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Computer Science

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Monday 28 September

Machine Learning

CyFA: Linear Sequence Modeling with Relative-Time-Partitioned Memory

Linear RNNs offer linear-time sequence processing and constant-memory decoding, but their fixed-size recurrent states must accommodate all past key–value associations. Existing forgetting mechanisms and Delta Rule updates reduce interference by selectively clearing or correcting the state, yet earlier associations can still become difficult to retrieve. We introduce CyFA (Cyclic Flow Attention), a Linear RNN with relative-time-partitioned memory. At each step, a learned clock controls the cyclic transport applied jointly to the key and value states before the current key–value pair enters the age-zero slot, thereby organizing stored associations across relative-time slots. We further derive an exact change to absolute-clock coordinates that expresses CyFA as two scalar-decay linear attention recurrences and enables efficient chunk-wise training. Across 400M–1.4B pretraining experiments with matched recurrent-state sizes, CyFA improves recall-intensive performance while maintaining competitive language modeling and high computational efficiency. At 400M, CyFA outperforms KDA on FDA (42.60 vs. 26.07) while requiring only 46.7% and 48.3% of KDA's forward and backward core-operator execution times, respectively. Our code is publicly available at \href{https://github.com/Chyxx/CyclicFlowAttention}{this https URL}.
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Systems and Control · Cross-listed from math.OC

Algebraic Vector Fields on $S^2$ are $2$-generated

We exhibit two vector fields on $S^2$, which generate the entire Lie algebra of algebraic vector fields. Compositions of the flows associated with these two vector fields enable us to approximate every diffeomorphism of $S^2$ isotopic to the identity in the $\mathrm{C}^r$-sense for any $r\geq 0$.
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Artificial Intelligence

Towards Mitigating Deceptive Safety Alignment in Large Reasoning Models

Large Reasoning Models (LRMs) are commonly trained with reinforcement learning (RL) to improve their generation of chain-of-thought (CoT) reasoning before producing final answers. However, RL rewards are typically assigned based on final answers, providing little or no direct supervision over intermediate reasoning. This can lead to deceptive safety alignment, where the reasoning trace and final answer convey inconsistent safety signals. To systematically investigate this phenomenon, we introduce DSAR (Deceptive Safety Alignment Rate), a metric that jointly assesses reasoning traces and final answers to quantify their safety inconsistency. Across multiple LRMs and benchmarks, we find that deceptive safety alignment is pervasive under standard prompting conditions and is substantially amplified under prefilling attacks. We further provide a hidden representation analysis showing that models exhibit stronger safety discrimination at the final-answer stage than during intermediate reasoning. To close this gap, we propose SARA (Safety-Aware Reasoning Alignment), an RL-based method that rewards both safety-aware reasoning and safe final answers, encouraging early harmful intent recognition and enforcing reasoning-answer consistency. Experiments show that SARA significantly mitigates deceptive safety alignment under both standard and adversarial settings while preserving helpfulness and utility. Code is available at https://github.com/xzhou98/SARA.
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All authors Xiangyu Zhou, Saleh Zare Zade, Rafi Ibn Sultan, Alexander Kotov, Dongxiao Zhu

Computation and Language

Population Fidelity: Evaluating Population Representativeness in LLMs

Large language models (LLMs) show considerable potential in simulating human attitudes and preferences. Prior work finds that LLM-generated responses can compress the range of attitudes found within populations and misrepresent particular subgroups in ways that vary across models and topics. We introduce Population Fidelity, an evaluation framework that distinguishes key conditions required for a set of LLM-generated responses to represent a population. It incorporates three dimensions: group-level accuracy, the amount of between-group variation, and the structure of that variation. We demonstrate the framework's utility in two ways. First, we reproduce a prior study of "machine bias" in LLM survey responses and apply the framework to its models and more recent ones, showing that poor representation reflects not only insufficient between-group variation but also variation assigned to the wrong groups. Second, we evaluate one proposed approach to improving models' population representativeness: cultural fine-tuning. We find that cultural fine-tuning can improve alignment with the survey center without improving the representation of within-population differences, a distinction that measures of aggregate agreement do not capture. We argue that representing a population requires models to reproduce several features of human attitudinal variation simultaneously. Our framework organizes these features and provides reusable code, data, and trained models for evaluating population fidelity across substantive domains and assessing proposed alignment methods.
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All authors Neemias B. da Silva, Martin Lukk, Ali Sutani, Abhishek Moturu, Harris Yang, Daniel Silver, Matt Ratto, Thiago H. Silva

Machine Learning

The Signed Geometry of One-Shot Recourse: On-Path Validity and the Signed-Curvature Criterion

Closed-form recourse moves a rejected user along the unit gradient $\hat g$ of the classifier score $f$ by the promised distance $d_p=|f(x)|/\|\nabla f(x)\|$, at which the linearized score reaches zero. We ask when this one-shot step succeeds and what additional model queries change. To leading order the step ends on the favorable side exactly when the path curvature $\kappa=\hat g^\top\nabla^2 f(x)\,\hat g$ is nonnegative. Across 80 shallow models, the fraction of rejected users whose step ends there and the fraction with $\kappa\ge0$ correlate at $r=0.985$, although on Fashion-MNIST the first falls below the second by 8.2 points on average. No rule that uses only the score value and gradient can be valid for every score with path curvature bounded by $K$ without overshooting some by order $Kd_p^2/\|\nabla f(x)\|$. When the curvature is also Lipschitz and the step is short, one evaluation of $f$ at the promised point attains the minimax rate among deterministic one-query rules that know the curvature bound and its Lipschitz constant, and split-conformal calibration makes such a rule reach the first crossing or abstain with probability at least $1-\delta$. Training with an asymmetric curvature penalty lets 99-100% of paths cross within the promised step on undershoot-prone shallow data, at about 4-22 times the overshoot of symmetric penalties (Fashion-MNIST, COMPAS). Because $\kappa$ and $d_p$ depend on how the score is scaled, part of this gain can be a longer promised step, and at matched validity a smaller audit of briefly trained models finds no uniform advantage over tuned inflation. Where a per-user line search along the ray is affordable, it is exact to grid resolution and preferable.
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Machine Learning

Action Chunking Proximal Policy Optimization with Feedback Correction

Action chunking provides temporal abstraction in reinforcement learning by selecting short action sequences instead of individual actions, but many existing approaches face two limitations in high-dimensional robotic control. First, many rely on value functions over action chunks, which can be difficult to learn as action dimensionality and chunk length grow. Second, executing chunks open-loop removes within-chunk feedback, limiting reactivity in contact-rich tasks. We present Action Chunking PPO (ACPPO), a PPO extension that uses a chunked actor while retaining a standard state-value critic, thereby avoiding chunked Q-functions. We further propose ACPPO-Corr, which augments the chunk planner with a stepwise feedback corrector that adjusts planned actions online within each chunk. Across 25 simulated robotics tasks from IsaacGym and Bi-DexHands, spanning locomotion, arm manipulation, and dexterous hand-object interaction, ACPPO-Corr achieves the strongest aggregate performance among evaluated methods and performs best on both decision-frequency-sensitive and decision-frequency-neutral task subsets. Ablations show that moderate chunk lengths work best and that corrector regularization is important for balancing chunk-level planning with local feedback. These results suggest that action chunking can be effective in online PPO when chunk-level planning is paired with closed-loop correction. The code is available at: https://github.com/hshhahn/ACPPO.
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Information Theory

LDPC Fractus Codes: Sparse Codes with Recursive Structure

We introduce a new family of recursively constructed sparse matrices, termed Fractus matrices, and investigate their use in constructing low-density parity-check (LDPC) codes. Generated through a self-similar recursive process, these matrices yield regular sparse parity-check matrices while preserving key structural properties across successive iterations. This recursive structure enables an efficient encoding algorithm with computational complexity that is nearly linear in the block length. Decoding is performed using standard iterative message-passing algorithms, thereby retaining the low-complexity decoding characteristic of LDPC codes. The proposed construction produces Tanner graphs with girth six and guarantees a minimum Hamming distance of at least $\ell+1$. We establish several algebraic properties of Fractus matrices, including sparsity, regularity, recursive decomposition, and symmetry under the flip-transpose operation. In addition, we show that the family of Fractus matrices admits a natural lattice structure and that the associated LDPC codes inherit corresponding lattice-theoretic properties. These results establish a connection between order theory and coding theory. Overall, the proposed framework integrates recursive matrix constructions, efficient encoding, graph-theoretic analysis, and lattice theory into a unified algebraic approach to the design and analysis of scalable LDPC codes.
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Computation and Language

Learning from Teacher Continuations at Student States

We present OLIVE (OnLine InterVEntion). At each iteration, the evolving student policy generates a new prefix, the teacher continues it autoregressively, and the student is updated using cross-entropy computed on the teacher-generated tokens. Each design choice targets a corresponding limitation of existing distillation methods: (1) sequential covariate shift in offline supervised fine-tuning (SFT) on fixed teacher trajectories, (2) fragmented supervision under prefix failure in token-level on-policy distillation (OPD), and (3) the need for access to teacher token probabilities in distribution-matching distillation. OLIVE achieves higher reasoning performance than OPD (with a top-16 KL approximation) at comparable GPU-hour cost. Our asynchronous implementation further reduces OLIVE's total training time by 23.8%. We evaluate OLIVE on both hard reasoning tasks and agentic tasks which reflects modern post-training scenarios, and it consistently outperforms existing distillation methods under the same training budget. By regenerating prefixes from the evolving student, OLIVE continues improving after offline distillation plateaus while better preserving the general capabilities and plasticity of the student. Using only text from GPT-5.4-mini, continuously training with OLIVE outperforms offline SFT from the same teacher by 13% on ScienceWorld. These results support OLIVE as an effective and efficient approach to online language-model distillation.
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All authors Haojin Wang, Dylan Zhang, Huaibo Chen, Suhao Yu, Yihang Sun, Zhanyang Jin, Jiaying Ye, Dianqi Li, Prasanna Sattigeri, Kamal Youcef-Toumi, Hao Peng

Artificial Intelligence

CoRe: Co-Evolving Reward Models for Mitigating Latent Reward Hacking in Video Diffusion Models

Latent reward models (LRMs) enable efficient alignment of video diffusion models by scoring intermediate states directly in latent space. However, we find that optimizing against a fixed latent reward rapidly leads to latent reward hacking: the predicted reward stays high while perceptual and motion quality deteriorate. Our analysis identifies distributional escape as the central cause: within a few hundred updates, the generator moves beyond the reward model's training support, where its scores no longer reflect video quality. Based on this insight, we introduce CoRe, a co-evolving reward framework that treats latent-space alignment as a dynamic interaction between the generator and the reward model. Rather than optimizing against a stationary proxy, CoRe continually refits the reward model on the generator's current samples while anchoring it to real-video preferences, so the generator cannot gain reward by drifting away from the data. On Wan2.1-T2V-1.3B, experiments show that CoRe consistently improves generation quality over both the pretrained model and prior alignment methods, while avoiding the quality collapse of fixed-reward optimization.
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All authors Zhaolong Su, Yujin Han, Feng Wang, Jameson Dong, Hins Hu, Difan Zou

Computer Vision

Think Before You Restore: Risk-Aware Manchu Manuscript Restoration with Stroke-Guided Attention

Full-page blind restoration of historical Manchu manuscripts is challenging due to scarce annotations, unknown degradation regions, and fragile connected strokes. Generic restoration models may improve visual quality but often modify intact content, leading to over-restoration. We propose SAGE-Restore (Stroke-Aware Gated rEstoration), a selective restoration framework that first assesses where restoration is needed and then uses this assessment to guide restoration candidate generation and pixel-level selection. Its encoder predicts patch-level repair probabilities from complementary appearance and stroke-structural cues to condition restoration candidate generation, while the corresponding repair logits are refined into a pixel-level soft gate that selectively controls where the restoration candidate is applied. We further introduce a fidelity-aware evaluation protocol that jointly measures degraded-region recovery, intact-content preservation, and their balance. SAGE-Restore achieves the highest R-Recovery (0.463) and RFS (0.626), while maintaining high U-Fidelity (0.968), demonstrating an effective balance between restoration and content preservation.
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All authors Mingqiu Liang, Dongdong Wang, Siyang Lu, Ting Huang, Yingjun Qi

Robotics

Design and Validation of an Antagonistic Tendon-Driven Dexterous Robotic Hand with Bidirectional Operation

Dexterous robotic hands typically reproduce human hand morphology but inherit its one-sided grasping workspace, requiring wrist or arm reorientation to grasp from the opposite side. Existing reversible hands generally rely on non-anthropomorphic, soft, or task-specific finger arrangements, whereas conventional five-digit anthropomorphic hands remain designed primarily for palmar-side grasping. This paper presents an anthropomorphic, human-scale (200 mm length), lightweight (220 g), 3D-printed, 17-DoF robotic hand built on a bidirectional antagonistic tendon-routing mechanism, in which flexion/extension (except the coupled joint) and abduction/adduction at joints are actively driven without passive return springs. The proposed routing mechanism allows all degrees of freedom to cross their neutral configuration and form grasp closures on either the palmar or dorsal side. Experimental evaluation demonstrates an average motor-to-joint transmission error of 3.0%, an average joint transmission bandwidth of 13.2 Hz, a maximum fingertip force of 29 N, and a positioning repeatability up to 0.15 mm. The hand further achieves a Kapandji score of 8, successfully performs all 33 GRASP Taxonomy grasp types, and performs palmar- and dorsal-side grasping tasks, validating bidirectional operation in a compact, human-scale platform.
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All authors Chunghyeon Lee, Hyukjun Kwon, Sungeon Kim, Saehyun Moon, Seokhwan Jeong

Machine Learning

Can Representation Learning Decouple from Loss Minimization? Polar Updates Have an Answer

Does representation learning stop when the training loss stops improving? We study this question for matrix Muon, whose polar-normalised updates have a step length set by the gradient's rank rather than its norm. Near the edge of stability, full-batch Muon on teacher-student problems enters approximately period-2 loss oscillations that persist for thousands of steps: the cycle-mean loss stays flat or rises, yet the weights keep moving and the learned features continue to align with the teacher subspace. For linear teacher-student learning toys, we derive explicit cycle and alignment formulas and conditional plateau and decay bounds. For a population mean-field ReLU model, we prove that, under stated dimension, initialisation and small-head conditions, the leading eigenspace of the average gradient outer product (AGOP) recovers the teacher subspace exactly during a loss plateau, before the loss later drops. In all 33 ReLU, GELU and SiLU teacher configurations we study, direction-only alignment metrics show the student AGOP aligned with, or still aligning to, the teacher subspace during the period-2 oscillations; projected head refitting on selected configurations shows that the learned directions are useful for prediction, and further measurements distinguish AGOP alignment from weight-mass concentration. In deep residual ReLU students, freezing the downstream layers while the first layer trains with full-batch exact polar updates recreates a nearly flat cycle-mean loss with improving input-AGOP alignment; freezing and unfreezing switch between this plateau and loss decrease, and the effect is sensitive to momentum and to the choice of orthogonaliser.
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Computation and Language

Cognitive Expert Language Models Better Align with the Corresponding Brain Systems

Large language models (LLMs) can predict human brain activity across a variety of brain regions during natural language comprehension. Typically, however, LLM-brain alignment is measured using one model for different regions of the brain, and then model performance is summarized across regions. This one-model-fits-all approach ignores the functional specialization of brain regions. In this study, we assess whether a model oriented toward a particular cognitive domain aligns better with the brain system dedicated to that domain. Through prompting and fine-tuning, we first build expert LLM variants for six domains: sensory, spatial, numerical, reasoning, social, and abstract processing. We then examine whether each expert best predicts activity in the brain region associated with the corresponding cognitive domain. Consistent with our hypotheses, each expert's representations align more closely with the brain system most associated with the matching domain than do other experts. This holds under both prompting and fine-tuning, across three base models and three fMRI datasets. In a series of control analyses, we show that this model-brain alignment is specific to cognitive domain interventions; non-cognitive and surface-level interventions do not result in comparable alignment. Specializing models shifts regional alignment while leaving aggregate prediction accuracy largely unchanged, suggesting that summarizing alignment across regions may obscure regional differences in performance for specific models.
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All authors Zhivar Sourati, Mengxuan Helen Wu, Nona Ghazizadeh, Jonas Kaplan, Morteza Dehghani, Samuel A. Nastase

Artificial Intelligence

ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning

A goal that is close in space can be far away in time. Obstacles, terrain, and the agent's own capabilities determine how long it takes to get there. Yet, critics in contrastive and survival reinforcement learning do not measure the distances in their representation space in units of time. We therefore introduce ChronoSRL, which gives the critic's embeddings an explicit temporal geometry. The distance between state-action and goal embeddings is trained to match the time that the agent takes to reach the goal (goal-reaching time), while goals that were not reached, and goals from other trajectories, are pushed at least one discount horizon away. Furthermore, reaching a goal quickly once does not mean that reaching it is reliable in general, so the policy should not follow the temporal distance directly. Instead, we build on survival reinforcement learning and predict from our temporal embeddings not only the full distribution of goal-reaching times but also the time spent near the goal. Thereby, the policy is trained to favor actions that reach the goal sooner and more reliably and that keep the agent near it. ChronoSRL learns faster and reaches higher performance than contrastive, action-chunked contrastive, and survival reinforcement learning baselines on seven standard locomotion and navigation benchmarks, even with much smaller networks. To test the limits of self-supervised reinforcement learning, we introduce velocity tracking, goal-position reaching, and box climbing tasks with a quadruped robot in a realistic sim-to-real locomotion setup, and show how the shaping terms that are typical for robotics can be naturally incorporated into our framework. ChronoSRL is the only one of the tested self-supervised reinforcement learning methods that learns to stay at the commanded velocities and goal positions, and climbs the highest boxes.
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Machine Learning

Transversal Pooling Neural Networks

Many learning tasks require stability to small transformations while retaining sensitivity to larger ones. We introduce transversal pooling neural networks, which generalize spatial max pooling to affine group actions. We establish equivariance to a chosen subgroup and derive explicit stability bounds for individual pooled wavelet coefficients under affine perturbations of the input. Experimentally, we demonstrate the utility of our networks in low-data environments and for predicting tropical cyclone intensification.
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All authors Emily J. King, Dustin G. Mixon, Michael Perlmutter, Lander Ver Hoef

Data Structures and Algorithms

Maximizing Social Influence in Almost Linear Time

Influence maximization is a central algorithmic challenge in network analysis, aiming to identify a set of $k$ seed nodes in a graph with $n$ nodes and $m$ edges that maximizes the expected cascade of information under standard diffusion models. The seminal work of Borgs, Brautbar, Chayes, and Lucier (SODA'14) yielded a fundamental breakthrough\footnote{The conference version of their paper originally claimed a runtime of $\tilde O_{\epsilon}(n+m)$, but this was subsequently corrected to a runtime of $\tilde O_{\epsilon}((n+m)k)$ in an updated version of the paper that is available online. We validate the necessity of this additional factor $k$ in Section~\ref{sec:lowerbound} by demonstrating that if their algorithm is restricted to a runtime budget of $\tilde{O}_{\epsilon}(n+m)$, the approximation ratio deteriorates to $O(k^{-1/4})$.} for this problem by achieving an $\tilde O_{\epsilon}((n+m)k)$ time algorithm for approximating the solution within a factor of $1-1/e-\epsilon$. In the years since, numerous efforts have attempted to improve the runtime of this algorithm; however, these works have been successful in only shaving logarithmic factors or improving the dependence on $\epsilon$, leaving the existence of an almost linear-time algorithm as an open question. In this work, we resolve this long-standing open question. We present a novel algorithm that approximates the influence maximization problem within a factor of $1-1/e-\epsilon$ in time $\tilde{O}_{\epsilon}(n+m)$, effectively removing the multiplicative dependence on $k$ from the time complexity.
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Artificial Intelligence

MERID: Multimodal Exploration via Recursive Self-Improvement Agents for Major Depression Analysis

Major depressive disorder (MDD) severely impacts daily activities and quality of life. Detecting MDD involves multimodal data, such as interview recordings and sensor measurements. This is particularly challenging, as these heterogeneous modalities often demand distinct, customized prediction pipelines. Existing efforts to address this challenge have explored both manually engineered multimodal architectures and agent-assisted pipeline development. Despite their progress, it remains challenging to autonomously revise pipelines based on experimental feedback and carry verified improvements forward into subsequent designs. To this end, we propose Multimodal Exploration via Recursive Self-Improvement Agents for Major Depression Analysis (MERID). The framework develops depression pipelines through experience-based recursive self-improvement (RSI). Grounded State Construction (GSC) grounds experience by aligning multimodal records with subject-level depression targets. Coupled Pipeline Exploration (CPE) jointly modifies representations, fusion, and predictors to build successor pipelines for classification and severity estimation. Evidence-Guided Evolution (EGE) guides revisions through feedback and verifies gains under uncertainty in small depression cohorts before inheritance. Extensive experiments on depression benchmarks show that MERID achieves the best results on multiple tasks compared with multimodal and agent-based baselines. Further analysis highlights the value of acoustic and linguistic cues for depression detection. Our code is available at https://github.com/DiscoAILab/MERID
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All authors Lei Liu, Zhaokang Liang, Qingcheng Zeng, Chenda Duan, Lu Mi, Zhen Tan, Tianyu Liu

Machine Learning

The Role of Feed-Forward Layers in Transformer Dynamics

We study the dynamical behavior of tokens in transformers from a control-theoretic perspective. Our model includes the feed-forward layer present after the self-attention mechanism, with the self-attention mechanism interpreted as an interacting particle system and the feed-forward layer as an independent control. Our main theoretical result establishes that the feed-forward network can steer the tokens arbitrarily close to consensus regardless of the key, query, and value matrices. Our result are easily extended to convergence to many clusters and to multi-head attention. We conduct numerical experiments to verify our results, and compare thresholding behavior from our theory to real-world LLMs.
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Artificial Intelligence

An Empirical Study and Assessment of EU AI Act Compliance Checkers

The EU AI Act introduces extensive compliance requirements for organizations that develop, deploy, or integrate AI systems. Many of these requirements are directly relevant to security and privacy, while also addressing closely related issues such as data governance, transparency, accuracy, and robustness. However, stakeholders such as small-to-medium businesses and individual developers often lack the legal expertise required to interpret these obligations and translate them into engineering and governance practices. This disconnect creates challenges for implementing the EU AI Act and may lead to missing safeguards or misdirected development and deployment efforts. To address this, various automated EU AI Act compliance checkers (AIACCs) have emerged, claiming to streamline compliance assessments and provide practical guidance. In this paper, we present the first empirical study and assessment of AIACCs. We characterize 12 mainstream AIACCs across multiple dimensions, evaluate their legal coverage and alignment, and analyze checker-generated compliance reports for structure, determinacy, and actionability. We find that the quality of AIACCs varies significantly and that they currently can only serve as early-stage orientation tools. Specifically, we observe inconsistent interaction modes and user-friendliness, a tendency to overly simplify or omit key obligations, and a failure to provide determinate, actionable guidance. As a result, reliance on the current generation of AIACCs may foster a false sense of compliance. With our study, we provide a critical baseline of the current AIACC landscape. We further offer design principles for the implementation of more reliable compliance-support tools.
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All authors Zhen Tao, Alize Kahraman, Shidong Pan, Zhenchang Xing, Chiara Ullstein, Jens Grossklags, Chunyang Chen

Computer Vision · Cross-listed from stat.ML

One-Step Next-Latent Prediction Is Not a World Model

Next-latent prediction fits a map from the current embedding to the next one. LeNEPA carries this objective to time series, replacing the stop-gradient of next-embedding prediction with the isotropy penalty of LeJEPA. A world model is a transition kernel that can be rolled out. The one-step regression identifies a conditional mean, and a mean is a kernel only in special cases. For a linear-Gaussian Markov latent, the mean transition and the innovation covariance are fixed by the one-step problem, and the open-loop squared error at horizon $K$ equals the trace of the sum of the pushed-forward innovation covariances. That error grows with $K$ after the one-step fit is exact. If the conditional mean is nonlinear, composing it is not the multi-step conditional mean. If the observation is a non-injective function of a Markov state, a memoryless one-step map does not determine future observations, while a short window can. An isotropy penalty is a function of the embedding marginal, so its partial derivative in the transition weights is zero. On a scalar autoregression with coefficient $0.9$, the one-step mean squared error is $0.998$ and the $16$-step open-loop error is $5.10$. On a hidden rotation, an eight-step window reaches $16$-step error $0.056$, while the current scalar alone reaches $0.778$. Raising the isotropy weight from $0.1$ to $10$ leaves eight-step latent error inside $[0.78,0.85]$ on three seeds.
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Graphics

Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries

We present a system that aids the design of 3D obstacle course games by providing designers with rapid feedback on how obstacles can be solved. Our core contribution is a system for querying for solutions (sequences of player actions) to an obstacle that adhere to designer-specified constraints (e.g., avoid a region, travel through a given waypoint, only perform two jumps, etc.). To solve a wide range of obstacle designs quickly, we author a high-performance implementation of the GoExplore algorithm for exploratory search, and guide search with an obstacle solving agent trained offline using reinforcement learning (RL). To further accelerate search, the system carries out exploration using a custom GPU-accelerated obstacle course game simulator that generates playthrough experience at nearly 14,000$\times$ real time, 60-fps gameplay. Through design studies, we demonstrate that the use of constrained solvability queries in a rapid design loop is sufficiently expressive to help designers understand ways an obstacle can be solved or why it cannot be solved. We also show how the tool can let designers answer higher-level questions such as identifying undesirable solution paths and assessing the difficulty of solutions. This allows them to pursue new design directions they did not originally anticipate. Human playtesting of obstacles designed using our system confirms that human players indeed play the obstacles in the manner the designers intended. We release code for our interactive tool, simulator, training setup, and procedural level generation system at https://zandermajercik.github.io/interactive-obstacle-course-feedback/.
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All authors Zander Majercik, Sharon Zhang, William Wang, Tejan Karmali, Fangjun Zhou, Yucheng Yuan, Jean-Peïc Chou, Maneesh Agrawala, Kayvon Fatahalian

Computer Vision

Mutually Adversarial Self-Training with Evolving Data for Unified Multimodal Models

Unified multimodal models (UMMs) combine image generation and visual understanding in a shared backbone. Since generation and understanding are inverse tasks, recent studies self-train UMMs by letting the two branches cooperatively supervise each other. We introduce MATE (Mutually Adversarial self-Training with Evolving data), a reinforcement-learning-based post-training framework in which the two branches instead challenge each other, and the challenges evolve as the model trains. MATE lets generation and understanding take turns to be challenger and solver. Given an image, the understanding branch proposes several candidate descriptions that the generation branch must turn back into similar images, and vice versa. The candidates are screened for consistency with the image or prompt they were proposed from, and the solver is trained on the candidate it handles worst. The adversary thus comes from the model's own outputs, and no separate adversary is trained. Moreover, the candidates that defeat one branch become the sources of the next challenges to the other in the next epoch, which keeps the challenges evolving with the model and turns the training into self-play in data space. On Janus-Pro-1B, MATE improves GenEval by 2.4 points, DPG-Bench by 1.7 points, and the average over nine understanding benchmarks by 0.7 points, while strengthening consistency across repeated image-text cycles.
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Systems and Control

Benefits of Dynamic Thermal Rating for Distribution Transformers Under Accelerated Load Growth

Dynamic Thermal Rating (DTR) has been widely applied to transmission lines for congestion management, but its potential for distribution transformers is less explored. By adjusting equipment ratings based on real ambient and operating conditions, DTR allows transformers to operate above conservative static nameplate values without compromising asset health. This paper evaluates how DTR can serve as a non-wires alternative to traditional upgrades in distribution systems facing accelerated load growth. Using an example feeder from the SMART-DS dataset, we compare conventional transformer replacement strategies against DTR-enabled operation with ambient-adjusted ratings. The results demonstrate that DTR can defer a significant number of transformer upgrades and reduce annual upgrade costs. More broadly, DTR is most effective in regions with pronounced weather diversity, peak demand occurring during cooler periods, or sustained load growth that would otherwise trigger costly reinforcements. These findings show that DTR is a practical and cost-effective option for utilities, provides both operational flexibility and investment deferral opportunities, and offers a foundation for developing distribution-level DTR programs.
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All authors Wenbo Wang, Killian McKenna, Francisco de Leon, Haowei Lu, Xin Fang

Machine Learning

BASE: Batch-Aware Selection of Experts Using Predicted Removal Error for Efficient MoE Decoding

Large language models are increasingly expensive to serve. In large-scale serving systems, autoregressive decoding is often bottlenecked by transferring model weights from accelerator high-bandwidth memory into on-chip SRAM. Mixture-of-experts (MoE) models reduce computation by activating only a small subset of experts per token, but this sparsity does not translate directly to batched decoding. Different requests select different experts; therefore, the combined active set across many concurrent requests can span a substantial fraction of the expert pool and require significantly more expert weights to be transferred. Most expert-reduction techniques make retention decisions independently for each token and therefore do not address this batch-level expansion. More recently, batch-aware methods have attempted to coordinate expert use across concurrent requests and reuse experts already fetched for the batch. Yet their selection criteria are based primarily on router rankings or expert statistics collected during calibration. Consequently, these criteria are not directly tied to the output error caused by dropping an expert, nor do they capture how an expert's contribution changes across tokens at inference time. We instead rank experts according to how much their removal would change the MoE-layer output. To apply this criterion during serving, we train a lightweight linear predictor during calibration that estimates the expert removal cost for each incoming token, and develop custom GPU kernels for cost prediction and expert selection. Across three MoE architectures, BASE improves the quality-efficiency tradeoff without retraining. On Qwen3-30B-A3B, it improves average accuracy by 29.5 points over the strongest baseline at comparable throughput under a tight expert budget. At a higher expert budget, it is 60% faster than dense inference while remaining within 0.4 accuracy points.
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Machine Learning

How Language Models Differ in Redistributing Attention-Head Activity Under Serial Demand

The way a model distributes activity over each layer's attention heads offers a coarse view of how it routes information through depth; how this changes with the task is part of what a mechanistic account must explain. Holding prompt length fixed, we vary how many serial steps a task demands and measure, in every layer of 17 open-weight models, whether activity concentrates on a few heads or spreads across many as demand rises. Both occur: in most models, layers just before mid-depth concentrate activity and later layers spread it. Models differ in where and how strongly this happens. The Qwen2.5 base models from 0.5B to 7B, for example, spread less than the average model in every task and concentrate activity in parts of their second half, where Llama models from 1B to 8B and OLMo-2 spread; the contrast largely holds between Llama-3.1-70B and Qwen2.5-72B, which have the same number of layers and heads. These differences are reproducible, and post-trained models keep much of their base model's pattern. An ablation study suggests that, within a task, models whose activity is more concentrated on their top heads also depend more on those heads for the answer. Concentration and spreading across layers thus offer a new way to compare models, by how they route information through depth. Code is available at https://github.com/johnnyjli/serial-demand-heads.
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All authors Johnny Jingze Li, Abdulla Kuleib, Kalyan Basu, Gabriel A. Silva

Computer Vision

LeRF: Learning Reference Coordinate Frames for Perspective Taking Reasoning

Perspective taking is a fundamental component of spatial intelligence, requiring models interpret spatial relations from a specified viewpoint, such as that of another entity or an imagined observer. Despite the increasing spatial reasoning capabilities of Vision-Language Models (VLMs), they still struggle with perspective taking, often defaulting to the camera viewpoint when a query requires reasoning from a different perspective. We introduce Learning Reference Coordinate Frames for Perspective Taking (LeRF), a framework that trains VLMs to construct and use explicit reference frames for viewpoint-dependent reasoning. Given an image and a query, LeRF decides whether a coordinate frame is necessary. If so, it grounds the reference entity and predicts the frame's origin and entity-centered reference frame. A lightweight renderer overlays the frame onto the image, enabling subsequent reasoning over these visual cues without external perception models or explicit 3D reconstruction. To learn this process, we first perform supervised fine-tuning to teach selective tool invocation and reference coordinate frame prediction, followed by reinforcement learning on spatial VQA pairs to improve frame-guided reasoning. Across diverse perspective-taking benchmarks, LeRF consistently improves over its backbone and achieves strong performance against existing open-source methods. Further evaluations also show improved reference-frame grounding and orientation estimation, supporting the effectiveness of learned reference frames for viewpoint-dependent reasoning.
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All authors Bang Xiao, Wenqi Jia, Ozgur Kara, Tiancheng Shen, Yibo Yang, Bolin Lai, Junho Kim, James Matthew Rehg

Computation and Language

CineSubBench: Evaluating LLMs on Long-Form Narrative and Cultural Understanding from Multilingual Movie Subtitles

Large language models are increasingly evaluated in specialized domains such as law, medicine, software engineering, and cybersecurity, yet film remains comparatively underexplored despite requiring long-form narrative integration, multilingual interpretation, and culturally situated audience judgments. We introduce CineSubBench, a benchmark for evaluating long-context film understanding from multilingual movie subtitles. A subtitle track represents a film as thousands of short, temporally ordered utterances from which models must reconstruct characters, relationships, events, causal progression, and themes without explicit scene or event structure. CineSubBench contains 1,012 films with complete subtitle coverage in six languages, yielding 6,072 tracks and 8.13M timestamped subtitle entries. It provides a matched multi-task, multilingual, and multicultural (MultiX) evaluation setting: seven tasks span narrative reconstruction and abstraction, genre prediction, age suitability, country-specific motion-picture ratings across ten national classification systems, and subtitle-grounded language safety. Across nine LLMs, plot premises are recovered more reliably than event-complete synopses; cross-lingual consistency varies substantially across models and languages; national rating systems expose distinct calibration patterns; and strong profanity is far easier to ground than mild obscenity. CineSubBench establishes film as a long-context LLM evaluation domain and provides a unified benchmark for measuring narrative, multilingual, cultural, and evidence-grounding capabilities.
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Computer Vision

Sparse-View Interpretable 3D Animal Behavior Representations for Neural Encoding and Decoding

A deeper understanding of brain function requires a precise, structured characterization of behavior. Yet, extracting behavioral representations from video in a form suitable for scientific analysis remains a fundamental challenge. Many prior studies represent behavior via pose estimation or nonlinear video embeddings. However, pose tracking discards rich information beyond predefined keypoints, while nonlinear video embeddings lack interpretability. We address this limitation with SABLE (Sparse-view Animal Behavior Latent Embeddings), a self-supervised framework that leverages a geometric inductive bias to learn behavior representations. By augmenting a multi-view transformer with priors from monocular depth and pose estimation, SABLE reconstructs 3D animal behavior from extremely sparse views while learning explicit 3D latent structure. Without ground-truth 3D labels, it reliably recovers 3D behavior from two-view videos, whereas state-of-the-art (SOTA) methods fail or yield degenerate solutions. Across the International Brain Lab and Cheese3D datasets, we demonstrate that SABLE learns 3D representations that match or exceed prior SOTA performance in neural encoding and decoding. Once pretrained across animals, SABLE serves as an off-the-shelf model that generalizes zero-shot to unseen animals without animal-specific calibration or retraining. Our method establishes 3D-aware video embeddings that capture complex behavior, opening new avenues for studying brain-behavior relationships.
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All authors Xinming Dai, Qihang Jin, Tianshu Tan, Baiyuan Chen, Hanrui Lyu, Lenny Aharon, Kyle Daruwalla, Xun Helen Hou, Matthew R. Whiteway, Liam Paninski, Yizi Zhang

Machine Learning

Preconditioned Physics-Informed Neural Operator Training

Neural operators are typically trained in a supervised fashion, which requires a dataset to be generated with a classical solver. Training them physics-informed, i.e., purely from the governing equations, removes this large offline cost and allows fresh samples to be drawn at every optimization step, but has so far been limited to simplified problems and trails supervised training in accuracy. The obstacle is the ill-conditioning of physics-informed losses, which differential operators induce and which worsens as the discretization is refined. We therefore propose a preconditioned residual loss function and show mesh-independent conditioning for elliptic problems and greatly improved conditioning for saddle point problems. Realized through geometric and algebraic multigrid, the construction applies to linear and nonlinear equations, steady or time-dependent, on structured and unstructured meshes, is agnostic to the neural operator architecture, and adds no cost at inference. On the Poisson, Allen-Cahn and stationary Stokes equations, the resulting label-free training matches supervised training and is four to twenty-five times more accurate than previous physics-informed operator learning methods.
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Machine Learning

EnergyEminence: Source-Aware Environmental Calibration and Evaluation in a Physics-Grounded Grid Digital Twin

Power-grid digital twins must combine data-driven prediction with physically meaningful state evolution while preserving the provenance of environmental observations. This paper presents an early-stage EnergyEminence testbed that couples an IEEE 118-bus-style graph-temporal predictor, nonlinear AC cascade simulation, and operator-dashboard-like temporal replay. In addition, we introduce a shared bounded calibration that converts wildfire-detection confidence and spatial extent into source-comparable wildfire interpretable and explainable evidence. We then evaluate it with visually diverse fire and hard-negative videos. Sixteen synthetic environmental videos are curated to generate 160 source-tracked grid scenarios, and a source-video-disjoint test yields 10 true positives, 8 false positives, 22 true negatives, and no false negatives. The errors occur in stressed, non-cascading scenarios conditioned on an unseen growing-fire source. Our diagnostic then reveals environmental shortcut learning that is obscured by scenario-level random splitting. The paper therefore contributes a data-centric and inspectable evaluation workflow for multimodal grid-resilience models, together with evidence supporting separation of environmental alerting from electrical cascade inference
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