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Monday 9 February

Computer Vision · Cross-listed from cs.RO

$\chi_{0}$: Resource-Aware Robust Manipulation via Taming Distributional Inconsistencies

High-reliability long-horizon robotic manipulation has traditionally relied on large-scale data and compute to understand complex real-world dynamics. However, we identify that the primary bottleneck to real-world robustness is not resource scale alone, but the distributional shift among the human demonstration distribution, the inductive bias learned by the policy, and the test-time execution distribution – a systematic inconsistency that causes compounding errors in multi-stage tasks. To mitigate these inconsistencies, we propose $\chi_{0}$, a resource-efficient framework with effective modules designated to achieve production-level robustness in robotic manipulation. Our approach builds off three technical pillars: (i) Model Arithmetic, a weight-space merging strategy that efficiently soaks up diverse distributions of different demonstrations, varying from object appearance to state variations; (ii) Stage Advantage, a stage-aware advantage estimator that provides stable, dense progress signals, overcoming the numerical instability of prior non-stage approaches; and (iii) Train-Deploy Alignment, which bridges the distribution gap via spatio-temporal augmentation, heuristic DAgger corrections, and temporal chunk-wise smoothing. $\chi_{0}$ enables two sets of dual-arm robots to collaboratively orchestrate long-horizon garment manipulation, spanning tasks from flattening, folding, to hanging different clothes. Our method exhibits high-reliability autonomy; we are able to run the system from arbitrary initial state for consecutive 24 hours non-stop. Experiments validate that $\chi_{0}$ surpasses the state-of-the-art $\pi_{0.5}$ in success rate by nearly 250%, with only 20-hour data and 8 A100 GPUs. Code, data and models will be released to facilitate the community.
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All authors Checheng Yu, Chonghao Sima, Gangcheng Jiang, Hai Zhang, Haoguang Mai, Hongyang Li, Huijie Wang, Jin Chen, Kaiyang Wu, Li Chen, Lirui Zhao, Modi Shi, Ping Luo, Qingwen Bu, Shijia Peng, Tianyu Li, Yibo Yuan

Computer Vision · Cross-listed from cs.RO

Robustness Is a Function, Not a Number: A Factorized Comprehensive Study of OOD Robustness in Vision-Based Driving

Out of distribution (OOD) robustness in autonomous driving is often reduced to a single number, hiding what breaks a policy. We decompose environments along five axes: scene (rural/urban), season, weather, time (day/night), and agent mix; and measure performance under controlled $k$-factor perturbations ($k \in \{0,1,2,3\}$). Using closed loop control in VISTA, we benchmark FC, CNN, and ViT policies, train compact ViT heads on frozen foundation-model (FM) features, and vary ID support in scale, diversity, and temporal context. (1) ViT policies are markedly more OOD-robust than comparably sized CNN/FC, and FM features yield state-of-the-art success at a latency cost. (2) Naive temporal inputs (multi-frame) do not beat the best single-frame baseline. (3) The largest single factor drops are rural $\rightarrow$ urban and day $\rightarrow$ night ($\sim 31\%$ each); actor swaps $\sim 10\%$, moderate rain $\sim 7\%$; season shifts can be drastic, and combining a time flip with other changes further degrades performance. (4) FM-feature policies stay above $85\%$ under three simultaneous changes; non-FM single-frame policies take a large first-shift hit, and all no-FM models fall below $50\%$ by three changes. (5) Interactions are non-additive: some pairings partially offset, whereas season-time combinations are especially harmful. (6) Training on winter/snow is most robust to single-factor shifts, while a rural+summer baseline gives the best overall OOD performance. (7) Scaling traces/views improves robustness ($+11.8$ points from $5$ to $14$ traces), yet targeted exposure to hard conditions can substitute for scale. (8) Using multiple ID environments broadens coverage and strengthens weak cases (urban OOD $60.6\% \rightarrow 70.1\%$) with a small ID drop; single-ID preserves peak performance but in a narrow domain. These results yield actionable design rules for OOD-robust driving policies.
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Computer Vision

Raster2Seq: Polygon Sequence Generation for Floorplan Reconstruction

Reconstructing a structured vector-graphics representation from a rasterized floorplan image is typically an important prerequisite for computational tasks involving floorplans such as automated understanding or CAD workflows. However, existing techniques struggle in faithfully generating the structure and semantics conveyed by complex floorplans that depict large indoor spaces with many rooms and a varying numbers of polygon corners. To this end, we propose Raster2Seq, framing floorplan reconstruction as a sequence-to-sequence task in which floorplan elements–such as rooms, windows, and doors–are represented as labeled polygon sequences that jointly encode geometry and semantics. Our approach introduces an autoregressive decoder that learns to predict the next corner conditioned on image features and previously generated corners using guidance from learnable anchors. These anchors represent spatial coordinates in image space, hence allowing for effectively directing the attention mechanism to focus on informative image regions. By embracing the autoregressive mechanism, our method offers flexibility in the output format, enabling for efficiently handling complex floorplans with numerous rooms and diverse polygon structures. Our method achieves state-of-the-art performance on standard benchmarks such as Structure3D, CubiCasa5K, and Raster2Graph, while also demonstrating strong generalization to more challenging datasets like WAFFLE, which contain diverse room structures and complex geometric variations.
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Computer Vision

ArcFlow: Unleashing 2-Step Text-to-Image Generation via High-Precision Non-Linear Flow Distillation

Diffusion models have achieved remarkable generation quality, but they suffer from significant inference cost due to their reliance on multiple sequential denoising steps, motivating recent efforts to distill this inference process into a few-step regime. However, existing distillation methods typically approximate the teacher trajectory by using linear shortcuts, which makes it difficult to match its constantly changing tangent directions as velocities evolve across timesteps, thereby leading to quality degradation. To address this limitation, we propose ArcFlow, a few-step distillation framework that explicitly employs non-linear flow trajectories to approximate pre-trained teacher trajectories. Concretely, ArcFlow parameterizes the velocity field underlying the inference trajectory as a mixture of continuous momentum processes. This enables ArcFlow to capture velocity evolution and extrapolate coherent velocities to form a continuous non-linear trajectory within each denoising step. Importantly, this parameterization admits an analytical integration of this non-linear trajectory, which circumvents numerical discretization errors and results in high-precision approximation of the teacher trajectory. To train this parameterization into a few-step generator, we implement ArcFlow via trajectory distillation on pre-trained teacher models using lightweight adapters. This strategy ensures fast, stable convergence while preserving generative diversity and quality. Built on large-scale models (Qwen-Image-20B and FLUX.1-dev), ArcFlow only fine-tunes on less than 5% of original parameters and achieves a 40x speedup with 2 NFEs over the original multi-step teachers without significant quality degradation. Experiments on benchmarks show the effectiveness of ArcFlow both qualitatively and quantitatively.
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All authors Zihan Yang, Shuyuan Tu, Licheng Zhang, Qi Dai, Yu-Gang Jiang, Zuxuan Wu

Computer Vision · Cross-listed from cs.RO

Dexterous Manipulation Policies from RGB Human Videos via 3D Hand-Object Trajectory Reconstruction

Multi-finger robotic hand manipulation and grasping are challenging due to the high-dimensional action space and the difficulty of acquiring large-scale training data. Existing approaches largely rely on human teleoperation with wearable devices or specialized sensing equipment to capture hand-object interactions, which limits scalability. In this work, we propose VIDEOMANIP, a device-free framework that learns dexterous manipulation directly from RGB human videos. Leveraging recent advances in computer vision, VIDEOMANIP reconstructs explicit 3D robot-object trajectories from monocular videos by estimating human hand poses, object meshes, and retargets the reconstructed human motions to robotic hands for manipulation learning. To make the reconstructed robot data suitable for dexterous manipulation training, we introduce hand-object contact optimization with interaction-centric grasp modeling, as well as a demonstration synthesis strategy that generates diverse training trajectories from a single video, enabling generalizable policy learning without additional robot demonstrations. In simulation, the learned grasping model achieves a 70.25% success rate across 20 diverse objects using the Inspire Hand. In the real world, manipulation policies trained from RGB videos achieve an average 62.86% success rate across seven tasks using the LEAP Hand, outperforming retargeting-based methods by 15.87%. Project videos are available at videomanip.github.io.
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All authors Hongyi Chen, Tony Dong, Tiancheng Wu, Liquan Wang, Yash Jangir, Yaru Niu, Yufei Ye, Homanga Bharadhwaj, Zackory Erickson, Jeffrey Ichnowski

Computer Vision · Cross-listed from cs.AI

GUI-GenBench: Evaluating Image Generation Models as Interactive GUI Environments

An image generation model used as a graphical user interface (GUI) environment must produce not only a plausible screen but also the correct response to an action. Existing visual-generation benchmarks do not directly assess this combination of functional correctness and temporal consistency in GUIs. We introduce GUI-GenBench, a benchmark of 700 curated samples across five task suites: single-step transitions, multi-step planning, fictional-app generation, real-app trajectories, and coordinate-based grounding. We also introduce GUI-Score, a VLM-based metric that assesses Goal Achievement, Interaction Logic, Content Consistency, UI Plausibility, and Visual Quality. Evaluating 12 image generation models on Chinese and English subsets, we find that strong single-step performance does not consistently extend to coherent multi-step trajectories or accurate grounding. The highest aggregate GUI-Scores are 69.62 on the Chinese subset and 63.16 on the English subset. Qualitative analysis further identifies failures in text rendering, icon interpretation, and coordinate-conditioned transitions. Together, these results distinguish visual plausibility from functional reliability and identify limitations that must be addressed before generated GUIs can serve as dependable interaction environments.
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All authors Haodong Li, Jingwei Wu, Quan Sun, Guopeng Li, Juanxi Tian, Ziyu Guo, Donghao Zhou, Tianfei Ren, Huanyu Zhang, Yanlin Lai, Ruichuan An, Hongbo Peng, Yuhong Dai, Jia Wang, Ziyang Meng, Zheng Ge, Xiangyu Zhang, Daxin Jiang, Pheng-Ann Heng

Computer Vision

Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study

While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning feedback data for each sport. This limitation is evident from the poor generalization to sports unseen during finetuning. Furthermore, traditional text generation evaluation metrics (e.g., BLEU-4, METEOR, ROUGE-L, BERTScore), originally developed for machine translation and summarization, fail to capture the unique aspects of sports feedback quality. To address the first problem, using rock climbing as our case study, we propose using auxiliary freely-available web data from the target domain, such as competition videos and coaching manuals, in addition to existing sports feedback from a disjoint, source domain to improve sports feedback generation performance on the target domain. To improve evaluation, we propose two evaluation metrics: (1) specificity and (2) actionability. Together, our approach enables more meaningful and practical generation of sports feedback under limited annotations.
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Computer Vision

WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models

While world models have emerged as a cornerstone of embodied intelligence by enabling agents to reason about environmental dynamics through action-conditioned prediction, their evaluation remains fragmented. Current evaluation of embodied world models has largely focused on perceptual fidelity (e.g., video generation quality), overlooking the functional utility of these models in downstream decision-making tasks. In this work, we introduce WorldArena, a unified benchmark designed to systematically evaluate embodied world models across both perceptual and functional dimensions. WorldArena assesses models through three dimensions: video perception quality, measured with 16 metrics across six sub-dimensions; embodied task functionality, which evaluates world models as data engines, policy evaluators, and action planners integrating with subjective human evaluation. Furthermore, we propose EWMScore, a holistic metric integrating multi-dimensional performance into a single interpretable index. Through extensive experiments on 14 representative models, we reveal a significant perception-functionality gap, showing that high visual quality does not necessarily translate into strong embodied task capability. WorldArena benchmark with the public leaderboard is released at https://world-arena.ai, providing a framework for tracking progress toward truly functional world models in embodied AI.
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All authors Yu Shang, Zhuohang Li, Yiding Ma, Weikang Su, Xin Jin, Ziyou Wang, Lei Jin, Xin Zhang, Yinzhou Tang, Haisheng Su, Chen Gao, Wei Wu, Xihui Liu, Dhruv Shah, Zhaoxiang Zhang, Zhibo Chen, Jun Zhu, Yonghong Tian, Tat-Seng Chua, Wenwu Zhu, Yong Li

Computer Vision

Modeling 3D Pedestrian-Vehicle Interactions for Vehicle-Conditioned Pose Forecasting

Accurately predicting pedestrian motion is crucial for safe and reliable autonomous driving in complex urban environments. In this work, we present a 3D vehicle-conditioned pedestrian pose forecasting framework that explicitly incorporates surrounding vehicle information. To support this, we enhance the Waymo-3DSkelMo dataset with aligned 3D vehicle bounding boxes, enabling realistic modeling of multi-agent pedestrian-vehicle interactions. We introduce a sampling scheme to categorize scenes by pedestrian and vehicle count, facilitating training across varying interaction complexities. Our proposed network adapts the TBIFormer architecture with a dedicated vehicle encoder and pedestrian-vehicle interaction cross-attention module to fuse pedestrian and vehicle features, allowing predictions to be conditioned on both historical pedestrian motion and surrounding vehicles. Extensive experiments demonstrate substantial improvements in forecasting accuracy and validate different approaches for modeling pedestrian-vehicle interactions, highlighting the importance of vehicle-aware 3D pose prediction for autonomous driving. Code is available at: https://github.com/GuangxunZhu/VehCondPose3D
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All authors Guangxun Zhu, Xuan Liu, Nicolas Pugeault, Chongfeng Wei, Edmond S. L. Ho

Computer Vision

MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE

We present MotionCrafter, a framework that leverages video generators to jointly reconstruct 4D geometry and estimate dense motion from a monocular video. The key idea is a joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, together with a 4D VAE tailored to learn this representation effectively. Unlike prior work that strictly aligns 3D values and latents with RGB VAE latents-despite their fundamentally different distributions-we show that such alignment is unnecessary and can hurt performance. Instead, we propose a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments on multiple datasets show that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization. Project page: https://ruijiezhu94.github.io/MotionCrafter_Page
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All authors Ruijie Zhu, Jiahao Lu, Wenbo Hu, Xiaoguang Han, Jianfei Cai, Ying Shan, Chuanxia Zheng

Computer Vision

Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields

Modeling the time-varying 3D appearance of plants during growth poses unique challenges: unlike most dynamic scenes, plants continuously generate new geometry as they expand, branch, and differentiate. Existing dynamic scene representations are ill-suited to this setting: deformation fields provide insufficient constraints to yield physically plausible scene dynamics, and 4D Gaussian splatting represents the same physical structures with different Gaussian primitives at different times, breaking temporal consistency. We introduce GrowFlow, a dynamic representation that couples 3D Gaussian primitives with a neural ordinary differential equation to model plant growth as a continuous flow field over geometric parameters (position, scale, and orientation). Our representation enables consistent appearance rendering and models nonlinear, continuous-time growth dynamics with full temporal correspondences for every primitive. To initialize a sufficient set of Gaussian primitives, we first reconstruct the mature plant and then learn a reverse-growth process, effectively simulating the plant's developmental history in reverse. GrowFlow achieves superior image quality and geometric coherence compared to prior methods on a new, multi-view timelapse dataset of plant growth, and provides the first temporally coherent representation for appearance modeling of growing 3D structures.
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All authors Weihan Luo, Lily Goli, Sherwin Bahmani, Felix Taubner, Andrea Tagliasacchi, David B. Lindell

Computer Vision

Analysis of Converged 3D Gaussian Splatting Solutions: Density Effects and Prediction Limit

We investigate what structure emerges in 3D Gaussian Splatting (3DGS) solutions from standard multi-view optimization. We term these Rendering-Optimal References (RORs) and analyze their statistical properties, revealing stable patterns: mixture-structured scales and bimodal radiance across diverse scenes. To understand what determines these parameters, we apply learnability probes by training predictors to reconstruct RORs from point clouds without rendering supervision. Our analysis uncovers fundamental density-stratification. Dense regions exhibit geometry-correlated parameters amenable to render-free prediction, while sparse regions show systematic failure across architectures. We formalize this through variance decomposition, demonstrating that visibility heterogeneity creates covariance-dominated coupling between geometric and appearance parameters in sparse regions. This reveals the dual character of RORs: geometric primitives where point clouds suffice, and view synthesis primitives where multi-view constraints are essential. We provide density-aware strategies that improve training robustness and discuss architectural implications for systems that adaptively balance feed-forward prediction and rendering-based refinement.
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All authors Zhendong Wang, Cihan Ruan, Jingchuan Xiao, Chuqing Shi, Wei Jiang, Wei Wang, Wenjie Liu, Nam Ling

Computer Vision · Cross-listed from cs.HC

Designing Multi-Robot Ground Video Sensemaking with Public Safety Professionals

Videos from fleets of ground robots can advance public safety by providing scalable situational awareness and reducing professionals' burden. Yet little is known about how to design and integrate multi-robot videos into public safety workflows. Collaborating with six police agencies, we examined how such videos could be made practical. In Study 1, we presented the first testbed for multi-robot ground video sensemaking. The testbed includes 38 events-of-interest (EoI) relevant to public safety, a dataset of 20 robot patrol videos (10 day/night pairs) covering EoI types, and 6 design requirements aimed at improving current video sensemaking practices. In Study 2, we built MRVS, a tool that augments multi-robot patrol video streams with a prompt-engineered video understanding model. Participants reported reduced manual workload and greater confidence with LLM-based explanations, while noting concerns about false alarms and privacy. We conclude with implications for designing future multi-robot video sensemaking tools.
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All authors Puqi Zhou, Ali Asgarov, Aafiya Hussain, Wonjoon Park, Amit Paudyal, Sameep Shrestha, Chia-wei Tang, Michael F. Lighthiser, Michael R. Hieb, Xuesu Xiao, Chris Thomas, Sungsoo Ray Hong

Computer Vision

TiFRe: Text-guided Video Frame Reduction for Efficient Video Multi-modal Large Language Models

With the rapid development of Large Language Models (LLMs), Video Multi-Modal Large Language Models (Video MLLMs) have achieved remarkable performance in video-language tasks such as video understanding and question answering. However, Video MLLMs face high computational costs, particularly in processing numerous video frames as input, which leads to significant attention computation overhead. A straightforward approach to reduce computational costs is to decrease the number of input video frames. However, simply selecting key frames at a fixed frame rate (FPS) often overlooks valuable information in non-key frames, resulting in notable performance degradation. To address this, we propose Text-guided Video Frame Reduction (TiFRe), a framework that reduces input frames while preserving essential video information. TiFRe uses a Text-guided Frame Sampling (TFS) strategy to select key frames based on user input, which is processed by an LLM to generate a CLIP-style prompt. Pre-trained CLIP encoders calculate the semantic similarity between the prompt and each frame, selecting the most relevant frames as key frames. To preserve video semantics, TiFRe employs a Frame Matching and Merging (FMM) mechanism, which integrates non-key frame information into the selected key frames, minimizing information loss. Experiments show that TiFRe effectively reduces computational costs while improving performance on video-language tasks.
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Computer Vision

FlattenGPT: Depth Compression for Transformer with Layer Flattening

Recent works have indicated redundancy across transformer blocks, prompting the research of depth compression to prune less crucial blocks. However, current ways of entire-block pruning suffer from risks of discarding meaningful cues learned in those blocks, leading to substantial performance degradation. As another line of model compression, channel pruning can better preserve performance, while it cannot reduce model depth and is challenged by inconsistent pruning ratios for individual layers. To pursue better model compression and acceleration, this paper proposes FlattenGPT, a novel way to detect and reduce depth-wise redundancies. By flatting two adjacent blocks into one, it compresses the network depth, meanwhile enables more effective parameter redundancy detection and removal. FlattenGPT allows to preserve the knowledge learned in all blocks, and remains consistent with the original transformer architecture. Extensive experiments demonstrate that FlattenGPT enhances model efficiency with a decent trade-off to performance. It outperforms existing pruning methods in both zero-shot accuracies and WikiText-2 perplexity across various model types and parameter sizes. On LLaMA-2/3 and Qwen-1.5 models, FlattenGPT retains 90-96% of zero-shot performance with a compression ratio of 20%. It also outperforms other pruning methods in accelerating LLM inference, making it promising for enhancing the efficiency of transformers.
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All authors Ruihan Xu, Qingpei Guo, Yao Zhu, Xiangyang Ji, Ming Yang, Shiliang Zhang

Computer Vision

VideoVeritas: AI-Generated Video Detection via Perception Pretext Reinforcement Learning

The growing capability of video generation poses escalating security risks, making reliable detection increasingly essential. In this paper, we introduce VideoVeritas, a framework that integrates fine-grained perception and fact-based reasoning. We observe that while current multi-modal large language models (MLLMs) exhibit strong reasoning capacity, their granular perception ability remains limited. To mitigate this, we introduce Joint Preference Alignment and Perception Pretext Reinforcement Learning (PPRL). Specifically, rather than directly optimizing for detection task, we adopt general spatiotemporal grounding and self-supervised object counting in the RL stage, enhancing detection performance with simple perception pretext tasks. To facilitate robust evaluation, we further introduce MintVid, a light yet high-quality dataset containing 3K videos from 9 state-of-the-art generators, along with a real-world collected subset that has factual errors in content. Experimental results demonstrate that existing methods tend to bias towards either superficial reasoning or mechanical analysis, while VideoVeritas achieves more balanced performance across diverse benchmarks.
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All authors Hao Tan, Jun Lan, Senyuan Shi, Zichang Tan, Zijian Yu, Huijia Zhu, Weiqiang Wang, Jun Wan, Zhen Lei

Computer Vision

Any-to-All MRI Synthesis: A Unified Foundation Model for Nasopharyngeal Carcinoma and Its Downstream Applications

Magnetic resonance imaging (MRI) is essential for nasopharyngeal carcinoma (NPC) radiotherapy (RT), but practical constraints, such as patient discomfort, long scan times, and high costs often lead to incomplete modalities in clinical practice, compromising RT planning accuracy. Traditional MRI synthesis methods are modality-specific, limited in anatomical adaptability, and lack clinical interpretability-failing to meet NPC's RT needs. Here, we developed a unified foundation model integrating contrastive visual representation learning and vision-language alignment (VLA) to enable any-to-all MRI synthesis. The model uses a contrastive encoder for modality-invariant representations and a CLIP-based text-informed decoder for semantically consistent synthesis, supporting any-to-all MRI synthesis via one unified foundation model. Trained on 40,825 images from 13 institutions, it achieves consistently high performance (average SSIM 0.90, PSNR 27) across 26 internal/external validation sites (15,748 images), with superior synthesis fidelity and robustness to noise and domain shifts. Meanwhile, its unified representation enhances downstream RT-relevant tasks (e.g., segmentation). This work advances digital medicine solutions for NPC care by leveraging foundation models to bridge technical synthesis and clinical utility.
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All authors Yao Pu, Yiming Shi, Zhenxi Zhang, Peixin Yu, Yitao Zhuang, Xiang Wang, Hongzhao Chen, Jing Cai, Ge Ren

Computer Vision

Omni-Video 2: Scaling MLLM-Conditioned Diffusion for Unified Video Generation and Editing

We present Omni-Video 2, a scalable and computationally efficient model that connects pretrained multimodal large-language models (MLLMs) with video diffusion models for unified video generation and editing. Our key idea is to exploit the understanding and reasoning capabilities of MLLMs to produce explicit target captions to interpret user instructions. In this way, the rich contextual representations from the understanding model are directly used to guide the generative process, thereby improving performance on complex and compositional editing. Moreover, a lightweight adapter is developed to inject multimodal conditional tokens into pretrained text-to-video diffusion models, allowing maximum reuse of their powerful generative priors in a parameter-efficient manner. Benefiting from these designs, we scale up Omni-Video 2 to a 14B video diffusion model on meticulously curated training data with quality, supporting high quality text-to-video generation and various video editing tasks such as object removal, addition, background change, complex motion editing, etc. We evaluate the performance of Omni-Video 2 on the FiVE benchmark for fine-grained video editing and the VBench benchmark for text-to-video generation. The results demonstrate its superior ability to follow complex compositional instructions in video editing, while also achieving competitive or superior quality in video generation tasks.
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All authors Hao Yang, Zhiyu Tan, Jia Gong, Luozheng Qin, Hesen Chen, Xiaomeng Yang, Yuqing Sun, Yuetan Lin, Mengping Yang, Hao Li

Computer Vision

Addressing data annotation scarcity in Brain Tumor Segmentation on 3D MRI scan Using a Semi-Supervised Teacher-Student Framework

Accurate brain tumor segmentation from MRI is limited by expensive annotations and data heterogeneity across scanners and sites. We propose a semi-supervised teacher-student framework that combines an uncertainty-aware pseudo-labeling teacher with a progressive, confidence-based curriculum for the student. The teacher produces probabilistic masks and per-pixel uncertainty; unlabeled scans are ranked by image-level confidence and introduced in stages, while a dual-loss objective trains the student to learn from high-confidence regions and unlearn low-confidence ones. Agreement-based refinement further improves pseudo-label quality. On BraTS 2021, validation DSC increased from 0.393 (10% data) to 0.872 (100%), with the largest gains in early stages, demonstrating data efficiency. The teacher reached a validation DSC of 0.922, and the student surpassed the teacher on tumor subregions (e.g., NCR/NET 0.797 and Edema 0.980); notably, the student recovered the Enhancing class (DSC 0.620) where the teacher failed. These results show that confidence-driven curricula and selective unlearning provide robust segmentation under limited supervision and noisy pseudo-labels.
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Computer Vision

MOVA: Towards Scalable and Synchronized Video-Audio Generation

Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and degrade overall quality. While systems such as Veo 3 and Sora 2 emphasize the value of simultaneous generation, joint multimodal modeling introduces unique challenges in architecture, data, and training. Moreover, the closed-source nature of existing systems limits progress in the field. In this work, we introduce MOVA (MOSS Video and Audio), an open-source model capable of generating high-quality, synchronized audio-visual content, including realistic lip-synced speech, environment-aware sound effects, and content-aligned music. MOVA employs a Mixture-of-Experts (MoE) architecture, with a total of 32B parameters, of which 18B are active during inference. It supports IT2VA (Image-Text to Video-Audio) generation task. By releasing the model weights and code, we aim to advance research and foster a vibrant community of creators. The released codebase features comprehensive support for efficient inference, LoRA fine-tuning, and prompt enhancement.
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All authors SII-OpenMOSS Team: Donghua Yu, Mingshu Chen, Qi Chen, Qi Luo, Qianyi Wu, Qinyuan Cheng, Ruixiao Li, Tianyi Liang, Wenbo Zhang, Wenming Tu, Xiangyu Peng, Yang Gao, Yanru Huo, Ying Zhu, Yinze Luo, Yiyang Zhang, Yuerong Song, Zhe Xu, Zhiyu Zhang, Chenchen Yang, Cheng Chang, Chushu Zhou, Hanfu Chen, Hongnan Ma, Jiaxi Li, Jingqi Tong, Junxi Liu, Ke Chen, Shimin Li, Shiqi Jiang, Songlin Wang, Wei Jiang, Zhaoye Fei, Zhiyuan Ning, Chunguo Li, Chenhui Li, Ziwei He, Zengfeng Huang, Xie Chen, Xipeng Qiu

Computer Vision

Multimodal Learning for Arcing Detection in Pantograph-Catenary Systems

The pantograph-catenary interface is essential for ensuring uninterrupted and reliable power delivery in electrified rail systems. However, electrical arcing at this interface poses serious risks, including accelerated wear of contact components, degraded system performance, and potential service disruptions. Detecting arcing events at the pantograph-catenary interface is challenging due to their transient nature, noisy operating environment, data scarcity, and the difficulty of distinguishing arcs from other similar transient phenomena. To address these challenges, we propose a novel multimodal framework that combines high-resolution image data with force measurements to more accurately and robustly detect arcing events. First, we construct two arcing detection datasets comprising synchronized visual and force measurements. One dataset is built from data provided by the Swiss Federal Railways (SBB), and the other is derived from publicly available videos of arcing events in different railway systems and synthetic force data that mimic the characteristics observed in the real dataset. Leveraging these datasets, we propose MultiDeepSAD, an extension of the DeepSAD algorithm for multiple modalities with a new loss formulation. Additionally, we introduce tailored pseudo-anomaly generation techniques specific to each data type, such as synthetic arc-like artifacts in images and simulated force irregularities, to augment training data and improve the discriminative ability of the model. Through extensive experiments and ablation studies, we demonstrate that our framework significantly outperforms baseline approaches, exhibiting enhanced sensitivity to real arcing events even under domain shifts and limited availability of real arcing observations.
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Computer Vision

VedicTHG: Symbolic Vedic Computation for Low-Resource Talking-Head Generation in Educational Avatars

Talking-head avatars are increasingly adopted in educational technology to deliver content with social presence and improved engagement. However, many recent talking-head generation (THG) methods rely on GPU-centric neural rendering, large training sets, or high-capacity diffusion models, which limits deployment in offline or resource-constrained learning environments. A deterministic and CPU-oriented THG framework is described, termed Symbolic Vedic Computation, that converts speech to a time-aligned phoneme stream, maps phonemes to a compact viseme inventory, and produces smooth viseme trajectories through symbolic coarticulation inspired by Vedic sutra Urdhva Tiryakbhyam. A lightweight 2D renderer performs region-of-interest (ROI) warping and mouth compositing with stabilization to support real-time synthesis on commodity CPUs. Experiments report synchronization accuracy, temporal stability, and identity consistency under CPU-only execution, alongside benchmarking against representative CPU-feasible baselines. Results indicate that acceptable lip-sync quality can be achieved while substantially reducing computational load and latency, supporting practical educational avatars on low-end hardware. GitHub: https://vineetkumarrakesh.github.io/vedicthg
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All authors Vineet Kumar Rakesh, Ahana Bhattacharjee, Soumya Mazumdar, Tapas Samanta, Hemendra Kumar Pandey, Amitabha Das, Sarbajit Pal

Computer Vision · Cross-listed from eess.IV

Efficient Brain Extraction of MRI Scans with Mild to Moderate Neuropathology

Skull stripping magnetic resonance images (MRI) of the human brain is an important process in many image processing techniques, such as automatic segmentation of brain structures. Numerous methods have been developed to perform this task, however, they often fail in the presence of neuropathology and can be inconsistent in defining the boundary of the brain mask. Here, we propose a novel approach to skull strip T1-weighted images in a robust and efficient manner, aiming to consistently segment the outer surface of the brain, including the sulcal cerebrospinal fluid (CSF), while excluding the full extent of the subarachnoid space and meninges. We train a modified version of the U-net on silver-standard ground truth data using a novel loss function based on the signed-distance transform (SDT). We validate our model both qualitatively and quantitatively using held-out data from the training dataset, as well as an independent external dataset. The brain masks used for evaluation partially or fully include the subarachnoid space, which may introduce bias into the comparison; nonetheless, our model demonstrates strong performance on the held-out test data, achieving a consistent mean Dice similarity coefficient (DSC) of 0.964$\pm$0.006 and an average symmetric surface distance (ASSD) of 1.4mm$\pm$0.2mm. Performance on the external dataset is comparable, with a DSC of 0.958$\pm$0.006 and an ASSD of 1.7$\pm$0.2mm. Our method achieves performance comparable to or better than existing state-of-the-art methods for brain extraction, particularly in its highly consistent preservation of the brain's outer surface. The method is publicly available on GitHub.
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Computer Vision

MVAnimate: Enhancing Character Animation with Multi-View Optimization

The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures all face various problems, including low-quality output content and training data deficiency, preventing the related algorithms from generating high-quality animation videos. Therefore, we introduce MVAnimate, a novel framework that synthesizes both 2D and 3D information of dynamic figures based on multi-view prior information, to enhance the generated video quality. Our approach leverages multi-view prior information to produce temporally consistent and spatially coherent animation outputs, demonstrating improvements over existing animation methods. Our MVAnimate also optimizes the multi-view videos of the target character, enhancing the video quality from different views. Experimental results on diverse datasets highlight the robustness of our method in handling various motion patterns and appearances.
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All authors Tianyu Sun, Zhoujie Fu, Bang Zhang, Guosheng Lin

Computer Vision

Shifting the Breaking Point of Flow Matching for Multi-Instance Editing

Flow matching models have recently emerged as an efficient alternative to diffusion, especially for text-guided image generation and editing, offering faster inference through continuous-time dynamics. However, existing flow-based editors predominantly support global or single-instruction edits and struggle with multi-instance scenarios, where multiple parts of a reference input must be edited independently without semantic interference. We identify this limitation as a consequence of globally conditioned velocity fields and joint attention mechanisms, which entangle concurrent edits. To address this issue, we introduce Instance-Disentangled Attention, a mechanism that partitions joint attention operations, enforcing binding between instance-specific textual instructions and spatial regions during velocity field estimation. We evaluate our approach on both natural image editing and a newly introduced benchmark of text-dense infographics with region-level editing instructions. Experimental results demonstrate that our approach promotes edit disentanglement and locality while preserving global output coherence, enabling single-pass, instance-level editing.
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All authors Carmine Zaccagnino, Fabio Quattrini, Enis Simsar, Marta Tintoré Gazulla, Rita Cucchiara, Alessio Tonioni, Silvia Cascianelli

Computer Vision

From Correspondence to Actions: Human-Like Multi-Image Spatial Reasoning in Multi-modal Large Language Models

While multimodal large language models (MLLMs) have made substantial progress in single-image spatial reasoning, multi-image spatial reasoning, which requires integration of information from multiple viewpoints, remains challenging. Cognitive studies suggest that humans address such tasks through two mechanisms: cross-view correspondence, which identifies regions across different views that correspond to the same physical locations, and stepwise viewpoint transformation, which composes relative viewpoint changes sequentially. However, existing studies incorporate these mechanisms only partially and often implicitly, without explicit supervision for both. We propose Human-Aware Training for Cross-view correspondence and viewpoint cHange (HATCH), a training framework with two complementary objectives: (1) Patch-Level Spatial Alignment, which encourages patch representations to align across views for spatially corresponding regions, and (2) Action-then-Answer Reasoning, which requires the model to generate explicit viewpoint transition actions before predicting the final answer. Experiments on three benchmarks demonstrate that HATCH consistently outperforms baselines of comparable size by a clear margin and achieves competitive results against much larger models, while preserving single-image reasoning capabilities.
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All authors Masanari Oi, Koki Maeda, Ryuto Koike, Daisuke Oba, Nakamasa Inoue, Naoaki Okazaki

Computer Vision

Closing the Confusion Loop: CLIP-Guided Alignment for Source-Free Domain Adaptation

Source-Free Domain Adaptation (SFDA) tackles the problem of adapting a pre-trained source model to an unlabeled target domain without accessing any source data, which is quite suitable for the field of data security. Although recent advances have shown that pseudo-labeling strategies can be effective, they often fail in fine-grained scenarios due to subtle inter-class similarities. A critical but underexplored issue is the presence of asymmetric and dynamic class confusion, where visually similar classes are unequally and inconsistently misclassified by the source model. Existing methods typically ignore such confusion patterns, leading to noisy pseudo-labels and poor target discrimination. To address this, we propose CLIP-Guided Alignment(CGA), a novel framework that explicitly models and mitigates class confusion in SFDA. Generally, our method consists of three parts: (1) MCA: detects first directional confusion pairs by analyzing the predictions of the source model in the target domain; (2) MCC: leverages CLIP to construct confusion-aware textual prompts (e.g. a truck that looks like a bus), enabling more context-sensitive pseudo-labeling; and (3) FAM: builds confusion-guided feature banks for both CLIP and the source model and aligns them using contrastive learning to reduce ambiguity in the representation space. Extensive experiments on various datasets demonstrate that CGA consistently outperforms state-of-the-art SFDA methods, with especially notable gains in confusion-prone and fine-grained scenarios. Our results highlight the importance of explicitly modeling inter-class confusion for effective source-free adaptation. Our code can be find at https://github.com/soloiro/CGA
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All authors Shanshan Wang, Ziying Feng, Xiaozheng Shen, Xun Yang, Pichao Wang, Zhenwei He, Xingyi Zhang

Computer Vision

Artifact Reduction in Undersampled 3D Cone-Beam CTs using a Hybrid 2D-3D CNN Framework

Undersampled CT volumes minimize acquisition time and radiation exposure but introduce artifacts degrading image quality and diagnostic utility. Reducing these artifacts is critical for high-quality imaging. We propose a computationally efficient hybrid deep-learning framework that combines the strengths of 2D and 3D models. First, a 2D U-Net operates on individual slices of undersampled CT volumes to extract feature maps. These slice-wise feature maps are then stacked across the volume and used as input to a 3D decoder, which utilizes contextual information across slices to predict an artifact-free 3D CT volume. The proposed two-stage approach balances the computational efficiency of 2D processing with the volumetric consistency provided by 3D modeling. The results show substantial improvements in inter-slice consistency in coronal and sagittal direction with low computational overhead. This hybrid framework presents a robust and efficient solution for high-quality 3D CT image post-processing. The code of this project can be found on github: https://github.com/J-3TO/2D-3DCNN_sparseview/.
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All authors Johannes Thalhammer, Tina Dorosti, Sebastian Peterhansl, Daniela Pfeiffer, Franz Pfeiffer, Florian Schaff

Computer Vision

SynSacc: A Blender-to-V2E Pipeline for Synthetic Neuromorphic Eye-Movement Data and Sim-to-Real Spiking Model Training

The study of eye movements, particularly saccades and fixations, are fundamental to understanding the mechanisms of human cognition and perception. Accurate classification of these movements requires sensing technologies capable of capturing rapid dynamics without distortion. Event cameras, also known as Dynamic Vision Sensors (DVS), provide asynchronous recordings of changes in light intensity, thereby eliminating motion blur inherent in conventional frame-based cameras and offering superior temporal resolution and data efficiency. In this study, we introduce a synthetic dataset generated with Blender to simulate saccades and fixations under controlled conditions. Leveraging Spiking Neural Networks (SNNs), we evaluate its robustness by training two architectures and finetuning on real event data. The proposed models achieve up to 0.83 accuracy and maintain consistent performance across varying temporal resolutions, demonstrating stability in eye movement classification. Moreover, the use of SNNs with synthetic event streams yields substantial computational efficiency gains over artificial neural network (ANN) counterparts, underscoring the utility of synthetic data augmentation in advancing event-based vision. All code and datasets associated with this work is available at https: //github.com/Ikhadija-5/SynSacc-Dataset.
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All authors Khadija Iddrisu, Waseem Shariff, Suzanne Little, Noel OConnor

Computer Vision

FusionEdit: Semantic Fusion and Attention Modulation for Training-Free Image Editing

Text-guided image editing aims to modify specific regions according to the target prompt while preserving the identity of the source image. Recent methods exploit explicit binary masks to constrain editing, but hard mask boundaries introduce artifacts and reduce editability. To address these issues, we propose FusionEdit, a training-free image editing framework that achieves precise and controllable edits. First, editing and preserved regions are automatically identified by measuring semantic discrepancies between source and target prompts. To mitigate boundary artifacts, FusionEdit performs distance-aware latent fusion along region boundaries to yield the soft and accurate mask, and employs a total variation loss to enforce smooth transitions, obtaining natural editing results. Second, FusionEdit leverages AdaIN-based modulation within DiT attention layers to perform a statistical attention fusion in the editing region, enhancing editability while preserving global consistency with the source image. Extensive experiments demonstrate that our FusionEdit significantly outperforms state-of-the-art methods. Code is available at \href{https://github.com/Yvan1001/FusionEdit}{https://github.com/Yvan1001/FusionEdit}.
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