Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Thursday 12 February
Multimodal Large Language Models (MLLMs) excel at broad visual understanding but still struggle with fine-grained perception, where decisive evidence is small and easily overwhelmed by global context. Recent "Thinking-with-Images" methods alleviate this by iteratively zooming in and out regions of interest during inference, but incur high latency due to repeated tool calls and visual re-encoding. To address this, we propose Region-to-Image Distillation, which transforms zooming from an inference-time tool into a training-time primitive, thereby internalizing the benefits of agentic zooming into a single forward pass of an MLLM. In particular, we first zoom in to micro-cropped regions to let strong teacher models generate high-quality VQA data, and then distill this region-grounded supervision back to the full image. After training on such data, the smaller student model improves "single-glance" fine-grained perception without tool use. To rigorously evaluate this capability, we further present ZoomBench, a hybrid-annotated benchmark of 845 VQA data spanning six fine-grained perceptual dimensions, together with a dual-view protocol that quantifies the global–regional "zooming gap". Experiments show that our models achieve leading performance across multiple fine-grained perception benchmarks, and also improve general multimodal cognition on benchmarks such as visual reasoning and GUI agents. We further discuss when "Thinking-with-Images" is necessary versus when its gains can be distilled into a single forward pass. Our code is available at https://github.com/inclusionAI/Zooming-without-Zooming.
Computer Vision
Free Lunch for Stabilizing Rectified Flow Inversion
Rectified-Flow (RF)-based generative models have recently emerged as strong alternatives to traditional diffusion models, demonstrating state-of-the-art performance across various tasks. By learning a continuous velocity field that transforms simple noise into complex data, RF-based models not only enable high-quality generation, but also support training-free inversion, which facilitates downstream tasks such as reconstruction and editing. However, existing inversion methods, such as vanilla RF-based inversion, suffer from approximation errors that accumulate across timesteps, leading to unstable velocity fields and degraded reconstruction and editing quality. To address this challenge, we propose Proximal-Mean Inversion (PMI), a training-free gradient correction method that stabilizes the velocity field by guiding it toward a running average of past velocities, constrained within a theoretically derived spherical Gaussian. Furthermore, we introduce mimic-CFG, a lightweight velocity correction scheme for editing tasks, which interpolates between the current velocity and its projection onto the historical average, balancing editing effectiveness and structural consistency. Extensive experiments on PIE-Bench demonstrate that our methods significantly improve inversion stability, image reconstruction quality, and editing fidelity, while reducing the required number of neural function evaluations. Our approach achieves state-of-the-art performance on the PIE-Bench with enhanced efficiency and theoretical soundness.
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Computer Vision
WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains
Dynamic reconstruction has achieved remarkable progress, but there remain challenges in monocular input for more practical applications. The prevailing works attempt to construct efficient motion representations, but lack a unified spatiotemporal decomposition framework, suffering from either holistic temporal optimization or coupled hierarchical spatial composition. To this end, we propose WorldTree, a unified framework comprising Temporal Partition Tree (TPT) that enables coarse-to-fine optimization based on the inheritance-based partition tree structure for hierarchical temporal decomposition, and Spatial Ancestral Chains (SAC) that recursively query ancestral hierarchical structure to provide complementary spatial dynamics while specializing motion representations across ancestral nodes. Experimental results on different datasets indicate that our proposed method achieves 8.26% improvement of LPIPS on NVIDIA-LS and 9.09% improvement of mLPIPS on DyCheck compared to the second-best method. Code: https://github.com/iCVTEAM/WorldTree.
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Computer Vision
JEPA-VLA: Video Predictive Embedding is Needed for VLA Models
Recent vision-language-action (VLA) models built upon pretrained vision-language models (VLMs) have achieved significant improvements in robotic manipulation. However, current VLAs still suffer from low sample efficiency and limited generalization. This paper argues that these limitations are closely tied to an overlooked component, pretrained visual representation, which offers insufficient knowledge on both aspects of environment understanding and policy prior. Through an in-depth analysis, we find that commonly used visual representations in VLAs, whether pretrained via language-image contrastive learning or image-based self-supervised learning, remain inadequate at capturing crucial, task-relevant environment information and at inducing effective policy priors, i.e., anticipatory knowledge of how the environment evolves under successful task execution. In contrast, we discover that predictive embeddings pretrained on videos, in particular V-JEPA 2, are adept at flexibly discarding unpredictable environment factors and encoding task-relevant temporal dynamics, thereby effectively compensating for key shortcomings of existing visual representations in VLAs. Building on these observations, we introduce JEPA-VLA, a simple yet effective approach that adaptively integrates predictive embeddings into existing VLAs. Our experiments demonstrate that JEPA-VLA yields substantial performance gains across a range of benchmarks, including LIBERO, LIBERO-plus, RoboTwin2.0, and real-robot tasks.
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Computer Vision · Cross-listed from cs.IT
A Comparative Study of MAP and LMMSE Estimators for Blind Inverse Problems
Maximum-a-posteriori (MAP) approaches are an effective framework for inverse problems with known forward operators, particularly when combined with expressive priors and careful parameter selection. In blind settings, however, their use becomes significantly less stable due to the inherent non-convexity of the problem and the potential non-identifiability of the solutions. (Linear) minimum mean square error (MMSE) estimators provide a compelling alternative that can circumvent these limitations. In this work, we study synthetic two-dimensional blind deconvolution problems under fully controlled conditions, with complete prior knowledge of both the signal and kernel distributions. We compare tailored MAP algorithms with simple LMMSE estimators whose functional form is closely related to that of an optimal Tikhonov estimator. Our results show that, even in these highly controlled settings, MAP methods remain unstable and require extensive parameter tuning, whereas the LMMSE estimator yields a robust and reliable baseline. Moreover, we demonstrate empirically that the LMMSE solution can serve as an effective initialization for MAP approaches, improving their performance and reducing sensitivity to regularization parameters, thereby opening the door to future theoretical and practical developments.
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Computer Vision
How to Sample High Quality 3D Fractals for Action Recognition Pre-Training?
Synthetic datasets are being recognized in the deep learning realm as a valuable alternative to exhaustively labeled real data. One such synthetic data generation method is Formula Driven Supervised Learning (FDSL), which can provide an infinite number of perfectly labeled data through a formula driven approach, such as fractals or contours. FDSL does not have common drawbacks like manual labor, privacy and other ethical concerns. In this work we generate 3D fractals using 3D Iterated Function Systems (IFS) for pre-training an action recognition model. The fractals are temporally transformed to form a video that is used as a pre-training dataset for downstream task of action recognition. We find that standard methods of generating fractals are slow and produce degenerate 3D fractals. Therefore, we systematically explore alternative ways of generating fractals and finds that overly-restrictive approaches, while generating aesthetically pleasing fractals, are detrimental for downstream task performance. We propose a novel method, Targeted Smart Filtering, to address both the generation speed and fractal diversity issue. The method reports roughly 100 times faster sampling speed and achieves superior downstream performance against other 3D fractal filtering methods.
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Computer Vision
Efficient Segment Anything with Depth-Aware Fusion and Limited Training Data
Segment Anything Models (SAM) achieve impressive universal segmentation performance but require massive datasets (e.g., 11M images) and rely solely on RGB inputs. Recent efficient variants reduce computation but still depend on large-scale training. We propose a lightweight RGB-D fusion framework that augments EfficientViT-SAM with monocular depth priors. Depth maps are generated with a pretrained estimator and fused mid-level with RGB features through a dedicated depth encoder. Trained on only 11.2k samples (less than 0.1% of SA-1B), our method achieves higher accuracy than EfficientViT-SAM, showing that depth cues provide strong geometric priors for segmentation.
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Computer Vision
Light4D: Training-Free Extreme Viewpoint 4D Video Relighting
Recent advances in diffusion-based generative models have established a new paradigm for image and video relighting. However, extending these capabilities to 4D relighting remains challenging, due primarily to the scarcity of paired 4D relighting training data and the difficulty of maintaining temporal consistency across extreme viewpoints. In this work, we propose Light4D, a novel training-free framework designed to synthesize consistent 4D videos under target illumination, even under extreme viewpoint changes. First, we introduce Disentangled Flow Guidance, a time-aware strategy that effectively injects lighting control into the latent space while preserving geometric integrity. Second, to reinforce temporal consistency, we develop Temporal Consistent Attention within the IC-Light architecture and further incorporate deterministic regularization to eliminate appearance flickering. Extensive experiments demonstrate that our method achieves competitive performance in temporal consistency and lighting fidelity, robustly handling camera rotations from -90 to 90. Code: https://github.com/AIGeeksGroup/Light4D. Website: https://aigeeksgroup.github.io/Light4D.
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Computer Vision
Code2Worlds: Empowering Coding LLMs for 4D World Generation
Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a critical frontier. This task presents two fundamental challenges: multi-scale context entanglement, where monolithic generation fails to balance local object structures with global environmental layouts; and a semantic-physical execution gap, where open-loop code generation leads to physical hallucinations lacking dynamic fidelity. We introduce Code2Worlds, a framework that formulates 4D generation as language-to-simulation code generation. First, we propose a dual-stream architecture that disentangles retrieval-augmented object generation from hierarchical environmental orchestration. Second, to ensure dynamic fidelity, we establish a physics-aware closed-loop mechanism in which a PostProcess Agent scripts dynamics, coupled with a VLM-Motion Critic that performs self-reflection to iteratively refine simulation code. Evaluations on the Code4D benchmark show Code2Worlds outperforms baselines with a 41% SGS gain and 49% higher Richness, while uniquely generating physics-aware dynamics absent in prior static methods. Code: https://github.com/AIGeeksGroup/Code2Worlds. Website: https://aigeeksgroup.github.io/Code2Worlds.
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Computer Vision
Adaptive Debiasing Tsallis Entropy for Test-Time Adaptation
Mainstream Test-Time Adaptation (TTA) methods for adapting vision-language models, e.g., CLIP, typically rely on Shannon Entropy (SE) at test time to measure prediction uncertainty and inconsistency. However, since CLIP has a built-in bias from pretraining on highly imbalanced web-crawled data, SE inevitably results in producing biased estimates of uncertainty entropy. To address this issue, we notably find and demonstrate that Tsallis Entropy (TE), a generalized form of SE, is naturally suited for characterizing biased distributions by introducing a non-extensive parameter q, with the performance of SE serving as a lower bound for TE. Building upon this, we generalize TE into Adaptive Debiasing Tsallis Entropy (ADTE) for TTA, customizing a class-specific parameter q^l derived by normalizing the estimated label bias from continuously incoming test instances, for each category. This adaptive approach allows ADTE to accurately select high-confidence views and seamlessly integrate with a label adjustment strategy to enhance adaptation, without introducing distribution-specific hyperparameter tuning. Besides, our investigation reveals that both TE and ADTE can serve as direct, advanced alternatives to SE in TTA, without any other modifications. Experimental results show that ADTE outperforms state-of-the-art methods on ImageNet and its five variants, and achieves the highest average performance on 10 cross-domain benchmarks, regardless of the model architecture or text prompts used. Our code is available at https://github.com/Jinx630/ADTE.
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Computer Vision
Mask What Matters: Mitigating Object Hallucinations in Multimodal Large Language Models with Object-Aligned Visual Contrastive Decoding
We study object hallucination in Multimodal Large Language Models (MLLMs) and improve visual contrastive decoding (VCD) by constructing an object-aligned auxiliary view. We leverage object-centric attention in self-supervised Vision Transformers. In particular, we remove the most salient visual evidence to construct an auxiliary view that disrupts unsupported tokens and produces a stronger contrast signal. Our method is prompt-agnostic, model-agnostic, and can be seamlessly plugged into the existing VCD pipeline with little computation overhead, i.e., a single cacheable forward pass. Empirically, our method demonstrates consistent gains on two popular object hallucination benchmarks across two MLLMs.
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Computer Vision
Adapting Vision-Language Models for E-commerce Understanding at Scale
E-commerce product understanding demands by nature, strong multimodal comprehension from text, images, and structured attributes. General-purpose Vision-Language Models (VLMs) enable generalizable multimodal latent modelling, yet there is no documented, well-known strategy for adapting them to the attribute-centric, multi-image, and noisy nature of e-commerce data, without sacrificing general performance. In this work, we show through a large-scale experimental study, how targeted adaptation of general VLMs can substantially improve e-commerce performance while preserving broad multimodal capabilities. Furthermore, we propose a novel extensive evaluation suite covering deep product understanding, strict instruction following, and dynamic attribute extraction.
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Computer Vision
STVG-R1: Incentivizing Instance-Level Reasoning and Grounding in Videos via Reinforcement Learning
In vision-language models (VLMs), misalignment between textual descriptions and visual coordinates often induces hallucinations. This issue becomes particularly severe in dense prediction tasks such as spatial-temporal video grounding (STVG). Prior approaches typically focus on enhancing visual-textual alignment or attaching auxiliary decoders. However, these strategies inevitably introduce additional trainable modules, leading to significant annotation costs and computational overhead. In this work, we propose a novel visual prompting paradigm that avoids the difficult problem of aligning coordinates across modalities. Specifically, we reformulate per-frame coordinate prediction as a compact instance-level identification problem by assigning each object a unique, temporally consistent ID. These IDs are embedded into the video as visual prompts, providing explicit and interpretable inputs to the VLMs. Furthermore, we introduce STVG-R1, the first reinforcement learning framework for STVG, which employs a task-driven reward to jointly optimize temporal accuracy, spatial consistency, and structural format regularization. Extensive experiments on six benchmarks demonstrate the effectiveness of our approach. STVG-R1 surpasses the baseline Qwen2.5-VL-7B by a remarkable margin of 20.9% on m_IoU on the HCSTVG-v2 benchmark, establishing a new state of the art (SOTA). Surprisingly, STVG-R1 also exhibits strong zero-shot generalization to multi-object referring video object segmentation tasks, achieving a SOTA 47.3% J&F on MeViS.
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Computer Vision
GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry
We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate them with well-structured tracking frameworks, introducing redundancies, our method bidirectionally couples Visual Odometry (VO) and Gaussian Splatting (GS). Specifically, our approach formulates joint optimization within an Expectation-Maximization (EM) framework, enabling the simultaneous refinement of VO-derived semi-dense depth estimates and the GS representation without additional computational overhead. Moreover, we present Gaussian Splat Initialization, which utilizes image information, keyframe poses, and pixel associations from VO to produce close approximations to the final Gaussian scene, thereby eliminating the need for heuristic methods. Through extensive experiments, we validate the effectiveness of our method, showing that it not only operates in real time but also achieves state-of-the-art geometric/photometric fidelity of the reconstructed scene and tracking accuracy.
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Computer Vision
LLM-Driven 3D Scene Generation of Agricultural Simulation Environments
Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise but often lack domain-specific reasoning, verification mechanisms, and modular design. These limitations lead to reduced control and poor scalability. This paper investigates the use of LLMs to generate agricultural synthetic simulation environments from natural language prompts, specifically to address the limitations of lacking domain-specific reasoning, verification mechanisms, and modular design. A modular multi-LLM pipeline was developed, integrating 3D asset retrieval, domain knowledge injection, and code generation for the Unreal rendering engine using its API. This results in a 3D environment with realistic planting layouts and environmental context, all based on the input prompt and the domain knowledge. To enhance accuracy and scalability, the system employs a hybrid strategy combining LLM optimization techniques such as few-shot prompting, Retrieval-Augmented Generation (RAG), finetuning, and validation. Unlike monolithic models, the modular architecture enables structured data handling, intermediate verification, and flexible expansion. The system was evaluated using structured prompts and semantic accuracy metrics. A user study assessed realism and familiarity against real-world images, while an expert comparison demonstrated significant time savings over manual scene design. The results confirm the effectiveness of multi-LLM pipelines in automating domain-specific 3D scene generation with improved reliability and precision. Future work will explore expanding the asset hierarchy, incorporating real-time generation, and adapting the pipeline to other simulation domains beyond agriculture.
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Computer Vision
TG-Field: Geometry-Aware Radiative Gaussian Fields for Tomographic Reconstruction
3D Gaussian Splatting (3DGS) has revolutionized 3D scene representation with superior efficiency and quality. While recent adaptations for computed tomography (CT) show promise, they struggle with severe artifacts under highly sparse-view projections and dynamic motions. To address these challenges, we propose Tomographic Geometry Field (TG-Field), a geometry-aware Gaussian deformation framework tailored for both static and dynamic CT reconstruction. A multi-resolution hash encoder is employed to capture local spatial priors, regularizing primitive parameters under ultra-sparse settings. We further extend the framework to dynamic reconstruction by introducing time-conditioned representations and a spatiotemporal attention block to adaptively aggregate features, thereby resolving spatiotemporal ambiguities and enforcing temporal coherence. In addition, a motion-flow network models fine-grained respiratory motion to track local anatomical deformations. Extensive experiments on synthetic and real-world datasets demonstrate that TG-Field consistently outperforms existing methods, achieving state-of-the-art reconstruction accuracy under highly sparse-view conditions.
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Computer Vision · Cross-listed from eess.IV
U-DAVI: Uncertainty-Aware Diffusion-Prior-Based Amortized Variational Inference for Image Reconstruction
Ill-posed imaging inverse problems remain challenging due to the ambiguity in mapping degraded observations to clean images. Diffusion-based generative priors have recently shown promise, but typically rely on computationally intensive iterative sampling or per-instance optimization. Amortized variational inference frameworks address this inefficiency by learning a direct mapping from measurements to posteriors, enabling fast posterior sampling without requiring the optimization of a new posterior for every new set of measurements. However, they still struggle to reconstruct fine details and complex textures. To address this, we extend the amortized framework by injecting spatially adaptive perturbations to measurements during training, guided by uncertainty estimates, to emphasize learning in the most uncertain regions. Experiments on deblurring and super-resolution demonstrate that our method achieves superior or competitive performance to previous diffusion-based approaches, delivering more realistic reconstructions without the computational cost of iterative refinement.
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Computer Vision
Semantically Conditioned Diffusion Models for Cerebral DSA Synthesis
Digital subtraction angiography (DSA) plays a central role in the diagnosis and treatment of cerebrovascular disease, yet its invasive nature and high acquisition cost severely limit large-scale data collection and public data sharing. Therefore, we developed a semantically conditioned latent diffusion model (LDM) that synthesizes arterial-phase cerebral DSA frames under explicit control of anatomical circulation (anterior vs.\ posterior) and canonical C-arm positions. We curated a large single-centre DSA dataset of 99,349 frames and trained a conditional LDM using text embeddings that encoded anatomy and acquisition geometry. To assess clinical realism, four medical experts, including two neuroradiologists, one neurosurgeon, and one internal medicine expert, systematically rated 400 synthetic DSA images using a 5-grade Likert scale for evaluating proximal large, medium, and small peripheral vessels. The generated images achieved image-wise overall Likert scores ranging from 3.1 to 3.3, with high inter-rater reliability (ICC(2,k) = 0.80–0.87). Distributional similarity to real DSA frames was supported by a low median Fréchet inception distance (FID) of 15.27. Our results indicate that semantically controlled LDMs can produce realistic synthetic DSAs suitable for downstream algorithm development, research, and training.
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Computer Vision · Cross-listed from cs.GR
OMEGA-Avatar: One-shot Modeling of 360{\deg} Gaussian Avatars
Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method should be feed-forward, 2) model a 360{\deg} full-head, and 3) should be animation-ready. However, current work addresses only two of the three points simultaneously. To address these limitations, we propose OMEGA-Avatar, the first feed-forward framework that simultaneously generates a generalizable, 360{\deg}-complete, and animatable 3D Gaussian head from a single image. Starting from a feed-forward and animatable framework, we address the 360{\deg} full-head avatar generation problem with two novel components. First, to overcome poor hair modeling in full-head avatar generation, we introduce a semantic-aware mesh deformation module that integrates multi-view normals to optimize a FLAME head with hair while preserving its topology structure. Second, to enable effective feed-forward decoding of full-head features, we propose a multi-view feature splatting module that constructs a shared canonical UV representation from features across multiple views through differentiable bilinear splatting, hierarchical UV mapping, and visibility-aware fusion. This approach preserves both global structural coherence and local high-frequency details across all viewpoints, ensuring 360{\deg} consistency without per-instance optimization. Extensive experiments demonstrate that OMEGA-Avatar achieves state-of-the-art performance, significantly outperforming existing baselines in 360{\deg} full-head completeness while robustly preserving identity across different viewpoints.
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Computer Vision · Cross-listed from cs.AI
Beyond Pixels: A Vector-to-Graph Framework for Reliable Schematic Auditing
Multimodal Large Language Models (MLLMs) have shown remarkable progress in visual understanding, yet they suffer from a critical limitation: structural blindness. Even state-of-the-art models fail to capture topology and symbolic logic in engineering schematics, as their pixel-driven paradigm discards the explicit vector-defined relations needed for reasoning. To overcome this, we propose a Vector-to-Graph (V2G) pipeline that converts CAD diagrams into property graphs where nodes represent components and edges encode connectivity, making structural dependencies explicit and machine-auditable. On a diagnostic benchmark of electrical compliance checks, V2G yields large accuracy gains across all error categories, while leading MLLMs remain near chance level. These results highlight the systemic inadequacy of pixel-based methods and demonstrate that structure-aware representations provide a reliable path toward practical deployment of multimodal AI in engineering domains. To facilitate further research, we release our benchmark and implementation at https://github.com/gm-embodied/V2G-Audit.
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Computer Vision
RI-Mamba: Rotation-Invariant Mamba for Robust Text-to-Shape Retrieval
3D assets have rapidly expanded in quantity and diversity due to the growing popularity of virtual reality and gaming. As a result, text-to-shape retrieval has become essential in facilitating intuitive search within large repositories. However, existing methods require canonical poses and support few object categories, limiting their real-world applicability where objects can belong to diverse classes and appear in random orientations. To address this challenge, we propose RI-Mamba, the first rotation-invariant state-space model for point clouds. RI-Mamba defines global and local reference frames to disentangle pose from geometry and uses Hilbert sorting to construct token sequences with meaningful geometric structure while maintaining rotation invariance. We further introduce a novel strategy to compute orientational embeddings and reintegrate them via feature-wise linear modulation, effectively recovering spatial context and enhancing model expressiveness. Our strategy is inherently compatible with state-space models and operates in linear time. To scale up retrieval, we adopt cross-modal contrastive learning with automated triplet generation, allowing training on diverse datasets without manual annotation. Extensive experiments demonstrate RI-Mamba's superior representational capacity and robustness, achieving state-of-the-art performance on the OmniObject3D benchmark across more than 200 object categories under arbitrary orientations. Our code will be made available at https://github.com/ndkhanh360/RI-Mamba.git.
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Computer Vision
U-Net with Hadamard Transform and DCT Latent Spaces for Next-day Wildfire Spread Prediction
We developed a lightweight and computationally efficient tool for next-day wildfire spread prediction using multimodal satellite data as input. The deep learning model, which we call Transform Domain Fusion UNet (TD-FusionUNet), incorporates trainable Hadamard Transform and Discrete Cosine Transform layers that apply two-dimensional transforms, enabling the network to capture essential "frequency" components in orthogonalized latent spaces. Additionally, we introduce custom preprocessing techniques, including random margin cropping and a Gaussian mixture model, to enrich the representation of the sparse pre-fire masks and enhance the model's generalization capability. The TD-FusionUNet is evaluated on two datasets which are the Next-Day Wildfire Spread dataset released by Google Research in 2023, and WildfireSpreadTS dataset. Our proposed TD-FusionUNet achieves an F1 score of 0.591 with 370k parameters, outperforming the UNet baseline using ResNet18 as the encoder reported in the WildfireSpreadTS dataset while using substantially fewer parameters. These results show that the proposed latent space fusion model balances accuracy and efficiency under a lightweight setting, making it suitable for real time wildfire prediction applications in resource limited environments.
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Computer Vision
Egocentric Gaze Estimation via Neck-Mounted Camera
This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the camera's field of view, mainly focuses on head-mounted cameras while alternative viewpoints remain underexplored. To bridge this gap, we collect the first dataset for this task, consisting of approximately 4 hours of video collected from 8 participants during everyday activities. We evaluate a transformer-based gaze estimation model, GLC, on the new dataset and propose two extensions: an auxiliary gaze out-of-bound classification task and a multi-view co-learning approach that jointly trains head-view and neck-view models using a geometry-aware auxiliary loss. Experimental results show that incorporating gaze out-of-bound classification improves performance over standard fine-tuning, while the co-learning approach does not yield gains. We further analyze these results and discuss implications for neck-mounted gaze estimation.
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Computer Vision
Clutt3R-Seg: Sparse-view 3D Instance Segmentation for Language-grounded Grasping in Cluttered Scenes
Reliable 3D instance segmentation is fundamental to language-grounded robotic manipulation. Its critical application lies in cluttered environments, where occlusions, limited viewpoints, and noisy masks degrade perception. To address these challenges, we present Clutt3R-Seg, a zero-shot pipeline for robust 3D instance segmentation for language-grounded grasping in cluttered scenes. Our key idea is to introduce a hierarchical instance tree of semantic cues. Unlike prior approaches that attempt to refine noisy masks, our method leverages them as informative cues: through cross-view grouping and conditional substitution, the tree suppresses over- and under-segmentation, yielding view-consistent masks and robust 3D instances. Each instance is enriched with open-vocabulary semantic embeddings, enabling accurate target selection from natural language instructions. To handle scene changes during multi-stage tasks, we further introduce a consistency-aware update that preserves instance correspondences from only a single post-interaction image, allowing efficient adaptation without rescanning. Clutt3R-Seg is evaluated on both synthetic and real-world datasets, and validated on a real robot. Across all settings, it consistently outperforms state-of-the-art baselines in cluttered and sparse-view scenarios. Even on the most challenging heavy-clutter sequences, Clutt3R-Seg achieves an AP@25 of 61.66, over 2.2x higher than baselines, and with only four input views it surpasses MaskClustering with eight views by more than 2x. The code is available at: https://github.com/jeonghonoh/clutt3r-seg.
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Computer Vision
EmoSpace: Immersive Affective Image Generation Guided by Fine-Grained Emotion Prototypes
Immersive affective content generation aims to create visually compelling VR imagery with controllable emotional nuance, yet existing methods typically rely on coarse labels or prompt-only control. Although modern diffusion transformers (DiTs) such as FLUX improve visual fidelity, they are not designed to incorporate structured affective representations. We present EmoSpace, an immersive affective content generation framework guided by fine-grained emotion prototypes, transforming free-form text and emotion descriptions into fine-grained affective imagery through three coordinated components. First, to represent sub-emotion variation beyond conventional categorical models, EmoSpace learns a hierarchical bank of 256 prototypes with input-conditioned adaptation through vision-language alignment. Second, Prototype-Conditioned Steering converts these prototypes into DiT-compatible generation signals through multi-pathway injection and temporal blending, while Iterative Prompt Refinement enriches prompts with prototype-aligned sub-emotion descriptors. Third, Affect-Grounded Modulation coordinates emotion conditioning with controllable LoRAs for panoramic, stylized, and multi-conditional generation. Through quantitative and qualitative evaluations, EmoSpace improves fine-grained emotional alignment while maintaining high aesthetic quality. Our user study shows that EmoSpace outputs are perceived as more emotionally aligned than baseline results and more suitable for immersive scene design. Additionally, we find that immersive presentation alters emotional perception and increases emotional engagement. Together, these findings inform the design of emotion-aware generative systems for immersive media, with potential applications including education, immersive storytelling, and artistic creation. We will release our code and models to facilitate future research along this line.
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Computer Vision
SToRM: Supervised Token Reduction for Multi-modal LLMs toward efficient end-to-end autonomous driving
In autonomous driving, end-to-end (E2E) driving systems that predict control commands directly from sensor data have achieved significant advancements. For safe driving in unexpected scenarios, these systems may additionally rely on human interventions such as natural language instructions. Using a multi-modal large language model (MLLM) facilitates human-vehicle interaction and can improve performance in such scenarios. However, this approach requires substantial computational resources due to its reliance on an LLM and numerous visual tokens from sensor inputs, which are limited in autonomous vehicles. Many MLLM studies have explored reducing visual tokens, but often suffer end-task performance degradation compared to using all tokens. To enable efficient E2E driving while maintaining performance comparable to using all tokens, this paper proposes the first Supervised Token Reduction framework for multi-modal LLMs (SToRM). The proposed framework consists of three key elements. First, a lightweight importance predictor with short-term sliding windows estimates token importance scores. Second, a supervised training approach uses an auxiliary path to obtain pseudo-supervision signals from an all-token LLM pass. Third, an anchor-context merging module partitions tokens into anchors and context tokens, and merges context tokens into relevant anchors to reduce redundancy while minimizing information loss. Experiments on the LangAuto benchmark show that SToRM outperforms state-of-the-art E2E driving MLLMs under the same reduced-token budget, maintaining all-token performance while reducing computational cost by up to 30x, and enabling real-time E2E driving on a standard GPU.
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Computer Vision
GR-Diffusion: 3D Gaussian Representation Meets Diffusion in Whole-Body PET Reconstruction
Positron emission tomography (PET) reconstruction is a critical challenge in molecular imaging, often hampered by noise amplification, structural blurring, and detail loss due to sparse sampling and the ill-posed nature of inverse problems. The three-dimensional discrete Gaussian representation (GR), which efficiently encodes 3D scenes using parameterized discrete Gaussian distributions, has shown promise in computer vision. In this work, we pro-pose a novel GR-Diffusion framework that synergistically integrates the geometric priors of GR with the generative power of diffusion models for 3D low-dose whole-body PET reconstruction. GR-Diffusion employs GR to generate a reference 3D PET image from projection data, establishing a physically grounded and structurally explicit benchmark that overcomes the low-pass limitations of conventional point-based or voxel-based methods. This reference image serves as a dual guide during the diffusion process, ensuring both global consistency and local accuracy. Specifically, we employ a hierarchical guidance mechanism based on the GR reference. Fine-grained guidance leverages differences to refine local details, while coarse-grained guidance uses multi-scale difference maps to correct deviations. This strategy allows the diffusion model to sequentially integrate the strong geometric prior from GR and recover sub-voxel information. Experimental results on the UDPET and Clinical datasets with varying dose levels show that GR-Diffusion outperforms state-of-the-art methods in enhancing 3D whole-body PET image quality and preserving physiological details.
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Computer Vision
Brain Tumor Classifiers Under Attack: Robustness of ResNet Variants Against Transferable FGSM and PGD Attacks
Adversarial robustness in deep learning models for brain tumor classification remains an underexplored yet critical challenge, particularly for clinical deployment scenarios involving MRI data. In this work, we investigate the susceptibility and resilience of several ResNet-based architectures, referred to as BrainNet, BrainNeXt and DilationNet, against gradient-based adversarial attacks, namely FGSM and PGD. These models, based on ResNet, ResNeXt, and dilated ResNet variants respectively, are evaluated across three preprocessing configurations (i) full-sized augmented, (ii) shrunk augmented and (iii) shrunk non-augmented MRI datasets. Our experiments reveal that BrainNeXt models exhibit the highest robustness to black-box attacks, likely due to their increased cardinality, though they produce weaker transferable adversarial samples. In contrast, BrainNet and Dilation models are more vulnerable to attacks from each other, especially under PGD with higher iteration steps and $\alpha$ values. Notably, shrunk and non-augmented data significantly reduce model resilience, even when the untampered test accuracy remains high, highlighting a key trade-off between input resolution and adversarial vulnerability. These results underscore the importance of jointly evaluating classification performance and adversarial robustness for reliable real-world deployment in brain MRI analysis.
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Computer Vision · Cross-listed from cs.RO
ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learning
Tactile information plays a crucial role in human manipulation tasks and has recently garnered increasing attention in robotic manipulation. However, existing approaches mostly focus on the alignment of visual and tactile features and the integration mechanism tends to be direct concatenation. Consequently, they struggle to effectively cope with occluded scenarios due to neglecting the inherent complementary nature of both modalities and the alignment may not be exploited enough, limiting the potential of their real-world deployment. In this paper, we present ViTaS, a simple yet effective framework that incorporates both visual and tactile information to guide the behavior of an agent. We introduce Soft Fusion Contrastive Learning, an advanced version of conventional contrastive learning method and a CVAE module to utilize the alignment and complementarity within visuo-tactile representations. We demonstrate the effectiveness of our method in 12 simulated and 3 real-world environments, and our experiments show that ViTaS significantly outperforms existing baselines. Project page: https://skyrainwind.github.io/ViTaS/index.html.
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Computer Vision
Electrostatics-Inspired Surface Reconstruction (EISR): Recovering 3D Shapes as a Superposition of Poisson's PDE Solutions
Implicit shape representation, such as SDFs, is a popular approach to recover the surface of a 3D shape as the level sets of a scalar field. Several methods approximate SDFs using machine learning strategies that exploit the knowledge that SDFs are solutions of the Eikonal partial differential equation (PDEs). In this work, we present a novel approach to surface reconstruction by encoding it as a solution to a proxy PDE, namely Poisson's equation. Then, we explore the connection between Poisson's equation and physics, e.g., the electrostatic potential due to a positive charge density. We employ Green's functions to obtain a closed-form parametric expression for the PDE's solution, and leverage the linearity of our proxy PDE to find the target shape's implicit field as a superposition of solutions. Our method shows improved results in approximating high-frequency details, even with a small number of shape priors.