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Wednesday 20 May

Computer Vision

PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects

Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.
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All authors Ziang Cao, Yinghao Liu, Haitian Li, Runmao Yao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu

Computer Vision · Cross-listed from cs.LG

Variance Reduction for Expectations with Diffusion Teachers

Pretrained diffusion models serve as frozen teachers feeding downstream pipelines such as text-to-3D, single-step distillation, and data attribution. The teacher gradients these pipelines consume are Monte Carlo (MC) expectations over noise levels and Gaussian noise samples; their estimator variance dominates compute cost because each draw requires expensive upstream work (rendering, simulation, encoding). We introduce CARV, a compute-aware variance-accounting framework that motivates a hierarchical MC estimator: amortize the expensive upstream computation over cheap diffusion-noise resamples, sharpened by timestep importance sampling and a stratified-inverse-CDF construction. In our text-to-3D distillation and attribution experiments, CARV delivers 2-3x effective compute multipliers (most from amortized reuse; ~25% additional from IS+stratification) without changing the objective; in single-step distillation, the same techniques cut gradient variance by an order of magnitude but do not improve downstream FID, marking the regime where MC variance is no longer the bottleneck.
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All authors Jesse Bettencourt, Xindi Wu, Matan Atzmon, James Lucas, Jonathan Lorraine

Computer Vision

Uni-Edit: Intelligent Editing Is A General Task For Unified Model Tuning

Currently, enhancing Unified Multimodal Models (UMMs) with image understanding, generation, and editing capabilities mainly relies on mixed multi-task training. Due to inherent task conflicts, such strategy requires complex multi-stage pipelines, massive data mixing, and balancing tricks, merely resulting in a performance trade-off rather than true mutual reinforcement. To break this paradigm, we propose Uni-Edit, an intelligent image editing task that serves as the first general task for UMM tuning. Unlike complex mixed pipelines, Uni-Edit improves performance across all three abilities at once using only one task, one training stage, and one dataset. Specifically, we first identify image editing as an inherently ideal general task, as it naturally demands both visual understanding and generation. However, existing editing data relies on simplistic instructions that severely underutilize a model's understanding capacity. To address this, we introduce the first automated and scalable data synthesis pipeline for intelligent editing, transforming diverse VQA data into complex and effective editing instructions with embedded questions and nested logic. This yields Uni-Edit-148k, pairing diverse reasoning-intensive instructions with high-quality edited images. Extensive experiments on BAGEL and Janus-Pro demonstrate that tuning solely on Uni-Edit achieves comprehensive enhancements across all three capabilities without any auxiliary operations.
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All authors Dian Zheng, Manyuan Zhang, Hongyu Li, Hongbo Liu, Kai Zou, Kaituo Feng, Hongsheng Li

Computer Vision

One-Step Distillation of Discrete Diffusion Image Generators via Fixed-Point Iteration

Discrete diffusion models excel at visual synthesis but rely on slow, iterative decoding. Existing single-step distillation methods attempt to bypass this bottleneck, either by training auxiliary score networks that effectively double compute, or by introducing specialized parameterizations and multi-stage pipelines that fragment optimization. In this paper, we introduce Fixed-Point Distillation (FPD), an end-to-end framework that constructs local correction targets by partially corrupting the student's one-step draft and refining it with a single teacher step. To compute the training objective in a semantically meaningful space, we lift discrete tokens into continuous features and apply a multi-bandwidth drift loss that iteratively accumulates these corrections. To backpropagate through the discrete bottleneck, we employ a straight-through estimator that feeds exact hard-sampled tokens to the teacher and decoder during the forward pass, ensuring that training and inference operate on the same codebook manifold, while routing continuous gradients back to the student logits. This fully differentiable pathway additionally accommodates an optional unconditional adversarial objective to enhance perceptual realism. Evaluations on both class- and text-conditional generation validate the effectiveness of our framework. FPD achieves competitive visual fidelity and structural alignment within a single inference step, narrowing the gap to multi-step teachers while outperforming existing discrete distillation baselines.
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Computer Vision

WikiVQABench: A Knowledge-Grounded Visual Question Answering Benchmark from Wikipedia and Wikidata

Visual Question Answering (VQA) benchmarks have largely emphasized perception-based tasks that can be solved from visual content alone. In contrast, many real-world scenarios require external knowledge that is not directly observable in the image to answer correctly. We introduce WikiVQABench, a human-curated knowledge-grounded VQA benchmark constructed by systematically combining Wikipedia images, their associated article captions, and structured knowledge from Wikidata. Our pipeline uses large language models (LLMs) to generate candidate multiple-choice image-question-answer sets. All generated instances are subsequently reviewed and curated by human annotators to ensure factual correctness, visual-text consistency, and that each question requires external knowledge in addition to visual evidence for correct resolution. WikiVQABench comprises a substantial collection of Wikipedia images with curated multiple-choice questions designed to benchmark knowledge-aware vision-language models (VLMs). Evaluation of fifteen VLMs (256M-90B parameters) reveals a wide performance range (24.7%-75.6% accuracy), demonstrating that the benchmark effectively discriminates model capabilities on knowledge-intensive reasoning. The dataset and benchmarking code are publicly available.
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Computer Vision

Latent Dynamics for Full Body Avatar Animation

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many different states, because their motion depends on history, inertia, and contact. Explicit simulation and layered-garment methods can model such dynamics, but they require either a dedicated garment template, which raw multi-view capture does not naturally provide, or a test-time physics simulator with non-trivial runtime cost. A parallel line of work learns data-driven clothing avatars that avoid explicit garment layers. These methods add an auxiliary latent for variation beyond pose; at inference, they fix it, regress it from pose, or retrieve it from training data, without explicitly modeling how the latent evolves with its own dynamics. Additionally, even in everyday motion with loose clothing, existing architectures often struggle to capture fine-grained detail, producing blurry renderings and temporal artifacts. We augment a pose-conditioned 3D Gaussian avatar with a transformer-based decoder and a dynamics residual latent that captures temporal appearance and geometry variation beyond the driving signals. At inference, a learned latent dynamics model evolves the residual latent from a short pose history and the previous latent state. The model decomposes each update into driving, restoring, and dissipative forces, producing temporally coherent, history-dependent rollouts with negligible added cost. Different initial conditions yield diverse yet plausible motion trajectories, and the force decomposition exposes controls such as stiffness. Across nine captured sequences of everyday motion with diverse loose garments, quantitative metrics and a perceptual user study show improved animation quality over recent data-driven baselines.
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All authors Shichong Peng, Chengxiang Yin, Fei Jiang, Zhongshi Jiang, Lingchen Yang, Qingyang Tan, Amin Jourabloo, Jason Saragih, Ke Li, Christian Häne

Computer Vision

Stream3D: Sequential Multi-View 3D Generation via Evidential Memory

View-conditioned 3D generators such as SAM 3D, TRELLIS, and Hunyuan3D produce high-quality object reconstructions from a single view, but real-world visual observation often arrives as long monocular streams. Naively applying these generators to each streaming frame independently leads to severe temporal inconsistency in the generated results. To address this problem, we propose Stream3D, the first training-free streaming mechanism that turns a frozen view-conditioned 3D generator into a streaming generator with constant cross-chunk memory. Stream3D achieves this by maintaining a compact evidential memory, which selectively caches the most informative historical frames based on a proposed evidence score mechanism. As the stream progresses, the memory dynamically updates to retain a fixed number of informative frames, preventing the memory footprint from growing linearly with sequence length. This also prevents degradation over long sequences and keeps the underlying generator completely unchanged without retraining, architectural modifications, or auxiliary losses. Evaluated on both realistic and synthetic streaming benchmarks, Stream3D outperforms latent-transport baselines, including KV-cache reuse and flow-based feature editing, across both photometric and geometric metrics. More details can be found at: https://stream-3d.github.io/stream3d.github.io/.
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All authors Kaichen Zhou, Zeyang Bai, Xinhai Chang, Mengyu Wang, Paul Liang, Fangneng Zhan

Computer Vision

StreamEdit: Training-Free Video Editing via Few-Step Streaming Video Generation

Although existing video editing methods are generally feasible, they often require many costly iterations and still struggle to deliver high-quality yet satisfying editing results. We attribute this limitation to the prevalent data-to-data paradigm, which is less compatible with modern generative models than noise-to-data generation. To address this gap, we revisit video editing from a noise-to-data perspective and propose Streaming-Generation-based Video Editing (StreamEdit), which preserves few-step sampling while seamlessly injecting source-video conditions. Built on pre-trained streaming generation models, StreamEdit introduces dual-branch fast sampling with a self-attention bridge and cross-attention grounding/boosting to satisfy both sampling and conditioning requirements. We further propose source-oriented guidance to improve target-generation quality, and a visual prompting strategy to enhance editing flexibility and practicality. The method is effective, robust, and generalizable across different models. Extensive experiments on diverse video editing tasks show that StreamEdit consistently outperforms existing approaches, even in few-step settings with minimal time cost. Code and results are available at: https://dsl-lab.github.io/StreamEdit/.
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All authors Guanlong Jiao, Chenyangguang Zhang, Jia Jun Cheng Xian, Zewei Zhang, Renjie Liao

Computer Vision

ProtoPathway: Biologically Structured Prototype-Pathway Fusion for Multimodal Cancer Survival Prediction

We introduce ProtoPathway, an interpretable-by-design multimodal framework for cancer survival prediction that unifies whole slide imaging and transcriptomics through encoders producing biologically grounded representations on both sides of the fusion. On the histopathology side, $K$ learnable morphological prototypes, trained end-to-end with the survival objective, serve as the slide representation itself: patches flow into prototype tokens via soft assignment, compressing variable-length patch sets into fixed task-adaptive tokens. On the genomic side, a bipartite graph neural network encodes gene expression within the Reactome pathway hierarchy, producing pathway embeddings that reflect both constituent genes and their broader biological context through bidirectional message passing over a shared gene–pathway graph. Cross-modal attention then operates over a compact prototype $\times$ pathway matrix in which prototypes query pathways, modeling the biological direction in which molecular programs give rise to tissue morphology. Because both axes carry stable task-learned identity, the attention matrix is itself an interpretability output, yielding native inference-time attribution across the full biological hierarchy, from genes through pathways and prototypes to spatial tissue maps. We evaluate on five TCGA cancer cohorts, demonstrating competitive or superior survival prediction with substantially improved biological interpretability and reduced computational cost, with interpretability claims validated through fold-stratified rank-based population-level analysis. Our source code, model weights, and Reactome pathways, together with a unified codebase reimplementing all multimodal survival baselines under identical preprocessing and evaluation, are available at: https://github.com/AmayaGS/ProtoPathway.
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All authors Amaya Gallagher-Syed, Costantino Pitzalis, Myles J. Lewis, Michael R. Barnes, Gregory Slabaugh

Computer Vision

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glitches as static visual anomalies, asking models to detect failures from a single frame. We argue that this framing misses a key distinction: some glitches are spatial and visible in an isolated frame, whereas others are temporal and become evident only through changes across ordered frames. A preliminary study confirms this gap, showing that temporal glitches are substantially harder for VLMs to detect than spatial ones. To enable systematic evaluation of this underexplored setting, we introduce TempGlitch, a controlled gameplay video benchmark for temporal glitch detection. TempGlitch covers five temporal glitch types with balanced per-category samples, together with paired glitch-free videos that enable reliable binary evaluation. We evaluate 12 proprietary and open-weight VLMs across multiple frame-sampling settings. Our results show that current VLMs remain near chance on TempGlitch, often collapsing into either overly conservative behavior that misses most glitches or overly sensitive behavior that flags clean videos as glitchy. Moreover, denser frame sampling and larger model size do not reliably resolve these failures. TempGlitch provides a focused testbed for temporal reasoning, robust gameplay understanding, and automated glitch detection with VLMs. Code and data are available at the project website.
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All authors Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos, Benedict Wilkins, Saman Zadtootaghaj, Nabajeet Barman, Cor-Paul Bezemer

Computer Vision

ReMATF: Recurrent Motion-Adaptive Multi-scale Turbulence Mitigation for Dynamic Scenes

Atmospheric turbulence severely degrades video quality by introducing distortions such as geometric warping, blur, and temporal flickering, posing significant challenges to both visual clarity and temporal consistency. Current state-of-the-art methods are based on 3D architectures and require multi-frame input, but their large computational cost and memory usage limit real-time deployment. Here, we propose ReMATF, a lightweight recurrent framework that restores videos using only two frames at a time while preserving spatial detail and temporal stability. ReMATF combines a multi-scale encoder-decoder with temporal warping and a motion-adaptive temporal fusion module that performs per-pixel fusion between the warped previous output and the current prediction to enhance coherence without enlarging the temporal window. This design reduces flicker, sharpens details, and remains efficient. Experiments on synthetic and real turbulence datasets show consistent improvements in PSNR(+2.83 dB), SSIM(+0.05) and LPIPS(-0.048), along with substantially faster inference, making ReMATF suitable for turbulence mitigation in resource-constrained scenarios.
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Computer Vision

iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance

Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.
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All authors Jun Zheng, Zhengze Xu, Mengting Chen, Jing Wang, Jinsong Lan, Xiaoyong Zhu, Kaifu Zhang, Bo Zheng, Xiaodan Liang

Computer Vision

AIGaitor: Privacy-preserving and cloud-free motion analysis for everyone, using edge computing

Motion capture is the gold standard for measuring human movement, but clinical use remains limited by cost, technical complexity, and privacy concerns. AIGaitor is a privacy-preserving, cloud-free motion analysis system that runs markerless monocular motion-capture pipelines and downstream deep-learning analysis entirely on a consumer smartphone using on-device neural accelerators. To motivate its design, we surveyed 74 rehabilitation clinicians: 92 percent said they would adopt an accurate, cost-effective, easy-to-use AI gait analysis tool, while 79.7 percent cited operating cost, 68.9 percent insufficient training, and 64.9 percent privacy concerns as leading barriers. We then optimized and benchmarked mobile iOS implementations of current monocular pipeline components, including 2D and 3D pose estimation, pose optimization, skeleton-based deep-learning analysis, and a vision-language model. A Time-Priority end-to-end on-device pipeline processes a 10 s 4K 60 fps video clip in 77 s on an iPhone 14, matching or beating the same pipeline on a high-end NVIDIA H200 cloud server when network transfer is included: 94 s at global mobile-average uplink and 66 s at developed-world Wi-Fi. Lightweight models such as ViTPose-s achieve real-time keypoint extraction, and skeleton-based action-recognition models provide sub-millisecond gait classification on the same clip. To our knowledge, AIGaitor is the first monocular system to demonstrate end-to-end on-device motion capture and downstream deep-learning analysis, supporting clinically applicable movement analysis that is low-cost, private, and accessible to smartphone users.
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Computer Vision · Cross-listed from cs.LG

FedCritic: Serverless Federated Critic Learning-based Resource Allocation for Multi-Cell OFDMA in 6G

In sixth-generation (6G) ultra-dense networks, aggressive frequency reuse amplifies inter-cell interference (ICI), making multi-cell orthogonal frequency-division multiple access (OFDMA) scheduling and power control strongly coupled across neighboring cells. We study distributed downlink resource management – joint subcarrier scheduling and power allocation – under interference coupling and long-term per-user quality-of-service (QoS) minimum-rate constraints. By using virtual-queue deficit weights to enforce long-term QoS, we develop FedCritic, a serverless federated multi-agent actor-critic framework with decentralized execution. Unlike centralized training with decentralized execution (CTDE) approaches that require centralized critic learning and joint trajectory aggregation, FedCritic federates the critic through lightweight gossip-based parameter averaging over the interference graph, enabling stable value estimation without a central coordinator while keeping policies local. Simulations in an interference-rich reuse-1 setting show that FedCritic improves mean signal-to-interference-plus-noise ratio (SINR) and cell-edge rate, increases network-wide average sum-rate and fairness relative to non-coordinated and CTDE baselines, and achieves more stable training with lower coordination overhead.
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Computer Vision

Ordering Matters: Rank-Aware Selective Fusion for Blended Emotion Recognition

Blended emotion recognition is challenging because emotions are often expressed as mixtures of subtle and overlapping multimodal cues rather than a single dominant signal. We propose a rank-aware multi-encoder framework that selectively combines complementary representations from diverse pre-extracted video and audio encoders. Our method projects heterogeneous encoder features into a shared latent space, estimates sample-wise encoder importance through an attention-based gating module, and fuses only the top-n most informative encoders. To better model blended emotions, we decouple prediction into presence and salience heads and align them through probability-level fusion. We further incorporate feature-level unsupervised domain adaptation without pseudo-labeling to improve robustness under distribution shift. Experiments on the BlEmoRE challenge show that the proposed framework outperforms strong individual encoders and naïve multi-encoder fusion baselines. Our final system ranked 2nd in the competition, supporting the effectiveness of rank-aware selective fusion for fine-grained blended emotion recognition.
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All authors Junghyun Lee, Hyunseo Kim, Hanna Jang, Junhyug Noh

Computer Vision · Cross-listed from cs.RO

PointACT: Vision-Language-Action Models with Multi-Scale Point-Action Interaction

Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
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Computer Vision

RoadTones: Tone Controllable Text Generation from Road Event Videos

Existing video-language models can generate factual descriptions of road events but lack control over how these events are expressed: their tone, urgency, or style. This limits deployment in communication-critical settings where the effectiveness of a message depends on both content and presentation, not just factual accuracy. To mitigate this, we introduce a comprehensive dataset-model-evaluation suite for tone-controllable road video captioning. Our human-validated data generation pipeline expands road-video corpora with diverse tonal annotations and multi-tone captions, yielding the RoadTones-51K dataset. We propose RoadTones-VL-CoT, a controllable video-to-text model that also generates tone-conditioned Chain-of-Thought intermediate drafts for interpretability. We also introduce RoadTones-Eval, a new evaluation suite that jointly measures factual consistency and tone adherence. In addition, we conducted a user study whose results validate caption quality, tone control, and factual consistency. Together, these contributions lay the foundation for context-sensitive tone-controllable video captioning.
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Computer Vision

Disentangling Generation and Regression in Stochastic Interpolants for Controllable Image Restoration

Recent advances in Image Restoration (IR) have been largely driven by generative methods such as Diffusion Models and Flow Matching, which excel in synthesizing realistic textures while suffering from slow multi-step inference and compromised pixel fidelity. In contrast, classical regression-based IR methods excel precisely in these aspects, offering single-step efficiency and high pixel-level reconstruction fidelity. To bridge this gap, we propose DiSI, a unified framework that Disentangles the underlying Stochastic Interpolant process into independent generation and regression components. This decoupling endows DiSI with remarkable versatility, enabling a continuous and controllable transition from a pure regression process to a fully generative one. Technically, we instantiate this framework with two specific sampling trajectories, accompanied by a unified sampler for high-quality, few-step inference on arbitrary trajectories. Furthermore, we design a dual-branch U-Net style transformer network in pixel space, using a dedicated branch to enhance conditional guidance while ensuring high throughput. Extensive experiments demonstrate that DiSI efficiently achieves competitive results on various IR tasks, while uniquely offering the inference-time flexibility to control the distortion-perception trade-off within a single model.
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All authors Yi Liu, Jia Ma, Wengen Li, Jihong Guan, Shuigeng Zhou, Yichao Zhang

Computer Vision

Closed Loop Dynamic Driving Data Mixture for Real-Synthetic Co-Training

Data scaling is fundamental to modern deep learning, and grows increasingly critical as autonomous driving shifts to end-to-end learning. Real-world driving data is expensive to annotate and scene-biased, making real-synthetic co-training with near-infinite synthetic data a promising direction. However, naively incorporating all available synthetic data is inefficient and leads to distribution shifts, and optimizing data mixture under practical training budgets remains a critical yet under-explored problem. In this sense, we claim that the mixture of training data requires clear guidance in terms of scene types and quantities. Particularly in this work, we conceptualize the data mixture approximately as a dynamic optimization process that iteratively adjusts the training data mixture to maximize model performance, guided by closed-loop evaluation feedback, and propose AutoScale, a fully automated closed-loop data engine unifying scene representation, data mixture optimization and retrieval, as well as model training and evaluation. Specifically, we propose Graph Regularized AutoEncoder (Graph-RAE) for driving scene representations, introduce Cluster-aware Gradient Ascent (Cluster-GA) for cluster-wise importance estimation and reweighting, and perform cluster-guided vector retrieval to select high-value samples. Experiments on NavSim demonstrate that AutoScale outperforms vanilla co-training and cross-domain baselines, achieving better performance with fewer synthetic samples under constrained budgets.
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All authors Hongzhi Ruan, Pei Liu, Weiliang Ma, Zhengning Li, Xueyang Zhang, Jun Ma, Dan Xu, Kun Zhan

Computer Vision

A Non-Reference Diffusion-Based Restoration Framework for Landsat 7 ETM+ SLC-off Imagery in Antarctica

Acquiring usable optical imagery in Antarctica is inherently challenging due to prolonged polar nights and frequent cloud cover. Landsat provides the longest and most continuous optical observations and constitutes one of the most important remote sensing data sources for Antarctic studies. However, the scan-line corrector (SLC) failure in 2003 resulted in approximately 22% missing pixels in Landsat 7 ETM+ SLC-off imagery, severely limiting its usability. Unlike many non-polar environments, Antarctic surfaces undergo rapid and substantial changes, which makes it difficult to obtain reliable reference imagery and reduces the applicability of conventional reference-based gap-filling methods. To address this challenge, we propose DiffGF, a non-reference diffusion-based framework for restoring Landsat 7 SLC-off imagery without requiring any external reference data. DiffGF adopts a two-stage design consisting of a latent-space diffusion process and a pixel-space refinement. A dedicated Antarctic dataset, SLCANT, is constructed for training and evaluation. Quantitative and qualitative results demonstrate that DiffGF restores Antarctic SLC-off imagery with high fidelity. Its practical value is further examined through a downstream crevasse segmentation application. The results suggest that DiffGF provides a useful approach for exploiting Landsat 7 SLC-off archives in Antarctica, enabling the extraction of valuable information from historical records and supporting related Antarctic studies.
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All authors Leyue Tang, Jonathan Louis Bamber, Gang Qiao, Yuanhang Kong

Computer Vision

OcclusionFormer: Arranging Z-Order for Layout-Grounded Image Generation

Recent layout-to-image models have achieved remarkable progress in spatial controllability. However, they still struggle with inter-object occlusion. When bounding boxes overlap, most existing methods lack explicit occlusion information, which makes the generation in intersection regions inherently ambiguous and hinders the determination of complex occlusion relationships. As a result, they often produce entangled textures or physically inconsistent layering in the overlapped areas. To address this issue, we first construct SA-Z, a large-scale dataset enriched with explicit occlusion ordering and pixel-level annotations. Building upon our proposed dataset, we introduce OcclusionFormer, a novel occlusion-aware Diffusion Transformer framework that explicitly models Z-order priority by decoupling instances and compositing them via volume rendering. Furthermore, to ensure fine-grained spatial precision, we introduce a queried alignment loss that explicitly supervises individual instances and enhances semantic consistency. The proposed method effectively reduces ambiguity in overlapping regions, enforces correct occlusion dependencies, and preserves structural integrity, leading to substantial accuracy gains across diverse scenes.
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Computer Vision

Hyper-V2X: Hypernetworks for Estimating Epistemic and Aleatoric Uncertainty in Cooperative Bird's-Eye-View Semantic Segmentation

Cooperative perception enabled by Vehicle-to-Everything (V2X) communication enhances autonomous driving safety by creating a unified environmental representation through shared sensory data. While recent works have advanced multi-agent fusion for improved perception, uncertainty quantification in such cooperative frameworks remains largely unexplored. This paper introduces Hyper-V2X, a hypernetwork-based framework for estimating both epistemic and aleatoric uncertainties in V2X-based perception. Specifically, we propose a partial weight generation scheme and V2X context embedding module that conditions a Bayesian hypernetwork on fused multi-agent features to generate weight distributions for stochastic Bird's-Eye-View (BEV) segmentation. Unlike existing deterministic BEV models, Hyper-V2X enables efficient uncertainty estimation with little computation overhead. Our approach is architecture-agnostic, and can be seamlessly integrating with modern cooperative backbones such as CoBEVT. Experiments on the OPV2V benchmark demonstrate that Hyper-V2X provides accurate, well-calibrated uncertainty estimates and improves overall perception reliability. Our code and benchmark are publicly available under an open-source license: https://github.com/abhishekjagtap1/Hyper-V2X
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Computer Vision

Deformba: Vision State Space Model with Adaptive State Fusion

State Space Models (SSMs) have emerged as a powerful and efficient alternative to Transformers, demonstrating linear-time complexity and exceptional sequence modeling capabilities. However, their application to vision tasks remains challenging. First, existing vision SSMs largely depend on manually designed fixed scanning methods to flatten image patches into sequences, which imposes predefined geometric structures and increases the complexity. Second, the broader adoption of vision SSMs is hindered in domains that require query-based interactions between distinct information streams. This is a result of the inherently causal and self-referential nature of SSMs designed for 1D sequence modeling tasks. This fusion mechanism is indispensable for critical perception tasks such as multi-view 3D fusion. To address these limitations, we propose Deformba, a context adaptive method that dynamically augments the spatial structural information while maintaining the linear complexity of SSMs. Deformba also allows multi-modal fusion like cross attention. To demonstrate the effectiveness and general applicability of Deformba, we test its performance on general 2D vision tasks such as image classification, object detection, and segmentation, as well as 3D vision tasks like BEV perception. Extensive experiments show that Deformba achieves strong performance across various visual perception benchmarks.
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All authors Hongyu Ke, Jack Morris, Yongkang Liu, Satoshi Kitai, Kentaro Oguchi, Yi Ding, Haoxin Wang

Computer Vision · Cross-listed from cs.LG

Automatic Discovery of Disease Subgroups by Contrasting with Healthy Controls

In biomedical Subgroup Discovery, practitioners are interested in discovering interpretable and homogeneous subgroups within a group of patients. In this paper, assuming that healthy subjects (i.e., controls) share common but irrelevant factors of variation with the patients, we motivate and develop a Contrastive Subgroup Discovery method, entitled Deep UCSL. By contrasting patients with controls, Deep UCSL identifies subgroups driven solely by pathological factors, ignoring common variability shared with healthy subjects. Our framework employs a deep feature extractor to learn a discriminative representation space. Mathematically, we derive a novel loss based on the conditional joint likelihood of latent clusters and patient/control labels, optimized via an Expectation-Maximization strategy alternating between subgroup inference and feature encoder updates. A regularization term further encourages representations to capture disease-specific variability while ignoring variability shared with controls. Compared to previous related works, our approach quantitatively improves the quality of the estimated subgroups, as demonstrated on a MNIST example and four distinct real medical imaging datasets. Code and datasets are available at: https://github.com/rlouiset/deep_ucsl.
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All authors Robin Louiset, Edouard Duchesnay, Benoit Dufumier, Antoine Grigis, Pietro Gori

Computer Vision

Reducing Object Hallucination in LVLMs via Emphasizing Image-negative Tokens

Object hallucination is a significant challenge that hinders the application of large vision-language models (LVLMs) in practice. We hypothesize that one possible origin of hallucination is the model's tendency to prioritize text generation over meaningful interaction with images. To explore this, we examine the generation process and categorize text tokens into three groups: image-positive, invariant, and negative, based on their visual dependence on input image tokens. Our analysis reveals that most generated tokens are minimally influenced by the image information. This suggests that during the model's training stage, more emphasis is placed on learning how to follow textual instructions, rather than extracting information from images. Based on this finding, we propose adjusting the training weights of different tokens depending on their visual dependence to control hallucination. Additionally, we remove a portion of the training data that potentially contains more hallucinations as a data filtering strategy. Both methods achieve a reduction in hallucination without compromising response length or introducing additional computational costs during inference. We validate our methods across three LVLM variants, demonstrating the effectiveness and general applicability.
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Computer Vision

Let EEG Models Learn EEG

High-fidelity EEG generation is critical for alleviating data scarcity and addressing privacy constraints in large-scale neural modeling. Despite recent progress, most existing approaches formulate EEG generation via discrete denoising objectives, which inadequately reflect the inherently continuous temporal dynamics and spectral structure of neural activity. As a result, these methods often struggle to preserve long-range temporal dependencies and exhibit mismatches in the spectral and temporal structure of the generated signals. In this work, we argue that effective EEG generation requires models that operate directly on the continuous evolution of neural signals. We introduce Just EEG Transformer (JET), a generative framework based on conditional flow matching that models EEG as raw sequences evolving along continuous trajectories. By learning a smooth vector field that transports noise to the EEG data distribution, JET captures temporal continuity and transient dynamics without relying on discretized denoising schemes or domain-specific representations. To ensure that the learned dynamics remain consistent with key properties of EEG signals, we introduce principled constraints that preserve spectral structure, temporal stationarity, and signal-level statistics. Across three large-scale benchmarks, JET consistently achieves state-of-the-art performance, reducing TS-FID by over 40% compared to strong baselines. Extensive analyses show that JET captures key structural properties of neural dynamics, providing a scalable and principled approach to EEG generation. Project page: https://y-research-sbu.github.io/JET/ .
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All authors Yifan Wang, Yijia Ma, Wen Li, Chenyu You

Computer Vision

DriveMA: Rethinking Language Interfaces in Driving VLAs with One-Step Meta-Actions

Driving Vision-Language-Action Models (Driving VLAs) commonly introduce natural-language reasoning as an intermediate interface for end-to-end planning, but reasoning-centric interfaces face three practical bottlenecks: obtaining high-quality reasoning annotations is difficult, generating and understanding long reasoning chains is challenging for compact models, and inference latency is substantially increased. In this paper, we rethink the design of language interfaces in Driving VLAs and show that concise one-step meta-actions are a simple yet effective alternative to verbose reasoning. Meta-actions provide semantic decision grounding while remaining low-entropy, and being automatically derivable from expert trajectories, enabling scalable supervision and reliable trajectory conditioning. Building on this interface, we propose DriveMA, which combines action-centric supervised training with a turn-level credit-assignment reinforcement learning framework that jointly optimizes meta-action correctness, trajectory quality, and trajectory–meta-action consistency. Experiments show that DriveMA already achieves a new state of the art on the Waymo End-to-End Driving Challenge with a 2B model, reaching a Rater Feedback Score (RFS) of 8.060, while its 4B version further improves the state of the art to 8.079; DriveMA also obtains competitive performance on NAVSIM. Ablations demonstrate that one-step meta-actions offer a better practical trade-off between expressiveness, predictability, and inference efficiency than natural-language reasoning or finer-grained action sequences. Code, data, and models will be released to facilitate future research.
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All authors Weicheng Zheng, Yixin Huang, Qiao Sun, Derun Li, Hang zhao

Computer Vision

MONET: A Massive, Open, Non-redundant and Enriched Text-to-image dataset

Training large text-to-image models requires high-quality, curated datasets with diverse content and detailed captions. Yet the cost and complexity of collecting, filtering, deduplicating, and re-captioning such corpora at scale hinder open and reproducible research in the field. We introduce MONET, an open Apache 2.0 dataset of 103.8M image-text pairs collected from 2.9B raw pairs across heterogeneous open sources through successive stages of safety filtering, domain-based filtering, exact and near-duplicate removal, and re-captioning with multiple vision-language models covering short to long-form descriptions, and further augmented with synthetically generated samples. Each image is shipped with pre-computed embeddings and annotations to accelerate downstream use. To validate the effectiveness of MONET, we train a 4B-parameter latent diffusion model exclusively on it and reach competitive GenEval and DPG scores, demonstrating that our dataset lowers the barrier to large-scale, reproducible text-to-image research.
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All authors Benjamin Aubin, Gonzalo Iñaki Quintana, Onur Tasar, Sanjeev Sreetharan, Urszula Czerwinska, Damien Henry, Clément Chadebec

Computer Vision

Vision Transformers and Convolutional Neural Networks for Land Use Scene Classification

Land Use Scene Classification (LUSC) from remote sensing imagery plays a critical role in environmental monitoring, urban planning, and sustainable resource management. In recent years, deep learning methods have significantly advanced the state of the art, with Convolutional Neural Networks (CNNs) dominating the field because of their strong ability to capture local spatial features. However, the emergence of Vision Transformers (ViTs) has introduced a new paradigm that models long-range dependencies through self-attention mechanisms, potentially enabling improved global context understanding. This paper presents a comparative assessment of Vision Transformers and CNN-based architecture for remote sensing land use scene classification. Representative CNN models, such as AlexNet, is evaluated alongside the Vision Transformer (ViT) using benchmark remote sensing datasets, including the UC Merced Land Use and EuroSAT Land Use datasets. The study examines classification accuracy, precision, recall, F1-score, and computational complexity to provide a comprehensive performance comparison. Experimental results demonstrate that CNNs perform robustly on datasets with limited training samples and strong local texture characteristics, whereas Vision Transformers exhibit superior performance in capturing global spatial relationships in complex scenes when sufficient training data are available. However, ViTs typically require greater computational resources and larger training datasets to achieve optimal performance. The findings of this study provide insights into the strengths and limitations of both architectures and offer guidance for selecting appropriate models for remote sensing land use scene classification applications.
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Computer Vision

STiTch: Semantic Transition and Transportation in Collaboration for Training-Free Zero-Shot Composed Image Retrieval

Training-free zero-shot composed image retrieval models are recently gaining increasing research interest due to their generalizability and flexibility in unseen multimodal retrieval. Recent LLM-based advances focus on generating the expected target caption by exploring the compositional ability behind the LLMs. Although efficient, we find that 1) the generated captions tend to introduce unexpected features from the reference image due to the semantic gap between the input image and text modification, where the image contains much more details than the text; 2) the point-to-point alignment during the retrieval stage fails to capture diverse compositions. To address these challenges, we introduce a novel Semantic Transition and Transportation in collaboration framework for training-free zero-shot CIR tasks. Specifically, given the composed caption inferred by an LLM, we aim to refine it through a transition vector in the embedding space and make it closer to the target image. Combining LLMs with user instruction, the refined caption concentrates more on the core modification intent and thus filters out unnecessary noise. Moreover, to explore diverse alignment during the retrieval stage, we model the caption and image as discrete distributions and reformulate the retrieval task as a set-to-set alignment task. Finally, a bidirectional transportation distance is developed to consider fine-grained alignments across modalities and calculate the retrieval score. Extensive experiments demonstrate that our method can be general, effective, and beneficial for many CIR tasks.
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All authors Miaoge Li, Dongsheng Wang, Zening Sun, Jinsen Zhang, Wenhan Luo, Jingcai Guo