Computer Vision · Cross-listed from cs.RO
Papers
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Monday 1 June
Deploying language-driven agents in robotics requires evaluations that reflect real-world task demands: natural-language instructions with reproducible outcomes. Such agents must connect language models to callable perception and control tools, and be assessed using deployment-critical metrics including latency, accuracy, and error modes. We present SCOPE (Simulation and Camera Operations for Perception and Evaluation), a modular agent for natural-language, open-vocabulary pan-tilt-zoom (PTZ) camera control and visual scene understanding, designed explicitly for edge deployment. SCOPE operates both in a Blender-based simulation environment and on a physical PTZ camera, executing all perception, planning, and control locally at the deployment site using edge-accessible compute. We release a 536-task benchmark spanning QA, single- and multi-step commands, counting, spatial reasoning, descriptions, and optical character recognition in a Blender-based simulation environment that exposes realistic PTZ control affordances. Execution traces are combined with an LM-as-Judge to evaluate latency, accuracy, and error modes. We evaluate 19 planner-perception model combinations pairing Qwen3 small language models (SLMs) with Moondream and Qwen vision-language models (VLMs). Stronger SLMs substantially reduce hallucinations and improve tool routing, leading to more reliable closed-loop behavior. Once a sufficiently capable SLM is used, perception becomes the dominant performance bottleneck. Mixture-of-Experts models on both the planning and perception side consistently match or exceed dense alternatives at latencies and memory footprints comparable to much smaller networks. Quantization provides additional efficiency gains with minimal accuracy degradation, identifying a practical, sim-to-real validated design point for real-time, edge-feasible language-driven PTZ control.
Computer Vision · Cross-listed from cs.LG
BYORn: Bootstrap Your Own Responses to Defend Large Vision-Language Models Against Backdoor Attacks
Supervised fine-tuning is the predominant approach for adapting autoregressive vision-language models to downstream tasks. Recent work has shown that this paradigm is highly vulnerable to backdoor attacks, and that existing defenses are ineffective in open-ended generation settings. In response, we propose BYORn, a backdoor-robust fine-tuning framework motivated by the observation that poisoned target responses are often semantically implausible given the corresponding image-text inputs and a pretrained model. BYORn identifies such misaligned responses and dynamically replaces them with alternative responses generated by the model, thereby breaking the correlation between triggers and target outputs. The resulting objective gradient corresponds to the gradient of the empirical estimate of the population risk upper bound over the clean data distribution. Empirically, BYORn consistently improves robustness to backdoor attacks while preserving clean-task performance, establishing a new trade-off frontier between generalization and attack success rate. Finally, we demonstrate that BYORn remains effective against adaptive attacks specifically designed to circumvent the proposed defense.
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Computer Vision · Cross-listed from q-bio.NC
BEAST3D: Animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting
Multi-view video recordings are increasingly used to capture the 3D movements of animals in experimental settings, yet extracting rich 3D representations from these recordings remains challenging. Supervised pose estimation requires extensive manual annotation, while general-purpose 3D reconstruction models trained on generic scene datasets fail on the specialized imagery and sparse-view setting of laboratory experiments. We address these limitations with BEAST3D, a self-supervised pretraining framework that learns 3D visual representations from unlabeled, calibrated multi-view video. BEAST3D uses a vision transformer to predict 3D Gaussian splats that reconstruct held-out views through differentiable rendering, while simultaneously segmenting the animal from the background. BEAST3D reconstructs 3D structure with as few as four views by conditioning directly on known camera parameters–unlike general-purpose models, which must estimate camera geometry from dense overlapping viewpoints that are seldom available in lab settings. Through comprehensive evaluation across four species, we demonstrate that BEAST3D produces rich, viewpoint-invariant features that transfer effectively to three downstream tasks: novel view synthesis, which validates the quality of the learned 3D representations; multi-view pose estimation, which provides the sparse keypoint trajectories widely used in behavioral analysis; and neural encoding, which relates 3D behavioral features to simultaneously recorded neural activity. BEAST3D thus establishes a versatile framework for behavioral analysis that leverages 3D structure in modern multi-view laboratory recordings.
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Computer Vision
CAD-to-CT Registration of Cylindrical Objects via Ellipse-Based Axis Estimation
Accurate registration of CAD models to CT scans is essential for establishing ground truth geometry in volumetric imaging. Obtaining reliable object masks is of growing importance in machine learning settings; as recent architectures grow more capable, huge datasets are required to fully utilise their capabilities. Traditional intensity-based methods fail when CT grayscale values lack calibration references, while point-based algorithms (e.g., ICP, RANSAC) require feature correspondence unavailable between idealized CAD geometry and noisy volumetric CT data. We propose a two-stage geometric registration method for cylindrical objects (ionization chambers) that takes advantage of the distinctive geometric features of the objects. First, we estimate the 3D rotation axis by detecting elliptical cross-sections across CT slices, fitting ellipses to edge-detected contours, and performing PCA on the fitted ellipse centers after RANSAC outlier removal. Second, we voxelize the CAD model, orient it along the detected axis, and maximize volumetric overlap with the CT scan through translational adjustment. This approach achieves robust registration with tilt and orientation errors below $0.1^\circ$ without intensity calibration or feature matching. Once registered, the aligned CAD model provides ground truth geometry for applications including machine learning-based object localization and automated analysis in industrial CT workflows.
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Computer Vision
Geometry, Not Statistics: SaluNet for Normalization-Free CNNs and Transformers
Normalization stabilizes deep networks by adapting intermediate representations through prescribed centering and scaling rules. We investigate the complementary principle: leave representations in their original coordinates and adapt the geometry of the pointwise operator instead. Motivated by controlled evidence that Batch Normalization changes the learning dynamics of parametric activations, we introduce the Saturated Adaptive Linear Unit (SALU), a smooth bounded operator with two learned scalars per layer. A bijective reparameterization exposes its saturation amplitude $S$, transition width $W$, and central gain $S/W$. These coordinates control the bounded forward amplitude and distribute backward sensitivity over the input domain. In a homogeneous mean-field model, forward variance and backward gradient propagation share the normalized coordinate $v/W^2$, where $v$ denotes the activation variance, while obeying distinct stability conditions. We reuse the same primitive to construct the SWALU and GALU adaptive gates and define SaluNet by replacing BN or LN with SALU and conventional activations with SALU-based gates. On CIFAR-100, controlled ResNet-18 experiments show that the complete SALU+SWALU construction outperforms its isolated substitutions. Additional experiments demonstrate trainability down to batch size one, while checkpoint-level representation analysis reveals a broader late-stage spectrum than in the matched BN+ReLU model. ImageNet-1K experiments further demonstrate scalability to ResNet-50 and ViT-B/16, including ViT-B/16 training with an effective batch size of 128. Together, these results support learnable pointwise geometry as a common statistics-free mechanism for signal stabilization and adaptive gating across convolutional networks and vision Transformers.
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Computer Vision
ATLAS: A Large-Scale Evaluation Benchmark for Adversarial LiDAR Perception
Autonomous driving perception is typically evaluated on clean benchmark data, yet real-world deployment requires robustness to rare, structured, and potentially adversarial sensor anomalies. This gap is especially critical for LiDAR, where external actors can physically manipulate the sensing process to induce black-box perception failures without accessing the model. Existing LiDAR benchmarks provide little visibility into this failure mode. Prior adversarial LiDAR studies have largely centered on attack hardware, geometric and algorithmic defenses, and early-generation detectors, leaving the robustness of modern perception systems unexplored. To address this evaluation gap, we introduce ATLAS (Adversarial Temporal LiDAR Attack Suite), the first large-scale, physically grounded evaluation benchmark for LiDAR perception models under black-box sensor attacks, simulating the two primary attack modes – point injection and point removal – across real driving sequences. Evaluating a broad cross-section of current state-of-the-art LiDAR perception models, ATLAS reveals a surprising robustness asymmetry: models with stronger performance on standard benchmarks tend to better withstand removal attacks, yet are actually more vulnerable to injection attacks than weaker models. We trace this vulnerability to standard object database sampling augmentations, revealing how current training practices can induce architecture-agnostic robustness failures, and study initial directions for mitigating both attack modes. We release the ATLAS generation code to support extensible, reproducible evaluations as attack capabilities evolve, helping make black-box sensor robustness an explicit consideration in future LiDAR perception development.
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Computer Vision
Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction
We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consists of real-captured and rendered dynamic portrait videos with diverse subject appearances, facial motions, head poses, and known lighting conditions. Specifically, we construct an LED-based lighting system for realistic lighting emulation and high-speed video relighting data acquisition. By leveraging the image priors embedded in pre-trained video diffusion models, and using per-frame high dynamic range (HDR) environment map as lighting control, we train a high-performance generative model for realistic and identity-preserving dynamic portrait video relighting. In addition to the environment map control, our model uses a synthesized background image to enable control on the camera's exposure level and color tone. Our model can produce temporally consistent relit portrait video that looks realistic and harmonious under a provided new environment and faithfully preserve the subject's expression and fine facial features, including skin tone, wrinkles, and facial hair. Our model generalizes well to unseen data, in terms of the subject appearance, motion, and lighting condition. We perform extensive experiments on relighting in-the-wild videos with various environment maps and demonstrate practical applications on portrait photography. Results show that our method achieves state-of-the-art performance in photorealism, lighting harmony, and temporal consistency.
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Computer Vision
Any2Poster: Any-Source Poster Generation Across Modalities and Domains
Visual posters are a compact medium for communicating dense information, yet progress on automatic poster generation remains difficult to measure because existing evaluations are often restricted to paper-only inputs, narrow domains, or surface-level visual similarity. We introduce Any2Poster Bench, a benchmark for any-source poster generation that evaluates systems across eight input modalities–PDFs, URLs, PPTX, DOCX, Markdown, LaTeX, notebooks, and videos–and five content domains. Any2Poster Bench pairs each source with quiz-based probes of verbatim factual retention and interpretive understanding, together with VLM-based judgments of visual quality, layout, readability, content completeness, and logical flow, enabling reproducible assessment of both information fidelity and visual communication. To instantiate and validate this benchmark, we further present Any2Poster Agent, an end-to-end reference agent that parses heterogeneous sources, organizes salient content, plans poster layouts, renders posters, and iteratively refines them using visual feedback. On Any2Poster Bench, Any2Poster Agent achieves 87.25% average accuracy across input modalities and 87.28% across content domains. On PaperQuiz-style evaluation, where prior paper-to-poster agents are directly comparable, Any2Poster Agent improves over PosterAgent-4o from 51.06-51.33% to 72.58% overall accuracy and from 116-121 to 145.16 in density-augmented score. Together, Any2Poster Bench and Any2Poster Agent provide a reusable evaluation resource and a competitive baseline for studying multimodal, domain-general poster generation.
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Computer Vision · Cross-listed from eess.IV
Depth from Dual Differential Defocus and Stereo Consensus
We introduce D^3S Consensus, a physics-based, closed-form algorithm that unifies depth-from-defocus (DfD) and stereo to achieve highly accurate depth estimation throughout an extended working range beyond the depth-of-field (DoF) of cameras. Given a pair of dual-defocus stereo images, the method estimates an overdetermined set of depth using a novel DfD theory, Dual Differential Defocus (D^3), and (S)tereo in a coupled fashion. It then picks the most confident depth prediction from the set by enforcing consensus between these physically independent cues to reject unreliable estimates. Analysis shows that D^3S achieves a comparable working range under the same error tolerance with 10x smaller baseline than previous triangulation-based depth estimation systems. This enables compact passive binocular rangefinders with substantially smaller form factors than conventional stereo and DfD designs. We demonstrate the first D^3S prototype with only 4 mm baseline and 12 mm EFL. It generates up to 900 x 1800-pixel depth maps with 1-cm mean absolute error over 0.3-1.64 m from a snapshot acquisition. This has surpassed the reported accuracy of certain commercially available stereo cameras with much larger form factors.
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Computer Vision
Tiny Collaborative Inference for Occlusion-Robust Object Detection
Edge AI nodes for search and rescue are increasingly expected to run computer vision locally, yet ultra-low-end hardware imposes hard constraints on memory, compute, and inter-device communication. This work addresses occlusion-robust object detection on devices with less than 1 MB SRAM by combining an MCUNet backbone, a YOLOv2 detection head, and Lite quantisation. Two collaborative inference strategies are evaluated: feature-level fusion, concatenating intermediate feature maps, and decision-level fusion via Weighted Boxes Fusion (WBF). WBF outperforms feature-level fusion under all tested occlusion conditions, yielding gains of up to +0.2736 mAP in asymmetric scenarios. Extending fusion to three views improves accuracy further (up to +0.3827 mAP) at modest communication overhead (~1.3 KB per exchange). Hardware experiments progress from a host-assisted USB-relay baseline to a Wi-Fi peer-to-peer deployment on two Coral Dev Board Micro units, where WBF executes on-device with negligible communication energy relative to inference. In a 301.9 s autonomous session of 108 frames, fused output is produced on 61 frames versus 47 for a single board - a coverage gain of +29.8%. A decentralised federated learning feasibility note is included but not treated as a primary result, as performance remains limited under non-iid data. The results support decision-level fusion as a viable option for improving occlusion robustness in small-scale edge object detection, including host-free multi-board operation on ultra-low-end hardware.
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Computer Vision
Pathway-Structured Privileged Distillation for Deployable Computational Pathology
Integrating transcriptomics and histopathology can improve cancer risk modelling, yet practical use is constrained by the limited availability of RNA profiling in routine settings. Here we introduce Mixture of Pathway Experts (MoPE), a knowledge-distillation framework that reframes multimodal learning as privileged distillation for histology-only inference. MoPE is motivated by the partial observability between RNA profiles and whole-slide images: histology can capture morphology-linked consequences of certain molecular programmes, but cannot be expected to reconstruct the full transcriptomic state. MoPE encodes RNA-derived pathways and transfers the molecular supervision to pathway-indexed pathology experts through memory-usage alignment. Across diverse public benchmarks and two independent breast cancer cohorts, MoPE consistently improved WSI-only inference performance relative to baseline methods. Pathway-usage analyses and human-audited visual inspection provide bounded inspection of model behaviour and candidate morphology-linked readouts. These results support pathway-structured privileged distillation as a promising route to using molecular information during training while preserving RNA-free inference.
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Computer Vision
Principled Reflection Separation via Nonlinear Superposition and Feature Interaction
Single-image reflection separation is fundamentally challenged by the entanglement of transmission and reflection layers under complex image formation processes. Existing approaches largely rely on simplified assumptions or independent modeling, limiting their ability to handle real-world scenarios. In this work, we revisit the problem from a unified perspective and identify a key issue of existing approaches, i.e., the widely adopted linear composition model in the sRGB domain fails to capture the nonlinear coupling introduced by real-world image signal processing pipelines. To address this, we introduce a learnable nonlinear superposition model that more faithfully characterizes layer interactions and improves decomposition fidelity. Building upon this formulation, we propose a generalized dual-stream interactive framework that explicitly models bidirectional dependencies between transmission and reflection through feature exchange. This framework unifies activation-, gating-, and attention-based interaction mechanisms, and is compatible with both CNN and Transformer backbones. Extensive experiments on diverse real-world benchmarks demonstrate that the proposed approach achieves superior performance with strong generalization capability. More importantly, our study reveals that reflection separation is not about undoing a linear mixture, but about learning nonlinear formation and interaction}, offering new insights into the design of principled image decomposition models. Code and models are publicly available at https://mingcv.github.io/DIRS-Page.
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Computer Vision
Automated Report-Derived Oncology VQA Benchmark for Evaluating Vision-Language Models on 3D Medical Imaging
Evaluating vision-language models (VLMs) on medical images requires benchmarks that are clinically grounded, scalable, and controlled for evaluation confounds. Existing public benchmarks are limited in scale, manually annotated, or potentially leaked into VLM pretraining corpora. We present an automated agent-driven pipeline that generates multiple-choice VQA datasets directly from paired private radiology reports and 3D oncology imaging, producing two complementary question types: RADS-style questions deterministically derived from clinician-defined reporting schemas, and radiology report-derived questions generated by an LLM from radiologist findings and verified against the source report. Applied to four in-house cancer cohorts, the pipeline yields an instance-contamination-controlled benchmark without per-question human annotation. Zero-shot evaluation of six VLMs reveals no dominant model and substantial headroom across all cells. A blind ablation reveals that visual reliance is highly dataset-specific: liver Report-derived questions genuinely require the image, while Lung CT is essentially solvable without it - the leading closed model exceeds its sighted accuracy on Lung CT when blinded - indicating that even private clinical data does not guarantee a contamination-controlled read of visual capability. The pipeline is released as an open agent skill for in-house redeployment.
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Computer Vision
Cosmos 3: Omnimodal World Models for Physical AI
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI – effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
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Computer Vision
Diagnosis of Human Object Interaction Detectors for Real World Educational Applications
Human-object interaction (HOI) recognition is critical for automatically analyzing student behavior in complex educational environments. Although state-of-the-art (SOTA) HOI detectors perform well on benchmark datasets, their performance often degrades when deployed in real-world training environments due to domain-specific objects, occlusions, and complex visual conditions. In this paper, we introduce a diagnosis-driven framework that integrates a triplet-level HOI error taxonomy with error-factor attribution analysis for real-world educational video data. We study this problem in the context of Critical Care Air Transport Team (CCATT) mixed-reality medical training. Based on an analysis of HOI failure modes and their causes, we develop a diagnosis-informed refinement strategy for adapting pretrained HOI models to the target domain. Experiments on the CCATT dataset show that this approach improves the macro-F1 score of a pretrained CDN model from 48.6 to 90.2 through targeted refinement guided by diagnosed error factors. These results highlight the value of detailed diagnostic analysis for informing targeted adaptation of HOI models in real-world educational environments.
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Computer Vision
GeoDrive-Bench: Benchmarking Region-Specific Multimodal Reasoning in Autonomous Driving
Vision-language models (VLMs) for autonomous driving have shown promising performance, but their ability to handle region-specific traffic rules remains underexplored, raising uncertainties about their deployment across diverse global settings. We therefore introduce GeoDrive-Bench, a novel benchmark that enables the systematic investigation of VLMs' geo-culturally grounded driving reasoning. We curated 5,053 human-validated multiple-choice QA pairs across six countries covering diverse driving cultures. Specifically, we emphasize four driving tasks: perception, prediction, planning, and region reasoning. Each question requires models to infer the correct driving behavior from visual evidence and local traffic conventions without explicit country labels. Beyond evaluation, we further design a distillation algorithm that injects region-specific traffic-rule knowledge into the internal representations of VLMs, enabling models to better align visual scene understanding with local driving policies. Experiments on nine state-of-the-art VLMs show substantial performance variations across geo-driving cultures for each task, while our proposed baseline models exhibit improved geo-cultural reasoning across regions. These results suggest that current VLMs still lack robust region-aware driving intelligence and highlight GeoDrive-Bench as a diagnostic and training-oriented testbed for deployable autonomous driving foundation models.
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Computer Vision
From Local Training to Large-Scale Mapping: A Comparative Assessment of Machine Learning and Deep Learning for Transferable Satellite-Derived Bathymetry
Satellite-derived bathymetry (SDB) from multispectral imagery is cost-effective but scales poorly across regions, especially in optically complex coastal environments. We evaluate machine learning and deep learning for transferable SDB over the 0-20 m depth range using Sentinel-2 imagery. A Random Forest baseline and four CNNs (ResNet-50, ResNet-101, EfficientNet-B4, ConvNeXt-Large) are trained on Pratas Island and selected Great Barrier Reef regions, then evaluated on spatially independent intra- and cross-regional test areas. Preserving spatial continuity during training, by keeping contiguous reef blocks rather than random patches, is the single most impactful design choice; we further introduce a Smooth Weight Function (SWF)-weighted RMSE loss that emphasizes near-surface depths. With these choices, intra-regional RMSE ranges from 1.15 to 1.92 m over 0-20 m and is as low as 0.26 m for depths <= 3 m. Random Forest degrades sharply under cross-regional transfer (RMSE 1.53 m -> 2.99-3.78 m), while the deep models stay more robust (2.46-2.98 m). On the public MagicBathyNet aerial-RGB benchmark (0-16 m) the proposed networks reach 0.19-0.22 m RMSE, outperforming a U-Net baseline and a task-specific transformer architecture with substantially fewer parameters. We further exploit multi-temporal repeat imagery: training on it broadens diversity, and median-aggregating predictions across passes at inference reduces noise from changing sun angles, atmospheric conditions, water properties, and tides. We release optimized architectures and pretrained weights to enable scalable transfer to new sites.
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Computer Vision
MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
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Computer Vision
Plan2Map: A Multimodal Benchmark for Document-Grounded Geospatial Boundary Reconstruction from Planning Records
Planning records define restrictions over geographic areas, but their source documents often provide only indirect spatial evidence rather than machine-readable boundaries. We introduce Plan2Map, a 208-case multimodal benchmark for document-grounded geospatial boundary reconstruction from UK planning records. Given only a source planning document, systems must reconstruct a valid geospatial boundary from notice text, schedules, map plates, map labels, and boundary annotations; the reference GeoJSON is held out for scoring. We propose GeoPlanAgent, a document-grounded, geospatial-tool-in-the-loop system that decomposes the task into evidence extraction, localisation, map registration, boundary segmentation, projection, and verification. On Plan2Map, GeoPlanAgent achieves 0.736 mean IoU and 0.904 median IoU, with 67.8% of predictions at or above 0.8 IoU, substantially outperforming direct VLM-to-GeoJSON baselines. Diagnostic analysis shows that direct VLM prediction remains unreliable, while remaining errors are concentrated in localisation and map registration, and supervised boundary segmentation substantially improves pixel-level mask quality. Plan2Map provides a concrete testbed for multimodal geospatial reconstruction from public planning records. Project page: https://odeb1.github.io/Plan2Map_Project_Page/.
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Computer Vision
Consistent Yet Wrong: Evidence Insensitivity in Spatial Vision-Language Models
Spatial reasoning is fundamental to robotics, autonomy, and embodied AI, yet modern vision-language models (VLMs) remain unreliable on metric distance queries. A common assumption is that consistent predictions across viewpoints reflect geometric grounding. We test this assumption and find the opposite: leading VLMs often produce view-invariant and consistent answers even when those answers are incorrect, indicating weak coupling between predictions and viewpoint-specific visual evidence. We introduce ViewDiag, a controlled multi-view evaluation protocol built from Hypersim, ScanNet, and KITTI360, comprising 176 object-pair tracks across 80 scenes with 2–10 views per track. The protocol evaluates models along three axes: metric accuracy, distributional concentration, and internal collapse, the last of which is assessed using a latent feature probe. Across diverse models, we observe a consistent pattern of high prediction stability paired with substantial error, clustering in a regime characterized by strong consistency but low accuracy. \noindent These results challenge the common use of cross-view consistency as a proxy for geometric understanding. Instead, we show that stable predictions may reflect prior-driven collapse rather than evidence-sensitive reasoning. ViewDiag provides a controlled benchmark and diagnostic framework for evaluating whether spatial VLMs are not only accurate, but also meaningfully coupled to visual evidence.
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Computer Vision
AVTrack: Audio-Visual Tracking in Human-centric Complex Scenes
Audio-visual speaker tracking aims to localize and track active speakers by leveraging auditory and visual cues, enabling fine-grained, human-centric scene understanding. This capability is essential for real-world applications such as intelligent video editing, surveillance, and human-computer interaction. However, existing datasets are largely limited to simple or homogeneous audio-visual scenes with coarse annotations. Such oversimplified settings bias evaluation toward static audio-visual co-occurrence, rather than rigorously assessing robust spatiotemporal modeling and cross-modal reasoning in complex, dynamic scenes. To address these limitations, we introduce AVTrack, a human-centric audio-visual instance segmentation (AVIS) dataset designed for dynamic real-world scenarios. AVTrack features diverse and challenging conditions, including camera motion, visual occlusions, and position changes. Evaluations of representative AVIS methods on AVTrack reveal substantial performance degradation, establishing AVTrack as a challenging benchmark for robust human-centric audio-visual scene understanding in complex environments. We further provide a simple yet effective baseline to facilitate future research. Project website: https://FudanCVL.github.io/AVTrack/
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Computer Vision
Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models, differentiable rendering, or multi-view supervision. We introduce Staged Executable Inverse Graphics (SEIG), an agentic framework that reconstructs a 3D scene from a single image by progressively refining scene factors including geometry, materials, composition, and lighting directly in executable Blender code space. We evaluate our framework across diverse scenes using a range of reconstruction metrics spanning pixel-level, perceptual, and semantic fidelity. Our experiments show that staged reconstruction substantially improves reconstruction fidelity, highlighting the importance of task decomposition for executable inverse graphics with general-purpose VLMs. Finally, we showcase various downstream applications enabled by the reconstructed editable Blender scenes.
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Computer Vision
Mitigating Perceptual Judgment Bias in Multimodal LLM-as-a-Judge via Perceptual Perturbation and Reward Modeling
Recent multimodal large language models have demonstrated strong reasoning ability, yet their reliability as automated evaluators remains limited by a critical weakness: when visual evidence conflicts with textual cues, MLLM judges tend to reward plausible narratives over perceptually correct answers. We identify and systematically analyze this phenomenon, which we term Perceptual Judgment Bias. Through controlled visual perturbations, existing multimodal judges frequently anchor on the response text instead of their own visual perception, leading to inconsistent and non-verifiable evaluations. To address this issue, we introduce the Perceptually Perturbed Judgment Dataset, which constructs minimally edited counterfactual responses that isolate perceptual errors and enable verifiable supervision. Building on this dataset, we develop a unified training framework that combines a structured GRPO-based reward with a batch-ranking objective, achieving coherent global ordering without explicit pairwise labels. Experiments across diverse MLLM-as-a-Judge benchmarks show that our approach substantially improves perceptual fidelity, ranking coherence, and alignment with human evaluation. Our results establish a scalable and generalizable pathway for training multimodal judges that are perceptually grounded, interpretable, and robust to visual-reasoning conflicts.
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Computer Vision · Cross-listed from cs.RO
RoboDream: Compositional World Models for Scalable Robot Data Synthesis
Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
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Computer Vision
ProtoAda: Prototype-Guided Adaptive Adapter Expansion and Geometric Consolidation for Multimodal Continual Instruction Tuning
Multimodal Large Language Models (MLLMs) achieve strong performance through instruction tuning, but real-world deployment requires them to continually acquire new vision-language capabilities, making Multimodal Continual Instruction Tuning (MCIT) essential. To reduce inter-task interference and promote collaboration, recent methods often employ sparse architectures like Mixture of LoRA Experts with image-text similarity routing. However, tasks with distinct response structures could share highly similar visual-linguistic semantics and thus be wrongly routed to the same expert; image-text similarity alone is insufficient for reliable task assignment. For example, an expert in a grounding task requiring coordinate prediction may be biased toward producing short textual answers after learning semantically similar VQA tasks. This format-blind task assignment integrates heterogeneous response types into shared parameters, inducing gradient interference and ineffective expert collaboration. To address this problem, we propose ProtoAda, a prototype-guided adaptive tuning framework. ProtoAda introduces format-aware task prototypes to align task assignment and routing with both task semantics and output structure, and further consolidates format-compatible updates in a geometry-aware manner to effectively reuse and progressively refine existing parameters. Extensive experiments on multiple benchmarks demonstrate that ProtoAda achieves superior performance, especially on tasks whose answer structures are easily corrupted by sequential tuning.
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Computer Vision
From Zero to Hero: Training-Free Custom Concept Spawning in World Models
Autoregressive world models have emerged as a powerful paradigm for interactive video generation, allowing users to navigate dynamically generated environments through actions. These models are typically conditioned on a text prompt and/or a single reference frame, from which the entire world is generated. Yet the moment the user navigates beyond what is visible in that frame, the unseen regions are populated by the base model's priors, with no mechanism for the user to specify what should appear and where. This is a fundamental limitation for applications such as gaming, interactive storytelling, and simulation, where controllable scene composition is essential. We refer to this missing capability as concept spawning; introducing a user-specified visual concept into a world model, analogous to spawning in a game engine. We introduce SPAWN (Swapping Pinned Anchor with Windowed iNjection), a training-free method for concept spawning. SPAWN exploits a structural property of image-to-video backbones: the first slot of the context memory is pinned to the reference frame and acts as a foundational anchor for every generated chunk. By swapping this anchor with an external concept latent over a short injection window and letting the original anchor return, we cause the concept to propagate naturally through the rollout via the model's own memory. SPAWN supports concepts from fine-grained entities such as characters and props to large-scale elements such as buildings and landmarks, and accepts either a concept image or a text description as input. Experiments show that SPAWN integrates concepts with consistent lighting, scale, and perspective while preserving identity and temporal coherence, demonstrating that controllable concept spawning is achievable in existing autoregressive world models without any training.
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Computer Vision
HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image
In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io .
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Computer Vision
VISReg: Variance-Invariance-Sketching Regularization for JEPA training
Self-supervised learning methods prevent embedding collapse via modeling heuristics or explicit regularization of the embedding space. Among the latter, VICReg decomposes regularization into variance and covariance objectives, offering flexibility and interpretability. However, covariance captures only second-order statistics – encouraging decorrelation but failing to enforce the full distributional shape needed for stable training. Sketching-based methods such as SIGReg address this by aligning embeddings to an isotropic Gaussian, but lack flexibility and suffer from vanishing gradients under collapse. We propose Variance-Invariance-Sketching Regularization (VISReg), which replaces covariance with a Sliced-Wasserstein-based sketching objective that enforces full distributional shape, while retaining a variance term for scale control. By decoupling scale and shape, VISReg combines VICReg's flexibility with the distributional rigor of sketching methods, providing robust gradients even under collapse. We show that VISReg scales linearly, outperforms existing regularization on low-quality datasets, and is resilient to long-tailed and low-rank regimes. Pre-trained on ImageNet-1K, VISReg achieves state-of-the-art performance on out-of-distribution datasets. Pre-trained on ImageNet-22K, it matches DINOv2's OOD performance despite the latter using 10x more data (LVD-142M). Project and code: https://haiyuwu.github.io/visreg.
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Computer Vision
AdaCodec: A Predictive Visual Code for Video MLLMs
Video is temporally redundant: adjacent frames usually share most objects, background, and layout. Yet existing video multimodal large language models (video MLLMs) usually encode each sampled frame as an independent RGB image, causing visual tokens to repeat content already present in earlier frames. This suggests a more direct video interface: send a full reference frame only when the scene cannot be predicted well from prior context, and otherwise transmit a compact description of inter-frame changes. We call this interface a predictive visual code, and instantiate it for video MLLMs as AdaCodec. AdaCodec spends full visual tokens on a reference frame only when its conditional predictive cost is high; otherwise, it encodes inter-frame changes, including motion and prediction residuals, as compact P-tokens. Across all eleven benchmarks, AdaCodec improves over the Qwen3-VL-8B per-frame RGB baseline at a matched visual-token budget. Even at $1/7$ the budget, AdaCodec with 32k tokens surpasses the 224k baseline on all long-video benchmarks; on five general-video benchmarks, it raises the average score while substantially cutting time-to-first-token from 9.26s to 1.62s.
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Computer Vision
Policy-based Foveated Imaging and Perception
Ultra-high-resolution image sensors offer the potential to capture fine spatial details critical for many visual perception tasks, but acquiring and processing all pixels at full resolution is often infeasible under realistic bandwidth, latency, and power constraints. Existing approaches address this challenge through acquisition strategies such as spatial or temporal downsampling, which irrevocably discard information before task relevance can be assessed. In this work, we introduce a real-time, predictive, and task-aware foveated imaging system that operates directly at image acquisition time. Leveraging emerging dual-stream sensor architectures, our method dynamically allocates limited pixel bandwidth to task-relevant regions of interest while maintaining a low-resolution global context. We formulate foveated acquisition as a sensor attention policy-learning problem, in which past observations guide actions that determine future measurements, closing the perception-acquisition loop. Through extensive simulation across multiple perception tasks, we demonstrate that our approach achieves high task performance under strict pixel budgets and significantly outperforms relevant baselines operating at the same bandwidth. We further validate our system on a 200-megapixel dual-stream sensor, capturing real-world videos under realistic bandwidth and latency constraints, demonstrating the practical feasibility of task-driven, acquisition-time foveated imaging.