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Wednesday 31 December

Computer Vision

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)–a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.
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All authors Yabo Chen, Yuanzhi Liang, Jiepeng Wang, Tingxi Chen, Junfei Cheng, Zixiao Gu, Yuyang Huang, Zicheng Jiang, Wei Li, Tian Li, Weichen Li, Zuoxin Li, Guangce Liu, Jialun Liu, Junqi Liu, Haoyuan Wang, Qizhen Weng, Xuan'er Wu, Xunzhi Xiang, Xiaoyan Yang, Xin Zhang, Shiwen Zhang, Junyu Zhou, Chengcheng Zhou, Haibin Huang, Chi Zhang, Xuelong Li

Computer Vision · Cross-listed from eess.IV

Deep Learning Approach for the Diagnosis of Pediatric Pneumonia Using Chest X-ray Imaging

Pediatric pneumonia remains a leading cause of morbidity and mortality in children worldwide. Timely and accurate diagnosis is critical but often challenged by limited radiological expertise and the physiological and procedural complexity of pediatric imaging. This study investigates the performance of state-of-the-art convolutional neural network (CNN) architectures ResNetRS, RegNet, and EfficientNetV2 using transfer learning for the automated classification of pediatric chest Xray images as either pneumonia or normal.A curated subset of 1,000 chest X-ray images was extracted from a publicly available dataset originally comprising 5,856 pediatric images. All images were preprocessed and labeled for binary classification. Each model was fine-tuned using pretrained ImageNet weights and evaluated based on accuracy and sensitivity. RegNet achieved the highest classification performance with an accuracy of 92.4 and a sensitivity of 90.1, followed by ResNetRS (accuracy: 91.9, sensitivity: 89.3) and EfficientNetV2 (accuracy: 88.5, sensitivity: 88.1).
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Computer Vision

SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time

We present SpaceTimePilot, a video diffusion model that disentangles space and time for controllable generative rendering. Given a monocular video, SpaceTimePilot can independently alter the camera viewpoint and the motion sequence within the generative process, re-rendering the scene for continuous and arbitrary exploration across space and time. To achieve this, we introduce an effective animation time-embedding mechanism in the diffusion process, allowing explicit control of the output video's motion sequence with respect to that of the source video. As no datasets provide paired videos of the same dynamic scene with continuous temporal variations, we propose a simple yet effective temporal-warping training scheme that repurposes existing multi-view datasets to mimic temporal differences. This strategy effectively supervises the model to learn temporal control and achieve robust space-time disentanglement. To further enhance the precision of dual control, we introduce two additional components: an improved camera-conditioning mechanism that allows altering the camera from the first frame, and CamxTime, the first synthetic space-and-time full-coverage rendering dataset that provides fully free space-time video trajectories within a scene. Joint training on the temporal-warping scheme and the CamxTime dataset yields more precise temporal control. We evaluate SpaceTimePilot on both real-world and synthetic data, demonstrating clear space-time disentanglement and strong results compared to prior work. Project page: https://zheninghuang.github.io/Space-Time-Pilot/ Code: https://github.com/ZheningHuang/spacetimepilot
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All authors Zhening Huang, Hyeonho Jeong, Xuelin Chen, Yulia Gryaditskaya, Tuanfeng Y. Wang, Joan Lasenby, Chun-Hao Huang

Computer Vision

GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction

Recent 3D reconstruction methods achieve impressive results with dense multi-view imagery but struggle when only a few views are available. Various approaches, including regularization techniques, semantic priors, and geometric constraints, have been implemented to address this challenge. Recent diffusion-based approaches further improve performance by generating novel views to augment training data. Despite this progress, we identify three critical limitations in current state-of-the-art approaches: (i) inadequate coverage beyond known view peripheries, (ii) geometric inconsistencies across generated views, and (iii) computational inefficiency due to expensive pipelines. We introduce GaMO (Geometry-aware Multi-view Outpainter), a framework that reformulates sparse-view reconstruction through multi-view outpainting. Instead of generating new viewpoints, GaMO expands the field of view from existing camera poses, which inherently preserves geometric consistency while providing broader scene coverage. Our approach employs multi-view conditioning and geometry-aware denoising strategies in a zero-shot manner without training. Extensive experiments on Replica, ScanNet++, and Mip-NeRF 360 demonstrate strong reconstruction performance across sparse-view settings (3, 6, and 9 input views). Notably, our method is significantly more efficient than existing diffusion-based approaches, reducing the overall runtime to within 10 minutes. Project page: https://yichuanh.github.io/GaMO/
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All authors Yi-Chuan Huang, Hao-Jen Chien, Chin-Yang Lin, Ying-Huan Chen, Yu-Lun Liu

Computer Vision

Edit3r: Instant 3D Scene Editing from Sparse Unposed Images

We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods requiring per-scene optimization, Edit3r directly predicts instruction-aligned 3D edits, enabling fast and photorealistic rendering without optimization or pose estimation. A key challenge in training such a model lies in the absence of multi-view consistent edited images for supervision. We address this with (i) a SAM2-based recoloring strategy that generates reliable, cross-view-consistent supervision, and (ii) an asymmetric input strategy that pairs a recolored reference view with raw auxiliary views, encouraging the network to fuse and align disparate observations. At inference, our model effectively handles images edited by 2D methods such as InstructPix2Pix, despite not being exposed to such edits during training. For large-scale quantitative evaluation, we introduce DL3DV-Edit-Bench, a benchmark built on the DL3DV test split, featuring 20 diverse scenes, 4 edit types and 100 edits in total. Comprehensive quantitative and qualitative results show that Edit3r achieves superior semantic alignment and enhanced 3D consistency compared to recent baselines, while operating at significantly higher inference speed, making it promising for real-time 3D editing applications.
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All authors Jiageng Liu, Weijie Lyu, Xueting Li, Yejie Guo, Ming-Hsuan Yang

Computer Vision

FineTec: Fine-Grained Action Recognition Under Temporal Corruption via Skeleton Decomposition and Sequence Completion

Recognizing fine-grained actions from temporally corrupted skeleton sequences remains a significant challenge, particularly in real-world scenarios where online pose estimation often yields substantial missing data. Existing methods often struggle to accurately recover temporal dynamics and fine-grained spatial structures, resulting in the loss of subtle motion cues crucial for distinguishing similar actions. To address this, we propose FineTec, a unified framework for Fine-grained action recognition under Temporal Corruption. FineTec first restores a base skeleton sequence from corrupted input using context-aware completion with diverse temporal masking. Next, a skeleton-based spatial decomposition module partitions the skeleton into five semantic regions, further divides them into dynamic and static subgroups based on motion variance, and generates two augmented skeleton sequences via targeted perturbation. These, along with the base sequence, are then processed by a physics-driven estimation module, which utilizes Lagrangian dynamics to estimate joint accelerations. Finally, both the fused skeleton position sequence and the fused acceleration sequence are jointly fed into a GCN-based action recognition head. Extensive experiments on both coarse-grained (NTU-60, NTU-120) and fine-grained (Gym99, Gym288) benchmarks show that FineTec significantly outperforms previous methods under various levels of temporal corruption. Specifically, FineTec achieves top-1 accuracies of 89.1% and 78.1% on the challenging Gym99-severe and Gym288-severe settings, respectively, demonstrating its robustness and generalizability. Code and datasets could be found at https://smartdianlab.github.io/projects-FineTec/.
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Computer Vision

From Inpainting to Editing: Unlocking Robust Mask-Free Visual Dubbing via Generative Bootstrapping

Audio-driven visual dubbing aims to synchronize a video's lip movements with new speech but is fundamentally challenged by the lack of ideal training data: paired videos differing only in lip motion. Existing methods circumvent this via mask-based inpainting. However, masking inevitably destroys spatiotemporal context, leading to identity drift and poor robustness (e.g., to occlusions), while also inducing lip-shape leakage that degrades lip sync. To bridge this gap, we propose X-Dub, a novel two-stage generative bootstrapping framework leveraging powerful Diffusion Transformers to unlock mask-free dubbing. Our core insight is to repurpose a mask-based inpainting model exclusively as a dedicated data generator to synthesize scalable, high-fidelity pseudo-paired data, which is subsequently utilized to train and bootstrap a robust, mask-free editing model as the final video dubber. The final dubber is liberated from masking artifacts and leverages the complete video input for high-fidelity inference. We further introduce timestep-adaptive multi-phase learning to disentangle conflicting objectives (structure, lip motion, and texture) across diffusion phases, facilitating stable convergence and advanced editing quality. Additionally, we present X-DubBench, a benchmark for diverse scenarios. Extensive experiments demonstrate that our method achieves state-of-the-art performance with superior lip sync, visual quality, and robustness.
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All authors Xu He, Haoxian Zhang, Hejia Chen, Changyuan Zheng, Liyang Chen, Songlin Tang, Jiehui Huang, Xiaoqiang Liu, Pengfei Wan, Zhiyong Wu

Computer Vision · Cross-listed from cs.LG

Generative Classifiers Avoid Shortcut Solutions

Discriminative approaches to classification often learn shortcuts that hold in-distribution but fail even under minor distribution shift. This failure mode stems from an overreliance on features that are spuriously correlated with the label. We show that generative classifiers, which use class-conditional generative models, can avoid this issue by modeling all features, both core and spurious, instead of mainly spurious ones. These generative classifiers are simple to train, avoiding the need for specialized augmentations, strong regularization, extra hyperparameters, or knowledge of the specific spurious correlations to avoid. We find that diffusion-based and autoregressive generative classifiers achieve state-of-the-art performance on five standard image and text distribution shift benchmarks and reduce the impact of spurious correlations in realistic applications, such as medical or satellite datasets. Finally, we carefully analyze a Gaussian toy setting to understand the inductive biases of generative classifiers, as well as the data properties that determine when generative classifiers outperform discriminative ones.
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Computer Vision

FoundationSLAM: Unleashing the Power of Depth Foundation Models for End-to-End Dense Visual SLAM

We present FoundationSLAM, a learning-based monocular dense SLAM system that addresses the absence of geometric consistency in previous flow-based approaches for accurate and robust tracking and mapping. Our core idea is to bridge flow estimation with geometric reasoning by leveraging the guidance from foundation depth models. To this end, we first develop a Hybrid Flow Network that produces geometry-aware correspondences, enabling consistent depth and pose inference across diverse keyframes. To enforce global consistency, we propose a Bi-Consistent Bundle Adjustment Layer that jointly optimizes keyframe pose and depth under multi-view constraints. Furthermore, we introduce a Reliability-Aware Refinement mechanism that dynamically adapts the flow update process by distinguishing between reliable and uncertain regions, forming a closed feedback loop between matching and optimization. Extensive experiments demonstrate that FoundationSLAM achieves superior trajectory accuracy and dense reconstruction quality across multiple challenging datasets, while running in real-time at 18 FPS, demonstrating strong generalization to various scenarios and practical applicability of our method.
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All authors Yuchen Wu, Jiahe Li, Fabio Tosi, Matteo Poggi, Jin Zheng, Xiao Bai

Computer Vision

Bi-C2R: Bidirectional Continual Compatible Representation for Re-indexing Free Lifelong Person Re-identification

Lifelong person Re-IDentification (L-ReID) exploits sequentially collected data to continuously train and update a ReID model, focusing on the overall performance of all data. Its main challenge is to avoid the catastrophic forgetting problem of old knowledge while training on new data. Existing L-ReID methods typically re-extract new features for all historical gallery images for inference after each update, known as "re-indexing". However, historical gallery data typically suffers from direct saving due to the data privacy issue and the high re-indexing costs for large-scale gallery images. As a result, it inevitably leads to incompatible retrieval between query features extracted by the updated model and gallery features extracted by those before the update, greatly impairing the re-identification performance. To tackle the above issue, this paper focuses on a new task called Re-index Free Lifelong person Re-IDentification (RFL-ReID), which requires performing lifelong person re-identification without re-indexing historical gallery images. Therefore, RFL-ReID is more challenging than L-ReID, requiring continuous learning and balancing new and old knowledge in diverse streaming data, and making the features output by the new and old models compatible with each other. To this end, we propose a Bidirectional Continuous Compatible Representation (Bi-C2R) framework to continuously update the gallery features extracted by the old model to perform efficient L-ReID in a compatible manner. We verify our proposed Bi-C2R method through theoretical analysis and extensive experiments on multiple benchmarks, which demonstrate that the proposed method can achieve leading performance on both the introduced RFL-ReID task and the traditional L-ReID task.
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Computer Vision · Cross-listed from cs.GR

PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes

Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock immense creative potential. However, current pipelines lack both physical realism and effective language interfaces, requiring slow offline optimization. In contrast, PhysTalk takes a 3D Gaussian Splatting (3DGS) scene as input and translates arbitrary user prompts into real time, physics based, interactive 4D animations. A large language model (LLM) generates executable code that directly modifies 3DGS parameters through lightweight proxies and particle dynamics. Notably, PhysTalk is the first framework to couple 3DGS directly with a physics simulator without relying on time consuming mesh extraction. While remaining open vocabulary, this design enables interactive 3D Gaussian animation via collision aware, physics based manipulation of arbitrary, multi material objects. Finally, PhysTalk is train-free and computationally lightweight: this makes 4D animation broadly accessible and shifts these workflows from a "render and wait" paradigm toward an interactive dialogue with a modern, physics-informed pipeline.
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All authors Luca Collorone, Mert Kiray, Indro Spinelli, Fabio Galasso, Benjamin Busam

Computer Vision

DarkQA: Benchmarking Vision-Language Models on Visual-Primitive Question Answering in Low-Light Indoor Scenes

Vision Language Models (VLMs) are increasingly adopted as central reasoning modules for embodied agents. Existing benchmarks evaluate their capabilities under ideal, well-lit conditions, yet robust 24/7 operation demands performance under a wide range of visual degradations, including low-light conditions at night or in dark environments, a core necessity that has been largely overlooked. To address this underexplored challenge, we present DarkQA, an open-source benchmark for evaluating perceptual primitives under multi-level low-light conditions in embodied scenarios. DarkQA evaluates single-view egocentric observations across controlled degradation levels, isolating low-light perceptual failures before they are entangled with complex embodied tasks. The benchmark contains 9.4K deterministically generated and verifiable question-image pairs spanning five visual-primitive families. A key design feature of DarkQA is its physical fidelity: visual degradations are modeled in linear RAW space, simulating physics-based illumination drop and sensor noise followed by an ISP-inspired rendering pipeline; we further validate the synthesis against real paired low-light camera data. We evaluate representative VLMs and Low-Light Image Enhancement (LLIE) preprocessing methods. Results show consistent VLM degradation under low illumination and sensor noise, while LLIE provides severity-dependent but unstable recovery. We demonstrate the utility of DarkQA by evaluating a wide range of state-of-the-art VLMs and Low-Light Image Enhancement (LLIE) models, and systematically reveal VLMs' limitations when operating under these challenging visual conditions. Our code and benchmark dataset will be released upon acceptance. Project website: https://darkqa-benchmark.github.io
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All authors Yohan Park, Hyunwoo Ha, Wonjun Jo, Tae-Hyun Oh

Computer Vision

Evaluating the Impact of Compression Techniques on the Robustness of CNNs under Natural Corruptions

Compressed deep learning models are crucial for deploying computer vision systems on resource-constrained devices. However, model compression may affect robustness, especially under natural corruption. Therefore, it is important to consider robustness evaluation while validating computer vision systems. This paper presents a comprehensive evaluation of compression techniques - quantization, pruning, and weight clustering applied individually and in combination to convolutional neural networks (ResNet-50, VGG-19, and MobileNetV2). Using the CIFAR-10-C and CIFAR 100-C datasets, we analyze the trade-offs between robustness, accuracy, and compression ratio. Our results show that certain compression strategies not only preserve but can also improve robustness, particularly on networks with more complex architectures. Utilizing multiobjective assessment, we determine the best configurations, showing that customized technique combinations produce beneficial multi-objective results. This study provides insights into selecting compression methods for robust and efficient deployment of models in corrupted real-world environments.
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All authors Itallo Patrick Castro Alves Da Silva, Emanuel Adler Medeiros Pereira, Erick de Andrade Barboza, Baldoino Fonseca dos Santos Neto, Marcio de Medeiros Ribeiro

Computer Vision

ShowUI-$\pi$: Flow-based Generative Models as GUI Dexterous Hands

Building intelligent agents capable of dexterous manipulation is essential for achieving human-like automation in both robotics and digital environments. However, existing GUI agents rely on discrete click predictions (x,y), which prohibits free-form, closed-loop trajectories (e.g. dragging a progress bar) that require continuous, on-the-fly perception and adjustment. In this work, we develop ShowUI-$\pi$, the first flow-based generative model as GUI dexterous hand, featuring the following designs: (i) Unified Discrete-Continuous Actions, integrating discrete clicks and continuous drags within a shared model, enabling flexible adaptation across diverse interaction modes; (ii) Flow-based Action Generation for drag modeling, which predicts incremental cursor adjustments from continuous visual observations via a lightweight action expert, ensuring smooth and stable trajectories; (iii) Drag Training data and Benchmark, where we manually collect and synthesize 20K drag trajectories across five domains (e.g. PowerPoint, Adobe Premiere Pro), and introduce ScreenDrag, a benchmark with comprehensive online and offline evaluation protocols for assessing GUI agents' drag capabilities. Our experiments show that proprietary GUI agents still struggle on ScreenDrag (e.g. Operator scores 13.27, and the best Gemini-2.5-CUA reaches 22.18). In contrast, ShowUI-$\pi$ achieves 26.98 with only 450M parameters, underscoring both the difficulty of the task and the effectiveness of our approach. We hope this work advances GUI agents toward human-like dexterous control in digital world. The code is available at https://github.com/showlab/showui-pi.
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Computer Vision

Beyond the Last Frame: Process-aware Evaluation for Generative Video Reasoning

Recent breakthroughs in video generation have demonstrated an emerging capability termed Chain-of-Frames (CoF) reasoning, where models resolve complex tasks through the generation of continuous frames. While these models show promise for Generative Video Reasoning (GVR), existing evaluation frameworks often rely on single-frame assessments, which can lead to outcome-hacking, where a model reaches a correct conclusion through an erroneous process. To address this, we propose a process-aware evaluation paradigm. We introduce VIPER, a comprehensive benchmark spanning 16 tasks across temporal, structural, symbolic, spatial, physics, and planning reasoning. Furthermore, we propose Process-outcome Consistency (POC@r), a new metric that utilizes VLM-as-Judge with a hierarchical rubric to evaluate both the validity of the intermediate steps and the final result. Our experiments reveal that state-of-the-art video models achieve POC@1.0 only about 20% and exhibit a significant outcome-hacking. We further explore the impact of test-time scaling and sampling robustness, highlighting a substantial gap between current video generation and true generalized visual reasoning. Our benchmark are released at https://github.com/RUCAIBox/VIPER.
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All authors Yifan Li, Yukai Gu, Yingqian Min, Zikang Liu, Yifan Du, Kun Zhou, Min Yang, Wayne Xin Zhao, Minghui Qiu

Computer Vision

ProDM: Synthetic Reality-driven Property-aware Progressive Diffusion Model for Coronary Calcium Motion Correction in Non-gated Chest CT

Coronary artery calcium (CAC) scoring from chest CT is a well-established tool to stratify and refine clinical cardiovascular disease risk estimation. CAC quantification relies on the accurate delineation of calcified lesions, but is oftentimes affected by artifacts introduced by cardiac and respiratory motion. ECG-gated cardiac CTs substantially reduce motion artifacts, but their use in population screening and routine imaging remains limited due to gating requirements and lack of insurance coverage. Although identification of incidental CAC from non-gated chest CT is increasingly considered for it offers an accessible and widely available alternative, this modality is limited by more severe motion artifacts. We present ProDM (Property-aware Progressive Correction Diffusion Model), a generative diffusion framework that restores motion-free calcified lesions from non-gated CTs. ProDM introduces three key components: (1) a CAC motion simulation data engine that synthesizes realistic non-gated acquisitions with diverse motion trajectories directly from cardiac-gated CTs, enabling supervised training without paired data; (2) a property-aware learning strategy incorporating calcium-specific priors through a differentiable calcium consistency loss to preserve lesion integrity; and (3) a progressive correction scheme that reduces artifacts gradually across diffusion steps to enhance stability and calcium fidelity. Experiments on real patient datasets show that ProDM significantly improves CAC scoring accuracy, spatial lesion fidelity, and risk stratification performance compared with several baselines. A reader study on real non-gated scans further confirms that ProDM suppresses motion artifacts and improves clinical usability. These findings highlight the potential of progressive, property-aware frameworks for reliable CAC quantification from routine chest CT imaging.
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All authors Xinran Gong, Gorkem Durak, Halil Ertugrul Aktas, Vedat Cicek, Jinkui Hao, Ulas Bagci, Nilay S. Shah, Bo Zhou

Computer Vision

CPJ: Explainable Agricultural Pest Diagnosis via Caption-Prompt-Judge with LLM-Judged Refinement

Accurate and interpretable crop disease diagnosis is essential for agricultural decision-making, yet existing methods often rely on costly supervised fine-tuning and perform poorly under domain shifts. We propose Caption–Prompt–Judge (CPJ), a training-free few-shot framework that enhances Agri-Pest VQA through structured, interpretable image captions. CPJ employs large vision-language models to generate multi-angle captions, refined iteratively via an LLM-as-Judge module, which then inform a dual-answer VQA process for both recognition and management responses. Evaluated on CDDMBench, CPJ significantly improves performance: using GPT-5-mini captions, GPT-5-Nano achieves +22.7 pp in disease classification and +19.5 points in QA score over no-caption baselines. The framework provides transparent, evidence-based reasoning, advancing robust and explainable agricultural diagnosis without fine-tuning. Our code and data are publicly available at: https://github.com/CPJ-Agricultural/CPJ-Agricultural-Diagnosis.
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All authors Wentao Zhang, Tao Fang, Lina Lu, Lifei Wang, Weihe Zhong

Computer Vision

HaineiFRDM: Structure-Preserving Diffusion for Film Restoration under Fast Motion and Diverse Defects

Existing film-restoration methods frequently fail under fast motion, producing limb disappearance and structural distortion due to inaccurate motion modeling. Moreover, high-resolution restoration under spatially-persistent and mixed defects remains insufficiently studied. We propose HaineiFRDM, a Film Restoration Diffusion Model that leverages the content modeling capability of diffusion models for content-aware restoration, removing defects while preserving scene structure.To enable scalable high-resolution restoration, we adopt a patch-wise strategy with position-aware global fusion modules to maintain cross-patch coherence. We further introduce a frequency-based module to enhance texture consistency and a patch-consistent inference framework to alleviate blocking artifacts introduced by patch-based processing.We also construct a film restoration dataset comprising categorized defect templates, professionally restored films, and realistic synthetic degradations.Extensive experiments demonstrate our superior restoration quality with strong structural consistency. Our design also reduces memory requirements, enabling high-resolution restoration on a single 24GB-VRAM GPU.Code and the dataset will be released at https://anonymous.4open.science/r/HaineiFRDM.
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Computer Vision

Semi-Supervised Diversity-Aware Domain Adaptation for 3D Object detection

3D object detectors are fundamental components of perception systems in autonomous vehicles. While these detectors achieve remarkable performance on standard autonomous driving benchmarks, they often struggle to generalize across different domains - for instance, a model trained in the U.S. may perform poorly in regions like Asia or Europe. This paper presents a novel lidar domain adaptation method based on neuron activation patterns, demonstrating that state-of-the-art performance can be achieved by annotating only a small, representative, and diverse subset of samples from the target domain if they are correctly selected. The proposed approach requires very small annotation budget and, when combined with post-training techniques inspired by continual learning prevent weight drift from the original model. Empirical evaluation shows that the proposed domain adaptation approach outperforms both linear probing and state-of-the-art domain adaptation techniques.
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All authors Bartłomiej Olber, Jakub Winter, Paweł Wawrzyński, Andrii Gamalii, Daniel Górniak, Marcin Łojek, Robert Nowak, Krystian Radlak

Computer Vision

FinMMDocR: Benchmarking Financial Multimodal Reasoning with Scenario Awareness, Document Understanding, and Multi-Step Computation

We introduce FinMMDocR, a novel bilingual multimodal benchmark for evaluating multimodal large language models (MLLMs) on real-world financial numerical reasoning. Compared to existing benchmarks, our work delivers three major advancements. (1) Scenario Awareness: 57.9% of 1,200 expert-annotated problems incorporate 12 types of implicit financial scenarios (e.g., Portfolio Management), challenging models to perform expert-level reasoning based on assumptions; (2) Document Understanding: 837 Chinese/English documents spanning 9 types (e.g., Company Research) average 50.8 pages with rich visual elements, significantly surpassing existing benchmarks in both breadth and depth of financial documents; (3) Multi-Step Computation: Problems demand 11-step reasoning on average (5.3 extraction + 5.7 calculation steps), with 65.0% requiring cross-page evidence (2.4 pages average). The best-performing MLLM achieves only 58.0% accuracy, and different retrieval-augmented generation (RAG) methods show significant performance variations on this task. We expect FinMMDocR to drive improvements in MLLMs and reasoning-enhanced methods on complex multimodal reasoning tasks in real-world scenarios.
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All authors Zichen Tang, Haihong E, Rongjin Li, Jiacheng Liu, Linwei Jia, Zhuodi Hao, Zhongjun Yang, Yuanze Li, Haolin Tian, Xinyi Hu, Peizhi Zhao, Yuan Liu, Zhengyu Wang, Xianghe Wang, Yiling Huang, Xueyuan Lin, Ruofei Bai, Zijian Xie, Qian Huang, Ruining Cao, Haocheng Gao

Computer Vision · Cross-listed from cond-mat.mes-hall

Towards autonomous time-calibration of large quantum-dot devices: Detection, real-time feedback, and noise spectroscopy

The performance and scalability of semiconductor quantum-dot (QD) qubits are limited by electrostatic drift and charge noise that shift operating points and destabilize qubit parameters. As systems expand to large one- and two-dimensional arrays, manual recalibration becomes impractical, creating a need for autonomous stabilization frameworks. Here, we introduce a method that uses the full network of charge-transition lines in repeatedly acquired double-quantum-dot charge stability diagrams (CSDs) as a multidimensional probe of the local electrostatic environment. By accurately tracking the motion of selected transitions in time, we detect voltage drifts, identify abrupt charge reconfigurations, and apply compensating updates to maintain stable operating conditions. We demonstrate our approach on a 10-QD device, showing robust stabilization and real-time diagnostic access to dot-specific noise processes. The high acquisition rate of radio-frequency reflectometry CSD measurements also enables time-domain noise spectroscopy, allowing the extraction of noise power spectral densities, the identification of two-level fluctuators, and the analysis of spatial noise correlations across the array. From our analysis, we find that the background noise at 100~$\mu$\si{\hertz} is dominated by drift with a power law of $1/f^2$, accompanied by a few dominant two-level fluctuators and an average linear correlation length of $(188 \pm 38)$~\si{\nano\meter} in the device. These capabilities form the basis of a scalable, autonomous calibration and characterization module for QD-based quantum processors, providing essential feedback for long-duration, high-fidelity qubit operations.
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All authors Anantha S. Rao, Barnaby van Straaten, Valentin John, Cécile X. Yu, Stefan D. Oosterhout, Lucas Stehouwer, Giordano Scappucci, M. D. Stewart, Jr., Menno Veldhorst, Francesco Borsoi, Justyna P. Zwolak

Computer Vision

OFL-SAM2: Prompt SAM2 with Online Few-shot Learner for Efficient Medical Image Segmentation

The Segment Anything Model 2 (SAM2) has demonstrated remarkable promptable visual segmentation capabilities in video data, showing potential for extension to medical image segmentation (MIS) tasks involving 3D volumes and temporally correlated 2D image sequences. However, adapting SAM2 to MIS presents several challenges, including the need for extensive annotated medical data for fine-tuning and high-quality manual prompts, which are both labor-intensive and require intervention from medical experts. To address these challenges, we introduce OFL-SAM2, a prompt-free SAM2 framework for label-efficient MIS. Our core idea is to leverage limited annotated samples to train a lightweight mapping network that captures medical knowledge and transforms generic image features into target features, thereby providing additional discriminative target representations for each frame and eliminating the need for manual prompts. Crucially, the mapping network supports online parameter update during inference, enhancing the model's generalization across test sequences. Technically, we introduce two key components: (1) an online few-shot learner that trains the mapping network to generate target features using limited data, and (2) an adaptive fusion module that dynamically integrates the target features with the memory-attention features generated by frozen SAM2, leading to accurate and robust target representation. Extensive experiments on three diverse MIS datasets demonstrate that OFL-SAM2 achieves state-of-the-art performance with limited training data.
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Computer Vision

VLN-MME: Diagnosing MLLMs as Language-guided Visual Navigation agents

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities across a wide range of vision-language tasks. However, their performance as embodied agents, which requires multi-round dialogue spatial reasoning and sequential action prediction, needs further exploration. Our work investigates this potential in the context of Vision-and-Language Navigation (VLN) by introducing a unified and extensible evaluation framework to probe MLLMs as zero-shot agents by bridging traditional navigation datasets into a standardized benchmark, named VLN-MME. We simplify the evaluation with a highly modular and accessible design. This flexibility streamlines experiments, enabling structured comparisons and component-level ablations across diverse MLLM architectures, agent designs, and navigation tasks. Crucially, enabled by our framework, we observe that enhancing our baseline agent with Chain-of-Thought (CoT) reasoning and self-reflection leads to an unexpected performance decrease. This suggests MLLMs exhibit poor context awareness in embodied navigation tasks; although they can follow instructions and structure their output, their 3D spatial reasoning fidelity is low. VLN-MME lays the groundwork for systematic evaluation of general-purpose MLLMs in embodied navigation settings and reveals limitations in their sequential decision-making capabilities. We believe these findings offer crucial guidance for MLLM post-training as embodied agents.
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Computer Vision

CropTrack: A Tracking with Re-Identification Framework for Precision Agriculture

Multiple-object tracking (MOT) in agricultural environments presents major challenges due to repetitive patterns, similar object appearances, sudden illumination changes, and frequent occlusions. Contemporary trackers in this domain rely on the motion of objects rather than appearance for association. Nevertheless, they struggle to maintain object identities when targets undergo frequent and strong occlusions. The high similarity of object appearances makes integrating appearance-based association nontrivial for agricultural scenarios. To solve this problem we propose CropTrack, a novel MOT framework based on the combination of appearance and motion information. CropTrack integrates a reranking-enhanced appearance association, a one-to-many association with appearance-based conflict resolution strategy, and an exponential moving average prototype feature bank to improve appearance-based association. Evaluated on publicly available agricultural MOT datasets, CropTrack demonstrates consistent identity preservation, outperforming traditional motion-based tracking methods. Compared to the state of the art, CropTrack achieves significant gains in association accuracy and identification precision scores with a lower number of identity switches.
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Computer Vision

Video and Language Alignment in 2D Systems for 3D Multi-object Scenes with Multi-Information Derivative-Free Control

Cross-modal systems trained on 2D visual inputs are presented with a dimensional shift when processing 3D scenes. An in-scene camera bridges the dimensionality gap but requires learning a control module. We introduce a new method that improves multivariate mutual information estimates by regret minimisation with derivative-free optimisation. Our algorithm enables off-the-shelf cross-modal systems trained on 2D visual inputs to adapt online to object occlusions and differentiate features. The pairing of expressive measures and value-based optimisation assists control of an in-scene camera to learn directly from the noisy outputs of vision-language models. The resulting pipeline improves performance in cross-modal tasks on multi-object 3D scenes without resorting to pretraining or finetuning.
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Computer Vision

Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training

The Noise2Noise method allows for training machine learning-based denoisers with pairs of input and target images where both the input and target can be noisy. This removes the need for training with clean target images, which can be difficult to obtain. However, Noise2Noise training has a major limitation: nonlinear functions applied to the noisy targets will skew the results. This bias occurs because the nonlinearity makes the expected value of the noisy targets different from the clean target image. Since nonlinear functions are common in image processing, avoiding them limits the types of preprocessing that can be performed on the noisy targets. Our main insight is that certain nonlinear functions can be applied to the noisy targets without adding significant bias to the results. We develop a theoretical framework for analyzing the effects of these nonlinearities, and describe a class of nonlinear functions with minimal bias. We demonstrate our method on the denoising of high dynamic range (HDR) images produced by Monte Carlo rendering. Noise2Noise training can have trouble with HDR images, where the training process is overwhelmed by outliers and performs poorly. We consider a commonly used method of addressing these training issues: applying a nonlinear tone mapping function to the model output and target images to reduce their dynamic range. This method was previously thought to be incompatible with Noise2Noise training because of the nonlinearities involved. We show that certain combinations of loss functions and tone mapping functions can reduce the effect of outliers while introducing minimal bias. We apply our method to an existing machine learning-based Monte Carlo denoiser, where the original implementation was trained with high-sample count reference images. Our results approach those of the original implementation, but are produced using only noisy training data.
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Computer Vision

Projection-based Adversarial Attack using Physics-in-the-Loop Optimization for Monocular Depth Estimation

Deep neural networks (DNNs) remain vulnerable to adversarial attacks that cause misclassification when specific perturbations are added to input images. This vulnerability also threatens the reliability of DNN-based monocular depth estimation (MDE) models, making robustness enhancement a critical need in practical applications. To validate the vulnerability of DNN-based MDE models, this study proposes a projection-based adversarial attack method that projects perturbation light onto a target object. The proposed method employs physics-in-the-loop (PITL) optimization – evaluating candidate solutions in actual environments to account for device specifications and disturbances – and utilizes a distributed covariance matrix adaptation evolution strategy. Experiments confirmed that the proposed method successfully created adversarial examples that lead to depth misestimations, resulting in parts of objects disappearing from the target scene.
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All authors Takeru Kusakabe, Yudai Hirose, Mashiho Mukaida, Satoshi Ono

Computer Vision · Cross-listed from cs.RO

Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions demanded by robotic systems. We observe that given an initial image and task instruction, these models excel at synthesizing sensible object motions. Thus, we introduce Dream2Flow, a framework that bridges video generation and robotic control through 3D object flow as an intermediate representation. Our method reconstructs 3D object motions from generated videos and formulates manipulation as object trajectory tracking. By separating the state changes from the actuators that realize those changes, Dream2Flow overcomes the embodiment gap and enables zero-shot guidance from pre-trained video models to manipulate objects of diverse categories-including rigid, articulated, deformable, and granular. Through trajectory optimization or reinforcement learning, Dream2Flow converts reconstructed 3D object flow into executable low-level commands without task-specific demonstrations. Simulation and real-world experiments highlight 3D object flow as a general and scalable interface for adapting video generation models to open-world robotic manipulation. Videos and visualizations are available at https://dream2flow.github.io/.
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All authors Karthik Dharmarajan, Wenlong Huang, Jiajun Wu, Li Fei-Fei, Ruohan Zhang

Computer Vision

UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning

3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have advanced novel-view synthesis. Recent methods extend multi-view 2D segmentation to 3D, enabling instance/semantic segmentation for better scene understanding. A key challenge is the inconsistency of 2D instance labels across views, leading to poor 3D predictions. Existing methods use a two-stage approach in which some rely on contrastive learning with hyperparameter-sensitive clustering, while others preprocess labels for consistency. We propose a unified framework that merges these steps, reducing training time and improving performance by introducing a learnable feature embedding for segmentation in Gaussian primitives. This embedding is then efficiently decoded into instance labels through a novel "Embedding-to-Label" process, effectively integrating the optimization. While this unified framework offers substantial benefits, we observed artifacts at the object boundaries. To address the object boundary issues, we propose hard-mining samples along these boundaries. However, directly applying hard mining to the feature embeddings proved unstable. Therefore, we apply a linear layer to the rasterized feature embeddings before calculating the triplet loss, which stabilizes training and significantly improves performance. Our method outperforms baselines qualitatively and quantitatively on the ScanNet, Replica3D, and Messy-Rooms datasets.
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All authors Ankit Dhiman, Srinath R, Jaswanth Reddy, Lokesh R Boregowda, Venkatesh Babu Radhakrishnan

Computer Vision

Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression

The recent advent of 3D Gaussian Splatting (3DGS) has marked a significant breakthrough in real-time novel view synthesis. However, the rapid proliferation of 3DGS-based algorithms has created a pressing need for standardized and comprehensive evaluation tools, especially for compression task. Existing benchmarks often lack the specific metrics necessary to holistically assess the unique characteristics of different methods, such as rendering speed, rate distortion trade-offs memory efficiency, and geometric accuracy. To address this gap, we introduce Splatwizard, a unified benchmark toolkit designed specifically for benchmarking 3DGS compression models. Splatwizard provides an easy-to-use framework to implement new 3DGS compression model and utilize state-of-the-art techniques proposed by previous work. Besides, an integrated pipeline that automates the calculation of key performance indicators, including image-based quality metrics, chamfer distance of reconstruct mesh, rendering frame rates, and computational resource consumption is included in the framework as well. Code is available at https://github.com/splatwizard/splatwizard
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All authors Xiang Liu, Yimin Zhou, Jinxiang Wang, Yujun Huang, Shuzhao Xie, Shiyu Qin, Mingyao Hong, Jiawei Li, Yaowei Wang, Zhi Wang, Shu-Tao Xia, Bin Chen