Computer Vision
Papers
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Wednesday 15 April
Long video understanding is inherently challenging for vision-language models (VLMs) because of the extensive number of frames. With each video frame typically expanding into tens or hundreds of tokens, the limited context length of large language models (LLMs) forces the VLMs to perceive the frames sparsely and lose temporal information. To address this, we explore extreme video token compression towards one token per frame at the final LLM layer. Our key insight is that heuristic-based compression, widely adopted by previous methods, is prone to information loss, and this necessitates supervising LLM layers into learnable and progressive modules for token-level compression (LP-Comp). Such compression enables our VLM to digest 2x-4x more frames with improved performance. To further increase the token efficiency, we investigate frame-level compression, which selects the frames most relevant to the queries via the internal attention scores of the LLM layers, named question-conditioned compression (QC-Comp). As a notable distinction from previous studies, we mitigate the position bias of LLM attention in long contexts, i.e., the over-concentration on the beginning and end of a sequence, by splitting long videos into short segments and employing local attention. Collectively, our combined token-level and frame-level leads to an extreme compression model for long video understanding, named XComp, achieving a significantly larger compression ratio and enabling denser frame sampling. Our XComp is finetuned from VideoChat-Flash with a data-efficient supervised compression tuning stage that only requires 2.5% of the supervised fine-tuning data, yet boosts the accuracy from 42.9% to 46.2% on LVBench and enhances multiple other long video benchmarks.
Computer Vision
Seedance 2.0: Advancing Video Generation for World Complexity
Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.
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Computer Vision
ROSE: Retrieval-Oriented Segmentation Enhancement
Existing segmentation models based on multimodal large language models (MLLMs), such as LISA, often struggle with novel or emerging entities due to their inability to incorporate up-to-date knowledge. To address this challenge, we introduce the Novel Emerging Segmentation Task (NEST), which focuses on segmenting (i) novel entities that MLLMs fail to recognize due to their absence from training data, and (ii) emerging entities that exist within the model's knowledge but demand up-to-date external information for accurate recognition. To support the study of NEST, we construct a NEST benchmark using an automated pipeline that generates news-related data samples for comprehensive evaluation. Additionally, we propose ROSE: Retrieval-Oriented Segmentation Enhancement, a plug-and-play framework designed to augment any MLLM-based segmentation model. ROSE comprises four key components. First, an Internet Retrieval-Augmented Generation module is introduced to employ user-provided multimodal inputs to retrieve real-time web information. Then, a Textual Prompt Enhancer enriches the model with up-to-date information and rich background knowledge, improving the model's perception ability for emerging entities. Furthermore, a Visual Prompt Enhancer is proposed to compensate for MLLMs' lack of exposure to novel entities by leveraging internet-sourced images. To maintain efficiency, a WebSense module is introduced to intelligently decide when to invoke retrieval mechanisms based on user input. Experimental results demonstrate that ROSE significantly boosts performance on the NEST benchmark, outperforming a strong Gemini-2.0 Flash-based retrieval baseline by 19.2 in gIoU.
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Computer Vision
SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric Environments
Spatial reasoning over three-dimensional scenes is a core capability for embodied intelligence, yet continuous model improvement remains bottlenecked by the cost of geometric annotation. The self-evolving paradigm offers a promising path, but its reliance on model consensus to construct pseudo-labels causes training to reinforce rather than correct the model's own geometric errors. We identify a property unique to 3D spatial reasoning that circumvents this limitation: ground truth is a deterministic consequence of the underlying geometry, computable exactly from point clouds and camera poses without any model involvement. Building on this insight, we present SpatialEvo, a self-evolving framework for 3D spatial reasoning, centered on the Deterministic Geometric Environment (DGE). The DGE formalizes 16 spatial reasoning task categories under explicit geometric validation rules and converts unannotated 3D scenes into zero-noise interactive oracles, replacing model consensus with objective physical feedback. A single shared-parameter policy co-evolves across questioner and solver roles under DGE constraints: the questioner generates physically valid spatial questions grounded in scene observations, while the solver derives precise answers against DGE-verified ground truth. A task-adaptive scheduler endogenously concentrates training on the model's weakest categories, producing a dynamic curriculum without manual design. Experiments across nine benchmarks demonstrate that SpatialEvo achieves the highest average score at both 3B and 7B scales, with consistent gains on spatial reasoning benchmarks and no degradation on general visual understanding.
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Computer Vision
LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstruction
Streaming 3D reconstruction aims to recover 3D information, such as camera poses and point clouds, from a video stream, which necessitates geometric accuracy, temporal consistency, and computational efficiency. Motivated by the principles of Simultaneous Localization and Mapping (SLAM), we introduce LingBot-Map, a feed-forward 3D foundation model for reconstructing scenes from streaming data, built upon a geometric context transformer (GCT) architecture. A defining aspect of LingBot-Map lies in its carefully designed attention mechanism, which integrates an anchor context, a pose-reference window, and a trajectory memory to address coordinate grounding, dense geometric cues, and long-range drift correction, respectively. This design keeps the streaming state compact while retaining rich geometric context, enabling stable efficient inference at around 20 FPS on 518 x 378 resolution inputs over long sequences exceeding 10,000 frames. Extensive evaluations across a variety of benchmarks demonstrate that our approach achieves superior performance compared to both existing streaming and iterative optimization-based approaches.
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Computer Vision
Don't Let the Video Speak: Audio-Contrastive Preference Optimization for Audio-Visual Language Models
While Audio-Visual Language Models (AVLMs) have achieved remarkable progress over recent years, their reliability is bottlenecked by cross-modal hallucination. A particularly pervasive manifestation is video-driven audio hallucination: models routinely exploit visual shortcuts to hallucinate expected sounds, discarding true auditory evidence. To counteract this deeply ingrained visual dominance, we propose Audio-Contrastive Preference Optimization (ACPO). This dual-axis preference learning framework introduces an output-contrastive objective to penalize visual descriptions masquerading as audio facts, alongside an input-contrastive objective that swaps audio tracks to explicitly penalize generation invariant to the true auditory signal. Extensive experiments demonstrate that ACPO establishes highly faithful audio grounding and mitigates audio hallucination.
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Computer Vision
HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System
While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound reasoning capabilities inherited from their base Vision-Language Models (VLMs). To resolve this fundamental trade-off, we propose HiVLA, a visual-grounded-centric hierarchical framework that explicitly decouples high-level semantic planning from low-level motor control. In high-level part, a VLM planner first performs task decomposition and visual grounding to generate structured plans, comprising a subtask instruction and a precise target bounding box. Then, to translate this plan into physical actions, we introduce a flow-matching Diffusion Transformer (DiT) action expert in low-level part equipped with a novel cascaded cross-attention mechanism. This design sequentially fuses global context, high-resolution object-centric crops and skill semantics, enabling the DiT to focus purely on robust execution. Our decoupled architecture preserves the VLM's zero-shot reasoning while allowing independent improvement of both components. Extensive experiments in simulation and the real world demonstrate that HiVLA significantly outperforms state-of-the-art end-to-end baselines, particularly excelling in long-horizon skill composition and the fine-grained manipulation of small objects in cluttered scenes.
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Computer Vision
UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding
GUI grounding, which localizes interface elements from screenshots given natural language queries, remains challenging for small icons and dense layouts. Test-time zoom-in methods improve localization by cropping and re-running inference at higher resolution, but apply cropping uniformly across all instances with fixed crop sizes, ignoring whether the model is actually uncertain on each case. We propose UI-Zoomer, a training-free adaptive zoom-in framework that treats both the trigger and scale of zoom-in as a prediction uncertainty quantification problem. A confidence-aware gate fuses spatial consensus among stochastic candidates with token-level generation confidence to selectively trigger zoom-in only when localization is uncertain. When triggered, an uncertainty-driven crop sizing module decomposes prediction variance into inter-sample positional spread and intra-sample box extent, deriving a per-instance crop radius via the law of total variance. Extensive experiments on ScreenSpot-Pro, UI-Vision, and ScreenSpot-v2 demonstrate consistent improvements over strong baselines across multiple model architectures, achieving gains of up to +13.4%, +10.3%, and +4.2% respectively, with no additional training required.
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Computer Vision
Training-Free Semantic Multi-Object Tracking with Vision-Language Models
Semantic Multi-Object Tracking (SMOT) extends multi-object tracking with semantic outputs such as video summaries, instance-level captions, and interaction labels, aiming to move from trajectories to human-interpretable descriptions of dynamic scenes. Existing SMOT systems are trained end-to-end, coupling progress to expensive supervision, limiting the ability to rapidly adapt to new foundation models and new interactions. We propose TF-SMOT, a training-free SMOT pipeline that composes pretrained components for detection, mask-based tracking, and video-language generation. TF-SMOT combines D-FINE and the promptable SAM2 segmentation tracker to produce temporally consistent tracklets, uses contour grounding to generate video summaries and instance captions with InternVideo2.5, and aligns extracted interaction predicates to BenSMOT WordNet synsets via gloss-based semantic retrieval with LLM disambiguation. On BenSMOT, TF-SMOT achieves state-of-the-art tracking performance within the SMOT setting and improves summary and caption quality compared to prior art. Interaction recognition, however, remains challenging under strict exact-match evaluation on the fine-grained and long-tailed WordNet label space; our analysis and ablations indicate that semantic overlap and label granularity substantially affect measured performance.
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Computer Vision
Towards Unconstrained Human-Object Interaction
Human-Object Interaction (HOI) detection is a longstanding computer vision problem concerned with predicting the interaction between humans and objects. Current HOI models rely on a vocabulary of interactions at training and inference time, limiting their applicability to static environments. With the advent of Multimodal Large Language Models (MLLMs), it has become feasible to explore more flexible paradigms for interaction recognition. In this work, we revisit HOI detection through the lens of MLLMs and apply them to in-the-wild HOI detection. We define the Unconstrained HOI (U-HOI) task, a novel HOI domain that removes the requirement for a predefined list of interactions at both training and inference. We evaluate a range of MLLMs on this setting and introduce a pipeline that includes test-time inference and language-to-graph conversion to extract structured interactions from free-form text. Our findings highlight the limitations of current HOI detectors and the value of MLLMs for U-HOI. Code will be available at https://github.com/francescotonini/anyhoi
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Computer Vision
OneHOI: Unifying Human-Object Interaction Generation and Editing
Human-Object Interaction (HOI) modelling captures how humans act upon and relate to objects, typically expressed as <person, action, object> triplets. Existing approaches split into two disjoint families: HOI generation synthesises scenes from structured triplets and layout, but fails to integrate mixed conditions like HOI and object-only entities; and HOI editing modifies interactions via text, yet struggles to decouple pose from physical contact and scale to multiple interactions. We introduce OneHOI, a unified diffusion transformer framework that consolidates HOI generation and editing into a single conditional denoising process driven by shared structured interaction representations. At its core, the Relational Diffusion Transformer (R-DiT) models verb-mediated relations through role- and instance-aware HOI tokens, layout-based spatial Action Grounding, a Structured HOI Attention to enforce interaction topology, and HOI RoPE to disentangle multi-HOI scenes. Trained jointly with modality dropout on our HOI-Edit-44K, along with HOI and object-centric datasets, OneHOI supports layout-guided, layout-free, arbitrary-mask, and mixed-condition control, achieving state-of-the-art results across both HOI generation and editing. Code is available at https://jiuntian.github.io/OneHOI/.
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Computer Vision
Free Geometry: Refining 3D Reconstruction from Longer Versions of Itself
Feed-forward 3D reconstruction models are efficient but rigid: once trained, they perform inference in a zero-shot manner and cannot adapt to the test scene. As a result, visually plausible reconstructions often contain errors, particularly under occlusions, specularities, and ambiguous cues. To address this, we introduce Free Geometry, a framework that enables feed-forward 3D reconstruction models to self-evolve at test time without any 3D ground truth. Our key insight is that, when the model receives more views, it produces more reliable and view-consistent reconstructions. Leveraging this property, given a testing sequence, we mask a subset of frames to construct a self-supervised task. Free Geometry enforces cross-view feature consistency between representations from full and partial observations, while maintaining the pairwise relations implied by the held-out frames. This self-supervision allows for fast recalibration via lightweight LoRA updates, taking less than 2 minutes per dataset on a single GPU. Our approach consistently improves state-of-the-art foundation models, including Depth Anything 3 and VGGT, across 4 benchmark datasets, yielding an average improvement of 3.73% in camera pose accuracy and 2.88% in point map prediction. Code is available at https://github.com/hiteacherIamhumble/Free-Geometry .
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Computer Vision
Decoding the Delta: Unifying Remote Sensing Change Detection and Understanding with Multimodal Large Language Models
While Multimodal Large Language Models (MLLMs) excel in general vision-language tasks, their application to remote sensing change understanding is hindered by a fundamental "temporal blindness". Existing architectures lack intrinsic mechanisms for multi-temporal contrastive reasoning and struggle with precise spatial grounding. To address this, we first introduce Delta-QA, a comprehensive benchmark comprising 180k visual question-answering samples. Delta-QA unifies pixel-level segmentation and visual question answering across bi- and tri-temporal scenarios, structuring change interpretation into four progressive cognitive dimensions. Methodologically, we propose Delta-LLaVA, a novel MLLM framework explicitly tailored for multi-temporal remote sensing interpretation. It overcomes the limitations of naive feature concatenation through three core innovations: a Change-Enhanced Attention module that systematically isolates and amplifies visual differences, a Change-SEG module utilizing Change Prior Embedding to extract differentiable difference features as input for the LLM, and Local Causal Attention to prevent cross-temporal contextual leakage. Extensive experiments demonstrate that Delta-LLaVA decisively outperforms leading generalist MLLMs and specialized segmentation models in complex change deduction and high-precision boundary localization, establishing a unified framework for earth observation intelligence.
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Computer Vision
Seek-and-Solve: Benchmarking MLLMs for Visual Clue-Driven Reasoning in Daily Scenarios
Daily scenarios are characterized by visual richness, requiring Multimodal Large Language Models (MLLMs) to filter noise and identify decisive visual clues for accurate reasoning. Yet, current benchmarks predominantly aim at evaluating MLLMs' pre-existing knowledge or perceptual understanding, often neglecting the critical capability of reasoning. To bridge this gap, we introduce DailyClue, a benchmark designed for visual clue-driven reasoning in daily scenarios. Our construction is guided by two core principles: (1) strict grounding in authentic daily activities, and (2) challenging query design that necessitates more than surface-level perception. Instead of simple recognition, our questions compel MLLMs to actively explore suitable visual clues and leverage them for subsequent reasoning. To this end, we curate a comprehensive dataset spanning four major daily domains and 16 distinct subtasks. Comprehensive evaluation across MLLMs and agentic models underscores the formidable challenge posed by our benchmark. Our analysis reveals several critical insights, emphasizing that the accurate identification of visual clues is essential for robust reasoning.
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Computer Vision
POINTS-Seeker: An Open Recipe for Multimodal Search Agents with Visual Memory Management
Large Multimodal Models (LMMs) excel at visual perception but struggle with real-time, knowledge-intensive queries due to their reliance on static parametric knowledge. While multimodal search agents offer a promising solution, developing them from vanilla LMMs presents two major challenges: the lack of open recipes to cultivate search agency from scratch, and the severe context explosion (attention dilution) that occurs during long-horizon multi-turn investigations. In this paper, we address both challenges by developing a native multimodal search agent. First, we introduce an open training recipe featuring Agentic Seeding, a formative training stage that bootstraps tool-use and planning abilities directly from a non-agentic foundation. Second, to overcome the context bottleneck, we propose V-Fold, an adaptive memory management mechanism. V-Fold retains recent interactions as high-fidelity text while folding stale historical context into the visual space via rendering, exploiting the model's cross-modal alignment to preserve raw evidence without text token redundancy. Combining these innovations, we present POINTS-Seeker-8B, which achieves state-of-the-art performance among models of comparable scale across six multimodal search benchmarks.
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Computer Vision
Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity, they are limited by slow per-scene optimization or category-specific training, which hinders their practical deployment and scalability. Hence, generalizable feed-forward 3D reconstruction has witnessed rapid development in recent years. By learning a model that maps images directly to 3D representations in a single forward pass, these methods enable efficient reconstruction and robust cross-scene generalization. Our survey is motivated by a critical observation: despite the diverse geometric output representations, ranging from implicit fields to explicit primitives, existing feed-forward approaches share similar high-level architectural patterns, such as image feature extraction backbones, multi-view information fusion mechanisms, and geometry-aware design principles. Consequently, we abstract away from these representation differences and instead focus on model design, proposing a novel taxonomy centered on model design strategies that are agnostic to the output format. Our proposed taxonomy organizes the research directions into five key problems that drive recent research development: feature enhancement, geometry awareness, model efficiency, augmentation strategies and temporal-aware models. To support this taxonomy with empirical grounding and standardized evaluation, we further comprehensively review related benchmarks and datasets, and extensively discuss and categorize real-world applications based on feed-forward 3D models. Finally, we outline future directions to address open challenges such as scalability, evaluation standards, and world modeling.
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Computer Vision · Cross-listed from cs.RO
Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain
We promote in this paper the processing of radar data in the frequency domain to achieve higher robustness against noise and structural errors, especially in comparison to feature-based methods. This holds also for high dynamics in the scene, i.e., ego-motion of the vehicle with the sensor plus the presence of an unknown number of other moving objects. In addition to the high robustness, the processing in the frequency domain has the so far neglected advantage that the underlying correlation based methods used for, e.g., registration, provide information about all moving structures in the scene. A typical automotive application case is overtaking maneuvers, which in the context of autonomous racing are used here as a motivating example. Initial experiments and results with Fourier SOFT in 2D (FS2D) are presented that use the Boreas dataset to demonstrate radar-only-odometry, i.e., radar-odometry without sensor-fusion, to support our arguments.
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Computer Vision
Depth-Aware Image and Video Orientation Estimation
This paper introduces a novel approach for image and video orientation estimation by leveraging depth distribution in natural images. The proposed method estimates the orientation based on the depth distribution across different quadrants of the image, providing a robust framework for orientation estimation suited for applications such as virtual reality (VR), augmented reality (AR), autonomous navigation, and interactive surveillance systems. To further enhance fine-scale perceptual alignment, we incorporate depth gradient consistency (DGC) and horizontal symmetry analysis (HSA), enabling precise orientation correction. This hybrid strategy effectively exploits depth cues to support spatial coherence and perceptual stability in immersive visual content. Qualitative and quantitative evaluations demonstrate the robustness and accuracy of the proposed approach, outperforming existing techniques across diverse scenarios.
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Computer Vision
Remote Sensing Image Super-Resolution for Imbalanced Textures: A Texture-Aware Diffusion Framework
Generative diffusion priors have recently achieved state-of-the-art performance in natural image super-resolution, demonstrating a powerful capability to synthesize photorealistic details. However, their direct application to remote sensing image super-resolution (RSISR) reveals significant shortcomings. Unlike natural images, remote sensing images exhibit a unique texture distribution where ground objects are globally stochastic yet locally clustered, leading to highly imbalanced textures. This imbalance severely hinders the model's spatial perception. To address this, we propose TexADiff, a novel framework that begins by estimating a Relative Texture Density Map (RTDM) to represent the texture distribution. TexADiff then leverages this RTDM in three synergistic ways: as an explicit spatial conditioning to guide the diffusion process, as a loss modulation term to prioritize texture-rich regions, and as a dynamic adapter for the sampling schedule. These modifications are designed to endow the model with explicit texture-aware capabilities. Experiments demonstrate that TexADiff achieves superior or competitive quantitative metrics. Furthermore, qualitative results show that our model generates faithful high-frequency details while effectively suppressing texture hallucinations. This improved reconstruction quality also results in significant gains in downstream task performance. The source code of our method can be found at https://github.com/ZezFuture/TexAdiff.
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Computer Vision · Cross-listed from cs.AI
Reward Design for Physical Reasoning in Vision-Language Models
Physical reasoning over images requires integrating perception, domain knowledge, and multi-step symbolic inference, yet Vision-Language Models (VLMs) fall far short of human performance on physics benchmarks. Reinforcement learning can improve reasoning via reward signals, but it remains unclear whether these signals must come from outside the model or can be derived from the model itself. We compare external rewards, which rely on an outside verifier (rule-based format and answer-correctness checks, or an LLM-judge rubric), with an internal attention-based reward computed from the model's own attention over image regions, requiring no labels or judge. We find that external rewards drive most of the accuracy gains, while preserving more coherent reasoning when rewarded for reasoning tokens. The internal attention-based reward, provides an annotation-free grounding signal that improves spatial-relation reasoning and is complementary to external rewards: adding it to format and accuracy rewards, at no additional annotation cost, improves average accuracy on Molmo~2 while generalizing to out-of-distribution tasks. Our results suggest that internal attention rewards can supplement external supervision and lead to improved physical reasoning.
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Computer Vision
PIEDet: Prototype-Driven Intrinsically Explainable Object Detection
Existing object detectors typically make predictions in a black-box manner and struggle to simultaneously provide discriminative evidence for their predictions, which limits their deployment in safety-critical scenarios. To explain model predictions, existing post-hoc explanation methods mostly rely on gradient-based or perturbation-based operators. These methods not only introduce additional memory and computational overhead but also make it difficult to ensure that the generated explanations faithfully reflect the model's internal decision-making process. To address these limitations, we propose PIEDet, a prototype-driven intrinsically explainable object detection framework. PIEDet innovatively embeds class prototypes as explicit discriminative units into the classification branch of a one-stage detector, thereby improving detection performance while providing intrinsic interpretability. First, PIEDet constructs hierarchical class prototypes at different detection levels, enabling the model to learn scale-aware class-semantic representations. Second, we propose a prototype-driven feature learning method consisting of prototype regularization and a region-to-prototype matching loss. The former enhances the inter-class discriminability of the prototypes, while the latter encourages prototype responses to focus on object regions. Finally, we introduce a scale-aligned hierarchical prototype supervision mechanism that assigns scale-matched supervision signals to different detection levels, thereby enhancing the scale specificity of the hierarchical prototypes. On the ExDark, RTTS, and VOC2012-FOG datasets, PIEDet improves mAP@0.5 over the baseline by 4.7%, 1.6%, and 4.8%, respectively, while demonstrating superior computational efficiency. Compared with mainstream post-hoc explanation methods, PIEDet achieves a better balance between explanation quality and explanation cost.
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Computer Vision
MApLe: Multi-instance Alignment of Diagnostic Reports and Large Medical Images
In diagnostic reports, experts encode complex imaging data into clinically actionable information. They describe subtle pathological findings that are meaningful in their anatomical context. Reports follow relatively consistent structures, expressing diagnostic information with few words that are often associated with tiny but consequential image observations. Standard vision language models struggle to identify the associations between these informative text components and small locations in the images. Here, we propose "MApLe", a multi-task, multi-instance vision language alignment approach that overcomes these limitations. It disentangles the concepts of anatomical region and diagnostic finding, and links local image information to sentences in a patch-wise approach. Our method consists of a text embedding trained to capture anatomical and diagnostic concepts in sentences, a patch-wise image encoder conditioned on anatomical structures, and a multi-instance alignment of these representations. We demonstrate that MApLe can successfully align different image regions and multiple diagnostic findings in free-text reports. We show that our model improves the alignment performance compared to state-of-the-art baseline models when evaluated on several downstream tasks. The code is available at https://github.com/cirmuw/MApLe.
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Computer Vision · Cross-listed from cs.HC
Creo: From One-Shot Image Generation to Progressive, Co-Creative Ideation
Text-to-image (T2I) systems enable rapid generation of high-fidelity imagery but are misaligned with how visual ideas develop. T2I systems generate outputs that make implicit visual decisions on behalf of the user, often introduce fine-grained details that can anchor users prematurely and limit their ability to keep options open early on, and cause unintended changes during editing that are difficult to correct and reduce users' sense of control. To address these concerns, we present Creo, a multi-stage T2I system that scaffolds image generation by progressing from rough sketches to high-resolution outputs, exposing intermediary abstractions where users can make incremental changes. Sketch-like abstractions invite user editing and allow users to keep design options open when ideas are still forming due to their provisional nature. Each stage in Creo can be modified with manual changes and AI-assisted operations, enabling fine-grained, step-wise control through a locking mechanism that preserves prior decisions so subsequent edits affect only specified regions or attributes. Users remain in the loop, making and verifying decisions across stages, while the system applies diffs instead of regenerating full images, reducing drift as fidelity increases. A comparative study with a one-shot baseline shows that participants felt stronger ownership over Creo outputs, as they were able to trace their decisions in building up the image. Furthermore, embedding-based analysis indicates that Creo outputs are less homogeneous than one-shot results. These findings suggest that multi-stage generation, combined with intermediate control and decision locking, is a key design principle for improving controllability, user agency, creativity, and output diversity in generative systems.
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Computer Vision
Heuristic Style Transfer for Real-Time, Efficient Weather Attribute Detection
We present lightweight and efficient architectures to detect weather conditions from RGB images, predicting the weather type (sunny, rain, snow, fog) and 11 complementary attributes such as intensity, visibility, and ground condition, for a total of 53 classes across the tasks. This work examines to what extent weather conditions manifest as variations in visual style. We investigate style-inspired techniques, including Gram matrices, a truncated ResNet-50 targeting lower and intermediate layers, and PatchGAN-style architectures, within a multi-task framework with attention mechanisms. Two families are introduced: RTM (ResNet50-Truncated-MultiTasks) and PMG (PatchGAN-MultiTasks-Gram), together with their variants. Our contributions include automation of Gram-matrix computation, integration of PatchGAN into supervised multi-task learning, and local style capture through local Gram for improved spatial coherence. We also release a dataset of 503,875 images annotated with 12 weather attributes under a Creative Commons Attribution (CC-BY) license. The models achieve F1 scores above 96 percent on our internal test set and above 78 percent in zero-shot evaluation on several external datasets, confirming their generalization ability. The PMG architecture, with fewer than 5 million parameters, runs in real time with a small memory footprint, making it suitable for embedded systems. The modular design of the models also allows style-related or weather-related tasks to be added or removed as needed.
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Computer Vision
SceneGlue: Scene-Aware Transformer for Feature Matching without Scene-Level Annotation
Local feature matching plays a critical role in understanding the correspondence between cross-view images. However, traditional methods are constrained by the inherent local nature of feature descriptors, limiting their ability to capture non-local scene information that is essential for accurate cross-view correspondence. In this paper, we introduce SceneGlue, a scene-aware feature matching framework designed to overcome these limitations. SceneGlue leverages a hybridizable matching paradigm that integrates implicit parallel attention and explicit cross-view visibility estimation. The parallel attention mechanism simultaneously exchanges information among local descriptors within and across images, enhancing the scene's global context. To further enrich the scene awareness, we propose the Visibility Transformer, which explicitly categorizes features into visible and invisible regions, providing an understanding of cross-view scene visibility. By combining explicit and implicit scene-level awareness, SceneGlue effectively compensates for the local descriptor constraints. Notably, SceneGlue is trained using only local feature matches, without requiring scene-level groundtruth annotations. This scene-aware approach not only improves accuracy and robustness but also enhances interpretability compared to traditional methods. Extensive experiments on applications such as homography estimation, pose estimation, image matching, and visual localization validate SceneGlue's superior performance. The source code is available at https://github.com/songlin-du/SceneGlue.
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Computer Vision
A Multi-Stage Optimization Pipeline for Bethesda Cell Detection in Pap Smear Cytology
Computer vision techniques have advanced significantly in recent years, finding diverse and impactful applications within the medical field. In this paper, we introduce a new framework for the detection of Bethesda cells in Pap smear images, developed for Track B of the Riva Cytology Challenge held in association with the International Symposium on Biomedical Imaging (ISBI). This work focuses on enhancing computer vision models for cell detection, with performance evaluated using the mAP50-95 metric. We propose a solution based on an ensemble of YOLO and U-Net architectures, followed by a refinement stage utilizing overlap removal techniques and a binary classifier. Our framework achieved second place with a mAP50-95 score of 0.5909 in the competition. The implementation and source code are available at the following repository: github.com/martinamster/riva-trackb
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Computer Vision
ASTRA: Enhancing Multi-Subject Generation with Retrieval-Augmented Pose Guidance and Disentangled Position Embedding
Subject-driven image generation has shown great success in creating personalized content, but its capabilities are largely confined to single subjects in common poses. Current approaches face a fundamental conflict when handling multiple subjects with complex, distinct actions: preserving individual identities while enforcing precise pose structures. This challenge often leads to identity fusion and pose distortion, as appearance and structure signals become entangled within the model's architecture. To resolve this conflict, we introduce ASTRA(Adaptive Synthesis through Targeted Retrieval Augmentation), a novel framework that architecturally disentangles subject appearance from pose structure within a unified Diffusion Transformer. ASTRA achieves this through a dual-pronged strategy. It first employs a Retrieval-Augmented Pose (RAG-Pose) pipeline to provide a clean, explicit structural prior from a curated database. Then, its core generative model learns to process these dual visual conditions using our Enhanced Universal Rotary Position Embedding (EURoPE), an asymmetric encoding mechanism that decouples identity tokens from spatial locations while binding pose tokens to the canvas. Concurrently, a Disentangled Semantic Modulation (DSM) adapter offloads the identity preservation task into the text conditioning stream. Extensive experiments demonstrate that our integrated approach achieves superior disentanglement. On our designed COCO-based complex pose benchmark, ASTRA achieves a new state-of-the-art in pose adherence, while maintaining high identity fidelity and text alignment in DreamBench.
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Computer Vision · Cross-listed from cs.LG
ASTER: Latent Pseudo-Anomaly Generation for Unsupervised Time-Series Anomaly Detection
Time-series anomaly detection (TSAD) is critical in domains such as industrial monitoring, healthcare, and cybersecurity, but it remains challenging due to rare and heterogeneous anomalies and the scarcity of labelled data. This scarcity makes unsupervised approaches predominant, yet existing methods often rely on reconstruction or forecasting, which struggle with complex data, or on embedding-based approaches that require domain-specific anomaly synthesis and fixed distance metrics. We propose ASTER, a framework that generates pseudo-anomalies directly in the latent space, avoiding handcrafted anomaly injections and the need for domain expertise. A latent-space decoder produces tailored pseudo-anomalies to train a Transformer-based anomaly classifier, while a pre-trained LLM enriches the temporal and contextual representations of this space. Experiments on three benchmark datasets show that ASTER achieves state-of-the-art performance and sets a new standard for LLM-based TSAD.
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Computer Vision
PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction
We present PartNerFace, a part-based neural radiance fields approach, for reconstructing animatable facial avatar from monocular RGB videos. Existing solutions either simply condition the implicit network with the morphable model parameters or learn an imaginary canonical radiance field, making them fail to generalize to unseen facial expressions and capture fine-scale motion details. To address these challenges, we first apply inverse skinning based on a parametric head model to map an observed point to the canonical space, and then model fine-scale motions with a part-based deformation field. Our key insight is that the deformation of different facial parts should be modeled differently. Specifically, our part-based deformation field consists of multiple local MLPs to adaptively partition the canonical space into different parts, where the deformation of a 3D point is computed by aggregating the prediction of all local MLPs by a soft-weighting mechanism. Extensive experiments demonstrate that our method generalizes well to unseen expressions and is capable of modeling fine-scale facial motions, outperforming state-of-the-art methods both quantitatively and qualitatively.
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Computer Vision
Blind Bitstream-corrupted Video Recovery via Metadata-guided Diffusion Model
Bitstream-corrupted video recovery aims to restore realistic content degraded during video storage or transmission. Existing methods typically assume that predefined masks of corrupted regions are available, but manually annotating these masks is labor-intensive and impractical in real-world scenarios. To address this limitation, we introduce a new blind video recovery setting that removes the reliance on predefined masks. This setting presents two major challenges: accurately identifying corrupted regions and recovering content from extensive and irregular degradations. We propose a Metadata-Guided Diffusion Model (M-GDM) to tackle these challenges. Specifically, intrinsic video metadata are leveraged as corruption indicators through a dual-stream metadata encoder that separately embeds motion vectors and frame types before fusing them into a unified representation. This representation interacts with corrupted latent features via cross-attention at each diffusion step. To preserve intact regions, we design a prior-driven mask predictor that generates pseudo masks using both metadata and diffusion priors, enabling the separation and recombination of intact and recovered regions through hard masking. To mitigate boundary artifacts caused by imperfect masks, a post-refinement module enhances consistency between intact and recovered regions. Extensive experiments demonstrate the effectiveness of our method and its superiority in blind video recovery. Code is available at: https://github.com/Shuyun-Wang/M-GDM.