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Computer Science

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Tuesday 6 October

Computer Vision

Do Vision Models Learn Physical Constraints or Rendering Shortcuts? A Counterfactual Benchmark for Grounded Physical Consistency

Modern image editing models can satisfy a text instruction while breaking the physics of the edited scene. A new object may cast no shadow, a mirror may fail to reflect visible geometry, or an object may float above a surface that should support it. We study physical plausibility diagnosis, detecting whether an edited image violates scene physics, naming the violation type, localizing the affected region, and explaining the failure in language. We introduce a counterfactual benchmark whose controlled synthetic component uses Mitsuba~3 to generate 5,500 images from 500 scene families. Each family contains one clean image and ten matched violations involving shadows, reflection, support, surface response, and occlusion. The renderer pipeline provides category labels, affected-region masks and boxes, scene metadata, and explanation targets. We use LLaVA-1.5-7B, Qwen2.5-VL-7B, and InternVL3.5-8B as diagnostic baselines rather than proposed methods. On a 1,650-image synthetic test set, the adapted baselines reach 64.0–67.8% category macro-F1 on standard held-out scenes. For LLaVA-1.5-7B, category macro-F1 falls from 64.0% on the standard split to 40.8% under intervention shift. This gap shows that high in-distribution accuracy partly reflects cues tied to rendering and counterfactual construction.
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All authors M. Moein Esfahani, Sepehr Salem, Mohammed Alser, Vince Calhoun

Artificial Intelligence

Few Bits, One Law: Toward W2A4KV2

Extreme low-bit LLM compression is most challenging when weights, activations, and KV caches are quantized together: their distributions differ, and quantization errors interact throughout the network. We introduce CanonQ, a unified quantization-aware training framework that addresses these challenges by separating source canonicalization from task-aware adaptation. Fixed rotations and energy normalization map heterogeneous tensor sources to canonical coordinates, enabling frozen Gaussian-reference codebooks to be reused across layers and models. Joint training then adapts the network to the coupled errors of weight, activation, and cache quantization within a common scalar/vector interface. We bound frozen-codebook transfer error and local task loss, and derive an exact normalization-aware straight-through Jacobian that links quantization distortion to gradient bias. The strongest gains arise under joint W2A4KV2 compression: across LLaMA3-1B/3B/8B, CanonQ-Omni achieves up to 14.28x lower WikiText-2 perplexity and up to 57.9% higher mean zero-shot accuracy than prior state-of-the-art and representative quantization baselines. The benefits extend to Qwen3-1.7B, code generation, and mathematical reasoning: on instruction-tuned MobileLLM-Pro-1B at W2A16KV16, CanonQ achieves relative improvements of 41.7% in HumanEval pass@1 and 39.1% in GSM8K exact match over the strongest evaluated quantization baseline.
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All authors Kai Yi, Tarek Elgamal, Sruthikesh Surineni, Vignesh Vivekraja, Soumyadeep Ghosh, Steven Li

Computer Vision

StyleFields: Multi-Scale AdaIN-Modulated Implicit SDFs for Coarse-to-Fine 3D Shape Reconstruction and Editing

We introduce StyleFields, a DeepSDF-based architecture for high-fidelity 3D reconstruction that enables controllable geometric style mixing: the coarse structure of one object can be combined with the fine-scale details of another. The core idea is depth-aware modulation: instead of a single global code, we inject latents via multi-level Adaptive Instance Normalization at several decoder depths, and supervise matching auxiliary heads with a coarse-to-fine schedule while gradually growing network depth. This aligns early layers with global shape and later layers with high-frequency detail, achieving content-style decoupling without part labels or adversarial training. StyleFields delivers faithful reconstructions, convincing cross-instance hybrids, and consistent gains in ablations over injection depth and supervision granularity. We further demonstrate a practical application in automotive aerodynamics: a learned surrogate drag predictor serves as a differentiable objective to optimize reconstructed cars, allowing targeted edits of global form or surface details by freezing the complementary latent stream. StyleFields offers a simple, effective recipe for controllable implicit reconstruction and downstream performance-driven design.
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All authors Ehsan Garaaghaji, Nicolas Talabot, Pascal Fua, Doruk Oner

Programming Languages

Modular Responsiveness Verification of Rust Async Runtimes

Asynchronous (async) programming is a popular paradigm for managing concurrency. Languages that provide async support typically have a runtime to manage asynchronous executions. These runtimes are critical infrastructure, yet verifying them has received little attention. One reason is that a property that users care most about from an async runtime is a liveness property: tasks submitted to the runtime eventually make progress. Verifying liveness is challenging for libraries that are both concurrent and highly optimized. We present a lightweight and modular proof technique for verifying eventual progression guarantees for Rust async runtimes. We describe this technique in the context of a simple language based on Rust and Rust's async model. We then realize this proof technique as a set of static analyses for Rust and use these to verify eventual progression of several key components of multiple Rust async runtime implementations.
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Artificial Intelligence

FreeEvolve: Learning to Evolve Beyond Fixed Loops

Agent evolvers automate the design of the prompts, skills and workflows around language model agents, yet the optimization process they follow is still designed by hand: a fixed search loop decides how candidates are evaluated, which are kept and when the search stops. We propose FREEEVOLVE, which automates this process as well. An environment specifies the goal, target agent, evaluator, data and resource limits; within these limits, the evolver itself decides what to test, how much evidence to collect, which candidates to pursue and when to stop. These decisions follow an editable evolution skill, which we improve through meta-evolution by scoring each candidate skill on the fresh target agent it produces. The optimization process thus becomes a capability learned from experience rather than a loop engineered in advance. On tau3-bench, ARC-AGI-2, ARC-AGI-3 and Terminal-Bench 2.1, FREEEVOLVE controls the evolution campaign by itself, yet improves the primary held-out metric by 13.6 points on average and matches or exceeds hand-designed evolvers. The learned process keeps improving with experience: meta-evolved skills add 6.9 points over the seed skill on fresh target agents, demonstrating transferability across environments.
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All authors Lecheng Kong, Like Hui, Nikos Kanakaris, Prithwish Jana, Sahika Genc, Narayanan Sadagopan

Machine Learning

Exact Dynamics and Finite-Sample Trajectory Recovery of Linear Recursive Feature Machines

Recursive feature machines (RFMs) learn representations of data by alternating between fitting a predictor to a dataset and updating features of that predictor using the average gradient outer product (AGOP). Connections between AGOPs and feature learning in neural networks motivate linear RFMs as a simple setting for analyzing how representations evolve during training. Here, we study the dynamics and statistics of linear RFM in noisy multi-output regression with isotropic sub-Gaussian input data and targets generated by a low-rank teacher matrix of dimension $d$. We extend the known connection between linear RFM and iteratively reweighted least squares from the interpolating setting to ridge-regularized multi-output regression with noise. We show that the learned feature matrix remains close to its infinite-data ideal counterpart at every iteration. Namely, for $n$ samples, we show the error in the feature matrix decays as $O(\sqrt{d/n})$ with high probability. Experiments on real-world text and single-cell gene-expression data illustrate the features learned by this simple linear model.
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All authors Andrew Cheng, Bobak T. Kiani, Yue M. Lu, Adityanarayanan Radhakrishnan

Computer Vision

StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually constrained hand pose but also a control target that stabilizes the grasp. Existing methods either model only visual hand geometry without considering physics, or rely on less plausible physical modeling, which limits the physical validity of the resulting grasps. In this paper, we present StableGrasp, a differentiable simulation-based optimization framework that explicitly separates the visual hand pose from the control target that determines the grasping forces. Our method jointly optimizes hand geometry and control by minimizing the kinetic energy of the grasp in a differentiable simulator, while regularizing the hand geometry to preserve visual consistency and geometric plausibility. The reconstructed grasps are substantially more stable under rigorous physical simulation, while remaining visually consistent with the input images and geometrically plausible. Experiments show that our approach produces far more stable grasps than alternative hand-control strategies, benefiting visual-only grasp reconstruction pipelines by turning their outputs into physically stable grasps.
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All authors Han Jiang, Etienne Vouga, Qixing Huang, Georgios Pavlakos

Machine Learning

Patient, Place, Prior (P$^3$): What Counts as Personalization in Medical World Models?

Longitudinal models forecast how a patient's imaging state evolves, but accuracy does not show whether the patient's observed trajectory drives the prediction. A population-average forecast may be useful but cannot establish a patient-specific world-model claim. We introduce Patient, Place, Prior (P$^3$), an audit asking whether a forecast benefits from the patient's longitudinal imaging history (Patient), benefits from patient-matched externally supplied spatial support (Place), and gains predictive value beyond a population-average prediction under matched support and context (Prior). We also propose Cancer JEPA, a one-step model that forecasts frozen representations of future breast dynamic contrast-enhanced MRI examinations during neoadjuvant therapy. It adds a lesion-constrained neural correction, trained with an occlusion-based latent objective, to a patient-conditioned low-complexity reduced-rank regression baseline. This factorization permits a post-hoc P$^3$ audit of the frozen model. In a validation cohort previously used in development, forecast error is lower when the neural correction receives the patient's history rather than another patient's and patient-matched lesion occupancy maps rather than substituted maps. However, the descriptive 95% interval comparing the correction computed from patient history with the population-average neural correction includes zero. P$^3$ thus separates input use from evidence of patient-specific predictive value beyond a population-level pattern.
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All authors Xingrui Gu, Hanxue Gu, Yuxiang Zhang, Yang Yang

Artificial Intelligence

Bookkeeping, Composition, or Unreachable Gold? Reading MemoryAgentBench's Conflict-Resolution Scores Against a Frozen Last-Write Resolver

MemoryAgentBench's Conflict Resolution split is read as measuring "selective forgetting". We execute the benchmark's own rule - the newest statement about a fact wins - as a zero-learning resolver frozen on one of the four fact lists. Under the official metric the rule answers 80.25% of the questions (74.5% on the three held-out lists). Of the rest, 67 items have a released gold that the last-write graph cannot reach but overwritten statements would ("The capital of India is New Delhi." superseded by "The capital of India is Grosseto."; gold New Delhi); such items are a third of the multi-hop questions at 262K. Two long-context models and our pre-registered approximate re-implementation of the benchmark's BM25 agent, one retained run per item and outcomes only, score 84.7%, 82.6% and 41.6% on the items the rule solves against 10.4%, 11.9% and 6.0% on those 67. The failures are a reachability split plus a small parser-scope residual; the per-item split, not the aggregate, is the unit at which a score here can be read.
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Computer Vision

R-CNN-Based Chess Position Recognition

Performing chess game position recognition solely from a single image of a three-dimensional board requires predicting the position and orientation of the board relative to the camera, the occupancy of squares and the piece type, which includes its colour. We propose an R-CNN-based framework with independent components for piece recognition and board geometry estimation, whose predictions are combined to reconstruct the position. For piece recognition, we adapt Faster R-CNN using a class-weighted objective and a deeper classification head. The detector operates directly on the input image, retaining alternative piece hypotheses that are subsequently refined using constraints on piece counts and square occupancy. For board detection, we introduce an octagonal arrangement of eight labelled boundary keypoints, predicted using the keypoint head of Mask R-CNN. These provide redundant correspondences for homography estimation and encode board orientation. The estimated homography maps representative points from the piece boxes to an 8x8 grid. On a synthetic dataset, the modifications to piece detection increase mean average precision from 61.59% to 90.14%. Of the predicted board keypoints, 97.11% are within 1% of the image diagonal of their labelled targets. Using ground-truth piece boxes with the predicted homographies gives correct square assignments for every test position. The complete framework recovers 76.61% of test positions exactly and 96.49% with at most one incorrect square.
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Sound

SwinDS-BWE: A Parameter-Efficient Swin-1D Lattice Generator with Decision-Science Discriminators for Speech Bandwidth Extension

We propose SwinDS-BWE, a decision-science-inspired bandwidth extension (BWE) model with two coupled contributions: (1) Swin Transformers with lattice-style cross-stream interaction yield locality-aware modeling with linear-in-sequence per-window attention cost and reduce the prior AP-BWE generator size 0.5x from 33M to 17M. (2) Three novel lightweight decision-science-inspired discriminators augment AP-BWE's performance: a CVaR discriminator tail-pools activations to emphasize worst high-frequency (HF) segments, a Chance-Constraint HF discriminator penalizes excessive HF energy via a differentiable barrier, and a Multi-Criteria Utility discriminator learns convex style weights over spectral criteria. SwinDS-BWE surpasses prior AP-BWE with a 30x smaller discriminator (42.3M vs. 1.36M) and higher fidelity on English and French datasets. This work shows that decision-science-inspired critics can supervise BWE to reduce discriminator size.
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All authors Tarikul Islam Tamiti, Sajid Fardin Dipto, Luke Baja-Ricketts, David Vergano, Anomadarshi Barua

Artificial Intelligence

From Probabilities to Decisions: Search and Multi-Teacher Distillation with Jev

Probability-only models, which TypeSafe calls System One models, return calibrated probabilities for fixed choices in milliseconds and generate no text. We study one such model, Jev, through two tasks that require decisions under tight constraints. In bullet chess, a bot that places Jev's judgment inside Stockfish search alongside an opening book and endgame tablebases climbs above a 2200 Lichess bullet rating against other bots. Live model calls are too slow for search, so we distill pairwise judgments into a compact evaluator that runs at every position. We then ask how best to spend a fixed labeling budget when an LLM, Qwen3-32B, is available as a second teacher. In chess, averaging both judges' labels beats spending the whole budget on Qwen alone by 9.6 Elo (95% interval 4.3 to 14.9), and the gain replicates on fresh openings; a second answer from the same judge is no substitute, and Jev is the strongest partner for Qwen among the models tested. In passage reranking, Jev's labels alone train a reranker that scores as high as Qwen's, from 21 minutes of API calls instead of 5.1 GPU-hours, and adding Qwen gains at most a few thousandths in ranking quality. Search supplies the lookahead, distillation makes the judgment cheap enough to use at every position, and an LLM partner pays off in chess.
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Robotics

Embedded Evaluation of Task Admission Coalescing in Decentralized Multi-Robot Systems

Multi-robot task allocators in dynamic missions commonly admit newly released tasks immediately, potentially invoking allocation for each new arrival. We evaluate task-admission coalescing as a mechanism for controlling allocator processor work while accounting for target-service latency, using CBAA, ACBBA, PI, and HIPC as a representative MRTA suite. The study comprises a 3,000-mission AGX Orin campaign with measured computation delay, 3,000 paired zero-compute missions, and a 96-mission Pololu 3pi+ RP2040 allocator hardware-in-the-loop campaign. Immediate (Eager) admission is compared with thresholds of two, four, and eight tasks and a four-task policy with a 10-s waiting bound across three arrival rates. Across the AGX experiments, coalescing reduces both allocator calls and processor work in 31 of 48 evaluated conditions, although the magnitude of the saving varies by allocator. The principal cost appears under sparse arrivals, where four-task batching increases online-target mean latency by 20.08-23.57 s, predominantly through admission waiting. Bounded admission reduces mean work in ten of twelve allocator-load conditions, including a 19.35% reduction with a 1.40-s mean latency increase for high-arrival HIPC. RP2040 experiments show that this tradeoff can become more favorable as processor constraints tighten. Across four matched medium-arrival HIPC scenarios, Count b=4 reduces mean RP2040 work by 59.85% and service latency by 39.47%, while the corresponding AGX cases increase latency by 27.69%. These results show that the usefulness of task-admission coalescing depends on arrival intensity, allocator-specific behavior, and the relative cost of computation on the execution platform.
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Machine Learning

The Dichotomy Between Pattern Recognition and Step-by-Step Reasoning

We argue that pattern recognition and step-by-step reasoning are two ends of a spectrum. A large language model (LLM) learns to reason step-by-step when data is structured such that the next token depends on a small amount of preceding context. Inference in LLMs resembles pattern recognition when the next token depends on a large amount of preceding context. If the next token depends on only the $c$ most recent tokens, reasoning traces are paths on a De Bruijn graph whose nodes are $c$-length contexts and edges are next-token transitions between contexts. The set of reasoning traces of a task forms a directed acyclic subgraph of the De Bruijn graph. An LLM that has learned all edges of this subgraph can compose them to solve longer, unseen tasks, i.e., it reasons step-by-step. We prove that the number of edges is vanishingly small compared to the number of reasoning traces. Empirically, the number of training samples a transformer needs is a power law in the number of edges, so learning to reason step-by-step is sample efficient. We can induce De Bruijn structure in any task by maintaining a “state” that makes future reasoning independent of the past. The frequency of states in the reasoning trace determines $c$. We show, by fine-tuning Qwen2.5-1.5B-Instruct to solve equations and answer questions about stories, that frequent states (small $c$) result in higher accuracy but greater fragility to perturbations at test time. LLMs trained with a large $c$ are only as good as models that perform pattern recognition without reasoning. A moderate density of states balances accuracy and robustness. We show that real-world data has De Bruijn structure: Qwen3-14B and Qwen3-32B retain over 75% of their accuracy on GSM8K, MATH-500 and GPQA-Diamond when attention is restricted to a sliding window less than 15% as long as the full reasoning trace.
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Computer Vision

One Frame, Full Heartbeat: ECG-Free 4D Cardiac Cine MRI Synthesis via Radial-Decomposed Flow Matching

Cine cardiovascular magnetic resonance (CMR) captures the cardiac cycle as a four-dimensional (4D) sequence, but standard acquisition requires electrocardiogram (ECG) gating and repeated breath holds. Visual realism alone does not establish accurate patient-specific ejection fraction (EF) or ventricular volumes. We present PhaseFlow3D, a generative framework that synthesizes a complete 4D cine sequence from a single end-diastolic (ED) three-dimensional (3D) volume without ECG. To capture asymmetric systolic and diastolic dynamics, it represents the cardiac cycle as a piecewise linear phase anchored at ED and end-systolic (ES) time points. At inference, a population-level canonical template supplies this phase without patient-specific temporal information. A phase-conditioned rectified flow model generates a cardiac motion trajectory in latent space. Radial Contraction Decomposition converts each latent state into a 3D displacement field, combining a physics-informed radial component for centripetal myocardial contraction with an image-conditioned residual for rotation and out-of-plane motion. Each frame is generated by directly warping the ED volume, bypassing variational autoencoder decoding. On the combined ACDC and M&Ms benchmark, PhaseFlow3D achieves the lowest EF mean absolute error, the only positive left-ventricular volume-curve $R^2$, and the best distributional quality among compared methods. Ablations confirm each component's contribution. Downstream evaluations demonstrate the utility of the synthesized sequences and displacement fields for segmentation, pathology classification, label propagation, and myocardial strain analysis.
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All authors Shiyi Wang, Ruochen Sun, Xiang Li, Peirong Liu, Fangxu Xing

Logic in Computer Science

Structural Analysis of Hybrid-Trace Nets: An Optimization Approach

Fault and error detection is crucial for ensuring the correctness of safety-critical systems. Safety verification often addresses reachability of bad system states, where exhaustive state inspection may be intractable due to the large state spaces of complex systems. We propose a reachability relaxation for hybrid trace nets, a useful mathematical model for analyzing concurrent event systems, to efficiently verify system safety. We further use our relaxation to effectively identify invariants, expressions that hold in all reachable states, allowing state-space reduction for efficient verification. Empirically, our approach proves unsafe states unreachable in 1.5x more instances, generates 2.5x more invariants with up to 2 orders of magnitude faster generation times than the baselines in the tested problems.
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All authors Nguyen Cong Nhat Le, Claire N. Bonial, John G. Rogers, Neil T. Dantam

Machine Learning

Q-PACE: Dynamic Precision Allocation for Quantization-Aware Training

Quantization-aware training (QAT) leverages lower-precision arithmetic to reduce the cost of LLM deployment, but aggressive quantization degrades final model performance. A common remedy is mixed-precision training, in which high precision is assigned to some of the layers to maintain performance while keeping the cost constrained. This approach then requires precision assignments for model layers during training. We provide a new approach, called Q-PACE, consisting of a second-order sensitivity model that predicts the loss increase as a sum of quantization noise MSE weighted by per-layer curvature coefficients. During training, we periodically re-compute these coefficients using perturbations across layers, and re-assign precision. Pretraining and supervised fine-tuning experiments on LLMs of up to 4B parameters show that Q-PACE consistently improves over existing mixed-precision training recipes, and achieves comparable loss at substantially lower total memory budgets. We further find that quantization sensitivity is highly predictable by depth and layer type, and its stability during training allows for infrequent, cheap recalibration.
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All authors Alexandra Volkova, Matin Ansaripour, Erik Schultheis, Christoph H. Lampert, Dan Alistarh

Machine Learning

LayerRoPE: Dynamic Depth-wise Magnitude & Angular Superposition

As data propagates through a Transformer, the norm of its hidden states grows by orders of magnitude with depth, a phenomenon framed as 'curse of depth' and nearly universally treated as a pathology to be suppressed. We take the opposite view. Across 16 pre-trained LLMs from 9 families, spanning dense, mixture-of-experts and hybrid architectures and Pre-, Peri- and Post-Norm designs, we find that this growth reflects an emergent depth-positional encoding, carried by the only learned per-layer gain on the residual stream, the normalization weight $\gamma$: with depth, $\gamma$ grows in magnitude and rotates in direction, jointly encoding the layer index. We make this depth-conditioned encoding explicit with LayerRoPE, an implicit analog of RoPE along the depth axis, which replaces all layerwise $\gamma$ vectors with a single shared vector and depth-conditioned scalars, at a net reduction in parameters and $<0.02\%$ change in FLOPs. Across a model ladder scaled up to $100$B+ tokens, LayerRoPE consistently outperforms Pre-, Post- and Peri-Norm and Layer-Norm Scaling, reaching Pre-Norm's 1.3B loss with $3.4\times$ less compute; LayerRoPE is the only approach that shows strong convergence and improves near monotonically as depth scales to 512 layers. It improves learning-rate sensitivity by $3$-$10\times$, and transfers naively to and consistently improves looped latent models and Vision Transformers. Inspecting its learned schedule inverts the prevailing premise: LayerRoPE does not shrink the residual stream but widens it, damping what each block reads while amplifying what it writes. Depth stability, our results suggest, calls not for suppressing the residual stream, but for depth-conditioned regulation of the computational blocks it feeds.
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Robotics

CAP: Codebook-Aligned Prediction for Tokenized Robot Policies

Action tokenization converts continuous robot actions into discrete symbols that can be modeled autoregressively. However, existing tokenizer-based policies typically ignore the tokenizer's learned latent code structure: after tokenization, the policy treats tokens as unrelated class indices and learns a new classifier from scratch. We show that this discarded structure is valuable. We introduce Codebook-Aligned Prediction (CAP), a method that directly reuses the tokenizer's code vectors as policy class prototypes while leaving the tokenizer and policy backbone otherwise unchanged. Across four quantizer families, three simulation benchmarks, and two real-robot tasks, CAP consistently improves task success over standard token classification heads while holding the tokenizer (and therefore its reconstruction quality) fixed. Our analysis further shows that these gains are not explained by higher token accuracy or changes in the policy head alone. Instead, reusing the tokenizer codebook provides the policy with valuable information about the tokenizer's learned latent structure across tokens, making token prediction errors more benign in action space and improving the representations learned by the policy backbone. These results suggest that action tokenizers learn useful action-aware latent structure beyond discrete targets that should be preserved when training downstream policies.
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All authors Haoran Chen, Jingtian Ji, Samuel Wheeler, Kaylene Caswell Stocking, Matthew Walter

Information Retrieval

What Transfers from a VLM Teacher? Comparing Supervision Signals for Visual Document Retrieval

Visual document retrievers are trained contrastively: each query is matched to one page labelled relevant - the positive - and pushed away from negatives, pages presumed irrelevant. Recent methods distil a vision-language model (VLM) teacher into the retriever by enriching that positive, transferring the teacher's attention over it or a description of it. We ask whether the teacher is better spent on the other side, judging the candidates the retriever mines as negatives, which the label says nothing about. With student, data, optimizer and evaluation fixed, teacher-judged hard negatives and score distillation raise ViDoRe v2 nDCG@5 from 55.2 to 62.6 and 63.0; description alignment, as adapted here, gains 2.6 points and attention grounding nothing measurable. Against teacher-free rules that select four candidates from the same mined pool at identical training compute, the best of which is the positive-aware threshold current systems use, the teacher's judgement adds 4.1 points on v2 and 1.7 on v3. This is consistent with how incomplete the labels are. Annotators judge about two of a query's four top-ranked mined candidates relevant, none of them labelled, so training pushes the retriever away from relevant pages treated as negatives. What reaches the student is coarse: under a greedily decoded 0-100 rating prompt, 82% of the teacher's ratings come back at one end of the scale or the other, and a relevant/irrelevant partition keeps most of the distillation gain. A ten-annotator audit places the teacher within the range of variation among human annotators, and finds it reliable where a query has a single determinate answer. We release the code, the teacher's 3.3M judgements and page descriptions, the mined pools, the human audit and the trained adapters at https://github.com/elastic/vdr-teacher-signals.
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Discrete Mathematics

An Efficient Algorithm for the Quickest Path Reliability Problem

The quickest path reliability problem is to compute the probability that a given flow is transmitted along a single source-destination path within a given time limit. When a budget is imposed, path feasibility is jointly dependent on lead time, transmission cost, and capacity. Existing exact methods may require enumeration of all minimal paths a priori or examination of many partial paths that cannot be completed feasibly. In this paper, we propose an exact algorithm that generates the corresponding lower boundary state vectors without first enumerating minimal paths. Shortest-lead-time, least-cost, and widest-capacity information yield admissible destination-based bounds. Stronger capacity-aware bounds are derived from capacity-filtered subnetworks. These bounds allow early pruning of infeasible branches while keeping all solutions. The algorithm generates the exact complete set of lower bounds without any duplicates, and its correctness and computational complexity are proven.
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Machine Learning

Context-aware Attention-based Gaussian Mixture Models for Vehicular Trajectory Prediction

Reliable and interpretable trajectory prediction is critical for cooperative and autonomous driving in complex and uncertain environments. This paper introduces a Context-Aware Attention-based Gaussian Mixture Model (CAA-GMM) for multimodal, uncertainty-aware motion forecasting. The proposed approach models future motion as a probabilistic mixture conditioned on both scene context and agent dynamics, capturing diverse behavioral modes with interpretable Gaussian components. A lightweight attention mechanism adaptively encodes inter-agent interactions and contextual salience, enabling efficient fusion of rasterized environment cues and motion history in dense traffic scenes. Comprehensive evaluations on the nuScenes and Argoverse 2 datasets demonstrate that CAA-GMM achieves competitive or superior accuracy compared with state-of-the-art raster-based baselines, while maintaining low computational complexity. Ablation analyses confirm the importance of the attention module for robust contextual reasoning and predictive precision. Furthermore, evaluations under imperfect communication and perception conditions highlight the framework's resilience to uncertainty, establishing CAA-GMM as an efficient and scalable solution for cooperative trajectory prediction in intelligent transportation systems.
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Computer Vision

RDGSplat: Render-Dedicated Geometry for Novel View Synthesis

3D foundation models enable efficient novel view synthesis by carrying a Gaussian head on the representation they already use for reconstruction. However, the views they render fall short of the geometry they recover, because that geometry is estimated under a metric objective and never scored on how it renders. Recent methods alleviate this by updating the backbone weights, but they thereby discard the metric predictions the model was built for and must be repeated for every new backbone. To this end, we propose RDGSplat, a framework that decodes a second geometry dedicated to rendering from a frozen 3D foundation model, leaving its metric predictions intact. In particular, we devise Render-Dedicated Geometry Decoding, which duplicates the pretrained decoders and optimizes the duplicates under photometric supervision alone. Then, a Target-Pose Conditioned Adapter is introduced to reformulate the representation those decoders read, conditioned on the target camera pose rather than the target image. Extensive experiments show that RDGSplat improves novel view synthesis across three feed-forward backbones on four benchmarks, with every pretrained weight frozen. On RE10K, it raises WM2.0 from 20.918 to 24.266\,dB while training 205.5\,M added parameters against a frozen 1.4\,B backbone, and the depth and pose the same model predicts are unchanged.
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Robotics

Beyond Reconstruction: What Matters in Action Tokenization for Robot Policies?

Autoregressive action-token policies such as vision-language-action models require action tokenizers to translate discrete token sequences into precise control actions in continuous space. Many action tokenizers learn the mapping between tokens and actions via a reconstruction objective. However, as we show through extensive analysis, sufficiently accurate action reconstruction is only one part of what makes a downstream robot policy successful. It is also critical that the policy is able to predict the right tokens for new observations, and that unseen policy token predictions still decode into reasonable actions. These properties are downstream of tokenizer training and are not directly incentivized by a reconstruction objective alone. In this work, we introduce Predictable and Robust Action Tokenization (ProAct), a tokenizer training method that strategically augments reconstruction with the goal of improving downstream predictability and robustness. ProAct is policy-agnostic and uses only action datasets for training. Across the Robomimic, LIBERO, and RoboTwin benchmarks and a diverse set of tokenizer architectures, ProAct improves rollout success by an average of 11.3 percentage points. These improvements also translate to vision-language-action policies and real-world robotic manipulation, yielding average gains of 21.8 and 36.7 percentage points, respectively. These results suggest that effective action tokenization should be designed as a policy interface that balances fidelity, predictability, and robustness, rather than as a reconstruction problem alone.
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All authors Haoran Chen, Jingtian Ji, Samuel Wheeler, Kaylene Caswell Stocking, Matthew Walter

Data Structures and Algorithms

Lower Bounds for Parallel Diffusion Sampling

Standard diffusion samplers generate samples through repeated evaluations of a learned score function. Parallel sampling methods seek to accelerate generation by trading additional evaluations for fewer sequential rounds. This raises the question of how much sequential dependence is unavoidable, even when many score queries can be made simultaneously. We establish the first polynomial parallel-round lower bounds for diffusion sampling with approximate scores. Specifically, we prove (1) a $\widetilde{\Omega}(d^{1/3})$-round lower bound for sampling smooth, near-isotropic Gaussian mixtures in $R^d$, and (2) an $\Omega(d)$-round lower bound for uniform sampling from anisotropic axis-aligned boxes contained in the unit ball. Both bounds hold for arbitrary randomized algorithms making polynomially many queries per round at arbitrary locations and noise levels, with inverse-polynomial score error and constant total variation accuracy. The linear bound is tight for our box family. Our constructions use fixed approximate score oracles that enforce sequential access to hidden information while satisfying the accuracy guarantee at every noise level.
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Robotics

geodex: A Library for Motion Planning on Riemannian Manifolds

Planning motions that respect the intrinsic geometry of a robot's configuration space, including its curvature and a configuration-dependent notion of cost, yields shorter, lower-energy, and more natural trajectories than planning under the ambient flat metric. Existing libraries for optimization on manifolds provide rich geometric primitives but do not plan around obstacles. While general-purpose motion planning libraries support many state spaces and custom distance functions, they do not yet treat a configuration-dependent Riemannian metric as the geometry that drives distance, interpolation, and geodesics. We present geodex, an open-source C++20 library with Python bindings. The library exposes the manifold, its Riemannian metric, the retraction, and the sampler as independent, interchangeable components through a single sampling-based motion planning interface. The same planner runs unchanged on canonical spaces $\mathbb{R}^n$, $\mathbb{T}^n$, $\mathbb{S}^n$, matrix Lie groups such as $SO(2)$, $SE(2)$, $SO(3)$, and $SE(3)$, products of these spaces, and articulated-robot configuration spaces, each equipped with a user-defined Riemannian metric. We make geodex publicly available with documentation, tests, and a reproducible benchmark suite.
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All authors Phone Thiha Kyaw, Ben Wei, Sepehr Samavi, Miguel Angel Rogel Garcia, Jonathan Kelly

Artificial Intelligence

Training Language Models To Be Coherent Decision-Makers

Reliable decision-making requires more than accurate prediction: a model must preserve its beliefs, apply the relevant utilities, and recognize when the information needed to justify an action is missing. We study whether language models can learn this decision procedure from supervised fine-tuning and generalize it across domains and differing natural-language expressions of the decision challenge. Across 20 datasets, we explore challenges of belief instability and decision-making errors by first eliciting probabilities of outcomes and then varying only the utilities and the framing of the decision problems, while holding the evidence fixed. We train models to preserve elicited beliefs while selecting the action that maximizes expected utility, and evaluate transfer to unseen application domains, held-out framings, and different classes of payoff structures. We further introduce incomplete-information settings in which required utilities are withheld and replaced with irrelevant text, testing whether models can distinguish missing decision-relevant information from merely additional context. We find that targeted fine-tuning substantially improves coherent decision-making and that in many situations, learning transfers across domains and framings to situations unobserved during training. Further, models trained for decidability learn to identify when action cannot be justified based on missing information. Finally, we show the value of a routed system that considers separately the recognition of decision completeness and utility-sensitive decision execution.
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All authors Khurram Yamin, Xavier Fernandes, Paul Koch, Bryan Wilder, Eric Horvitz

Computation and Language

ToolRACER: A Robust Agentic Conversation Emulation Resource for Agent Training and Evaluation

Task-oriented conversational agents remain fragile under real world conversation scenarios as they rarely follow a predictable script, especially when users exhibit non-cooperative behavior. Existing function-calling benchmarks often emphasize successful, cooperative interactions and underrepresent adversarial conversation trajectories, thereby limiting the training resources available for developing robust agents. We present ToolRACER, a synthetic data generation pipeline that coordinates user, assistant and tool emulation models to generate and validated multi-turn interactions between a user and an agent. Using \sysn, we construct ToolRACERBench a robust multi-turn conversation benchmark spanning six domains, ranging over 55 varied personas, generating a validated corpus of 5.6K conversation trajectories, with approximately 66% of conversations containing failure-prone conversation scenarios. We inject adversarial behaviors, producing validated conversational interaction trajectories that capture realistic, robust scenarios. We evaluate models trained on ToolRACERBench against internal benchmarks, as well as on function calling benchmarks such as $\tau^2$-bench, BFCLv3 and ACEBench to evaluate agentic accuracy and robustness. Models trained on ToolRACERBench improve end to end agentic accuracy across $\tau^2$-bench and ACEBench, demonstrating significant gains when mixed with in-domain dataset in small language models for agent capability tasks.
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All authors Arkajyoti Chakraborty, Aryan Tayal, Ishika Agarwal, Tanner Sorensen, Justin Chiu, Alessandro Di Bari, Neha Gupta, Andreas Stolcke

Artificial Intelligence

SpecGuard: Proving a Task Is Broken Before the Agent Cheats

As autonomous coding agents get increasingly deployed, the risk that accidental or adversarially injected misspecifications in tasks lead to dangerous agent behavior is critical to address. Prior work has shown that agents given such tasks rarely flag the conflict and instead cheat, editing tests or hard-coding expected outputs, and the actions taken to cheat can cause real damage, such as deleting a security defense to make a corrupted test pass. It remains unclear whether such conflicts can be established with independently verifiable evidence before the agent acts. We present SpecGuard, which detects and formally certifies these conflicts between task intent and tests. Given only the task description and codebase, SpecGuard autoformalizes the intended behaviour into a Lean 4 specification. The tests are formalized independently, and the Lean kernel checks whether any implementation could satisfy both formalizations, producing a machine-checked certificate when none can. On conflicted SWE-bench tasks, SpecGuard detects up to 72.8% of conflicts and formally certifies up to 51.1%, with a nearly five-fold lower conflict miss rate than model-based judgment. SpecGuard provides a pre-execution safety check that identifies reward-hacking opportunities through formal certification of task-level conflicts, before any agent behavior is observed. Our code is available at https://github.com/prmbiy/specguard.
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Data Structures and Algorithms

Massively Parallel Algorithms for Huffman Coding

Huffman coding is one of the oldest and most fundamental problems in computer science. Given a string of length $\TextLength$ over a general alphabet, the goal is to assign a binary codeword to each character so that no codeword is a prefix of another and the total encoded length of the string is minimized. Huffman coding is widely used in practical compression systems, including file compression. As modern datasets continue to grow, it is natural to study whether a Huffman code can be constructed efficiently in the massively parallel computation (\MPC) model. The celebrated Huffman coding algorithm admits two straightforward \MPC implementations: for any constant $\epsilon\in(0,1)$, one uses $O(\TextLength^\epsilon)$ memory per machine but requires $\Theta(\log \TextLength)$ rounds, while the other runs in $O(1)$ rounds but requires $\Theta(\sqrt{\TextLength})$ memory per machine. We give the first nontrivial \MPC algorithm for Huffman coding that bypasses both limitations. For every constant $\epsilon>0$, our algorithm uses $O_\epsilon(\log\log \TextLength)$ rounds and $\softO(\TextLength^\epsilon)$ memory per machine, while its total memory and total computation are $\softO(\TextLength)$. This provides a rare example in which an exact solution to a problem whose classical algorithm is sequential in nature can be obtained in a sublogarithmic number of \MPC rounds.
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