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Thursday 2 April

Computer Vision

Moiré Video Authentication: A Physical Signature Against AI Video Generation

Recent advances in video generation have made AI-synthesized content increasingly difficult to distinguish from real footage. We propose a physics-based authentication signature that real cameras produce naturally, but that generative models cannot faithfully reproduce. Our approach exploits the Moiré effect: the interference fringes formed when a camera views a compact two-layer grating structure. We derive the Moiré motion invariant, showing that fringe phase and grating image displacement are linearly coupled by optical geometry, independent of viewing distance and grating structure. A verifier extracts both signals from video and tests their correlation. We validate the invariant on both real-captured and AI-generated videos from multiple state-of-the-art generators, and find that real and AI-generated videos produce significantly different correlation signatures, suggesting a robust means of differentiating them. Our work demonstrates that deterministic optical phenomena can serve as physically grounded, verifiable signatures against AI-generated video.
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All authors Yuan Qing, Kunyu Zheng, Lingxiao Li, Boqing Gong, Chang Xiao

Computer Vision

MonoSAOD: Monocular 3D Object Detection with Sparsely Annotated Label

Monocular 3D object detection has achieved impressive performance on densely annotated datasets. However, it struggles when only a fraction of objects are labeled due to the high cost of 3D annotation. This sparsely annotated setting is common in real-world scenarios where annotating every object is impractical. To address this, we propose a novel framework for sparsely annotated monocular 3D object detection with two key modules. First, we propose Road-Aware Patch Augmentation (RAPA), which leverages sparse annotations by augmenting segmented object patches onto road regions while preserving 3D geometric consistency. Second, we propose Prototype-Based Filtering (PBF), which generates high-quality pseudo-labels by filtering predictions through prototype similarity and depth uncertainty. It maintains global 2D RoI feature prototypes and selects pseudo-labels that are both feature-consistent with learned prototypes and have reliable depth estimates. Our training strategy combines geometry-preserving augmentation with prototype-guided pseudo-labeling to achieve robust detection under sparse supervision. Extensive experiments demonstrate the effectiveness of the proposed method. The source code is available at https://github.com/VisualAIKHU/MonoSAOD .
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Computer Vision

TOL: Textual Localization with OpenStreetMap

Natural language provides an intuitive way to express spatial intent in geospatial applications. While existing localization methods often rely on dense point cloud maps or high-resolution imagery, OpenStreetMap (OSM) offers a compact and freely available map representation that encodes rich semantic and structural information, making it well-suited for large-scale localization. However, text-to-OSM (T2O) localization remains largely unexplored. In this paper, we formulate the T2O localization task, which aims to estimate accurate 2D positions in urban environments from textual scene descriptions without relying on geometric observations or GNSS-based initial location. To support the proposed task, we introduce TOL, a large-scale benchmark spanning multiple continents and diverse urban environments. TOL contains approximately 121K textual queries paired with OSM map tiles and covers about 316 km of road trajectories across Boston, Karlsruhe, and Singapore. We further propose TOLoc, a coarse-to-fine localization framework that explicitly models the semantics of surrounding objects and their directional information. In the coarse stage, direction-aware features are extracted from both textual descriptions and OSM tiles to construct global descriptors, which are used to retrieve candidate locations for the query. In the fine stage, the query text and top-1 retrieved tile are jointly processed, where a dedicated alignment module fuses the textual descriptor and local map features to regress the 2-DoF pose. Experimental results demonstrate that TOLoc achieves strong localization performance, outperforming the best existing method by 6.53%, 9.93%, and 8.32% at 5 m, 10 m, and 25 m thresholds, respectively, and shows strong generalization to unseen environments. Dataset, code and models will be publicly available at: https://github.com/WHU-USI3DV/TOL.
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All authors Youqi Liao, Shuhao Kang, Jingyu Xu, Olaf Wysocki, Yan Xia, Jianping Li, Zhen Dong, Bisheng Yang, Xieyuanli Chen

Computer Vision

LivingWorld: Interactive 4D World Generation with Environmental Dynamics

We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus primarily on reconstructing static geometry, leaving scene-scale environmental dynamics such as clouds, water, or smoke largely unexplored. Modeling such dynamics is challenging because motion must remain coherent across an expanding scene while supporting low-latency user feedback. LivingWorld addresses this challenge by progressively constructing a globally coherent motion field as the scene expands. To maintain global consistency during expansion, we introduce a geometry-aware alignment module that resolves directional and scale ambiguities across views. We further represent motion using a compact hash-based motion field, enabling efficient querying and stable propagation of dynamics throughout the scene. This representation also supports bidirectional motion propagation during rendering, producing long and temporally coherent 4D sequences without relying on expensive video-based refinement. On a single RTX 5090 GPU, generating each new scene expansion step requires 9 seconds, followed by 3 seconds for motion alignment and motion field updates, enabling interactive 4D world generation with globally coherent environmental dynamics. Video demonstrations are available at paper.pnu-cvsp.com/LivingWorld.
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All authors Hyeongju Mun, In-Hwan Jin, Sohyeong Kim, Kyeongbo Kong

Computer Vision

Automatic Image-Level Morphological Trait Annotation for Organismal Images

Morphological traits are physical characteristics of biological organisms that provide vital clues on how organisms interact with their environment. Yet extracting these traits remains a slow, expert-driven process, limiting their use in large-scale ecological studies. A major bottleneck is the absence of high-quality datasets linking biological images to trait-level annotations. In this work, we demonstrate that sparse autoencoders trained on foundation-model features yield monosemantic, spatially grounded neurons that consistently activate on meaningful morphological parts. Leveraging this property, we introduce a trait annotation pipeline that localizes salient regions and uses vision-language prompting to generate interpretable trait descriptions. Using this approach, we construct Bioscan-Traits, a dataset of 80K trait annotations spanning 19K insect images from BIOSCAN-5M. Human evaluation confirms the biological plausibility of the generated morphological descriptions. We assess design sensitivity through a comprehensive ablation study, systematically varying key design choices and measuring their impact on the quality of the resulting trait descriptions. By annotating traits with a modular pipeline rather than prohibitively expensive manual efforts, we offer a scalable way to inject biologically meaningful supervision into foundation models, enable large-scale morphological analyses, and bridge the gap between ecological relevance and machine-learning practicality.
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All authors Vardaan Pahuja, Samuel Stevens, Alyson East, Sydne Record, Yu Su

Computer Vision

Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models

Vision-language-action (VLA) models have shown strong performance in robotic manipulation, yet their robustness to physically realizable adversarial attacks remains underexplored. Existing studies reveal vulnerabilities through language perturbations and 2D visual attacks, but these attack surfaces are either less representative of real deployment or limited in physical realism. In contrast, adversarial 3D textures pose a more physically plausible and damaging threat, as they are naturally attached to manipulated objects and are easier to deploy in physical environments. Bringing adversarial 3D textures to VLA systems is nevertheless nontrivial. A central obstacle is that standard 3D simulators do not provide a differentiable optimization path from the VLA objective function back to object appearance, making it difficult to optimize through an end-to-end manner. To address this, we introduce Foreground-Background Decoupling (FBD), which enables differentiable texture optimization through dual-renderer alignment while preserving the original simulation environment. To further ensure that the attack remains effective across long-horizon and diverse viewpoints in the physical world, we propose Trajectory-Aware Adversarial Optimization (TAAO), which prioritizes behaviorally critical frames and stabilizes optimization with a vertex-based parameterization. Built on these designs, we present Tex3D, the first framework for end-to-end optimization of 3D adversarial textures directly within the VLA simulation environment. Experiments in both simulation and real-robot settings show that Tex3D significantly degrades VLA performance across multiple manipulation tasks, achieving task failure rates of up to 96.7%. Our empirical results expose critical vulnerabilities of VLA systems to physically grounded 3D adversarial attacks and highlight the need for robustness-aware training.
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All authors Jiawei Chen, Simin Huang, Jiawei Du, Shuaihang Chen, Yu Tian, Mingjie Wei, Chao Yu, Zhaoxia Yin

Computer Vision

NEMESIS: Noise-suppressed Efficient MAE with Enhanced Superpatch Integration Strategy

Volumetric CT imaging is essential for clinical diagnosis, yet annotating 3D volumes is expensive and time-consuming, motivating self-supervised learning (SSL) from unlabeled data. However, applying SSL to 3D CT remains challenging due to the high memory cost of full-volume transformers and the anisotropic spatial structure of CT data, which is not well captured by conventional masking strategies. We propose NEMESIS, a masked autoencoder (MAE) framework that operates on local 128x128x128 superpatches, enabling memory-efficient training while preserving anatomical detail. NEMESIS introduces three key components: (i) noise-enhanced reconstruction as a pretext task, (ii) Masked Anatomical Transformer Blocks (MATB) that perform dual-masking through parallel plane-wise and axis-wise token removal, and (iii) NEMESIS Tokens (NT) for cross-scale context aggregation. On the BTCV multi-organ classification benchmark, NEMESIS with a frozen backbone and a linear classifier achieves a mean AUROC of 0.9633, surpassing fully fine-tuned SuPreM (0.9493) and VoCo (0.9387). Under a low-label regime with only 10% of available annotations, it retains an AUROC of 0.9075, demonstrating strong label efficiency. Furthermore, the superpatch-based design reduces computational cost to 31.0 GFLOPs per forward pass, compared to 985.8 GFLOPs for the full-volume baseline, providing a scalable and robust foundation for 3D medical imaging.
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All authors Kyeonghun Kim, Hyeonseok Jung, Youngung Han, Hyunsu Go, Eunseob Choi, Seongbin Park, Junsu Lim, Jiwon Yang, Sumin Lee, Insung Hwang, Ken Ying-Kai Liao, Nam-Joon Kim

Computer Vision

F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling

We present F3DGS, a federated 3D Gaussian Splatting framework for decentralized multi-agent 3D reconstruction. Existing 3DGS pipelines assume centralized access to all observations, which limits their applicability in distributed robotic settings where agents operate independently, and centralized data aggregation may be restricted. Directly extending centralized training to multi-agent systems introduces communication overhead and geometric inconsistency. F3DGS first constructs a shared geometric scaffold by registering locally merged LiDAR point clouds from multiple clients to initialize a global 3DGS model. During federated optimization, Gaussian positions are fixed to preserve geometric alignment, while each client updates only appearance-related attributes, including covariance, opacity, and spherical harmonic coefficients. The server aggregates these updates using visibility-aware aggregation, weighting each client's contribution by how frequently it observed each Gaussian, resolving the partial-observability challenge inherent to multi-agent exploration. To evaluate decentralized reconstruction, we collect a multi-sequence indoor dataset with synchronized LiDAR, RGB, and IMU measurements. Experiments show that F3DGS achieves reconstruction quality comparable to centralized training while enabling distributed optimization across agents. The dataset, development kit, and source code will be publicly released.
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All authors Morui Zhu, Mohammad Dehghani Tezerjani, Mátyás Szántó, Márton Vaitkus, Song Fu, Qing Yang

Computer Vision

Towards Minimal Focal Stack in Shape from Focus

Shape from Focus (SFF) is a depth reconstruction technique that estimates scene structure from focus variations observed across a focal stack, that is, a sequence of images captured at different focus settings. A key limitation of SFF methods is their reliance on densely sampled, large focal stacks, which limits their practical applicability. In this study, we propose a focal stack augmentation that enables SFF methods to estimate depth using a reduced stack of just two images, without sacrificing precision. We introduce a simple yet effective physics-based focal stack augmentation that enriches the stack with two auxiliary cues: an all-in-focus (AiF) image estimated from two input images, and Energy-of-Difference (EOD) maps, computed as the energy of differences between the AiF and input images. Furthermore, we propose a deep network that computes a deep focus volume from the augmented focal stacks and iteratively refines depth using convolutional Gated Recurrent Units (ConvGRUs) at multiple scales. Extensive experiments on both synthetic and real-world datasets demonstrate that the proposed augmentation benefits existing state-of-the-art SFF models, enabling them to achieve comparable accuracy. The results also show that our approach maintains state-of-the-art performance with a minimal stack size.
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Computer Vision

Riemannian and Symplectic Geometry for Hierarchical Text-Driven Place Recognition

Text-to-point-cloud localization enables robots to understand spatial positions through natural language descriptions, which is crucial for human-robot collaboration in applications such as autonomous driving and last-mile delivery. However, existing methods employ pooled global descriptors for similarity retrieval, which suffer from severe information loss and fail to capture discriminative scene structures. To address these issues, we propose SympLoc, a novel coarse-to-fine localization framework with multi-level alignment in the coarse stage. Different from previous methods that rely solely on global descriptors, our coarse stage consists of three complementary alignment levels: 1) Instance-level alignment establishes direct correspondence between individual object instances in point clouds and textual hints through Riemannian self-attention in hyperbolic space; 2) Relation-level alignment explicitly models pairwise spatial relationships between objects using the Information-Symplectic Relation Encoder (ISRE), which reformulates relation features through Fisher-Rao metric and Hamiltonian dynamics for uncertainty-aware geometrically consistent propagation; 3) Global-level alignment synthesizes discriminative global descriptors via the Spectral Manifold Transform (SMT) that extracts structural invariants through graph spectral analysis. This hierarchical alignment strategy progressively captures fine-grained to coarse-grained scene semantics, enabling robust cross-modal retrieval. Extensive experiments on the KITTI360Pose dataset demonstrate that SympLoc achieves a 19% improvement in Top-1 recall@10m compared to existing state-of-the-art approaches.
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Computer Vision

Mitigating the ID-OOD Tradeoff in Open-Set Test-Time Adaptation

Open-set test-time adaptation (OSTTA) addresses the challenge of adapting models to new environments where out-of-distribution (OOD) samples coexist with in-distribution (ID) samples affected by distribution shifts. In such settings, covariate shift-for example, changes in weather conditions such as snow-can alter ID samples, reducing model reliability. Consequently, models must not only correctly classify covariate-shifted ID (csID) samples but also effectively reject covariate-shifted OOD (csOOD) samples. Entropy minimization is a common strategy in test-time adaptation to maintain ID performance under distribution shifts, while entropy maximization is widely applied to enhance OOD detection. Several studies have sought to combine these objectives to tackle the challenges of OSTTA. However, the intrinsic conflict between entropy minimization and maximization inevitably leads to a trade-off between csID classification and csOOD detection. In this paper, we first analyze the limitations of entropy maximization in OSTTA and then introduce an angular loss to regulate feature norm magnitudes, along with a feature-norm loss to suppress csOOD logits, thereby improving OOD detection. These objectives form ROSETTA, a $\underline{r}$obust $\underline{o}$pen-$\underline{se}$t $\underline{t}$est-$\underline{t}$ime $\underline{a}$daptation. Our method achieves strong OOD detection while maintaining high ID classification performance on CIFAR-10-C, CIFAR-100-C, Tiny-ImageNet-C and ImageNet-C. Furthermore, experiments on the Cityscapes validate the method's effectiveness in real-world semantic segmentation, and results on the HAC dataset demonstrate its applicability across different open-set TTA setups.
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All authors Wenjie Zhao, Jia Li, Xin Dong, Yapeng Tian, Yu Xiang, Yunhui Guo

Computer Vision

SHOE: Semantic HOI Open-Vocabulary Evaluation Metric

Open-vocabulary human-object interaction (HOI) detection is a step towards building scalable systems that generalize to unseen interactions in real-world scenarios and support grounded multimodal systems that reason about human-object relationships. However, standard evaluation metrics, such as mean Average Precision (mAP), treat HOI classes as discrete categorical labels and fail to credit semantically valid but lexically different predictions (e.g., "lean on couch" vs. "sit on couch"), limiting their applicability for evaluating open-vocabulary predictions that go beyond any predefined set of HOI labels. We introduce SHOE (Semantic HOI Open-Vocabulary Evaluation), a new evaluation framework that incorporates semantic similarity between predicted and ground-truth HOI labels. SHOE decomposes each HOI prediction into its verb and object components, estimates their semantic similarity using the average of multiple large language models (LLMs), and combines them into a similarity score to evaluate alignment beyond exact string match. This enables a flexible and scalable evaluation of both existing HOI detection methods and open-ended generative models using standard benchmarks such as HICO-DET. Experimental results show that SHOE scores align more closely with human judgments than existing metrics, including LLM-based and embedding-based baselines, achieving an agreement of 85.73% with the average human ratings. Our work underscores the need for semantically grounded HOI evaluation that better mirrors human understanding of interactions. We will release our evaluation metric to the public to facilitate future research.
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All authors Maja Noack, Qinqian Lei, Taipeng Tian, Bihan Dong, Robby T. Tan, Yixin Chen, John Young, Saijun Zhang, Bo Wang

Computer Vision

Satellite-Free Training for Drone-View Geo-Localization

Drone-view geo-localization (DVGL) typically assumes access to satellite imagery during task-specific development. We study a late-arriving-gallery setting, where model development relies only on grouped source UAV observations and the target satellite gallery remains unavailable until the model is frozen. We propose \ours, Orbit Completion Learning, which uses source-side multi-view geometry as privileged training information while preserving image-only deployment. OCL reconstructs each source scene using structure-from-motion and 3D Gaussian Splatting, and renders canonical complementary views to complete its observation orbit. An exponential-moving-average teacher aggregates the completed orbit into a scene-level target, while a variable-cardinality student learns to recover this target from partial observations through distillation and contrastive learning. At inference, the frozen student independently encodes UAV queries and satellite gallery images using the same single-image path, without reconstruction or target-gallery adaptation. Experiments on University-1652, SUES-200, and IRVL328, together with nine weather-style appearance shifts, evaluate generalization across altitude, modality, and appearance variations. OCL achieves 57.85% R@1 and 68.44% mAP on University-1652, and obtains the best R@1 among the evaluated target-satellite-free methods in eight of nine weather conditions. Controlled ablations further show that completed teacher context provides gains beyond student-side synthetic-view augmentation. The code and data are publicly available at https://github.com/liutao23/OCL-DVGL.
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All authors Tao Liu, Yingzhi Zhang, Xingrun Wang, Kan Ren, Xiaoqi Zhao

2604.01581 · 2 Apr · The authors previously withdrew this paper to allow for substantial revisions to the original manuscript, including extensive new experiments, additional analyses, and significant improvements to both the methodology and presentation. The thoroughly revised version of the paper has now been released, and we warmly welcome readers to explore the updated work

Computer Vision

Harmonized Tabular-Image Fusion via Gradient-Aligned Alternating Learning

Multimodal tabular-image fusion is an emerging task that has received increasing attention in various domains. However, existing methods may be hindered by gradient conflicts between modalities, misleading the optimization of the unimodal learner. In this paper, we propose a novel Gradient-Aligned Alternating Learning (GAAL) paradigm to address this issue by aligning modality gradients. Specifically, GAAL adopts an alternating unimodal learning and shared classifier to decouple the multimodal gradient and facilitate interaction. Furthermore, we design uncertainty-based cross-modal gradient surgery to selectively align cross-modal gradients, thereby steering the shared parameters to benefit all modalities. As a result, GAAL can provide effective unimodal assistance and help boost the overall fusion performance. Empirical experiments on widely used datasets reveal the superiority of our method through comparison with various state-of-the-art (SoTA) tabular-image fusion baselines and test-time tabular missing baselines. The source code is available at https://github.com/njustkmg/ICME26-GAAL.
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Computer Vision

VideoZeroBench: Probing the Limits of Video MLLMs with Spatio-Temporal Evidence Verification

Video multimodal large language models achieve strong results on existing benchmarks, but answer accuracy alone does not establish whether they can locate the evidence needed to answer a question. We introduce VideoZeroBench, a challenging long-video benchmark with manually annotated question-answer pairs spanning 13 video domains. Questions target fine-grained cues, fleeting events, and evidence distributed across multiple segments. Temporal intervals and key-frame boxes are annotated where applicable. All questions undergo two rounds of cross-verification for answer validity and evidence quality. Our five-level diagnostic protocol compares answering with and without evidence hints, then combines answer correctness with independently evaluated temporal and spatial grounding. Across 19 evaluated models, the best standard QA accuracy is 24.8% (Level-3), achieved by Gemini-3.7-Flash. No model exceeds 1.8% when correct answers and accurate spatio-temporal localization are jointly required (Level-5). Analyses of atomic abilities, evidence spans, input modalities, and thinking-with-videos inference further characterize where the evaluated systems struggle. These findings motivate more precise evidence search and localization for long-video question answering. Our code and data are publicly released.
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All authors Jiahao Meng, Yue Tan, Qi Xu, Haochen Wang, Zhongwei Ren, Weisong Liu, Yuhao Wang, Ray Zhang, Jason Li, Kenny Duan, Yunhai Tong, Ming-Hsuan Yang

Computer Vision

ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstruction

We present ReFlow, a unified framework for monocular dynamic scene reconstruction that learns 3D motion in a novel self-correction manner from raw video. Existing methods often suffer from incomplete scene initialization for dynamic regions, leading to unstable reconstruction and motion estimation, which often resorts to external dense motion guidance such as pre-computed optical flow to further stabilize and constrain the reconstruction of dynamic components. However, this introduces additional complexity and potential error propagation. To address these issues, ReFlow integrates a Complete Canonical Space Construction module for enhanced initialization of both static and dynamic regions, and a Separation-Based Dynamic Scene Modeling module that decouples static and dynamic components for targeted motion supervision. The core of ReFlow is a novel self-correction flow matching mechanism, consisting of Full Flow Matching to align 3D scene flow with time-varying 2D observations, and Camera Flow Matching to enforce multi-view consistency for static objects. Together, these modules enable robust and accurate dynamic scene reconstruction. Extensive experiments across diverse scenarios demonstrate that ReFlow achieves superior reconstruction quality and robustness, establishing a novel self-correction paradigm for monocular 4D reconstruction.
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All authors Yanzhe Liang, Ruijie Zhu, Hanzhi Chang, Zhuoyuan Li, Jiahao Lu, Tianzhu Zhang

Computer Vision

Cross-Domain Vessel Segmentation via Latent Similarity Mining and Iterative Co-Optimization

Retinal vessel segmentation serves as a critical prerequisite for automated diagnosis of retinal pathologies. While recent advances in Convolutional Neural Networks (CNNs) have demonstrated promising performance in this task, significant performance degradation occurs when domain shifts exist between training and testing data. To address these limitations, we propose a novel domain transfer framework that leverages latent vascular similarity across domains and iterative co-optimization of generation and segmentation networks. Specifically, we first pre-train generation networks for source and target domains. Subsequently, the pretrained source-domain conditional diffusion model performs deterministic inversion to establish intermediate latent representations of vascular images, creating domain-agnostic prototypes for target synthesis. Finally, we develop an iterative refinement strategy where segmentation network and generative model undergo mutual optimization through cyclic parameter updating. This co-evolution process enables simultaneous enhancement of cross-domain image synthesis quality and segmentation accuracy. Experiments demonstrate that our framework achieves state-of-the-art performance in cross-domain retinal vessel segmentation, particularly in challenging clinical scenarios with significant modality discrepancies.
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Computer Vision

Prototype-Based Low Altitude UAV Semantic Segmentation

Semantic segmentation of low-altitude UAV imagery presents unique challenges due to extreme scale variations, complex object boundaries, and limited computational resources on edge devices. Existing transformer-based segmentation methods achieve remarkable performance but incur high computational overhead, while lightweight approaches struggle to capture fine-grained details in high-resolution aerial scenes. To address these limitations, we propose PBSeg, an efficient prototype-based segmentation framework tailored for UAV applications. PBSeg introduces a novel prototype-based cross-attention (PBCA) that exploits feature redundancy to reduce computational complexity while maintaining segmentation quality. The framework incorporates an efficient multi-scale feature extraction module that combines deformable convolutions (DConv) with context-aware modulation (CAM) to capture both local details and global semantics. Experiments on two challenging UAV datasets demonstrate the effectiveness of the proposed approach. PBSeg achieves 71.86% mIoU on UAVid and 80.92% mIoU on UDD6, establishing competitive performance while maintaining computational efficiency. Code is available at https://github.com/zhangda1018/PBSeg.
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Computer Vision

Universal computational thermal imaging overcoming the ghosting effect

Thermal imaging is crucial for night vision but fundamentally hampered by the ghosting effect, a loss of detailed texture in cluttered photon streams. While conventional ghosting mitigation has relied on data post-processing, the recent breakthrough in heat-assisted detection and ranging (HADAR) opens a promising frontier for hyperspectral computational thermal imaging that produces night vision with day-like visibility. However, universal anti-ghosting imaging remains elusive, as state-of-the-art HADAR applies only to limited scenes with uniform materials, whereas material non-uniformity is ubiquitous in the real world. Here, we propose a universal computational thermal imaging framework, TAG (thermal anti-ghosting), to address material non-uniformity and overcome ghosting for high-fidelity night vision. TAG takes hyperspectral photon streams for nonparametric texture recovery, enabling our experimental demonstration of unprecedented expression recovery in thus-far-elusive ghostly human faces – the archetypal, long-recognized ghosting phenomenon. Strikingly, TAG not only universally outperforms HADAR across various scenes, but also reveals the influence of material non-uniformity, shedding light on HADAR's effectiveness boundary. We extensively test facial texture and expression recovery across day and night, and demonstrate, for the first time, thermal 3D topological alignment and mood detection. This work establishes a universal foundation for high-fidelity computational night vision, with potential applications in autonomous navigation, reconnaissance, healthcare, and wildlife monitoring.
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All authors Hongyi Xu, Du Wang, Chenjun Zhao, Jiashuo Chen, Jiale Lin, Liqin Cao, Yanfei Zhong, Yiyuan She, Fanglin Bao

Computer Vision · Cross-listed from cs.CL

Why Instruction-Based Unlearning Fails in Diffusion Models?

Instruction-based unlearning has proven effective for modifying the behavior of large language models at inference time, but whether this paradigm extends to other generative models remains unclear. In this work, we investigate instruction-based unlearning in diffusion-based image generation models and show, through controlled experiments across multiple concepts and prompt variants, that diffusion models systematically fail to suppress targeted concepts when guided solely by natural-language unlearning instructions. By analyzing both the CLIP text encoder and cross-attention dynamics during the denoising process, we find that unlearning instructions do not induce sustained reductions in attention to the targeted concept tokens, causing the targeted concept representations to persist throughout generation. These results reveal a fundamental limitation of prompt-level instruction in diffusion models and suggest that effective unlearning requires interventions beyond inference-time language control.
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All authors Zeliang Zhang, Rui Sun, Jiani Liu, Qi Wu, Chenliang Xu

Wednesday 1 April

Computer Vision · Cross-listed from cs.AI

In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models

We are in the midst of large-scale industrial and academic efforts to automate the processes of scientific, technological and creative production through AI-driven assistants. Historically, a fundamental property of these processes in their human form has been their open-endedness: their capacity for generating a seemingly endless supply of novel and meaningful new forms. Do artificial agents have any capacity for such fruitful unguided discovery? To answer this question, we turn to Picbreeder, the canonical exemplar of human-driven open-ended search, in which users collaboratively generated a diverse library of images through interactive evolution of small neural networks. We replicate Picbreeder, replacing human users with frontier Vision Language Models (VLMs). We observe clear qualitative differences between the output of our system and the historical human baseline, and attempt to characterize them using metrics of phylogenetic complexity and visual and semantic salience and novelty. In an effort to identify some of the causal factors contributing these differences, we study the addition of exploratory noise to the agents' selection process, of behavioral diversity between agents, and of narrative momentum in the form of memory of past actions. We make our code available at https://github.com/smearle/picbreeder-vlm.
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All authors Sam Earle, Kai Arulkumaran, Andrew Dai, Akarsh Kumar, Julian Togelius, Sebastian Risi

Computer Vision

Contrastive Multi-Modal Hypergraph Reasoning for 3D Crowd Mesh Recovery

Multi-person 3D reconstruction is pivotal for real-world interaction analysis, yet remains challenging due to severe occlusions and depth ambiguity. Current approaches typically rely on single-modality inputs, which inherently lack geometric guidance. Furthermore, these methods often reconstruct subjects in isolation, neglecting the collective group context essential for resolving ambiguities in crowded scenes. To address these limitations, we propose Contrastive Multi-modal Hypergraph Reasoning to synergize semantic, geometric, and pose cues for crowd reconstruction. We first initialize robust node representations by combining RGB features, geometric priors, and occlusion-aware incomplete poses. Additionally, we introduce a pelvis depth indicator as a global spatial anchor, aligning visual features with a metric-scale-agnostic depth ordering. Subsequently, we construct a shared-topology hypergraph that moves beyond pairwise constraints to model higher-order crowd dynamics. To improve feature fusion, we design a hypergraph-based contrastive learning scheme that jointly enhances intra-modal discriminability and enforces cross-modal orthogonality. This mechanism enables the network to propagate global context effectively, allowing it to infer missing information even under severe occlusion. Extensive experiments on the Panoptic and GigaCrowd benchmarks confirm that our method achieves new state-of-the-art performance. Code and pre-trained models are available at https://github.com/SunMH-try/CoMHR.
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All authors Minghao Sun, Chongyang Xu, Yitao Xie, Buzhen Huang, Kun Li

Computer Vision · Cross-listed from cs.CY

When VLMs 'Fix' Students: Identifying and Penalizing Over-Correction in the Evaluation of Multi-line Handwritten Math OCR

Accurate transcription of handwritten mathematics is crucial for educational AI systems, yet current benchmarks fail to evaluate this capability properly. Most prior studies focus on single-line expressions and rely on lexical metrics such as BLEU, which fail to assess the semantic reasoning across multi-line student solutions. In this paper, we present the first systematic study of multi-line handwritten math Optical Character Recognition (OCR), revealing a critical failure mode of Vision-Language Models (VLMs): over-correction. Instead of faithfully transcribing a student's work, these models often "fix" errors, thereby hiding the very mistakes an educational assessment aims to detect. To address this, we propose PINK (Penalized INK-based score), a semantic evaluation metric that leverages a Large Language Model (LLM) for rubric-based grading and explicitly penalizes over-correction. Our comprehensive evaluation of 15 state-of-the-art VLMs on the FERMAT dataset reveals substantial ranking reversals compared to BLEU: models like GPT-4o are heavily penalized for aggressive over-correction, whereas Gemini 2.5 Flash emerges as the most faithful transcriber. Furthermore, human expert studies show that PINK aligns significantly better with human judgment (55.0% preference over BLEU's 39.5%), providing a more reliable evaluation framework for handwritten math OCR in educational settings.
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All authors Jin Seong, Wencke Liermann, Minho Kim, Jong-hun Shin, Soojong Lim

Computer Vision

QualiaNet: An Experience-Before-Inference Network

Human 3D vision involves two distinct stages: an Experience Module, where stereo depth is extracted relative to fixation, and an Inference Module, where this experience is interpreted to estimate 3D scene properties. Paradoxically, although stereo vision does not provide us with absolute distance information, it nonetheless affects our inferences about distance. We propose the Inference Module exploits a natural scene statistic: near scenes produce vivid disparity gradients, while far scenes appear comparatively flat. QualiaNet implements this two-stage architecture computationally: disparity maps simulating human stereo experience are passed to a CNN trained to estimate distance. The network can recover distance from disparity gradients alone, validating this approach.
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Computer Vision · Cross-listed from cs.IR

Decoding Ancient Oracle Bone Script via Generative Dictionary Retrieval

Understanding humanity's earliest writing systems is crucial for reconstructing civilization's origins, yet many ancient scripts remain undeciphered. Oracle Bone Script (OBS) from China's Shang dynasty exemplifies this challenge: only approximately 1,500 of roughly 4,600 characters have been decoded, and a substantial portion of these 3,000-year-old inscriptions remains only partially understood. Limited by extreme data scarcity, existing computational methods achieve under 3% accuracy on unseen characters – the core palaeographic challenge. We overcome this by reframing decipherment from classification to dictionary-based retrieval. Using deep learning guided by character evolution principles, we generate a comprehensive synthetic dictionary of plausible OBS variants for modern Chinese characters. Scholars query unknown inscriptions to retrieve visually similar candidates with transparent evidence, replacing algorithmic black boxes with interpretable hypotheses. Our approach achieves 54.3% Top-10 and 86.6% Top-50 accuracy for unseen characters. This scalable, transparent framework accelerates decipherment of a pivotal undeciphered script and establishes a generalizable methodology for AI-assisted archaeological discovery.
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All authors Yin Wu, Gangjian Zhang, Jiayu Chen, Chang Xu, Yuyu Luo, Nan Tang, Hui Xiong

Computer Vision

EgoMind: Activating Spatial Cognition through Linguistic Reasoning in MLLMs

Multimodal large language models (MLLMs) are increasingly being applied to spatial cognition tasks, where they are expected to understand and interact with complex environments. Most existing works improve spatial reasoning by introducing 3D priors or geometric supervision, which enhances performance but incurs substantial data preparation and alignment costs. In contrast, purely 2D approaches often struggle with multi-frame spatial reasoning due to their limited ability to capture cross-frame spatial relationships. To address these limitations, we propose EgoMind, a Chain-of-Thought framework that enables geometry-free spatial reasoning through Role-Play Caption, which jointly constructs a coherent linguistic scene graph across frames, and Progressive Spatial Analysis, which progressively reasons toward task-specific questions. With only 5K auto-generated SFT samples and 20K RL samples, EgoMind achieves competitive results on VSI-Bench, SPAR-Bench, SITE-Bench, and SPBench, demonstrating its effectiveness in strengthening the spatial reasoning capabilities of MLLMs and highlighting the potential of linguistic reasoning for spatial cognition. Code and data are released at https://github.com/Hyggge/EgoMind.
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Computer Vision

Gaze to Insight: A Scalable AI Approach for Detecting Gaze Behaviours in Face-to-Face Collaborative Learning

Previous studies have illustrated the potential of analysing gaze behaviours in collaborative learning to provide educationally meaningful information for students to reflect on their learning. Over the past decades, machine learning approaches have been developed to automatically detect gaze behaviours from video data. Yet, since these approaches often require large amounts of labelled data for training, human annotation remains necessary. Additionally, researchers have questioned the cross-configuration robustness of machine learning models developed, as training datasets often fail to encompass the full range of situations encountered in educational contexts. To address these challenges, this study proposes a scalable artificial intelligence approach that leverages pretrained and foundation models to automatically detect gaze behaviours in face-to-face collaborative learning contexts without requiring human-annotated data. The approach utilises pretrained YOLO11 for person tracking, YOLOE-26 with text-prompt capability for education-related object detection, and the Gaze-LLE model for gaze target prediction. The results indicate that the proposed approach achieves an F1-score of 0.829 in detecting students' gaze behaviours from video data, with strong performance for laptop-directed gaze and peer-directed gaze, yet weaker performance for other gaze targets. Furthermore, when compared to other supervised machine learning approaches, the proposed method demonstrates superior and more stable performance in complex contexts, highlighting its better cross-configuration robustness. The implications of this approach for supporting students' collaborative learning in real-world environments are also discussed.
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All authors Junyuan Liang, Qi Zhou, Sahan Bulathwela, Mutlu Cukurova

Computer Vision

When Sinks Help or Hurt: Unified Framework for Attention Sink in Large Vision-Language Models

Attention sinks are defined as tokens that attract disproportionate attention. While these have been studied in single modality transformers, their cross-modal impact in Large Vision-Language Models (LVLM) remains largely unexplored: are they redundant artifacts or essential global priors? This paper first categorizes visual sinks into two distinct categories: ViT-emerged sinks (V-sinks), which propagate from the vision encoder, and LLM-emerged sinks (L-sinks), which arise within deep LLM layers. Based on the new definition, our analysis reveals a fundamental performance trade-off: while sinks effectively encode global scene-level priors, their dominance can suppress the fine-grained visual evidence required for local perception. Furthermore, we identify specific functional layers where modulating these sinks most significantly impacts downstream performance. To leverage these insights, we propose Layer-wise Sink Gating (LSG), a lightweight, plug-and-play module that dynamically scales the attention contributions of V-sink and the rest visual tokens. LSG is trained via standard next-token prediction, requiring no task-specific supervision while keeping the LVLM backbone frozen. In most layers, LSG yields improvements on representative multimodal benchmarks, effectively balancing global reasoning and precise local evidence.
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All authors Jiho Choi, Jaemin Kim, Sanghwan Kim, Seunghoon Hong, Jin-Hwi Park

Computer Vision

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video are available on https://engineeringai-lab.github.io/StoryBlender/
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All authors Bingliang Li, Zhenhong Sun, Jiaming Bian, Yuehao Wu, Yifu Wang, Hongdong Li, Yatao Bian, Huadong Mo, Daoyi Dong

Computer Vision

CoLA: Cross-Modal Low-rank Adaptation for Multimodal Downstream Tasks

Foundation models have revolutionized AI, but adapting them efficiently for multimodal tasks, particularly in dual-stream architectures composed of unimodal encoders, such as DINO and BERT, remains a significant challenge. ParameterEfficient Fine-Tuning (PEFT) methods like LowRank Adaptation (LoRA) enable lightweight adaptation, yet they operate in isolation within each modality, limiting their ability in capturing cross-modal interactions. In this paper, we take a step in bridging this gap with Cross-Modal LowRank Adaptation (CoLA), a novel PEFT framework that extends LoRA by introducing a dedicated inter-modal adaptation pathway alongside the standard intra-modal one. This dual-path design enables CoLA to adapt unimodal foundation models to multimodal tasks effectively, without interference between modality-specific and crossmodal learning. We evaluate CoLA across a range of vision-language (RefCOCO, RefCOCO+, RefCOCOg) and audio-visual (AVE, AVS) benchmarks, where it consistently outperforms LORA, achieving a relative gain of around 3% and 2%, respectively, while maintaining parameter efficiency. Notably, CoLA enables the first multitask PEFT framework for visual grounding, bridging a key gap in efficient multimodal adaptation. Code is available at https://github.com/peterwisu/CoLA
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All authors Wish Suharitdamrong, Tony Alex, Muhammad Awais, Sara Atito