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Friday 22 May

Computer Vision

Learning a Particle Dynamics Model with Real-world Videos

Data-driven learning approaches for physics simulation, sometimes referred to as world models, have emerged as promising alternatives to traditional physics simulators due to their differentiable nature. Prior work has demonstrated impressive results in predicting the motions of rigid and non-rigid objects in complex scenes involving multiple interacting bodies. However, these models are typically trained in simulated environments because obtaining perfect state information such as complete scene point clouds and point correspondences over time is challenging in real-world settings. This reliance on synthetic data can limit their applicability when the sim-to-real gap is large. In this work, we aim to overcome these limitations by introducing a novel framework for training neural object dynamics models directly from unlabeled real-world videos. Specifically, we propose to learn a particle-based dynamics model compatible with a Gaussian splatting framework, which operates on dense particles derived from Gaussians (i.e., particles with scales and rotations) and predicts their position and rotation changes over time. The model is trained via rendering supervision, enabling learning from real-world videos without requiring particle-level labeled states. Our model operates directly on dense Gaussians without relying on heuristic subsampling anchor points. To enable this study, we also present a real-world dataset consisting of about 500 videos capturing diverse object interactions.
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Computer Vision

MuellerPT: Decomposition Driven Pretraining for Dense Learning in Mueller Polarimetry

Mueller matrix imaging provides rich, physically meaningful contrast for biomedical tissue analysis, but supervised learning is hindered by scarce dense annotations and strong domain shifts across specimens and acquisition settings. We introduce MuellerPT, a physics guided pre-training approach that learns transferable dense representations by predicting Lu-Chipman decomposition maps from per-pixel 4x4 Mueller matrices. To scale pre-training, we collected a new large Multispectral Animal Polarimetric Organ dataset (MAP-Org). The pre-trained encoder is adapted with a segmentation head for grey vs. white matter segmentation in lamb brain. A classification head is used for colorectal cancer vs. non-cancer classification. Both segmentation and classification are evaluated across few-shot learning scenarios. In segmentation, MuellerPT improves label efficiency and cross specimen transfer compared to models without pre-training, achieving an absolute DICE gain of over 20% compared to the baseline trained from scratch when using 5% of the training data. In classification, MuellerPT also enhances label efficiency, improving overall accuracy by 8% compared to the baseline when using 1% of the training data. We demonstrate MuellerPT's robustness to domain shift with a qualitative evaluation of its predicted Lu-Chipman maps on an ex vivo human oesophagus sample. These results suggest that predicting Lu-Chipman decomposition is an effective and practical pretext task for robust biomedical inference from Mueller polarimetry and can pave the way for future work on label efficient Mueller imaging.
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All authors Adam Tlemsani, Yingdian Li, Maxime Giot, Naim Slim, Christopher J. Peters, Abhijeet Ghosh, Daniel S. Elson

Computer Vision

Decomposing Queries into Tool Calls for Long-Video Keyframe Retrieval

Keyframe selection is a direct way to provide verifiable visual evidence for long-video question answering (QA). Queries differ in what they require, and finding the right frames depends on knowing what to look for. Existing keyframe selectors either score every frame against a single query, or decompose the query into a fixed schema evaluated by a single visual tool. We propose ToolMerge, a keyframe retrieval method based on decomposition and merging: an Large Language Model (LLM) based planner decomposes the query into tool calls and specifies how their per-tool rankings are merged using boolean operators. To evaluate retrieval directly, we construct Molmo-2 Moments (M2M), a benchmark in which every question is anchored to a specific time interval by construction. Across QA, question retrieval, and caption retrieval, ToolMerge is competitive with prior keyframe selectors, most notably on caption retrieval, outperforming other methods by 5%. Code and data can be found at https://github.com/michalsr/ToolMerge .
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All authors Michal Shlapentokh-Rothman, Prachi Garg, Yu-Xiong Wang, Derek Hoiem

Computer Vision

Not Too Generative, Not Too Discriminative: The Human Alignment Sweet Spot

A central question in computational vision is whether human-like visual representations are better explained by discriminative or generative learning. Existing comparisons, however, often confound the learning objective with architecture, scale, and training data, leaving open whether the objective itself drives alignment. We address this confound using Joint Energy-Based Models (JEMs), which interpolate continuously between discriminative and generative training within a fixed architecture. By varying a single mixing coefficient, we isolate the effect of the learning objective and evaluate the resulting models across six human-alignment benchmarks spanning perceptual similarity, gloss perception, human response uncertainty, robustness, shape-texture cue conflict, and diagnostic feature attribution. Across this diverse suite, human alignment is consistently maximized at intermediate points of the generative-discriminative continuum, rather than at either endpoint. Hybrid JEMs combine the categorical structure induced by discriminative learning with the sensitivity to input structure induced by generative learning, yielding more human-like behavior across multiple levels of vision. These results suggest that the generative-discriminative dichotomy is the wrong axis for understanding human-aligned vision: alignment emerges not from choosing one objective over the other, but from balancing both.
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All authors Jorge Chang Ortega, Bastien Le Lan, Thomas Serre, Victor Boutin

Computer Vision · Cross-listed from cs.LG

Debiased Negative Mining Improves Out-of-distribution Detection with Pre-trained Vision-Language Models

Aiming at identifying unexpected inputs from unknown classes, out-of-distribution (OOD) detection has emerged as a pivotal approach to enhancing the reliability of machine learning models. This paper focuses on the burgeoning paradigm of post-hoc OOD detection with pre-trained vision-language models (VLMs), where a popular pipeline is to detect OOD inputs by examining their affinities between ID labels and negative labels, i.e., those semantically different from ID labels. Due to the unavailability of target OOD labels, existing works predominantly rely on heuristic rules to mine negative labels from unlabeled wild corpus data. Despite the empirical success, we argue that the power of VLM-based OOD detection has yet to be fully unleashed since the notorious false negative problem is far from addressed in the literature. With this motivation, we are interested in addressing the challenge of mining true negative labels for OOD scoring. To this end, we develop a theoretical framework for correcting the sampling bias of negatives labels by indirectly approximating the distribution of negative labels. Perhaps surprisingly, we show that the debiased negative mining can be naturally converted into Monte-Carlo sampling based on ID labels and the unlabeled wild corpus data. Extensive experiments empirically manifest that our method establishes a new state-of-the-art in a variety of OOD detection setups. Code is publicly available at \href{https://github.com/60pen9/Debiased-Negative-Mining-Improves-OOD-Detection-with-Pre-trained-VLMs}{\textcolor{red}{here}}.
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All authors Bo Peng, Jie Lu, Guangquan Zhang, Zhen Fang

Computer Vision

Exploring deep learning for Event-Based Saliency Prediction with a Transformer-based model

Saliency prediction has been extensively studied in RGB images and videos as a computational model of human visual attention. In contrast, predicting saliency from event-based data remains largely unexplored, despite the biological inspiration and favorable sensing properties of event cameras. Two obstacles have held this direction back: the absence of large-scale event saliency datasets, and the lack of a strong baseline. In this paper, we introduce SEST (Swin Event-based Saliency Transformer), a transformer-based model for saliency prediction from event data, bridging the data scarcity barrier through event-native pretraining and synthetic supervision. SEST leverages a self-supervised pretrained event-based Swin Transformer backbone combined with a lightweight CNN decoder to produce dynamic saliency maps. To address the scarcity of annotated event-based saliency data, we introduce two new benchmark datasets, N-DHF1K and N-UCF Sports, generated from large-scale RGB saliency benchmarks. Experimental results show that SEST clearly outperforms existing event-based saliency methods and narrows the performance gap with state-of-the-art RGB models. Zero-shot evaluation on a real event camera dataset further demonstrates that our model trained on synthetic data remains transferable on real event streams. To the best of our knowledge, this work is the first to apply deep learning to event-based saliency prediction, opening a new research direction at the intersection of event-based vision and neuromorphic visual attention.
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Computer Vision

Machine learning applied to emerald gemstone grading: framework proposal and creation of a public dataset

The grading of gemstones is currently a manual procedure performed by gemologists. A popular approach uses reference stones, where those are visually inspected by specialists that decide which one of the available reference stone is the most similar to the inspected stone. This procedure is very subjective as different specialists may end up with different grading choices. This work proposes a complete framework that entails the image acquisition and goes up to the final stone categorization. The proposal is able to automate the entire process apart from including the stone in the created chamber for the image acquisition. It discards the subjective decisions made by specialists. This is the first work to propose a machine learning approach coupled with image processing techniques for emerald grading. The proposed framework achieves 98% of accuracy (correctly categorized stones), outperforming a deep learning approach. Furthermore, we also create and publish the used dataset that contains 192 images of emerald stones along with their extracted and pre-processed features.
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All authors FB Pena, D Crabi, Sandro C Izidoro, Érick O Rodrigues, G Bernardes

Computer Vision

A Novel Approach for the Counting of Wood Logs Using cGANs and Image Processing Techniques

This study tackles the challenge of precise wood log counting, where applications of the proposed methodology can span from automated approaches for materials management, surveillance, and safety science to wood traffic monitoring, wood volume estimation, and others. We introduce an approach leveraging Conditional Generative Adversarial Networks (cGANs) for eucalyptus log segmentation in images, incorporating specialized image processing techniques to handle noise and intersections, coupled with the Connected Components Algorithm for efficient counting. To support this research, we created and made publicly available a comprehensive database of 466 images containing approximately 13,048 eucalyptus logs, which served for both training and validation purposes. Our method demonstrated robust performance, achieving an average Accuracy_pixel of 96.4% and Accuracy_logs of 92.3%, with additional measures such as F1 scores ranging from 0.879 to 0.933 and IoU values between 0.784 and 0.875, further validating its effectiveness. The implementation proves to be efficient with an average processing time of 0.713s per image on an NVIDIA T4 GPU, making it suitable for realtime applications. The practical implications of this method are significant for operational forestry, enabling more accurate inventory management, reducing human errors in manual counting, and optimizing resource allocation. Furthermore, the segmentation capabilities of the model provide a foundation for advanced applications such as eucalyptus stack volume estimation, contributing to a more comprehensive and refined analysis of forestry operations. The methodology's success in handling complex scenarios, including intersecting logs and varying environmental conditions, positions it as a valuable tool for practical applications across related industrial sectors.
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All authors João VC Mazzochin, Giovani Bernardes Vitor, Gustavo Tiecker, Elioenai MF Diniz, Gilson A Oliveira, Marcelo Trentin, Érick O Rodrigues

Computer Vision

PhotoFlow: Agentic 3D Virtual Photography Missions

Virtual photography asks an agent to enter a prepared 3D scene with no preselected camera pose or reference image, infer a suitable shot from scene information and a language intent, choose executable camera parameters, and render the final photograph. Recent progress in vision-language models makes this kind of spatial agent increasingly plausible, but the task stresses two capabilities that remain hard to evaluate together: complex 3D spatial understanding and abstract aesthetic judgment. We introduce PhotoFlow, a Director-Reviewer-Reflector agent for closed-loop camera search. The Director builds a soft photographic blueprint and proposes diverse candidate cameras; the Reviewer combines rule checks, visual critique, and pairwise incumbent selection; and the Reflector converts failures into region memory, dead-zone suppression, and high-explore relocation. We also introduce VPhotoBench, a benchmark of 47 open-license Blender scenes and 141 language-conditioned photography missions spanning subject placement, relational composition, and atmosphere/style. On held-out experiments, PhotoFlow achieves the strongest external quality-alignment composite and success rate among one-shot prediction, single-chain reflection, anchor-bank selection, and random search under a six-round rendering budget. To our knowledge, this is the first work to make language-conditioned virtual photography in arbitrary Blender scenes an executable agent task, and our results show that an LLM-centered spatial agent can already produce strong photographs in a setting designed to challenge both 3D reasoning and aesthetic choice.
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All authors Jiarui Guo, Haojia Wei, Yiming Zhang, Yifei Liu, Yuning Gong, Hongjie Zhang, Xue Yang, Zhihang Zhong

Computer Vision

Revitalizing Dense Material Segmentation: Stabilized Vision Transformers and the Generalization Paradox

Material segmentation, the pixel-wise classification of physical surface properties, remains a challenging problem in computer vision, requiring physicochemical understanding distinct from object-centric parsing. Despite the introduction of the rigorous Apple Dense Material Segmentation (DMS) dataset, the benchmark has suffered from attrition and stagnation, increasingly overshadowed by geometry-biased foundation models. In this paper, we revive the Apple-DMS benchmark to establish a modern Vision Transformer baseline. We conduct an exhaustive evaluation of SegFormer and Mask2Former architectures, revealing that standard training paradigms fail on amorphous texture fields due to high-variance gradients. To address this, we introduce a stabilized training recipe featuring High-Fidelity Logit Projection, Query Entropy Regularization, and a domain-specific, physics-compliant augmentation pipeline. Our optimized SegFormer-B5 achieves a new State-of-the-Art (SOTA) of 0.4572 mIoU on the original dataset split, significantly surpassing the prior convolutional baseline. Furthermore, we identify a critical "Generalization Paradox": while re-partitioning the dataset into a data-rich 80/10/10 split inflates the metric to 0.5276 mIoU, expert qualitative analysis reveals this induces distributional homogenization, severely degrading real-world, out-of-distribution performance. By releasing our recovered dataset index and robust training framework, we demonstrate that material perception is far from solved and urge the community to leverage the rigorous original split to drive genuine progress in physically grounded artificial intelligence.
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All authors Allan Kazakov, Duygu Cakir, Hilal Kurt İrfanoğlu, Yavuz İrfanoğlu

Computer Vision

CRONOS: Benchmarking Counterfactual Physical Consistency in Video Models

Video prediction is increasingly viewed as a path toward generalizable world models, yet it remains unclear whether these systems learn underlying causal structure or merely exploit superficial visual correlations for future prediction. We introduce CRONOS, an intervention-based benchmark to evaluate counterfactual physical consistency: whether a model's predictions of physical events respond appropriately to controlled changes in the visual input, such as variations of camera viewpoint, scene, object category, and object appearance. Built in a photorealistic Unreal Engine environment, CRONOS enables controlled, high-fidelity generation of videos across diverse scenes and dynamics, including sampling multiple physically plausible outcomes of the same physical event. In contrast to previous benchmarks, that evaluate video prediction on scenes CRONOS systematically intervenes on four factors -camera viewpoint, scene, object category, and object appearance- while keeping the underlying physical event type, such as a fall, collision, or occlusion, fixed. Our evaluation of recent open-source video generators reveals substantial failures in counterfactual physical consistency: prediction quality for the same physical event type is affected by appearance, environment, and particularly viewpoint changes. CRONOS provides a controlled and reproducible testbed for diagnosing how generated video quality changes across interventions, establishing a concrete target for developing models that perform consistently across changes of multiple conditions. The dataset and evaluation code are available at our project page.
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Computer Vision

RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video

Reconstructing dynamic 3D scenes from monocular videos is a fundamental yet highly challenging task, as real-world motions often involve both long-term smooth transformations and short-term complex deformations. Existing methods either struggle to maintain temporal consistency or fail to capture high-frequency dynamics due to limited motion modeling capacity. In this work, we present Rigid-aware 4D Gaussian Splatting (RiGS), which simultaneously captures motions across multiple temporal scales. Specifically, RiGS introduces three types of Gaussian primitives: static, rigid, and transient, which represent static backgrounds, long-term low-frequency motions, and short-term high-frequency dynamics, respectively. An object-wise dynamic mask is proposed to aggregate long-range spatiotemporal motion information and guide the decomposition of static and dynamic regions. To jointly model motion across scales, rigid Gaussians are allowed to transition into transient Gaussians based on their temporal duration, and both are optimized under scene flow guidance, providing dense 3D motion supervision. Extensive experiments demonstrate that RiGS achieves state-of-the-art performance on novel view synthesis benchmarks. Code is available at \hyperlink{https://github.com/ladvu/RiGS}{https://github.com/ladvu/RiGS}.
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All authors Chenyu Wu, Wanhua Li, Zhu-Tian Chen, Hanspeter Pfister

Computer Vision

Recursive Block-Diagonal Coupling for Resource-Efficient Training of Vision Models

Training high-capacity vision models from scratch requires substantial computational resources. To improve training efficiency of a wide target model, existing growth methods often assume the availability of narrower models, obscuring the true computational cost of the entire pipeline. We propose an efficient training protocol, RBDC, that builds wide models by coupling in a parameter-free block-diagonal way narrower, independently trained models in a recursive way. This allows a flexible allocation of the training budget available across all the models involved. Evaluated with vision transformers (DeiT) and convolutional networks (ResNet) on ImageNet, our RBDC training protocol shows a much better efficiency than models trained from scratch with the standard protocol, yielding 30% FLOPs reduction at similar test accuracies. It also achieves higher performances at same training FLOPs than training protocols from the model growth literature. Finally, we show that our models can serve as better backbones than their original counterparts for downstream object detection and instance segmentation tasks.
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All authors Maxim Henry, Adrien Deliège, Sébastien Piérard, Marc Van Droogenbroeck

Computer Vision

CVSearch: Empowering Multimodal LLMs with Cognitive Visual Search for High-Resolution Image Perception

High-resolution (HR) image perception presents a key bottleneck for multimodal large language models (MLLMs). While visual search offers a promising solution, existing methods struggle with the trade-off between coverage and efficiency. Visual expert-assisted search is efficient but prone to blind spots when proposals fail, whereas scan-based search guarantees coverage at the cost of computational redundancy and semantic fragmentation. To address this dilemma, we introduce CVSearch, a training-free adaptive framework that dynamically schedules search strategies via an Assess-then-Search workflow. Specifically, CVSearch first invokes expert-assisted search when global information is insufficient, and only triggers a novel semantic-aware scanning mechanism upon failure. Distinct from rigid grid partitioning, this efficient scanning paradigm incorporates Semantic Guided Adaptive Patching to decompose images into semantically consistent regions, effectively mitigating object fragmentation. Furthermore, we devise a Dynamic Bottom-Up Search strategy driven by a Visual Complexity prior to enable efficient and precise iterative exploration of local details. Extensive experiments on HR benchmarks demonstrate that CVSearch achieves state-of-the-art accuracy while substantially improving search efficiency. Code is released at https://github.com/liliupeng28/ICML26-CVSearch.
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All authors Liupeng Li, Haoqian Kang, Zhenyu Lu, Jinpeng Wang, Bin Chen, Ke Chen, Yaowei Wang

Computer Vision

ExpOS: Explainable Open-Surgery Skills Assessment Using 3D Hand Reconstruction

Timely and transparent feedback is essential for effective surgical training, yet current assessment remains dependent on expert observation, limiting scalability and opportunities for autonomous practice. We present ExpOS, an explainable framework for data-driven assessment of open-surgery skills designed to enable automatic, feedback-oriented evaluation. Rather than relying on expert-defined metrics, ExpOS learns discriminative temporal patterns directly from motion data and identifies the segments and behaviors most predictive of skill level. We trained and evaluated the method on 221 videos of medical students performing three open-surgery tasks. Hand poses and tool detections were extracted from each frame to derive kinematic descriptors and global motion statistics. Spatiotemporal hand-tool dynamics were modeled using a temporal convolutional backbone with attention-based pooling to generate frame-level importance maps. These representations were fused with global motion statistics to predict skill level and to provide interpretable feedback. ExpOS provides multi-level explainability by identifying when informative events occur through attention weights and which motion characteristics most influence predictions through global feature analysis. Across tasks, the framework achieved strong correlation with expert ratings, with best performance on fascial closure (r = 0.778, R2 = 0.74). These results demonstrate that combining weakly-supervised temporal importance learning with interpretable motion statistics enables scalable and actionable surgical skill assessment.
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Computer Vision

DualMem: Bypassing the Objectness Bottleneck for Calibrated Unknown-Stream Filtering in Open-World Object Detection

Open-world object detection (OWOD) requires detectors to localize known classes while identifying unknown objects for future incremental learning. We find that the unknown prediction streams of strong OWOD detectors are heavily polluted: on M-OWODB, across PROB, OW-DETR, and HypOW, future-task positive unknowns make up less than 10% of unknown predictions, whereas background false positives account for 46-71%. We show that this is not a missing-information problem, but an information bottleneck at the objectness head. On PROB Task 1, a linear probe on the 256-D decoder query achieves an AUROC of 0.908 for positive-versus-negative unknown discrimination, but the final one-dimensional objectness scalar drops to 0.642. A frozen SigLIP feature, without access to the detector, independently recovers much of this proposal-level separability at the filtering stage (AUROC = 0.871). Motivated by this finding, we propose DualMem, a calibrated post-hoc filter that assumes a small image-disjoint annotated calibration split of held-out future-task objects and performs a non-parametric likelihood ratio test in frozen SigLIP feature space. DualMem uses a k-nearest-neighbor positive memory to protect future-task objects and a negative memory to suppress background-like proposals. Its decision threshold is chosen by Neyman-Pearson calibration, giving users an explicit trade-off between false-unknown suppression and novel recall. Across PROB, OW-DETR, and HypOW on M-OWODB Task 1, DualMem reduces background-type false unknown proposals per image by 44.9%-66.3%, with a mean reduction of 56.6%. On PROB Task 1, it more than doubles the reduction achieved by a natural K-means prototype baseline, while leaving known-class mAP unchanged because known detections bypass the filter.
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All authors Yingjun Xiao, Xi Chen, Gang Fang, Siyuan Chen

Computer Vision

DDX-TRACE: A Benchmark for Medical Diagnostic Trajectories in VLMs

Medical diagnosis is not a single prediction from a fully specified vignette. It is a sequential workup: clinicians decide what evidence to obtain, revise a differential diagnosis, and stop when the diagnosis is sufficiently supported. Most medical AI benchmarks instead reveal the relevant context upfront and score only the final answer, making unsupported correct guesses, premature closure, inefficient workups, and poor uncertainty updating invisible. We introduce DDX-TRACE, a physician-adjudicated benchmark for multimodal neuroradiology that evaluates diagnostic trajectories under hidden evidence over 211 challenging cases. Each case begins with limited clinical history; models request imaging studies in free form, receive matched image bundles when available, update a probabilistic differential diagnosis after each turn, and stop with a localized final diagnosis. Evaluating state-of-the-art VLMs, we find that final diagnosis scores can substantially misrepresent workup quality: models may guess plausible diagnoses without essential evidence, request useful studies but misinterpret raw images, or acquire evidence inefficiently while updating uncertainty poorly. Controlled evidence variants isolate bottlenecks in planning, visual evidence extraction, and downstream differential reasoning. DDX-TRACE shifts medical AI evaluation from final answers to evidence-supported diagnostic trajectories.
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All authors Jiazhen Pan, Weixiang Shen, Jun Li, Julian Canisius, Felix Bitzer, Paula Roßmüller, Jiancheng Yang, Virginie Kreutzinger, Daniel Rueckert, Benedikt Wiestler

Computer Vision

EM-Vid: Training-Free Entity-Centric Memory for Efficient and Consistent Multi-Shot Video Generation

Multi-shot video generation requires maintaining a consistent appearance of recurring entities across shots while remaining faithful to shot-specific text prompts. Recent autoregressive methods reuse previously generated frames as memory. However, full-frame storage entangles persistent entity information with transient scene context, leading to irrelevant information leakage and high computational cost. We propose an entity-centric memory in the form of an entity-indexed bank of latent patches. We introduce sparse token conditioning compatible with pretrained models, restricting self-attention to entity-relevant tokens and reducing computational cost. To support this, we introduce a structured multi-shot script format. We additionally propose a budgeted memory update strategy to maintain a compact, evolving memory. Finally, we equip the entity representation with a noise-injection mechanism that enables fine-grained appearance control, preventing leakage of irrelevant information. Our method improves prompt adherence and efficiency while preserving subject consistency.
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All authors Jente Vandersanden, Matheus Gadelha, Chun-Hao P. Huang, Hyeonho Jeong, Yulia Gryaditskaya

Computer Vision

GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenes

Existing 3DGS methods effectively render high-quality novel views in clear-day scenes. However, they struggle with night scenes, particularly in glow regions, due to the lack of structural features such as textures and edges, which are key cues for splatting-based reconstruction. To address this problem, we leverage a diffusion model and a Vision Foundation Model (VFM) to compensate for missing structural cues. Our method consists of two key novel ideas: semantic feature generation and novel-view semantic learning. First, semantic feature generation produces high-quality semantic features as implicit structural cues for novel views. Specifically, a diffusion model synthesizes novel views with unknown camera poses from training views, while a VFM evaluates their quality. Once high-quality novel views are identified, the VFM extracts robust features to construct the semantic feature bank. Second, novel-view semantic learning enables 3DGS to optimize rendered novel views without requiring ground truth. It achieves this by extracting semantic features from a rendered novel view, searching the feature bank for the most similar features, and minimizing their distance. This process enforces implicit structural constraints, ensuring semantically coherent, artifact-free rendered views. Extensive experiments demonstrate the effectiveness of our GlowGS in generating semantically accurate 3D views, showing significant improvements over existing methods.
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All authors Beibei Lin, Xiao Cao, Jingyuan Guo, Robby T. Tan

Computer Vision · Cross-listed from cs.LG

Learning to Evaluate: Cost-Effective Model Evaluation on Unlabeled Data with Meta-Learning

The rapid advancement of machine learning has led to an unprecedented expansion of model ecosystems, making it increasingly difficult to assess the reliability of newly released models on unseen and unlabeled data. Existing evaluation pipelines typically rely on costly annotation, repeated fine-tuning, or assumptions that do not generalize well to new models. We introduce MetaEvaluator, a cost-effective, model-agnostic framework for fast, label-free evaluation of unseen models across diverse architectures and modalities. MetaEvaluator meta-learns over a pool of reference models to acquire an effective initialization for accurate assessment of unseen models, thereby amortizing evaluation cost and eliminating the need for per-model retraining. To the best of our knowledge, this is the first model-agnostic framework that evaluates new models on unlabeled datasets. Extensive experiments demonstrate that MetaEvaluator delivers stable and accurate performance estimates at substantially lower cost than conventional approaches, enabling scalable benchmarking on unlabeled datasets for emerging models. The code is available at: https://github.com/phkhanhtrinh23/MetaEvaluator.
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All authors Trinh Pham, Viet Huynh, Hongzhi Yin, Quoc Viet Hung Nguyen, Thanh Tam Nguyen

Computer Vision

Calibration-Informative Region Selection for Online LiDAR–Camera Calibration in Agricultural Environments

Reliable multi-modal calibration requires identifying which observations truly constrain the extrinsic parameters and which ones mainly add noise or ambiguity. In this paper, we propose a support-map-driven approach to multi-modal calibration that decouples four functional blocks: initial calibration, cross-modal residual extraction, support-map estimation, and support-aware refinement. We instantiate this formulation for online LiDAR–camera calibration using MDPCalib, a target-less LiDAR–camera calibration method based on motion and deep point correspondences, and CMRNext, a dense LiDAR–camera matching model that predicts optical-flow-like image-plane residuals. The key contribution is a dense calibration support map that aggregates cross-modal agreement over aligned observations and highlights where calibration evidence is consistently reliable. Across the Bacchus Long-Term (BLT) dataset and KITTI, we show that calibration evidence is spatially and semantically non-uniform, indicating that some semantic regions provide stronger cues for calibration than others. On KITTI, support-guided refinement improves the calibration performance with better translation accuracy while rotational gains remain limited.
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Computer Vision

PathNavigate: A Training-Free Pathology Agent with Surprise-Guided Scan and Shared Slide Memory for Whole-Slide Image VQA

Whole-slide image visual question answering (WSI-VQA) frames pathology as an extreme-context search problem: to answer a free-form clinical query, a system must first navigate a gigapixel slide under a strict inspection budget to locate sparse, high-resolution evidence. Existing approaches largely fall into two paradigms: i) supervised pathology multimodal large language models (MLLMs) and agents can absorb localization and reasoning into learned modules, but they often couple navigation to task-specific supervision and retraining, limiting their practicality; ii) training-free pathology agents avoid this cost by keeping core models frozen, but often follow a question-first design, constructing the initial candidate set mainly from query-conditioned relevance. This can miss decisive morphology that is not named in the question, and force heavier inference-time scaffolding. To address this challenge, we introduce PathNavigate, a training-free pathology agent built around a scan-search-readout routine. Before question matching, PathNavigate scans the current slide at low magnification with a shared online memory module over frozen pathology features, producing a slide-specific surprise field that marks an abnormal-region pool. It then applies question-conditioned PLIP relevance only within this pool to select high-magnification search targets. Finally, it extracts local high-magnification evidence and answers with a frozen perceptor-adjudicator stack, using the same online memory as slide-level context. Experiments on WSI-VQA and SlideBench-BCNB show that the proposed scan-search-readout design improves answer accuracy and yields more interpretable evidence-selection trajectories with higher efficiency.The code is available online.
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All authors Chunze Yang, Qidong Liu, Wenjie Zhao, Yue Tang, Jiusong Ge, Di Zhang, Jiashuai Liu, Lei Wu, Junbo Lu, Ni Zhang, Xian Wu, Zeyu Gao, Chen Li

Computer Vision

Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos

This paper addresses the challenge of reconstructing photorealistic and animatable 3D human avatars from monocular videos. While existing methods rely on combining per-subject optimization with generic human priors, they often fail to capture fine-grained details when training frames are limited. To mitigate this data scarcity, we propose TrioMan, a systematic tri-module framework for augmented 3D avatar learning. Our approach comprises three synergistic components. The Generator creates diverse unseen samples by imposing Gaussian perturbations on pose and camera. The Refiner improves the quality of generated data through one-step diffusion guided by texture and geometry cues. The Examiner selects subject-consistent samples using a dual-branch attention-based similarity evaluation. Experiments on the X-Humans and NeuMan benchmarks show that TrioMan outperforms state-of-the-art methods.
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All authors Gangjian Zhang, Jian Shu, Sicheng Yu, Wenhao Shen, Yu Feng, Hao Wang

Computer Vision

PixIE: Prompted Pixel-Space Low-Light Image Enhancement

Low-light images suffer from severe noise, contrast loss, and semantic ambiguity, making enhancement a joint problem of denoising and detail recovery. We propose PixIE, a feed-forward pixel-space LLIE framework semantically prompted by a foundation model (FM). PixIE first performs cross-scale denoising to suppress noise while preserving structure, then refines details using Prompted Pixel Blocks (PPBs), which inject intermediate FM features through a novel spatially continuous modulation (SCMo). To make pixel-space attention efficient across scales, we introduce Spatial-Channel Compaction (SCC), which jointly reduces the spatial token grid and channel dimension. We further propose Multi-Receptive-Field Pixel Embedding (MRPE) to provide neighborhood-aware pixel representations before semantic prompting, improving robustness to signal-dependent noise beyond point-wise embeddings. Experiments on standard LLIE benchmarks demonstrate state-of-the-art performance, achieving the best PSNR, SSIM, and LPIPS on the challenging LOLv2-Real benchmark. Qualitative comparisons further show sharper details with more natural and consistent textures, improving both reconstruction fidelity and perceptual quality.
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All authors Ruirui Lin, Guoxi Huang, David Bull, Nantheera Anantrasirichai

Computer Vision

ComPose: When to Trust Hands for Object Pose Tracking

Reconstructing the motion of objects from videos is a key component for embodied AI and robot manipulation. While diverse approaches to object pose tracking have been studied, they rely heavily on strong external priors, such as depth data or 3D templates, and remain highly vulnerable to severe occlusions by hand grasps despite the use of explicit masks. In this work, we present ComPose, a 6DoF object tracking framework designed for hand-aware object pose estimation from RGB video. Rather than treating the hand purely as an occluder, our method harmonizes hand motions as a complementary cue for object tracking. In detail, we recover a variety of object motions over time by combining object and hand cues from foundation models within a unified tracking pipeline. Here, ComPose adaptively selects informative hand joints, combines object- and hand-derived cues for motion estimation, and refines the resulting object motion using visible geometric evidence and a learned correction. We further enforce the temporal consistency over both rotation and translation, yielding stable 3D object trajectories over time without any external smoothing. Extensive experiments show that our method is accurate, efficient, and robust under severe hand occlusion and geometric ambiguity. In addition, the resulting trajectories can also effectively transfer to downstream robot manipulation by enabling robots to reconstruct human actions from online videos.
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All authors Jisu Shin, Junoh Lee, JunGyu Lee, Inhwan Bae, Dohyeon Lee, Hokyun Im, Youngwoon Lee, Hae-Gon Jeon

Computer Vision · Cross-listed from cs.LG

Precise: SDE-Consistent Stochastic Sampling for RL Post-Training of Flow-Matching Models

Reinforcement learning (RL) has become an effective way to improve prompt alignment and perceptual quality in diffusion and flow-matching generators. A critical step for applying online RL to flow matching is turning the deterministic sampling trajectory into a stochastic policy, typically by replacing the reverse-time Ordinary Differential Equation (ODE) with a Stochastic Differential Equation (SDE). The stochastic sampler, controlling the exploration behavior and denoising dynamics, is thus part of the policy, and its design can significantly affect the reward optimization performance. We break down the sampler design into two interdependent components: choosing the right amount of stochastic exploration, and discretizing the resulting SDE faithfully at the small step counts used in RL. To address the first component, we analyze the inherent tension between exploration and stability in denoising and derive an SDE schedule that balances the two. Turning to the discretization challenge, we use a toy example to show that existing samplers can deviate from the flow-matching process, either by introducing excessive discretization noise or by relying on heuristic rules that do not guarantee convergence to the data distribution. To address these issues, we propose Precise, a new stochastic sampler that balances effective exploration with stability. Crucially, Precise keeps the denoising trajectory SDE-consistent through a novel approximation that freezes the clean-latent posterior mean, resolving the excess noise issue in standard samplers. Extensive experiments demonstrate that this formulation leads to significantly faster and more stable reward optimization via reinforcement learning, achieving state-of-the-art alignment scores (e.g., PickScore, HPSv2.1) while requiring 13.1-53.2% less wall-clock training time to match the best in-domain performance of prior samplers.
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All authors Jade Zou, Tao Huang, Weijie Kong, Junzhe Li, Yue Wu, Qi Tian, Jiangfeng Xiong, Jianwei Zhang, Liefeng Bo, Zhao Zhong

Computer Vision

VINS-120K: Ultra High-Resolution Image Editing with A Large-Scale Dataset

Directly editing ultra-high-resolution (UHR) images is valuable but underexplored, primarily due to the lack of high-quality data and the challenge in modeling high-frequency texture details. We introduce VINS-120K, the first large-scale dataset for instruction-based UHR image editing, comprising 120K carefully curated triplets of instruction, input image, and edited image. Each image exceeds 4K resolution ($\geq$4096 $\times$ 4096) and is filtered through a rigorous multi-stage pipeline to ensure visual quality, instruction alignment, and aesthetic fidelity. Built on VINS-120K, we further develop a high-frequency-aware post-adaptation strategy to extend pretrained non-high-resolution models to the UHR regime. We also present VINS-4KEval, a benchmark covering diverse editing types, to facilitate consistent evaluation in UHR settings. Experiments confirm that our work improves fine-grained detail synthesis and texture realism in UHR image editing.
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All authors Zhizhou Chen, Shanyan Guan, Zhanxin Gao, En Ci, Yanhao Ge, Wei Li, Zhenyu Zhang, Jian Yang, Ying Tai

Computer Vision · Cross-listed from cs.GR

DrawVideo: Grounded and Faithful Multi-Shot Video Generation from Storyboard Keyframe Sketches

Long video generation requires high-fidelity visual synthesis, coherent narrative organization, shot-level structure, and explicit user control. Existing text-to-video methods typically generate videos from a single long-form prompt, making it difficult for creators to directly control character pose, camera composition, spatial layout, and local motion. We propose DrawVideo, a sketch-guided and storyboard-driven framework that grounds multi-shot video generation in creator-provided spatial structure, appearance, and motion. Each shot is specified by a black-and-white sketch, an appearance prompt, and a motion prompt. DrawVideo first generates a structure-aligned reference keyframe, expands the motion description into derivative keyframes representing ordered action states, and then synthesizes local video clips between adjacent keyframes. We further introduce SketchLongVideo, to the best of our knowledge the first evaluation dataset of ordered multi-shot storyboards with aligned sketch, appearance, and motion conditions. Extensive experiments demonstrate strong structural controllability, appearance consistency, intra-shot visual stability, and motion alignment, providing an effective solution for director-oriented video creation.
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All authors Chuanzhi Xu, Huiqi Liang, Bang Shi, Huiming Zhang, Guangcheng Lin, Yifan Xiao, Haodong Chen, Qiang Qu, Zhicheng Lu, Weidong Cai

Computer Vision

MDS-DETR: DETR with Masked Duplicate Suppressor

The DEtection TRansformer (DETR) is a powerful end-to-end object detector, yet its one-to-one matching strategy suffers from slow convergence and low recall. A common approach to address this issue is to use one-to-many label assignment to provide more positive samples. However, existing methods that use one-to-many matching as an auxiliary objective lead to increased training costs, with their auxiliary decoders discarded during inference. To address this limitation, we propose MDS-DETR, which leverages both one-to-one and one-to-many supervision within a single decoder. Specifically, we introduce a Masked Duplicate Suppressor (MDS) that injects asymmetry into self-attention via confidence-based causal masking. MDS filters out the duplicates generated by the one-to-many supervised layer, enables explainable, duplicate-free predictions in a fully end-to-end framework. MDS-DETR outperforms existing one-to-many DETR variants such as MS-DETR, MR.DETR and Relation-DETR, without relying on any additional queries or auxiliary decoders. Under a 12-epoch training schedule on MS COCO with a ResNet-50 backbone, MDS-DETR achieves a +2.8 mAP improvement over Deformable-DETR with only a 5% increase in training time, and outperforms the state-of-the-art MR.DETR by +0.3 mAP while being even 20% faster in training. Our code and models are available at \href{https://github.com/dcholee/mds-detr}{https://github.com/DChoLee/MDS-DETR}.
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All authors Chanho Lee, Seunghee Koh, Yunho Jeon, Junmo Kim

Computer Vision

B-GRTO: Bootstrapped Group Relative Tool Optimization for Referring Segmentation

Segmentation is a fundamental task in computer vision, underpinning pixel-level scene understanding and serving as a cornerstone for applications ranging from autonomous perception to medical image analysis. For complex referring segmentation, recent methods pair large vision-language models with segmentation decoders: the former analyzes the image and prompt, while the latter predicts the target mask. Although reinforcement learning improves reasoning-intensive vision-language systems, trainable tools such as segmentation decoders are typically optimized separately with differentiable objectives, and the principled integration of such objectives into reinforcement learning remains underexplored. Thus, we introduce group relative tool optimization (GRTO), a mathematically grounded framework for jointly optimizing a policy with differentiable tool use. GRTO reuses group relative policy optimization (GRPO) rollouts to optimize the auxiliary tool objective, letting decoder gradients complement policy rewards. Further, we derive Bootstrapped-GRTO (B-GRTO), a pre-training method that cheaply bootstraps the tool, leading to faster convergence and superior performance. Across three challenging referring segmentation settings, B-GRTO results in substantial improvements over plain GRPO, matching or surpassing domain-specific state-of-the-art methods. This demonstrates the value of unifying reinforcement learning with differentiable auxiliary objectives for reasoning-intensive segmentation.
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All authors Mario Markov, Stefan Maria Ailuro, Mohammad Mahdi, Luc Van Gool, Danda Pani Paudel