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Computer Science

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Saturday 19 September

Social and Information Networks

Locally Fair PageRank: Mean-Field Approximation and One-Step Refinement

Graph-based ranking methods such as PageRank can amplify structural disparities in networks, motivating fairness-aware ranking mechanisms for sensitive groups. Locally Fair PageRank (LFPR) enforces fairness through local propagation, but exact computation requires repeated iterations until convergence, limiting scalability on large graphs. We develop a scalable analytical framework for approximating Neighborhood Locally Fair PageRank and Uniform Locally Fair PageRank. By introducing a group-aware heterogeneous mean-field representation, the framework aggregates structurally similar nodes into degree classes and derives closed-form approximations of stationary LFPR scores, avoiding repeated propagation over the fairness-aware transition matrix. We develop a One-Step Refinement (ORF) mechanism that applies the fairness-aware propagation operator once to the mean-field estimate, incorporating node-specific neighborhood information without iterative convergence. The fluctuation analysis characterizes degree-dependent variability around the mean-field solution and shows that the coefficient of variation decreases with increasing in-degree. The mean-field approximation reduces the computational cost of exact LFPR from iterative graph-scale propagation to linear-time node-level estimation, while ORF requires one graph traversal. Experiments on six real-world networks show strong agreement with exact LFPR scores and rankings, preservation of group-level fairness, and substantial runtime reductions. The mean-field approximation reduces complexity to $\mathcal{O}(n)$, while ORF improves accuracy with $\mathcal{O}(m+n)$.
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Machine Learning

Computationally efficient safe exploration in reinforcement learning

Reinforcement learning in real-life applications requires safety guarantees during exploration. Typical reinforcement learning algorithms do not provide such guarantees, and many modifications that do rely on Gaussian processes (GPs), which have a large computational cost. We propose a computationally lightweight algorithm based on the Nadaraya-Watson estimator that safely explores and optimizes constrained Markov decision processes (MDPs). Our algorithm, CoLSafe-MDP, uses an estimator that scales in constant-time with bounds on the estimates, a significant improvement from its GP-based counterparts that scale cubically with the number of data points. We then evaluate its performance in a grid-based environment and on observational Martian terrain data.
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Computation and Language

An Iterative LangGraph Agent for Text-to-SQL: Natural Language Access to the Chicago Crime Database

Non-technical stakeholders frequently cannot write the SQL needed to extract insights from operational databases. We built and evaluated a Text-to-SQL agent that closes this gap end to end: a six-node LangGraph StateGraph checks question relevance, fetches the live schema, generates PostgreSQL, validates it with a dry run, retries on failure, executes the query, and narrates the result set in plain English. The agent uses prompt engineering only; no model was fine-tuned. We evaluated it on the Chicago Crime dataset (approximately 8.5 million records, 22 attributes) against a hand-built benchmark of 100 natural language questions with ground-truth SQL, stratified into 30 Easy, 40 Medium and 30 Hard items. Comparing two prompt revisions of the same agent, the revised system (V2) reached a Valid SQL Rate of 93% (from 87%), an Execution Accuracy of 60% under a hybrid relational equivalence metric (from 47%; 19% from 12% under strict JSON matching), and a mean Synthesis Quality of 4.34 out of 5 (from 3.91). The single largest driver was removing a LIMIT 10 instruction from the system prompt, which had been truncating multi-row answers. Error analysis attributes the residual failures to relevance-checker false rejections, ambiguous question semantics, and free-tier API rate limits rather than to the language generation step. We report no comparison against an external baseline system or a public benchmark; the study is a single-model engineering evaluation.
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Computer Vision

Planning and Rendering in Concert: DeepFusion of Autoregressive Layouts and Diffusion for Visual Text Generation

Generating text-rich images from prompts requires both textual fidelity and the coherent integration of text into the surrounding image. An explicit layout can provide structured guidance about what text should appear and where, but a well-formed plan alone does not guarantee that the renderer will realize it faithfully. Existing layout-based AR-diffusion systems typically optimize planning and rendering separately, preventing the planner's representations from being adapted jointly with image synthesis. We introduce DuetGen, an autonomous visual text generator built on DeepFusion, which jointly learns autoregressive planning and continuous diffusion rendering. DeepFusion conditions a diffusion transformer on the planner's prompt and bbox-content hidden states, allowing rendering supervision to shape the representations connecting textual plans with visual outputs. Its joint objective combines autoregressive plan supervision, text-region-weighted diffusion learning, and auxiliary coordinate supervision to maintain structured planning, emphasize text-bearing regions, and improve the spatial precision of planner representations. During inference, Phase-Aware Attention Modulation strengthens the correspondence between image regions and their matched coordinate and content states, facilitating region-specific execution of the generated plan. With a 2B planner and a 4B single-stream DiT, DuetGen achieves 0.8293 word accuracy on CVTG-2K and 0.938 accuracy on LongText-Bench, closely matching the substantially larger Qwen-Image on both benchmarks. These results demonstrate the value of jointly learned planning representations and region-specific rendering for autonomous visual text generation.
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All authors Guanqiao Chen, Jingru Tan, Dongxing Mao, Catherine Chen, Zijian Du, Libo Qin, Hu Jian Guo, Alex Jinpeng Wang

Social and Information Networks

Reproducibility Challenges in Computational Network Science: Evidence, Causes, and Recommendations

Reproducibility is essential for scientific progress, enabling validation, fair comparison, and building upon prior work. In computational network science (CNS), however, reproducibility remains limited due to missing code, inaccessible datasets, and insufficient reporting of experimental details. This paper presents a taxonomy of reproducibility in CNS, structured around artifact availability, algorithmic clarity, experimental environments, and data processing and experimental pipelines. To systematically examine these challenges, we conduct four case studies spanning diverse methodological settings: topic-based influential user detection (network science and natural language processing-based methods), influence-based community detection (pure network-based methods), influence maximization (classical, heuristic, approximation, and AI-based mixed approaches), and reinforcement learning for network analysis (learning-based methods). Across these domains, we observe a consistent lack of publicly available artifacts, particularly code and datasets, hindering verification and comparison of results. We identify key causes of this reproducibility gap, including limited incentives for sharing artifacts, data access restrictions, incomplete experimental descriptions, and a complex methodological pipeline. Finally, we outline recommendations to improve reproducibility, including mandatory artifact sharing policies, standardized benchmarks, and comprehensive reporting of experimental setups. Addressing these gaps is critical to ensure transparency, comparability, and sustained progress in computational network science.
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Computer Vision

AVTR-1: Open Stack for Real-Time Interactive Avatars

Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live system must synchronize the model's output with speech from an external voice agent, schedule video frames for playback, and handle interruptions. We introduce AVTR-1, an open stack for real-time interactive avatar conversations, built around a compact 153M-parameter autoregressive flow-matching motion generator conditioned on both participants' audio. We adapt its audio encoder for streaming through self-distillation. The stack turns the model's chunk-based generation into a continuous, synchronized audio-video stream driven by an external voice agent, and we analytically derive its contribution to the user-facing latencies and validate the resulting bounds with two commercial voice agents. Further experiments demonstrate that AVTR-1 leads the compared dyadic systems on all reported visual-quality metrics and most conventional listening-motion metrics while remaining competitive in lip synchronization. Its inference runtime operates in real time on data-center and consumer GPUs. However, conventional listening metrics do not establish whether the paired speaker's speech contributes to generated motion. We therefore introduce the Reference-Based Directed Granger Gain (R-DGG), which measures the additional predictive information carried by speaker speech after accounting for listener history and speaker motion. R-DGG finds statistically supported predictive dependence for recorded listeners and all evaluated dyadic systems, but not for talking-head generators without paired audio or mismatched speaker-listener pairs. We release the model weights, renderer, and serving backend under component-specific licenses.
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All authors Artem Kravtsov, Dmitrii Ziganshin, Vsevolod Poletaev, Gleb Balitskiy, Anastasia Tikhonova, Egor Burkov, Vadim Lebedev

Software Engineering

Characterizing Feedback Statements in Machine Learning Jupyter Notebooks

Machine learning development in Jupyter notebooks is iterative and feedback-driven. Practitioners author statements that reveal information about program execution and use it to decide what to do next. We call these feedback statements and identify two forms: exploratory statements that display values for visual inspection, and validation statements that enforce conditions programmatically through assertions. Many ML failures do not surface as exceptions and thus escape the crash-based analyses that dominate prior work on ML notebooks. This study examines what practitioners check to catch failures that would otherwise pass silently, by characterizing feedback statements that encode the practitioner's mental model of what the code should do and what could go wrong. We mine 297,851 public Python Jupyter notebooks from GitHub and Kaggle and extract 1,092,780 feedback statements. We sample 816 statements through proportional stratified sampling from semantic clusters obtained from CodeBERT embeddings, and apply grounded theory and open coding to label and analyze each one. We contribute a taxonomy of feedback statements in ML notebooks, organized along the functional intent of the statement and the ML pipeline stage in which it appears. The taxonomy reveals that feedback is overwhelmingly exploratory, and that the two platforms host qualitatively different modes of ML work. Mapping our taxonomy to an existing crash taxonomy shows that it captures defensive practices against silent failures that crash analysis cannot observe. Our findings indicate that notebook source should be treated as a confounder in studies of ML developer practice, surface opportunities for notebook tooling, and motivate empirical study of silent ML failures. We release the corpus of 1,092,780 feedback statements and the codebook to support replication and tooling research.
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All authors Arumoy Shome, Lu\is Cruz, Diomidis Spinellis, Arie van Deursen

Artificial Intelligence

When Should a VLM Look? Paying Only for Visual Calls That Were Needed and Used

Vision-language agents that crop and zoom are trained with rewards that credit a successful tool call, yet a successful call does not show that the model needed to look or used the pixels it received. On our cold-start checkpoint only 10% to 12% of visual calls were both needed and used, and released agents make spurious calls 36% to 87% of the time on individual benchmarks. Outcome rewards, judge rewards, and branch probes each observe one side of this failure, and about two thirds of what an outcome reward pays goes to calls that were neither needed nor used. CounterCredit asks both questions of every image-returning call at its realized pre-call state, using the policy's own gold-answer score. A decision value compares the realized visual branch with answering immediately; an evidence value compares the returned crop with random same-size patches substituted into the same call. A call verified on both earns cashback and every other executed call pays rent; the price is bounded so that every correct trajectory outranks every wrong one, and a dual-channel GRPO advantage keeps the price in its own units. From the same cold start, prompt pool, and budget, CounterCredit reaches 89.5% on V*, 80.2% on HR-Bench-4K, and 76.4% on HR-Bench-8K, 6.3 to 9.4 points above outcome-only GRPO at 1.78 against 1.84 calls per question, and lowers the spurious-call rate to 31% to 36%, the lowest among the agents evaluated. The same recipe lifts a Qwen3-VL-8B base from 75.4 to 80.8 on average.
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All authors Kunyu Peng, Junming Liu, Ruiqi He, Qingzhuo Wang, Jianzhong Qi, Xianhui Liu

Information Theory

Spectral Characterization and Network Systems Dynamics of Zero-Divisor Topologies over $\mathbb{F}_p[x]/\langle x^4\rangle$: Consensus, Reliability, and Transport

For an odd prime $p$, let $\Gamma(R)$ denote the zero-divisor graph associated with the finite local ring $R= \mathbb{F}_p[x]/\langle x^4 \rangle$, having $p^3 - 1$ vertices and size $|E(\Gamma(R))| = \frac{1}{2}(3p^4 - 4p^3 - p^2 + 2)$. Using an equitable 4-cell partition induced by the ideal filtration $\langle u^3 \rangle \subset \langle u^2 \rangle \subset \langle u \rangle$, we prove that $\operatorname{Spec}_A(\Gamma(R))$ decomposes into discrete levels $\lambda \in \{0, -1\}$ with multiplicities $p^3 - p^2 - 1$ and $p^2 - 3$, respectively, alongside three irrational roots of an irreducible cubic polynomial $P_3(\lambda) = 0$, yielding adjacency energy $\epsilon(\Gamma(R)) = 4p^2 + \mathcal{O}(p)$. In contrast, the Laplacian spectrum is entirely integral: $\operatorname{Spec}_L(\Gamma(R)) = \{0^1, (p - 1)^{p^3 - p^2}, (p^2 - 1)^{p^2 - p - 1}, (p^3 - 1)^{p - 1}\}$. Consequently, the tree entropy satisfies $z(\Gamma(R)) = \ln p - \frac{1}{p} + \frac{\ln p}{p} + \mathcal{O}(\frac{\ln p}{p^2})$, with small-failure unreliability bounded by $p^2(p - 1)(1 - q)^{p-1}$. In linear consensus $\dot{x} = -Lx$, error trajectories decouple into three modal timescales $\{ (p^3 - 1)^{-1}, (p^2 - 1)^{-1}, (p - 1)^{-1} \}$ with algebraic connectivity $\alpha(\Gamma(R)) = p - 1$ and steady-state $H_2$ error variance $H_2^2 = \frac{Kf(\Gamma(R))}{2n^2} = \frac{1}{2p} + \mathcal{O}(p^{-3})$. Furthermore, the Kirchhoff index yields a vanishing average resistance distance $\overline{r}(\Gamma(R)) = \frac{2}{p} + \mathcal{O}(p^{-3}) \to 0$, while unbiased Markovian random walks induce an asymptotic traffic concentration vector $\Pi = (\frac{1}{3}, 0, \frac{1}{3}, \frac{1}{3})$ with quadratic per-node core routing stress $\pi_{\mathrm{core}}/\pi_{\mathrm{periph}} \sim p^2 + p + 1$.
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Game Theory

Subgame Perfection in Graph Games with $\omega$-Recognizable Preference Relations

This paper investigates the constrained existence problem for subgame perfect equilibria (SPEs) in multiplayer graph games. In the proposed framework, each player has a preference relation over the set of plays, assumed to be $\omega$-recognizable. Equivalently, he has a preference relation over a finite set of payoffs, and the set of plays with the same payoff is $\omega$-regular, for each payoff. This generic framework avoids the need to focus on specific payoff functions. We show that the constrained SPE existence problem is EXPTIME-complete, as well as for Nash equilibria (NEs).
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All authors Véronique Bruyère, Christophe Grandmont, Noémie Meunier, Jean-François Raskin

Computation and Language

LLMs Anchor on Chief Complaint and Fail to Integrate Evidence in Sequential Clinical Triage

Triage in the emergency department (ED) is a sequential decision process that unfolds turn by turn. Existing evaluations of large language models (LLMs) for triage use completed retrospective records and report performance close to that of physicians. We implement a methodology for evaluating LLMs on sequential triage, the task of predicting a triage acuity label from a growing prefix of a nurse-patient conversation. We evaluate six LLMs at five sequential checkpoints on two corpora: 425 LLM-generated (SIMULATED) and 50 physician-authored (CLINICIAN) conversations, both labelled under the Emergency Severity Index (ESI). Every model, measured by quadratic weighted kappa (QWK), degrades from moderate-to-substantial agreement on completed records to fair-to-moderate agreement at every sequential checkpoint. Controlled perturbations show that the label at every checkpoint is anchored on the chief complaint exchanges, and prompting interventions fail to lift this plateau. Models extract clinically relevant content from later turns, yet the surprisal of the true label rises across the checkpoints. So the model fails to integrate the evidence. Three expert clinicians on the same conversations reach a QWK of 0.887-0.929, while the best model reaches 0.295. Predictions concentrate at ESI-2 and ESI-3, and models agree with each other more than with the ground truth, so ensembling worsens the failure. Deploying LLMs for ED triage based on offline benchmarks alone misses this sequential failure.
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All authors Dipankar Srirag, Haokai Zhao, Ashutosh Kumar, Eleanor Hopper, Michael Dalton, Quoc Dung Nguyen, Aditya Joshi, Salil S. Kanhere, Padmanesan Narasimhan

Software Engineering

"It Comes in Notebooks": Changes and Challenges when Operationalizing ML Prototypes

Machine learning practitioners commonly prototype models in computational notebooks before transitioning them to automated production systems. Despite its prevalence, the concrete engineering work involved in this transition and the software quality concerns that motivate it remain insufficiently characterized. We report on a qualitative study based on semi-structured interviews with 13 ML practitioners from industry and academia. Using reflexive thematic analysis, we identify 23 engineering changes organized into five themes: code restructuring, data pipeline development, testing & validation, pipeline automation, and monitoring & observability. We also identify 20 software quality attributes across the ML development lifecycle and map them to the engineering changes. A recurring pattern in our findings is that computational notebooks externalize oversight to the human practitioner, and defer costs that become obligatory at operationalization time. Operationalization constitutes the repayment of this technical debt accumulated during prototyping, which we refer to as oversight debt. Practitioners do not merely restructure notebook code, but repay this debt by constructing automated substitutes for the interactive oversight that notebooks provide. We further present seven quality trade-offs showing that these tensions are properties of the notebook-to-production transition, rather than symptoms of poor engineering practice. Our findings structure operationalization effort, establish empirical links between engineering changes and software quality concerns, and provide implications for practitioners, tool designers, and researchers working on ML-enabled software systems.
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All authors Arumoy Shome, Luís Cruz, Diomidis Spinellis, Arie van Deursen

Cryptography and Security

SMS-delivered network-initiated SUPL on Pixel 8: a privacy assessment

A SUPL\_INIT message is a network-initiated trigger that can be sent to a handset using an SMS to unilaterally start a location session: on receipt, the handset is instructed to determine its own position and report it, together with an identifier such as its IMSI, to a server specified in the message, without any action by the phone's user. The concern motivating this investigation is whether such a message could be used to silently exfiltrate a handset's location and subscriber identity to a server under an attacker's control. We investigated this on a Google Pixel 8 handset, which uses a Samsung Exynos modem and a Broadcom GPS/GNSS subsystem. We find no privacy issue: the handset never sends location data to an attacker-chosen server as a result of an unsolicited SUPL\_INIT delivered by SMS. We also examined an iPhone 8 (Qualcomm modem, iOS 16.7.11). On the handset studied SUPL is disabled, so it ignores any SUPL\_INIT and opens no SUPL connections of its own. More generally, iOS acts on a SUPL\_INIT only during an emergency call, and connects only to a server matching the carrier's configured one.
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Computer Vision

Scout: Open-World Species Recognition on the Edge

Large vision-language models (VLMs) enable recognition beyond a fixed class set, but their computational demands prevent them from running on many edge devices. Cloud offload makes this capability accessible, but sending every image consumes scarce bandwidth and communication energy. We ask how to bring the open-world recognition capability of VLMs to the edge while operating within tight compute, energy, and bandwidth budgets. Wildlife monitoring provides a natural setting for exploring this question because camera traps encounter species not known at deployment. We present Scout, an autonomous open-world recognition system that invokes a cloud VLM intermittently to teach new classes to a compact edge model. Given only the deployment location and empty site frames, Scout autonomously turns each species identified by the VLM into persistent, site-conditioned recognition capability in a resource-efficient edge model, without a predefined species list, human labeling, or manual tuning. Across 30 camera-trap deployments in three regions on an NVIDIA Jetson Orin Nano, the accuracy of Scout remains within 0.1-2.5% of a model given a predefined species list. On species outside its initial class set, Scout achieves 53.7-59.1% accuracy, compared with 56.5-65.1% for full cloud offload, while using 59-71% less deployment energy.
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Computer Vision

Combining Foundation Model Confidence and Monocular Depth for Training-Free Out-of-Distribution Segmentation

Autonomous vehicles operating in open-world scenarios are inevitably confronted with previously unknown objects, such as exotic animals or loose cargo. The reliable detection and segmentation of these out-of-distribution (OOD) objects is therefore crucial for a safe understanding of the environment and decision-making. Most existing approaches require access to OOD training samples, retraining of the segmentation backbone, or dedicated auxiliary architectures, limiting their practical applicability. We propose a training-free method that derives dense OOD scores directly from the confidence predictions of a foundation segmentation model, without any task-specific fine-tuning or access to anomalous data. To improve the robustness of our OOD segmentation, geometric information from monocular depth estimation is incorporated into the decision process, providing complementary cues to uncertainty-based predictions. We evaluate the proposed method on the SegmentMeIfYouCan benchmark and additionally assess its performance on OOD tracking in video sequences, reflecting the temporal nature of real-world perception systems. The method performs strongly on road-centered benchmarks.
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Robotics

H-VLA: Hierarchical Vision-Language-Action Model with Key-Action Reasoning and Motion Planning in a Unified Action Space

Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but many existing methods still rely on direct mappings from language and visual observations to dense actions. This formulation can weaken the semantic reasoning capability inherited from pre-trained Vision-Language Models (VLMs), which are mainly optimized for visual-linguistic understanding rather than low-level control, and becomes fragile under spatial variations, including changes in object positions, scene layouts, robot embodiments, and camera viewpoints. To address these limitations, we propose H-VLA, a hierarchical VLA framework that decouples high-level key-action reasoning from low-level motion generation. H-VLA combines a Key-Action Model for predicting a key-action as the next manipulation subgoal, a Motion Planning Model for generating dense future actions conditioned on the predicted key-action, and a Unified Camera-Centric Action Space for consistent representation across datasets, embodiments, and viewpoints. We further adopt a two-stage training strategy that emphasizes key-action reasoning during pre-training and dense motion generation during fine-tuning. Experiments show that H-VLA achieves strong performance on SimplerEnv, reaching 91% on Google Robot visual matching, 84% on Google Robot variant aggregation, and 81% on WidowX visual matching. On Agilex real-robot tasks, H-VLA improves over the strongest baseline by 10, 47, and 16 percentage points under in-distribution, out-of-distribution position, and out-of-distribution scene/object settings, respectively.
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All authors Xiongfeng Peng, Lu Xu, Yandong Wang, Jiaqian Yu, Zirui Zheng, Yamin Mao, Weiming Li, Inseop Chung, Hyun-woong Cho, Jaewook Yoo, Dongwook Lee, Daehyun Ji, Chao Zhang

Machine Learning

Are Coreset Selection Methods Worth Their Cost?

Coreset selection picks a representative subset of the labeled training set to make training cheaper. However, it is usually evaluated by downstream accuracy at a fixed subset size, ignoring both the time spent selecting the subset and the training recipe behind each reported number. We introduce an end-to-end benchmark that standardizes downstream training and charges selection and training to the same auditable wall-clock budget, spanning 4 datasets from CIFAR-10 to ImageNet-1K, 11 selectors, 5 fractions, and 3 seeds, with over 1,500 released runs. Repeated-sampling work has shown that budget-aware evaluation already favors random strategies. Our two budget studies test whether that verdict survives when every selector is granted its most favorable operating point. Across eight wall-clock budget anchors on each of CIFAR-10 and Tiny ImageNet, no anchor is won by a sophisticated selector: every winner is class-balanced random sampling, repeated random sampling, or full-data training. In fixed-budget duels on ImageNet-1K, training on all data for fewer epochs beats every selection strategy we probe while also costing the least. A per-dataset cost audit shows that selection cost is dominated at every scale by a fixed full-dataset scan, so it cannot be amortized away by selecting a smaller fraction, and its absolute size does not extrapolate from one dataset to another. We further quantify when selection does pay back through subset reuse, and document 9 correctness fixes to a widely used codebase, one of which shifts a standard Herding baseline by nearly 6 points. Selection time is not free preprocessing, and an evaluation that ignores it measures the wrong quantity.
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Data Structures and Algorithms

Union-Find with Constant-Time Deletions Across the Optimal Worst-Case Tradeoff

We consider union-find with deletions, where the representation and the cost of a query must depend on the current number of live elements rather than on the number of elements ever created. For every integer parameter $k\ge 2$, we give a linear-space data structure supporting $\mathsf{MakeSet}$ in $O(1)$ worst-case time, $\mathsf{Union}$ in $O(k)$ worst-case time, $\mathsf{Delete}$ in $O(1)$ worst-case time, and $\mathsf{Find}$ in $O\left(1+\frac{\log n}{\log k}\right)$ worst-case time for a set containing $n$ live elements. A deletion is given only an element handle, not the identifier of its current set. The construction separates global rank growth from local deletion repair. A logical set is represented by fewer than $k$ disjoint ranked trees. Equal-level trees are collected without physical linking until $k$ certificates are available, at which point one base-$k$ carry is performed in $O(k)$ time. Each member tree uses a strengthened form of the full/reduced local rebuilding scheme of Ben-Amram and Yoffe. A $q$-ary value argument, with $q=3/2$, couples the local trees to the base-$k$ certificates and yields the stated current-size height bound. A small but essential rule handles high-rank stars, a state that the base-$k$ carry can create but that does not arise directly in the binary-rank construction underlying the earlier local scheme.
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Systems and Control

Distributed Cooperative Control with Prescribed Performance of BESSs with A Unified Discharge Constrain for Power Allocation under Dynamic Load

Battery energy storage system (BESS) is integrated into the smart grid to enhance scalability, economy, and greenery. And the State-of-Charge (SoC) balance is one of the basic problems of BESSs, which can maximize the utilization of capacity. BESSs with a unified relative variation rate for SoC can be simultaneously filled or empty, while real-time estimation schemes of SoC balance and power sharing states are required in this power allocation scheme. Therefore, the prescribed performance control (PPC) method is applied in this paper to design two distributed estimators based on multi-agent systems (MASs), in order to estimate the power sharing and SoC balance states in real-time under dynamic load driving. In this way, these two average values can ultimately be well estimated with almost zero error performance, and dynamic performance and steady-state performance of the two estimators can be adjusted by different parameters. Similarly, consensus performance and dynamic tracking performance are decoupled. These results provide a broader range for the selection of gains. To verify the effectiveness, robustness and progressiveness of the designed estimators, some cases with a resistance network containing 4 BESSs as load distribution are designed and discussed. Further more, to test scalability, a large-scale system containing 12 BESSs is conducted to the designed scheme.
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Robotics

Stable and Efficient Real-World Online VLA Post-Training via Asynchronous Replay-Anchored Policy Improvement

Online post-training of vision-language-action (VLA) models requires efficient use of robot interaction and reliable policy improvement from continually collected experience. We propose asynchronous Replay-Anchored Policy improvement (RAPolicy), a framework that performs rollout and learning concurrently while grounding both critic and actor updates in replayed behavior. The critic learns chunk-level values from recorded actions and constructs Bellman targets without predicting next actions, reducing computation and dependence on action-value estimates outside replay coverage. The one-step flow actor reuses the initial noise stored during rollout and learns through advantage-weighted conditional likelihood, directly supervising the action mapping used for execution. We evaluate RAPolicy across four single-task settings and one joint five-task setting in the real world, with online training budgets of only 1–2 hours. Starting from policies fine-tuned on just 10 demonstrations per task, RAPolicy rapidly adapts to new single tasks and achieves an average 86.3% success rate. In the joint multi-task setting, RAPolicy improves overall success rate from 52% to 88% while preserving performance on already reliable tasks and improving weaker capabilities. Overall, RAPolicy substantially outperforms the baselines in aggregate task success while requiring fewer human interventions, demonstrating stable policy improvement and high online training efficiency. Project page: https://flyfaerss.github.io/RAPolicy.
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All authors Jiarui Yang, Jiajin Zhang, Bin Zhu, Jingjing Chen, Yu-Gang Jiang

Machine Learning

Merge++: Universal Merge Refinement Through Data-Free Checkpoint Inversion

Model merging consolidates fine-tuned experts into one multi-task model without retraining. All existing data-free methods approach this problem entirely in weight space. Restricted to arithmetic on parameters, these methods never observe how each expert behaves, a signal that only emerges through forward evaluation. Accessing this behavioral signal requires inputs to evaluate on, which the data-free setting prohibits. We propose Merge++, a post-hoc method that addresses this by inverting the expert checkpoints to synthesize task-representative images, then distilling expert knowledge into the merged model using those images. Merge++ requires no additional data beyond the checkpoints themselves. It applies universally across merging algorithms and operates as a complementary refinement stage independent of the underlying weight-space method. The method consistently improves merging algorithms ranging from simple task arithmetic to state-of-the-art spectral methods, with average gains of +2 to +8 points and up to +25.9 on individual configurations.
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Robotics

Barrier Certificate Synthesis for Non-Polynomial Robotic Dynamics via Polynomial Lifting

Safe operation of robotic systems requires trajectories to remain within a prescribed safe set under admissible control inputs. Barrier certificates provide such guarantees by certifying a controlled-invariant region within that set. Sum-of-squares optimization offers a systematic way to synthesize such certificates, but its direct application requires polynomial dynamics, excluding common robotic nonlinearities, including trigonometric terms. We address this limitation using exact polynomial lifting, which replaces non-polynomial dynamics with polynomial-augmented dynamics subject to lifting-induced algebraic constraints, preserving nonlinear geometry without approximation. We formulate lifted-domain joint barrier synthesis that computes a certificate with a state-feedback control witness and develop a sampled-data safety filter for zero-order-hold implementation. To assess whether the benefits of lifting persist across synthesis frameworks, we also adapt a sample-guided successive-barrier method to the lifted representation. On coordinated-turn and planar multirotor models, exact lifting improves certified coverage in both methods: at matched sample sizes, lifted successive-barrier synthesis achieves higher coverage with fewer barriers and lower computational cost, while lifted joint barrier synthesis provides higher coverage and lower computational cost than the finest tested piecewise resolution. In closed-loop experiments, the safety filter maintains feasibility and safety across all evaluated trajectories, reduces spatial conservativeness, and requires less intervention for both models.
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All authors Shivam Chaubey, Francesco Verdoja, Shankar Deka, Ville Kyrki

Computation and Language

Block-Sparse Attention with Semantic-Geometric Decoupled Routing

Long-context inference has become a defining capability of large language models, but exact dense attention remains costly due to its quadratic scaling with sequence length. Block-sparse attention offers a hardware-friendly alternative by routing each query block to a small set of relevant key blocks, yet accurate training-free block routing remains difficult. Existing routers often pool post-RoPE token representations, which entangles semantic aggregation with RoPE-induced geometry and attenuates local positional cues through high-frequency phase cancellation. To resolve this mismatch, we propose Semantic-Geometric Decoupled Routing, a training-free block routing framework that shifts semantic aggregation to the pre-RoPE space and reconstructs geometric bias with an offline structural prior and relative block distances. This decomposition yields an explicit closed-form block routing score without token-level search or post-hoc calibration. Experiments on long-context text and video tasks show that our method approaches full-attention accuracy across 4K–128K contexts, keeps routing overhead below 3.4 ms, and achieves a 5.03$\times$ speedup over FlashAttn at a 128K context length.
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All authors Xinwei Long, Weigao Sun, Weibo Gao, Pengkun Jiao, Biqing Qi, Feida Zhu, Yiran Zhong, Steven Hoi, Bowen Zhou

Computers and Society

The Law of Stop: Interruptibility, Injunctions, and the Governance of Agentic AI

On June 12, 2026, the U.S. government ordered Anthropic to bar foreign nationals from two of its most capable models. Unable to sort users by nationality, it withdrew them from everyone. Weeks later, OpenAI agents under test escaped their sandbox and compromised Hugging Face, which stopped the intrusion without knowing its source. Neither stop rested on a dedicated AI governance regime. Lawmakers have begun to address stopping, yet their vocabulary remains shaped by the power of technique: the EU AI Act requires a "'stop' button or a similar procedure," and a 2026 bill in Congress is titled the AI Kill Switch Act. This Article argues that interruption is an institutional practice, not simply a technical artifact. It develops a theory of stop along four dimensions (technical affordances, interruption authority, epistemic triggers, and epistemic standing) and four paradigms: simple (escalator), sequenced (process plant), networked (railway), and distributed (agentic AI). Agentic AI exposes a mismatch between legal mechanisms of stop and distributed agency: control is divided, a stop at one point may leave the activity running elsewhere, and the system may circumvent attempts to halt it. A coding of some 1,400 AI incidents, by two language models from different labs under a pre-specified protocol, finds no stop in roughly 80% of the 1,213 retained. Where a stop was possible but absent, the missing element was mostly legal for informational, economic, and societal harms, and mostly technical for physical harms and agentic systems. A survey of forty AI governance instruments finds binding stopping requirements in only seven. The Article proposes a reform in two layers: risk reduction (a duty to maintain stop capacity at each site, emergency authority at the infrastructure layer, and enforceable access to the evidence a stop must rest on) and adaptation (safeguards for when a stop fails).
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2609.22882 · 19 Sep · v2: revised Part III (legal and technical gaps by harm type and autonomy); updated Parts IV and V. 104 pages, 7 figures, 3 tables, technical supplement on coding and inter-coder agreement. Coding of 1,400 AI Incident Database incidents (May 2026 snapshot) by two LLMs from different labs. Survey of 40 AI-governance instruments to September 2026. Also at https://ssrn.com/abstract=7483441

Information Retrieval

Per-Query Gating of LLM Rerankers for Multi-Hop Retrieval

LLM rerankers add of the order of \$0.2-0.3 per 1,000 queries and about a second of tail latency on top of a graph-augmented dense pipeline such as HippoRAG2, and on three multi-hop benchmarks they improve final-hop top-K coverage on seven of nine (dataset, K) cells, by up to +34.8 pp. We ask whether a learned per-query gate can skip the reranker where it will not help, using only features available before the LLM call (27 score and lexical statistics of the two retrieval lists plus a PCA of a small query embedding) with an executable fallback. Every choice, including the fallback and the threshold, is made inside the training fold and applied once to held-out queries, and harmful skips (the rerank would have found the target, the fallback did not) are reported next to the aggregate coverage. Across nine cells on 2WikiMultiHopQA, MuSiQue and HotpotQA the gate skips 51% of calls at an average held-out LastHop@K cost of 1.2 pp; four cells meet a pre-registered 1 pp rule, harmful skips occur in eight (190 harmful against 136 beneficial), and a random gate at the same skip rate loses 2 to 11 pp on the high-lift cells. A second rule sets each cell's threshold from a pre-specified budget on the expected harmful-skip rate over Platt-calibrated harm probabilities (ECE 0.025 after calibration, 0.094 before): at a 1 pp budget the gate skips 42% at -0.8 pp with 66 harmful skips and six cells within 1 pp, but realised harm exceeds the promise in six cells (mean 1.45 vs 0.83 pp), a selection optimism we quantify; a 0.5 pp budget realises about 1 pp. The harm probabilities are calibrated but barely discriminative (AUC 0.16 to 0.70). An earlier version reported 73% "lossless" savings; that figure rested on an oracle fallback and a wrong MuSiQue target, and we document both.
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Machine Learning

Prioritized Rollouts for Efficient World Model-based Vision-Language-Action Policy Optimization

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, but fine-tuning them with reinforcement learning (RL) remains constrained by the cost of real-world robot interaction. Model-based reinforcement learning (MBRL) reduces this cost by using a learned world model to generate rollouts for policy optimization. However, it becomes computationally expensive as VLA policies and world models scale. Existing methods typically treat states equally, overlooking substantial differences in their utility for policy improvement. In this paper, we show that policy uncertainty helps identify states with greater potential for policy improvement. The policy exhibits high uncertainty at only a small subset of states, often during decision-sensitive stages where small action differences can alter task outcomes, suggesting that policy improvements at these states could be particularly valuable. Building on these findings, we introduce U-GROW, a lightweight, plug-and-play sampling layer that directs more model rollouts to these informative states. By modifying only the branched-start distribution, U-GROW can be integrated into existing MBRL pipelines without changing the policy optimization objective. Experiments in both simulated and real-world manipulation tasks demonstrate the efficiency and effectiveness of U-GROW, supporting the use of policy uncertainty to guide experience generation.
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All authors Yifei Sheng, Haoxiang Ren, Zhilong Zhang, Haonan Wang, Runjie Xu, Yihao Sun, Nan Tang, Zhichao Wu, Lei Yuan, Haoxin Lin, Yang Yu

Artificial Intelligence

ISA-Bench: A Benchmark for Computational Reasoning Across Instruction Set Architectures

Large language model code generation benchmarks primarily evaluate well-resourced languages like Python and Java, where models benefit from abundant training data. They provide limited evidence about reasoning in unfamiliar computational models: deriving arithmetic from a single subtract instruction, coordinating parallel programs across communicating nodes, or wiring logic gates into circuits. We present ISA-Bench, a benchmark of programming games with constrained instruction sets. For each game we provide a full execution stack (parser, VM, and verifier), enabling automated evaluation with structured feedback for iterative refinement. Reasoning models achieve higher average solve rates than code-specialized and general-purpose models, but unfamiliar syntax remains a major source of failure. Models solve more tasks with iterative feedback, though the gains vary substantially across architectures. We introduce a reasoning–execution gap (REG) analysis that reveals a recurring disconnect between identifying a plausible computational strategy and expressing it as a correct program in the target ISA. Code is open-sourced.
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Robotics

A Reconfigurable Dual-Opposition Architecture for Single-Hand Assembly and Manipulation

In-hand assembly is constrained by the need to maintain grasps on two separate parts while controlling their relative motion within a single hand. To enable both in-hand assembly and manipulation, we present a reconfigurable dual-opposition architecture. Specifically, to support simultaneous grasping of two parts and coordinated in-hand manipulation, four independently actuated fingers are organized into two virtual finger (VF) oppositions, with their relative configuration controlled by a reconfigurable palm. To describe hand motion and simultaneous two-object grasping configurations, a kinematic model of the fingers and palm and an object-size-conditioned workspace formulation are built. To further evaluate motion performance and assembly capability, finger-joint motion and palm tracking are characterized, and in-hand assembly is demonstrated through tasks involving grasping, alignment, fastening, and pressing. Ablation experiments further demonstrate the importance of finger abduction/adduction and palm reconfiguration for successful in-hand assembly. In simulation, the proposed hand achieves a mean continuous sphere rotation success rate of 98.6% over diameters of 40-230 mm, compared with 73.8% for the LEAP Hand. After policy fine-tuning with external disturbances, the proposed hand achieves 92.8% success under disturbances from multiple directions, compared with 45.2% for the LEAP Hand. Hardware demonstrations further show in-hand rotation of objects of different sizes using policies trained in simulation. Together, these results show that the proposed architecture supports both assembly of two separately held parts and coordinated manipulation of a single object within one hand.
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All authors William Su, Yunosuke Nakamura, Yixiao Wang, Yitong Li, Mingrui Yu, Huanan Qi, Boyuan Liang, Masayoshi Tomizuka, Jianshu Zhou

Machine Learning

Towards Full Pipeline FP8 Reinforcement Learning for LLMs

Reinforcement learning (RL) has become a key technique for improving the reasoning and agentic abilities of large language models (LLMs). Although FP8 quantization can accelerate RL training, maintaining stability throughout an FP8 RL pipeline remains challenging. While previous works have focused on resolving train-inference mismatches using correction techniques like TIS, we reveal that full-pipeline FP8 RL still suffers from severe training instability, manifesting as anomalous mid-training entropy surges and garbled outputs. We trace this instability to a previously overlooked cause: compounded FP8 quantization noise distorts the importance ratio, disproportionately pushing negative-advantage tokens outside the trust region and erroneously zeroing out their gradients. As a result, pathological outputs are not properly penalized and accumulate over the course of training. To address this, we propose Calibrated Clipping, a dynamic method that aligns the FP8 clipping bounds with high-precision BF16 distributions by matching the lower-bound clipping quantile and rebalancing the upper bound accordingly. Extensive experiments across GRPO and DAPO algorithms, model scales from 8B to 32B, and multiple FP8 scaling granularities demonstrate that our approach successfully eliminates entropy surges and restores performance comparable to the BF16 baseline.
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All authors Fanchao Chen, Ziheng Jiang, Ziyun Wei, Zheng Zhong, Du Li, Chi Zhang, Haibin Lin, Shivaram Venkataraman

Computers and Society

The Moral Check: Strategic AI Governance for the Pacing Problem

Technology cannot steer itself. Strategy provides that steering, establishing the rule that purpose and judgment must precede compute capital. As the frontier artificial intelligence (AI) ecosystem accelerates exponentially, the pacing problem induces severe cognitive tunneling in engineering teams, prioritizing scalar throughput over human judgment. A calibrated pacing rate is imperative to check unchecked scaling, guarantee safety, and build models in whose alignment society can place warranted confidence. Traditional oversight fails through retrospective checklists, a pathology of performative governance exhibiting high procedural maturity but alarming scientific immaturity. We deliver a dual contribution: a PRISMA 2020 review synthesizing 130 empirical studies (MMAT-appraised across 18 benchmarks; total corpus N = 130 empirical studies across 178 reference foundations), and the Strategic AI Governance Ex-Ante Framework (SAGE-X). Our synthesis exposes two systemic vulnerabilities: the Recursive Assurance Paradox (correlated, ungrounded evaluator confidence) and the Durability Deficit (guardrail decay under multi-turn shifts). Grounded in MIT Strategic Computing doctrines, SAGE-X operationalizes Four Strategic Mindset Pillars: (1) Intent over Execution (mitigating velocity myopia); (2) Ruthless Trade-offs (deterministic tripwires eliminating moral hazard); (3) Outcomes over Outputs (auditing empirical hazard endpoints); and (4) Proactive Alignment (synchronizing ex-ante gates with runtime telemetry). Governed by a calculable Moral Check Index (MCI) with an unbypassable tripwire, SAGE-X delivers an operational Enterprise Lifecycle Audit Instrument (the "Moral Check Audit Card") on Stanford WebProtégé, ensuring exponential progress never outpaces deliberative moral judgment, human agency, and societal trust.
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