoder (MAE) based tokenizer for 3D brain MRI latent diffusion, decoupling encoder and decoder: a frozen 3D MAE encoder produces clinically informative embeddings, while a dedicated CNN decoder reconstructs voxels from a linear projection of those embeddings. We pretrain the encoder on 35,309 volumes from 18 public cohorts spanning four modalities, ten disease categories, and 200+ acquisition sites, and demonstrate its dual utility in two settings. First, on a 23-task linear-probing benchmark, the encoder outperforms or matches SOTA models (i.e., BrainIAC, BrainSegFounder, and MedicalNet) on 21 of 23 tasks. Second, a conditional diffusion transformer (DiT) trained on these clinically informative embeddings supports both conditional generation across six variables and patient-specific longitudinal forecasting. Together these results establish a single 3D brain-MRI embedding space capable of both downstream clinical tasks and controllable generation.
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Computer Vision · Cross-listed from cs.IR
SAFE-Cascade: Cost-Adaptive Vision-Language Routing for Chart Question Answering
Vision-language models (VLMs) are powerful for chart question answering, but invoking a VLM for every query can be unnecessarily expensive when many questions are answerable from OCR text and lightweight language reasoning. We demonstrate SAFE-Cascade, an interactive system for cost-adaptive chart question answering. Given a chart image and a natural-language question, SAFE-Cascade first extracts chart text with OCR, obtains a provisional answer from a text-only language model, and then uses a learned router to decide whether to accept the text answer or escalate to a VLM. The demo exposes this decision process to users: OCR evidence, text-only answer, routing probability, escalation decision, final answer, estimated cost, and estimated latency are shown side by side. SAFE-Cascade is designed as a transparent interface for understanding when visual grounding is actually needed. Users can upload or select charts, ask questions, inspect the evidence used by each pathway, compare text-only and VLM answers, and adjust the escalation threshold to explore the accuracy-cost frontier. The system is implemented with Azure Document Intelligence for OCR, gpt-5-mini as the text-only model, gemini-2.5-flash-image as the VLM, and a Random Forest router trained on inference-time features. On a held-out ChartQA test split of 375 examples from a 2,500-example experiment, SAFE-Cascade achieves 69.1% unified accuracy with 73.1% VLM invocation, compared with 67.7% accuracy and 100% VLM invocation for the full-VLM baseline. The observed +1.4 percentage-point difference is statistically uncertain, so we interpret SAFE-Cascade as matching full-VLM performance while reducing VLM calls by 26.9% and estimated cost by 9.3%. The demonstration shows how selective modality routing can make multimodal knowledge systems more transparent, tunable, and cost-aware.
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Computer Vision · Cross-listed from cs.RO
Scaling Self-Play for End-to-End Driving
End-to-end autonomous driving models are typically trained on offline human-demonstration datasets that provide limited state coverage and often no closed-loop feedback, making them prone to compounding errors when deployed in closed-loop and brittle to long-tail agent interactions. To overcome these limitations, we propose an alternative strategy for training end-to-end driving models: large-scale self-play directly from pixels in simulation. While prior self-play approaches have shown promising transfer to real-world driving, they typically assume vectorized Bird's-Eye-View (BEV) observations that are incompatible with end-to-end policies operating directly on sensor observations. To this end, we introduce Gigapixel, a high-throughput batched driving simulator with perspective rendering, enabling scalable self-play directly from pixel observations. Rather than targeting compute-costly photorealistic sensor simulation, Gigapixel renders a simplified bounding-box world that preserves essential scene structure while achieving throughput at 50k agent steps per second. Since direct pixel-space self-play RL is prohibitively sample-inefficient at end-to-end model scale, we propose self-play DAgger training: we train pixel-based policies in self-play via on-policy distillation from a privileged RL teacher. To bridge the sim-to-real gap, we subsequently transfer the self-play trained policies to real-world sensor data through lightweight perception adaptation. Policies trained in Gigapixel and adapted to real-world sensor data achieve competitive performance on the HUGSIM and NAVSIM-v2 benchmarks without human trajectory supervision. Moreover, scaling self-play training yields proportional gains in policy performance, establishing self-play as a practical and scalable strategy for training end-to-end models.
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Computer Vision
GB-LSR: Local Spectral Decoding with a Learned Global Bandwidth for Arbitrary-Scale Super-Resolution
We present GB-LSR (Global-Bandwidth Local Spectral Representation), a fixed-grid local spectral representation for continuous image decoding. The image domain is partitioned into non-overlapping square patches. Each patch carries coefficients for a truncated Fourier basis, predicted by a single linear projection from shared convolutional-encoder features, and one trainable scalar bandwidth is shared across every patch and every image. As in earlier local spectral decoders, decoding at a continuous coordinate is a fixed-size basis contraction whose cost is set by the spectral cutoff; GB-LSR learns the bandwidth of that basis instead of fixing it. We evaluate an arbitrary-scale super-resolution extension, GB-LSR-Scalar-ASR, against the authors' released LIIF, LTE, and SRNO checkpoints on the same RDN encoder, with every method scored under one protocol and timed in one session per scale, each on one GPU. It runs 1.25x faster than LIIF-RDN at x4 and as fast as SRNO-RDN, whose released code uses 15 times as much peak memory on Urban100. It trails the three encoder-matched baselines by 0.07 to 0.79 dB PSNR-Y in distribution, SRNO-RDN by 0.35 dB on average. Removing the local ensemble raises the speedup to 2.41x over LIIF-RDN and 1.95x over SRNO-RDN at x4, and to 3.00x and 2.41x at x8, without changing PSNR-Y beyond seed variation, at the cost of value jumps at cell boundaries of 0.22 gray levels (of 255) on average at x4. Against the EDSR-baseline checkpoints of five recent methods at x4, GB-LSR-Scalar-ASR scores above or within 0.17 dB on PSNR-Y of LMF, SRNO-EDSR, and OPE-SR-EDSR (1.39 to 6.43 million parameters against 22.02) and 0.14 to 0.57 dB below GSASR and Thera (20.44 and 5.85 million), and has a higher mean LPIPS at x4 than every baseline.
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Computer Vision
Language-Instructed Vision Embeddings for Controllable and Generalizable Perception
Vision foundation models are typically trained as static feature extractors, placing the burden of task adaptation onto large downstream models. We propose an alternative paradigm: instead of solely feeding visual features into language models, we use language itself to dynamically guide the vision encoder. Our method, Language-Instructed Vision Embeddings (LIVE), leverages language as high-level guidance to produce task-centric embeddings at inference time, removing the need for task-specific retraining. This enables the encoder to focus on contextually relevant aspects of the input, yielding more controllable and generalizable representations. Empirically, LIVE reduces visual hallucinations (+34 points on MMVP), surpasses vision-language models with orders of magnitude more parameters on visual question answering, and generalizes to unseen instructions and tasks – offering a direct path toward adaptive, instruction-driven visual intelligence.
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Computer Vision · Cross-listed from eess.IV
FrequencyFormer: A Co-Designed Sensor-to-Processor Pipeline for Frequency-Domain Vision Transformer Inference
Deploying vision transformers (ViTs) on sensor-edge systems is limited not only by on-device compute, but also by the energy and bandwidth required to transmit high-dimensional image data from the sensor to the processor. While in-sensor and near-sensor computing reduce this cost through early feature extraction, existing methods often provide only modest compression. We observe that the frequency domain provides a naturally compact representation of visual information and can be exploited at the sensor level to reduce sensor-to-processor data movement. Building on this insight, we present FrequencyFormer, a co-designed sensor-to-processor pipeline for efficient ViT inference. FrequencyFormer includes: (1) a multi-scale DCT tokenizer that compresses a 224x224 image into compact frequency-domain tokens, achieving up to 128x reduction in off-chip data volume with modest accuracy loss; (2) a LUT-based near-sensor hardware implementation that leverages fixed DCT coefficients for multiplier-free, energy- and area-efficient tokenization; and (3) a modified MIPI-based low-power communication architecture that further reduces transfer energy. FrequencyFormer serves as a drop-in replacement for standard ViT patch embedding and remains compatible with pretrained backbones across classification, detection, and segmentation tasks. The pipeline achieves 28.8 TOPS/W, reduces communication energy by 230x, and lowers total sensor-side energy by 2.22x, demonstrating frequency-domain tokenization as a scalable foundation for in-sensor ViT deployment.
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Computer Vision
Mix-QVLA: Task-Evidence-Aware Mixed-Precision Quantization of Vision-Language-Action Models
We propose Mix-QVLA, a task-evidence-aware mixed-precision PTQ framework for VLA models. Mix-QVLA anchors each quantized variant to the full-precision action-token reference decision and evaluates whether quantization preserves task-relevant evidence across key VLA functional boundaries. It computes normalized gradient-weighted task-evidence maps from boundary activations and compares full-precision and quantized maps using evidence-mass and attribution-distribution distortion, capturing changes in both the strength and allocation of decision-supporting evidence. A soft-bottleneck objective aggregates boundary-level degradation into layer-wise sensitivity scores. Mix-QVLA further models sensitivity throughout task execution, capturing phase-dependent shifts in layer importance rather than assuming a fixed sensitivity profile. The resulting evidence- and time-aware scores guide mixed-precision bit allocation under model-size and BitOps budgets. Extensive evaluations on OpenVLA-style policies show that Mix-QVLA improves the accuracy-efficiency trade-off of low-bit VLA deployment. On LIBERO, Mix-QVLA reduces OpenVLA-OFT memory from 15.4 GB to 4.1 GB, retains 96.3 average success compared with 97.1 for the BF16 model, and achieves a 1.52x inference speedup.
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Computer Vision
PerceptionDLM: Parallel Region Perception with Multimodal Diffusion Language Models
Multimodal large language models (MLLMs) have achieved remarkable progress in visual understanding tasks. However, most existing MLLMs rely on autoregressive generation, which limits their efficiency for perception tasks that require captioning multiple regions. In this work, we propose PerceptionDLM, a multimodal diffusion language model optimized for efficient parallel region perception. Built upon PerceptionDLM-Base, a strong foundational baseline that achieves state-of-the-art performance among open-source diffusion MLLMs, our architecture fully leverages the parallel decoding nature of DLMs. Specifically, we introduce efficient prompting and structured attention masking to enable simultaneous perception of multiple masked regions, allowing the model to generate region descriptions in parallel at both the sequence and token levels. This design significantly improves inference efficiency compared with existing approaches that process regions sequentially. To systematically evaluate the parallelism property of visual perception capability for DLMs, we construct a new Parallel Detailed Localized Captioning Benchmark (ParaDLC-Bench) by scaling the DLC-Bench to include multiple region masks per image, enabling joint evaluation of both caption quality and inference efficiency. Experiments demonstrate that PerceptionDLM maintains competitive performance in region captioning while achieving substantial speed improvements for multi-region perception tasks. Our results highlight the potential of multimodal diffusion language models for efficient, parallel visual perception. To the best of our knowledge, we are the first to achieve parallel region caption and perception by leveraging the advantages of diffusion language models. Code, models, and datasets are released.
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Computer Vision
ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?
World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.
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Computer Vision
LooseControlVideo: Directorial Video Control using Spatial Blocking
Precise 3D spatial orchestration in text-to-video generation remains a significant challenge, particularly for multi-object scenes where semantic layout and temporal dynamics are often entangled. While existing depth-conditioned models achieve good structural fidelity, they necessitate dense, frame-accurate guidance that is labor-intensive to author for dynamic events involving deformable objects. We present LooseControlVideo, a framework that enables intuitive and expressive control by using sparse, oriented 3D boxes as a "blocking" proxy. This allows users to author high-level layout and trajectory while leveraging a video generative model to generate realistic occlusions, dynamics and interactions. We achieve this by fine-tuning a Wan 2.2 backbone on a video dataset annotated with DNOCS, a novel encoding for 3D size, orientation and depth-ordered occlusions. Furthermore, our method allows for localized refinement, such as adjusting a jump trajectory or adding an interaction, with minimal disruption to the global scene context. Extensive evaluations on the nuScenes, HO-3D, and BEHAVE benchmarks demonstrate that LooseControlVideo significantly outperforms existing 2D-box and flow-based baselines. Our findings indicate a 1.2x to 3x improvement in Trajectory Error; 2x improvement in Rigid Motion Consistency; and a 1.5x to 2x increase in Occlusion Accuracy over current state-of-the-art layout-conditioned models, demonstrating that oriented 3D primitives provide good geometric prior for complex, multi-agent video authoring.